-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well?
[Taiko]-disable countdown.
-OD, AR - 1~2
d = don = red = no hitsound
k = kat = blue = whistle/clap
D/K = big note = finish
00:05:939 - k d
00:12:884 - k
00:17:256 - k
00:22:658 - k d
01:03:683 - k
02:09:914 - k
Perharps a bit messy >_> BTW I only see I big notes throughout the song, so remove that finish or adding more finishes in the whole song.
6.5/10
[Inane]Typo? Insane?
- Considering
00:13:269 (6) - looks better when right+down 1 grid
00:35:004 (5) - try this code?
136,224,35004,2,0,B|143:202|160:168|129:140|113:122,1,110,0|2
01:10:756 (x) - mute this one.
01:48:309 (3) - using a curved slider would fits the other notes in the combo
01:50:366 (9) - down 1 grid
02:20:975 (s) - mute
[Cha-insane]00:16:227 (10,11) - stack properly
00:35:775 (8,9,10) - make a square, (8) right 1 grid, (9,10) right + down 1 grid
01:02:782 (5,6,7) - put them into a stright line
01:22:331 (6) - looks better for left 1 grid
01:23:874 (4) - up 1 grid
[Kev-Hard]00:57:124 (1) - I suggest you to right 1
lv4 grid so that (8,9,1) are symmetrical along a vertical axis.
01:23:874 (1,2) - interchange, i.e., single note on (1) and 1/4 slider on 1 beat later?
01:25:160 (4) - adjust the position a bit so that it ends at x:232 instead of x:226 to fit with (2)
02:05:799 (4,5,6,7,8,9) - uneven spacing
-> some 1/4 sliders maye too loud.
[Normal]00:13:912 (1) - down 1 grid to make (6,7,1) into a stright line
00:23:172 (5) - right 1 grid for symmetrical purpose
00:30:631 (1,3) - try to stack ending of (1,3)
01:37:506 (1) - the position (32,248) looks better?
ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz