Thanks for the mod. (almost) All my new combos are on beat 1 to help with figuring out the time signature.
Well, inane does mean empty, or just plain lacking....HakuNoKaemi wrote:
Will complete the mod tomorrow...
Well, you did forgot an "s" in !"Inane"
Waiting for Haku now, and ziin, you really should change the diff now....Keilara wrote:
[Cha-insane]
00:47:093 - New combo? Check...
00:47:350 - Remove new combo Check...
01:27:475 - Note here? No...
01:27:732 - ^ Check...
00:47:350 - Remove new combo Lolol, repeated mod....
chamelepeace710 wrote:
you really should change the diff now....
I rather like that slider, and they're not overlapping (and there are 2 many toos in that sentence for me to understand what you mean, so I assume you mean to change (2) into a different shape). Unfortunately I have to stack 6 and 1, but I moved 4 and 5 so it's not as confusing.Zelos wrote:
Normal:
01:27:475 (1,2) - try to make 2 wrap around 2 so the slider is not under the beginning of 1.
Done. Rhythm being difficult is a side effect of being unable to map every white tick, which makes it SO much easier. I didn't follow any pattern, because if I did, I'd be mapping nothing but whistles or claps or something.HakuNoKaemi wrote:
[Easy]
-rather strange that i can't follow the thrythmn while playing-
00:11:340 (2) - Move to 00:11:083 (2) - , as the hammer sound is many times easier to follow and hear
02:07:342 (3) - uhm, this tiny circle can't be seen so easiliy ( try rotating 02:04:256 (1,2) - and/or stacking 02:07:342 (3) - on 02:07:600 (1) - start, it will be like this and this
More point's for the hammer-following slider :3
[Normal]
01:41:879 (x) - Add a 1/1 Slider here? (for following all Synths keys)
Don't be silly. The only time you can tell that distances are .05x> off is when there's a small gap, which doesn't exist in easy, and I couldn't find any in normal. You may as well not map with a grid at all if you can tell. And not all sliders are meant to be circle segments or symmetrical.Tonoicutzu wrote:
[General]
don't map with grid 3 because the distance is inconsistent. Use grid 4. You must check the distance(especially in [Easy] and [Normal] )
All my perfect sliders were wasted on you I suppose...Tonoicutzu wrote:
next time you map, try using perfect sliders
Raging Bull wrote:
Cha-Insane:
00:07:739 (4,5) - I rather not have a jump so early in the song. Just space this correctly?
136,224,35004,2,0,B|143:202|160:168|129:140|113:122,1,110,0|201:10:756 (x) - mute this one.
wmfchris wrote:
-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well? Also applied this.
[Cha-insane]
00:16:227 (10,11) - stack properly Check
00:35:775 (8,9,10) - make a square, (8) right 1 grid, (9,10) right + down 1 grid Check
01:02:782 (5,6,7) - put them into a stright line Check
01:22:331 (6) - looks better for left 1 grid You mean only the first point? Check.
01:23:874 (4) - up 1 grid Check
ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz If you listen carefully to the song, the hitsounds match the other sounds of the normal song.
Mapping 13/8 was just too ambitious. It's a neat map and all, but there's no way we're going to get this mapped much better, what with all the difficulties. I don't particularly like easy/normal's note placements, but the only way to make it easier is to really add a note on every white tick, which boosts the score either too high or makes it too much like hard.wmfchris wrote:
-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well? Didn't see "smrpg" but okay. The more tags the better. Also, it's "squaresoft".
[Taiko]
-disable countdown. I think this was my fault, but there is no countdown on taiko, so it shouldn't matter.
[Inane]
00:13:269 (6) - looks better when right+down 1 grid did grid 1 stuff
01:48:309 (3) - using a curved slider would fits the other notes in the combo oops
01:50:366 (9) - down 1 grid okay
[Normal]
00:13:912 (1) - down 1 grid to make (6,7,1) into a stright line did some grid 1 stuff
00:23:172 (5) - right 1 grid for symmetrical purpose okay
ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz
Alright, looks like I failed to rename it with a capital "I". Should be fixed now. I've been updating the beatmap whenever you post something, then I post after you, it's just I changed a bunch of meta tags, and you never update your map to get them, so I miss some things (not hitobjects though, since I just copy/paste).chamelepeace710 wrote:
Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!
