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Davichi - Sad Promise (Remix)

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Topic Starter
lily_no_hana
This beatmap was submitted using in-game submission on Thursday, 17 February 2011 at 12:28:24 AM

Artist: Davichi
Title: Sad Promise (Remix)
Tags: seulpeun tajim amaranth kang min kyung lee hae ri k-pop
BPM: 130
Filesize: 6752kb
Play Time: 03:34
Difficulties Available:
  1. Forsaken Promise (3.03 stars, 248 notes)
  2. Shattered Promise (4.69 stars, 392 notes)
  3. Unfortunate Promise (1.05 stars, 148 notes)
Download: Davichi - Sad Promise (Remix)
Information: Scores/Beatmap Listing
---------------
Anybody up for a storyboard making or helping with just a few general effects? xD

08/12/10 - EASY (Unfortunate) COMPLETE!!!
08/12/10 - NORMAL (Forsaken) COMPLETE!!!
14/12/10 - HARD (Shattered) COMPLETE!!!

Edits:
27/12/10 - Sandpig Mods added :)
28/12/10 - Changed note position at 01:09:339 and fixed notes at 03:04:273 for Forsaken Promise
- Moved note postions and slider lengths in a few places for all promises ;D
29/12/10 - Sallad4ever Mods added to all promises ;)
30/12/10 - Hyguys Mods added to all promises ;) I tried my best with the hook shape slider.... XD
31/12/10 - Changed tags, Done as much as I can for Weezy's and Sallad4ever's Mods :)
01/01/11 - Added lennox989's Mods, changed background picture sizes
02/01/11 - Fixed a couple of sliders and made some parts look neater for Shattered Promise
22/01/11 - wmfchris's and H-boy's mods done
23/01/11 - CrimmiSkye and artpiggo's mods added
24/01/11 - Sallad4ever mods added
27/01/11 - Wiinter's mod added
28/01/11 - Vincerio's, xierbaliti, Dusty's and thekillerhjkhjk's mods added
31/02/11 - lkp's and sonnyc's mods added
01/02/11 - DragonSparta's, theowest's, haha5957's and senaya's mods added
02/02/11 - Giorgo's, HakuNoKaemi's and winber1's mods added =]
05/02/11 - Chamelepeace710's, NatsumeRin's, ZLOdeuka's, k3nsh1n_H1mur4's, Gezoda's mods added
06/02/11 - Fixed Shattered Promise's spacing distance to 1.4x
07/02/11 - Omega's mods added
08/02/11 - Some pics added for effects ;D Sizes may not be right...?
08/02/11 - sico91212's and pieguy1372's mods added
10/02/11 - al2e10's mods added =]
14/02/11 - Hushu's and Leorda's mods added
16/02/11 - Revengexsoyah's mods added
_llkey_18
BPM = 130
offset = 4,057

and resnap all notes
S h i a
[Overall]
1) BPM 130 .offset 350

[Easy]
change BPM and offsset first. then

00:32:196 add break time here
00:40:042 add note or push slider here
01:13:237 change this note into a slider. quite blank here.XD
01:45:580 snap to 1/3 then like this. http://puu.sh/wkB

Star (Reason : I like your song)
Topic Starter
lily_no_hana
Wait.. which offset do I use? XD and for which level? all easy normal and hard?
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Shattered Promise

00:21:580 (7,8) - make them farther apart, so that the rhythm here is easier to recognize
00:33:350 (3) - the reversearrow shouldn't be hidden
00:42:119 (1,2) - don't use normal-sample to follow the lyric. x.x
00:47:196 (8,9) - I don't think you need this kind of arrangement and rhythm here. it makes no sence
00:53:657 (5,1) - it's no rhythm
00:57:811 (3) - end it on a white line
01:13:157 (5) - start and end it 1/4 later
01:26:426 (1,2) - I think there should be some notes on white line
01:31:503 (1,2) - make no sence. try not to follow the lyric
01:33:350 (3) - remove finish
01:37:965 (6) - you need rhythm here
02:19:850 (1) - 1/4 later
02:21:811 (1,2) - farther apart
02:29:657 (6) - end it on a red line or white line
03:04:388 (1) - it's awkward, and I think there should be a note on 03:04:273
03:13:042 (5) - end it on a red line or white line


Forsaken Promise

00:18:801 (6,1,2,3) - spacing
01:45:570 (1,2,3) - make them not touch each other
02:01:031 (1,2,3) - space them even
02:07:262 (9,10,1) - spacing
02:08:416 (1,2,3) - even
02:46:493 - consider ending this diff here?


Unfortunate Promise

00:23:416 (1) - end it on a red line or a white line
Topic Starter
lily_no_hana
Shattered Promise

00:42:119 (1,2) - don't use normal-sample to follow the lyric. x.x
01:26:426 (1,2) - I think there should be some notes on white line

Forsaken Promise

00:18:801 (6,1,2,3) - spacing
01:45:570 (1,2,3) - make them not touch each other
02:01:031 (1,2,3) - space them even
02:07:262 (9,10,1) - spacing
02:08:416 (1,2,3) - even
02:46:493 - consider ending this diff here?

The ones I left here I did change but can you re-check them if I did it right? Thanks!! :) For some of the spacing, it doesn't follow the distance snap either... is that ok?

EDIT: If I make the diff longer for the foresaken promise, is it ok to copy and paste from old sections and just flip them? Or Should I make completely new sections? XD Thank you!! ;)
Sandpig
in principle the mapper should follow the distance snap in all diff. but it is not strict in Hard and Insane , you can use jumps or more kinds of spacing distance there. for Normal and Easy it is recommanded that you have no more than 2 spacing distance and don't use different spacing distance at the same time. Jump should be avoid in Easy. I can accept little jump in Normal but only if it doesn't confuse the player and seems not so hard to reach.
Sallad4ever
ok let's do this!!

[General]
- set the BPM and offset of all levels/difficulties into the same number --> BPM=130 & offset=350
- always resnap all notes when changing BPM or offset. Timing-->Resnap all notes
- generally, SV (slider velocity) should increase according to the diff so, higher level should have faster SV
- press ctrl+shift+A to see any errors in the map, but it's not always right (especially spacing)
- use grid level 3 to avoid misplaced errors. View-->Grid Level-->3

[Unfortunate Promise]&[Forsaken Promise]
please change the BPM & offset of these diffs, changing timing is a very major mod so make sure to repair all of the circles and slider

[Shattered Promise]

00:59:657 (4,5,6) - not a good overlap, replace 5 & 6 so it won't be under 4
01:33:350 (3) - this very short slider doesn't sound very good, change it into a single slider or make 01:32:888 (2) into slider that last until 01:33:350
01:34:503 (3,4) - again, this sounds very weird :o
01:36:580 (4) - a circle overlapping a repeat arrow is bad~
02:12:350 (4,5) - try replace this with a slider that start from 02:12:350 to 02:12:811 and please map the break after these notes, there are too many breaks :x
02:21:811 (1,2) - uhh...I'm sure you know by now
02:59:426 (1,2,3,4,5,6,7) - kiai spam is not allowed
03:03:812 (7) - a 1/4 slider like this is not necessary here
03:16:965 - please map this break
consider mapping until the vocal is over

this is it for now, PM me back after you change the timing and I'll mod the rest

EDIT: If I make the diff longer for the foresaken promise, is it ok to copy and paste from old sections and just flip them? Or Should I make completely new sections?

Hyguys
Hi.
Remove '','' and ''lily_no_hana'' from the tags
Add more hitsounds.

