Gameplay More players should suck it upIt's interesting to see how little the devs think of the competitive players. And you expect us to sit silently and accept everything you impose on us?
This game was made popular by the players not by the devs.
emm i don't think it's only that. this feature aims to get a point between the two sides and benefit both of them.dvorak wrote:
This problem is very simple.
Mapper have rights to let player play map with mapper's own setting ( include AR SB Skin )
vs
Player can choose how to play except the width of judgment and overall difficulty , etc etc ( core elements of map)
That's it.dvorak wrote:
First of all, there is no difference between player mapper modder bat mat devs.
(devs could be exclude from this , but still remind this )
I could agree with this. but it's still hard to draw a line of what is "inconsiderate of players"mm201 wrote:
This doesn't change the fact that mappers who are inconsiderate of players are doing something wrong. (a map made with no attention to gameplay SHOULD be nuked)
Personally i'm one of those who never delete any elements of a map, but as we all know, it happens a lot, more and more people start to do this, so before they start to act in maps, (things like "Your SB makes me blind, why do you even bother to make it?") we may need some ideas to stop the potential flames.mm201 wrote:
Likewise, players who rely on the fake skill of disabling skins by no means oblige us to add more fake skill elements for them to abuse.
I don't see how it's a subjective thing when it can actually be measuredNatsumeRin wrote:
If we put a rule "No combo colors should be blend to the BG/video/SB/whatever", it's still a subjective thing, and really hard to draw a line to limit those.
It won't solve problem, it will make new problem.Ever17 wrote:
Why not a "mod" before the beatmap get ranked where it "ask" if they want to allow players or not to disable some of the skins elements?. So at least, it depends on the mapper to give the "right" or not to make players able to change it.
This basically amounts to a checkbox which states "I created a horrible atrocity which no one will want to see." (inb4 I get misunderstood again)Ever17 wrote:
Why not a "mod" before the beatmap get ranked where it "ask" if they want to allow players or not to disable some of the skins elements?. So at least, it depends on the mapper to give the "right" or not to make players able to change it.
1) it's hard to measureawp wrote:
I don't see how it's a subjective thing when it can actually be measuredNatsumeRin wrote:
If we put a rule "No combo colors should be blend to the BG/video/SB/whatever", it's still a subjective thing, and really hard to draw a line to limit those.
Well, in that example, the approach circle is still transparent. So while the beatmap might be a suitable example, that image doesn't provide helpful information.ziin wrote:
While this one is pretty clearly too close, I can actually tell fairly well where this note is whenever I play.
So are you talking on a channel to channel basis?awp wrote:
then measure the colour and diff the RGB values from the combo colours.
I'd like to politely disagree. I think that it would be better for the mapper to give players a choice on how they would like to experience the beatmap, and I know that sometimes I enjoy making storyboards but if someone doesn't want to see that storyboard, I would not want to force them to see it. But you're free to disagree with me ~mm201 wrote:
This basically amounts to a checkbox which states "I created a horrible atrocity which no one will want to see." (inb4 I get misunderstood again)Ever17 wrote:
Why not a "mod" before the beatmap get ranked where it "ask" if they want to allow players or not to disable some of the skins elements?. So at least, it depends on the mapper to give the "right" or not to make players able to change it.
In other words, opinions on what's playable/unplayable differ from player to player, but when it's the very creator who makes the judgement call, either they think their map is fine and will leave this field unchecked or they think something's wrong with it and check the field.
Alternatively, a mapper may think "power to the players!" and check the field all the time.
In either case, it doesn't get used for its intended purpose.
You must be fucking kidding me.Sakura Hana wrote:
How about "use your head?" oh wait, that has since long stopped working which is why there needs to be rules discussed, but yeah really, im impressed this topic was even created, it's pretty easy to know what you didnt see because it was too hard to see.
As far as I know, this thread wasn't created only to stop new maps from being ranked, but old maps that don't make any sense on their colours, like Chocobo with the black circle.mm201 wrote:
Blame the ma--wait no, blame the BAT who ranked it.
Hax submit?Blue Dragon wrote:
As far as I know, this thread wasn't created only to stop new maps from being ranked, but old maps that don't make any sense on their colours, like Chocobo with the black circle.mm201 wrote:
Blame the ma--wait no, blame the BAT who ranked it.
So uh, I would like to know your opinion on these maps.
Not really, you have to admit "players" and "modders" are probably 2 separated groups. 90% of the players won't play a map that's not ranked. And this is why now mappers treat "rank" so seriously.Sakura Hana wrote:
Players feelings are considered... they are welcome to mod the map anytime before it gets ranked.
