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Kawada Mami - See visionS

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GiNa
Mod by Haku’s request
Index is moe ;D
Just let you guys know I’ll nazi a bit.
Don’t kds me if you think this is not useful.

[General]
-Kiai should start exactly at 01:00:572 and end at 01:26:914 -

[cesc’s Easy]
01:12:646 (1) – stack this perfectly
01:18:133 (1) - ^
Rest seems fine to me.

[Mok’s visionS]
00:01:487 (2) – stack this perfectly
00:08:987 (3) – this doesn’t fit in the music, remove 1 repeat: http://osu.ppy.sh/ss/117122, this just a suggestion.
00:32:036 – just wondering why this part is blank … at least do something like this: http://osu.ppy.sh/ss/117127, I changed a green line (00:35:322) to soft and added finish on the spinner.
00:47:402 – add a note? http://osu.ppy.sh/ss/117130
00:59:109 – is blank again … orz http://osu.ppy.sh/ss/117133

[Normal]
Some Nazi
00:03:499 (6) – stack this perfectly
00:25:816 (4) - ^, and the slider after need to move a little too
00:28:743 (4) - ^
00:31:670 (4) - ^
00:42:829 (4) - ^
00:49:048 (6) - ^
00:51:975 (6) - ^
This diff seems fine too.

[Hard]
-Small note ;D
00:05:877 (4) – stack this perfectly
00:16:670 – probably add a slider or spinner from 00:16:670 to 00:17:768
00:55:999 (2,3,4,5,6,7,8) – make them curvier, 3 is weird right now imo
01:16:487 (3) – stack this perfectly
01:19:231 (4) - ^
Not many problem found, nice diff

[Nekoo’s Insane]
-Small note too ;D
Some Nazi Again
00:07:707 (4) – stack this perfectly
00:08:438 (6) - ^
00:25:085 (6) - ^
00:39:902 (4) - ^
00:41:365 (4) - ^
00:43:926 (8) - ^
01:10:451 (5) - ^
Nice insane

Star ;DD

Edit: My eyes suck, so I like big notes better :cry: (imo)
Topic Starter
HakuNoKaemi
00:16:670 – probably add a slider or spinner from 00:16:670 to 00:17:768 following voice, so is normal
00:55:999 (2,3,4,5,6,7,8) – make them curvier, 3 is weird right now imo
Correct some Stacking too, only where spacing was >=0.3 and moved kiai sections

Notes are not small, it's just that people now generally map with CS 3 or 4, sometime 5 and rarely, really, 6. So you find CS 5 little. ( CS 5 is actually Normal )
Mok
ShanaTan
Wow, that's what I call nazi! =D

Well fixed everything but 00:08:438 (6) -, cause it was already stacked properly >.<

Woopi woo o/

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Nekoo's Insane].osu
Sakura
Oh hi again!
[General]
SB/Lyrics-bd.png is not used anywhere

[Shalon's Taiko]
Why are you using circle size small? ._.

[Hard]
00:04:963 (3) - Slider start and end are overlapping.
00:36:243 (3) - slider repeat covered by spinnerosu (the skin thingy) http://osu.ppy.sh/ss/122059 see

Ok that wasnt much, lol
Topic Starter
HakuNoKaemi

Sakura Hana wrote:

Oh hi again!
[General]
SB/Lyrics-bd.png is not used anywhere Deleted

[Hard]
00:04:963 (3) - Slider start and end are overlapping.

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Well it says "path" and the slider is actually followable from start to end, because of the slighty distance. Like this it's actually unrankable

00:36:243 (3) - slider repeat covered by spinnerosu (the skin thingy) http://osu.ppy.sh/ss/122059 see as i was there, i made placement better

Ok that wasnt much, lol
Sakura

HakuNoKaemi wrote:

Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Well it says "path" and the slider is actually followable from start to end, because of the slighty distance. Like this it's actually unrankable
When you cant distinguish easily which is the slider start and end it's unrankable, i'd recommend separating the start and end more
Topic Starter
HakuNoKaemi
it's actually perfectly rankable as now, as start and end are easily distinguished
i had arleady asked osuplayer11 if I could use it, and i used it

plus it wouldn't be nice and roundy like now
CMP
good


I give star to your map



good luck~!


-----------------------------------------

(my pending map) ↓
ziin
I can't easily distinguish the start from end. I know which way, but it wasn't easy. Even if you go the wrong way, it doesn't matter: you're still going to 300 it.

