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IOSYS - Hinarin's Relation of Misfortune (Short ver.)

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Topic Starter
Kitsunemimi
This beatmap was submitted using in-game submission on January-02-12 at 6:44:53 PM

Artist: IOSYS
Title: Hinarin's Relation of Misfortune (Short ver.)
Source: Touhou
Tags: ARM monotone sound sepher Path Apotropaic God Dark Road Side Fate Hina
BPM: 175
Filesize: 9156kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2.15 stars, 75 notes)
  2. Normal (4.32 stars, 103 notes)
  3. Hard (4.84 stars, 161 notes)
  4. Lunatic (5 stars, 276 notes)
Download: IOSYS - Hinarin's Relation of Misfortune (Short ver.)
Information: Scores/Beatmap Listing
---------------
Spin, spin, spin!!

The storyboard and skin are finished!! If you're bothered by the clockwise-spinning spinner circle, you can find out how to change it down there in this thread! The original video (with subs), can be found here!

Mapping was finished in 4 days!! Skin and storyboard took much longer! All storyboard elements have been created with vector paths; spinner, lighting, and fruit catcher are also vectored. Anyways, most work I've ever put into a map. Please enjoy!
YGOkid8
General
You must have an ending point for Kiai Time. Set one.

Easy

Combo Mod~
There was a number of them, so I send to you instead:
Download: IOSYS - Hinarin's Relation of Misfortune (short ver.) (Harris73) [Easy].osu

Normal Mod~
Keep spacing consistent. That is required for an Easy diff.

A bit Hard for an Easy... make it easier a bit.
esp. places like this is too hard for newbies:
00:45:460 (1 ~ 4)

Normal
Too hard for a Normal. Is more like a Hard. If you insist on having a Normal diff., make it easier.

Hard
With the fairly lowi-ish OD, it's hard to see when the beats are coming and stuff. Increase OD by 2.

imo, juust a little bit too hard for a Hard. Try to make it simpler, but not too much.

Lunatic
hm, I think you might be able to afford increasing the OD by 1. Do that if you want.
----------
That's my fairly small mod. I'll come back and re-mod after you fix the above things.
Topic Starter
Kitsunemimi

YGOkid8 wrote:

General
You must have an ending point for Kiai Time. Set one.
I do have one.... And as for the ending Kiai Time, why would I need an end point for that? It's just a ballast timing point.

YGOkid8 wrote:

Easy

Combo Mod~
There was a number of them, so I send to you instead:
[attachment=0:99823]IOSYS - Hinarin's Relation of Misfortune (short ver.) (Harris73) [Easy].osu[/attachment:99823]
Nah, I'll stick to my apparently really stupid combos because there might be too little in one combo and too many in another >.>

YGOkid8 wrote:

Normal Mod~
Keep spacing consistent. That is required for an Easy diff.

AIMod wrote:

No problems were found in this map!
Even though I had different spacing through the quiet portion of the other difficulties, this is the only one where the spacing hasn't changed!

YGOkid8 wrote:

A bit Hard for an Easy... make it easier a bit.
esp. places like this is too hard for newbies:
00:45:460 (1 ~ 4)
;_; i liek that part. But okay. As for the rest, I'm pretty sure two beats/note is easy enough.

YGOkid8 wrote:

Normal
Too hard for a Normal. Is more like a Hard. If you insist on having a Normal diff., make it easier.
Okay I understand I'm being a bit hypocritical, but [Normal] isn't really too hard anymore, despite what I put in the description. Plus, I've been noticing that recent [Normal]s have been getting harder and harder. And there aren't that many 1/2s, so that's as good as it gets.

YGOkid8 wrote:

Hard
With the fairly lowi-ish OD, it's hard to see when the beats are coming and stuff. Increase OD by 2.
If you haven't noticed, the star rating is 0.04 lower than [Lunatic], so if I increase the OD by one, it'll be harder than the other difficulty, which would be stupid.