What i mean is, why are you trying to fix something that is not broken
Sakura Hana wrote:
If they can play a pending map, and voice their opinion to the mapper already, i dont see why we should let them have control of the combo colours.
NatsumeRin wrote:
Players could change things fit themselves perfectly, which is obvious a better solution to force all players use the same color (if we're talking about gameplay)
i think i answered all your questions but you didn't give me even one.Sakura Hana wrote:
i already have given my point and you gave yours
They play, of course. We often consider modders as "a small part of players, who has better playing skills and mapping skills in general". But if we are talking about combo color, i guess we should emphesis on the "small part".Sakura Hana wrote:
Oh also something i forgot: players are already modding the maps, the only difference is that we dont call them players anymore ^^;; are are you telling me that modders dont play?
This policy is inviting mappers to continue choosing bad combo colours, which, if anything, adds to the problem instead of making it better.NatsumeRin wrote:
It means, a general solution for the combo color thing, included the maps will be ranked, also the maps got ranked before.
Chooosing high-contrast colours that fit with the map's theme isn't hard.NatsumeRin wrote:
If you insist to "fix" combo color/SB/BG before a map get ranked or even bother to unrank them, have you ever considered, will those "fixed elements" be suitable for all players? it's still opinions by one or two people, or a little group, it's just turns "let mapper decide" to "let modders decide", no really difference here, because there's still no choice leaves for players and they have to deal with it. it's impossible for 100% players to feel comfortable about those elements.
The correct answer is, the mappers and players need to reach a compromise. The mappers need to be considerate of the players and choose high contrast colour themes. "My song is about a ghost" is not an excuse to use transparent hitcircles. The players need to be considerate of the artistic work that went into the map and not insist on using VIBRANT SUPER GREEN #38 WHICH IS SCIENTIFICALLY PROVEN TO PROVIDE A .001% FASTER RETINAL RESPONSE coloured circles in every map they play. The objective of the approval process is to make this a reality.NatsumeRin wrote:
The problem is (if you disagree with these things just say it plz):
1. We all agree mappers should have some rights to handle his own maps.
2. We all agree players' feeling must be considered.
3. We need a point between this to get all things work fine.
4. No, it's not only modders. If the mapper have no right to force players, the modders shouldn't even think about that. So this is what the feature stands.
So what's wrong with it? I think i already gave the solution after that. If both players and mappers feel better, what's the point of thinking "adds to the problem instead of making it better?mm201 wrote:
This policy is inviting mappers to continue choosing bad combo colours, which, if anything, adds to the problem instead of making it better.
No, sometimes it can't be. Just use my wowaka series as example, including combo color change with PV, i think it's just impossible to choose another set of combo color to fit the theme better. Or do you think i should just "compromise" instead of making the best map i can.mm201 wrote:
Chooosing high-contrast colours that fit with the map's theme isn't hard.
Again, yes, they may. But in the time before, they step on the same way, if mappers keeping to step forth, players has to choose "back". So at the very end we'll see the two side keep a compromise in somewhere around the middle point. But in this feature request, they can get in each other's way, step further than they did, which will make them happy. I still think the main point is to change things and make all players happy, not keeping a rule in the head and use the rule to explain all the things.mm201 wrote:
Allowing players to set their own colours pulls these two groups apart and encourages them to get in each other's way instead of help each other.
Now you're getting it!NatsumeRin wrote:
Or do you think i should just "compromise" instead of making the best map i can.
Suppose I don't want to have to resort to disabling colours (or custom skins, storyboards, ..., same deal) to be able to play a map. Suppose I want to play them as the mappers intended. If there are no regulations on combo colour/skin/storyboard contrast and visibility, I may not be able to do this.NatsumeRin wrote:
But in this feature request, they can get in each other's way, step further than they did, which will make them happy.
Not really, at least we get more close to the ideal with the feature, because... different people have different concepts of what's best.mm201 wrote:
(1) is an ideal, but an impractical one, because different people have different concepts of what's best. Finding common ground is necessary to make something that everyone can enjoy. It's not always possible for everyone to have their way.
If it's peppy's will i can't say much about it. Maybe let the discussion continues a while and see if peppy would like to change his idea.mm201 wrote:
Yeah it wouldn't hurt much to add something like this but it's still not my say. peppy has made it clear that he doesn't want disablers for anything related to skinning and I'm not going against that.
It stays the same since one of the option is to keep it as original, don't forget it plz?mm201 wrote:
Let's throw a wrench in the works: Suppose my ideal is that I should be able to play every map with its custom skin and like it. This feature now makes my gameplay experience worse.
