This is not my business, but...
Ah well.
Good luck on getting that ranked, HakuNoKaemi ! (I tried alt-tabbing your name - ,- ) I had a quick look at the map and I liked what I saw.
There's a difference between what you hear and what can be heard. When you're playing, you don't really have time to focus on the background sounds and try to find some 1/2 or 1/4 beats that would justify a pattern that surprised you. Mapping to background sounds that are covered by the main melody is confusing.Mok wrote:
Dear Sakura, isn't the "guessing game" with osu! Is just use every bit you can hear of a song, we can call it like an orchestral game, you just need to let every beat sound!
Just adding my two cents on that: mostly transparent hitbursts are confusing. When playing you don't have time to look at hitbursts carefully to see whether it is a 300, a 100 or a 50 (which is why hitbursts have very different colours...). If the hitburst is too small, it won't be easy to see, and it might lead to rhythms being confusing (some people - like me - base the timing on what hitburst they got... 100 or 50 meaning that the timing needs to be readjusted).Sakura Hana wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.
Just because it was done before means it's acceptable now ?ziin wrote:
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.Sakura Hana wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
Ah well.
Good luck on getting that ranked, HakuNoKaemi ! (I tried alt-tabbing your name - ,- ) I had a quick look at the map and I liked what I saw.