Easy
Make Rhytm (Normal , Clap , Normal , Clap , Normal , Clap)
Too much litlle kiai
00:17:888 Clap
00:19:734 ^
00:20:668 Remove clap on (3) then add on (4) then remove on (5) xD
00:25:273 http://osu.ppy.sh/ss/44240 sounds better
01:00696 O.o 1/4? D:

Normal
+1 circle size

Hard
+1 Circle size , -1 Aproach Rate , -2 Overall Dificullty , -3 HP drain rate

asjdfkhlsdjklhsdf end mod
Sallad4ever
hai again~

[General]
- remove the audio lead-in, it won't be necessary cause there are enough time before the first note
- sad, promise, Davichi and remix are already in the title and artist box so remove them from tags, try adding the name of the girls
- set preview point in any place that you like, Timing--> Set current position as preview point. Do this for all diff
- avoid using kiai only for the fountain, place kiai on the chorus is better

[Combo]
when placing a new combo, try to make it follow a fixed pattern. For example place new combo with each stanza change or lyric change. Also the harder the diff the longer the combo count

[Sad Promise]
00:50:196 (1) - too many finish, avoid finish in a succession like this (especially when the volume sample is max) it hurts. Take a look on the other places similar to this and remove them
00:59:888 (2) - lengthen this to the white tick (1/4 beat forward)
01:01:273 (3) - not a good overlap please move this
01:15:119 (1) - hmm maybe lengthen this to red tick (1/2 beat forward)
01:17:426 (x) - add a circle here

[Unfortunate Promise]

00:42:350 (7) - fix the slider, the end is not snapped to any time division
01:14:196 (1) - lengthen by 1/2 beat
01:17:426 (x) - add a circle here
01:28:042 (3) - this circle doesn't really follow anything so consider removing it
01:28:965 (1) - lengthen by 1/2 beat
01:32:196 (x) - add a circle here
02:13:273 (1) - shorten by 1/2 beat
02:16:503 (x) - add circle
02:27:811 (1) - YES!!
02:31:273 (x) - circle

[Forsaken Promise]

00:57:119 (1) - the spacing is too close
01:05:196 (2) - in a case like this you can ignore spacing and put this right under 01:04:734 (1) to make it more neat, same goes for 00:37:965 (3)
01:13:273 (5) - spacing is too close
01:18:811 (6) - instead of placing this under the slider you can stack it under the slider's end or place it else where
01:20:657 (4) - ^
01:28:042 (4) - consider mapping this place, maybe put a spinner?
01:37:965 (6) - spacing is close
03:22:273 (6) - doesn't look very good imo :o
03:25:272 (1) - an anti jump but not a good one, fix the spacing

make your pattern more neat, try increasing distance spacing to avoid crowded placement and look at this for basic on pretty slider ;)
Good Luck on your first map~
Weez
General
- Background image should be 800*600 or 1024*768 please fix
- All the diffs should start at the same time
- Remove "k-pop" "remix" "promise" "davichi" and "sad" from the Tags. Don't know what the others mean but I don't think they belong


Unfortunate
00:59:888 (2) Make it end at 01:00:811
01:01:273 (3) Bad placement, move it somewhere else



Forsaken
01:14:196 (1) move it to 01:14:426
01:28:042 (3) Remove and extend (2) to here
01:47:426 - 01:47:888 Don't like the kiai placement here, seems weird



Shattered
00:37:042 (1) wtf is this o_o looks bad
00:40:734 (1)^same
Lots of ugly slider choices please fix em
03:13:965 (1) make it end at 03:16:734?
Topic Starter
lily_no_hana

Weezy wrote:

General
- Background image should be 800*600 or 1024*768 please fix
- All the diffs should start at the same time
- Remove "k-pop" "remix" "promise" "davichi" and "sad" from the Tags. Don't know what the others mean but I don't think they belong They're the korean romanizations for the song name if anybody looks them up? XD


Unfortunate
00:59:888 (2) Make it end at 01:00:811
01:01:273 (3) Bad placement, move it somewhere else



Forsaken
01:14:196 (1) move it to 01:14:426
01:28:042 (3) Remove and extend (2) to here
01:47:426 - 01:47:888 Don't like the kiai placement here, seems weird Do you want me to just take the kiai away or change the time? :o



Shattered
00:37:042 (1) wtf is this o_o looks bad
00:40:734 (1)^same
Lots of ugly slider choices please fix em
03:13:965 (1) make it end at 03:16:734?
Thanks for the mod, most of them are done... I'll try fix the ugly sliders soon >_<"
Still doing Sallad4ever mods~ I'll tell you when I've done them
S2XiaoZhuS2
I GIVE U A STAR!!!
Topic Starter
lily_no_hana

Sallad4ever wrote:

hai again~

[General]
- remove the audio lead-in, it won't be necessary cause there are enough time before the first note This is the countdown right? XD
- sad, promise, Davichi and remix are already in the title and artist box so remove them from tags, try adding the name of the girls
- set preview point in any place that you like, Timing--> Set current position as preview point. Do this for all diff I have no idea how to do this aha XD
- avoid using kiai only for the fountain, place kiai on the chorus is better Not sure how to change the kiai to other stuff other than the fountain XD

[Combo]
when placing a new combo, try to make it follow a fixed pattern. For example place new combo with each stanza change or lyric change. Also the harder the diff the longer the combo count Oki doki, shall do

[Sad Promise]
00:50:196 (1) - too many finish, avoid finish in a succession like this (especially when the volume sample is max) it hurts. Take a look on the other places similar to this and remove them
00:59:888 (2) - lengthen this to the white tick (1/4 beat forward)
01:01:273 (3) - not a good overlap please move this
01:15:119 (1) - hmm maybe lengthen this to red tick (1/2 beat forward)
01:17:426 (x) - add a circle here

[Unfortunate Promise]

00:42:350 (7) - fix the slider, the end is not snapped to any time division
01:14:196 (1) - lengthen by 1/2 beat
01:17:426 (x) - add a circle here
01:28:042 (3) - this circle doesn't really follow anything so consider removing it
01:28:965 (1) - lengthen by 1/2 beat
01:32:196 (x) - add a circle here
02:13:273 (1) - shorten by 1/2 beat
02:16:503 (x) - add circle
02:27:811 (1) - YES!! YAY!!! :)
02:31:273 (x) - circle

[Forsaken Promise]

00:57:119 (1) - the spacing is too close
01:05:196 (2) - in a case like this you can ignore spacing and put this right under 01:04:734 (1) to make it more neat, same goes for 00:37:965 (3)
01:13:273 (5) - spacing is too close
01:18:811 (6) - instead of placing this under the slider you can stack it under the slider's end or place it else where
01:20:657 (4) - ^
01:28:042 (4) - consider mapping this place, maybe put a spinner?
01:37:965 (6) - spacing is close
03:22:273 (6) - doesn't look very good imo :o
03:25:272 (1) - an anti jump but not a good one, fix the spacing

make your pattern more neat, try increasing distance spacing to avoid crowded placement and look at this for basic on pretty slider ;) I'll do my best >_<"
Good Luck on your first map~THANK YOU! :)
-Lennox-
Nice song but a few things that make's me sick D :o
[General]

Set the hitsound at the center.
Dont use to many hitsound's... it does not fit with the music

[Shattered Promise]

00:49:734 (7): The slider is a bit invisible D: Try to change this..
03:26:888 (3): ^
03:32:196 (5): remove this beat
03:34:042 (5): Maybe you remove this slider and add a spinner?

Change this and i give you a star ;)



Sorry my english is not the best :P
Topic Starter
lily_no_hana

lennox989 wrote:

Nice song but a few things that make's me sick D :o
[General]

Set the hitsound at the center.
Dont use to many hitsound's... it does not fit with the music I'll have to do the hitsound stuff a bit later, been too busy lately

[Shattered Promise]

00:49:734 (7): The slider is a bit invisible D: Try to change this.. I tried to make it more visible but.... check for me? XD
03:26:888 (3): ^
03:32:196 (5): remove this beat I thought it was better not to leave a blank space there but we'll see XD
03:34:042 (5): Maybe you remove this slider and add a spinner? I shoulda done that earlier XD

Change this and i give you a star ;)



Sorry my english is not the best :P It's fine :) Thanks for the mod ^_^
-Lennox-
Here we go~

Star
[Shalon]
Good luck ;)
wmfchris
[General]
I don't see BG image in the edit mode. Try to full sub. again.
Make some variation on loudless of hitsound, it's generally quite now currently, also soft hitsound may be better :/
Too much kiai fountain?

[Shattered promise]
00:19:734 (10) - up 1 grid
00:26:657 (4) - ^
00:34:503 (1) - 1/2 backwards, adjust the NC and the spacing
01:00:580 (11,12) - adjust the spacing a bit
01:19:273 (7,8,9) - uneven spacing
01:21:350 (2~6) - ^
01:25:042 (3,6) - (3) up 1 grid, (6) down 1 grid
01:36:350 (3,4,5) - ^
03:23:119 (9,10) - (9) up 1 grid, (10) left 1 grid
03:25:502 (2) - down 1 grid
03:36:350 (s) - lower th sound
better check with spacings

[Forshaken promise]
02:05:888 (10) - NC?
Too many kiai fountain.

Same problem with the easy diff. It seems that it's quite abused...
TTTTTTTTTTTT
Tags:do not use a comma

[Events]
//Background and Video events
0,0,"Davichi Sad Promise.jpg"

But your bg.jpg is 1691031fhr4.jpg

Unfortunate Promise

i think you need to reduce volume by 10%-20%(it's due to the song)

00:32:196 this break time is useless

00:52:965(6) - remove clap
01:01:273(7) - spacing

Forsaken Promise

some sections need to reduce volume

you use too many finish hitsounds,try deleting some

00:16:734(3) - remove clap
00:22:734(5) - remove finish
00:34:042(3) - ^
00:34:965(6) - ^
00:51:811(6) - ^
00:53:657(9) - remove finish at the beginning and end
01:04:734(5) - ^
01:21:119(1) - remove all finish which on the slider
01:23:888(4) - remove finish at the beginning and end

Shattered Promise

02:16:042 the inheriting section is useless

some sections need to reduce volume

is that a hard diff?

i think it is,so you might change your rate



too many kiai time....triplet kiai do not make your map shine


starrrrr
Crimmi
Modding, CrimmiStyle!!

