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IOSYS - Hinarin's Relation of Misfortune (Short ver.)

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lolcubes

Kitsunemimi wrote:

SPOILER

lolcubes wrote:

Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs. There's a reason why.
  2. Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
  6. 01:05:345 (3,4) - ^ Arghhh, fixed
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
ffffffFFFFFFFFFFFFF--

lolcubes wrote:

[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Kay, epic remap go.

Also, for the suggestions... I noticed that I barely did any of them ._. But they're practically all mapping style comments, and while they're not necessarily nazi, if I followed the suggestions, you would be turning my map into yours. Thanks for looking through my map so meticulously though!
Yeah no probs, it's your map after all. :3
Backfire
Here's a star c:
Ibuki Suika
GoGoGo~
roleykatsu
I swear I starred this before.. .___.;
frost-b-spec
WIP?

[Easy]
HP Drain -2

[Normal]
0.34.145(3) - 4grid up,1grid left
0.41.345(x) - add circle and spacing.
0.43.060(5,6) - use 1slider (think little hard)
0.53.345(x) - add circle
0.53.517(5) - delete
1.22.660(2) - ^

other is fine~

+star~
Andrea
[Overall]

I don't see any reason why the file "sb/back3.png" should be 1456x1092. Please reduce it to a decent size and fix the SB. Remember to full submit after this fix.

[Difficulties]

[Easy]

01:28:145 (1) - Let this spinner end at 01:31:403.

[Normal]

Stack leniency is too high. Reduce it by 1 tick at least.


00:39:288 (1) - Remove new combo.
00:39:631 (2) - New combo.
00:39:974 (1) - Remove new combo.
00:41:688 (3) - New combo.


[Hard]

HP Drain +1 at least.

Stack leniency is too high. Reduce it by 1 tick at least.


00:20:088 (3,4) - I find this extremely confusing.
00:28:317 (1,2) - Normal hitsounds would be much better here.
00:33:003 (1) - Never start spinners on blue tick if not necessary.
00:43:574 (3) - Sounds a bit off to me.
01:25:916 (3,4) - Same as 00:20:088.


[Insane]

Stack leniency is too high. Reduce it by 1 tick at least.


00:17:003 (2) - The repeat of this slider is completely hidden. Try to do something.
00:27:631 (8,1,2,1,2,3) - Same as Hard about hitsounds.
00:33:117 (x) - Add a note here, it feels really empty without it.
00:34:488 (1,2,3,4,5,6) - These notes sounds a bit off to me, try to do something like -> 00:37:231 (1,2,3,4).
01:17:858 (2) - Unsnapped.
01:18:029 (3) - ^
01:18:201 (4) - ^
00:47:860 (7,1) - Why so close? It's confusing and also weird to see.


I'm sorry to say this, but you still need a lot of work to improve your difficulties... The storyboard is awesome though :P

I'll leave a star for give you some motivation.
Topic Starter
Kitsunemimi

osuplayer111 wrote:

I don't see any reason why the file "sb/back3.png" should be 1456x1092. Please reduce it to a decent size and fix the SB. Remember to full submit after this fix.
Reason is, once it's zoomed in, it's fitting osu!'s sb resolution perfectly. I don't want to have it all pixelized and zoomed and ugly looking. People will do fine with it. I already optimized the rest of the images, plus this sb is pretty light compared to many other full sbs.

osuplayer111 wrote:

00:33:003 (1) - Never start spinners on blue tick if not necessary.
That's on the purple tick c: It goes with the lyrics. But okay, changed.

osuplayer111 wrote:

00:43:574 (3) - Sounds a bit off to me.
That's the way it is.

osuplayer111 wrote:

00:34:488 (1,2,3,4,5,6) - These notes sounds a bit off to me, try to do something like -> 00:37:231 (1,2,3,4).
They're off, but that's the way the song is for some reason. I'd rather keep it correct with the song.

