Sorry, I'm slow as all hell now. ;_;
[Easy]
00:17:256 (1) - I really don't recommend putting notes stacked under a slider end for an easy difficulty. It's tough to tell what the rhythm is going to be - especially with this particular song.
01:16:671 (3,1) - This just looks like D:
01:59:112 (2,3,1) - This is kind of messy for an Easy diff
02:07:600 (1,1,1) - <3
tbh, this really felt more of an easier Normal difficulty due to the rhythms used, though it's still put together really well. It'll do for the easiest, imo.
[Normal]
01:28:246 (2) - Try this:
[Kev-Hard]
Raise stack leniency. 7 worked quite well.
00:14:427 (2) - Check the alignment compared to the rest of the pattern.
00:59:439 (2) - These don't sound very good when comparing to the clean sounds of the percussion from the song itself.
02:20:460 (4) - Remove whistle from slider body.
Overall, kind of a dull difficulty. It's rhythmically stagnant until you reach the bridge, where there's finally something different enough to take the mind away from 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 zzz (the spacing also lent to this, but it's harder to pull off good jumps in a Hard)
[Cha-Insane]
00:23:944 (1,2,3,1,2,3,1,2,3) - Why suddenly new combo happy?
01:47:537 (1,2,3,4,5,6) - This doesn't flow very well. It felt better reversing 5 and 6. Maybe set up a jump from the 6 to where 8 is and head downward with 9 under the current pattern, and control + r the... screw this. Have a screenshot.
02:20:975 (1) - Add whistle
[Insane]
Nothing major to complain about except the weaker patterns during the first half of the map.
[Kanpakyin's Taiko]
No kiai? Usually taiko at least has one kiai section for the score if nothing else.
[Easy]
00:17:256 (1) - I really don't recommend putting notes stacked under a slider end for an easy difficulty. It's tough to tell what the rhythm is going to be - especially with this particular song.
01:16:671 (3,1) - This just looks like D:
01:59:112 (2,3,1) - This is kind of messy for an Easy diff
02:07:600 (1,1,1) - <3
tbh, this really felt more of an easier Normal difficulty due to the rhythms used, though it's still put together really well. It'll do for the easiest, imo.
[Normal]
01:28:246 (2) - Try this:
240,24,88246,2,0,B|312:56|328:-32|428:8|496:164|356:208|272:188,1,400,2|0For this?
[Kev-Hard]
Raise stack leniency. 7 worked quite well.
00:14:427 (2) - Check the alignment compared to the rest of the pattern.
00:59:439 (2) - These don't sound very good when comparing to the clean sounds of the percussion from the song itself.
02:20:460 (4) - Remove whistle from slider body.
Overall, kind of a dull difficulty. It's rhythmically stagnant until you reach the bridge, where there's finally something different enough to take the mind away from 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 zzz (the spacing also lent to this, but it's harder to pull off good jumps in a Hard)
[Cha-Insane]
00:23:944 (1,2,3,1,2,3,1,2,3) - Why suddenly new combo happy?
01:47:537 (1,2,3,4,5,6) - This doesn't flow very well. It felt better reversing 5 and 6. Maybe set up a jump from the 6 to where 8 is and head downward with 9 under the current pattern, and control + r the... screw this. Have a screenshot.
02:20:975 (1) - Add whistle
[Insane]
Nothing major to complain about except the weaker patterns during the first half of the map.
[Kanpakyin's Taiko]
No kiai? Usually taiko at least has one kiai section for the score if nothing else.