dat quality
dat BPM
dat BG
nice mapping, nothing else to say
STAR!
dat BPM
dat BG
nice mapping, nothing else to say
STAR!
I added jumps, and found them to be way too difficult. Plus with cha-insane using size 4, it's a bit backwards to have the "hard" map be smaller in size.RL Link wrote:
Hm... I guess I was the only one that preferred the map when it had normal hit circle size. Still fun, though.
Many thanks, excellent mod. A lot of the stuff I took out before I submitted because I didn't like it, but now it's fairly easy. The plan is to make sure it's not too confusing. Also, you'll get your kudos once I resubmit.Tenshi-nyan wrote:
Eh what the hell? I know the song, but I never thought anyone would map this. anything is possible if you believe!very nice mod, almost everything will be doneInane
00:16:227 - (5) add clap you are my hero
00:19:314 (5) - remove 1 repeat, add notes at 00:19:700 and 00:19:828 and add claps to both- seriously ^
00:21:500 - here should be a circle with a clap. eh.
You can fix those by increasing the slidertick rate to 2 add put hitsounds on the sliderticks. or remove/shorten the sliders and add the circles. or you can leave it as it is... I was contemplating this after I did it for easy. We'll see how it plays out.
00:09:025 - remove clap I mapped the whole song like this, or at least I tried to. I can't actually hear the loud snare hit here (there's a soft one), but it's in the midi I got,so I'm leaving itI'm fixing it. The pattern is: 3,4.5,7,8,9,10,13,2,3,4.5,7,8,9,10.5,11,13. So far I haven't mapped the .5s yet, but I'm about to after your mod.
hitsounds from 00:57:381 on are nice~
01:14:100 (1) - add new combo
the problems start from on 01:20:787 on again. do something with what I gave you above... thanks for not pointing them out individually. I know exactly what I'm looking for, and it's annoying to look back and forth
Easy
It's hard to map an Easy diff for a song like this D: I can't help you really well here. Very hard. I think I'll leave slider tick at 1 here though and ignore the offbeat claps.
It would be great if you'd put notes where those... hammers sound. In the beginning. I thought I put in hitsounds on this... Okay well I'm going to put a note on 13 wherever there's a hammer now. I'm leaving the difficulty as easy for now.
I might check this later again. You shoulda ask a real pro about hitsounds, like NatsumeRin. He might be more of a help than I am. Since I'm mapping directly related to what's in the background, based on repeated rhythms, it's not exactly difficult, just needs some double-checking. However, I don't like my current finish sound, and I haven't figured out where to map the finishes. Right now they're on certain key points and the beginning of every measure.
00:41:434 - add note
00:43:106, 00:43:234 - add note + clap
00:44:778 - ^ add note
00:46:450, 00:46:578 - - add note + clap I got rid of these notes because the rhythm was absurdly difficult, and I really like the repeating slider there. I may get rid of the slider and map this, we'll wait and see what others think.
Understandable, merely preference. Although it did catch me off guard when you added all the jumps. I still think that Inane is much more difficult than cha-insane, maybe because I find random(to me they feel way random) streams easier to deal with than jumps.ziin wrote:
I added jumps, and found them to be way too difficult. Plus with cha-insane using size 4, it's a bit backwards to have the "hard" map be smaller in size.RL Link wrote:
Hm... I guess I was the only one that preferred the map when it had normal hit circle size. Still fun, though.
Not to mention, I think inane is harder than cha-insane when using size 5, but the max score is like 2.5 million less.
If you think otherwise feel free to voice your opinion on the matter, I do like size 5 since it makes the streams a lot harder.
I was waiting to kudosu until I was finished with the mod, so you know when the finished product is updated.Tenshi-nyan wrote:
Great that my mod helped you, but you forgot my Kudosu D:I'm so needy
Fixed everything and fixed the minor stuff (preview, colors) on cha-insane.IceBeam wrote:
thanksOkay,firstly why Preview Point isn't set in Cha-insane? Why countdown is disabled and why combo colours aren't set if you're using same BG anyway? And why it's the only difficulty that uses Kiai? I think all this stuff should be fixed.I think he used my old easy as a template. As for kiai, the song doesn't need it, so I didn't put it in my difficulties.
I want to see middle-difficultyI was hoping for a guest, but I may cook one up.