The point is that it doesn't look great, and is awkward/disorienting. I personally liked the slow better.
284,168,4963,6,0,B|272:148|240:148|212:156|200:192|212:228|240:236|272:236|284:216,1,179.999995529651,0|2
Topic Starter
HakuNoKaemi
thank you for leaving it symmetric and fixing the slider. ( Well, i didnt'l like mine results... )
Topic Starter
HakuNoKaemi
bump.

and farewell people

SPOILER
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

what i should say more?
OzzyOzrock
awww

i think I liked this map

or something

oh well.............................
Chewin
General:

  1. Devi sistemare le linee verdi, forse hai modificato precedentemente l'offset e non le hai fixate.
    Per esempio guarda il kiai time nella difficoltà di Mok o nella Normal, settallo bene sul beat (1)
Cesc's Easy:

  1. 00:14:109 (3) - Aggiungi whistle alla fine dello slider
  2. 00:35:694 (5) - Finish
  3. 00:36:060 (1) - Migliora il blanket, in modo tale che il beat non si sovrapponga allo slider.
  4. 00:41:548 (4) - Usa un finish piuttosto, o se vuoi lasciare il clap impostalo normal e non soft
  5. 00:57:646 (6) - New combo? Leva il whistle suona malissimo IMO Piuttosto aggiungi finish no?
  6. 01:05:694 (6) - Togli il whistle dallo slider, addalo solo all'inizio e alla fine
  7. 01:10:816 (1) - Togli il whistle alla fine?
  8. 01:15:207 (4) - No whistle
  9. 01:15:572 (1) - Whistle
  10. 01:16:304 (3) - ^
  11. 01:16:670 (4) - Finish?
  12. 01:17:036 (5) - Invece del clap metti il whistle
  13. 01:19:231 (5,1) - Finish ad entrambi?
Mok's visionS:
  1. 00:32:768 Omg perchè questo buco? Aggiungi spinner o cosa
  2. 00:38:621 (5) - New combo
  3. 00:40:451 (1) - No new combo
  4. 00:41:365 Aggiungi circle?
  5. 00:41:548 (5) - New combo
  6. 00:56:548 (1) - Terminalo sulla linea bianca grande, precisamente in 00:59:109
  7. 01:06:426 (1) - Finish?
  8. 01:07:890 (6) - ^
  9. 01:14:475 (9) - Aggiungi whistle sul repeat, rimuove il whistle alla fine che suona male
  10. 01:18:133 (1) - Finish
  11. 01:19:597 (6) - ^
  12. 01:21:060 (11) - New combo
  13. 01:21:426 (1) - No new combo
  14. 01:26:822 (1) - Fallo iniziare sulla linea bianca.
Normal:
  1. 00:15:572 (2) - Clap alla fine?
  2. 00:18:133 (1) - Aggiungerei finish
  3. 01:10:633 (1) - Terminalo in 01:11:914
Buona questa

Hard:

  1. Cicle size +1
  2. 01:26:731 (1) - Fallo iniziare sulla linea bianca; 01:26:914
Nekoo's Insane:

  1. 00:13:012 (3,4,5) - I don't like this "crooked" style, could you make it linear?
  2. 01:26:822 (1) - Start in on the white big line?

Buona fortuna, è tempo di bolla >.<
Topic Starter
HakuNoKaemi
General:
Devi sistemare le linee verdi, forse hai modificato precedentemente l'offset e non le hai fixate. non è obbligatorio... è obbligatorio solo nei casi in cui sia significativo: kiai start/end, hitsound solo in un punto e simili
Per esempio guarda il kiai time nella difficoltà di Mok o nella Normal, settallo bene sul beat (1) me l'ero dimenticato

Normal:

00:15:572 (2) - Clap alla fine? ho tolto i clap, da li... danno un pò di pesantezza..
00:18:133 (1) - Aggiungerei finish
01:10:633 (1) - Terminalo in 01:11:914 Nosense, sto seguendo la voce
Buona questa

Hard:
Cicle size +1 Potevo capire in un Insane, ma CS + 1 è troppo piccolo per una Hard, anche per me
01:26:731 (1) - Fallo iniziare sulla linea bianca; 01:26:914 attualmente, è meglio così...
Mok
Topic Starter
HakuNoKaemi
Nekoo's Insane:

00:13:012 (3,4,5) - I don't like this "crooked" style, could you make it linear?
01:26:822 (1) - Start in on the white big line?
chiedo venia, ma, già a me piacciono di più come sono ora
artpiggo
Hard
AR+1
00:26:914 (2) - (392,240)
01:03:499 (1,1,2,3) - why don't make it straight up
01:23:804 (4) - maybe add clap sound in the slider tick ?

Other is already in fine pattern now. recommend to add some slider tick rate sound. This will make this map more valuable

(Off-Topic) Unfortunately,You may have to make this map perfect than previous ranked ones, so that you can get this map ranked. Just try your best. Don't make the star received from everyone waste.

8.5/10.
Topic Starter
HakuNoKaemi

artpiggo wrote:

Hard
AR+1
00:26:914 (2) - (392,240) thank for the idea
01:03:499 (1,1,2,3) - why don't make it straight up ?.?
01:23:804 (4) - maybe add clap sound in the slider tick ? Added, even if somebody hate it

Other is already in fine pattern now. recommend to add some slider tick rate sound. This will make this map more valuable

(Off-Topic) Unfortunately,You may have to make this map perfect than previous ranked ones, so that you can get this map ranked. Just try your best. Don't make the star received from everyone waste. Well, the ignorethis version didn't actually make sense for me at all, it didn't follow the flow of the music and was boringly overmapped, plus it was composed off 2 difficulty, the 2 of them being boring. It's surely better than one. The other version is [Full ver.]

8.5/10.
Kawayi Rika
hi ~ HakuNoKaemi :)

my some tips.

