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IOSYS - Hinarin's Relation of Misfortune (Short ver.)

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Derekku
SB mod on request:

[Storyboard Folder Elements]
*Every fullscreen 800x600 image could be optimized by resizing to 640x480. This isn't necessary to get your map ranked, but suggested merely for optimization.
*back3.png: 1820x1365? Definitely resize that to 800x600 or 640x480.
*back9-0/1.png could be resized to 480px height as well.
*bubble.png has too much unneeded transparency, so crop it down to only the part you need.
*createdby.png: Perhaps change your name?
*getdown animation: Uh, I don't think I've ever seen a full-screen animation being used before, but since the SB load is only 1.0 it should be okay. However (as I say over and over again), consider resizing to 640x480.
*hina1.png: Resize so that the height is under 600 or 480px.
*hina2/6.png: Could be under 480 height.
*logo.png: " under 600 width.
*Repeat for other non-fullscreen images that are still over 640x480.

[Skin Folder Elements]
*comboburst.png is too wide. It needs to be under 500px.
*Add a spinner-approachcircle (even if it's the default).
*You definitely cannot have a batch file in the folder. It would be much easier (for everyone) if you just add a note to the thread with a link to the second spinner-circle. So, remove the .bat and the extra circle.

[Storyboard Mod]
*Very nicely done, although I have one nazi suggestion:
*00:23:517 - I think the transition to the pink background scene should start here, not a white tick earlier (to match the video and to be on the downbeat of a new measure)

[General Mod]
*You can remove IOSYS from tags since it's already the artist.
*"short" looks strange being uncapitalized in the title. Perhaps capitalize it?
*The second break in the map is strange since it's such a short map (and is when the kiai time should start to match Lunatic).
*Spinner-background looks strange with all of the gray and Hina over it. Perhaps make a custom background or something instead of gray?
*Lunatic: 01:11:517 (1) - I like this, but I'm not sure how rankable it is. The path should be fairly obvious, but with opengl or mmsliders, it might be confusing: http://puu.sh/EBa
Zekira
You definitely cannot have a batch file in the folder
Wait what?
Topic Starter
Kitsunemimi

Derekku wrote:

SB mod on request:

[Storyboard Folder Elements]
Every single sb element has been resized to 640x480 to save a grand total of 400kb!! Except the boob folder.

Derekku wrote:

[Skin Folder Elements]
All fixed.

Derekku wrote:

[Storyboard Mod]
*Very nicely done, although I have one nazi suggestion:
*00:23:517 - I think the transition to the pink background scene should start here, not a white tick earlier (to match the video and to be on the downbeat of a new measure)
And I had thought that was part of the video. Guess I didn't seem to notice it this entire time, thanks for telling me! Fixed as well.

Derekku wrote:

[General Mod]
Fixed too, except the second breaks

Derekku wrote:

*Lunatic: 01:11:517 (1) - I like this, but I'm not sure how rankable it is. The path should be fairly obvious, but with opengl or mmsliders, it might be confusing: http://puu.sh/EBa
...Yeah, about that... It better be rankable ;~; You see all those slider points that aren't even on screen?? It took a lot of effort to get those in place. You say it looks somewhat confusing with MMSliders, but I think, the swirly look of it is enough to tell me it goes round and round. This map used to have normal sized hit circles, so you could see the track borders on this slider, but I thought it looked ugly. Plus, this is an [Insane], I'm pretty sure lots of pros can read this circly-looking spiral shaped slider in a Hina map. I'm sure there are a variety of spiral shaped sliders out there, so I'm hoping I'm allowed to keep this.
Derekku

Kitsunemimi wrote:

Every single sb element has been resized to 640x480 to save a grand total of 400kb!! Except the boob folder.
I didn't mean "optimize" as in "save folder space", but rather "storyboards are 640x480 by default, so if you're using a full-screen image you might as well crop it down to 640x480." :p

@Spiral slider: I would probably let it slide, especially since it's on an Insane difficulty, but other BATs might disagree (which is why I pointed it out). You did a nice job with it, though, so I'd also hate to see it go.
Dusty
Hey there, a mod by !request

If you make sliders overlap circles it's ugly so yeah, don't do that

[Easy]
00:59:174 (3,1) - It looks ugly to have the slider cover up the next circle like that, I think, so maybe making it look like this is better, you know?