Your spacing is quite a bit messy but i'mma go and polish your map a bit:

[General]

Set a preview point i suggest 01:31:503 should suffice? :)

Unfortunate Promise :

00:42:811 (4) - Align with (2).
00:57:119 (1) - Add a whistle?
01:40:965 (1) - New Combo.
01:37:273 (6) - Remove finish.
01:46:965 (5) - Remove finish.
00:59:426 (5) - New Combo?
01:43:734 (1) Remove whistle from the slider path.

Forsaken Promise :

00:37:273 (9) - New Combo?
00:40:965 (1,2,3) - Fix spacing and make it symmetrical.
00:42:350 (4) - Align with (3).
00:44:657 (6) - New Combo?
00:52:042 (7) - ^
00:55:734 (2) - ^
00:59:426 (8) - ^
01:03:119 (2) -^
01:04:042 (4) - Align with (2)
01:05:196 - That spacing is kind of irksome so do it like i did it for you here --------->http://osu.ppy.sh/ss/50988
01:06:811 (8) - New Combo?
01:09:580 (2) - Fix that slider it looks ugly imo.
01:20:196 (5) - Remove Finish.
01:25:503 (1) - New Combo?
01:34:042 (6) - Place properly under (5)
01:36:350 (11) - New Combo.
02:09:580 (7) - new Combo.

Shattered Promise :

00:51:811 (9) - New Combo.
00:59:657 (1) - ^
01:05:214 (2) - place under (1) correctly
02:16:965 (2) - ^
02:23:657 (1,2,3,4,5,6,7,8,9,10,11) - Fix this spacing it's all clustered up.

Ok i gotta admit it's kinda messy i'm sure you'll improve better by the day :)

Here's a star and from one noob mapper to another, good luck!! :D
artpiggo
Normal
00 18 119 new combo ?
00 37 273 ^
00 59 426 ^
00 23 196 maybe flip vertical
00 24 119 finish sound, maybe

Hard
00 21 580 new combo
00 21 811 finish sound
00 24 350 ^
00 40 503 ^
00 49 965 I can't see this slider when playing
00 52 273 clap
00 53 888 finish sound
02 53 888 ^
03 20 426 clap
03 23 657 finish sound
03 24 814 ^

Star
Sallad4ever
Hi again2 lily sorry for the late reply

[General]
- remove the audio lead-in for all diff
- the preview point is still not there, 01:31:042 is a good place for that
- see this, it give you a basic in making good slider shape
- the common hitsound pattern are 1/1 (clap or whistle in every white tick) or 2/1 (clap or whistle in white tick with 1 beat interval) depends on the song

[Unfortunate Promise]
01:01:273 (3) - still not a good place for a kiai, I suggest to put kiai in the chorus like in 01:17:888 & 01:32:657

[Forsaken Promise]
increase CS by 1
01:40:965 (1,1,1) - kiai abuse like this is not good, it's preferable to make them into 1 section

[Shattered Promise]
there are many misaligned issue like in 02:04:503 (4) - the slider end doesn't perfectly aligned to 1, disable the snap to grid to make the neat
01:20:888 (1) - move this so it won't be under 01:19:734 (9)
01:47:426 (5) - there's a break after this so kiai time in here doesn't look good
03:25:272 (1) - spacing is too close from 10, place this further up

that's all I guess~
Good Luck
Topic Starter
lily_no_hana
Thanks for all the mods so far! Please keep them coming! I wanna get better ;D
nimi
Hey ^_^

Unfortunate Promise
Remove the timing sections you have after the end of the map.
00:59:888 (2) - you could make this shape fit the previous bit better D: like this http://osu.ppy.sh/ss/52034 (i suck at slider art orz)

Forsaken Promise
Uhh, if this is supposed to be a normal I'd reduce by one tick the Approach Rate.
00:21:811 (x) - add a note here?
00:51:811 (6) - start new combo here instead of doing it at 00:52:042 (1). Follows the rhythm better imo
00:54:350 (1) - remove new combo D: If you wanna keep it for this part, add it on 00:53:657 (3), but I think it's unecessary ><
01:40:965 - why kiai here? D:
02:24:580 (2) - bad spacing ;.; I suggest something like this http://puu.sh/Ntr

Shattered Promise
01:46:503 (4) - add another repeat here
02:32:888 (6) - new combo
02:45:580 (4) - add another repeat here

Nice map, star'd.
supabow12
Love it! Hope it all goes well since it looks as though you've been working really hard ^_^.

P.S I love this song
vincerio
[General]
don't forget to delete .OSB file and then full-submitting
the way you add hitsound is abit random (just follow your feeling or vocal) it's not reliable xD
polish you hitsound with patterns.
to add clap hitsound is just the same way you do when you clap your hand through the song

delete all off your kiai timing section line in all diff and then set it like this....
Start : 01:17:888, 02:31:734, 03:03:119
End : 01:47:426, 02:46:503, 03:36:350
^ add finish hitsound here too..

[Unfortunate Promise]
Hp Drain rate -1
Overall difficult -1
map thorugh its end for more fair to play D:

[Forsaken Promise]
Hp drain rate -1
Approach rate -1
Overall difficult -2 (why is same as Shattered Promise)
map thorugh its end for more fair to play D:

[Shatterd Promise]
00:20:426(2,3,4,5,6) - wrong spacing (too near)
00:40:734(8) - new combo
01:06:580(5) - new combo
02:30:811 - add note
02:31:734(2) - make it completly snap with the end of (1)
03:10:042 - the way you stack note in a slider tip is abit ugly - disble grid snap first and the re-arrange it
03:13:503(11) - make it symestry
follow the same distance snap for 3:30 mins is a bit bored =3= huh~

You're Lazy mapper xD
star anyway~
xierbaliti
-Unfortunate Promise-
Kiai Time: 01:17:888~01:47:426 will be better. or at least you should set a green line for end Kiai Time in the end.
map is fine.

-Forsaken Promise-
map to the end plz..

-Shattered Promise-
Kiai Time:03:03:119~03:34:503(just suggestion)
00:28:273~00:32:196 - add notes plz. the music is good too, why not only following the lrc not following the music? it's bad.
just add some notes here for you. for example:
01:05:426 (3) - 1 grid right
01:45:926 (2) - move this circle to 01:45:888 (1/6)
01:46:273 (3) - move this circle to 01:46:196 (1/6)
02:45:003 (2) - move this circle to 02:44:965 (1/6)
02:45:350 (3) - move this circle to 02:45:273 (1/6)
03:26:427 (4) - 1 grid right

-hitsounds-
random hitsounds you added. >_> sounds bad :<
soft-hitclap is really doesn't fit this song.please use whistle, finish and normal hitsounds instead. or you may need a custom one.

vincerio wrote:

You're Lazy mapper xD
star anyway~
good luck.
kanpakyin
Well...Time to mod..
----------------------------------------
[Mod Info]
BluE=Suggestion only
ReD=Minor issue
Black Bold=Major issue...Must fix this

[General]
Seems fine

[Unfortunate Promise]
Map to the end please
00:22:503(6.1)-swap New combo
00:27:580(x)-Map this break or Remove the spinner in 00:29:888
00:57:119(4)-[Nazi]The slider is quite ugly..
01:02:196(4)-New combo
Chaos hitsound arrangement

[Forsaken Promise]
Circle size +1?
00:44:657(1)-Ugly slider
00:51:811(1.2)-New combo on(2) and remove bnew combo on (1)
01:03:580(2.3)-2 grid bown
01:12:350(4.5.6)-inconsistent spacing..
01:19:273(3.4.5)-^
01:22:965(2.3.4)-
01:45:580(1~4)-Make players confuse,because your spacing and your rhythm is not the same..please follow the distance sanp here..
02:17:657(3)-1 grid left
02:44:657(1~4)-Same as 01:45:580
02:46:965~(x)-Map to the end please
Chaos hitsound arrangement

[Shattered Promise]
Chaos hitsound arrangement
00:36:350(11)-Move to 00:36:119?
00:40:734(8)-New combo
00:48:350(1~7)-inconsistent spacing
00:55:734(1~7)-^
01:08:196(11)-Be honest..it is really ugly..please draw it again
01:12:119(4.5)-^
02:16:273(1)-Remove New combo and put a new combo at 02:16:965
02:19:965(1)-Spacing error
02:06:888(11)-1 grid left
02:43:503(5)-I think this slider should end at 02:43:965
02:46:503(x)-Please stop the Kiai here
03:03:119(x)-Start the Kiai again
03:36:350(x)-Please use a green line to stop the kiai here
Dusty
[Forsaken Promise]
next time map the circles so they're farther apart, it's easier to read that way :<
00:28:753 - There's a break here in the other diffs