[Nekoo's Insane]

00:54:536 (8) - add NC.


[Hard]

00:47:768 (6) - add NC.


[Normal]

00:03:865 (7) - add NC.
01:02:036 (5) - ^
01:26:731 (1) - end to here 01:29:383.


[Mok's visionS]

00:23:987 (2) - add finish.
01:07:890 (6) - add NC.
01:19:597 (6) - ^


[Cesc's Easy]

00:36:060 (1,2) - Suggest separation distance,Novice easy confusion.
01:18:499 (2,3,4) - change slider.
01:26:914 (1) - end to here 01:29:383.

nice song~

good luck~ ;)
Topic Starter
HakuNoKaemi
[Hard]

00:47:768 (6) - add NC. NC'd before that point anyway

[Normal]

00:03:865 (7) - add NC. i NC'ed the hit before anyway
01:02:036 (5) - ^ i'm following voice for NC's
01:26:731 (1) - end to here 01:29:383.
mancuso_JM_
Mod Request :P

General:
Audio Lead-In 2 It's Fine

Cesc's Easy:
00:11:182 (2): Finish Hitsound
00:35:694 (5): ^^ and check the spacing
01:08:621 (1): Remove New Combo and New Combo in 01:08:987 (2)
01:18:682 (3): Remove this note, Because this sequence is difficult to new players

Mok's visionS:
HP Drain and Overall Difficulty -1
00:29:658 (1): Add a Reverse arrow or maybe add a not in 00:30:207
00:41:365 (x): Add a Note
00:41:548 (1,2): Move this notes to 00:41:731
01:02:768 (9): Add a whistle
01:26:731 (4): Move this note to 01:26:548

Normal:
First of all this Normal is quite difficult
Circle Size -1
You are using a lot of kick sliders and you also are stacking the notes a lot of times.
This is not recomended in Easy and Normal
00:16:670: Finish Hitsound

Hard:
Circle Size -1
00:16:487 (3): Finish Hitsound

Nekoo's Insane
00:55:268 (4): Remove the note and add a slider that ends in 00:55:451

Shalon's Taiko:
00:05:694 (x): Add a Kat Note
00:11:548 : Remove the spinner and add 3 notes
1st note: 00:11:548
2nd note: 00:11:914
3rd note: 00:12:280 (Big Note)
00:40:816: ddk
01:02:036: kkd
01:07:158: kdd
01:07:890: ^^

Well, Thats all Star and Good Luck ;)
Topic Starter
HakuNoKaemi
General:
Audio Lead-In 2 It's Fine

Normal:
First of all this Normal is quite difficult
Circle Size -1
You are using a lot of kick sliders and you also are stacking the notes a lot of times.
This is not recomended in Easy and Normal
Sure? it's quite easy.. and aren't kick slider positioned in a intuitive manner?
00:16:670: Finish Hitsound ok...

Hard:
Circle Size -1 no.
00:16:487 (3): Finish Hitsound quiteno sense to add it there
Loctav
Yo yo, thanks for your request. There we go with my humble suggestions.
Sorry for being late D: I've been busy last days.
And btw.: To Aru Majutsu no Index <3 :D

[General]
'Index' can be removed from tags, I guess since it's inside the Source already. D:

[Easy]
Just a short overview,
everything seems fine for me.

[Mok's visionS]
00:32:036 - insert break
00:59:109 - ^
01:26:731 (4) - remove and let the spinner begin there?
00:51:609 (1,2,3,4) - not fitting the music imo.

[Normal]
high slider tick rate x__x
But everything is fine here.

[Hard]
I'd increase the Circle Size by 1, but since you already rejected it elsewhere..
00:35:694 (1,2,3,4) - somehow it's hard to read or it's just me.
Can't find anything else.

[Insane]
Everything fine, here, too.

[Shalon's Taiko]
Shouldn't it be [Shalon]'s Taiko?

The beginning is strangely mapped.
00:23:255 (48) - don?
00:26:182 (55) - don.
00:32:036 (69) - ^
00:55:451 (106,107,108,109,110,111,112) - Eh, remove the kat or do a don. x_x
01:03:499 (153) - kat.
01:11:548 (191) - ^

So far from me. I provide you a star. Just some minor changes and it could be ranked imo. Go for it!
Topic Starter
HakuNoKaemi
[Shalon's Taiko]
Shouldn't it be [Shalon]'s Taiko?

if i add the [] the Storyboard don't work
(by far i'm not at home as now, so it's the only thing I can say)

[General]
'Index' can be removed from tags, I guess since it's inside the Source already. D: they won't know the motive. PROJECT INDEX is one of the producer of Toaru Majutsu No Index (like how "Dark Assembly" was in Disgaea anime)

[Normal]
high slider tick rate x__x it's consistent
But everything is fine here.

[Hard]
I'd increase the Circle Size by 1, but since you already rejected it elsewhere.. (?.?)
00:35:694 (1,2,3,4) - somehow it's hard to read or it's just me. ?.?
Can't find anything else.
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Shalon's Taiko]

00:55:451 - ( 106 ~ 112 ) This 1/6 stream seems sudden and random for me. I would use ooooo ( 1/4 ) instead ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:05:694 - ( x ) Add o o ( 1/2 ) ?

