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Sakamoto Maaya - Triangular

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Topic Starter
tieff
This beatmap was submitted using in-game submission on 11 июля 2009 г. at 20:01:25

Artist: Sakamoto Maaya
Title: Triangular
Source: Macross Frontier
Tags: May'n Nakajima Megumi Triangular Macross Frontier
BPM: 176
Filesize: 11601kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,67 stars, 69 notes)
  2. Hard (4,93 stars, 466 notes)
  3. Normal (4,37 stars, 260 notes)
  4. Whymeman's Insane (4,94 stars, 514 notes)
Download: Sakamoto Maaya - Triangular
Information: Scores/Beatmap Listing
---------------
Beatmap #2.
Enjoy and help me make it better.

~Many fix.
~Nice custom stuff added. ^^
~Thanks to all, who mod and test my map.
~Thanks to [DBF] for "Speed Up!" and "Slow Down!" sign.
~Thank to whymeman and CheeseWarlock for SB help.
Jeffro
I see alot of spacing inconsisticies. I assume you have it on 0.7x

Try to snap most of your map.

Make a lead in time -> Options -> Song Setup -> Audio -> Music Track Lead-in, 2 or 3 secs is fine.

Map feels pretty weird at some point. But it will probably improve by using distance snap better.Also watch out with the yellowish colored notes in kiai time, they are very hard to see.
Zerostarry
First off, go into the timing panel and inherit all of the timing sections past the first one. I cannot mod your map if you do not inherit the timing sections. Also..

The BPM is 176.06.
The Offset is 729

Resnap, recalc, resubmit, etc.
Topic Starter
tieff
Done.
whymeman
Interesting.... this sounds different from the other one i've heard. Even the lyircs are different.

[Hard] is missing some break points and it feels a bit like a normal level than hard. Some of the notes need to be stacked or placed more neatly like in 00:18:28 (4,1) for example. Plus, the "gaps" between the combos like where 00:22:54 (1,2,3) is placed, a break could fit here. The song shoudn't need that 2nd offset either and I have 719ms for the offset.

I could give you some samples that could help.

Download: Sakamoto Maaya - Triangular (Whymeman) [Sample Version 1].osu

Download: Sakamoto Maaya - Triangular (Whymeman) [Sample Version 2].osu

Its not perfect, but it should be helpful. :)

I'll give this map a star since it has a chance to be ranked.

Topic Starter
tieff
Thanks.
Dartmir
ну что тут можно сказать,канеш не отлично,но оч даже хорошо =)
Starrodkirby86
Macross Frontier. :3

[Normal]:
00:08:04 (6,7,8,9) - Consider redoing this pattern. It looks a bit sloppy.
00:09:58 (10) - New combo?
00:42:30 (2) - New combo?
01:06:85 (1) - Get this stacked under that one purple slider. Remove Grid Snap if you need to.
01:31:57 (7) - I'm indifferent either way, but add a repeat?
02:00:71 (1) - Correct this slider; it's bugged.
02:04:97 (2) - Move 1 to the left on Grid Level 3 for stacking.

[Hard]:
00:15:21 (1,2,3) - I know this is like at a 'slow' part or something, but perhaps you can space it out more?
00:41:28 (7,8) - Whistles~
00:44:69 (2) - Space farther out.
00:50:33 (2,3) - Inconsistent spacing.
01:11:54 (2) - I think this should be stacked.
01:23:91 (1) - Move it a little bit more up.
01:39:59 (3) - Add break.
01:49:47 (5,2,3) - This overlapping and whatnot kind of looks ugly. ):
02:15:04 (4) - New combo? Up to you.
02:19:47 (1,2) - Space farther out or change the angle of the (1) slider.

I'm getting a bit tired, so I can't really comment on the rest of the items much...I can tell you that the map feels a little messy around. But I guess that's what happens when a massive renovation comes in, if that comes up, haha. The rhythm doesn't feel...smooth as well.

Star though.
whymeman
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
I want use one of your samples as your diff ^^
Shinxyn
I'll just give some general stuff~

-Lower Hitvolume please, the beatmap kinda blocks out the song
-It seems like you used Medium grid size (level 1), don't limit yourself so much like that please. (Press "g" to change)
-^ then recheck all the spacing, most parts seem very odd to me.
-Some parts in your normal seems a tad bit hard for a normal diff, make it easier or make an easier diff, imo
-^ following up on that, maybe call your Normal as Hard, and Hard as Insane.
-More hitsounds in normal please
-In Hard - 01:39:92, add a break
-Both diffs odd to me, a spinner seems to fix well with the held vocal ending at 02:55:94?
-Don't just leave the HP drain and overall diff where they stand, increase both or at least overall diff for Hard.

Still needs work before I hand out a star, sorry~
Sowelu_old
Normal:
00:45:377 - slider sounds like it's timed a little weird.
02:07:706 - the rapid green slider makes the yellow one sound a little funny afterwards, it might sound better without the rapid green one here.