And should we assume all mappers will use that?NatsumeRin wrote:
It stays the same since one of the option is to keep it as original, don't forget it plz?mm201 wrote:
Let's throw a wrench in the works: Suppose my ideal is that I should be able to play every map with its custom skin and like it. This feature now makes my gameplay experience worse.
NatsumeRin wrote:
If you are a mapper and put gameplay the first place, you SHOULD let players decide the combo color, since you can't know them better than themselves. They will have more fun (at least, equal fun), with their own custom colors.
If you are a player at the point between Art and Gameplay, you may want to enjoy the map sometimes, while get a nice score at another time. and with the new feature it's easily to change.
If you are a mapper and think Art is more important, you will be happy (not that happy... happier maybe) to know your map will be played as your wish at least once, instead of the current situation: they will be deleted once the are extract from .osz file to a folder.
I'm not saying im always right, all im telling you is to not fix what's not broken.NatsumeRin wrote:
Stuff too big to quote entirely
It's "map becoming similar" or "it plays more similar"? The former, is not likely to happen if we have more features encouraging them to develop in a various way (like this one!). The Latter, isn't it what you guys wanted?Sakura Hana wrote:
So you say that all maps will be the same? ok let's assume your idea gets accepted, either 1) mappers dont let players choose their colours, which will lead us to this same point, and we did nothing or 2) mappers will let the players choose their colours so they will play every map with the same colours, which makes maps EVEN MORE similar.
Sometimes the solution is the ONLY one. But you probably won't know. In such situations, i could just hope the modder won't force anything to the mapper, it's another topic anyway.Sakura Hana wrote:
Not at all =/
I respect every mappers' mapping style, and i love to see different styles throughout the modding process, the fact that hitcircles blend with the background entirely relies on the choice of background by the mapper and their combo colour choice, i dont see how asking the mapper to use something different that they also like is restricting them or forcing them to map one way or another
True. This is just a small part (which could improve imo), but i really wonder why some MATmm201 wrote:
I would hope that a map could stand out by the merit of its mapping, not the frills tacked on like skinning and colours.
If it comes to that i'd be happy to give suggestions that work to the mapper until the mapper is happyNatsumeRin wrote:
Sometimes the solution is the ONLY one. But you probably won't know. In such situations, i could just hope the modder won't force anything to the mapper, it's another topic anyway.Sakura Hana wrote:
Not at all =/
I respect every mappers' mapping style, and i love to see different styles throughout the modding process, the fact that hitcircles blend with the background entirely relies on the choice of background by the mapper and their combo colour choice, i dont see how asking the mapper to use something different that they also like is restricting them or forcing them to map one way or another
It's like telling a poem in Spanish to someone who only speaks Japanese. They aren't going to get it. Players aren't going to understand your artistic expression if they can hardly see your map.NatsumeRin wrote:
Sometimes the solution is the ONLY one. But you probably won't know. In such situations, i could just hope the modder won't force anything to the mapper, it's another topic anyway.
Not like your idea would fix it either you know, im not showing any power, im just showing my opinion on the matterNatsumeRin wrote:
updated? let's assume only 5% of the maps use "blending" colors, another 5% have other visual elements makes people "uncomfortable", you need to fix 500 maps then. Why don't you even think about another way? just to show your power hah?
Edit: this is kinda harsh, but i think you should stop and think, not going as a tail of all "rules"
Edit2: and let's assume 10% of those maps use this for certain art effects and did good. You break 50 good maps then. Great job lady.
Yeah. If I were you I'd have already stopped.NatsumeRin wrote:
WHY CAN'T IT FIX?
oh damn, i guess i have explained it long enough and well enough?
Because you've already lost the hopes in the modding process, this feature request is proof enough of it, you dont trust the modding process anymore, so you want to let the players do what they want.NatsumeRin wrote:
WHY CAN'T IT FIX?
oh damn, i guess i have explained it long enough and well enough?
Your question is, "WHY WON'T IT FIX?" from what I can tell. She does answer it but didn't make that answer clear.NatsumeRin wrote:
i'm sorry, i just saw this post for several secs, and i think there's no answer to my question.
NatsumeRin, modding is one of the most important things in the community so there's nothing wrong with saying "moddingftw". Also, you're a modder so you should know that the only time when a modder enforces something is when there is unrankable stuff in the map. (Like blending colours)NatsumeRin wrote:
i'm sorry, i just saw this post for several secs, and i think there's no answer to my question.
Like all your posts in this thread before. you're trying to repeat your "modding process ftw" again and again. YOU'RE ONE OF THOSE WHO LOVE TO FORCE MAPPERS DON'T YOU.
