09:54 <Sakura_Hana> : is it just me or the video's quality is better now, i barely remember the video tho
09:55 <Sakura_Hana> : anyways, remember how i told you that the combo fire would make it hard to read the lyrics?
09:55 <HakuNoKaemi> : yes...
09:55 <Sakura_Hana> :
http://puu.sh/8xpb09:56 <Sakura_Hana> : check this on every diff, dont update yet tho, i just started modding
09:56 <HakuNoKaemi> : Display SB in front of ComboFire
09:56 <HakuNoKaemi> : (the video is creditless now too)
09:57 <Sakura_Hana> : this is how it looks like right now
http://puu.sh/8xpk09:58 <Sakura_Hana> :
http://puu.sh/8xps with that thing it looks like this
09:58 <Sakura_Hana> : basically still has combo fire but you can read the lyrics fine
09:58 <HakuNoKaemi> : it put combofire between background and foreground
09:58 <HakuNoKaemi> : but still better
09:59 <HakuNoKaemi> : :3
10:00 <Sakura_Hana> : [Shalon's Taiko] Switch soft sampleset sections with Normal sample set
10:03 <HakuNoKaemi> : the volume can be 90% ?
10:03 <Sakura_Hana> : uh yeah lower volume if anything, but never, and i repeat NEVER use soft sampleset on Taiko
10:04 <HakuNoKaemi> : ah
10:04 <Sakura_Hana> : that's a pretty funky sliderball
10:05 <HakuNoKaemi> : should made it more visible?
10:06 <Sakura_Hana> : nah, it looks funny tho o.o
10:06 <Sakura_Hana> : [Hard] 00:04:963 (3) - =/
10:06 <HakuNoKaemi> : and pretty "magic"
10:06 <Sakura_Hana> : Whyyy.jpg
10:08 <Sakura_Hana> :
http://osu.ppy.sh/ss/180492 uhhhh
10:08 <Sakura_Hana> : might want to move that slider, i cant see the repeat because the spinnerosu.gif is covering it
10:09 <HakuNoKaemi> : uhm, it's pretty good on graphic, it's visible (start and stop are distinguishable), it's easy to play too
10:09 <HakuNoKaemi> : (you can't even fail that slider if you click)--- moving to that
10:10 <Sakura_Hana> : actually the problem was the slowdown, i wont intuitively hold on a slider like that, and i kinda overshot
10:10 <Sakura_Hana> : it when moving the mouse :<
10:12 <Sakura_Hana> : your notes on [Hard] tend to get pretty clustered too, could do with a faster AR
10:13 <Sakura_Hana> : idk, but i feel like those hitbursts are making it harder to read as well...
10:14 <Sakura_Hana> : 01:06:426 (2) - Seconds slider repeat is covered by hitburst :<
10:14 <Sakura_Hana> : *second
10:16 <HakuNoKaemi> : (in that case those hitburst make it more readable XD)
10:16 <HakuNoKaemi> : (but seeing if i find other solution
10:17 <Sakura_Hana> : actually, no, those hitburst dont make it more readable, if anything the fact that the hitburst is also
10:17 <Sakura_Hana> : yellow (if im 300ing) isnt helping either
10:17 <Sakura_Hana> : AR8 seems to solve the cluttered note problem
10:18 <Sakura_Hana> : also Nekoo's Insane could use both OD and AR+1 (or at least OD+1 cyclone gets mad with Insanes that
10:18 <Sakura_Hana> : use anything less than OD 8)
10:19 <HakuNoKaemi> : (arleady done
), solved with one less repeat and 2 circles, tha form a triangle
10:20 <HakuNoKaemi> : seeing other Neeko's Insanes
10:20 <Sakura_Hana> : Mok's visionS has no problems o.o wooot
10:21 <HakuNoKaemi> : ( Mok's not present now, so... phew, I fixed that slider problem with a consistent style to him XD
10:21 <HakuNoKaemi> : (you remember the break he didn't wanted to remove?)
10:23 <HakuNoKaemi> : 00:32:768 (1,2,1,2) - should look like pretty close to something done by him
10:26 <Sakura_Hana> : ok submit update and i'll recheck all the problems
10:30 <HakuNoKaemi> : (the Hard ended to be higher than Insane, so i did OD -1 (following AIMod) ad removed three
10:30 <HakuNoKaemi> : streams...
10:30 <HakuNoKaemi> : and some notes ...