YGOkid8 wrote:

imo, juust a little bit too hard for a Hard. Try to make it simpler, but not too much.
I personally never thought this was way too hard.

YGOkid8 wrote:

Lunatic
hm, I think you might be able to afford increasing the OD by 1. Do that if you want.
If that was so, everyone would get a ton of 100s in the streams.

YGOkid8 wrote:

That's my fairly small mod. I'll come back and re-mod after you fix the above things.
Okay, so I appreciate your efforts in modding and how you listened to what I said about the difficulty of my maps, but it wasn't very helpful. Because I know my maps are too hard. You just basically told me that. I already know this, I've already tried to ease it up a bit. What you should help me with is certain sections where it might be too hard; it doesn't help when you're way too general. Also, if the star difficulty ratings are what made you say that all of my difficulties are too hard, well it's completely inaccurate, the difficulties are mostly as hard as other maps are. So once again, thanks sfor the effort, but next time just be more specific.

Also, not reuploading yet because sb is under construction.
YGOkid8
sorry for being too general. It was a fairly rushed mod, so... yeah, explaining, here I go~
-------
Having an end point for Kiai Time at the end of a song is a rule, like the "spinners must get 2000+ bonus" rule.
With AIMod, it's still a fairly new released thing, so it won't be very accurate.
With Normals, there are Normal+s, meaning "Hard Normal/Easy Hard" thing. imo, yours is kinda like a + orz
With saying "Hard a bit too hard", I am implying that the gap between Hard and Insane isn't that big, if you get me...
No, I did not say this based on Star rating (for I know it is pretty inaccurate), I said it because that's how I feel.

With Lunatic and increasing OD by 1, it's an Insane diff., so it doesn't really matter if you're making it hard for people, cause that's what you're meant to be trying to do, as well as keeping the map fun.
-----------
I'll let you think that through first, then I'll come back, again.
Topic Starter
Kitsunemimi
This map has been deleted on the request of its creator. It is no longer available.
YGOkid8
ehrm, sorry for being too bland ;_;
But just to get this out of the way, I don't know why Kiai Time must have an end point at the end of the song. But I DO know BATs check that. Never asked why. If it's something that needs to be followed, then I'll just blindly follow...

anyway, with all my useless crap gone now, it's time to get into a real mod... hopefully -minus combo modding. Even though I'm still not in agreement with your Combos ;_;
---------------
General
Though you can do it, it isn't recommended to have Kiai Time running through a break. Personally, I feel it's better to start Kiai on 01:22:530 (1), but it's up to you.

Easy
Fine.

Normal

Normal Mod~
00:39:974 (1) - Think you can make this more symmetrical?

Nazi Mod~
00:33:231 (1) - The angle isn't a perfect 45 degrees
01:11:517 (5) - 2 grids down (Lv3) so that when playing, it'll actually be in the middle of the playfield. Though if you move this, you may want to move other beats to align it. (<-- This is a Nazi, so it's not a VERY big deal)

Hard
Fine.

Lunatic

Normal Mod~
Wondering if you could have some of your streams in a "~" shape?
eg. for 01:08:088 (5 ~ 11) maybe?
--------------
that's it for now. Star ~ ☆
Topic Starter
Kitsunemimi

YGOkid8 wrote:

ehrm, sorry for being too bland ;_;
But just to get this out of the way, I don't know why Kiai Time must have an end point at the end of the song. But I DO know BATs check that. Never asked why. If it's something that needs to be followed, then I'll just blindly follow...

anyway, with all my useless crap gone now, it's time to get into a real mod... hopefully -minus combo modding. Even though I'm still not in agreement with your Combos ;_;
Heh, Yeah I figure I should stop being so difficult >ω<

YGOkid8 wrote:

General
Though you can do it, it isn't recommended to have Kiai Time running through a break. Personally, I feel it's better to start Kiai on 01:22:530 (1), but it's up to you.
Yeah, that Kiai was taken from [Lunatic] and I was too lazy to get rid of it.

