Easy
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For other Difficulties: General Easy • Normal • Hard • Insane |
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- "Easy" redirects here. For Easy, the game modifier, see Game Modifiers.
Easy difficulties are easy to make once you get the hang of it. First off, start with the following recommended difficulty settings:
- HP Drain: 4 or less
- Circle Size: 3 or 4
- Approach Rate: 4 or less
- Overall Difficulty: 4 or less
- Slider velocity: 1.00x or less
Now, you're going to want to use Distance Snap for most of an Easy. So, adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other. For circle 4 a distance snap of .5 should work. New players often find hit circles that overlap each other like that hard to read. Most of the time, just having them next to each other without overlapping is good enough. (Insert comparison picture here)
Set the Beat Snap Divisor to 1/1, then select the circle and hit play and start placing circles in time to the music.
Now, your main rhythm here should be every other beat. Start with the downbeat and start off by placing a hit circle every other beat. However, you'll find that this is boring and puts you to sleep. This is why we go back and edit things to spruce things up a bit so that players don't totally die of boredom. You're going to want to do three things:
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Being on the beat
Imagine that a "." is a beat without a hit circle, and a "O" is a beat with a hit circle (Easy difficulties should be mapped to the beat for the most part, with a few exceptions). Here's a simple pattern you can try:
O.O.OOO.
That pattern is often used at a higher speed, but slowing it down like this is intuitive and works great for an Easy. There are other patterns you can use, too. For example:
OOO.OOO.
That pattern works well too. If you want to be lazy, you can use the first pattern during the verse and the second pattern during the chorus. But, you don't want it to be too obvious that you're being lazy, so...
Slider usage
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2-beat-long sliders and measure-long sliders are intuitive here. 1-beat-long sliders often don't work well here simply because your slider velocity is so low that 1-beat-long sliders look like stubs, not sliders. A general rule of thumb is if your slider start and end circles are overlapping each other, your slider is too short and/or your slider velocity is too low.
You can also use sliders to help represent many parts of the music with one easy to play object. You can implement semi-complex rhythms as well such as ending on an offbeat (or red tick) or introducing triplet rhythms.
Avoid using sliders that only use 1/2 of a beat in the time line. The rhythm these are conveying are often easily covered by extending a previous slider. 1/2 repeat sliders are just plain confusing to new players since they won't know when the slider will stop repeating.
Being visually appealing
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Since the map is considered to be easy, it is recommended to make the map visually appealing to look at because patterns will definitely be noticed and appreciated on an Easy. This can be achieved through smooth looking curves and strong structured patterns.
There are more advanced things you can do with an Easy, so experiment and figure out what works best for you.
Spinners
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
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