I often delete skins but i have no problem with any of the wowarin skins so...
Depends on who you're talking that thinks it's a good idea ;PRemmyX25 wrote:
If most people supported jumping off a bridge, is it still a good idea?
That's why the feature request here. now every ranked map force people to get used to one of the color sets, some sets that is acceptable to most people could be a "good" set, the ones most people consider "blending" would become hard to read. But there're lots of exceptions, like JesusYamato and myself, could read the wowaka serie maps perfectly, but we may feel uncomfortable to read some shining colors.TKiller wrote:
Visual perception differs a lot.
You are ridiculous and so are your analogies, just felt like putting this out there, the others explained why pretty well;RemmyX25 wrote:
If most people supported jumping off a bridge, is it still a good idea?
I guess it sounds really cool to some people (not including myself though). extend this topic a bit, we know osz2 won't allow people to change BG/video/SB elements, so what about this:mm201 wrote:
Why not have a "bland mod" which becomes unlocked once you play the map? It would remove the storyboard, background, skins, colours--basically everything.
so great.SapphireGhost wrote:
Well in that case, a better solution might be to let the mapper decide whether their visual elements are optional or not. This way if the mapper doesn't really care if the player doesn't use it, then they don't have to worry but mappers who want their storyboard/skins/stuff played with can have that work too.
+1SapphireGhost wrote:
Well in that case, a better solution might be to let the mapper decide whether their visual elements are optional or not. This way if the mapper doesn't really care if the player doesn't use it, then they don't have to worry but mappers who want their storyboard/skins/stuff played with can have that work too.
I thought we were talking about "The right to change Combo Colours" because some of them might blend with the "BG" or because some are confusing while playing. That sounds like an "error" that should be fixed in the modding process, like I said before.NatsumeRin wrote:
@Gonzvlo:
Also as we proved, combo color thing is really different from people to people, so how to "fix" since there's no real errors but mainly subjective issues.
It was 'Denied' but then moved back to 'Pending Requests'. I guess it needs an icon, lol.Sakura Hana wrote:
I dont even know how this request has a star icon, but yeah, that's my opinion on it
No, actually they could just have removed the nuke icon and left no icon, but whatever anyways, this is going off-topic so yeahGonzvlo wrote:
It was 'Denied' but then moved back to 'Pending Requests'. I guess it needs an icon, lol.Sakura Hana wrote:
I dont even know how this request has a star icon, but yeah, that's my opinion on it
That's quite a big ask.Luna wrote:
With Sapphire's idea I can see it coming that mappers who don't add the option are instantly flamed to death and the maps are down-voted =/
But if the community is actually mature enough to accept a few unchangable maps, I'd be all for it ^^
Now you see why those rules and guidelines are needed, remember that this is a game, so you must compromise your art to make the game fairly playable to everyone, even if that means that you must change your combo colours on your map so they dont blend with the background.After this feature added, it's still fairly playable to everyone. "You need to comprise to rules" ---- No, better to change this sentence to "You need to comprise to players". Because Rule is to serve players (don't tell me it's not.)
My position still stands, this request is unnecessary, mappers have the right to get their maps played the way they intended them to be played.They could still have the right to "get their maps played the way they intended them to be played", based on SapphireGhost's suggestion, give mappers the right to decide whether it's optional or not.
You're right, they areNatsumeRin wrote:
After this feature added, it's still fairly playable to everyone. "You need to comprise to rules" ---- No, better to change this sentence to "You need to comprise to players". Because Rule is to serve players (don't tell me it's not.)
That still doesnt show a "need" for the toggle to be there in the first place, its completely unnecessary.NatsumeRin wrote:
They could still have the right to "get their maps played the way they intended them to be played", based on SapphireGhost's suggestion, give mappers the right to decide whether it's optional or not.
It already is. Maps with poor contrast shouldn't be getting ranked in the first place.Xact wrote:
At the very least the combo colors should not clash with the backgrounds, should be mapper rule IMO.
Yes. Art More maps should be nuked on the spot. Gameplay More players should suck it up. Your "modders don't need to check for awful colours" idea is very concerning.NatsumeRin wrote:
opinions?
