The only thing they need to do is to change names here and there, take out the splitstage from the current 10K skin and define a default layout.Cawub wrote:
I really think this is a good idea. There seems to be a lot of people that agree as well. There doesn't seem to be any reason that 10k isn't rankable. To even map 10k you have to put 5k co-op. There is no 10k option when mapping. The scale only goes from 1-9k which doesn't make sense to me. There are dedicated 10k players and people who map 10k. There isn't any explanation as well as to why 10k is currently unrankable.
Eventually there was no chance. Currently, there is no way to play a 10k map with online record or add it.CircusGalop wrote:
There was good news. 10key maps can be reached loved state now. https://osu.ppy.sh/forum/t/549835
It needs to have a Star Priority of 100 and 30 favorites by other users.
I will try to earn kudosus and to make a 10k loved map afterward.
owhCircusGalop wrote:
I found that there isn't 10K config in osu!lazer(2017.12.31) unlike 9K.
I saw this months ago and asked peppy about it [I hope that includes fixing all discrepancies]:CircusGalop wrote:
I found that there isn't 10K config in osu!lazer(2017.12.31) unlike 9K.
please. I wish for 10K not to be classified as 5K Co-op. The default key settings discussed here would be fine. Of course, the most important thing is rankable.
abraker wrote:
just found an old request of mine: https://osu.ppy.sh/forum/t/318346
I am not sure if ppy would accept it right now. Issues for unfinished items are currently not dealt with unless you are the one that will implement it.Cra Dow wrote:
abraker wrote:
just found an old request of mine: https://osu.ppy.sh/forum/t/318346
I think requests should be made in github now, in issues? Not sure how github works since I can't code... But if someone makes a request it might be useful to link the threads related to 10k as single player mode (not dp or 5k+5k or coop, deceiving the players).
2. download 10k skin https://drive.google.com/file/d/1_T_wNMpsy9Kr-c9m1qrdxXAjwsMj3JYC/view?usp=sharing
alexeychikk wrote:
@CircusGalop
2. download 10k skin https://drive.google.com/file/d/1_T_wNMpsy9Kr-c9m1qrdxXAjwsMj3JYC/view?usp=sharing
Does this skin require changing global offset? I feel like notes are coming late.
Cra Dow wrote:
alexeychikk wrote:
@CircusGalop
2. download 10k skin https://drive.google.com/file/d/1_T_wNMpsy9Kr-c9m1qrdxXAjwsMj3JYC/view?usp=sharing
Does this skin require changing global offset? I feel like notes are coming late.
The hit position is lower so you are hitting early. To change the "HitPosition:" go to the skin.ini of the skin and delete the line under every keycount starting as "HitPosition:" and it will automatically go to default. Do not forget to save the .ini after finishing the editing inside notepad.
https://osu.ppy.sh/help/wiki/Skinning/skin.ini?locale=en#[mania]
alexeychikk wrote:
But OSU itself matches skin's HitPosition with the music offset, doesn't it? So if I delete skin's HitPosition then I will have to press notes when they don't reach the bar line. I mean, are you basically saying that the problem is that I've developed some eye habit that forces me to press notes earlier ignoring music beat?
I feel more like HitPosition in this skin is wrong or maybe requires some offset. Or maybe this is a bug in OSU so it doesn't match HitPosition with a beat.
alexeychikk wrote:
But OSU itself matches skin's HitPosition with the music offset, doesn't it? So if I delete skin's HitPosition then I will have to press notes when they don't reach the bar line. I mean, are you basically saying that the problem is that I've developed some eye habit that forces me to press notes earlier ignoring music beat?
I feel more like HitPosition in this skin is wrong or maybe requires some offset. Or maybe this is a bug in OSU so it doesn't match HitPosition with a beat.
If you are pressing notes earlier you would see hits on the left side more in the error bar. Do you?alexeychikk wrote:
I mean, are you basically saying that the problem is that I've developed some eye habit that forces me to press notes earlier ignoring music beat?
abraker wrote:
Maybe in 2 years...
It's gonna be hard to convince BN/NAT if 7k to 9k don't allow full keys pressed simultaneously. That is a thing to allow players with 6 key rollover a fair chance, so good luck arguing against that.Cra Dow wrote:
with a slight alteration to allow up to 10 notes pressed simultaneously.