00:12:646 - ( 1 ~ 4 ) o o o o ?

00:18:133 - ( 20 ~ 27 ) o o o o o o o o ?

00:26:914 - ( x ) Add o ?

00:29:841 - ( x ) Add o ?

00:45:938 - ( 63 ) Blue note ?

The map is nice overall ~

Nice use of breaks :3

Rating : 8.5/10

Star and good luck ~ ;)
cesc
fixato tutto in base hai consigli di molti mod che non ho controllato prima (scusa lol)

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [cesc's Easy].osu
Topic Starter
HakuNoKaemi

aabc271 wrote:

Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Shalon's Taiko]

00:55:451 - ( 106 ~ 112 ) This 1/6 stream seems sudden and random for me. I would use ooooo ( 1/4 ) instead ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:05:694 - ( x ) Add o o ( 1/2 ) ?

00:12:646 - ( 1 ~ 4 ) o o o o ?

00:18:133 - ( 20 ~ 27 ) o o o o o o o o ?

00:26:914 - ( x ) Add o ?

00:29:841 - ( x ) Add o ?

00:45:938 - ( 63 ) Blue note ?

The map is nice overall ~

Nice use of breaks :3

Rating : 8.5/10

Star and good luck ~ ;)
I decided to take his diff by now, and obviously saving his unmodded version... so
00:55:451 - ( 106 ~ 112 ), that stream isn't random, it's actually following music (listen more closely)

i did the first suggestion, for the rest, it seems he used those patterns on other parts and in a well-ordered mode, so I can't decide. (Watch the OP)
SapphireGhost
[General]
- Tags are slightly inconsistent right now. Make sure they're all the same.
- There's something in the storyboard about "followpoint-.png" that doesn't appear to be doing anything. Probably remove/fix this.
- I'd suggest using Slider Tick Rate 2 (on the difficulties that aren't already using it) for the usual reasons, (less empty sliders, appropriate HP recovery during sliders, more readable speed changes, makes the player follow the track more closely) but in the end it's your choice. (totally not copy-pasted from another mod)

[Nekoo's Insane]
01:10:633 (1) - Hmm, not sure about this spinner. It's fairly short, (only 3000 bonus) there's an odd gap after it, and it feels like you could have put some other notes here.

[Hard]
00:08:987 (1,2,3) - I don't think most people will complain about this being a hidden repeat arrow, but you might want to change it just to make sure.
00:23:804 (1,2,3,4) - The spacing change is sort of awkward and unexpected here. Why not just put (2,3,4) in a stack?

[Normal]
00:47:585 (3,4) - I don't really like this pattern as, due to the spacing, one might think you're supposed to press (4) 1/2 after (3) (like at 01:06:243 (1,2) ) when in fact, you're supposed to press it 1/1 after (3). Try to rearrange a bit to be less confusing?
00:50:512 (3,4) - Same applies for here.
00:52:890 (1,2,3,4,5,6,7,8,9) - This combo is sort of long compared to the others, see if it can be split up somehow?
01:10:633 (1) - Same thing about the short spinner as in [Nekoo's Insane]. Moreso here as this is a [Normal].

[Mok's visionS]
00:31:670 - The pause here is really awkward and unfitting, map through it somehow.

[cesc's Easy]
00:15:572 (5) - It might be a bit hard to tell how to follow this loop for a new player. (See http://osu.ppy.sh/ss/168559) Try to use a simpler shape?
00:36:060 (1,2) - I'd sort of prefer if these were spaced more regularly and less confusingly, even though it makes a nice circle.
00:57:646 (1) - Same thing about loops here, moreso because two of the ticks overlap.
01:18:133 (1,2,3,4,5,1,2,3) - This bit, while not much so, does seem a bit disproportionately difficult compared to the rest of the map. Try to simplify it a little? (For example, avoid the 1/2s.)

Yeah so, I think that's it. PM me after you and guest mappers have made fixes.
Topic Starter
HakuNoKaemi

SapphireGhost wrote:

[General]
- Tags are slightly inconsistent right now. Make sure they're all the same. (Mok's Vision had the order of the last two tags reverted...)
- There's something in the storyboard about "followpoint-.png" that doesn't appear to be doing anything. Probably remove/fix this.
- I'd suggest using Slider Tick Rate 2 (on the difficulties that aren't already using it) for the usual reasons, (less empty sliders, appropriate HP recovery during sliders, more readable speed changes, makes the player follow the track more closely) but in the end it's your choice. (totally not copy-pasted from another mod)

I did arleady use Slider tick 2 in my difficulties only(you could add that to their diff's mod)

[Hard]
00:08:987 (1,2,3) - I don't think most people will complain about this being a hidden repeat arrow, but you might want to change it just to make sure. it isn't hidden while playing (it appear to be hidden only editor-wise)
00:23:804 (1,2,3,4) - The spacing change is sort of awkward and unexpected here. Why not just put (2,3,4) in a stack? stacking would make only a more ugly antijump... so i manually stacked them with smaller spacing

