Well now that we have 10k loved, there should not be a reason not to rank 10k. There should be nothing to prevent it from a technical perspective. I think you should start poking around here and get the ranking criteria adjusted.
owhCircusGalop wrote:
I found that there isn't 10K config in osu!lazer(2017.12.31) unlike 9K.
I saw this months ago and asked peppy about it [I hope that includes fixing all discrepancies]:CircusGalop wrote:
I found that there isn't 10K config in osu!lazer(2017.12.31) unlike 9K.
please. I wish for 10K not to be classified as 5K Co-op. The default key settings discussed here would be fine. Of course, the most important thing is rankable.
abraker wrote:
just found an old request of mine: https://osu.ppy.sh/forum/t/318346
I am not sure if ppy would accept it right now. Issues for unfinished items are currently not dealt with unless you are the one that will implement it.Cra Dow wrote:
abraker wrote:
just found an old request of mine: https://osu.ppy.sh/forum/t/318346
I think requests should be made in github now, in issues? Not sure how github works since I can't code... But if someone makes a request it might be useful to link the threads related to 10k as single player mode (not dp or 5k+5k or coop, deceiving the players).
2. download 10k skin https://drive.google.com/file/d/1_T_wNMpsy9Kr-c9m1qrdxXAjwsMj3JYC/view?usp=sharing
alexeychikk wrote:
@CircusGalop
2. download 10k skin https://drive.google.com/file/d/1_T_wNMpsy9Kr-c9m1qrdxXAjwsMj3JYC/view?usp=sharing
Does this skin require changing global offset? I feel like notes are coming late.
Cra Dow wrote:
alexeychikk wrote:
@CircusGalop
2. download 10k skin https://drive.google.com/file/d/1_T_wNMpsy9Kr-c9m1qrdxXAjwsMj3JYC/view?usp=sharing
Does this skin require changing global offset? I feel like notes are coming late.
The hit position is lower so you are hitting early. To change the "HitPosition:" go to the skin.ini of the skin and delete the line under every keycount starting as "HitPosition:" and it will automatically go to default. Do not forget to save the .ini after finishing the editing inside notepad.
https://osu.ppy.sh/help/wiki/Skinning/skin.ini?locale=en#[mania]
alexeychikk wrote:
But OSU itself matches skin's HitPosition with the music offset, doesn't it? So if I delete skin's HitPosition then I will have to press notes when they don't reach the bar line. I mean, are you basically saying that the problem is that I've developed some eye habit that forces me to press notes earlier ignoring music beat?
I feel more like HitPosition in this skin is wrong or maybe requires some offset. Or maybe this is a bug in OSU so it doesn't match HitPosition with a beat.
alexeychikk wrote:
But OSU itself matches skin's HitPosition with the music offset, doesn't it? So if I delete skin's HitPosition then I will have to press notes when they don't reach the bar line. I mean, are you basically saying that the problem is that I've developed some eye habit that forces me to press notes earlier ignoring music beat?
I feel more like HitPosition in this skin is wrong or maybe requires some offset. Or maybe this is a bug in OSU so it doesn't match HitPosition with a beat.
If you are pressing notes earlier you would see hits on the left side more in the error bar. Do you?alexeychikk wrote:
I mean, are you basically saying that the problem is that I've developed some eye habit that forces me to press notes earlier ignoring music beat?
abraker wrote:
Maybe in 2 years...
It's gonna be hard to convince BN/NAT if 7k to 9k don't allow full keys pressed simultaneously. That is a thing to allow players with 6 key rollover a fair chance, so good luck arguing against that.Cra Dow wrote:
with a slight alteration to allow up to 10 notes pressed simultaneously.
FrenzyLi wrote:
CircusGalop, I'm a strong supporter of your maps. I've been playing your 10K maps for half a month. It's challenging but fun.
Let me share my keys:
Main keyboard Left Hand:A|S|D|F|spacebar
Num pad Right Hand: 0|4|5|6|enter