Also of course i want the right "no modders could force me to do anything except i'm against a certain, objective rule"This why the new rules/guidelines are being made. Sorry, but you can't do whatever you want. (Please don't start discussing this here)
Umm, seems like in the "new" rules you modders are trying to cater to all types of players. What if a small group of players are colorblind. Are you planning on alienating them? Or you might have another of group people who might be impaired some other waywhymeman wrote:
Another thing..... if it comes down to the point the players have to change the combocolors, then something is REALLY wrong.
True.whymeman wrote:
Another thing..... if it comes down to the point the players have to change the combocolors, then something is REALLY wrong.
NatsumeRin wrote:
If you are a mapper and put gameplay the first place, you SHOULD let players decide the combo color, since you can't know them better than themselves. They will have more fun (at least, equal fun), with their own custom colors.
If you are a player at the point between Art and Gameplay, you may want to enjoy the map sometimes, while get a nice score at another time. and with the new feature it's easily to change.
If you are a mapper and think Art is more important, you will be happy (not that happy... happier maybe) to know your map will be played as your wish at least once, instead of the current situation: they will be deleted once the are extract from .osz file to a folder.
Only from your insight. When serious problems show up on the map, it also becomes the modder's fault for not finding the issue or ignoring it and allowing it through. But in reality EVERYONE takes the blame for the serious *flaws* on the map.ouranhshc wrote:
still, find it funny how everything is always the mappers fault
Nah maps with hitcircles bending with BG will still get ranked, we all know that kind of stuff happens and you ain't gonna go unranking pretty much every map that gets ranked because some people can't play them properly. Plus nobody's gonna go back and check 6000 beatmaps (when most of them are crap and barely played at all) to see if they are hard to read due to hitcolors, and again you need more than one guy checking out all of them since you need several povs since if you get some people saying it's hard to read that's good enough to say it can actually be hard to read for some players, which is bad and would require an update. The fastest way to deal with this is just letting every player play like they want.Sakura Hana wrote:
Wishy22: Old maps that can be considered hard to read due to it, can be easily force updated to change the combo colours, what we need to do is prevent those things from now on....
@whyme:If we spend 10mins on every map it's just a waste of time, also it doesn't help the old maps to become better.Wishy22 wrote:
with each user being able to choose to play with custom colors (and of course having the option to play with the map's one) you avoid ANY TYPE OF POSSIBLE ISSUE with this thing, which I think it's the best. Of course I may agree with the map having to be played AT LEAST ONCE for you being able to change some stuff like hitcolor and shit.
let's think for both of them... thanks.whymeman wrote:
If 10 minutes of effort is a "waste of time" then that's just being lazy. Also, if the mapper was thinking about the players more, then there wouldn't be a need for a topic like this....
Let's look at this with a logical approach:NatsumeRin wrote:
1.We're discussing a new way to solve combo color problems, include the problems may happen in the future, and the problems happened in the past.
Undoubtedly. I would use it the same way I use the current skin deletion exploit. Only on maps which I think need it. But everyone will think it's useful. The question is if they want it. Balancing art and gameplay is difficult at times, and many people would rather be artistic and ostracize 10% of the players to protect their artwork from being completely ignored/wasted.NatsumeRin wrote:
2.We should discuss about if it's useful, if it's better than the way we used before.
Having the player decide everything about a beatmap except for the timing window, hp drain, circle size, and note placement is IMO the ideal situation which has been harshly denied in the past. I've said before I'm amazed we have a cursor toggle. I would go so far as to say customization should be all or nothing, and I wouldn't complain if we lost the cursor toggle.NatsumeRin wrote:
3.If not, you should make your point about why, also if could, try think some way to improve the feature or current system.
What you said is true except for the last sentence, which should be "It can solve part of the problem."ziin wrote:
There are many other things which make the map difficult to read:
High AR, stacking notes, using illogical spacing, putting notes under other objects. The difference between hiding a note in the background color and underneath a slider, to me, is negligible. Allowing players to choose their colors will not solve the problem.
We could agree on "it's useful". Then the problem becomes the balance of Art and Gameplay. With thie feature i think we could let people choose what they want more, so no one will be really ignored/wasted. Not like current system, if a mapper insist his "art", a nuke is probably waiting for him.ziin wrote:
Undoubtedly. I would use it the same way I use the current skin deletion exploit. Only on maps which I think need it. But everyone will think it's useful. The question is if they want it. Balancing art and gameplay is difficult at times, and many people would rather be artistic and ostracize 10% of the players to protect their artwork from being completely ignored/wasted.