[Normal]
00:47:585 (3,4) - I don't really like this pattern as, due to the spacing, one might think you're supposed to press (4) 1/2 after (3) (like at 01:06:243 (1,2) ) when in fact, you're supposed to press it 1/1 after (3). Try to rearrange a bit to be less confusing? It's an even good way to say "You should've follow music in front off what you saw" to the players.
changed to simil mirror (5) anyway
00:50:512 (3,4) - Same applies for here. ^
00:52:890 (1,2,3,4,5,6,7,8,9) - This combo is sort of long compared to the others, see if it can be split up somehow? Andjusted NC in that part in Hard too
01:10:633 (1) - Same thing about the short spinner as in [Nekoo's Insane]. Moreso here as this is a [Normal].
Weìre following voice if you though about it ^-^" ( it's the "saaaaa" gorgheggio )


Yeah so, I think that's it. PM me after you and guest mappers have made fixes.
ShanaTan
Fixed slidertick and removed spinner =p

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Nekoo's Insane].osu
Topic Starter
HakuNoKaemi
00:15:572 (5) - It might be a bit hard to tell how to follow this loop for a new player. (See http://osu.ppy.sh/ss/168559) Try to use a simpler shape? i do think it's more of a skin-based problem, derived from mmslider1 ( not default and mmslider2 ) so it isn't so hard...
00:36:060 (1,2) - I'd sort of prefer if these were spaced more regularly and less confusingly, even though it makes a nice circle. It is the same distance of a Stack, however.
00:57:646 (1) - Same thing about loops here, moreso because two of the ticks overlap. as the slider speed is quite low and the time seeing the tick is quite high. So it isn't a problem.
01:18:133 (1,2,3,4,5,1,2,3) - This bit, while not much so, does seem a bit disproportionately difficult compared to the rest of the map. Try to simplify it a little? (For example, avoid the 1/2s.) it isn't so hard(neither so easy). It's just a bit harder to play, but neither so much hard. Plus the mapper didn't accept it precedently.
from what i see, i can't reach them....
so tick rate 2 appied to all diffs, as they're other maps had tick rate 2 too. (Maybe cesc Easy's ticks are too many woth TR 2... )
mapped the Mok suggested to map part, trying to imite his style. Should propose him if he like that...
SapphireGhost
Hm, when you say that you "can't reach them", does that mean cesc hasn't been online to check the mod yet? It's important that the mapper is able to see all mods for their map before bubble.

If that's not what you mean just let me know so I can come back.
Topic Starter
HakuNoKaemi
I accepted the 2-tick rate mod because cesc and Mok maps have tick rate 2 used without problems... i don't know if there is a suggestion to use it too.
I rater hated Mok choose to not map that part, without even knowing a logical reason, he did use Spinners in his other maps, so it was rather strange. I tought he wanted to map it differently than othe, so I mapped it trying to respect the gerneral simmetry-ability and pattern repeats of the song, to propose it to Mok, i do think he HAVE to accept that mapping that part make his guest better, than leaving it imho.

[Shalon] isn't reachable by MANY more times, ( 1 month... ) i hope nothing happened to him, and he's just overstudying...
Niva
Mod request via Forum PM ~

[General]
-> Move the preview point ~ -50ms manually perhaps? The vocal is quite cut with the current preview point
-> Snap the kiai time (begin: 60572 | end: 86914)

[cesc's Easy]
  • 00:26:914 (1) - Whistle on slider's end?
    00:28:560 (3) - Whistle on slider's start?
    00:57:646 (6) - If you look carefully slider tick #1 and #3 isn't stacked perfectly orz. Barely noticeable though
    01:25:816 (1,2,3) - I think it would be better if these three forms an arc, but still in a symmetry, like this:
[Normal]
  • 00:02:768 (5) - New combo here? 9 feels too much for a Normal imo
    00:09:353 (1) - I think it's better if this slider encircles the previous (8). You can arrange like this:
    00:25:816 (4,1) - idk why... I don't think stack looks good here (manual stacking might work better though)
    00:29:658 (1) - Same as above
    00:36:060 (1,2,3) - For a Normal, I think it's too hectic to place 1/2 triples right after spinner orz (considering the recovery time)
    00:44:475 (2,3) - Curve these two? (just to sweeten up the map, yeah :3)
    00:47:585 (3) - Make this repeat facing left? It's tricking my eye orz
    00:50:512 (3) - Same as above, but facing right
    00:54:902 (5) - New combo here?
    01:16:304 (3) - Make this repeat facing down? xD
[Mok's visionS]
  • 00:01:487 (2,3) - Whistle? :3
    00:06:426 (1,..) - Try this rhythm? (see the timeline)
    00:24:353 (3,1) - The slider tick is not in the center... Not a big problem though~
    00:32:402 (4) - Uh... Tricky I should say, at first I thought it was a 1/4 short-slider
    00:41:365 (4) - Move 1/2 earlier? Fits the music more imo
    00:49:963 (9) - Add finish here?
    01:08:987 (10) - ...I think the finish sound should be here rather than (9)
    01:11:548 (4) - Err... compare with the spacing from (2) to (3), it's different:
    01:24:902 (4,5,6) - Add whistle on (4) and (6), and remove the whistle from (5)?
...I have to off atm.
Will mod the remaining diffs tomorrow by editing post :3

