nice map! and cute SB!
I love mimi <3
I love mimi <3
....A-Ahn.. eehhh...OnosakiHito wrote:
One of the first songs I played when I started with osu!...
If you refuse my question now, I'm gonna die >_<"""
May I make a Taiko guest diff. for this wonderfull song?@@
Last time there was no Taiko diff..
Nice map's by the way. Star.
Kitsunemimi wrote:
EDIT 14: Looks like this song is popular... Guest diff created by rockit and Mitchrev21 here! But... well... I didn't add it for certain reasons.
ffffffFFFFFFFFFFFFF--lolcubes wrote:
Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.
[Lunatic]:[Hard]:
- Kiai time is different than to the other diffs. There's a reason why.
- Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
- 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
- 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
- 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
- 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
- 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Normal]:
- The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
- 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
- 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
- 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
- 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
- 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
- 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
- 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
- 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
- 01:05:345 (3,4) - ^ Arghhh, fixed
- 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
- 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
Kay, epic remap go.lolcubes wrote:
[Overall]:
- Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Yeah no probs, it's your map after all. :3Kitsunemimi wrote:
SPOILERffffffFFFFFFFFFFFFF--lolcubes wrote:
Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.
[Lunatic]:[Hard]:
- Kiai time is different than to the other diffs. There's a reason why.
- Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
- 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
- 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
- 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
- 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
- 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Normal]:
- The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
- 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
- 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
- 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
- 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
- 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
- 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
- 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
- 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
- 01:05:345 (3,4) - ^ Arghhh, fixed
- 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
- 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
Kay, epic remap go.lolcubes wrote:
[Overall]:
- Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Also, for the suggestions... I noticed that I barely did any of them ._. But they're practically all mapping style comments, and while they're not necessarily nazi, if I followed the suggestions, you would be turning my map into yours. Thanks for looking through my map so meticulously though!
Reason is, once it's zoomed in, it's fitting osu!'s sb resolution perfectly. I don't want to have it all pixelized and zoomed and ugly looking. People will do fine with it. I already optimized the rest of the images, plus this sb is pretty light compared to many other full sbs.osuplayer111 wrote:
I don't see any reason why the file "sb/back3.png" should be 1456x1092. Please reduce it to a decent size and fix the SB. Remember to full submit after this fix.
That's on the purple tick c: It goes with the lyrics. But okay, changed.osuplayer111 wrote:
00:33:003 (1) - Never start spinners on blue tick if not necessary.
That's the way it is.osuplayer111 wrote:
00:43:574 (3) - Sounds a bit off to me.
They're off, but that's the way the song is for some reason. I'd rather keep it correct with the song.osuplayer111 wrote:
00:34:488 (1,2,3,4,5,6) - These notes sounds a bit off to me, try to do something like -> 00:37:231 (1,2,3,4).
Well I took most of your suggestions, and it doesn't seem like there's THAT much wrong with my map >_> At least, I don't think so. Please at least try to mention, if my difficulties need lots of work, what's wrong with them? Everything? Is it because they're old? Do I just suck at mapping? I honestly think this map (for the most part) is fine.osuplayer111 wrote:
I'm sorry to say this, but you still need a lot of work to improve your difficulties... The storyboard is awesome though
I'll leave a star for give you some motivation.
re-mod re-mod re-mod re-mod re-mod re-modYGOkid8 wrote:
hmm... to re-mod or not to re-mod, that is the question...
Because I can. It's so much more awesome now.Wojjan wrote:
I don't know why you storyboarded in the video. Why didn't you just add the video?
Fixed.Wojjan wrote:
You can hear Hina say Ass at the start of the preview point. While absolutely hilarious it'd make a better impression if you moved it juuuust a tinge later.
Because Kitsune is pro like that c:Wojjan wrote:
I don't know why you storyboarded in the video. Why didn't you just add the video?
[Easy]Wojjan wrote:
I don't know why you storyboarded in the video. Why didn't you just add the video?
Thanks for the mod! As for the questionable content, I'm pretty sure any younger audiences won't even understand the storyboard. I worked pretty hard on it, so it probably deserves to be a bit distracting :3Hitoshirenu Shourai wrote:
SPOILER(General)
01:01:737 (Storyboard) - Questionable content. I'm not complaining, but children might. Well actually, I am complaining, that's a bit distracting. Hilarious, but distracting nonetheless. XD;;
(Easy)
00:42:709 (5) - Looks better if you move it 4 up on the current grid.
01:28:140 (1) - I suggest having the spinner start on the actual "hoo" instead of a little before it (1/2 note later than the current position. New position: 01:28:309).
(Normal)
01:28:052 (1) - As with Easy, I suggest having it start at 01:28:309 instead.
(Hard)
00:44:080 (4) - Move this 1/4 back on the timeline (New Position: 00:43:995). Adjust placement accordingly.
01:28:052 (1) - Again, I suggest having it start at 01:28:309 instead.
(Lunatic)
01:28:052 (1) - Yeah, I still think 01:28:309 works better. >_>
Nice map. Love the storyboard. ^^
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It looks really fast, but if you look at the source video (link in map description), her mouth moves that fast too. I fixed the second one a little bit, and I made the instant fade ins though.abalee wrote:
Hmm... try to change the framedelay of "montha-" to 170 and "montha-" to 85. that seems better(the origin looks a bit rapid).
and how about use instant fade in "montha-" likeF,0,3717,,1
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