Idea comes from some certain maps and the rule/guideline in discussing.
Original Post:
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Implementation:
Original Post:
SPOILER
If we put a rule "No combo colors should be blend to the BG/video/SB/whatever", it's still a subjective thing, and really hard to draw a line to limit those.
Sometimes, mapper want a combo color to show his ideas to the map or to fit the song's theme, but players think it's just annoying because they need some more play counts to FC it, "oh damn what a shit combo color"
So why not think in the other way? Let both mapper and players get what they want. Players could be able to change combo colors themself, so if they're really confused by some certain maps, they could just change it. People who love it or find it no difference will still play with "default color". This will give a solution not only to later maps, it also make some players easier to play old maps with color blending thing.
opinions?
Sometimes, mapper want a combo color to show his ideas to the map or to fit the song's theme, but players think it's just annoying because they need some more play counts to FC it, "oh damn what a shit combo color"
So why not think in the other way? Let both mapper and players get what they want. Players could be able to change combo colors themself, so if they're really confused by some certain maps, they could just change it. People who love it or find it no difference will still play with "default color". This will give a solution not only to later maps, it also make some players easier to play old maps with color blending thing.
opinions?
Edit:
Improvement:
SPOILER
SapphireGhost wrote:
Well in that case, a better solution might be to let the mapper decide whether their visual elements are optional or not. This way if the mapper doesn't really care if the player doesn't use it, then they don't have to worry but mappers who want their storyboard/skins/stuff played with can have that work too.
Advantages:
SPOILER
NatsumeRin wrote:
If you are a mapper and put gameplay the first place, you SHOULD let players decide the combo color, since you can't know them better than themselves. They will have more fun (at least, equal fun), with their own custom colors.
If you are a player at the point between Art and Gameplay, you may want to enjoy the map sometimes, while get a nice score at another time. and with the new feature it's easily to change.
If you are a mapper and think Art is more important, you will be happy (not that happy... happier maybe) to know your map will be played as your wish at least once, instead of the current situation: they will be deleted once the are extract from .osz file to a folder.
Implementation:
SPOILER
NatsumeRin wrote:
Get a button out of the maps, let's say, "set your own combo colors". But your own combo colors won't work during the first play of a map, it will be only enabled after you finished the map/get a score on the map once.
Yeah... that would leads to a player use same combo color to play all maps, but i don't see a disadvantage of this if he thinks that's the best way for him.