[Easy]
00:13:655 (7) - This overlap looks bad,really,could you move it few grids to the right? only if I approach it from a different angle
00:16:999 (5) - Stack with (2).okay
01:27:218 (6,1,2) - Ahh come on D: Please do something better. I'm proud of my slider art, so 1 and 2 are staying. Made it stack though so they don't overlap, as that's the only way I can get something there.
Rhytm is good,but sometimes it might be hard for beginners.Easy didn't go through nearly the same treatment as inane did, but I honestly don't know how to map an easy 13/8, so I went ahead and changed it to normal.
[Inane]
No,really,Inane? For serious
00:13:912 (1) - Too close,fix distance. How did that happen?
Preview point: It's pretty odd to put it at the beginning but ok. But I would suggest to put it at 00:57:381, 01:17:444, or 01:27:475.IceBeam wrote:
Okay,firstly why Preview Point isn't set in Cha-insane? Why countdown is disabled and why combo colours aren't set if you're using same BG anyway? And why it's the only difficulty that uses Kiai? I think all this stuff should be fixed.
[Cha-insane]
00:46:450 - Remove a clap please. No.....
Using Normal samepleset in Kiai was a good idea,but have to say jumps seemed random to me. Thanks and I do have a habit of adding random jumps.
But I like,good one.
All Fixed.....Vass_Bass wrote:
the slider
Cha-insane
00:11:598 (1) - new combo
00:39:119 (8) - ^
00:40:662 (1) - remove new combo
00:41:177 (2) - new combo
01:39:821 (1,2,3,4) - don't use big spacing there i think
Vass_Bass wrote:
General
It will be better that in each diff will be same kiai It doesn't matter to me about the kiai uniformity, but I'm not putting kiai in my difficulties.
Normal
00:35:518 (3) - spacing (no jumps in normal) stuck it with the end of the slider oh damn.
Good diffs, but boring long music, may be you will be it shorten.. 2 minutes isn't long at all, though that's one reason I didn't map the end.
Kurosanyan wrote:
[Normal]I originally omitted it because I felt it was too close to spinner for easy, but now that it's normal, I can add the note.
- 01:11:528 - Add a note here?
[Inane]On purpose. The flowing section is jumpy, whereas the breaks are not.
- The spacing is a bit weird, you have 1/2 streams with x1,2 spacing and 1/2 streams with x0,8 spacing so it doesn't looks like the same timing
HakuNoKaemi wrote:
[Normal]
was Hard to follow, but not because it is hard, actually...
following this you'll make it follow more the drums ( the non did part is followable for me )SPOILERHeh, you could have just said follow the bass drum more. Unfortunately, the way I feel the melody's beat in this song is 3+3+2+2+3 (=13), which is what I've mapped to for the majority or the melody sections. The bass drum however is 3+2+2+3+3, which makes things a little difficult. I went ahead and double checked the short sliders though, and replaced a few with 2 hits. My only concern is that this bumped the difficulty up 0.05 stars, and I'm already over the 3.0 mark. It seems to add to the difficulty for no good reason, and I like having the beginning fairly simple, whereas it get more hectic as the song progresses, so I don't think I'll use it.00:07:225 (1) - Move To 00:06:968 (1) and change Hitsound to Hammer![]()
00:08:511 (4) - Move To 00:08:768 (4) -
00:09:540 (x) - Add Hit
00:12:112 (x) - ^
00:12:369 (5,6) - Slider that start in (5) and end in (6)
00:13:912 (1) - End at 00:14:427 ( use Hammer at end too )
(If you've done ^) 00:14:684 (x) - Add Hit
00:15:199 (x) - Add Hit
00:15:713 (x) - ^
00:16:227 (x) - ^
00:17:256 (1) - End At 00:17:771 ( use Hammer at end too )
00:19:057 (x) - Add Hit
00:22:658 (4) - Move to 00:22:400 (4) -
00:22:915 (x) - Add Hit
00:24:715 (2) - Use a Hit and Delete the 1/1 Slider
00:25:230 (x) - Add Hit
00:26:001 (4) - Move To 00:25:744 (4)
00:27:287 (1) - End at 00:27:802 ( use Hammer at end too ) or 00:28:059
01:18:216 (2) - Use a Hit and Delete the 1/1 Slider
01:18:988 (3,4) - one tick earlier
01:20:787 (1) - 1/1 shorter ( means 2/1 in two repeat )
01:22:073 (x) - Add Hit
01:22:845 (2) - Move to 01:22:588 (2) -
01:23:360 (4,5) - Two 1/1 Slider starting from 01:23:102 (4)
This isn't your typical osu song, so I just want the preview music to start at the beginning. There is no refrain or anything to highlight, so I'd rather hear the whole song rather than just the tail end of it whenever I select it.lolcubes wrote:
Hey, here's some stuff.