240,24,88246,2,0,B|312:56|328:-32|428:8|496:164|356:208|272:188,1,400,2|0For this?
wmfchris wrote:
[Kev-Hard]
00:57:124 (1) - I suggest you to right 1 lv4 grid so that (8,9,1) are symmetrical along a vertical axis. Done
01:23:874 (1,2) - interchange, i.e., single note on (1) and 1/4 slider on 1 beat later? No,sounds fine to me
01:25:160 (4) - adjust the position a bit so that it ends at x:232 instead of x:226 to fit with (2) No
02:05:799 (4,5,6,7,8,9) - uneven spacing Fixed a bit
-> some 1/4 sliders maye too loud.
Thanks for the mods!Garven wrote:
[Kev-Hard]
Raise stack leniency. 7 worked quite well. Done
00:14:427 (2) - Check the alignment compared to the rest of the pattern. Done
00:59:439 (2) - These don't sound very good when comparing to the clean sounds of the percussion from the song itself. Well,I think it's better to leave it as it is now
02:20:460 (4) - Remove whistle from slider body. Done
Overall, kind of a dull difficulty. It's rhythmically stagnant until you reach the bridge, where there's finally something different enough to take the mind away from 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 zzz (the spacing also lent to this, but it's harder to pull off good jumps in a Hard) Yes,i know,the real problem is that the map is quite repetitive and it isn't very easy to map an Hard here,and this guest diff I made was very old,so I'm better at mapping now
All fixed, though I left inane as is.Garven wrote:
[Easy]
tbh, this really felt more of an easier Normal difficulty due to the rhythms used, though it's still put together really well. It'll do for the easiest, imo. Silly thing is, it's easier when you just map every white tick.
[Normal]
01:28:246 (2) - Try this: I edited that one a little more
Garven wrote:
[Cha-Insane]
00:23:944 (1,2,3,1,2,3,1,2,3) - Why suddenly new combo happy?
01:47:537 (1,2,3,4,5,6) - This doesn't flow very well. It felt better reversing 5 and 6. Maybe set up a jump from the 6 to where 8 is and head downward with 9 under the current pattern, and control + r the... screw this. Have a screenshot.
02:20:975 (1) - Add whistle
*cooling off......ziin wrote:
Alright, looks like I failed to rename it with a capital "I". Should be fixed now. I've been updating the beatmap whenever you post something, then I post after you, it's just I changed a bunch of meta tags, and you never update your map to get them, so I miss some things (not hitobjects though, since I just copy/paste).chamelepeace710 wrote:
Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!
Download: Yoko Shimomura - Weapons Factory (ziin) [Kev-Hard].osutheMikeAG wrote:
~Kev-Hard~
00:15:970 (1,2,3,4,5,6,7) - Fix the hexagon! Adjust accordingly.SPOILERNoATTACH[screenshot089.jpg]
00:29:345 (1,2,3,4,5,6) - Center this.Done
Ok as you wish, I'm going to do some suppositions, let's say you started and realized than your map is not going to be so "great" and your supposition turned true, and now you think "oh well is mapped already",well there is a mistake in your way of think, a song maybe can be "great" or not but is allways your fault make a bad map over it, is already pretty hard make good maps over slow or boring songs but isn't impossible and if your map turned to be bad there is always a option open for you to try again. Let the map be because you "finish it" already is the worst possible option, you are also modder so you are gonna regret not remapping this when you are already aware of your maps problems.ziin wrote:
Thanks for the thoughts. I realized when making this map it wasn't going to be great or virtually anyone's favorite, but perhaps you could let me know a few things on why it looks like an old mapset so I can change it a little or a lot? I know it's a hard thing to express in written form.