[Normal]

00:20:088 (3,1) - I thought the spacing here was confusing
01:10:145 (3,4) - ^ same here
But it's less confusing if you increase the approach rate by two or so

01:27:288 (1,1,1) - It's pretty hard to tell what this stack is

[Hard]
why is the overall difficulty so lower than in Normal and why is the drain lower than in Easy. That makes 0 sense...
00:19:403 (1,2,3) - it'd be great if this wasn't made hard to read by the white combo's hitbursts
01:11:345 (1,2) - /insert complaint about overlap
01:27:288 (1,1,1) - It's pretty hard to tell what this stack is, like in Normal

[Lunatic]
01:01:060 - maybe add a note here
01:01:145 - maybe delete the note here
01:01:403 - maybe add a note here

kk nice storyboard by the way
Tenshi-nyan
o hi~
obviosly, this crap mod doesn't deserve Kudosu.
I can't really mod this map. I'm not finding anything wrong...

But... oh well.
Normal
00:20:774 (1,2) - unstack them.

Just one thing. I seriously don't like the low distance snapping in Hard(and Insane kinda too). 0,8x sucks for such a fast song. 1,0x would be much better.
Less overlapping, and makes patterns easier to read (at least for me). It's OK for Normal and Easy, but not for Hard D:
Topic Starter
Kitsunemimi

Tenshi-nyan wrote:

Just one thing. I seriously don't like the low distance snapping in Hard(and Insane kinda too). 0,8x sucks for such a fast song. 1,0x would be much better.
Less overlapping, and makes patterns easier to read (at least for me). It's OK for Normal and Easy, but not for Hard D:
Lunatic.... is okay... ._. If I can't pass it, then I don't think there's any need to make it further spaced out (I'm not too good at far spacing so that would alter the standards). I changed Hard though, and although I would like it to look similar in difficulty to Normal, I increased everything by 0.1. It looks almost as fast as Lunatic now, except without the spam. But it looks less like an old map now, thanks for your mod. c:
Tenshi-nyan
Hmm... One more try, I'll be more useful this time. No Kudosu since you already fed me :p

Normal
Approach Rate +1 feels better.
00:44:088 (1) - remove one repeat... I had troble hitting the slider after this.
00:53:860(2) - remove this note. kinda awkward to hit after the slider. And obviosly fix the spacing.

Hard
Difficulty settings!
And no, I don't know why this diff got a higher star rating than Lunatic.
00:14:603 (1,2) - 2 grids left, 1 down
00:15:288 (3) - 1 down
00:15:460 (1,2,3) - ^
00:16:660 (4,5,6,7) - 3 left
00:20:688 (3) - make it like this, feels really awkward to hit a circle and directly after that a 1/4th slider.
00:55:745 (4,5,6,7) - still 0,8x spacing
00:56:431 (1,2,3,4,5,6) - move this further to the left - kinda overlaps with the previous combo.
00:57:460 (1) - spacing
01:10:488 (1,2,3) - 1 grid up
01:11:345 (1,2) - 2 grids up (after fixing ^)

Lunatic
I'm not experienced enough to full mod this. D:

00:16:745 (1,2) - I dunno. Those sliders are kinda unpredictable.
00:20:688 (5,1,2) - consider the same as I mentioned in Hard.
01:11:517 (1) - this already got mentioned, I know. You know it too. ._.
Maybe use a green line to reduce the BPM to make the slider a little bit slower?
ziin
Hi
I don't like your slider on lunatic, but can it at least be a darker color and you be able to see the outline?
http://puu.sh/LTR
SPOILER
256,192,71517,6,0,B|192:192|192:160|192:128|192:96|256:128|288:128|352:96|352:160|320:192|352:224|352:288|320:288|256:288|160:320|96:288|64:224|64:128|64:0|128:0|256:0|384:32|416:64|384:160|416:192|416:288|320:320|224:320,3,1079.99996781349

this storyboard is incredibly impressive.