Can't comment on hard as my skill level's not quite high enough to comprehend it!
fufe
Hard
00:28:51 (1) - why do you have to hide this under the fading sliders =(
00:43:34 (3) - Use white ticks here. Lengthen to end on white tick / or / shorten to end on white tick then repeat one.
01:06:18 (4) - *pretty evil jump* D:
01:22:54 (1) - ^ both uneccessary imo..
01:45:71 (2) - copy [01:44:36 (2)] then "ctrl+>" and "ctrl+H" ?
01:50:32 (2,3,4) - i just had to point out.. spacing switch here.. looks kinda intentional... cant tell.
02:49:80 (2) - RETURN OF THE EVIL JUMPS
04:02:264 you really need this break?

Noticable Nazi spacing box - off one less than a grid but noticeable enough to mention
00:41:45 (8) -
00:50:33 (2) -

overall there are a few style things I'd be much happier without. (overlapping fading notes when you can avoid doing so) The jumps noted are kinda random. I'm not sure it is O.K. to just spit a jump out in the middle of a combo whenever you feel like it. Other than those personalish pet peeves this is pretty well done.

Star
Topic Starter
tieff
Fixed. Tnx! ^^
Henkie
Here's my mod/suggestions
working in grid 3

[Normal]
00:34:98 (8) - move this note 1 square to the right, and try to move (4) in the same combo so those two notes stack
00:53:21 (1) - it would look nicer if you stacked this with slider (11) of the previous combo, try it (4 squares to the left)
00:54:92 (5) - or allign this with (4) OR move (4) 2 squares down, both ways allign all 3 notes (3,4,5)
01:08:21 (1) - stack on the last (5) you placed

[Hard]
00:01:23 (2) - allign with slider tail of (1)
00:06:85 (3) - move 1 square down to allign with slider tail (2)
00:16:74 (1) - maybe stack on slider head of (2) of previous combo, if possible
03:43:84 (12,13,14,15) - move these notes 1 or 2 squares to the left, so it alligns with (11)

Also, not neccessary but would be nice, some sections could use more hitsounds

that's it, good job, starred
Topic Starter
tieff
Fixed. Take kudosu ^^
whymeman

tieff wrote:

I want use one of your samples as your diff ^^
Sure, but in that case, i'll have to make a better ["epic"] copy then. :)
Topic Starter
tieff
Up to you.
Topic Starter
tieff
This map has been deleted on the request of its creator. It is no longer available.
Sushi
This map has been deleted on the request of its creator. It is no longer available.
Jarby
There are several spacing inconsistencies I noticed. Change your grid level to at least 2 and distance snap your notes again. Move inherited timing points back 1/4. This ensures that the hitsound will be heard normally if the player hits the first note early.

Normal:

00:06:17 (1,2,3,4,5,6) - Spacing.
00:40:77 (1,1) - Remove new combo.
00:44:86 (1) - 1/2 forward.
00:45:37 (2) - Extend 1/4.
00:55:26() - Add circle.
01:33:78 (1) - Remove new combo

Hard:

Too long. Remove notes past 02:52:19.
00:04:30 (1) - Remove 2 repeats.
00:05:15() - Add circle.
00:05:49() - Add circle.
00:05:83() - Add circle.
00:08:56 (1) - Remove new combo.
00:09:59 (2,3,4) - Remove, replace with spinner that ends at 00:11:28() -
00:15:20 (1) - Remove new combo.
00:15:20 (3) - Extend 1/4.
00:16:74 (1) - Replace with two circles.
00:25:26() - Add circle.
00:26:28 (3) - Remove.
00:30:37() - Add circle.
00:30:71() - Add circle.
00:48:11 (4) - New combo.
00:50:16 (1) - Remove new combo.
00:53:74 (1) - Remove new combo.
00:54:25 (1) - Remove new combo.
You get the idea with combos, right? Make them more consistent, it's time consuming to go over every single one. The way you used them in Normal was much better.
01:03:11 (2) - Remove one repeat, or add finish to slider end.
01:38:91 (1,2,3) - Remove to allow a longer break.
01:46:75 (1) - Spacing.
01:50:84 (4) - Spacing.
02:11:62() - Add circle.
02:38:90 (1) - Change to slider, or add circles after it.
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Normal~
  1. 00:34:98 (8,9) - Move both a tick up.
  2. 00:48:27 (2) - Move closer to 1 OR 00:48:78 (3,4) - Move 4 a little away from 3.
  3. 01:02:25 (3) - Suggestion: Move a tick down.
Hard~
  1. 00:03:79 (7,8) - 2 ticks down, then 2 ticks to the left.
  2. 00:37:20 (2,3) - 1 tick to the left.
  3. 01:15:89 (6) - 1 tick to the right.
  4. 01:22:20 (6,7,8) - Stack right on top of 5's endpoint.
  5. 01:37:87 (4,5,6) - Move all a tick up.
  6. 01:56:46 (4,5) - Tick to the right. And maybe even 6 also.
  7. 02:18:45 (3,4) - 1 tick down.
  8. 02:26:29 (2,1,2,3,4,5) - Move all a tick to the left. That way 2 isn't too close to slider 1.
  9. 02:48:45 (1,2,3) - 1 tick to the right.
  10. 03:52:02 (4) - Stack right on top of 3's endpoint.
Nice BG!
Topic Starter
tieff
All fixed, thanks!
whymeman
Alright, its finished. But, if there is any errors to look into, let me know. :)

Might want to make sure to add "Macross Frontier" as the source for the maps if its not on there yet.