10:31 <HakuNoKaemi> : however, submitted
10:31 <HakuNoKaemi> : for deciding on Nekoo, i did see his other Insane, he did use OD 8, so i used it there as well
10:31 <Sakura_Hana> : [Shalon's Taiko] 00:55:451 (106,107,108,109,110,111,112) - Are these really 1/6
10:31 <HakuNoKaemi> : yes...
10:32 <Sakura_Hana> : yay mapping to very faint sounds :< anyways, Shalon's hitsound volume is good now
10:34 <HakuNoKaemi> : better :3
10:35 <Sakura_Hana> : hmm this song needs tick rate 1, why is Nekoo using tick rate 2 >_<
10:35 <Sakura_Hana> : and why are u using tick rate 2 o.o
10:35 <Sakura_Hana> : only diff that got it was cesc's Easy lol
10:37 <HakuNoKaemi> : tick rate 2 is preferable after 00:32:768 (1) -
10:37 <HakuNoKaemi> : (it means 60%)
10:38 <HakuNoKaemi> : (60% of the map)
10:38 <Sakura_Hana> : hmm
10:38 <Sakura_Hana> : well then why Easy doesnt have tick rate 2?
10:39 <HakuNoKaemi> : slow sliders at the start do look awfull ( and it's something that say "don't use 2")
10:39 <HakuNoKaemi> : and the fact he isn't following all major beats, but more of the white tick beats
10:40 <Sakura_Hana> : you know tick rate is related to the song right? so if 1 diff uses a certain tick rate it makes sense for all
10:40 <Sakura_Hana> : diffs to use it
10:41 <HakuNoKaemi> : it is related to how the map follow music too, actually...
10:42 <HakuNoKaemi> : if you mostly follow a 1/1 rhythmn with a few 1/2, or you try to map something more harder, it help to
10:42 <HakuNoKaemi> : know saying you're following a complexier rhythmn
10:42 <Sakura_Hana> : uhh no, the reason ticks are there is to hit on instruments that are aligned to those while you're
10:42 <Sakura_Hana> : following the slider
10:43 <Sakura_Hana> : anyways, well i was going for tick rate 1 in the beginning anyways, tick rate 1 sounds better to me
10:43 <Sakura_Hana> : overall
10:44 <HakuNoKaemi> : section based ticks should've sounded better after all >.<, well i'm deciding what tickrate i should use...
10:45 <Sakura_Hana> : i would support section based ticks, but seems like no one else likes them (up here at least) =/
10:47 <HakuNoKaemi> : Card had made a feature request if I remember, but the ones who don't support them, don't support
10:47 <HakuNoKaemi> : them because of overuse..
10:48 <HakuNoKaemi> : but i do not think that they could overuse them
10:54 <HakuNoKaemi> : Tick Rate 1 ( + Generally better , ++ 1st Part ) , Tick Rate 2 ( ++ Follow second part and some voice
10:54 <HakuNoKaemi> : stream better )
10:55 <HakuNoKaemi> : might decide on using Tick Rate 1 ...
10:58 <HakuNoKaemi> : Tick Rate 1 on Easy, Normal and VisionS, Tick Rate 2 on Hard and Insane
10:58 <HakuNoKaemi> : seems the best idea to me :3
11:00 <Sakura_Hana> : you take a really long time thinking i moved to another map =/
11:00 <Sakura_Hana> : No i'm joking but really......
11:00 <HakuNoKaemi> : i did listen to the rhythmn of the diffs closely, and that seems the best idea..
11:02 <HakuNoKaemi> : hmmm
11:03 <HakuNoKaemi> : updated
11:03 <Sakura_Hana> : uhh only Normal and Mok's Visions had update?
11:04 <HakuNoKaemi> : cesc Easy was Slider Tick 1
11:04 <HakuNoKaemi> : arleady , the Hard and Nekoo's Insane are 2
11:05 <Sakura_Hana> : so now half of your diffs are 2 and half are 1? X_X
11:06 <HakuNoKaemi> : the harder have 2, because of them being based on a 1/1 and 1/2 rhythmn, the easier 1 because
11:06 <HakuNoKaemi> : they're mostly 1/1 and 2/1 ( a bit 1/2 )
11:06 <Sakura_Hana> : orz i give up
11:06 <HakuNoKaemi> : ç.ç
11:07 <Sakura_Hana> : you know i popped a bubble once for having different slider tick rate on 1 diff than the others?
11:08 <HakuNoKaemi> : why?
11:08 <HakuNoKaemi> : it isn't neither rule or similiar it is a mapper preference, pretty much suggested
11:09 <Sakura_Hana> : it falls under common sense