[hard]
00:24:888 (5) - due to the way osu stacks, this note is completely hidden. perhaps you can force the stack? Not really that necessary though.
val0108
starr~ 8-)
Zelos
KATSUNEMIMI here is your mod.

Easy:

00:21:460 (1) - suggestion. this would be kinda hard to hit after a slider for beginners.

00:39:974 (2) - the loop in this slider is kinda close together. most would think it bounces instead of loops.

Normal:

I find it odd that your normal is the same amount of stars as Hard.

00:33:231 (1) - this sounds so bad since there is no notes before.

01:27:974 (1,1) - to close together for a Normal

Star~ although im sure i missed a few things. hmmm 8_8
Pereira006
well star ! :D
Topic Starter
Kitsunemimi

ziin wrote:

Hi
I don't like your slider on lunatic, but can it at least be a darker color and you be able to see the outline?
http://puu.sh/LTR
SPOILER
256,192,71517,6,0,B|192:192|192:160|192:128|192:96|256:128|288:128|352:96|352:160|320:192|352:224|352:288|320:288|256:288|160:320|96:288|64:224|64:128|64:0|128:0|256:0|384:32|416:64|384:160|416:192|416:288|320:320|224:320,3,1079.99996781349

this storyboard is incredibly impressive.

[hard]
00:24:888 (5) - due to the way osu stacks, this note is completely hidden. perhaps you can force the stack? Not really that necessary though.
I actually... really like the way my slider swirls, in my opinion, it emphasizes the silky smoothness of MM sliders, and looks better without the tracks. It looks like you put effort into that though... and the entire mod of my map too, so you deserve a kudosu

Also, @ Zelos, thanks for looking over my map but... err, I'm not sure what to do about the stuff you pointed out. Either that, or I don't think it's really that important. Thanks for your mod though nonetheless.
ziin

Kitsunemimi wrote:

It looks like you put effort into that though...
When you do it with as may points as I did it takes all of 5 minutes or so, so no big deal. I hope your slider is rankable.
Kitsuneko
nice map! and cute SB!
I love mimi <3
Bunny
I really like this map :) .
I would mod this, but I haven't a clue about mapping :( .
OzzyOzrock
Gu-guru guru guru guruguru~

[Easy]
I've never liked this style of mapping, as it looks really really ugly on the grid. But, it's hard to make pretty easy diffs these days.

Just fix some sliders orz

[Normal]
00:13:231 (2) - Don't do that low whistle thing orz
01:06:031 (5) - Even I couldn't read that slider, lol.

Mmm, rest is fine.

[Hard]
Aaaah, stacking style orz

00:20:345 (1,2,3) - Make these notes a return. Hitting something offbeat is rather rather otherwise.
01:26:174 (1,2,3) - ^ Imagine if someone were FCing these and they're all like, "OH MY GOD I HIT THAT OFFBEAT CRAP, OK OK" and then they see the end and they're like, "OH YEAH SO CL-- O SH-- DAMN IT GAH" then you see a report in the news of a man that smashed his face on his keyboard, but didn't post results and died.

Do you want to be guilty of that?

[Insane]
Offbeats return, but for some reason, it seems ok here.

00:27:174 (6,7,8) - WOULD YOU MIND EQUALIZING THIS SPACING?
00:28:431 (1,2,1,2,3,1) - are you kidding me? If anything, make it a small stream.