[Normal]:moved (2) so it's under the end of 1. Everything else looks fine the way it is.
- Preview time is 0. Not sure if this is intended though.
- 00:27:287 (1,2,3,4,5) - (nazi)
update there....aquabluu wrote:
Sorry for the long delay~
[Cha-insane]
01.55.451 (3) Nazi: Since 5,6,7 are in a straight line, why not make this straight too?
Very creative, masterfulabuse of spacing, one of the best maps I've ever come across this month. Star!
It should be kanpakyin not kanpyakin :<ziin wrote:
Guest taiko by kanpyakin.
I'll kudos when I finish with rechecking and resubmitting.Garven wrote:
I've seen you modding all over the place recently, so I figured I'd throw one your way.![]()
[Normal]
Eh, I'd just do more and more nazis, haha. I need mods to get me motivated to look for stuff. Fixed them all, and some more.
Good rhythm use, though I think the spacing is a little bit high for the easiest of the set. If you can manage to pull off an Easy, it would round out the spread really well. Never been good at easy, never choose the right songs for easy either. Normal was originally easy, but I agree, so I'll fudge up one. I made the ending quite tense.
[Insane]
01:30:818 - Awkward break placement. Also, it's best to keep break placement the same across all of your own difficulties. I don't know why I bothered with the break there. I'll fix, as I never liked the area I mapped in it.
Kind of saddened to see copy/paste in the works here, but oh well. Most of my rhythms aren't copy/pasted, but certainly they're the same throughout the song. The major reason was because I thought the 13/8 was so daunting I had to make the song easier to predict. Now I know it's not bad at all. I will move/add the notes around in the last section, as that's a straight copy/paste/flip.
The spread is a little on the top-heavy side. The recent additions to inane really shot the difficulty up.
sounds neat-o. I just copied hitsounds from the song because that's how I roll. I'm a tad bit worried about the 4.77 star rating, but we'll see what the mats/bats think.-kevincela- wrote:
Ok,i've done my guest diff!
I don't know if the hitsounds are done very good,so tell me if there is something that isn't right! (unfortunately i'm not too good at hitsounds D:)
I don't think that the star rating isn't a problem,there are many maps ranked with three difficulty with 4,5/5 , so i don't think there are any problems. For the non-symmetrical sliders i know,i'm not very good to create perfect sliders unfortunately,but for me the slider at 1:23:874 fits perfectly,because it follows the drums in that moment.ziin wrote:
sounds neat-o. I just copied hitsounds from the song because that's how I roll. I'm a tad bit worried about the 4.77 star rating, but we'll see what the mats/bats think.-kevincela- wrote:
Ok,i've done my guest diff!
I don't know if the hitsounds are done very good,so tell me if there is something that isn't right! (unfortunately i'm not too good at hitsounds D:)
A few things you could do to make it look better is make sure that all your sliders end with the end node in the center. It looks bad when you do symmetry with non symmetrical sliders:
57:124 - http://puu.sh/1gC4
sometimes using grid 1 is okay.
01:23:874 (1) - this doesn't seem to fit.
There's also a lot of places to nazi.
Yep....noneed wrote:
Cha-insane: (Capitalize the 'i' in insane?) Fixed
00:11:598 (1) - remove new combo Fixed
01:39:821 (1,2,3,4,1,2,3) - random jumps dont make insane map funnier, especially at such monotonous music... Fixed
Many thanksnoneed wrote:
Easy:
01:04:069 (1) - this slider is just ugly ._. I got free range on those, so I don't know what exactly to do with them.
02:07:600 (1,1,1) - why such weird sliders? I don't know, they just look really oldschool and fugly The linear slider changes direction with each hammer sound, which is why they look like that. I'd rather have them all over the place than in some organized fashion, though I'll experiment with it. And long curvy sliders are boring. I already put those in.