osuplayer111 wrote:

I'm sorry to say this, but you still need a lot of work to improve your difficulties... The storyboard is awesome though :P

I'll leave a star for give you some motivation.
:( Well I took most of your suggestions, and it doesn't seem like there's THAT much wrong with my map >_> At least, I don't think so. Please at least try to mention, if my difficulties need lots of work, what's wrong with them? Everything? Is it because they're old? Do I just suck at mapping? I honestly think this map (for the most part) is fine.
YGOkid8
hmm... to re-mod or not to re-mod, that is the question...
Topic Starter
Kitsunemimi

YGOkid8 wrote:

hmm... to re-mod or not to re-mod, that is the question...
re-mod re-mod re-mod re-mod re-mod re-mod :)

You know you want to~<3
YGOkid8
i'll think about it ~
Wojjan
This map is terrible.

General
I don't know why you storyboarded in the video. Why didn't you just add the video?
You can hear Hina say Ass at the start of the preview point. While absolutely hilarious it'd make a better impression if you moved it juuuust a tinge later.

Lunatic
00:09:974 (1,2,3) - This is ugly and too compressed. Try moving 2's end and 3's start lower so the circles on start and end don't overlap as much. Else it makes the pattern too focused and, well, ugly.
00:16:745 (1,2) - Don't fit with anything other than a bad attempt at making a map harder.
00:18:031 (1,2) - Same, only this time a double as facepalmworthy pattern since the overlap with 3 is poor at best.
00:34:488 (1,2,3) - Why are these suddenly on red ticks instead of purple?
00:47:860 (7,1) - lol spacing. Mirror the upcoming square.
01:01:145 (1,2,3,4) - this suddenly follows the instruments. Why, especially knowing you follow the vocals pristinely up to this point.
01:07:403 (1,2,3) - Ugly overlap of 1 and 3
01:11:517 (1) - TERRIBLE. Put a break there, or at the very least take all of those returns out. This is lazy space-filling, not mapping. Out out out! As a side note, the break at 01:02 is bad, doesn't fit songwise and gives a feel of "I didn't feel like mapping this part so have a break. Coming up next, overly extended slider!"
01:15:802 (1,2) - and onwards seems to have been mapped differently than, wel, everything else. Usually mapping over time isn't as noticable, but in this case it's actually quite jarring to see both a significant change in patterns and a slight pumping up of the spacing.
01:20:431 (4,5,6) - Perfect example of the style change. True to the other part of the map you would have better mapped this on the synth, following white--blue--red or however you want to describe that.

Hard
00:11:174 (5) - Have it bend up instead.
00:38:603 (5) - This slider is cringe-worthy.
00:39:974 (1) - Likewise
00:44:088 (4) - Perfect example of how sliders like the last (5) SHOULD be handled.
01:17;345 - Unneccesary break

Normal
00:11:174 (4) - Every inch of me screams to have this slider go right insteaed of down. Right now the overlap with both the previous notes is untidy.
00:19:403 (1,2,3) - What diff is this again?
00:41:345 (X) - For crying out loud put soething here. ANYTHING
00:45:460 (1,2,3,4) - See, I like this. Have more of this and less of Hard's sliders.
01:02:774 (3) - No. Put it on a white tick and have it return twice. For a NORMAL diff this is just dumb.
01:04:145 (6) - I hate you.
01:05:517 (2,3) - Take a lucky guess.
01:17:003 - why isn't anything showing up, is this a bug? IS IT THE BAD MAP BUG HUH HARRIS?
01:25:231 (1,2,3) - lol
01:26:603 (1,2,1,1,1) - Perfectly ugly way to end a map. Have those last three saparted more. More the last (1) up 4 and left 4 Lv2 grids, copy the first new combo mark to do the same.

Easy
00:59:174 (3) - *modding descends into incoherent ramble and laughing gasps*
Topic Starter
Kitsunemimi
Derp.