This shouldn't be words saying by a dev. As i know what we should do is to make all players happy (though it's impossible to please everyone, but let's say most then), not make only you happy, so stop the subjective comments.mm201 wrote:
Yes. Art More maps should be nuked on the spot. Gameplay More players should suck it up. Your "modders don't need to check for awful colours" idea is very concerning.
emm i don't think it's only that. this feature aims to get a point between the two sides and benefit both of them.dvorak wrote:
This problem is very simple.
Mapper have rights to let player play map with mapper's own setting ( include AR SB Skin )
vs
Player can choose how to play except the width of judgment and overall difficulty , etc etc ( core elements of map)
That's it.dvorak wrote:
First of all, there is no difference between player mapper modder bat mat devs.
(devs could be exclude from this , but still remind this )
I could agree with this. but it's still hard to draw a line of what is "inconsiderate of players"mm201 wrote:
This doesn't change the fact that mappers who are inconsiderate of players are doing something wrong. (a map made with no attention to gameplay SHOULD be nuked)
Personally i'm one of those who never delete any elements of a map, but as we all know, it happens a lot, more and more people start to do this, so before they start to act in maps, (things like "Your SB makes me blind, why do you even bother to make it?") we may need some ideas to stop the potential flames.mm201 wrote:
Likewise, players who rely on the fake skill of disabling skins by no means oblige us to add more fake skill elements for them to abuse.
I don't see how it's a subjective thing when it can actually be measuredNatsumeRin wrote:
If we put a rule "No combo colors should be blend to the BG/video/SB/whatever", it's still a subjective thing, and really hard to draw a line to limit those.
It won't solve problem, it will make new problem.Ever17 wrote:
Why not a "mod" before the beatmap get ranked where it "ask" if they want to allow players or not to disable some of the skins elements?. So at least, it depends on the mapper to give the "right" or not to make players able to change it.
This basically amounts to a checkbox which states "I created a horrible atrocity which no one will want to see." (inb4 I get misunderstood again)Ever17 wrote:
Why not a "mod" before the beatmap get ranked where it "ask" if they want to allow players or not to disable some of the skins elements?. So at least, it depends on the mapper to give the "right" or not to make players able to change it.
1) it's hard to measureawp wrote:
I don't see how it's a subjective thing when it can actually be measuredNatsumeRin wrote:
If we put a rule "No combo colors should be blend to the BG/video/SB/whatever", it's still a subjective thing, and really hard to draw a line to limit those.
Well, in that example, the approach circle is still transparent. So while the beatmap might be a suitable example, that image doesn't provide helpful information.ziin wrote:
While this one is pretty clearly too close, I can actually tell fairly well where this note is whenever I play.
So are you talking on a channel to channel basis?awp wrote:
then measure the colour and diff the RGB values from the combo colours.
I'd like to politely disagree. I think that it would be better for the mapper to give players a choice on how they would like to experience the beatmap, and I know that sometimes I enjoy making storyboards but if someone doesn't want to see that storyboard, I would not want to force them to see it. But you're free to disagree with me ~mm201 wrote:
This basically amounts to a checkbox which states "I created a horrible atrocity which no one will want to see." (inb4 I get misunderstood again)Ever17 wrote:
Why not a "mod" before the beatmap get ranked where it "ask" if they want to allow players or not to disable some of the skins elements?. So at least, it depends on the mapper to give the "right" or not to make players able to change it.
In other words, opinions on what's playable/unplayable differ from player to player, but when it's the very creator who makes the judgement call, either they think their map is fine and will leave this field unchecked or they think something's wrong with it and check the field.
Alternatively, a mapper may think "power to the players!" and check the field all the time.
In either case, it doesn't get used for its intended purpose.
You must be fucking kidding me.Sakura Hana wrote:
How about "use your head?" oh wait, that has since long stopped working which is why there needs to be rules discussed, but yeah really, im impressed this topic was even created, it's pretty easy to know what you didnt see because it was too hard to see.
As far as I know, this thread wasn't created only to stop new maps from being ranked, but old maps that don't make any sense on their colours, like Chocobo with the black circle.mm201 wrote:
Blame the ma--wait no, blame the BAT who ranked it.
Hax submit?Blue Dragon wrote:
As far as I know, this thread wasn't created only to stop new maps from being ranked, but old maps that don't make any sense on their colours, like Chocobo with the black circle.mm201 wrote:
Blame the ma--wait no, blame the BAT who ranked it.
So uh, I would like to know your opinion on these maps.