I don't blame you for the offbeat notes, I blame the song orz
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Always when i'm testing i have 8-10ms late hits. So i suggest Offset +6.
[Easy]
  1. 01:16:660 (1,1) - Remove these new combos, onegai D:
[Normal]
  1. 01:27:631 (1,1) - Same here D:
  2. 01:06:031 (5) - This twisted slider, aaand part of it is hidden under 3 hmm...can be little confusing if newbies will play this.
LOL 4,45 star difficulty here. Another example that this star rating is a one big failure. u_u

[Hard]
  1. 01:27:630 (1,1) - Ok im evil, i always complain about that XD
[Lunatic]
  1. Same that above. xD
  2. Hmm these streams at the end, it's little overmapped imo.
Anyways good map, star from me o/
lovhin456
Hey ~ >w<

General;
- Everything good here

Skin;
- In the spinner-metre you have that thing in Hina's dress, now why the shadow of that thing isn't in the spinner-bg as well ? Because Hina's shadow is there.
- I don't like the lighting, I tested Easy first and I was wondering what the lighting was, I assumed it was just a blur or something but when I opened the folder of the song I realized what it was. I mean it looks good when you look the pic but when playing it doesn't show a good effect
- No section-pass or section-fail ? Try to use this maybe for a section-pass-fail, be creative ~

SB;
- You're awesome ~

Easy;
- 00:50:945 >> Make the repeat arrow fall at 00:51:460, then add a slider to fill the space between 00:52:317 and the next white tick
- 01:01:231 (3,4) >> Make a slider instead ? Or make a slider that ends at red tick then add a repetition
- 01:16:317 (1,2) >> Add whistle?
- 2nd kiai time doesn't end on a note >w>

Normal;
- 00:53:688 (1,2,3) >> Make a slider instead, sounds better
- 01:06:031 >> Make the reverse arrow fall at 01:06:545, then add a note at 01:07:403 with finish
- 01:11:517 >> Move to the previous red tick ?
- 2nd kiai time doesn't end on a note >w>

Hard;
- 01:26:517 (3,1) >> I don't like how (3) overlaps (1) D:
- The kiai thing . . . is intentional right ? RIGHT ??!!

Insane;
- 01:11:174 >> Add a note ?
- 01:11:517 >> The slider points of this make me laugh >w<
- OH, the kiai thing wans't intentional lol

* Star ~
Kyonko Hizara
:)
OnosakiHito
One of the first songs I played when I started with osu!...
If you refuse my question now, I'm gonna die >_<"""
May I make a Taiko guest diff. for this wonderfull song?@@
Last time there was no Taiko diff.. :?

Nice map's by the way. Star.
Topic Starter
Kitsunemimi

OnosakiHito wrote:

One of the first songs I played when I started with osu!...
If you refuse my question now, I'm gonna die >_<"""
May I make a Taiko guest diff. for this wonderfull song?@@
Last time there was no Taiko diff.. :?

Nice map's by the way. Star.
....A-Ahn.. eehhh...

Kitsunemimi wrote:

EDIT 14: Looks like this song is popular... Guest diff created by rockit and Mitchrev21 here! But... well... I didn't add it for certain reasons.
:(

......Erm... yeah, basically, it's because I like this song so much, that I really feel like keeping it 100% my own work.... ._. Yeah, I think that's a pretty messed up reason, but I wouldn't feel the same about this map if I had a guest diff. Additionally, maps are hard enough to rank nowadays, so I hope you understand.
- Rche -
[Normal]
00:40:545 (2,3,4,5,6,7,8,9) - are you sure this is OK? Having notes just 1/4 beats before the sliders in a NORMAL?

