uploaded with finishes and I missed 02:11:996 (9) finishes as well.
Put in the notes at the beginning of rests on all songs as well.lolcubes wrote:
\:D ziin.
Time to take a look at this again, last time was pretty a long time ago and wasn't as good plus stuff changed alot.
[General]:[Inane]:
- Recently there was this new thing about if using less than 80% of the mp3, the mp3 should be cut down if possible. This can be easily applied to your ending if you start fading out somewhere just as your map finishes and then you just shorten it. If you need help with this, just ask. I didn't map the end because it's repetitive and starts fading out in that section. I like having the music still playing on the results screen, and I'm using like 79% of the mp3. I don't particularly want to do this, and all it does is remove some kB from the map.
- I am still unsure of the exact dimensions of the skin, but the only thing I know is that you shouldn't have elements larger than the ones from the template skin. default-7.png is slightly bigger, but I would say in this case that they should be fine up to 54x54, but just to be sure check with someone who knows for sure, like a BAT or something. Same goes with default-percent.png and score-*.png set (score has a height of 65 where template skin has 60). Important parts are the combobursts and hitbursts. However upon trying to get this to work perfectly I noticed it you can't skin the hitnumbers properly if you don't skin the health bar, so these are deleted.
- Remove the countdown from all diffs? It kinda sounds wrong to me. It is wrong, but I like it because the time signature is confusing.
I probably wouldn't agree with some notes in Cha-Insane but it felt alright so I didn't want to point fingers much, I bet any possible overmapping would have been pointed out by you already hehe.There's so much going on in the song that it's really hard to overmap. I tried to follow particular parts and ignored others, but cha and kev didn't always.
- 00:29:350 (1) - I wonder why did you use a new combo here? It's not really necessary. copy/paste error
- 00:47:358 - Consider adding a note here. I think this would feel better because it would give off a more heavy feel. It's just like not mapping the last note in the music as it is now imo. fine fine
- 00:59:449 (1,2,3,4,5,6,7) - This had me the first time I was playing. Unless you know the stuff, you won't tell they're 1/6 (unless you are a god among the distance snap sightreaders lol). Maybe map a repeater for the first time? It shouldn't be hard to guess after this spot as the music is the same. That's why they are all zigzagged. First note of the song is on a slider too, so you should know that 1/6 are coming up.
- 01:11:026 - As this is the highest diff, I think you could get away by following the melody from this point. Same goes for 01:11:283. Not a fan of the note-after-spinner stuff.
- 01:50:901 - Same as 00:47:358 in this mod. fine fine
- 01:57:589 - onward - I didn't really like this part because there were too few sliders. I guess the way you mapped it works fine, but I don't like circle heavy maps in general, they feel boring and I don't think they fit this kind of music (I think they only fit untz untz type of music where there are no dynamic parts) Can you feel the tension rising? Every note is important!
- I am curious why didn't you map that fast rattling sound with a short 1/8 repeater at any point in the map. I think it could add some variety. Would be nice to try that after the first break, atleast for the last few sections before the next break. because I don't like mapping noise, especially not 350 BPM 1/4th noise. Fast repeating sliders don't do well. because they lose the end of their hit window.
Well, stack leniency is something I never learned myself, so I didn't change it or anything.... Should I change it anyway? If so, I'll put in in the next post with lolcube's mod. If not, just lolcube's mod then....Breeze wrote:
[General]
- Why [Cha-Insane] diff. use StackLeniency: 0.6 while others are 0.7, if you have particular reason to do this, please post out. Or why not use same SL?
because it doesn't matter. SL .6 means that > 2/1 apart will not move. If you don't care, you may as well change it (Though I don't see why you changed it in the first place, since 7 is default).chamelepeace710 wrote:
Well, stack leniency is something I never learned myself, so I didn't change it or anything.... Should I change it anyway? If so, I'll put in in the next post with lolcube's mod. If not, just lolcube's mod then....