Not really, you have to admit "players" and "modders" are probably 2 separated groups. 90% of the players won't play a map that's not ranked. And this is why now mappers treat "rank" so seriously.Sakura Hana wrote:
Players feelings are considered... they are welcome to mod the map anytime before it gets ranked.
What i mean is, why are you trying to fix something that is not broken
Sakura Hana wrote:
If they can play a pending map, and voice their opinion to the mapper already, i dont see why we should let them have control of the combo colours.
NatsumeRin wrote:
Players could change things fit themselves perfectly, which is obvious a better solution to force all players use the same color (if we're talking about gameplay)
i think i answered all your questions but you didn't give me even one.Sakura Hana wrote:
i already have given my point and you gave yours
They play, of course. We often consider modders as "a small part of players, who has better playing skills and mapping skills in general". But if we are talking about combo color, i guess we should emphesis on the "small part".Sakura Hana wrote:
Oh also something i forgot: players are already modding the maps, the only difference is that we dont call them players anymore ^^;; are are you telling me that modders dont play?
This policy is inviting mappers to continue choosing bad combo colours, which, if anything, adds to the problem instead of making it better.NatsumeRin wrote:
It means, a general solution for the combo color thing, included the maps will be ranked, also the maps got ranked before.
Chooosing high-contrast colours that fit with the map's theme isn't hard.NatsumeRin wrote:
If you insist to "fix" combo color/SB/BG before a map get ranked or even bother to unrank them, have you ever considered, will those "fixed elements" be suitable for all players? it's still opinions by one or two people, or a little group, it's just turns "let mapper decide" to "let modders decide", no really difference here, because there's still no choice leaves for players and they have to deal with it. it's impossible for 100% players to feel comfortable about those elements.
The correct answer is, the mappers and players need to reach a compromise. The mappers need to be considerate of the players and choose high contrast colour themes. "My song is about a ghost" is not an excuse to use transparent hitcircles. The players need to be considerate of the artistic work that went into the map and not insist on using VIBRANT SUPER GREEN #38 WHICH IS SCIENTIFICALLY PROVEN TO PROVIDE A .001% FASTER RETINAL RESPONSE coloured circles in every map they play. The objective of the approval process is to make this a reality.NatsumeRin wrote:
The problem is (if you disagree with these things just say it plz):
1. We all agree mappers should have some rights to handle his own maps.
2. We all agree players' feeling must be considered.
3. We need a point between this to get all things work fine.
4. No, it's not only modders. If the mapper have no right to force players, the modders shouldn't even think about that. So this is what the feature stands.
So what's wrong with it? I think i already gave the solution after that. If both players and mappers feel better, what's the point of thinking "adds to the problem instead of making it better?mm201 wrote:
This policy is inviting mappers to continue choosing bad combo colours, which, if anything, adds to the problem instead of making it better.
No, sometimes it can't be. Just use my wowaka series as example, including combo color change with PV, i think it's just impossible to choose another set of combo color to fit the theme better. Or do you think i should just "compromise" instead of making the best map i can.mm201 wrote:
Chooosing high-contrast colours that fit with the map's theme isn't hard.
Again, yes, they may. But in the time before, they step on the same way, if mappers keeping to step forth, players has to choose "back". So at the very end we'll see the two side keep a compromise in somewhere around the middle point. But in this feature request, they can get in each other's way, step further than they did, which will make them happy. I still think the main point is to change things and make all players happy, not keeping a rule in the head and use the rule to explain all the things.mm201 wrote:
Allowing players to set their own colours pulls these two groups apart and encourages them to get in each other's way instead of help each other.
Now you're getting it!NatsumeRin wrote:
Or do you think i should just "compromise" instead of making the best map i can.
Suppose I don't want to have to resort to disabling colours (or custom skins, storyboards, ..., same deal) to be able to play a map. Suppose I want to play them as the mappers intended. If there are no regulations on combo colour/skin/storyboard contrast and visibility, I may not be able to do this.NatsumeRin wrote:
But in this feature request, they can get in each other's way, step further than they did, which will make them happy.
Not really, at least we get more close to the ideal with the feature, because... different people have different concepts of what's best.mm201 wrote:
(1) is an ideal, but an impractical one, because different people have different concepts of what's best. Finding common ground is necessary to make something that everyone can enjoy. It's not always possible for everyone to have their way.