YGOkid8 wrote:

Easy
Fine.
:)

YGOkid8 wrote:

Normal

Normal Mod~
00:39:974 (1) - Think you can make this more symmetrical?
Okay.... Although it still looks off to me. <.<

YGOkid8 wrote:

Nazi Mod~
00:33:231 (1) - The angle isn't a perfect 45 degrees I never intended it to be, but okay.
01:11:517 (5) - 2 grids down (Lv3) so that when playing, it'll actually be in the middle of the playfield. Though if you move this, you may want to move other beats to align it. (<-- This is a Nazi, so it's not a VERY big deal) Ah yes, this is something I consider "stack displacement", and I used it a bit in two of my other maps. I didn't move the other notes though because they aren't stacked, so I think it's okay.

Lunatic

Normal Mod~
Wondering if you could have some of your streams in a "~" shape?
eg. for 01:08:088 (5 ~ 11) maybe?
Sorta looks awkward now. I'll change it back if it really doesn't fit. Also, I didn't do any other of these streams.

YGOkid8 wrote:

that's it for now. Star ~ ☆
Thanks very much for this mod (actually very useful). Apparently I listened to each one of the points above. I don't know why, but I guess I'm just more used more straightforward mods. Thanks! ^_^
Zerostarry
Revived
Topic Starter
Kitsunemimi
Thanks for reviving :3

Awww man, the batch file has been removed. But this post is still here, and the spinner circles are still there for people to use, so I might as well keep everything (except the batch file) the way it is.

Anyways, you people may have realized that the ugly looking spinner circle has her ribbons trailing around her in a certain direction. Well, by default they are oriented for clockwise spinning (direction of Auto), but if you're like me, and you spin counter-clockwise, you can actually change that by nabbing the corresponding spinner circle here and renaming it.

Just follow these steps, and it should work right.

Download the image you want, then move it to the song directory.
SPOILER
Counter-Clockwise:

Clockwise:

Note that the file hoster I used had renamed the files, so they technically won't work unless you rename them to spinner-circle.png. At that stage, you can rename or move or delete the old spinner, and then move in the new spinner into the song directory. After you've renamed it (to spinner-circle.png), it should work fine in game, so I hope this hasn't been too much of a hassle. Have fun~
Haneii
<3 the SB. lolz at the boob folder XD

~ Easy ~
00:56:431 (1) – overlaps like this might be confusing for someone playing an easy.

~ Hard ~
OD +1
01:10:488- add a note here?

~ Lunatic ~
AR +1
OD +2


~Twinkle twinkle little star ~
l3lueskyiiz
lovely spinner lol
Reiji-RJ
Hi~

[Easy]

00:48:888 (2) - separate them
00:57:460 (2) - ^
01:11:517 (1) - spacing
01:26:603 (1) - overturn it

[Normal]

00:14:431 (x) - add a note?
00:17:174 (5) - extend slider to this
00:40:574 (2) - very hard to read, remove this
00:41:945 (5) - ^
00:43:317 (8) - ^
00:56:431 (1) - spacing
01:05:003 (2) - separate them
01:05:688 (4) - ^
01:10:831 (4) - spacing
01:11:517 (5) - ^
01:22:488 (1,2,3,4,5) - I think it's hard for normal
01:24:203 (2) - separate them
01:24:888 (4) - ^
01:27:288 (1) - spacing
01:28:060 (1) - move to 01:28:145

[Hard]

01:11:603 (1) - move to 01:11:688
01:26:174 (1,2,3) - why on blue ticks?
01:28:060 (1) - move to 01:28:145

[Lunatic]

00:20:345 (3,4,5) - why on blue ticks?
00:23:688 (2,4,6,8,10,12) - they are not snapped
00:29:860 - ^
And then and then and then... Snap all notes in the map?
Topic Starter
Kitsunemimi
most nazi mod
But thanks for the effort anyways. Something I thought I'd point out because it really disgusted me:...