EDIT :

[Hard]
  • 00:21:060 (2) - Create a slider wave here perhaps?
    00:26:731 (1,2,3) - Err... These three... Is the spacing increase intentional? Not that hard to read though
    00:29:658 (1,2,3) - Same as above
    00:37:158 (2) - Weirdly overlapping (4) imo. Try to curve like this perhaps:
    00:38:438 (1,2,3) - Try this rhythm perhaps (look at the timeline) :
    00:46:853 (1,2,3,4,5,6,7) - Will be tricky for Hidden mod players orz. Plays well though
    00:57:097 (8) - One grid left?
    01:08:255 (2) - Finish here instead of clap?
    01:25:085 (5,1) - Spaced too close? Not a big problem though
[Nekoo's Insane]
  • 00:19:963 (7) - Curve it slightly upward? It will give flow imo:
    00:55:085 (9) - Not symmetrical with (7)... Is it intentional?
    00:59:475 (2,6) - Add whistle?

    ...can't mod this diff much >_< Great diff :3
Also, just realized this : idk why, but for me the singer sings "You're my ideal" rather than "You are my ideal" >_<
Good luck ~
Topic Starter
HakuNoKaemi
I'd got a problem with the versions of the difficulties .... they automatically changed to an older version... and i did redo all the mod i thought i did... so you modded an older version in some way...

Niva wrote:

Mod request via Forum PM ~

[General]
-> Move the preview point ~ -50ms manually perhaps? The vocal is quite cut with the current preview point
-> Snap the kiai time (begin: 60572 | end: 86914)

[cesc's Easy]
  • 00:26:914 (1) - Whistle on slider's end?
    00:28:560 (3) - Whistle on slider's start?
    00:57:646 (6) - If you look carefully slider tick #1 and #3 isn't stacked perfectly orz. Barely noticeable though
    01:25:816 (1,2,3) - I think it would be better if these three forms an arc, but still in a symmetry, like this:

[Normal]
  • 00:02:768 (5) - New combo here? 9 feels too much for a Normal imo
    00:09:353 (1) - I think it's better if this slider encircles the previous (8). You can arrange like this: had another idea...
    00:25:816 (4,1) - idk why... I don't think stack looks good here (manual stacking might work better though)
    00:29:658 (1) - Same as above
    00:36:060 (1,2,3) - For a Normal, I think it's too hectic to place 1/2 triples right after spinner orz (considering the recovery time) I'm pretty bastard :3. Anyway, normal players can play these things
    --
    I had redone this part , but was re-placed by the old version
    --
...I have to off atm.
Will mod the remaining diffs tomorrow by editing post :3
Topic Starter
HakuNoKaemi

Niva wrote:

Mod request via Forum PM ~

[Mok's visionS]
  • 00:01:487 (2,3) - Whistle? :3
    00:06:426 (1,..) - Try this rhythm? (see the timeline)
    00:24:353 (3,1) - The slider tick is not in the center... Not a big problem though~
    00:32:402 (4) - Uh... Tricky I should say, at first I thought it was a 1/4 short-slider
    00:41:365 (4) - Move 1/2 earlier? Fits the music more imo
    00:49:963 (9) - Add finish here?
    01:08:987 (10) - ...I think the finish sound should be here rather than (9)
    01:11:548 (4) - Err... compare with the spacing from (2) to (3), it's different:
    01:24:902 (4,5,6) - Add whistle on (4) and (6), and remove the whistle from (5)?
...I have to off atm.
Will mod the remaining diffs tomorrow by editing post :3
At least what I think heìll accept... he isn't ON by some time(like cesc)
Topic Starter
HakuNoKaemi
Upgraded the Video with a Creditless one.
To All the modder
You should "Full Download"
ShanaTan
Woimped the slider and added a bit of whistly stuff on the quiet notes :>

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Nekoo's Insane].osu
Topic Starter
HakuNoKaemi

Niva wrote:

[Hard]
  • 00:21:060 (2) - Create a slider wave here perhaps?
    00:26:731 (1,2,3) - Err... These three... Is the spacing increase intentional? Not that hard to read though Yep :3
    00:29:658 (1,2,3) - Same as above
    00:37:158 (2) - Weirdly overlapping (4) imo. Try to curve like this perhaps: did other things :3
    00:38:438 (1,2,3) - Try this rhythm perhaps (look at the timeline) : (uh, i did this by correcting the other thing :300:46:853 (1,2,3,4,5,6,7) - Will be tricky for Hidden mod players orz. Plays well though i know :3
    00:57:097 (8) - One grid left?
    01:08:255 (2) - Finish here instead of clap?
    01:25:085 (5,1) - Spaced too close? Not a big problem though
Thank for the mod :3

Also, just realized this : idk why, but for me the singer sings "You're my ideal" rather than "You are my ideal" >_<
Good luck ~
SapphireGhost
- All the difficulties need to have consistent Audio Lead-In, as they start at the same place.
- Tags are still slightly inconsistent.
- Kiai on [Mok's VisionS] is slightly unsnapped, make it consistent with the other difficulties.
- The "followpoint-.png" line in the .osb is still there, it needs to be removed.