[Shattered Promise]
00:57:119 (7) - When you have the circles placed like this, it's hard to see that this is a slider
02:50:196 - You have kiai time going through a break, it's weird, end the kiai time before the break starts?
thekillerhjkhjk
[shattered promise]

00:32:657 (1,2,3,4,5,6,7,8,9) - remove some claps please

00:48:350 (1,2,3,4,5,6) - remove claps on 2, 5 and 6 please

00:56:657 (5,6) - remove these two claps

01:08:196 (11) - please make this a better shape

01:12:119 (4,5) - same with these... i suggest making the loop smaller so the end tail can stick out a bit more

01:45:580 (1,2,3) - snap these with 1/3 beat snap divisor, not 1/4

01:45:580 (1,2,3,4) - after this^ space these out more evenly

02:44:657 (1,2,3,4) - repeat the previous two mods on this

03:10:041 (2,3,4,5,6,7,8,9,10) - the stacking on the sliders is hard to see, and im not sure it's rankable... please change

[forsaken promise]

ok

[unfortunate promise]

fine


i suggest you rename one of your diffs [broken promise]... but thats up to you

star!
vincerio
here's hitsound example
I'm try using various of hitsound(with the same pattern)

learn from it
and ask me if you have a problem :3

Download: Davichi - Sad Promise (Remix) (lily_no_hana) [vincerio's hitsound lesson =w=].osu
Topic Starter
lily_no_hana

vincerio wrote:

here's hitsound example
I'm try using various of hitsound(with the same pattern)

learn from it
and ask me if you have a problem :3

[attachment=0:1ea5b]Davichi - Sad Promise (Remix) (lily_no_hana) [vincerio's hitsound lesson =w=].osu[/attachment:1ea5b]
This is amazing I'm learning alot from it ahaha XD THANK YOU! XD
lkp
[Unfortunate Promise]
00:20:657 (4) - new combo.
00:22:503 (1) - remove new combo.
00:25:273 (3) - new combo.
00:37:273 (4) - ^
00:40:042 (1) - remove new combo.
00:40:965 (2) - new combo.
00:44:657 (5) - ^
00:52:042 (5) - ^
01:15:119 (1) - ^
01:21:119 (6) - ^
01:28:734 (1) - ^
01:35:888 (3) - ^
01:43:734 (4) - ^
**just combo fix :)

[Forsaken Promise]
00:44:657 (6) - new combo.
00:47:426 (11) - ^
00:53:426 (x) - sound would be better if you add note here...
01:14:196 (1) - new combo
01:17:426 (1,2) - spacing,too far.
01:20:657 (6) - add note?
01:28:965 (1) - new combo.
02:13:273 (1) - ^
02:19:965 (6) - add note here?
02:27:811 (1) - new combo.
02:31:273 (1,2) - too close.
*end of kiai time in 02:46:513
**nice :)

[Shatted Promise]
00:48:811 (3,4) - too close
00:49:734 (7,8) - ^
00:56:196 (3,4) - oh,i know what are you doing.However,those notes have spacing wrong,too close.make those notes same spacing in this combo...
00:56:888 (6,7) - ^
00:57:580 (x) - sound would be better if you add note here.
01:02:657 (2,3,4) - 1 grid up?(lv.3)
01:13:273 (6) - try to extend this slider in 01:14:196,sound would be better if you do this.
01:17:657 (4,5) - too close.
01:17:888 (5,6) - ^
01:19:273 (7,8,9,10) - ^
01:35:657 (1,2,3,4,5,6,7,8) - make it same spacing in this combo?
01:47:426 (5) - 1 grid up?
02:06:580 (5,6,7,8,9) - spacing,too close.
02:13:273 (x) - add note?
02:16:965 (1,2,3,4,5,6,7,8,9) - i don't know what spacing do you use,but plz make all notes same spacing in this combo-_-.
02:26:888 (11) - 1 grid left??
02:43:273 (4,5) - too close.
02:46:503 (5) - 1 grid down?
just sound set and spacing fix.you should find more sound set and spacing problem.
and you should add all spinner new combo.

good map^^
Sonnyc
General:

-- Well, the BG's korean word in the right doesn't match with this title, but maybe it'll be OK because it is the same album. Consider deleting.
-- How about re-kiaing in 01:32:657 ??

Unfortunate Promise:

-- I think you need to have many symmetric sliders

00:40:042 (1) : Remove Newcombo, Remove Clap
00:40:965 (2) : New combo if you accepted ^
00:52:042 (1) : New combo
01:15:119 (1) : Consider ending at 01:16:965
01:26:196 (2) : Symmetry

Forsaken Promise:

00:44:657 (6) : New combo
00:50:196 (5) : Symmetry
01:10:965 (3) : ^
01:35:196 (8) : New combo

Shatted Promise:

-- It would be better if you had an 1.0 Distance.
-- +1 to all difficulties (except for circle size)
-- 01:42:580 : Make a time line with 0.5, ending at 01:43:042

00:20:657 (3) : Add Clap
00:23:888 (2) : ^
00:26:657 (7) : ^
00:40:042 (7) : Remove Clap
00:42:119 (4) : Symmetry, or make like 00:44:426 (1)
00:43:503 (5) : Add Finish
00:55:965 (2) : Remove Clap
00:56:196 (3) : ^
00:57:580 (x) : Add Note
01:03:580 (5) : Add Clap
01:26:426 (7) : New combo
01:28:042 (x) : Add Slider at somewhere.
01:36:580 (4) : Move 1 Grid Left
01:36:811 (5) : Move 1 Grid Up
01:40:503 (2) : Move 1 Grid Right
02:03:811 (1) : Place at end of (4)
02:04:042 (2) : Remove Clap
02:06:119 (3) : Place at end of (5)
02:21:811 (6) : New combo
02:26:426 (10) : Place at end of (9)
03:12:580 (10) : ^
02:26:888 (11) : Add Finish
02:28:042 (2) : Add Clap
02:31:734 (3) : ^
02:33:580 (2) : ^
02:35:426 (2,4) : ^
03:34:042 (1) : End at 03:37:042, Remove Finish
Vergence
Unfortunate Promise
HP Drain, Overall Diff and Approach Rate -1
01:05:426 (4) - New combo
Map until the end?

Forsaken Promise
Circle Size -2
00:33:580 (1) - Add finish
00:53:436 (4) - This note overlaps with 2 and 3
02:03:580 (5) - New combo
02:32:888 (5) - Not snapped

Unfortunate Promise
HP Drain +2 and Circle Size +1
01:47:926 (5) - Are you placing a jump here?
02:16:273 (1) - Remove new combo
02:16:965 (1) - Not really under the previous note
03:37:042 (1) - No volume here please...
theowest
Hello there~!

Unfortunate Promise:
Move the first beat to 00:16:503 and add a finish to it. Maybe move it to 00:16:503 but at least add a finish.
I'd remove 00:40:042 if I were you.
00:50:196 clap
00:50:657 finish
00:51:119 clap
00:51:580 finish
You might not know this but you can add hitsounds on every place on the slider when it makes a sound! Just click on the end or start of the slider to change the hitsound!
00:57:580 clap
01:00:811 clap
01:30:811 finish
01:32:657 finish
01:40:042 finish

The hitsounds are pretty random and doesn't follow a specific pattern but I guess that's okay. :)

Forsaken Promise:
Nice that you have longer diffs depending on difficulty!
00:40:965 finish
00:48:350 whistle + finish
00:50:657 clap
00:51:119 finish
01:16:965 finish
01:17:888 finish
That's about it I think.

Shattered Promise:
00:15:811 finish.. maybe
00:16:965 finish
00:29:888 finish
00:30:503 finish
00:30:811 finish
00:31:734 finish
Don't forget that you can add different hitsounds in a slider. Whistles and claps would be good to have more of in them. ;D
01:30:811 finish, if you can hear a finish in the song then add a finish on the beatmap! ALWAYS.
01:32:657 finish
01:45:580 finish
01:46:196 finish
01:47:426 finish
02:02:196 finish.. oh gawd there's a lot of finishes to be added.. xD
02:15:119 finish
02:15:734 finish
02:16:042 finish
02:16:965 finish
02:31:734 finish
02:44:657 finish
02:45:273 finish
02:45:580 finish
02:59:426 (1,2,3,4,5,6,7) Finish them! xD
03:03:119 finish
03:17:888 finish
03:30:811 finish
03:31:426 finish
03:32:657 same ^

yeah.. That's about it. I'm sorry I couldn't mod more. I usually spend 1 hour more than just this but I'm in a hurry. I have a dentist appointment soon! D:

Great first beatmap! :D
STAR!!
haha5957
[Unfortunate Promise]

00:23;426(4,1) This overlapping doesnt look good D:
01:01:273(3,1) ^


[Forsaken Promise]

00:55:734 (1,2,3,4,5) I'm thinking this is too hard for 3 star map, but not a big deal.
02:16:503(1,2,3,1,2,3,4) ^


[Shattered Promise]
for overlapping issues, It's not an major thing, but it doesnt look good.
Some looks nice, but some are not.
I'd suggest to fix those beats.