Reiji-RJ wrote:

[Lunatic]

00:20:345 (3,4,5) - why on blue ticks? Because they go with the beat
00:23:688 (2,4,6,8,10,12) - they are not snapped Those are called 1/3 beat notes. Nothing is unsnapped. Even spacing errors from AIMod were reduced to a minimum.
00:29:860 - ^
And then and then and then... Snap all notes in the map?
So yeah... Thanks for modding though, I wanna get this map ranked soon!! >_<
Reiji-RJ

Kitsunemimi wrote:

most nazi mod
But thanks for the effort anyways. Something I thought I'd point out because it really disgusted me:...

Reiji-RJ wrote:

[Lunatic]

00:20:345 (3,4,5) - why on blue ticks? Because they go with the beat
00:23:688 (2,4,6,8,10,12) - they are not snapped Those are called 1/3 beat notes. Nothing is unsnapped. Even spacing errors from AIMod were reduced to a minimum.
00:29:860 - ^
And then and then and then... Snap all notes in the map?
So yeah... Thanks for modding though, I wanna get this map ranked soon!! >_<
Eeh... Sorry :(
Good luck!
_lolipop
くくるくるくるくるくる ~~

nice map~

something about the SB:
rename the .osb file to "IOSYS - Hinarin's Relation of Misfortune (short ver.) (Kitsunemimi).osb" and submit fully,
or players would not see the SB.

star~
Topic Starter
Kitsunemimi

_lolipop wrote:

くくるくるくるくるくる ~~

nice map~

something about the SB:
rename the .osb file to "IOSYS - Hinarin's Relation of Misfortune (short ver.) (Kitsunemimi).osb" and submit fully,
or players would not see the SB.

star~
Thanks, I always thought the .osb updated in standard submission. I'm glad you think it's nice!
nimi
Hi ^.^

General
The map is pretty good. But I guess all the diffs are too hard for what they were supposed to be. For example, when I looked at this hard I was thinking omg, if this is hard how lunatic is gonna be.

Easy
Well done, didn't find any problems here. ^^

Normal

00:14:431 (x) - add a note here
00:16:660 (5) - add one repeat to this slider
00:56:431 (1) - wut this spacing >.< maybe place this slider in some place like this http://puu.sh/tQM

Hard and Lunatic
Couldn't find anything wrong.

Starr'd
ouranhshc
Lunatic
00:51:374 (x) - add a note here?
00:52:574 (x) - add a note here?
00:56:003 (x) - ^
00:56:860 (5) - ^
01:23:859 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - I CAN"T SEE THE NOTES

Hard
00:53:688 (1,2) - dat overlap

Normal
00:56:774 (4) - can't see it

umm, what is this:

Topic Starter
Kitsunemimi
Mitchrev21
Pretty much lots of awesomeness going on here. Star because i like and it looks good!
rockit_old
You have a msg ;)

~
[Kousaka]
*__* Star~
Saten
Star~
Sharp
;)
Cute Bunny
[ Easy ]
01:10:145 (1,1) - way new combo?
01:16:660 (1,1) - ^
01:12:888 (2,3,4) - new combo

[ Hard]
01:26:174 (1,2,3,1) - spacing
01:27:287 (1,1) - ^

[ Lunatic ]
01:07:403 (1) - spacing

o_o;
and STAR~
Verdisphena
SPOILER
guruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguruguru
theMikeAG
...I had no idea what I was getting into when I agreed to mod this map. :o

General: Kiai time is different on all four difficulties. The storyboard is... distracting. :o

Easy: Seems good to me.