Nomal:
00:13:655 (7) - keep it aline with 6 since all the prev notes in this combo are also aline Should I put 2 in a line too then? Besides, 7 is in between 6 and 1.
00:43:234 (6) - this feels and plays odd since it's out of place stuck in a slider on both
lolwut?chamelepeace710 wrote:
Nico Nico Douga - Koromo of the Sprite Tribe (Saten-san) [Chamle's Riichi].osu [10.05 KB]
No update.kissfly wrote:
cha-insane:
Use distance and grid
00:07:997(5):the end of slider's distance is far from than (6) Eh, I dont think it really matters, I'll wait for someone else.
02:17:888(5)(6)(7):grid wat
Well, inane does mean empty, or just plain lacking....HakuNoKaemi wrote:
Will complete the mod tomorrow...
Well, you did forgot an "s" in !"Inane"
Waiting for Haku now, and ziin, you really should change the diff now....Keilara wrote:
[Cha-insane]
00:47:093 - New combo? Check...
00:47:350 - Remove new combo Check...
01:27:475 - Note here? No...
01:27:732 - ^ Check...
00:47:350 - Remove new combo Lolol, repeated mod....
chamelepeace710 wrote:
you really should change the diff now....
I rather like that slider, and they're not overlapping (and there are 2 many toos in that sentence for me to understand what you mean, so I assume you mean to change (2) into a different shape). Unfortunately I have to stack 6 and 1, but I moved 4 and 5 so it's not as confusing.Zelos wrote:
Normal:
01:27:475 (1,2) - try to make 2 wrap around 2 so the slider is not under the beginning of 1.
Done. Rhythm being difficult is a side effect of being unable to map every white tick, which makes it SO much easier. I didn't follow any pattern, because if I did, I'd be mapping nothing but whistles or claps or something.HakuNoKaemi wrote:
[Easy]
-rather strange that i can't follow the thrythmn while playing-
00:11:340 (2) - Move to 00:11:083 (2) - , as the hammer sound is many times easier to follow and hear
02:07:342 (3) - uhm, this tiny circle can't be seen so easiliy ( try rotating 02:04:256 (1,2) - and/or stacking 02:07:342 (3) - on 02:07:600 (1) - start, it will be like this and this
More point's for the hammer-following slider :3
[Normal]
01:41:879 (x) - Add a 1/1 Slider here? (for following all Synths keys)
Don't be silly. The only time you can tell that distances are .05x> off is when there's a small gap, which doesn't exist in easy, and I couldn't find any in normal. You may as well not map with a grid at all if you can tell. And not all sliders are meant to be circle segments or symmetrical.Tonoicutzu wrote:
[General]
don't map with grid 3 because the distance is inconsistent. Use grid 4. You must check the distance(especially in [Easy] and [Normal] )
All my perfect sliders were wasted on you I suppose...Tonoicutzu wrote:
next time you map, try using perfect sliders
Raging Bull wrote:
Cha-Insane:
00:07:739 (4,5) - I rather not have a jump so early in the song. Just space this correctly?
136,224,35004,2,0,B|143:202|160:168|129:140|113:122,1,110,0|201:10:756 (x) - mute this one.
wmfchris wrote:
-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well? Also applied this.
[Cha-insane]
00:16:227 (10,11) - stack properly Check
00:35:775 (8,9,10) - make a square, (8) right 1 grid, (9,10) right + down 1 grid Check
01:02:782 (5,6,7) - put them into a stright line Check
01:22:331 (6) - looks better for left 1 grid You mean only the first point? Check.
01:23:874 (4) - up 1 grid Check
ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz If you listen carefully to the song, the hitsounds match the other sounds of the normal song.
Mapping 13/8 was just too ambitious. It's a neat map and all, but there's no way we're going to get this mapped much better, what with all the difficulties. I don't particularly like easy/normal's note placements, but the only way to make it easier is to really add a note on every white tick, which boosts the score either too high or makes it too much like hard.wmfchris wrote:
-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well? Didn't see "smrpg" but okay. The more tags the better. Also, it's "squaresoft".
[Taiko]
-disable countdown. I think this was my fault, but there is no countdown on taiko, so it shouldn't matter.
