It's a gameplay element, and gameplay elements must be fully visible, not have a hole in the middle.
misjudged rules.Sakura Hana wrote:
It's a gameplay element, and gameplay elements must be fully visible, not have a hole in the middle.
Use your head.Sakura Hana wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.
You are basically saying that some great mappers (darrihuka, Al-Azif) suck because they do this.Odaril wrote:
Mapping to background sounds that are covered by the main melody is confusing.
Sakura Hana wrote:
if James is waiting on a peppy answer i rather wait on that tho
Good! I'm glad, but all I said was "fyi" (for your information). I didn't really like the hitbursts when they were ranked first. You could also make an argument for "continuity" or something like that, but we've already changed the skin pretty significantly since no buts.Sakura Hana wrote:
"This map did it so my map's fine" excuse doesn't work with me
Do you think there would be a problem if the skin files were removed and placed in skin, haku? Make an osk or something, or make a skin thread with "Haku's raildex". The only reason not to do this IMO is if you want to force people to use your skin unedited. I presume you are going to want to make more raildex maps right? If so, you can continuously update the skin. You can't do that with a beatmap specific.Thank for the idea. Will see if i will make it after (or before) i rank this. (Should start reading Skinning Guides)
00:16:670 – probably add a slider or spinner from 00:16:670 to 00:17:768 following voice, so is normalCorrect some Stacking too, only where spacing was >=0.3 and moved kiai sections
00:55:999 (2,3,4,5,6,7,8) – make them curvier, 3 is weird right now imo
Sakura Hana wrote:
Oh hi again!
[General]
SB/Lyrics-bd.png is not used anywhere Deleted
[Hard]
00:04:963 (3) - Slider start and end are overlapping.Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.Well it says "path" and the slider is actually followable from start to end, because of the slighty distance. Like this it's actually unrankable
00:36:243 (3) - slider repeat covered by spinnerosu (the skin thingy) http://osu.ppy.sh/ss/122059 see as i was there, i made placement better
Ok that wasnt much, lol
When you cant distinguish easily which is the slider start and end it's unrankable, i'd recommend separating the start and end moreHakuNoKaemi wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.Well it says "path" and the slider is actually followable from start to end, because of the slighty distance. Like this it's actually unrankable
284,168,4963,6,0,B|272:148|240:148|212:156|200:192|212:228|240:236|272:236|284:216,1,179.999995529651,0|2
General:
Devi sistemare le linee verdi, forse hai modificato precedentemente l'offset e non le hai fixate. non è obbligatorio... è obbligatorio solo nei casi in cui sia significativo: kiai start/end, hitsound solo in un punto e simili
Per esempio guarda il kiai time nella difficoltà di Mok o nella Normal, settallo bene sul beat (1) me l'ero dimenticato
Normal:
00:15:572 (2) - Clap alla fine? ho tolto i clap, da li... danno un pò di pesantezza..
00:18:133 (1) - Aggiungerei finish
01:10:633 (1) - Terminalo in 01:11:914 Nosense, sto seguendo la voce
Buona questa
Hard:
Cicle size +1 Potevo capire in un Insane, ma CS + 1 è troppo piccolo per una Hard, anche per me
01:26:731 (1) - Fallo iniziare sulla linea bianca; 01:26:914 attualmente, è meglio così...
Nekoo's Insane:chiedo venia, ma, già a me piacciono di più come sono ora
00:13:012 (3,4,5) - I don't like this "crooked" style, could you make it linear?
01:26:822 (1) - Start in on the white big line?
artpiggo wrote:
Hard
AR+1
00:26:914 (2) - (392,240) thank for the idea
01:03:499 (1,1,2,3) - why don't make it straight up ?.?
01:23:804 (4) - maybe add clap sound in the slider tick ? Added, even if somebody hate it
Other is already in fine pattern now. recommend to add some slider tick rate sound. This will make this map more valuable
(Off-Topic) Unfortunately,You may have to make this map perfect than previous ranked ones, so that you can get this map ranked. Just try your best. Don't make the star received from everyone waste. Well, the ignorethis version didn't actually make sense for me at all, it didn't follow the flow of the music and was boringly overmapped, plus it was composed off 2 difficulty, the 2 of them being boring. It's surely better than one. The other version is [Full ver.]
8.5/10.
[Hard]
00:47:768 (6) - add NC. NC'd before that point anyway
[Normal]
00:03:865 (7) - add NC. i NC'ed the hit before anyway
01:02:036 (5) - ^ i'm following voice for NC's
01:26:731 (1) - end to here 01:29:383.
General:
Audio Lead-In 2 It's Fine
Normal:
First of all this Normal is quite difficult
Circle Size -1
You are using a lot of kick sliders and you also are stacking the notes a lot of times.
This is not recomended in Easy and Normal Sure? it's quite easy.. and aren't kick slider positioned in a intuitive manner?
00:16:670: Finish Hitsound ok...
Hard:
Circle Size -1 no.
00:16:487 (3): Finish Hitsound quiteno sense to add it there