tatatat wrote:
Can we finally get 3K to be rankable? please?
No
tatatat wrote:
Can we finally get 3K to be rankable? please?
Hydria wrote:
ok so tl;dr these are more or less the same guidelines with different bpm settings and occasional number changes, there should be an easier way to represent all this info than SIX different key-related guides
Further explanation requestedFeerum wrote:
tatatat wrote:
Can we finally get 3K to be rankable? please?
No
abraker wrote:
Further explanation requestedFeerum wrote:
tatatat wrote:
Can we finally get 3K to be rankable? please?
No
Feerum wrote:
abraker wrote:
Further explanation requestedFeerum wrote:
tatatat wrote:
Can we finally get 3K to be rankable? please?
No
Im sure you can find enough reasons against it in https://osu.ppy.sh/community/forums/topics/736772 because they are still all valid
clayton wrote:
I think we can make a single RC page for osu!mania work to accommodate all of these, given how similar they are. I'll play around with it soon to make sure that's possible without making it too cluttered
clayton wrote:
for the "Lowering the approximate rhythm guideline BPMs as the keycount gets higher" suggestion:
I think this makes RC too complicated, because the person reading the RC has to remember to interpret each of these rhythm rules with a different approximate BPM in mind--- meaning that something like "1/2 of a beat" can mean a different thing depending on where you read it. that just seems confusing to me. The whole point of having 180 BPM rhythm guidelines on the RC is so that it's easier to make sense of, because 180 is a decent average for osu! maps where people can intuitively understand the length of "1/2" or "1/4" etc.
and fwiw this makes "Scaling BPM on the Ranking Criteria" invalid
so, while I understand the point of this change, I think you need to change the actual rhythm guidelines instead of the BPM they are based on
_Kobii wrote:
The approximate rhythm guideline BPM. As the keycounts increases, the difficulty getting into learning higher keymodes would increase as well. So it would make sense to reduce the approximate rhythm guideline BPM as the keycount gets higher.
_Kobii wrote:
The number of consecutive notes allowed for specific rhythms in Easy and Normal difficulty. This point closely ties to the first point. As the approximate BPM gets lower, it would give more room to put more notes while maintaining the supposed difficulty. Additionally, this leniency would also allow mappers to fully utilize the key columns in the keymode that they are mapping.
_Kobii wrote:
The additional rules imposed on difficulty in a mapset if it is the lowest difficulty. Personally I do not think that these rules should be there, if the difficulty follows the difficulty-specific guidelines perfectly, the additional limitations dropped on these difficulties would be not of any use.
abraker wrote:
The guys here would be delighted if 10k were ranked https://osu.ppy.sh/community/forums/topics/379786