[Inane]
00:13:269 (6) - looks better when right+down 1 grid did grid 1 stuff
01:48:309 (3) - using a curved slider would fits the other notes in the combo oops
01:50:366 (9) - down 1 grid okay
[Normal]
00:13:912 (1) - down 1 grid to make (6,7,1) into a stright line did some grid 1 stuff
00:23:172 (5) - right 1 grid for symmetrical purpose okay
ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz
Alright, looks like I failed to rename it with a capital "I". Should be fixed now. I've been updating the beatmap whenever you post something, then I post after you, it's just I changed a bunch of meta tags, and you never update your map to get them, so I miss some things (not hitobjects though, since I just copy/paste).chamelepeace710 wrote:
Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!
240,24,88246,2,0,B|312:56|328:-32|428:8|496:164|356:208|272:188,1,400,2|0For this?
wmfchris wrote:
[Kev-Hard]
00:57:124 (1) - I suggest you to right 1 lv4 grid so that (8,9,1) are symmetrical along a vertical axis. Done
01:23:874 (1,2) - interchange, i.e., single note on (1) and 1/4 slider on 1 beat later? No,sounds fine to me
01:25:160 (4) - adjust the position a bit so that it ends at x:232 instead of x:226 to fit with (2) No
02:05:799 (4,5,6,7,8,9) - uneven spacing Fixed a bit
-> some 1/4 sliders maye too loud.
Thanks for the mods!Garven wrote:
[Kev-Hard]
Raise stack leniency. 7 worked quite well. Done
00:14:427 (2) - Check the alignment compared to the rest of the pattern. Done
00:59:439 (2) - These don't sound very good when comparing to the clean sounds of the percussion from the song itself. Well,I think it's better to leave it as it is now
02:20:460 (4) - Remove whistle from slider body. Done
Overall, kind of a dull difficulty. It's rhythmically stagnant until you reach the bridge, where there's finally something different enough to take the mind away from 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 zzz (the spacing also lent to this, but it's harder to pull off good jumps in a Hard) Yes,i know,the real problem is that the map is quite repetitive and it isn't very easy to map an Hard here,and this guest diff I made was very old,so I'm better at mapping now
All fixed, though I left inane as is.Garven wrote:
[Easy]
tbh, this really felt more of an easier Normal difficulty due to the rhythms used, though it's still put together really well. It'll do for the easiest, imo. Silly thing is, it's easier when you just map every white tick.
[Normal]
01:28:246 (2) - Try this: I edited that one a little more
Garven wrote:
[Cha-Insane]
00:23:944 (1,2,3,1,2,3,1,2,3) - Why suddenly new combo happy?
01:47:537 (1,2,3,4,5,6) - This doesn't flow very well. It felt better reversing 5 and 6. Maybe set up a jump from the 6 to where 8 is and head downward with 9 under the current pattern, and control + r the... screw this. Have a screenshot.
02:20:975 (1) - Add whistle
*cooling off......ziin wrote:
Alright, looks like I failed to rename it with a capital "I". Should be fixed now. I've been updating the beatmap whenever you post something, then I post after you, it's just I changed a bunch of meta tags, and you never update your map to get them, so I miss some things (not hitobjects though, since I just copy/paste).chamelepeace710 wrote:
Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!
Download: Yoko Shimomura - Weapons Factory (ziin) [Kev-Hard].osutheMikeAG wrote:
~Kev-Hard~
00:15:970 (1,2,3,4,5,6,7) - Fix the hexagon! Adjust accordingly.SPOILERNoATTACH[screenshot089.jpg]
00:29:345 (1,2,3,4,5,6) - Center this.Done
Ok as you wish, I'm going to do some suppositions, let's say you started and realized than your map is not going to be so "great" and your supposition turned true, and now you think "oh well is mapped already",well there is a mistake in your way of think, a song maybe can be "great" or not but is allways your fault make a bad map over it, is already pretty hard make good maps over slow or boring songs but isn't impossible and if your map turned to be bad there is always a option open for you to try again. Let the map be because you "finish it" already is the worst possible option, you are also modder so you are gonna regret not remapping this when you are already aware of your maps problems.ziin wrote:
Thanks for the thoughts. I realized when making this map it wasn't going to be great or virtually anyone's favorite, but perhaps you could let me know a few things on why it looks like an old mapset so I can change it a little or a lot? I know it's a hard thing to express in written form.