00:16:503(3,4,5) circles overlap slider badly.. (these patterns repeats)
00:18:811(8,9) overlapping.
00:57:580 (7,8,9) bad overlapping..



I see no major errors, but there are some not-looking-good overlappings.


other then that, I loved your map! thank you for mapping korean song :D
nice work with sound! STAR of course!


Hope my mod helped.
Topic Starter
lily_no_hana

haha5957 wrote:

[Unfortunate Promise]

00:23;426(4,1) This overlapping doesnt look good D:
01:01:273(3,1) ^


[Forsaken Promise]

00:55:734 (1,2,3,4,5) I'm thinking this is too hard for 3 star map, but not a big deal.Hmmm.......MEH XD
02:16:503(1,2,3,1,2,3,4) ^ It... graduallt gets harder during the course of the song I guess xD


[Shattered Promise]
for overlapping issues, It's not an major thing, but it doesnt look good.
Some looks nice, but some are not.
I'd suggest to fix those beats.


00:16:503(3,4,5) circles overlap slider badly.. (these patterns repeats)
00:18:811(8,9) overlapping.
00:57:580 (7,8,9) bad overlapping..



I see no major errors, but there are some not-looking-good overlappings. Shall fix if i see anymore xD


other then that, I loved your map! thank you for mapping korean song :D Davichi! <3 Their voices are so awesome but they're too underrated D;
nice work with sound! STAR of course! YAY Thanks!


Hope my mod helped.Its made it look better ;D
senaya
Suggestions time :)

[Unfortunate Promise]
00:37:273 (1) - change it's shape to this http://puu.sh/QhD ?

[Forsaken Promise]
00:27:119 (4) - move this to 00:26:888 and finish it at 00:27:580 like this http://puu.sh/QhJ ?
00:49:734 (4) - clap instead of finish?
01:05:426 (5) - this note it not exactly under the slider end. Use grid level 4 to move it 1 grid down (and 01:05:888 (6) too after that)

[Shattered Promise]
Looks ok to me.

That's all I noticed, good luck ;)
Topic Starter
lily_no_hana
Thanks for the mods!

senaya wrote:

Suggestions time :)

[Unfortunate Promise]
00:37:273 (1) - change it's shape to this http://puu.sh/QhD ? You gotta tell me how you post these pictures XD (I'm that nooby)

[Forsaken Promise]
00:27:119 (4) - move this to 00:26:888 and finish it at 00:27:580 like this http://puu.sh/QhJ ?
00:49:734 (4) - clap instead of finish?
01:05:426 (5) - this note it not exactly under the slider end. Use grid level 4 to move it 1 grid down (and 01:05:888 (6) too after that)

[Shattered Promise]
Looks ok to me.

That's all I noticed, good luck ;) Thanks !!! :)
Mastodonio
Unfortunate Promise:
Well,I don't know what to say here - for me here is all right. Just a little advice - it is TOO easy,maybe you should add some circles in some moments of the song?

Forsaken Promise:
00:21:811 - maybe you should move this circle here - 00:22:042?
00:36:811 - add a circle?
00:41:426 - 1 grid up
00:46:965 - add a circle
00:47:888 - ^

Shattered Promise:
00:17:888 - I think it sounds better if you move that on: - 00:18:119
01:18:811 - move it on: - 01:19:042


Well,what else can I say..actually,I don't like some of your sliders..for example this slider on Shattered Promise difficulty - 03:25:734. You have a lot of such sliders during this song. Maybe you should change them?

Anyway,nice song :) Star!
HakuNoKaemi
[Unfortunate Promise]
It's a Beginner ? if not make it a little harder adding some hit circle in between other like in 00:20:657 (1,2,3) - you could add a hit in 00:21:119 and 00:22:042
[Forsaken Promise]
00:24:350 (?) - add hit circle
02:33:811 (8) - ^, hisound clap
02:35:657 (5) - delete
02:35:888 (5) - move it to 02:35:657
02:36:811 (6) - add hit circle, hisound clap
02:37:273 (7) - move to 02:37:042
map it to the end?
_Kiva
:lol:
Awesome song
I dont know modding but I will shoot a star! :D
winber1
Shattered

00:37:042(1) - idk about you, but I would follow the vocals and place three 1/4 beats here
00:40:734(1) - ^
00:44:426(1) - follow the vocals?
00:57:811(9) - there is no vibrato here (there is a tiny vibrato in the song at 00:58:503) in the song and this just runs over many vocal beats. I don't think it fits very well.
01:16:734(1) - at this point in time, the backgroun music seems more important musically than the vocals. In my opinion, it's a little hard to hit this note at the right time when there's this weird 1/3 business going on.
03:04:273(8) - new combo
03:37:042(spinner) - i'd make this silence completely, and i would get rid of the finish Oops... Edit: i meant to add this to general, or say it in all levels.


Forsaken

00:52:273(3) - seems a little confusing for normal (i wouldn't expect this to be a 5 beat reverse slider)

Unfortunate

Looks good.

nicely made beatmap.

star~
Topic Starter
lily_no_hana

Giorgos wrote:

Unfortunate Promise:
Well,I don't know what to say here - for me here is all right. Just a little advice - it is TOO easy,maybe you should add some circles in some moments of the song? Ok, its made just the tinsy bit harder XD

Well,what else can I say..actually,I don't like some of your sliders..for example this slider on Shattered Promise difficulty - 03:25:734. You have a lot of such sliders during this song. Maybe you should change them? Yeah, no one likes my sliders unless they're straight D; (But thats boring! XD) I'll do my best to change some

Anyway,nice song :) Star! THANKS! ;D

HakuNoKaemi wrote:

[Unfortunate Promise]
It's a Beginner ? if not make it a little harder adding some hit circle in between other like in 00:20:657 (1,2,3) - you could add a hit in 00:21:119 and 00:22:042 Done ;D

[Forsaken Promise]
Many of these mods I didn't really follow... and kinda turned into something else I'm sorry XD If nobody likes it the way it is now I guess I'll try change it again....
map it to the end? I've said this... too many times... SOON! XD (When I'm not too busy) XD

winber1 wrote:

Shattered
00:37:042(1) - idk about you, but I would follow the vocals and place three 1/4 beats here Yup, sounds better now thanks ;D
00:57:811(9) - there is no vibrato here (there is a tiny vibrato in the song at 00:58:503) in the song and this just runs over many vocal beats. I don't think it fits very well. I changed it a bit but if you still don't like it, I'll change it again to something else XD
01:16:734(1) - at this point in time, the backgroun music seems more important musically than the vocals. In my opinion, it's a little hard to hit this note at the right time when there's this weird 1/3 business going on. Uhh... *sweats* >_<"
03:37:042(spinner) - i'd make this silence completely, and i would get rid of the finish I get sooo many opinions on how to end this O_O"

nicely made beatmap.

star~ THANKS! ;D
Thank you all for your stars and mods and thanks to all who just come to give a star XD
Yusu Aoi
!! :D ;))
I'm trying to mod this beatmpap but something is telling me that I won't find anything, hih :D ;))

Unfortunate Promise:
Nice^^

Forsaken Promise:
Nothing found ;)

Shattered Promise:
Ymmm.. Great :D

Yhh, I told Ya.. xDDD No Kudosu pls ^^

Star! ^^
Topic Starter
lily_no_hana

ShiroKitty wrote:

!! :D ;))
I'm trying to mod this beatmpap but something is telling me that I won't find anything, hih :D ;))

Unfortunate Promise:
Nice^^

Forsaken Promise:
Nothing found ;)

Shattered Promise:
Ymmm.. Great :D

Yhh, I told Ya.. xDDD No Kudosu pls ^^

Star! ^^
HAHAHA XD A star is great! Thanks! XD You probably may have found heaps of things if I put myself in your queue earlier, this beatmap has changed quite a bit XD
Yusu Aoi
Hehe :))
But it's great when a beatmap changes quite a bit for good ofcourse ^_^ ;))
Good luck in getting this ranked! :))
Kamure
By Mod Request:

Well, yeah, you have to remove most of the hitsounds and make the beats more visible.

