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Call for Off-topic the Board game

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Total Posts
36
Topic Starter
abraker
Teaser thread
community/forums/topics/1854092




Player setup:

I recognize that not everybody will be able to commit to the game each turn. This is why there is the option to play in teams of 2 - player may choose to pair up with a "familiar". You are encouraged to find someone to team up with who will send me moves on your behalf if you are unable to. Both of you would play the same game piece. If both of you send me moves, the familiar's will be discarded. If your game piece gets killed, both of you are out of the game unless there is an extraordinary circumstance (hint hint).

Board setup

I will be making a custom board based on how many players are interested. The board will be exotic like the sample image above, not the traditional 8x8 setup. I will choose who starts where on the board. Starting positions may be made deliberately unfair for some.

Game mechanics

The game is best described as off-topic spirited moderated free-for-all hunger-game anarchy. You win when your are the last one standing. At the core are your power points (pp). Each player starts with 50 pp. Using pp you are allowed to make up the rules of the game by converting pp into abilities.

At the start of the game, you start with absolutely no abilities. Not even the ability to move (hint hint). All you can do is use pp to give yourself an ability to do something.

For each turn:
- you can decide whether to use pp or abilities in any order
- you can produce up to 2 new abilities per turn. No ability can prevent this.
- abilities gained will be made known to everyone via player action log unless unless there is an extraordinary circumstance (hint hint)

Abilities restrictions:
- Cannot cause unconditional kills. Kills can happen, but an exact circumstance must be provided.
- Cannot make someone invincible. You have to state the exact circumstance under which you or someone are to be protected from.
- Cannot lead to the production of pp that doesn't exist
- Cannot give ability to make abilities

Ability costs:
- 1: make up a one-shot ability to use on yourself
- 2: make up a one-shot ability to use on your square
- 4: make up a one-shot ability to use on an adjacent square
- 6: make up a one-shot ability to use on another player
- 8: make up a one-shot ability to use on the game/meta

- 50: make up an everlasting ability to use on yourself
- 75: make up an everlasting ability to use on the board (not player)
- 100: make up an everlasting ability to use on another player
- 200: make up an everlasting ability to use on the game

- 300: make up a one-shot ability to use on the next turn (no restrictions)

Tips

You may notice there are abilities that cost more than what anyone starts with (hint hint). I have been intentionally vague about what abilities there can be on purpose. I would very much love for each player to be creative in making up abilities. I can imagine all sorts of crazy and weird things, but also provided "(hint hint)" for ability ideas that may come of use. I especially look forward to the use game/meta abilities. What I will say in regards to that is that even the gamemaster is a manipulable gamepiece, and think what other meta mechanics you can manipulate.

Finally, new abilities are subject under gamemaster's approval. Don't expect me to approve something overpowers you. Each advantage must have an equal disadvantage. So when you will ask me to give you the ability to do x, and I think it's a bit overpowered, I will ask you to come up with a catch. Sometimes it will be up to you to convince me it justifies the ability.

This first game might as well be a trial run. I expected needing to adjust starting pp, and am expecting for people to break this game with their abilities in ways I would not anticipate. At worst, people might run out of pp and the game will be stalled. We'll see. Suffice to say, I don't see this game lasting more than 50 turns.

Participants:

- Kobold84
- DM FOR MUTUAL
- ClevelandsMyBro
- Jarcrafted
- B0ii
- Rezq Gokou
- heipizhu
- Corne2Plum3
- My Angel Anaxii
- cephaphysic
- 179bpm
- Hydreigon
- Farfocele
- OVERDUSTFIVA
Kobold84
Ohhh I love this, sign me up.
Do pairs also get 50 pp? Can you trade pp, as in do it without using abilities? Or trade abilities?
Topic Starter
abraker

Kobold84 wrote:

Do pairs also get 50 pp?
As a pair you play as one. You collectively have 50pp. There is a metagame way to kinda double that, but I'll let you figure that one out :3c

Kobold84 wrote:

Can you trade pp, as in do it without using abilities? Or trade abilities?
No matter what you do, you have to use abilities to make it happen.