(Check for map on page 3)
Topic Starter
tieff
Hmm... I can't upload. Becouse of this: Sakamoto Maaya - Triangular (Whymeman) [Whymeman's Insane].osu
Andrea
[Normal]

00:26:96 (3) - I don't like much notes out of editor.
00:33:44 (6) - 1 square up.
00:45:03 (1) - Incosistent Spacing from 00:44:01 (6)
02:52:53 (x) - Maybe add a circle here? ^_^ For a good finish.

[Hard]

00:03:11 (5,6) - I don't like much notes out of editor.
01:33:11 (5) - New combo.
01:33:79 (1) - Remove new combo.

[Whymeman's Insane]

Change creator to tieff and full submit O.o

Star.
blissfulyoshi
Insane:
00:11:62 (1) - align with 2,3,4
01:05:49 (6,7) - move 1 notch right (3)
02:11:11 (8,9) - it looks better if you stack on the end of 7 instead of aligning with that point

Very few errors.
Alace
This map has been deleted on the request of its creator. It is no longer available.
[DBF]
Star for you. <3
whymeman
Updated with 90% Normal hitsound volume. 80% sounded a bit too low.
Alace
Hi again

Timing
BPM:176.000
offset:710
-9ms to ALL timing sections ----> resnap ----> fix the BPM ----> resnap

It is a score issue in your mapset
Hard has 13M scores
insane has 9.3M scores

Insane has both good scores and play time (It stops at 03:03)
Hard is really too long and too many scores
I know you did a good job at 03:41:62 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17)
If you want to stop here
you have to remove many notes to fit the diff name (Hard)
If you don`t feel like change too many things
You can stop at 03:03 too
I can`t tell you which way is better, it`s up to you
I can just follow this map before it is ranked

Good luck ^^


EDIT:FIX INSANE`s TIMING plz




Topic Starter
tieff
Oh, sorry... Insane's timing fixed.
Alace
<insane>
01:55:93 (9,10,11,1,2,3,4,5) - a bit confusing
02:06:84 (5) - remove this (sounds better)

they are suggestions you don`t really need to change
think about those stuffs and give me a post
i will bubble after you posting

EDIT:bubbled
Topic Starter
tieff

Alace wrote:

<insane>
01:55:93 (9,10,11,1,2,3,4,5) - a bit confusing Hmm... I add new combo on 11.
02:06:84 (5) - remove this (sounds better) Fixed.

they are suggestions you don`t really need to change
think about those stuffs and give me a post
i will bubble after you posting
Takuma
Awesome skin and everything.

- Normal:
00:49:80 (7) - New combo.

- Hard:
02:35:48 (3) - Too close to (2).

Incomplete modding. I'll come back later. >w<
Starred.
Topic Starter
tieff

Takuma wrote:

Awesome skin and everything. Thank you.

- Normal:
00:49:80 (7) - New combo. Just as fixed.

- Hard:
02:35:48 (3) - Too close to (2). Just as fixed.

Incomplete modding. I'll come back later. >w<
Starred.
Bubble popped. =(
whymeman
Had to throw in an emergency update after seeing an odd gap in my difficulty :o

Download: Sakamoto Maaya - Triangular (tieff) [Whymeman's Insane].osu (Update x3) (Old Version)

Also fixed up some of the combo orders.
Takuma
Umm.. the x2 sliders in whymeman's difficulty has no SB.
I feel as if the spacing change is a warning enough, but I'm still unsure..
I'll wait for another approval.
[DBF]
This is "Speed Up" dude.
whymeman
This map has been deleted on the request of its creator. It is no longer available.

Download: Sakamoto Maaya - Triangular (tieff) [Whymeman's Insane].osu
Metroid
This map has been deleted on the request of its creator. It is no longer available.
Takuma
Ranked.
whymeman
Wtf happened to my difficulty? :o :cry:
Metroid

whymeman wrote:

Wtf happened to my difficulty? :o :cry:
it's in there, Re DL
anonymous_old

Metroid wrote:

whymeman wrote:

Wtf happened to my difficulty? :o :cry:
it's in there, Re DL
He means his difficulty is all wacked out. It's not what whymeman submitted, I believe.
whymeman

Metroid wrote:

whymeman wrote:

Wtf happened to my difficulty? :o :cry:
it's in there, Re DL
Its not that, its how the map came out. Its not how I normally map it........ :-/

(Edit: i'm heading to bed.............)
DeathxShinigami
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
tieff
Haha, I have a "good" luck.

Fixed problem with whymeman diff (It's real diff now) and done with Metroid modding.
Rank now?
Harken1
This map has been deleted on the request of its creator. It is no longer available.
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