I remapped it 3x before I submitted it. I understand you completely. I'll probably remap it again. The major problem with the map is that it doesn't have any sort of comprehensible time signature (the stressed notes on the melody are beats 1, 4, 7, 9, 11, 13, rather than the normal 1, 3 for 4/4 time).Astom wrote:
Ok as you wish, I'm going to do some suppositions, let's say you started and realized than your map is not going to be so "great" and your supposition turned true, and now you think "oh well is mapped already"
The whole purpose of modding is to get an outside opinion. Personally I think the map is fine (not great, but fine), but I've been staring at it for 6 months. I can't see the problems you see. I understand it's not the best it could be, which I why I need help identifying problem areas.Astom wrote:
so you are gonna regret not remapping this when you are already aware of your maps problems.
There was no logic when I made inane, or rather the logic was to express the chaotic time signature in the beat placement. The 1.2x section is random, the 0.8x section is linear and structured. Also the last thing was definitely an error, but nobody else saw it (not even wmfchris). Another thing, are you complaining about the circles existing in the map (rhythm) or the way it looks (placement) or both?Astom wrote:
in your insane I can't appreciate any logic, what is this 00:42:334 (1,2,3,4,5,6,7) ? or this 01:38:021 (2,3,4,5,6,7) is that a flower? or why you placed circles like this 02:16:345 (1,2,3,4,5,6,7), because you wanted force that set of circles in your map?
Finally, if you want something symetrical, use grid level 4, also check symetry ussing ctrl+h and ctrl+j, for example here 02:15:316 (7,8,9,10,11,12,13) move it to axis Y and press ctrl+h you are gonna notice than (13) isn't alligned with (7) and that obviously isn't made on purpose.
Alright I think it's time for pending. again. Many thanks Astom, I do like the difficulty a little bit better now. Almost enough to add in an "s" into the name.Astom wrote:
[General]
-BG is kinda dark and the combo colour
fixed. I was noticing that too. Brought up the luminosity of blue and green to 85 to match the red.
-BPM 233,230 , be careful at resnap, specially 1/3 circles.I've wondered if I got the right BPM for a while now, but http://osu.ppy.sh/ss/124154 I'm 12 ms late at 230, and it sounds way early to me. The 1/3 and 1/2 streams at the end I think you might tend to rush a little bit (I know I do). I'm just 5 ms or so early with under 15% mistimed right now, so I think it's fine.I'm an idiot. Sounds better.
[Inane]
Looks better and playable, congratz ^^, the only thing than wonder me is that strange combination of symmetric and nonsymmetric set of circles but nothing wrong with it, just looks a little strange (just saying, don't need to change anything).
In the future I'm going to try to do more symmetry, but 1) this song isn't symmetrical and 2) I'm trying to avoid copy/paste. Beat placement has never bothered me, it's the rhythms that I care about. Perhaps this is my style, though I'm trying to change it.
-00:12:112 (1,2,3,4,5,6,7,8,9) - personally I don't like this, because is hard of catch at playing,
It's actually easier than the later 1.2x section because you don't actually have to move your mouse to 300 the slider: http://puu.sh/3Wzg from that point it's about 1.0x to the next slider. As it is right now, I have no problem 300ing this every time.
All Fixed!!Garven wrote:
[General]
Check the first BPM for Cha-Insane and kev-Hard compared to your own difficulties.
[Cha-Insane]
00:06:711 (1,2) - 1/3 please
00:46:450 (10) - Kind of plays awkwardly as a slider imo
00:59:439 (9,10) - 1/3 blah blah
01:01:754 (2,5,6) - ^
01:06:126 (7,8) - ^
01:08:441 (2,6,7) - ^
01:35:705 (1,2,3,4,5,6,7,8) - This rhythm was kind of refreshing - a pity you only did it the one time.
02:09:657 (9) - 1/3 yawn
02:11:972 (9) - ^
02:13:001 (4,5) - ^
02:16:602 (10) - Whistle on sliderslide
02:20:975 (1) - Aligned strangely
Yeah, now it makes more sense and fitting...ziin wrote:
Kevin and Chamele, while I was fixing your BPMs, I noticed that the 1/3 sections are still in 1/4 on your diffs. I'd really like it if you changed them, since 1/4 doesn't fit at all, but for some god forsaken reason too many people on osu are deathly afraid of triplets. If you truly feel that you want to map it incorrectly, I won't make you.