If it's peppy's will i can't say much about it. Maybe let the discussion continues a while and see if peppy would like to change his idea.mm201 wrote:
Yeah it wouldn't hurt much to add something like this but it's still not my say. peppy has made it clear that he doesn't want disablers for anything related to skinning and I'm not going against that.
It stays the same since one of the option is to keep it as original, don't forget it plz?mm201 wrote:
Let's throw a wrench in the works: Suppose my ideal is that I should be able to play every map with its custom skin and like it. This feature now makes my gameplay experience worse.
And should we assume all mappers will use that?NatsumeRin wrote:
It stays the same since one of the option is to keep it as original, don't forget it plz?mm201 wrote:
Let's throw a wrench in the works: Suppose my ideal is that I should be able to play every map with its custom skin and like it. This feature now makes my gameplay experience worse.
NatsumeRin wrote:
If you are a mapper and put gameplay the first place, you SHOULD let players decide the combo color, since you can't know them better than themselves. They will have more fun (at least, equal fun), with their own custom colors.
If you are a player at the point between Art and Gameplay, you may want to enjoy the map sometimes, while get a nice score at another time. and with the new feature it's easily to change.
If you are a mapper and think Art is more important, you will be happy (not that happy... happier maybe) to know your map will be played as your wish at least once, instead of the current situation: they will be deleted once the are extract from .osz file to a folder.
I'm not saying im always right, all im telling you is to not fix what's not broken.NatsumeRin wrote:
Stuff too big to quote entirely
It's "map becoming similar" or "it plays more similar"? The former, is not likely to happen if we have more features encouraging them to develop in a various way (like this one!). The Latter, isn't it what you guys wanted?Sakura Hana wrote:
So you say that all maps will be the same? ok let's assume your idea gets accepted, either 1) mappers dont let players choose their colours, which will lead us to this same point, and we did nothing or 2) mappers will let the players choose their colours so they will play every map with the same colours, which makes maps EVEN MORE similar.
Sometimes the solution is the ONLY one. But you probably won't know. In such situations, i could just hope the modder won't force anything to the mapper, it's another topic anyway.Sakura Hana wrote:
Not at all =/
I respect every mappers' mapping style, and i love to see different styles throughout the modding process, the fact that hitcircles blend with the background entirely relies on the choice of background by the mapper and their combo colour choice, i dont see how asking the mapper to use something different that they also like is restricting them or forcing them to map one way or another
True. This is just a small part (which could improve imo), but i really wonder why some MATmm201 wrote:
I would hope that a map could stand out by the merit of its mapping, not the frills tacked on like skinning and colours.
If it comes to that i'd be happy to give suggestions that work to the mapper until the mapper is happyNatsumeRin wrote:
Sometimes the solution is the ONLY one. But you probably won't know. In such situations, i could just hope the modder won't force anything to the mapper, it's another topic anyway.Sakura Hana wrote:
Not at all =/
I respect every mappers' mapping style, and i love to see different styles throughout the modding process, the fact that hitcircles blend with the background entirely relies on the choice of background by the mapper and their combo colour choice, i dont see how asking the mapper to use something different that they also like is restricting them or forcing them to map one way or another
It's like telling a poem in Spanish to someone who only speaks Japanese. They aren't going to get it. Players aren't going to understand your artistic expression if they can hardly see your map.NatsumeRin wrote:
Sometimes the solution is the ONLY one. But you probably won't know. In such situations, i could just hope the modder won't force anything to the mapper, it's another topic anyway.
Not like your idea would fix it either you know, im not showing any power, im just showing my opinion on the matterNatsumeRin wrote:
updated? let's assume only 5% of the maps use "blending" colors, another 5% have other visual elements makes people "uncomfortable", you need to fix 500 maps then. Why don't you even think about another way? just to show your power hah?
Edit: this is kinda harsh, but i think you should stop and think, not going as a tail of all "rules"
Edit2: and let's assume 10% of those maps use this for certain art effects and did good. You break 50 good maps then. Great job lady.
Yeah. If I were you I'd have already stopped.NatsumeRin wrote:
WHY CAN'T IT FIX?
oh damn, i guess i have explained it long enough and well enough?
Because you've already lost the hopes in the modding process, this feature request is proof enough of it, you dont trust the modding process anymore, so you want to let the players do what they want.NatsumeRin wrote:
WHY CAN'T IT FIX?
oh damn, i guess i have explained it long enough and well enough?