I've seen you modding all over the place recently, so I figured I'd throw one your way.
[Normal]
00:27:287 (1) - Maybe something like this so it's not rubbing the edges of the 6:
00:33:718 (4,1) - Think you can reduce the overlap a bit?
01:18:216 (2,4,6) - ^
Eh, I'd just do more and more nazis, haha. Good rhythm use, though I think the spacing is a little bit high for the easiest of the set. If you can manage to pull off an Easy, it would round out the spread really well.
[Cha-Insane]
As stated previously, preview point is different. Line it up.
*looks at stack leniency* No, please. Raise it.
01:39:821 (1,2,3,4) - These were kind of surprised to come across. Maybe start into the combo with a jump instead of distance snapped so the player will get a better sense of what's coming.
02:07:600 - Whyyyy did you go to normal hit sounds? The custom ones fit so much better...
Also, I recommend you end where ziin did. Mapping the fade out is kind of dumb, unless there's a gimmick with the applause.wav.
[Insane]
01:30:818 - Awkward break placement. Also, it's best to keep break placement the same across all of your own difficulties.
Kind of saddened to see copy/paste in the works here, but oh well.
Eh, keep an eye out for overlaps if you care about those too.
[Kanpakyin's Taiko]
Add lead-in time.
Line up the tags, please.
Also, I recommend you end where ziin did. Mapping the fade out is kind of dumb, unless there's a gimmick with the applause.wav.
The spread is a little on the top-heavy side. I think the guest insane would make a great hard difficulty if you toned down some of the jumps and stream usage. And I suppose an easy diff would also be needed. Good work on this regardless, though. It's a fairly difficult song to map (at least for me it would, hehe) and these are quite well-done. If you manage to get an Easy diff in here, call me back!
[Normal]
00:27:287 (1) - Maybe something like this so it's not rubbing the edges of the 6:
00:33:718 (4,1) - Think you can reduce the overlap a bit?
01:18:216 (2,4,6) - ^
Eh, I'd just do more and more nazis, haha. Good rhythm use, though I think the spacing is a little bit high for the easiest of the set. If you can manage to pull off an Easy, it would round out the spread really well.
[Cha-Insane]
As stated previously, preview point is different. Line it up.
*looks at stack leniency* No, please. Raise it.
01:39:821 (1,2,3,4) - These were kind of surprised to come across. Maybe start into the combo with a jump instead of distance snapped so the player will get a better sense of what's coming.
02:07:600 - Whyyyy did you go to normal hit sounds? The custom ones fit so much better...
Also, I recommend you end where ziin did. Mapping the fade out is kind of dumb, unless there's a gimmick with the applause.wav.
[Insane]
01:30:818 - Awkward break placement. Also, it's best to keep break placement the same across all of your own difficulties.
Kind of saddened to see copy/paste in the works here, but oh well.
Eh, keep an eye out for overlaps if you care about those too.
[Kanpakyin's Taiko]
Add lead-in time.
Line up the tags, please.
Also, I recommend you end where ziin did. Mapping the fade out is kind of dumb, unless there's a gimmick with the applause.wav.
The spread is a little on the top-heavy side. I think the guest insane would make a great hard difficulty if you toned down some of the jumps and stream usage. And I suppose an easy diff would also be needed. Good work on this regardless, though. It's a fairly difficult song to map (at least for me it would, hehe) and these are quite well-done. If you manage to get an Easy diff in here, call me back!