Hmm, thanks, I changed it just so other people won't complain about it. Also added hitsound stuff and applied lolcube's mod.ziin wrote:
because it doesn't matter. SL .6 means that > 2/1 apart will not move. If you don't care, you may as well change it (Though I don't see why you changed it in the first place, since 7 is default).chamelepeace710 wrote:
Well, stack leniency is something I never learned myself, so I didn't change it or anything.... Should I change it anyway? If so, I'll put in in the next post with lolcube's mod. If not, just lolcube's mod then....
Yeah, I need the recheck.Sakura Hana wrote:
[Cha-Insane]
00:14:429 (3,4) - Odd place for a jump. It really starts the song.. But oh well, Changed
00:20:346 (13) - Looks better if you position it like this: http://puu.sh/4UCs Fixed
00:24:462 (3,4) - Yeah these kind of jumps are really misleading unless you're focusing on approach circles. Is this better?
00:29:093 (8,9,10) - Spacing kinda looks awkward even with your usual jumps Fixed
00:50:960 (2,3,4,5,6,7,8,9,10,11,12,13) - This back and forth is really annoying and confusing to play =/ i suggest you just use double stacks instead. Right, I forgot why I even did something awful like that
01:50:129 (11,12) - Once again this feels odd for a jump. Fixed the whole part, someone check again to see if its too crammed.
01:51:801 (3) - This slider looks like it came outta nowhere, even if it's following something... you barely hear it anywhere at all in the song. (Yeah i know it's following some trrrrr sound in the background, but would make more sense if you mapped each instance of that, otherwise it just feels awkward to have something like this) I'm not sure what would fix it, so I put two circles there.
02:21:000 (1) - Add hitsound finish? Hmm, unsure.. It doesn't fit, but it's better than the whistle.... Nah, I'll leave it.
probably because I did it (but to a much lesser extent) in inane.chamelepeace710 wrote:
Right, I forgot why I even did something awful like that
I don't remember copying something like that on the beatmap... Again, unconsciously.ziin wrote:
probably because I did it (but to a much lesser extent) in inane.chamelepeace710 wrote:
Right, I forgot why I even did something awful like that
ziin wrote:
I'll updatetomorrowlater today. As far as I know inane has all of the hitsounds 100% accurate to the music, so you can use AIBat to copy the hitsounds into bookmarks so you can compare if you want to. Or I can double check it.
Hmmm, I played around like that in old beatmaps but I guess it will helpziin wrote:
Another tip: if you go into the design tab, scroll to the end, then press play and go into the outro, then go back to compose tab and press z, the song won't play, but the hitsounds will, which will let you hear the hitsounds better, and if you have the boomarks in, you can compare.
Oh and by the way, 13/8 is an odd time sig, but we will have to get used to it. 3/4 and 5/8 was weird at one time, although they are ok enough right now, and we did get used to it at some time.p3n wrote:
[Cha-Insane]
Similar problem with unpredictable kicksliders as in hard but this beeing an insane labeled diff I guess it is completely up to the mapper.
Haha, guess not....
00:59:449 (9,10,11) - this (repeatedly used) pattern plays and sounds a bit weird; maybe delete (11) and move (10) forward to end where (11) used to be? This would be the kind of pattern you used later @02:02:220 (2,3,4,5,6,7) with circles/triplets. Hmmm, pretty unnecessary... but if someone else complains about it, I'll think.
Yes! Third ranked guest diff here I come!!!Sakura Hana wrote:
Alright, let's give this a try, Bubbled~
Fixed, just check again because i don't know if i got all of the combos down and that jump i changed to a half ztrot formation.Garven wrote:
[Cha-Insane]
Kind of the same thing with the combos here. At times you use new combos for jumps [00:47:873 (4,1) - ], and others you don't [00:21:118 (3,4) - ]. Keep it consistent.
02:03:249 (8,9,10,11) - These jumps felt a little out of context compared to the rest of the mapping up until this point. Probably the jump distance is too large.