Also to spice things up, familiars are not publicly known. The leading player and their familiar needs to pm me saying they want to team up. All actions are recorded as the leading player's actions.
Corne2Plum3
I'm still trying to understand the rules
Topic Starter
abraker

Corne2Plum3 wrote:

I'm still trying to understand the rules
You pm me saying what you want ability you want to gain. We might need to do some back and forth negotiating the ability if I think it give unfair advantage. I leave it up to your imagination what kind of abilities you should request, but depending on nature of ability, it will have different pp cost. Then you can use that ability during the same turn. You can do this twice per turn.
DM FOR MUTUAL
sign me up as well
ClevelandsMyBro
sign me up g
Jarcrafted
I didn't read any rules so sign me up

Edit: I read it sign me up
B0ii
sign me up
Rezq Gokou
sign me up
heipizhu
/in
Looks fun
Corne2Plum3
/in
Aireunaeus
/in
Farfocele
i am too stupid to understand this
Karmine

Farfocele wrote:

i am too stupid to understand this
Reyalp51

Karmine wrote:

Farfocele wrote:

i am too stupid to understand this
synthwavesquid
-
Topic Starter
abraker

Reyalp51 wrote:

Karmine wrote:

Farfocele wrote:

i am too stupid to understand this
please ask questions so I can clarify
179bpm
/in
heipizhu
May I ask when we'll start?
Hydreigon
will join in


will post my abilities later once i try to remember Hydreigons moveset again.
Farfocele

abraker wrote:

Reyalp51 wrote:

Karmine wrote:

Farfocele wrote:

i am too stupid to understand this
please ask questions so I can clarify
what can even the abilities be
Hydreigon

Farfocele wrote:

what can even the abilities be

Google En Passant Beam

or

En Passant Domain Expansion


stuff like that, quoting abraker:

abraker wrote:

For each turn:
- you can decide whether to use pp or abilities in any order
- you can produce up to 2 new abilities per turn. No ability can prevent this.
- abilities gained will be made known to everyone via player action log unless unless there is an extraordinary circumstance (hint hint)

Abilities restrictions:
- Cannot cause unconditional kills. Kills can happen, but an exact circumstance must be provided.
- Cannot make someone invincible. You have to state the exact circumstance under which you or someone are to be protected from.
- Cannot lead to the production of pp that doesn't exist
- Cannot give ability to make abilities

Ability costs:
- 1: make up a one-shot ability to use on yourself
- 2: make up a one-shot ability to use on your square
- 4: make up a one-shot ability to use on an adjacent square
- 6: make up a one-shot ability to use on another player
- 8: make up a one-shot ability to use on the game/meta

- 50: make up an everlasting ability to use on yourself
- 75: make up an everlasting ability to use on the board (not player)
- 100: make up an everlasting ability to use on another player
- 200: make up an everlasting ability to use on the game

- 300: make up a one-shot ability to use on the next turn (no restrictions)

Tips

You may notice there are abilities that cost more than what anyone starts with (hint hint). I have been intentionally vague about what abilities there can be on purpose. I would very much love for each player to be creative in making up abilities. I can imagine all sorts of crazy and weird things, but also provided "(hint hint)" for ability ideas that may come of use. I especially look forward to the use game/meta abilities. What I will say in regards to that is that even the gamemaster is a manipulable gamepiece, and think what other meta mechanics you can manipulate.

