>.< I'm sorry for the late reply, for some reason I got unsubscribed from the thread and I've been kinda busy with exams. That being said, this looks like quite a weird bug. It might have something to do with keyboard layouts and as of now I'm not yet sure whether or not it's an issue with the native library I'm using or my program. I'll look into it after exams ^^.Kizunuko-P wrote:
Good kps programs for osu (or other games), thanks you
Btw, I don't know if this is a bug, but, when I add key on the kps, some show a totally different thing, like the key ": or /" on a azerty keyboard is show as "barre oblique" (french word for choosing "/") or the key "! or §" is show as "¥" or even the shift key on the right show an error "unknown keycode: 0xe36" ;w;
So I was wondering if you can do something for this because it's really weird
Here a screen of the programs when launched : http://i.imgur.com/160g6zJ.png
Here one on the key panel : http://i.imgur.com/w0I0MUu.png
Glad you like the program

I tried taking the fullscreen property from osu! by force, but that came with some undesirabe side effects xD. Most notably the fact that all of the benefits of running fullscreen where goneIxWolfie wrote:
You'd have to un-prioritize osu by being on top (which I believe is impossible when it's in fullscreen without breaking it).Roan wrote:
Otherwise both programs will fight for the top window property (fullscreen implies topmost window) and that causes neither of them to work correctly :/

Do you mean extra custom command bindings? If that's the case that shouldn't be too hard to do since most of the command related logic is quite modular already. I'll give it a go after exams ^^.IxWolfie wrote:
On another note, is there a way you can add commands to be added. For example, ctrl+1? I'm kind of multi-purposing this for something else, and I can't find a KPS program that will do that.
P.S. My exams end wednesday.
Edit
Kizunuko-P I just thought of a cheaty way to solve your problem temporarily. Once you have added all the keys you can save them to a config file. After that you can edit the config file using a text editor and change the name of the keys. After loading that config file with KeysPerSecond the edited key names should be displayed ^^
Edit 2
Found the cause of the bug, working on a fix.