Wojjan wrote:

I don't know why you storyboarded in the video. Why didn't you just add the video?
Because I can. It's so much more awesome now.

Wojjan wrote:

You can hear Hina say Ass at the start of the preview point. While absolutely hilarious it'd make a better impression if you moved it juuuust a tinge later.
Fixed.

...And most of the Lunatic suggestions have been fixed, and some of the Normal. I'll also probably map over the break and fix up Hard's sliders.

Mind you this map is over a year old, and a bunch of the stuff from Lunatic were unmodified from how they originally were over a year ago. I completely remapped the ending, so that's why it's different, but the beginning section was the same as it was a year ago. Oh, the preview point is old, and so are a couple of other things. So if my map is really that retarded, that's mostly why. Bleh, well, I'll start remapping some stuff, thanks for the mod.
Kert
[General]
How about disabling SB fadein at the very start?

[Lunatic]
00:47:860 (7,1) - This bothers me, can you space it more?
01:17:516 (4,1) - This jump is cool, but there are no such jumps anywhere else
01:18:545 (2,3,4,5,6,7) - Pretty confusing with such a small spacing
01:27:287 (1,1,1) - I'd better move last 2 somewhere else

[Hard]
01:17:003 - Very sudden break =\
01:24:716 (3,1) - Seems to be unintuitive

[Normal]
01:17:003 - I would map something from here too

[Easy]
00:12:545 (2,3) - I see that you want to follow spacing, but I would better place 3 straight below 2
01:17:003 - The same thing with the break.. You can add one before instead of this

SB+song are making me crazy..
Overall it's fine, but I believe you can do better note/slider placement. For now it doesn't really llook attractive =\
Sorry for that, but have a star *
Ayeen_old
Nothing bother me much on all difficulty actually. There maybe someone who see more farther detail than me. But from playing your map, what disturbing me the most was the slider pattern. Even if it rankable, it often make me combo break. This doesn't worth kudos, very
KogumaX
star~☆
SapphireGhost
(image previously here)
Hinacle
I Love Hina~!!
AroundTheManhole
GJ Kitsune! :D.

Starrrrrr.
Rikers

Wojjan wrote:

I don't know why you storyboarded in the video. Why didn't you just add the video?
Because Kitsune is pro like that c:
Kiddo-Kun

Wojjan wrote:

I don't know why you storyboarded in the video. Why didn't you just add the video?
[Easy]
00:57:803 (1) - Remove this new combo to match 00:53:003 (2).
01:23:174 (2) - Remove new combo to match the song better.

[Normal]
00:20:088 (3,1,2) - This is a little confusing for a Normal.
00:41:345 (1,1) - I don't think a jump like this is necessary. Especially for a Normal.
00:48:203 (1) - Add a finish.
00:54:374 (1) - This slider ends so suddenly. And it sounds a bit weird. I recommend moving it to the white tick ahead.

[Hard]
00:25:917 (8) - Remove finish. Doesn't fit.
00:44:088 (4) - This slider should start on 00:43:974 to match the vocals.
01:10:745 (4) - This would sound better on 01:10:717.
01:22:487 (1,2,3) - Rearrange this pattern, this is way too confusing.

[Insane]
00:33:003 (5) - Move this to the white tick up ahead. Matches the vocals better.
01:11:517 (1) - I am not agreeing with this slider.

The rest is fine I guess, Starred~
kuro_sk
-------------------------
Hitoshirenu Shourai
(General)
01:01:737 (Storyboard) - Questionable content. I'm not complaining, but children might. Well actually, I am complaining, that's a bit distracting. Hilarious, but distracting nonetheless. XD;;

(Easy)
00:42:709 (5) - Looks better if you move it 4 up on the current grid.
01:28:140 (1) - I suggest having the spinner start on the actual "hoo" instead of a little before it (1/2 note later than the current position. New position: 01:28:309).