The Normal and Hard is quite hard for to read...
though i can be silly sometimes.
and maybe because it's a IOSYS production
and i lost my only point of modding power.
+star.
should be no kds?
jjrocks
First off, great map loved every bit of it. I'm no moder sadly so I couldn't really see any glaring mistakes. And again, amazing job with the storyboard.
OnosakiHito
I see. D:
Damn, then I need to wait for the next project. ww
Thank you really much for your answer~! Some players even don't answer. = =b
lolcubes
Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs.
  2. Due to the streamy nature of the map, I suggest OD-1.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats).
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me.
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me.
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard.
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little).
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely)
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline.
  6. 01:05:345 (3,4) - ^
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4.
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example.
  9. 01:22:488 (1,2,3,4) - Too hard for a normal. Remove those 4. I suggest making a repeating slider instead of 123 and leave a blank space instead of 4.
  10. 01:25:917 (3) - Same as the slider I described at the beginning. Add a circle instead and leave the space blank afterwards.
  11. 01:28:060 (1) - Hina is not spinning enough. Extend this spinner all the way to the end of kiai section.
[Easy]:
  1. HP drain-1, AR-1. Problem with current AR is that it's too fast for a proper easy, but it's still really low and will display too much stuff on screen. Up to you to decide.
  2. In general I think this diff has too many circles. You should completely remove almost all the stacked circles and make them repeating sliders instead (which return only once preferably).
  3. 00:20:774 (5) - Hard to read for someone who does only easy maps. You should just make it a long slider instead.
  4. 00:35:860 (3,4,5,6) - These don't make much sense. If these are here means that before these you should have filled those spaces like this as well. The problem is that would make it too hard for an easy diff. Just remove 4 and 6.
  5. 00:44:088 (1,2,3,4) - Split into 2 returning sliders. (1+2 3+4) Too hard for an easy.
  6. 00:45:460 (1,2,3,4) - Also too hard for an easy. Instead of 4 sliders, make just 2 which have double the length.
  7. 01:04:145 (5) - Really hard to read. Not only it's short and fast, it's on a 1/4 as well. Remove that and add a circle on the white tick only.
  8. 01:04:660 - Add a circle here.
  9. 01:28:145 (1) - Hina isn't spinning enough. Extend it to the end of kiai time.
[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
I can't mod storyboard as I don't have much experience there, so that's pretty much it.
While I was spinning a star dropped, but I'll let you keep it. :3
Topic Starter
Kitsunemimi
SPOILER

lolcubes wrote:

Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs. There's a reason why.
  2. Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
  6. 01:05:345 (3,4) - ^ Arghhh, fixed
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
ffffffFFFFFFFFFFFFF--

lolcubes wrote:

[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Kay, epic remap go.

Also, for the suggestions... I noticed that I barely did any of them ._. But they're practically all mapping style comments, and while they're not necessarily nazi, if I followed the suggestions, you would be turning my map into yours. Thanks for looking through my map so meticulously though!
lolcubes

Kitsunemimi wrote:

SPOILER

lolcubes wrote:

Hey, answering your mod request. Green = ignore if you wish, just some design opinions and minor nazi stuff.