Err.... Congrats on the whole becoming-a-BAT thing, but I don't think it really matters here....Sakura Hana wrote:
[Cha-Insane]
02:02:220 (2,3,4,5,6,7) - The way this pattern is positioned makes me think it's a 5 note stream rather than 2, 3 note streams, i recommend you split both.
It should matter to you since it affects how the map plays. Avoiding the fix because you want to keep a bubble is not the way to go. At least try to explain why you choose to use that pattern of spacing. But if it is still unreasonable, then it has to be fixed. Besides that, if you do the fix, you can get the bubble back as well....chamelepeace710 wrote:
Err.... Congrats on the whole becoming-a-BAT thing, but I don't think it really matters here....Sakura Hana wrote:
[Cha-Insane]
02:02:220 (2,3,4,5,6,7) - The way this pattern is positioned makes me think it's a 5 note stream rather than 2, 3 note streams, i recommend you split both.
And I don't feel like popping the bubble just for that.
Look at the timeline, there's a stacked note below 4 that's twice as long in the time than the speed at which you're already hitting, plus the way the notes are positioned makes you keep going ahead thinking it's a single stream.Lybydose wrote:
that pattern is fine I dunno what people are complaining about
Wow WMM, proving things important. But I guess I should have put a reason.whymeman wrote:
It should matter to you since it affects how the map plays. Avoiding the fix because you want to keep a bubble is not the way to go. At least try to explain why you choose to use that pattern of spacing. But if it is still unreasonable, then it has to be fixed. Besides that, if you do the fix, you can get the bubble back as well....
Thanks, now I really regret saying that "don't wanna pop the bubble" thing now.ziin wrote:
I didn't have a problem with it.
Generally speaking, unless you can come up with a good reason to keep something other than "I don't want to pop a bubble" (which is never a good reason), it's worthwhile fixing.
For example, if there were a pattern you were following, or you really like the anti-jump properties of the stack. Both are good reasons IMO, but if you did it without thinking, then go back and think about it.
Haha, trust me. We talked about that a lot....Tanzklaue wrote:
somehow I think this will get unranked...
I've not looked at the map, but giving constructive criticism is better than "this sucks why does it suck"Natteke wrote:
wow, worst ranked map I've seen over the past few months.
why is it so bad after like 10 pages of modding? D:
You? You can't. You're not good enough at modding.Natteke wrote:
How can I constructively explain why a map sucks?
Explain what is wrong with the map. That should not be so hard. if you are able to tell that a map sucks, you should be able to tell WHY a map sucks. You should be able to tell out the specific flaws and errors, or at least the things that you believe are subjectively wrong. And if you cannot, then maybe it's time to reconsider your skill to rate maps as "sucky".Natteke wrote:
How can I constructively explain why a map sucks?
How can I constructively explain why a map sucks?if a map sucks, you should be able to explain why; if a map do suck only for you being an idiot because you can't explain why, then isn't the map the suck, is you that suck in many ways, if however, you find a some flaws, you "might" at least help
bad songs deserve love too. Modding doesn't help much to improve the quality of the map, only errors.Natteke wrote:
wow, worst ranked map I've seen over the past few months.
why is it so bad after like 10 pages of modding? D:
The spacing is awkward and slightly too large with circle size 5. The time signature is in a nonstandard 13/8, which makes the rhythms very difficult to follow, to a downright pain to play when sightreading. The circle to slider ratio is far too great, and the placement of circles is questionable in their patterns which show poor/little planning.Larto wrote:
Explain what is wrong with the map. That should not be so hard. if you are able to tell that a map sucks, you should be able to tell WHY a map sucks. You should be able to tell out the specific flaws and errors, or at least the things that you believe are subjectively wrong. And if you cannot, then maybe it's time to reconsider your skill to rate maps as "sucky".
I will try when I'm back homeziin wrote:
map me a section that doesn't suck and it will help me tremendously in the future.