(Normal)
01:28:052 (1) - As with Easy, I suggest having it start at 01:28:309 instead.

(Hard)
00:44:080 (4) - Move this 1/4 back on the timeline (New Position: 00:43:995). Adjust placement accordingly.
01:28:052 (1) - Again, I suggest having it start at 01:28:309 instead.

(Lunatic)
01:28:052 (1) - Yeah, I still think 01:28:309 works better. >_>

Nice map. Love the storyboard. ^^
Topic Starter
Kitsunemimi

Hitoshirenu Shourai wrote:

SPOILER
(General)
01:01:737 (Storyboard) - Questionable content. I'm not complaining, but children might. Well actually, I am complaining, that's a bit distracting. Hilarious, but distracting nonetheless. XD;;

(Easy)
00:42:709 (5) - Looks better if you move it 4 up on the current grid.
01:28:140 (1) - I suggest having the spinner start on the actual "hoo" instead of a little before it (1/2 note later than the current position. New position: 01:28:309).

(Normal)
01:28:052 (1) - As with Easy, I suggest having it start at 01:28:309 instead.

(Hard)
00:44:080 (4) - Move this 1/4 back on the timeline (New Position: 00:43:995). Adjust placement accordingly.
01:28:052 (1) - Again, I suggest having it start at 01:28:309 instead.

(Lunatic)
01:28:052 (1) - Yeah, I still think 01:28:309 works better. >_>

Nice map. Love the storyboard. ^^
Thanks for the mod! :D As for the questionable content, I'm pretty sure any younger audiences won't even understand the storyboard. I worked pretty hard on it, so it probably deserves to be a bit distracting :3

For your mod, I moved the spinners at the ends of each difficulty. However, that was all. For what you suggested in Easy, it's only an aesthetic suggestion, and also, the slider is currently supposed to be perfectly encircling a slight portion of that side of the slider (see approach circle of next note lines up with slider). And for the one on hard, I'll agree that your suggestion goes with the lyrics, but it's just as intuitive in its current position, and if I move it, I'll have to readjust the entire curve, and all the slider ticks will sound off.

I hope you don't mind those two things ^~^; the rest of the map appears to be good?
Hitoshirenu Shourai
Sorry for taking so long on the recheck. All looks well. Have your bubble. ^^
Zelos
Its about time this thing got bubbled.
Your message is too short.
Your message is too short.
abalee
Hmm... try to change the framedelay of "montha-" to 170 and "montha-" to 85. that seems better(the origin looks a bit rapid).
and how about use instant fade in "montha-" like
 F,0,3717,,1
F,0,3760,,0
F,0,3845,,1
F,0,4917,,0
F,0,5003,,1
F,0,7060,,0
Topic Starter
Kitsunemimi

abalee wrote:

Hmm... try to change the framedelay of "montha-" to 170 and "montha-" to 85. that seems better(the origin looks a bit rapid).
and how about use instant fade in "montha-" like
 F,0,3717,,1
F,0,3760,,0
F,0,3845,,1
F,0,4917,,0
F,0,5003,,1
F,0,7060,,0
It looks really fast, but if you look at the source video (link in map description), her mouth moves that fast too. I fixed the second one a little bit, and I made the instant fade ins though.
Hitoshirenu Shourai
Re-bubbled.