[Lunatic]:
  1. Kiai time is different than to the other diffs. There's a reason why.
  2. Due to the streamy nature of the map, I suggest OD-1. Eh, I think it's okay, and makes it slightly more challenging.
  3. 00:28:431 (1,2,1,2,3) - I don't like these. They don't exactly follow the music. I think that you should remove them and map the bass drum instead (with a jump preferably, to make it harder). The time line should look like this. The second note needs a new combo though. The first note is stacked on the slider end. About the position for the other two, it's up to you to choose (jump jump!).I'd considered this as well, but I sort of actually like those the way they are ._. It's a sort of personal mapping style thing.
  4. 00:42:031 (5) - This one is perfectly alright. But listen to the bass drum. I think it would be much more interesting and fitting to map that instead, especially since this is a lunatic mode. This entire section is mapped to the vocals and would seem really awkward switching back and forth.
  5. 00:44:088 (1) - Same reason as the above. It's is good, placed correctly but it doesn't fit into a lunatic diff if you ask me. Also suggesting to listen to the bass drum (a DRRRRRRRRR slider for the really fast beats). ^
  6. 01:01:917 - The map is fairly short, I don't think this break is really necessary. The words are pretty fast here as well, really a nice spot to add some triplets of destruction!Honestly, I think a break would be nice in amidst all the streaming
  7. 01:28:317 - Add a note and start the spinner after it instead. That yell sounds pretty important to just leave it out if you ask me. Actually, I think it fits well with that specific *moment* that you start spinning. It could just be me, but nobody said anything about this yet so....
[Hard]:
  1. The stuff is mapped really densely. You should raise AR by 1 to avoid getting too much stuff on the screen. Also, OD seems a bit too easy, consider adding 1. HP drain really needs +1 though, missing many notes in a row and getting full health back after a few sliders seems broken to me. As much as I'd want to do this, the star rating will exceed [Lunatic]
  2. 01:17:003 - Uh map this break please! The stuff in here is kiaiworthy almost. Too important to just leave it out. Follow the voice if you think the rest is too hard for a Hard. You must hate my breaks D: If I mapped this part out, the stuff after the break loses a certain feeling of awesomeness...
  3. 01:26:174 (1,2,3) - These could be difficult to read for a player who is able to play up to hard diffs mostly. It's alright but I suggest a change to a repeating slider instead. I can read it perfectly fine. If you see sliders with repeats like that stacked in that position, automatically assume 2 repeats.
  4. 01:28:317 - Add a note here and start the spinner after this one instead. Same reason like in lunatic. Meh ._.
[Normal]:
  1. 00:20:088 (3) - This slider feels a bit weird. Just make a circle on it's spot instead (and reposition the next combo a little). Using just a circle feels more weird ._.
  2. 00:40:545 (2,5,8) - Notes like these are a bit too hard for a Normal diff. I suggest to remove them completely, it still plays well enough with just sliders. Whaaat, people double click though files and folders everyday, this isn't much harder... Actually, the main reason is because it becomes really plain, and it ruins the note counts of my diffs (101, 123, 201, 321) EDIT: Modified a bit, should be easier.
  3. 00:48:374 (2) - Same as above. Remove this note. (Just a thought, this does not apply to 00:50:088 (6) because that note is really visible and actually fits nicely) This note fits really nicely as well you knowww
  4. 00:59:174 (1,2) - I don't like their overlapping. Try making it so they barely touch each other, would look much better. Nothing serious though.Can't space the slider head/tail far enough for that.
  5. 01:04:660 (1,2) - Too hard for a normal. Instead of this circle just prolong the slider to the 2's timeline. Fixed
  6. 01:05:345 (3,4) - ^ Arghhh, fixed
  7. 01:07:574 (1,2,3,4,5) - I would also say this is a bit too hard for a normal. Remove 1 and 4. NO U
  8. 01:15:631 - Map this break please. You could add repeating sliders atleast to suit the normal diff. Something like this to show you an example. No thanks
ffffffFFFFFFFFFFFFF--

lolcubes wrote:

[Overall]:
  1. Your current easy seems more like a normal to me. What I suggest is that you create a new easy and then drop the "difficulty" mods I made on the current easy (apart from hpdrain and ar). Rename the current easy to normal, current normal to hard (let's face it, it looks quite hard for a normal) and current hard into insane (consider adding another point to hp drain and AR then). This would spread the difficulties a bit better. In the new easy try not to map as much 1/4 ticks, maybe only slider ends if you can help it, else it looks too hard.
Kay, epic remap go.

Also, for the suggestions... I noticed that I barely did any of them ._. But they're practically all mapping style comments, and while they're not necessarily nazi, if I followed the suggestions, you would be turning my map into yours. Thanks for looking through my map so meticulously though!
Yeah no probs, it's your map after all. :3
Backfire
Here's a star c:
Ibuki Suika
GoGoGo~
roleykatsu
I swear I starred this before.. .___.;
frost-b-spec
WIP?

[Easy]
HP Drain -2

[Normal]
0.34.145(3) - 4grid up,1grid left
0.41.345(x) - add circle and spacing.
0.43.060(5,6) - use 1slider (think little hard)
0.53.345(x) - add circle
0.53.517(5) - delete
1.22.660(2) - ^

other is fine~

+star~
Andrea
[Overall]

I don't see any reason why the file "sb/back3.png" should be 1456x1092. Please reduce it to a decent size and fix the SB. Remember to full submit after this fix.

[Difficulties]

[Easy]

01:28:145 (1) - Let this spinner end at 01:31:403.