Normal: 00:11:174 (5) - You might want to make this repeater repeat one more time. As is, it feels like this pattern stops prematurely. Then again, it seems like you did this on purpose so... do what you will. This also happens on 00:13:917 (3,4) and 00:16:660 (5).
00:34:488 (1,2,3,4,5,6,7,8) - This pattern doesn't make any sense... fits the map perfectly. :|

Hard: 01:15:803 (1,2,3,4,1) - The break time after this comes out of nowhere and feels very abrupt. Maybe map something here?

Lunatic: I'm no good at modding Insanes so... Yeah.

There seems to be alot of effort put into this map, but it's really not my thing. Starred anyway though.
...Was the boob rubbing part necessary? :o
LesTrucsRoses
Amazing SB!

Normal
SPOILER
00:44:088 (1,2,3) - You should move 1,2, and 3 out of the way of the next sliders. [screenshot]
01:04:660 (1,2,3,4) - You shouldn't overlay beats over a slider like this in a normal difficulty.
01:27:288 (1,1,1) - Move these three beats so they're not under the sliders.

Hard
SPOILER
00:45:460 (1) - You can't see this beat when it's under that spiral slider.
01:07:501 - Move some things around. I can't see D: [screenshot]
01:27:287 (1,1,1) - Move these three beats so they're not under the sliders.

Lunatic
SPOILER
00:17:003 (2) - Can't see this slider.
00:18:374 (2) - Can't see this slider.

00:20:688 (5) - Delete this beat and move 00:20:774 (1) back by 1 tick and extend that slider by 1 tick.
01:22:487 (1,2,3,4,5,6,7,8) - These beats are too low.
Derekku
SB mod on request:

[Storyboard Folder Elements]
*Every fullscreen 800x600 image could be optimized by resizing to 640x480. This isn't necessary to get your map ranked, but suggested merely for optimization.
*back3.png: 1820x1365? Definitely resize that to 800x600 or 640x480.
*back9-0/1.png could be resized to 480px height as well.
*bubble.png has too much unneeded transparency, so crop it down to only the part you need.
*createdby.png: Perhaps change your name?
*getdown animation: Uh, I don't think I've ever seen a full-screen animation being used before, but since the SB load is only 1.0 it should be okay. However (as I say over and over again), consider resizing to 640x480.
*hina1.png: Resize so that the height is under 600 or 480px.
*hina2/6.png: Could be under 480 height.
*logo.png: " under 600 width.
*Repeat for other non-fullscreen images that are still over 640x480.

[Skin Folder Elements]
*comboburst.png is too wide. It needs to be under 500px.
*Add a spinner-approachcircle (even if it's the default).
*You definitely cannot have a batch file in the folder. It would be much easier (for everyone) if you just add a note to the thread with a link to the second spinner-circle. So, remove the .bat and the extra circle.

[Storyboard Mod]
*Very nicely done, although I have one nazi suggestion:
*00:23:517 - I think the transition to the pink background scene should start here, not a white tick earlier (to match the video and to be on the downbeat of a new measure)

[General Mod]
*You can remove IOSYS from tags since it's already the artist.
*"short" looks strange being uncapitalized in the title. Perhaps capitalize it?
*The second break in the map is strange since it's such a short map (and is when the kiai time should start to match Lunatic).
*Spinner-background looks strange with all of the gray and Hina over it. Perhaps make a custom background or something instead of gray?
*Lunatic: 01:11:517 (1) - I like this, but I'm not sure how rankable it is. The path should be fairly obvious, but with opengl or mmsliders, it might be confusing: http://puu.sh/EBa
Zekira
You definitely cannot have a batch file in the folder
Wait what?
Topic Starter
Kitsunemimi

Derekku wrote:

SB mod on request:

[Storyboard Folder Elements]
Every single sb element has been resized to 640x480 to save a grand total of 400kb!! Except the boob folder.

Derekku wrote:

[Skin Folder Elements]
All fixed.