Also, I would just like to say something: Dirigible. That is all. =3
Gens
General
  1. Also, the text file... well, I'd really vote for removing that out since no one's supposed to be dwelling around there. osz2 is looking at you. It's about something really minor, so there shouldn't be any problems with leaving it in the thread only.
  2. The mapping is okay... it could be better, but you're getting there. Have you ever tried pattern-based mapping~?
Timing
  1. Has anyone checked timing? I'm not completely sure, but I'm getting +7ms from what you have. Current one sounds a bit early.
Skin
  1. The spinner is a bit distracting. I have difficulty telling where the approach circle is, reading what the words that pop up say, etc. I'm aware it's fully readable while being static, but as a quick glampse (much like when a spinner pops up and goes), it is kind of a problem. Perhaps you could look into that.
Storyboard
  1. The SB image... I understand why you don't want to resize it lower, but, you see, it just can't be that large. It isn't a guideline, it's a rule. Sorry. You could, I don't know, perhaps have the zoomed in part in a separate image and use that for when it's fullscreen.
[Easy] & [Normal]
  1. Oh you. You used the test build, didn't you?!

    osu!test, when writing Easy and Normal's metadata, wrote:

    [Metadata]
    Title:Hinarin's Relation of Misfortune (Short ver.)
    TitleUnicode:
    Artist:IOSYS
    ArtistUnicode:
    Creator:Kitsunemimi
    Version:Easy
    Source:Touhou
    Tags:ARM monotone sound sepher Path Apotropaic God Dark Road Side Fate Hina
    BeatmapID:112405
    BeatmapSetID:13038
    ...I am not exactly sure if it's going to be a problem (feel free to prove me wrong), but it'd be much better if you resaved these .osu files for this public build.
[Lunatic]
  1. The slider on Lunatic... I honestly had no idea where to go. The color between the edges didn't make enough contrast; it blends too much, if you get what I mean. I'm not exactly sure if it's rankable, but I'm against it.
~ ~ ~

Goddamit IOSYS stop doing these songs they're so catchy and I don't want to join the weeaboo tide aaah.
Wow, I didn't expect to get this much. It should all be somewhat straight forward though, I hope.

EDIT: Wow, I hadn't popped it, what the hell.
Love
T_T why you grave D:
Topic Starter
Kitsunemimi
Sorry ;_; suuuuper busy with school, CtBWC, other crap, BF3, etc.

And I suck at getting maps ranked so no motivation orz. If people can help me get BAT attention then that would be awesome, but that's impossible so ._.
Gens
Everything looks so much better this time! There's just two things though:

  1. There are exactly three unsnapped objects on Lunatic. Make sure to fix them~
  2. At Lunatic, exactly at 00:23:517 everything's supposed to be snapped at 1/3 yet there's some stuff in red ticks. Mistake?
I am still somewhat doubtful about timing, but every offset I get has been a little late, so it might be just me.

That should be all. Call me back and I'll give you your bubble back~
Topic Starter
Kitsunemimi

Gens wrote:

There are exactly three unsnapped objects on Lunatic. Make sure to fix them~
Fixed~

Gens wrote:

At Lunatic, exactly at 00:23:517 everything's supposed to be snapped at 1/3 yet there's some stuff in red ticks. Mistake?
Errr, they look like they're snapped to 1/3 to me o3o. If you're talking about 00:34:488 (1-6), then those are like that because of how the song is sung. I wasn't really sure of whether to stick with 1/3rds or not, but I they're only sliders, so I stuck with accuracy of the vocals.

Gens wrote:

I am still somewhat doubtful about timing, but every offset I get has been a little late, so it might be just me.
I pushed the timing back by 7ms.

And thanks for the post, it really relieves me to see this ^-^. There are times when I think my maps won't ever make it.
Mismagius
gogogogo <3
[CSGA]Ar3sgice
I love the spinner <3
Agnes
WHAT'S UP.

Re-Bubbled.
was checking this a day or two ago, but uh...
Agnes
After Gens' quick fix in Lunatic, and a small reshape of a slider...

Rebubbled.

i don't have enough time to get the fancy colours in.
Gens
Yeah. Better run it by somebody else before instaranking, right? :P

Anyway, everything's pretty much perfect now. Ranks!!
Topic Starter
Kitsunemimi
uuu~ yey ;w;
Agnes
Sorry for the screwup on my end at first, though. Grats, Harris.

now if you'll excuse me, i'll go cry in shame
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