[Forsaken]
01:21:119 (1) - copy the same hitsounds as the one before
02:04:042 (2) - move away from under the slider


But structure seems fine.... Just +2 to the AR in [Forsaken] and +1 in [Shattered]

Star....!!
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+5
grey is not a nice combo color compared to other colors you chose...
maybe you could try to add some whistle sound = =... it sounds so simple now... (and some parts, don't fit)

[Unfortunate Promise]
only about 1/3 mapped... is it fine? better to map it to the same place as [Forsaken Promise] imo
00:21:119 (2,3,4) - clap at 2&4 instead of 3
00:23:426 (6,1) - spacing
01:04:965 - add a note?
01:26:196 (2) - finish at the end.

[Forsaken Promise]
notes are a bit close to each other imo...
00:20:657 (4) - remove sliderwhistle (add whistle at the beats not the slider)
00:24:350 (8) - finish?
00:47:426 (1) - move 1/2 earlier?
00:55:734 (1,2,3,4,5) - after stacked it lookds really not good (and hard to read...) rearrange this part?
01:25:503 (1,2) - switch new combo
01:45:580 (1,2,3) - change to a reversed slider plz. no one would be able to read it if he/she doesn't know the song
02:23:657 (1,2) - finish is abused here.
02:44:657 (1,2,3) - same problem

[Shattered Promise]
00:28:273 (1,3,5,6) - add whistle (3 is at the end)
00:47:426 (6) - remove finish
00:58:503 (9) - should end 1/4 earlier
01:28:042 (4) - reverse
01:37:042 (6,7) - spacing
02:59:426 (1,2,3,4,5,6,7) - better not to stack the notes...
ZLOdeuka-
hello~

[Unfortunate Promise]

Distance Spacing ~ 1,0 so it's best

00:40:042 (2) - moved so as not to overlap with 00:40:965 (1,2,3)

00:55:734 (1) - finish

01:06:811 (3) - new combo

01:15:119 (1) - ^

01:28:734 (1) - ^

01:36:350 (2) - finish

01:45:580 (4) - new combo

[Forsaken Promise]

again spacing 0.8

1.0 !!! redone

01:09:580 (2) - finish

02:31:734 (2) - ^

[Shattered Promise]

add claps

Distance Spacing ~ 1.2

01:03:119 (4) - finish

02:11:196 (6) - new combo

02:15:426 (1) - finish

03:30:811 (1) - finish kiai time

S T A R ~
MoonShade
General
The biggest problem of this map are the hitsounds, so I attached a modded version of Shattered Promise for you to look how you could(!) set the hitsound in this diff. Please take a look and change the hitsounds in other diffs, too.

Unfortunate Promise
00:37:273 (1) - make the slider like this?
01:04:965 - place circle
01:32:196 - place circle, start slider at 01:32:657
01:34:042 (2) - ^
01:34:042 (2,2) - overlapping

Forsaken Promise
00:17:657 - end slider here?
00:18:811 (8) - ^ (repeats)
00:50:196 (5) - doesn't look symmetric
01:38:196 (5) - try to optimise your slider this way (same at 02:37:273 (5)):
02:02:657 (4,2) - little overlapping
02:21:349 (6) - doesn't look symmetric

Shattered Promise
00:30:811 - perfect(!) place for a 0,5 timing section, till 00:31:273
00:50:196 (8) - optimise the slider this way (copy-paste this slider, e.g. for 00:54:350 (8)):
00:58:503 (9) - end slider at 00:59:426, also far too much distance till the next slider
01:01:042 (5) - doesn't look good here, maybe place the slider more to the right, or change the slider
01:16:350 - place circle here (look into the attached diff)
01:16:657 - ^
01:16:734 (1) - delete circle
01:16:965 - place circle
01:26:426 (1,2,3,4) - this needs to be redone, it doesn't sound right (example in attached diff)

Nice Map, Star~



Download: Davichi - Sad Promise (Remix) (lily_no_hana) [Shattered Promise HS Mod].osu
K3nsh1n_H1mur4
[Unfortunate Promise]

Fine to me.

[Forsaken promise]

A little too close. But not a real issue.

[Shattered Promise]

02:01:393 (3) - Remove?

----------------------------------

Add k-pop to the tags. ;B

Star /o/
Yuzeyun
Star because the song and map are good, and here is my late mod :

[Unfortunate]

00:44:662 (5) - New combo
00:18:816 (3) - New combo
01:06:816 (4) - ^
02:04:047 (4) - ^

[Forsaken]
00:18:124 (5) - New combo
00:28:047 (5) - ^
01:09:124 (1,2) - Remove, Add combos
01:33:816 (5) - New combo

[Shattered]
00:47:431 (6) - New Combo

Keep in mind that those are suggestions, there are not real issues, except those combos. Good luck for rankin' it :)
Topic Starter
lily_no_hana

MoonShade wrote:

Shattered Promise
00:30:811 - perfect(!) place for a 0,5 timing section, till 00:31:273
I'm.... absolutely clueless of what you're saying here sorry XD
Topic Starter
lily_no_hana
THANK YOU ALL for the mods and stars~ ;D

NatsumeRin wrote:

only about 1/3 mapped... is it fine? better to map it to the same place as [Forsaken Promise] imo Done ;D

02:23:657 (1,2) - finish is abused here. May want to check this XD

ZLOdeuka wrote:

[Shattered Promise]
add claps
Distance Spacing ~ 1.2
Will do these soon XD
S T A R ~ THANKS! ;D

MoonShade wrote:

General
The biggest problem of this map are the hitsounds, so I attached a modded version of Shattered Promise for you to look how you could(!) set the hitsound in this diff. Please take a look and change the hitsounds in other diffs, too. THANKS SO MUCH! The pictures and attatchments are very very helpful so thanks XD

Forsaken Promise
01:38:196 (5) - try to optimise your slider this way (same at 02:37:273 (5)):
SPOILER
[attachment=1:9b7af]screenshot147.jpg[/attachment:9b7af]
This slider seriously... took me YEONS to get it to look right >_<" please check XD

Nice Map, Star~ THANKS ;D

k3nsh1n_H1mur4 wrote:

Add k-pop to the tags. ;B Hahaha~ I did before but someone said to take it off... but I think I'll put it there again ahaha ;D

Star /o/ Thanks! ;D

Gezoda wrote:

Star because the song and map are good, and here is my late mod : Hahaha don't worry, I've been busy adding other people's mods anyway ;D

Keep in mind that those are suggestions, there are not real issues, except those combos. Good luck for rankin' it :) THANKS ;D
Omega
Okay, tried to normally mod the hardest difficulty, [Shattered Promise]. Did a quick IRC mod, and posting Symmetry and placement suggestions here.

To make it easier, I color-coded them so that:
Blue is: This looks as if it should be parallel to another beat close by, but is not.

Light green is: This slider looks like it needs a little push up or down to look perfect.

Light purple is: That looks like it should be aligned with another beat, but is not.

Orange is different: recheck the spacing on this whole combo, it feels very odd and harder to play.

01:01:047 (5) -

01:03:585 (5) - and 01:04:047 (6) -

01:10:970 (3)

01:26:893 (3) -

01:46:201 (3) -

02:08:431 (1) -

02:10:047 (5) -

02:19:970 (1) -

02:34:739 (1) -

02:36:124 (5) - and 02:38:431 (7) -

03:19:739 (4) - and 03:20:201 (5) -

03:22:278 (6) -

Also on 02:26:431 (10) - and 02:28:278 (3) - : Are they supposed to not be over each other?

Done!
Also star; I think this map is rankable as it is, when you disregard the orange.
Topic Starter
lily_no_hana

Omega wrote:

01:10:970 (3) Hmm... not really sure if it looks any better like this? Please recheck >_<" I just pushed it up a bit O_O"

Also on 02:26:431 (10) - and 02:28:278 (3) - : Are they supposed to not be over each other? No but I'll change it anyways since it does looks a little odd >___<"

Done!
Also star; I think this map is rankable as it is, when you disregard the orange. Thanks!!! ;D
MoonShade

lily_no_hana wrote:

MoonShade wrote:

Shattered Promise
00:30:811 - perfect(!) place for a 0,5 timing section, till 00:31:273
I'm.... absolutely clueless of what you're saying here sorry XD
Take a look on the attached version of your diff in my post, I placed 2 timing sections at the times mentioned above, to reduce the slider speed there (BPM x0.5). You place a new timing point at the beginning of the slider, then you set the BPM Multiplier to 0,5. At the end of the slider, you place a timing section with a BPM Multiplier of 1. If you still have questions, ask me again.
OzzyOzrock
[Unfortunate]

So minuscule but:
00:27:585 (2) - Move that a 4th grid to the left.
00:28:508 (3) - ^ Then the spacing is even! :‪D

‪‪02:10:047 (5,6) - Move this a little bit further away from (4).
02:11:431 (7) - Move this further away from (5,6).