Derekku wrote:

[Storyboard Mod]
*Very nicely done, although I have one nazi suggestion:
*00:23:517 - I think the transition to the pink background scene should start here, not a white tick earlier (to match the video and to be on the downbeat of a new measure)
And I had thought that was part of the video. Guess I didn't seem to notice it this entire time, thanks for telling me! Fixed as well.

Derekku wrote:

[General Mod]
Fixed too, except the second breaks

Derekku wrote:

*Lunatic: 01:11:517 (1) - I like this, but I'm not sure how rankable it is. The path should be fairly obvious, but with opengl or mmsliders, it might be confusing: http://puu.sh/EBa
...Yeah, about that... It better be rankable ;~; You see all those slider points that aren't even on screen?? It took a lot of effort to get those in place. You say it looks somewhat confusing with MMSliders, but I think, the swirly look of it is enough to tell me it goes round and round. This map used to have normal sized hit circles, so you could see the track borders on this slider, but I thought it looked ugly. Plus, this is an [Insane], I'm pretty sure lots of pros can read this circly-looking spiral shaped slider in a Hina map. I'm sure there are a variety of spiral shaped sliders out there, so I'm hoping I'm allowed to keep this.
Derekku

Kitsunemimi wrote:

Every single sb element has been resized to 640x480 to save a grand total of 400kb!! Except the boob folder.
I didn't mean "optimize" as in "save folder space", but rather "storyboards are 640x480 by default, so if you're using a full-screen image you might as well crop it down to 640x480." :p

@Spiral slider: I would probably let it slide, especially since it's on an Insane difficulty, but other BATs might disagree (which is why I pointed it out). You did a nice job with it, though, so I'd also hate to see it go.
Dusty
Hey there, a mod by !request

If you make sliders overlap circles it's ugly so yeah, don't do that

[Easy]
00:59:174 (3,1) - It looks ugly to have the slider cover up the next circle like that, I think, so maybe making it look like this is better, you know?

[Normal]

00:20:088 (3,1) - I thought the spacing here was confusing
01:10:145 (3,4) - ^ same here
But it's less confusing if you increase the approach rate by two or so

01:27:288 (1,1,1) - It's pretty hard to tell what this stack is

[Hard]
why is the overall difficulty so lower than in Normal and why is the drain lower than in Easy. That makes 0 sense...
00:19:403 (1,2,3) - it'd be great if this wasn't made hard to read by the white combo's hitbursts
01:11:345 (1,2) - /insert complaint about overlap
01:27:288 (1,1,1) - It's pretty hard to tell what this stack is, like in Normal

[Lunatic]
01:01:060 - maybe add a note here
01:01:145 - maybe delete the note here
01:01:403 - maybe add a note here

kk nice storyboard by the way
Tenshi-nyan
o hi~
obviosly, this crap mod doesn't deserve Kudosu.
I can't really mod this map. I'm not finding anything wrong...

But... oh well.
Normal
00:20:774 (1,2) - unstack them.

Just one thing. I seriously don't like the low distance snapping in Hard(and Insane kinda too). 0,8x sucks for such a fast song. 1,0x would be much better.
Less overlapping, and makes patterns easier to read (at least for me). It's OK for Normal and Easy, but not for Hard D:
Topic Starter
Kitsunemimi

Tenshi-nyan wrote:

Just one thing. I seriously don't like the low distance snapping in Hard(and Insane kinda too). 0,8x sucks for such a fast song. 1,0x would be much better.
Less overlapping, and makes patterns easier to read (at least for me). It's OK for Normal and Easy, but not for Hard D:
Lunatic.... is okay... ._. If I can't pass it, then I don't think there's any need to make it further spaced out (I'm not too good at far spacing so that would alter the standards). I changed Hard though, and although I would like it to look similar in difficulty to Normal, I increased everything by 0.1. It looks almost as fast as Lunatic now, except without the spam. But it looks less like an old map now, thanks for your mod. c:
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