Don't know much but i could understand that.ziin wrote:
Having the player decide everything about a beatmap except for the timing window, hp drain, circle size, and note placement is IMO the ideal situation which has been harshly denied in the past.
Hehe let it be all then. If the reason is good enough. As a mapper i'd like to use this period to proteck myself, how ridiculous...ziin wrote:
I've said before I'm amazed we have a cursor toggle. I would go so far as to say customization should be all or nothing, and I wouldn't complain if we lost the cursor toggle.
Don't worry about the modding process, we fix the things forever.Wishy22 wrote:
with each user being able to choose to play with custom colors (and of course having the option to play with the map's one) you avoid ANY TYPE OF POSSIBLE ISSUE with this thing, which I think it's the best. Of course I may agree with the map having to be played AT LEAST ONCE for you being able to change some stuff like hitcolor and shit.
Actually i can: viewforum.php?f=80NatsumeRin wrote:
Your point is modding process should solve all the things, but it's just ideal. Because you can't expect several people to come up with an idea that ALL people could enjoy. So why not let them decide how to enjoy?
Irrelevant post again, also:Sakura Hana wrote:
Actually i can: viewforum.php?f=80
Sakura Hana wrote:
I know you're tired of me, but as i've said before, the problem is within the modding process, you should solve a problem by it's root, or do you give a coughing medicine to someone with a flu?
If you dont attack the problem by it's root and just keep adding band-aids the problem will never cease to exist, letting players control the colours wont solve the problem within the modding phase of the beatmaps.
I really hope you get it this time, coz i'm really getting tired of posting here
Edit: yay for using the same words as Ekaru
Why all maps are not the same already, I can't grasp.Xact wrote:
Seriously, there's NOTHING to debate about. It's a problem and this is the solution. Why this isn't a mapping rule already, I can't grasp.
There's nothing to discuss. Use your brain.NatsumeRin wrote:
Why all maps are not the same already, I can't grasp.Xact wrote:
Seriously, there's NOTHING to debate about. It's a problem and this is the solution. Why this isn't a mapping rule already, I can't grasp.
Hey, if you want to discuss, use your brain, follow the things i mentioned, or you could go out of this thread.
You could stop being aggresive towards the players you're supposedly defending you know, why do we have to follow YOUR logic, when it's flawed?NatsumeRin wrote:
Hey, if you want to discuss, use your brain, follow the things i mentioned, or you could go out of this thread.Xact wrote:
Seriously, there's NOTHING to debate about. It's a problem and this is the solution. Why this isn't a mapping rule already, I can't grasp.
umm, yours has major flaws tooSakura Hana wrote:
You could stop being aggresive towards the players you're supposedly defending you know, why do we have to follow YOUR logic, when it's flawed?
Now who's imposing things on who? =O
If I see anymore trolling, i'm locking down this topic.ouranhshc wrote:
umm, yours has major flaws tooSakura Hana wrote:
You could stop being aggresive towards the players you're supposedly defending you know, why do we have to follow YOUR logic, when it's flawed?
Now who's imposing things on who? =O
If the root of the reason is a guy jumped in with non-logical and irrelevant words, repeat it again and again, he/she already hurts the owner of the thread and do no useful things to the topic. I think you should ban this guy instead of lock the thread.whymeman wrote:
If I see anymore trolling, i'm locking down this topic.
It can't fix old maps naturally, but it can keep it from happening from here on out...which is what he's implying by "It should be in the modding process". In otherwords, stopping the problem like Sakura said earlier, "At the root of the problem"...NatsumeRin wrote:
LOGIC is ONLY ONE, nothing is my logic or your logic.
I said: If it benefits some players, do no harm to others, it's a good thing.
Sakura said: it should be in the modding process.
I said: This could solve the problem, because...
Sakura said: it should be in the modding process.
I said: Your idea can't solve all the problems and will cost too much to fix old maps.
Sakura said: it should be in the modding process.
who's imposing on who? nice question!
Okay, this has already gone far enough with this shitstorm of the "he said, she said" bullcrap just because you have those that don't agree with you. And now you're asking to BAN this person from posting because of it? That is NOT how you debate and explain your point of views on how you see the issue. If you want to make a point, don't personally attack people and keep an open mind.NatsumeRin wrote:
If the root of the reason is a guy jumped in with non-logical and irrelevant words, repeat it again and again, he/she already hurts the owner of the thread and do no useful things to the topic. I think you should ban this guy instead of lock the thread.whymeman wrote:
If I see anymore trolling, i'm locking down this topic.