I remapped it 3x before I submitted it. I understand you completely. I'll probably remap it again. The major problem with the map is that it doesn't have any sort of comprehensible time signature (the stressed notes on the melody are beats 1, 4, 7, 9, 11, 13, rather than the normal 1, 3 for 4/4 time).Astom wrote:
Ok as you wish, I'm going to do some suppositions, let's say you started and realized than your map is not going to be so "great" and your supposition turned true, and now you think "oh well is mapped already"
The whole purpose of modding is to get an outside opinion. Personally I think the map is fine (not great, but fine), but I've been staring at it for 6 months. I can't see the problems you see. I understand it's not the best it could be, which I why I need help identifying problem areas.Astom wrote:
so you are gonna regret not remapping this when you are already aware of your maps problems.
There was no logic when I made inane, or rather the logic was to express the chaotic time signature in the beat placement. The 1.2x section is random, the 0.8x section is linear and structured. Also the last thing was definitely an error, but nobody else saw it (not even wmfchris). Another thing, are you complaining about the circles existing in the map (rhythm) or the way it looks (placement) or both?Astom wrote:
in your insane I can't appreciate any logic, what is this 00:42:334 (1,2,3,4,5,6,7) ? or this 01:38:021 (2,3,4,5,6,7) is that a flower? or why you placed circles like this 02:16:345 (1,2,3,4,5,6,7), because you wanted force that set of circles in your map?
Finally, if you want something symetrical, use grid level 4, also check symetry ussing ctrl+h and ctrl+j, for example here 02:15:316 (7,8,9,10,11,12,13) move it to axis Y and press ctrl+h you are gonna notice than (13) isn't alligned with (7) and that obviously isn't made on purpose.
Alright I think it's time for pending. again. Many thanks Astom, I do like the difficulty a little bit better now. Almost enough to add in an "s" into the name.Astom wrote:
[General]
-BG is kinda dark and the combo colour
fixed. I was noticing that too. Brought up the luminosity of blue and green to 85 to match the red.
-BPM 233,230 , be careful at resnap, specially 1/3 circles.I've wondered if I got the right BPM for a while now, but http://osu.ppy.sh/ss/124154 I'm 12 ms late at 230, and it sounds way early to me. The 1/3 and 1/2 streams at the end I think you might tend to rush a little bit (I know I do). I'm just 5 ms or so early with under 15% mistimed right now, so I think it's fine.I'm an idiot. Sounds better.
[Inane]
Looks better and playable, congratz ^^, the only thing than wonder me is that strange combination of symmetric and nonsymmetric set of circles but nothing wrong with it, just looks a little strange (just saying, don't need to change anything).
In the future I'm going to try to do more symmetry, but 1) this song isn't symmetrical and 2) I'm trying to avoid copy/paste. Beat placement has never bothered me, it's the rhythms that I care about. Perhaps this is my style, though I'm trying to change it.
-00:12:112 (1,2,3,4,5,6,7,8,9) - personally I don't like this, because is hard of catch at playing,
It's actually easier than the later 1.2x section because you don't actually have to move your mouse to 300 the slider: http://puu.sh/3Wzg from that point it's about 1.0x to the next slider. As it is right now, I have no problem 300ing this every time.
All Fixed!!Garven wrote:
[General]
Check the first BPM for Cha-Insane and kev-Hard compared to your own difficulties.
[Cha-Insane]
00:06:711 (1,2) - 1/3 please
00:46:450 (10) - Kind of plays awkwardly as a slider imo
00:59:439 (9,10) - 1/3 blah blah
01:01:754 (2,5,6) - ^
01:06:126 (7,8) - ^
01:08:441 (2,6,7) - ^
01:35:705 (1,2,3,4,5,6,7,8) - This rhythm was kind of refreshing - a pity you only did it the one time.