EDIT: Some IRC fixes.
- hit50 and hit100 differentiated slightly.
- Lighting.png resized to 192x192.
- Glitched new combo fixed.

I think we're good now.
Bubbled!
Sakura
After a long IRC session

SPOILER
09:54 <Sakura_Hana> : is it just me or the video's quality is better now, i barely remember the video tho
09:55 <Sakura_Hana> : anyways, remember how i told you that the combo fire would make it hard to read the lyrics?
09:55 <HakuNoKaemi> : yes...
09:55 <Sakura_Hana> : http://puu.sh/8xpb
09:56 <Sakura_Hana> : check this on every diff, dont update yet tho, i just started modding
09:56 <HakuNoKaemi> : Display SB in front of ComboFire
09:56 <HakuNoKaemi> : (the video is creditless now too)
09:57 <Sakura_Hana> : this is how it looks like right now http://puu.sh/8xpk
09:58 <Sakura_Hana> : http://puu.sh/8xps with that thing it looks like this
09:58 <Sakura_Hana> : basically still has combo fire but you can read the lyrics fine
09:58 <HakuNoKaemi> : it put combofire between background and foreground
09:58 <HakuNoKaemi> : but still better
09:59 <HakuNoKaemi> : :3
10:00 <Sakura_Hana> : [Shalon's Taiko] Switch soft sampleset sections with Normal sample set
10:03 <HakuNoKaemi> : the volume can be 90% ?
10:03 <Sakura_Hana> : uh yeah lower volume if anything, but never, and i repeat NEVER use soft sampleset on Taiko
10:04 <HakuNoKaemi> : ah
10:04 <Sakura_Hana> : that's a pretty funky sliderball
10:05 <HakuNoKaemi> : should made it more visible?
10:06 <Sakura_Hana> : nah, it looks funny tho o.o
10:06 <Sakura_Hana> : [Hard] 00:04:963 (3) - =/
10:06 <HakuNoKaemi> : and pretty "magic"
10:06 <Sakura_Hana> : Whyyy.jpg
10:08 <Sakura_Hana> : http://osu.ppy.sh/ss/180492 uhhhh
10:08 <Sakura_Hana> : might want to move that slider, i cant see the repeat because the spinnerosu.gif is covering it
10:09 <HakuNoKaemi> : uhm, it's pretty good on graphic, it's visible (start and stop are distinguishable), it's easy to play too
10:09 <HakuNoKaemi> : (you can't even fail that slider if you click)--- moving to that
10:10 <Sakura_Hana> : actually the problem was the slowdown, i wont intuitively hold on a slider like that, and i kinda overshot
10:10 <Sakura_Hana> : it when moving the mouse :<
10:12 <Sakura_Hana> : your notes on [Hard] tend to get pretty clustered too, could do with a faster AR
10:13 <Sakura_Hana> : idk, but i feel like those hitbursts are making it harder to read as well...
10:14 <Sakura_Hana> : 01:06:426 (2) - Seconds slider repeat is covered by hitburst :<
10:14 <Sakura_Hana> : *second
10:16 <HakuNoKaemi> : (in that case those hitburst make it more readable XD)
10:16 <HakuNoKaemi> : (but seeing if i find other solution
10:17 <Sakura_Hana> : actually, no, those hitburst dont make it more readable, if anything the fact that the hitburst is also
10:17 <Sakura_Hana> : yellow (if im 300ing) isnt helping either
10:17 <Sakura_Hana> : AR8 seems to solve the cluttered note problem
10:18 <Sakura_Hana> : also Nekoo's Insane could use both OD and AR+1 (or at least OD+1 cyclone gets mad with Insanes that
10:18 <Sakura_Hana> : use anything less than OD 8)
10:19 <HakuNoKaemi> : (arleady done :D), solved with one less repeat and 2 circles, tha form a triangle
10:20 <HakuNoKaemi> : seeing other Neeko's Insanes
10:20 <Sakura_Hana> : Mok's visionS has no problems o.o wooot
10:21 <HakuNoKaemi> : ( Mok's not present now, so... phew, I fixed that slider problem with a consistent style to him XD
10:21 <HakuNoKaemi> : (you remember the break he didn't wanted to remove?)
10:23 <HakuNoKaemi> : 00:32:768 (1,2,1,2) - should look like pretty close to something done by him
10:26 <Sakura_Hana> : ok submit update and i'll recheck all the problems
10:30 <HakuNoKaemi> : (the Hard ended to be higher than Insane, so i did OD -1 (following AIMod) ad removed three
10:30 <HakuNoKaemi> : streams...
10:30 <HakuNoKaemi> : and some notes ...
10:31 <HakuNoKaemi> : however, submitted
10:31 <HakuNoKaemi> : for deciding on Nekoo, i did see his other Insane, he did use OD 8, so i used it there as well
10:31 <Sakura_Hana> : [Shalon's Taiko] 00:55:451 (106,107,108,109,110,111,112) - Are these really 1/6
10:31 <HakuNoKaemi> : yes...