[Normal]

Stack leniency is too high. Reduce it by 1 tick at least.


00:39:288 (1) - Remove new combo.
00:39:631 (2) - New combo.
00:39:974 (1) - Remove new combo.
00:41:688 (3) - New combo.


[Hard]

HP Drain +1 at least.

Stack leniency is too high. Reduce it by 1 tick at least.


00:20:088 (3,4) - I find this extremely confusing.
00:28:317 (1,2) - Normal hitsounds would be much better here.
00:33:003 (1) - Never start spinners on blue tick if not necessary.
00:43:574 (3) - Sounds a bit off to me.
01:25:916 (3,4) - Same as 00:20:088.


[Insane]

Stack leniency is too high. Reduce it by 1 tick at least.


00:17:003 (2) - The repeat of this slider is completely hidden. Try to do something.
00:27:631 (8,1,2,1,2,3) - Same as Hard about hitsounds.
00:33:117 (x) - Add a note here, it feels really empty without it.
00:34:488 (1,2,3,4,5,6) - These notes sounds a bit off to me, try to do something like -> 00:37:231 (1,2,3,4).
01:17:858 (2) - Unsnapped.
01:18:029 (3) - ^
01:18:201 (4) - ^
00:47:860 (7,1) - Why so close? It's confusing and also weird to see.


I'm sorry to say this, but you still need a lot of work to improve your difficulties... The storyboard is awesome though :P

I'll leave a star for give you some motivation.
Topic Starter
Kitsunemimi

osuplayer111 wrote:

I don't see any reason why the file "sb/back3.png" should be 1456x1092. Please reduce it to a decent size and fix the SB. Remember to full submit after this fix.
Reason is, once it's zoomed in, it's fitting osu!'s sb resolution perfectly. I don't want to have it all pixelized and zoomed and ugly looking. People will do fine with it. I already optimized the rest of the images, plus this sb is pretty light compared to many other full sbs.

osuplayer111 wrote:

00:33:003 (1) - Never start spinners on blue tick if not necessary.
That's on the purple tick c: It goes with the lyrics. But okay, changed.

osuplayer111 wrote:

00:43:574 (3) - Sounds a bit off to me.
That's the way it is.

osuplayer111 wrote:

00:34:488 (1,2,3,4,5,6) - These notes sounds a bit off to me, try to do something like -> 00:37:231 (1,2,3,4).
They're off, but that's the way the song is for some reason. I'd rather keep it correct with the song.

osuplayer111 wrote:

I'm sorry to say this, but you still need a lot of work to improve your difficulties... The storyboard is awesome though :P

I'll leave a star for give you some motivation.
:( Well I took most of your suggestions, and it doesn't seem like there's THAT much wrong with my map >_> At least, I don't think so. Please at least try to mention, if my difficulties need lots of work, what's wrong with them? Everything? Is it because they're old? Do I just suck at mapping? I honestly think this map (for the most part) is fine.
YGOkid8
hmm... to re-mod or not to re-mod, that is the question...
Topic Starter
Kitsunemimi

YGOkid8 wrote:

hmm... to re-mod or not to re-mod, that is the question...
re-mod re-mod re-mod re-mod re-mod re-mod :)

You know you want to~<3
YGOkid8
i'll think about it ~
Wojjan
This map is terrible.

General
I don't know why you storyboarded in the video. Why didn't you just add the video?
You can hear Hina say Ass at the start of the preview point. While absolutely hilarious it'd make a better impression if you moved it juuuust a tinge later.