02:09:657 (9) - 1/3 yawn
02:11:972 (9) - ^
02:13:001 (4,5) - ^
02:16:602 (10) - Whistle on sliderslide
02:20:975 (1) - Aligned strangely
Yeah, now it makes more sense and fitting...ziin wrote:
Kevin and Chamele, while I was fixing your BPMs, I noticed that the 1/3 sections are still in 1/4 on your diffs. I'd really like it if you changed them, since 1/4 doesn't fit at all, but for some god forsaken reason too many people on osu are deathly afraid of triplets. If you truly feel that you want to map it incorrectly, I won't make you.
Hmm, for some reason, I was unable to apply it then... and I can't do it now since I'm on my cousin's laptop...Garven wrote:
[Cha-Insane]
02:16:626 (10) - You still want that whistle on the sliderslide then? You said all fixed so...
Nah, I don't favor this at all.Ijah wrote:
Cha-Insane:
Slider tick-rate 2 sounds a bit nicer, just my opinion.
Well, everything seems good enough,and the sliderslide should just be left alone. It's good enough.ziin wrote:
@chamele,
I made a few changes to the diff which you've already made an effort to fix.
I removed some 1/3 which are not 1/3:
01:01:765 (2) -
02:11:996 (9) -
02:12:253 (10) - deleted this one because of (9)
01:51:801 (3) - this one is 1/6
Double check and give your okay on it and we're all set. Otherwise I can reupload with your previous diff.
Did you decide not to do remove the sliderslide? I'm sorta confused on the "alas it's too quiet".
Put in the notes at the beginning of rests on all songs as well.lolcubes wrote:
\:D ziin.
Time to take a look at this again, last time was pretty a long time ago and wasn't as good plus stuff changed alot.
[General]:[Inane]:
- Recently there was this new thing about if using less than 80% of the mp3, the mp3 should be cut down if possible. This can be easily applied to your ending if you start fading out somewhere just as your map finishes and then you just shorten it. If you need help with this, just ask. I didn't map the end because it's repetitive and starts fading out in that section. I like having the music still playing on the results screen, and I'm using like 79% of the mp3. I don't particularly want to do this, and all it does is remove some kB from the map.
- I am still unsure of the exact dimensions of the skin, but the only thing I know is that you shouldn't have elements larger than the ones from the template skin. default-7.png is slightly bigger, but I would say in this case that they should be fine up to 54x54, but just to be sure check with someone who knows for sure, like a BAT or something. Same goes with default-percent.png and score-*.png set (score has a height of 65 where template skin has 60). Important parts are the combobursts and hitbursts. However upon trying to get this to work perfectly I noticed it you can't skin the hitnumbers properly if you don't skin the health bar, so these are deleted.
- Remove the countdown from all diffs? It kinda sounds wrong to me. It is wrong, but I like it because the time signature is confusing.
I probably wouldn't agree with some notes in Cha-Insane but it felt alright so I didn't want to point fingers much, I bet any possible overmapping would have been pointed out by you already hehe.There's so much going on in the song that it's really hard to overmap. I tried to follow particular parts and ignored others, but cha and kev didn't always.
- 00:29:350 (1) - I wonder why did you use a new combo here? It's not really necessary. copy/paste error
- 00:47:358 - Consider adding a note here. I think this would feel better because it would give off a more heavy feel. It's just like not mapping the last note in the music as it is now imo. fine fine
- 00:59:449 (1,2,3,4,5,6,7) - This had me the first time I was playing. Unless you know the stuff, you won't tell they're 1/6 (unless you are a god among the distance snap sightreaders lol). Maybe map a repeater for the first time? It shouldn't be hard to guess after this spot as the music is the same. That's why they are all zigzagged. First note of the song is on a slider too, so you should know that 1/6 are coming up.
- 01:11:026 - As this is the highest diff, I think you could get away by following the melody from this point. Same goes for 01:11:283. Not a fan of the note-after-spinner stuff.
- 01:50:901 - Same as 00:47:358 in this mod. fine fine
- 01:57:589 - onward - I didn't really like this part because there were too few sliders. I guess the way you mapped it works fine, but I don't like circle heavy maps in general, they feel boring and I don't think they fit this kind of music (I think they only fit untz untz type of music where there are no dynamic parts) Can you feel the tension rising? Every note is important!