Hmm, for some reason, I was unable to apply it then... and I can't do it now since I'm on my cousin's laptop...Garven wrote:
[Cha-Insane]
02:16:626 (10) - You still want that whistle on the sliderslide then? You said all fixed so...
Nah, I don't favor this at all.Ijah wrote:
Cha-Insane:
Slider tick-rate 2 sounds a bit nicer, just my opinion.
Well, everything seems good enough,and the sliderslide should just be left alone. It's good enough.ziin wrote:
@chamele,
I made a few changes to the diff which you've already made an effort to fix.
I removed some 1/3 which are not 1/3:
01:01:765 (2) -
02:11:996 (9) -
02:12:253 (10) - deleted this one because of (9)
01:51:801 (3) - this one is 1/6
Double check and give your okay on it and we're all set. Otherwise I can reupload with your previous diff.
Did you decide not to do remove the sliderslide? I'm sorta confused on the "alas it's too quiet".
Put in the notes at the beginning of rests on all songs as well.lolcubes wrote:
\:D ziin.
Time to take a look at this again, last time was pretty a long time ago and wasn't as good plus stuff changed alot.
[General]:[Inane]:
- Recently there was this new thing about if using less than 80% of the mp3, the mp3 should be cut down if possible. This can be easily applied to your ending if you start fading out somewhere just as your map finishes and then you just shorten it. If you need help with this, just ask. I didn't map the end because it's repetitive and starts fading out in that section. I like having the music still playing on the results screen, and I'm using like 79% of the mp3. I don't particularly want to do this, and all it does is remove some kB from the map.
- I am still unsure of the exact dimensions of the skin, but the only thing I know is that you shouldn't have elements larger than the ones from the template skin. default-7.png is slightly bigger, but I would say in this case that they should be fine up to 54x54, but just to be sure check with someone who knows for sure, like a BAT or something. Same goes with default-percent.png and score-*.png set (score has a height of 65 where template skin has 60). Important parts are the combobursts and hitbursts. However upon trying to get this to work perfectly I noticed it you can't skin the hitnumbers properly if you don't skin the health bar, so these are deleted.
- Remove the countdown from all diffs? It kinda sounds wrong to me. It is wrong, but I like it because the time signature is confusing.
I probably wouldn't agree with some notes in Cha-Insane but it felt alright so I didn't want to point fingers much, I bet any possible overmapping would have been pointed out by you already hehe.There's so much going on in the song that it's really hard to overmap. I tried to follow particular parts and ignored others, but cha and kev didn't always.
- 00:29:350 (1) - I wonder why did you use a new combo here? It's not really necessary. copy/paste error
- 00:47:358 - Consider adding a note here. I think this would feel better because it would give off a more heavy feel. It's just like not mapping the last note in the music as it is now imo. fine fine
- 00:59:449 (1,2,3,4,5,6,7) - This had me the first time I was playing. Unless you know the stuff, you won't tell they're 1/6 (unless you are a god among the distance snap sightreaders lol). Maybe map a repeater for the first time? It shouldn't be hard to guess after this spot as the music is the same. That's why they are all zigzagged. First note of the song is on a slider too, so you should know that 1/6 are coming up.
- 01:11:026 - As this is the highest diff, I think you could get away by following the melody from this point. Same goes for 01:11:283. Not a fan of the note-after-spinner stuff.
- 01:50:901 - Same as 00:47:358 in this mod. fine fine
- 01:57:589 - onward - I didn't really like this part because there were too few sliders. I guess the way you mapped it works fine, but I don't like circle heavy maps in general, they feel boring and I don't think they fit this kind of music (I think they only fit untz untz type of music where there are no dynamic parts) Can you feel the tension rising? Every note is important!
- I am curious why didn't you map that fast rattling sound with a short 1/8 repeater at any point in the map. I think it could add some variety. Would be nice to try that after the first break, atleast for the last few sections before the next break. because I don't like mapping noise, especially not 350 BPM 1/4th noise. Fast repeating sliders don't do well. because they lose the end of their hit window.