thank you very much~yongtw123 wrote:
@@ Late recheck~
Overall:
Hitsound is overall a bit sparse and thus sounds at times random. Use hitsounds more evenly across the map?
Hitsounds are also a bit quiet. Consider volume up +1 to +2. Seemed that i messed up this option before. i don't know if i have fixed.
BG resize to 800*600 would be best.i don't want to change BG again. complete submit HURTS.
[CHAS' Hard]
Pretty good, but the consecutive spinners are still there... Anyways. (shrug)
[Normal]
00:09:670 (1) - align with (6) fixed.
00:16:016 (6) - ends at a weird beat... Consider ending on white tick?fixed, but still look strange...
01:36:016 (x) - I expected one beat here in fact i didn't expect anything here but added a note.
02:06:593 (1) - doesn't look good. Sometimes using too many points to shape a curve isn't that well.as i remember, that was a catmull slider... now split into some shorter sliders.
02:15:824 (2) - better start at 02:15:824. And actually I'd recommend not using a slider to cover up the rhythm here. For example 5 1/8 notes. can't understand, but tried to fix.
02:31:208 (1) - put a note here and delay the spinner?fixed.
[Easy]
00:40:632 (5) - I recommend either 1) add a note at 00:40:824, or 2) move (5) to 00:40:824. fixed(2)
01:29:670 (1) - align with (5)fixed.
01:38:901 (1,2,3) - down 1 grid?fixed.
01:48:324 (1,2,3,4) - excellent change of hitsound set. You should try this also on [Normal].tried on normal.
01:55:824 (3) - hitsound finish at end of slider?fixed.
02:15:055 (1) - align with (4)?fixed.
02:31:208 (1) - put a note here and delay the spinner?fixed.
Very good improvements!
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[Easy] now looks better than [Normal] lol.
But I like the improvements.
Here's a star of encouragement~
Good luck!
you are a power modder really.
........
why it's easy to find a good EASY difficulty (for