Lunatic
00:09:974 (1,2,3) - This is ugly and too compressed. Try moving 2's end and 3's start lower so the circles on start and end don't overlap as much. Else it makes the pattern too focused and, well, ugly.
00:16:745 (1,2) - Don't fit with anything other than a bad attempt at making a map harder.
00:18:031 (1,2) - Same, only this time a double as facepalmworthy pattern since the overlap with 3 is poor at best.
00:34:488 (1,2,3) - Why are these suddenly on red ticks instead of purple?
00:47:860 (7,1) - lol spacing. Mirror the upcoming square.
01:01:145 (1,2,3,4) - this suddenly follows the instruments. Why, especially knowing you follow the vocals pristinely up to this point.
01:07:403 (1,2,3) - Ugly overlap of 1 and 3
01:11:517 (1) - TERRIBLE. Put a break there, or at the very least take all of those returns out. This is lazy space-filling, not mapping. Out out out! As a side note, the break at 01:02 is bad, doesn't fit songwise and gives a feel of "I didn't feel like mapping this part so have a break. Coming up next, overly extended slider!"
01:15:802 (1,2) - and onwards seems to have been mapped differently than, wel, everything else. Usually mapping over time isn't as noticable, but in this case it's actually quite jarring to see both a significant change in patterns and a slight pumping up of the spacing.
01:20:431 (4,5,6) - Perfect example of the style change. True to the other part of the map you would have better mapped this on the synth, following white--blue--red or however you want to describe that.

Hard
00:11:174 (5) - Have it bend up instead.
00:38:603 (5) - This slider is cringe-worthy.
00:39:974 (1) - Likewise
00:44:088 (4) - Perfect example of how sliders like the last (5) SHOULD be handled.
01:17;345 - Unneccesary break

Normal
00:11:174 (4) - Every inch of me screams to have this slider go right insteaed of down. Right now the overlap with both the previous notes is untidy.
00:19:403 (1,2,3) - What diff is this again?
00:41:345 (X) - For crying out loud put soething here. ANYTHING
00:45:460 (1,2,3,4) - See, I like this. Have more of this and less of Hard's sliders.
01:02:774 (3) - No. Put it on a white tick and have it return twice. For a NORMAL diff this is just dumb.
01:04:145 (6) - I hate you.
01:05:517 (2,3) - Take a lucky guess.
01:17:003 - why isn't anything showing up, is this a bug? IS IT THE BAD MAP BUG HUH HARRIS?
01:25:231 (1,2,3) - lol
01:26:603 (1,2,1,1,1) - Perfectly ugly way to end a map. Have those last three saparted more. More the last (1) up 4 and left 4 Lv2 grids, copy the first new combo mark to do the same.

Easy
00:59:174 (3) - *modding descends into incoherent ramble and laughing gasps*
Topic Starter
Kitsunemimi
Derp.

Wojjan wrote:

I don't know why you storyboarded in the video. Why didn't you just add the video?
Because I can. It's so much more awesome now.

Wojjan wrote:

You can hear Hina say Ass at the start of the preview point. While absolutely hilarious it'd make a better impression if you moved it juuuust a tinge later.
Fixed.

...And most of the Lunatic suggestions have been fixed, and some of the Normal. I'll also probably map over the break and fix up Hard's sliders.

Mind you this map is over a year old, and a bunch of the stuff from Lunatic were unmodified from how they originally were over a year ago. I completely remapped the ending, so that's why it's different, but the beginning section was the same as it was a year ago. Oh, the preview point is old, and so are a couple of other things. So if my map is really that retarded, that's mostly why. Bleh, well, I'll start remapping some stuff, thanks for the mod.
Kert
[General]
How about disabling SB fadein at the very start?

[Lunatic]
00:47:860 (7,1) - This bothers me, can you space it more?
01:17:516 (4,1) - This jump is cool, but there are no such jumps anywhere else
01:18:545 (2,3,4,5,6,7) - Pretty confusing with such a small spacing
01:27:287 (1,1,1) - I'd better move last 2 somewhere else

[Hard]
01:17:003 - Very sudden break =\
01:24:716 (3,1) - Seems to be unintuitive

[Normal]
01:17:003 - I would map something from here too

[Easy]
00:12:545 (2,3) - I see that you want to follow spacing, but I would better place 3 straight below 2
01:17:003 - The same thing with the break.. You can add one before instead of this

SB+song are making me crazy..
Overall it's fine, but I believe you can do better note/slider placement. For now it doesn't really llook attractive =\
Sorry for that, but have a star *
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