- I am curious why didn't you map that fast rattling sound with a short 1/8 repeater at any point in the map. I think it could add some variety. Would be nice to try that after the first break, atleast for the last few sections before the next break. because I don't like mapping noise, especially not 350 BPM 1/4th noise. Fast repeating sliders don't do well. because they lose the end of their hit window.
Well, stack leniency is something I never learned myself, so I didn't change it or anything.... Should I change it anyway? If so, I'll put in in the next post with lolcube's mod. If not, just lolcube's mod then....Breeze wrote:
[General]
- Why [Cha-Insane] diff. use StackLeniency: 0.6 while others are 0.7, if you have particular reason to do this, please post out. Or why not use same SL?
because it doesn't matter. SL .6 means that > 2/1 apart will not move. If you don't care, you may as well change it (Though I don't see why you changed it in the first place, since 7 is default).chamelepeace710 wrote:
Well, stack leniency is something I never learned myself, so I didn't change it or anything.... Should I change it anyway? If so, I'll put in in the next post with lolcube's mod. If not, just lolcube's mod then....
Hmm, thanks, I changed it just so other people won't complain about it. Also added hitsound stuff and applied lolcube's mod.ziin wrote:
because it doesn't matter. SL .6 means that > 2/1 apart will not move. If you don't care, you may as well change it (Though I don't see why you changed it in the first place, since 7 is default).chamelepeace710 wrote:
Well, stack leniency is something I never learned myself, so I didn't change it or anything.... Should I change it anyway? If so, I'll put in in the next post with lolcube's mod. If not, just lolcube's mod then....
Yeah, I need the recheck.Sakura Hana wrote:
[Cha-Insane]
00:14:429 (3,4) - Odd place for a jump. It really starts the song.. But oh well, Changed
00:20:346 (13) - Looks better if you position it like this: http://puu.sh/4UCs Fixed
00:24:462 (3,4) - Yeah these kind of jumps are really misleading unless you're focusing on approach circles. Is this better?
00:29:093 (8,9,10) - Spacing kinda looks awkward even with your usual jumps Fixed
00:50:960 (2,3,4,5,6,7,8,9,10,11,12,13) - This back and forth is really annoying and confusing to play =/ i suggest you just use double stacks instead. Right, I forgot why I even did something awful like that
01:50:129 (11,12) - Once again this feels odd for a jump. Fixed the whole part, someone check again to see if its too crammed.
01:51:801 (3) - This slider looks like it came outta nowhere, even if it's following something... you barely hear it anywhere at all in the song. (Yeah i know it's following some trrrrr sound in the background, but would make more sense if you mapped each instance of that, otherwise it just feels awkward to have something like this) I'm not sure what would fix it, so I put two circles there.
02:21:000 (1) - Add hitsound finish? Hmm, unsure.. It doesn't fit, but it's better than the whistle.... Nah, I'll leave it.
probably because I did it (but to a much lesser extent) in inane.chamelepeace710 wrote:
Right, I forgot why I even did something awful like that
I don't remember copying something like that on the beatmap... Again, unconsciously.ziin wrote:
probably because I did it (but to a much lesser extent) in inane.chamelepeace710 wrote:
Right, I forgot why I even did something awful like that
ziin wrote:
I'll updatetomorrowlater today. As far as I know inane has all of the hitsounds 100% accurate to the music, so you can use AIBat to copy the hitsounds into bookmarks so you can compare if you want to. Or I can double check it.
Hmmm, I played around like that in old beatmaps but I guess it will helpziin wrote:
Another tip: if you go into the design tab, scroll to the end, then press play and go into the outro, then go back to compose tab and press z, the song won't play, but the hitsounds will, which will let you hear the hitsounds better, and if you have the boomarks in, you can compare.
