This policy is inviting mappers to continue choosing bad combo colours, which, if anything, adds to the problem instead of making it better.NatsumeRin wrote:
It means, a general solution for the combo color thing, included the maps will be ranked, also the maps got ranked before.
Chooosing high-contrast colours that fit with the map's theme isn't hard.NatsumeRin wrote:
If you insist to "fix" combo color/SB/BG before a map get ranked or even bother to unrank them, have you ever considered, will those "fixed elements" be suitable for all players? it's still opinions by one or two people, or a little group, it's just turns "let mapper decide" to "let modders decide", no really difference here, because there's still no choice leaves for players and they have to deal with it. it's impossible for 100% players to feel comfortable about those elements.
The correct answer is, the mappers and players need to reach a compromise. The mappers need to be considerate of the players and choose high contrast colour themes. "My song is about a ghost" is not an excuse to use transparent hitcircles. The players need to be considerate of the artistic work that went into the map and not insist on using VIBRANT SUPER GREEN #38 WHICH IS SCIENTIFICALLY PROVEN TO PROVIDE A .001% FASTER RETINAL RESPONSE coloured circles in every map they play. The objective of the approval process is to make this a reality.NatsumeRin wrote:
The problem is (if you disagree with these things just say it plz):
1. We all agree mappers should have some rights to handle his own maps.
2. We all agree players' feeling must be considered.
3. We need a point between this to get all things work fine.
4. No, it's not only modders. If the mapper have no right to force players, the modders shouldn't even think about that. So this is what the feature stands.
Allowing players to set their own colours pulls these two groups apart and encourages them to get in each other's way instead of help each other.