Rest is fine. Though, some hit-sounds don't sound right, but I'm not good at modding that.

[Forsaken]

00:20:662 (4) - 4th grid to the left 1, and down 1.

01:26:431 (1,2) - Move these farther away. It's different from general spacing, and looks like they're closer beats to each other.

01:38:201 (5) - Move this farther from (4). Looks like it comes right after.

02:37:278 (5) - ^ Wait a minute... this whole part is copy pasted with a ctrl+h and a ctrl+j! >:3

[Shattered]

This is alright on hard standards.


Pretty good overall o/
Topic Starter
lily_no_hana
Thanks for modding!! Yeh Shattered has been modded so many times I thought unfortunate and foresaken needs a bit more modding aha~

OzzyOzrock wrote:

[Unfortunate]

So minuscule but:
00:27:585 (2) - Move that a 4th grid to the left.
00:28:508 (3) - ^ Then the spacing is even! :‪D

‪‪02:10:047 (5,6) - Move this a little bit further away from (4).
02:11:431 (7) - Move this further away from (5,6).

Rest is fine. Though, some hit-sounds don't sound right, but I'm not good at modding that. Yup I suck with hit sounds o_o"

[Forsaken]

00:20:662 (4) - 4th grid to the left 1, and down 1.

01:26:431 (1,2) - Move these farther away. It's different from general spacing, and looks like they're closer beats to each other.

01:38:201 (5) - Move this farther from (4). Looks like it comes right after.

02:37:278 (5) - ^ Wait a minute... this whole part is copy pasted with a ctrl+h and a ctrl+j! >:3 EHEHEE... *shifty eyes...*

[Shattered]

This is alright on hard standards.


Pretty good overall o/ Thanks for the mod xD
sico91212
hmm,you should change hitsounds.
change the soft-finsh in normal-finsh.
soft-clap in normal-hitnormal/clap

JUST SUGGSTION!

Delete the *.osb file in song folder

here is my modding without hitsound

[Shattered Promise]

00:16:278 (2,3,4,5) - ^
01:17:201 (2,3,4,5) - ^
00:29:893 (1,2,3,4) - u should make a jump here, and fix the distance.
01:15:931 - spninner end here add a cirle in next white line make a jump.if u dont agree me,you should remove new combo here (01:16:970 - )
01:25:508 - new combo
02:31:739 - remove new combo
02:32:893 - new combo
02:43:278 - distance? or new combo?
03:23:201 - new combo
[Forsaken Promise]
02:08:431 (6) - fix distance
00:44:662 (1) - ^
[Unfortunate Promise]
hmmm,some slider should follow the vocal.



cant agree with your combo setting.
PM me if u dont know how to change the hitsound.
pieguyn
General: Make the Kiai time the same across all the diffs

Unfortunate Promise:

02:10:047 (5) - New combo
02:11:431 (7) - (nazi) Not symmetrical
02:30:816 - Add a note?

Forsaken Promise:

00:22:278 (6) - New combo
00:26:893 (4) - (nazi) Not symmetrical
00:46:047 (4) - Too far from (3) and (1)
00:48:355 (1,2,3,4,5) - Uneven, make them all equidistant from each other
01:38:201 (5) - Perhaps start it 1/2 earlier?
02:01:047 (3) - (nazi) Put the third followpoint where the slider ends and then make the second one equidistant between the first and third ones
02:11:201 (3) - (nazi) Not symmetrical
02:37:278 (5) - Start it 1/2 earlier?

Shattered Promise:

00:31:739 (5) - New combo and remove it from (1), then put a new combo on (3)
00:50:201 (8) - Slightly out
01:09:355 (1) - ^
01:10:970 (3) - (nazi) Not symmetrical
01:21:354 (2) - (nazi) Too far from 1?
01:31:508 (1) - (nazi) Looks odd, and isn't symmetrical
02:13:508 (2) - Move one level 3 grid left
02:14:662 (7) - Perhaps change it so it isn't pointing towards (1)?
02:39:585 (2,5,8) - Turn on grid level 4 and make these notes equidistant from the surrounding notes
03:05:431 (3) - Align with (2)

Nice map. :) *stars*
Topic Starter
lily_no_hana

pieguy1372 wrote:

General: Make the Kiai time the same across all the diffs

Forsaken Promise:
02:01:047 (3) - (nazi) Put the third followpoint where the slider ends and then make the second one equidistant between the first and third ones I'm not sure what you mean me to do here.... sorry >_<"?

Shattered Promise:
02:14:662 (7) - Perhaps change it so it isn't pointing towards (1)? Not sure if I changed it right or any better but please check this xD
02:39:585 (2,5,8) - Turn on grid level 4 and make these notes equidistant from the surrounding notes This was hard >_<" Not sure if I did it right either ><"
03:05:431 (3) - Align with (2)

Nice map. :) *stars* Thank you! ;D
And what do you mean by nazi? >__<"
al2e10
[Shattered Promise]
- Sound
00:22:047 (2) - Clap
00:37:970 (6) - Remove clap
01:04:739 (1,2,3,4,1,2,3,4,5) - Where is the sound effect?
01:23:201 (8-2nd) - Clap
01:24:585 (1,2,3,1,2,3) - Remove clap
01:31:508 (1,2,3...) - Where is the sound?
01:41:662 (6) - Remove clap
01:46:201 (3) - Finish
**Don't put the sound effect only when you want. It need to put it wisely.

[ALL]
great for the first.
STAR
Topic Starter
lily_no_hana

al2e10 wrote:

[Shattered Promise]
- Sound
00:22:047 (2) - Clap
00:37:970 (6) - Remove clap
01:04:739 (1,2,3,4,1,2,3,4,5) - Where is the sound effect?
01:23:201 (8-2nd) - Clap
01:24:585 (1,2,3,1,2,3) - Remove clap
01:31:508 (1,2,3...) - Where is the sound? I'm deaf? XD
01:41:662 (6) - Remove clap
01:46:201 (3) - Finish
**Don't put the sound effect only when you want. It need to put it wisely. Waahhhh I must really suck with hitsounds O_O"

[ALL]
great for the first.
STAR Thanks ^_^"
Astom
Please read the rules of my queue next time.

I cut unnecesary transparency in comboburst-1.png

No kudos for that.
dkun
Take a look at the rules of my queue next time, please.

Shattered Promise
01:16:355 (1,2,3,4,5,6) - This is unsnapped to the divisor.
Strike that, a lot is unsnapped to the divisor. You'd want to increase it.
Are you sure this is 1/3?
03:17:431 (1,2,3) - I'm pretty sure you could be more creative with these.
03:19:739 (4,5) - ^
You have a kick-ass ending, though. :)

Forsaken Promise
This is a subtle diff. I like it!
Your use of hitsounds is really simple and nice here as well.
I have no complaints.

Unfortunate Promise
Nothing to complain about.

Overall
Take a star!
Topic Starter
lily_no_hana

dkun wrote:

Take a look at the rules of my queue next time, please. Sorry, didn't see the SP thing >_<"

Shattered Promise
01:16:355 (1,2,3,4,5,6) - This is unsnapped to the divisor.
Strike that, a lot is unsnapped to the divisor. You'd want to increase it.
Are you sure this is 1/3? Only the first 2 notes are on 1/3, maybe I should change the placement to show it but not sure how o_O"
03:17:431 (1,2,3) - I'm pretty sure you could be more creative with these. Yeah.. guess I got lazy XD I'll change em if I bother XD
03:19:739 (4,5) - ^
You have a kick-ass ending, though. :) Woot! ;D

Forsaken Promise
This is a subtle diff. I like it!
Your use of hitsounds is really simple and nice here as well.
I have no complaints. Thats like... like... the first time someone says the hitsounds are alright... XD

Unfortunate Promise
Nothing to complain about.

Overall
Take a star!THANKS ;D
FishHook
I'll focus on hit sounds here.

[Unfortunate Promise]
00:20:662 (1,2,3,4,5) - Alternate the clap sound.
00:40:047 (2) - Add Finish
00:46:508 (1) - Add Finish
00:47:431 (2) - Remove Finish and Clap
00:48:816 (2) - Remove Clap
00:50:201 (4) - Remove clap on last repeater
00:55:739 (1) - remove finish
00:56:201 (2) - add clap
00:56:662 (3) - remove clap
00:57:124 (4) - add clap
00:57:585 (4) - remove clap
01:13:278 (4) - remove finish on both ends. Add one clap at start of slider
01:46:970 (2) - remove finish
02:46:047 (2) - remove finish

Listening to the other difficulties, the hit sounds are pretty dis organized in my sense of using hit sounds.
Instead of trying to mod the difficulties which would have me changing near every sound and/or note, I'm going to try and give you a crash course on a (what i think is a proper) method on how to use hit sounds.