Finally, new abilities are subject under gamemaster's approval. Don't expect me to approve something overpowers you. Each advantage must have an equal disadvantage. So when you will ask me to give you the ability to do x, and I think it's a bit overpowered, I will ask you to come up with a catch. Sometimes it will be up to you to convince me it justifies the ability.
Farfocele

Hydreigon wrote:

Farfocele wrote:

what can even the abilities be

Google En Passant Beam

or

En Passant Domain Expansion


stuff like that, quoting abraker:

abraker wrote:

For each turn:
- you can decide whether to use pp or abilities in any order
- you can produce up to 2 new abilities per turn. No ability can prevent this.
- abilities gained will be made known to everyone via player action log unless unless there is an extraordinary circumstance (hint hint)

Abilities restrictions:
- Cannot cause unconditional kills. Kills can happen, but an exact circumstance must be provided.
- Cannot make someone invincible. You have to state the exact circumstance under which you or someone are to be protected from.
- Cannot lead to the production of pp that doesn't exist
- Cannot give ability to make abilities

Ability costs:
- 1: make up a one-shot ability to use on yourself
- 2: make up a one-shot ability to use on your square
- 4: make up a one-shot ability to use on an adjacent square
- 6: make up a one-shot ability to use on another player
- 8: make up a one-shot ability to use on the game/meta

- 50: make up an everlasting ability to use on yourself
- 75: make up an everlasting ability to use on the board (not player)
- 100: make up an everlasting ability to use on another player
- 200: make up an everlasting ability to use on the game

- 300: make up a one-shot ability to use on the next turn (no restrictions)

Tips

You may notice there are abilities that cost more than what anyone starts with (hint hint). I have been intentionally vague about what abilities there can be on purpose. I would very much love for each player to be creative in making up abilities. I can imagine all sorts of crazy and weird things, but also provided "(hint hint)" for ability ideas that may come of use. I especially look forward to the use game/meta abilities. What I will say in regards to that is that even the gamemaster is a manipulable gamepiece, and think what other meta mechanics you can manipulate.

Finally, new abilities are subject under gamemaster's approval. Don't expect me to approve something overpowers you. Each advantage must have an equal disadvantage. So when you will ask me to give you the ability to do x, and I think it's a bit overpowered, I will ask you to come up with a catch. Sometimes it will be up to you to convince me it justifies the ability.
huh, i will try to make something up for thay

i'll say /in but expect some questions from me xD
anaxii
this should be in Forum Games btw
Patatitta

Anaxii wrote:

this should be in Forum Games btw
no?, forum games are for long, repeatable games, this is more like an event, this should be on main OT
anaxii

Patatitta wrote:

Anaxii wrote:

this should be in Forum Games btw
no?, forum games are for long, repeatable games, this is more like an event, this should be on main OT
but it's a gameeeeeeeeee
Corne2Plum3

Anaxii wrote:

this should be in Forum Games btw
no
Kobold84

Anaxii wrote:

Patatitta wrote:

Anaxii wrote:

this should be in Forum Games btw
no?, forum games are for long, repeatable games, this is more like an event, this should be on main OT
but it's a gameeeeeeeeee
But it's a good game. Sorry forum gamers.
anaxii

Kobold84 wrote:

Anaxii wrote:

Patatitta wrote:

Anaxii wrote:

this should be in Forum Games btw
no?, forum games are for long, repeatable games, this is more like an event, this should be on main OT
but it's a gameeeeeeeeee
But it's a good game. Sorry forum gamers.
it hurts :(
Farfocele
it's good that it's in OT so it counts towards OT posts
Topic Starter
abraker
@everyone \in: By default, everyone is a main (a game piece). You also have the option to be someone's familiar in addition to being a main, and an option to not be a main at all.

For those who want a familiar or want to be a familiar, start looking who to pair up with. I need both, the main and familiar, to pm me saying who they paired up with. You can reach me either on osu or discord.

Reminder of things to know:
- A main's familiar is not publicly known
- A familiar acts as a main's backup in the event the main cannot send me actions
- In the event both send me actions, a main's actions supersede the familiar's
- The main and familiar act as one game piece
- In the end, only one main and their familiar can win the game
Topic Starter
abraker
you guys have until Friday 0:00 UTC to pm me *if you are planning to pair up with someone* If so, I'll extend the time.

If nobody pms me until then, I'll be starting the game Saturday 0:00 UTC
Hydreigon
why did no one team up with me ):
Topic Starter
abraker
The game will be starting tmrw
OVERDUSTFIVA
/in
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