10:32 <Sakura_Hana> : yay mapping to very faint sounds :< anyways, Shalon's hitsound volume is good now
10:34 <HakuNoKaemi> : better :3
10:35 <Sakura_Hana> : hmm this song needs tick rate 1, why is Nekoo using tick rate 2 >_<
10:35 <Sakura_Hana> : and why are u using tick rate 2 o.o
10:35 <Sakura_Hana> : only diff that got it was cesc's Easy lol
10:37 <HakuNoKaemi> : tick rate 2 is preferable after 00:32:768 (1) -
10:37 <HakuNoKaemi> : (it means 60%)
10:38 <HakuNoKaemi> : (60% of the map)
10:38 <Sakura_Hana> : hmm
10:38 <Sakura_Hana> : well then why Easy doesnt have tick rate 2?
10:39 <HakuNoKaemi> : slow sliders at the start do look awfull ( and it's something that say "don't use 2")
10:39 <HakuNoKaemi> : and the fact he isn't following all major beats, but more of the white tick beats
10:40 <Sakura_Hana> : you know tick rate is related to the song right? so if 1 diff uses a certain tick rate it makes sense for all
10:40 <Sakura_Hana> : diffs to use it
10:41 <HakuNoKaemi> : it is related to how the map follow music too, actually...
10:42 <HakuNoKaemi> : if you mostly follow a 1/1 rhythmn with a few 1/2, or you try to map something more harder, it help to
10:42 <HakuNoKaemi> : know saying you're following a complexier rhythmn
10:42 <Sakura_Hana> : uhh no, the reason ticks are there is to hit on instruments that are aligned to those while you're
10:42 <Sakura_Hana> : following the slider
10:43 <Sakura_Hana> : anyways, well i was going for tick rate 1 in the beginning anyways, tick rate 1 sounds better to me
10:43 <Sakura_Hana> : overall
10:44 <HakuNoKaemi> : section based ticks should've sounded better after all >.<, well i'm deciding what tickrate i should use...
10:45 <Sakura_Hana> : i would support section based ticks, but seems like no one else likes them (up here at least) =/
10:47 <HakuNoKaemi> : Card had made a feature request if I remember, but the ones who don't support them, don't support
10:47 <HakuNoKaemi> : them because of overuse..
10:48 <HakuNoKaemi> : but i do not think that they could overuse them
10:54 <HakuNoKaemi> : Tick Rate 1 ( + Generally better , ++ 1st Part ) , Tick Rate 2 ( ++ Follow second part and some voice
10:54 <HakuNoKaemi> : stream better )
10:55 <HakuNoKaemi> : might decide on using Tick Rate 1 ...
10:58 <HakuNoKaemi> : Tick Rate 1 on Easy, Normal and VisionS, Tick Rate 2 on Hard and Insane
10:58 <HakuNoKaemi> : seems the best idea to me :3
11:00 <Sakura_Hana> : you take a really long time thinking i moved to another map =/
11:00 <Sakura_Hana> : No i'm joking but really......
11:00 <HakuNoKaemi> : i did listen to the rhythmn of the diffs closely, and that seems the best idea..
11:02 <HakuNoKaemi> : hmmm
11:03 <HakuNoKaemi> : updated
11:03 <Sakura_Hana> : uhh only Normal and Mok's Visions had update?
11:04 <HakuNoKaemi> : cesc Easy was Slider Tick 1
11:04 <HakuNoKaemi> : arleady , the Hard and Nekoo's Insane are 2
11:05 <Sakura_Hana> : so now half of your diffs are 2 and half are 1? X_X
11:06 <HakuNoKaemi> : the harder have 2, because of them being based on a 1/1 and 1/2 rhythmn, the easier 1 because
11:06 <HakuNoKaemi> : they're mostly 1/1 and 2/1 ( a bit 1/2 )
11:06 <Sakura_Hana> : orz i give up
11:06 <HakuNoKaemi> : ç.ç
11:07 <Sakura_Hana> : you know i popped a bubble once for having different slider tick rate on 1 diff than the others?
11:08 <HakuNoKaemi> : why?
11:08 <HakuNoKaemi> : it isn't neither rule or similiar it is a mapper preference, pretty much suggested
11:09 <Sakura_Hana> : it falls under common sense

Mostly because the mapper took a while to change tick rate... anyways Ranked!
mancuso_JM_
Congratz!! Time to play this map ;)
-kevincela-
Yay,this finally got ranked! :D
Leader
Finally, congratz! \:D/
Topic Starter
HakuNoKaemi
Score Index:
1 One, 1 Two, 1 Eight, 9 Nine, 19 Ten
Average: 9.10 (._., i'm sure this version madly better than ignorethis one)
Chewin
Rofl haku, finally :3 Gratz!
Topic Starter
HakuNoKaemi
Thank to all :D
Loctav
congratulations o/
Jenny
Skin sucks balls Vid, song and map are nice, me likez D:
[Shalon]
sorry to my late answer.. but It's already.. RANKED ?!

Congrat XD
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