more osu mania mods:
the waterfall mod has been requested a fair bit:
a mod that increases the rate of notes scrolling down the screen, this would be really cool and either destroy or make SV maps really fun
change it so HR, HD, FI, FL are rankable(for HR) and give extra score.
HR should be worth alot more then literally nothing, it makes the game a lot harder to play and it will mean alot more with skill in the top plays, same with HD FI and FL, the excuse for not making these ranked is because its makes the game easier for some people. and if they learn to play the game with that they 100% deserve it, and it isn't much different from HD in standard, there are alot of players im friends with that cannot play standard without HD. so they HD every match, and thats their playstyle. Hidden is harder to learn and has its advantages, but its the same with standard, so i dont quiet understand the difference there.
the pp calculations for mania need to be changed (or star calculation)
people that play 4k have no chance because it requires about the same amount of strain to do a 6* 4k and a 7* 7k maybe even less strain to do the 7* (yes it requires more skill i know) but with 9* maps like doppelganger compared to the 4k high 6 star maps like blastix riotz even if 4k has the skill to do unranked 9k its just unfair with the scaling
so i think that there should be a keycount multiplier included in the strain calculation, make 7k worth more then 4k 100% but make it so the highest 7k is similar to the highest 4k map.
either that or the star calculation is changed, A to remove the insane stars that sliders give.
sv's should be worth alot more but idek how that calculation would be done without making maps like alpeh-o worth 10000 pp
mania score:
the mania score shouldnt have such a limit, one of the main things people like about standard is, nobody has hit the top. there is always room for improvment, on most mania 4* maps they are already 100% with 1:40 300:300g ratios, some of my favorite maps have 2000+ 300gs and under 5 300's. there is no way i could compete with my 1:2 ratio. however if hr hd fl etc gave score it would give an entire new aspect to the way mania is played, same with dt.
i propose the following scores
fl: 6% extra
reasoning, even though its most the screen gone you can still change scroll speed. you need memory to play it especially on hard parts and you are never 100% sure when you need to hit it, i have played 10+ hours of fl so im getting a bit better at it, passing 4.5* now.
HD, FI: 4% extra
its alot like fl but its veiwed differently. idk who would play FI but people that play HD deliberately miss notes at some parts to help with reading, making it alot more flexible so it shouldnt be worth as much.
HR: 6-8% extra
hr is a tough area, its hard to get good at but easy after you get good at it, people that can pass 5* will be the only people using this to their advantage, it also gives a higher importance for acc and removes the alternating on stairs tactic that people use alot. it also means if you mess up you have a higher chance of dying making map scores on hard to read maps like two-torial more worthwhile.
DT 12%:
dt is another area i dont know what to suggest. dt maps make them significantly harder then their equivalent star non dt counterpart so they should definitely be worth more, as the notes are usually more compact, people that get dt scores will then show up on LB more and be recognized, DT in mania isnt that easy especially as you do higher star maps
theres alot of things that need fixing, mania seems like a game well built with the scoring system patched together with duct tape, and it really is, the algorithms being used where fixes to the holes in the previous edition, scaling to match osu!standard and osu!mania pp between high ranking players.
please @ me if you think im wrong, i want to hear your opinions.