Oh and by the way, 13/8 is an odd time sig, but we will have to get used to it. 3/4 and 5/8 was weird at one time, although they are ok enough right now, and we did get used to it at some time.p3n wrote:
[Cha-Insane]
Similar problem with unpredictable kicksliders as in hard but this beeing an insane labeled diff I guess it is completely up to the mapper.
Haha, guess not....
00:59:449 (9,10,11) - this (repeatedly used) pattern plays and sounds a bit weird; maybe delete (11) and move (10) forward to end where (11) used to be? This would be the kind of pattern you used later @02:02:220 (2,3,4,5,6,7) with circles/triplets. Hmmm, pretty unnecessary... but if someone else complains about it, I'll think.
Yes! Third ranked guest diff here I come!!!Sakura Hana wrote:
Alright, let's give this a try, Bubbled~
Fixed, just check again because i don't know if i got all of the combos down and that jump i changed to a half ztrot formation.Garven wrote:
[Cha-Insane]
Kind of the same thing with the combos here. At times you use new combos for jumps [00:47:873 (4,1) - ], and others you don't [00:21:118 (3,4) - ]. Keep it consistent.
02:03:249 (8,9,10,11) - These jumps felt a little out of context compared to the rest of the mapping up until this point. Probably the jump distance is too large.
Err.... Congrats on the whole becoming-a-BAT thing, but I don't think it really matters here....Sakura Hana wrote:
[Cha-Insane]
02:02:220 (2,3,4,5,6,7) - The way this pattern is positioned makes me think it's a 5 note stream rather than 2, 3 note streams, i recommend you split both.
It should matter to you since it affects how the map plays. Avoiding the fix because you want to keep a bubble is not the way to go. At least try to explain why you choose to use that pattern of spacing. But if it is still unreasonable, then it has to be fixed. Besides that, if you do the fix, you can get the bubble back as well....chamelepeace710 wrote:
Err.... Congrats on the whole becoming-a-BAT thing, but I don't think it really matters here....Sakura Hana wrote:
[Cha-Insane]
02:02:220 (2,3,4,5,6,7) - The way this pattern is positioned makes me think it's a 5 note stream rather than 2, 3 note streams, i recommend you split both.
And I don't feel like popping the bubble just for that.
Look at the timeline, there's a stacked note below 4 that's twice as long in the time than the speed at which you're already hitting, plus the way the notes are positioned makes you keep going ahead thinking it's a single stream.Lybydose wrote:
that pattern is fine I dunno what people are complaining about
Wow WMM, proving things important. But I guess I should have put a reason.whymeman wrote:
It should matter to you since it affects how the map plays. Avoiding the fix because you want to keep a bubble is not the way to go. At least try to explain why you choose to use that pattern of spacing. But if it is still unreasonable, then it has to be fixed. Besides that, if you do the fix, you can get the bubble back as well....
Thanks, now I really regret saying that "don't wanna pop the bubble" thing now.ziin wrote:
I didn't have a problem with it.
Generally speaking, unless you can come up with a good reason to keep something other than "I don't want to pop a bubble" (which is never a good reason), it's worthwhile fixing.
For example, if there were a pattern you were following, or you really like the anti-jump properties of the stack. Both are good reasons IMO, but if you did it without thinking, then go back and think about it.
Haha, trust me. We talked about that a lot....Tanzklaue wrote:
somehow I think this will get unranked...
I've not looked at the map, but giving constructive criticism is better than "this sucks why does it suck"Natteke wrote:
wow, worst ranked map I've seen over the past few months.
why is it so bad after like 10 pages of modding? D:
You? You can't. You're not good enough at modding.Natteke wrote:
How can I constructively explain why a map sucks?
Explain what is wrong with the map. That should not be so hard. if you are able to tell that a map sucks, you should be able to tell WHY a map sucks. You should be able to tell out the specific flaws and errors, or at least the things that you believe are subjectively wrong. And if you cannot, then maybe it's time to reconsider your skill to rate maps as "sucky".Natteke wrote:
How can I constructively explain why a map sucks?