When it comes to the CLAP, I tend to think of it as the metronome for the Osu! player. The easier the difficulty, the higher the clap tick you want so the player can keep on beat.


On harder diffs, the tick can stay the same or you can space it out more since there the more experienced players have a better sense of rhythm and/or there are more soft beats inbetween drumming away.


As for Finishers, I prefer to keep the (hard) finish sounds for the final beat in the time signature. Ex. in a 4/4 time signature, i could put a finish on the 4th beat of 1/4 notes. For 3/4, the 3rd beat of the 1/4 notes. For (soft) finished, the same could be done, or something I like to do---add them on the symbols being used in the drumming or to accentuate a powerful or intense part of the song, like you you on 03:30:816 (1,2,3,4,1,2,3,4) - [Shattered Promise]


For (hard) whistles, I tend to keep them for Kiai time. 1/2 beats, or extra drumming off from the metrical beat of the drums. Ex. Drum solo's. As for (soft) whistles, I keep them for softer intensity songs to replace clap sounds or to indicate a softer section of the song.

That, so far, is the general basics I use hit sounds for. To help the player with the song's BPM, spice up the 4/4 or whatever time signature the song has, and THEN get more complex by adding hit sounds off the time siggy to add your own unique groove/music.

4/4 Time signature
1 and 2 and 3 and 4 and
1 clap 2 clap 3 clap 4 clap
1 clap 2 clap 3 clap clap clap
1 clap 2 clap 3 clap 4 finish
1 clap 2 clap 3 clap clap clap/finish
1 clap clap clap 3 clap clap clap

The more complex you get, the more likely you may make the music TOO noisy with additional sounds.

Hope this helped you with getting a solid hit sound board. My advice would be to copy a difficulty, erase all hit sounds and try what I explained above and see how it sounds compared to your original works. Any trouble understanding anything, feel free to PM me or find me in-game. I used some musical terms there you might have a little trouble wrapping your head around if you've never played any instruments before.

Star none the less, the mapping was done very well.
Topic Starter
lily_no_hana
Hi thank you sooo much for the explanation, I think I'm slowly understanding how the hitsounds work more and more (after having about 2-3 other people explain it to me as well =___="

FishHook wrote:

I'll focus on hit sounds here.

Listening to the other difficulties, the hit sounds are pretty dis organized in my sense of using hit sounds.
Instead of trying to mod the difficulties which would have me changing near every sound and/or note, I'm going to try and give you a crash course on a (what i think is a proper) method on how to use hit sounds.

When it comes to the CLAP, I tend to think of it as the metronome for the Osu! player. The easier the difficulty, the higher the clap tick you want so the player can keep on beat. Ok, I think I understand this much XD But when you start adding the whistles and finishes and then there's long sliders it gets confusing >_>" Should I work out the hitsounds before I map it next time? =_="


On harder diffs, the tick can stay the same or you can space it out more since there the more experienced players have a better sense of rhythm and/or there are more soft beats inbetween drumming away. Ok~ I THINK I get this... I think the claps are further apart in my 'easy'/unfortunate one right? o_O" But there should be more or just stay the same?


Starting from here I get a little confused sorry XD (especially the parts i marked red)

As for Finishers, I prefer to keep the (hard) finish sounds for the final beat in the time signature. Ex. in a 4/4 time signature, i could put a finish on the 4th beat of 1/4 notes. For 3/4, the 3rd beat of the 1/4 notes. For (soft) finished, the same could be done, or something I like to do---add them on the symbols being used in the drumming or to accentuate a powerful or intense part of the song, like you you on 03:30:816 (1,2,3,4,1,2,3,4) - [Shattered Promise]


For (hard) whistles, I tend to keep them for Kiai time. 1/2 beats, or extra drumming off from the metrical beat of the drums. Ex. Drum solo's. As for (soft) whistles, I keep them for softer intensity songs to replace clap sounds or to indicate a softer section of the song.

That, so far, is the general basics I use hit sounds for. To help the player with the song's BPM, spice up the 4/4 or whatever time signature the song has, and THEN get more complex by adding hit sounds off the time siggy to add your own unique groove/music.

4/4 Time signature
1 and 2 and 3 and 4 and
1 clap 2 clap 3 clap 4 clap
1 clap 2 clap 3 clap clap clap
1 clap 2 clap 3 clap 4 finish
1 clap 2 clap 3 clap clap clap/finish
1 clap clap clap 3 clap clap clap

The more complex you get, the more likely you may make the music TOO noisy with additional sounds.

Hope this helped you with getting a solid hit sound board. My advice would be to copy a difficulty, erase all hit sounds and try what I explained above and see how it sounds compared to your original works. Yup, I definetely will have to try this >_<" Any trouble understanding anything, feel free to PM me or find me in-game. I used some musical terms there you might have a little trouble wrapping your head around if you've never played any instruments before.

Star none the less, the mapping was done very well. Thank you! XD
FishHook

lily_no_hana wrote:

Hi thank you sooo much for the explanation, I think I'm slowly understanding how the hitsounds work more and more (after having about 2-3 other people explain it to me as well =___="

Ok, I think I understand this much XD But when you start adding the whistles and finishes and then there's long sliders it gets confusing >_>" Should I work out the hitsounds before I map it next time? =_="

I usually do hitsounds as the LAST thing in mapping because I feel its independent to how you situate the notes. Also, if you do hitsounds early and find a section needs to be changed, it adds more effort replacing hitsounds and you can (it does for me) confuse yourself as to where the hitsounds originally were. Long sliders....means nothing I feel. If it causes a break in the static clapping, let it make a break. I rarely find cases where a long slider makes the periodic clapping sound odd.

FishHook wrote:

On harder diffs, the tick can stay the same or you can space it out more since there the more experienced players have a better sense of rhythm and/or there are more soft beats inbetween drumming away.
Ok~ I THINK I get this... I think the claps are further apart in my 'easy'/unfortunate one right? o_O" But there should be more or just stay the same?

I think the clapping should be more often. Every other white tick should have a clap. (My opinion here) And on every 4th clap or every other 4th clap a finish could be added during the normal instrumental parts (exclude any abmornal instrument playing or solo's)

Starting from here I get a little confused sorry XD (especially the parts i marked red)

FishHook colored by Lily wrote:

For (hard) whistles, I tend to keep them for Kiai time. 1/2 beats, or extra drumming off from the metrical beat of the drums. Ex. Drum solo's. As for (soft) whistles, I keep them for softer intensity songs to replace clap sounds or to indicate a softer section of the song.
I find whistles annoying if used too much. That's why I keep it for special times, EX. Kiai time. 1/2 beats, 1 clap 2 clap 3 clap 4 clap = whistle clap whistle clap whistle clap whistle clap. Extra drumming, like if a snare drum is used sparingly or a higher pitch drum, I'll add a whistle on those spots to accentuate the lesser used musical sounds.

The soft whistle sounds like a light jingle so its not really a whistle per say. That's why I feel it can be used in-place of the clapping for softer, quieter, slower songs. When I say hard and soft, I mean changing the hitsounds to hard or soft in the timing menu (F3) if that might have been confusing you.

FishHook marvelously colored by Lily again wrote:

To help the player with the song's BPM, spice up the 4/4 or whatever time signature the song has, and THEN get more complex by adding hit sounds off the time siggy to add your own unique groove/music.
Time Signature. 4/4 means... TOP 4 = how many quarter notes per measure. BOTTOM 4 = what type of note gets a main beat. In this case 4 means a quarter note. Im not going to dive deeper in this, its not REALLY important unless you start getting into songs that are 3/4, 6/4. 9/8, etc... so uh.... if you still dont quite grasp time signature, ignore this.

The points is, After you have a solid beat in the song with hitsounds, then see where adding different hitsounds, will sound better.

The more complex you get, the more likely you may make the music TOO noisy with additional sounds.
Again, this is just a general thumb to making hit sounds. More seasoned veterans have a way to not follow this and still make a groovy sounding map. I'll make a comparison with something I just started doing, snowboarding. I learned the basics from my friend and finally learned how to go down the mountain without and problems. Then I started adding my own technique to the basics to form my own way of snowboarding. Then I felt comfortable and started experimenting with jumps and board grabs and rotation (which landed me a broken clavicle and pinky finger.)

Same with hitsounds, learn the basics, add your own groove to the basics, experiment off that. The bottom of my post was probing moreso what to do AFTER you get the basics down. If you don't fully understand that, that's fine.

One more thing, when adding a clap line into the song, change the timeline to only show white ticks and just scroll every other tick, marking the note with a clap. If you land in the middle of a slider, big whoop lol. Just keep moving on until you go thru the whole song. Play it and see how it sounds.

Cheers.
Hushu_old
Nice song, good effort! Well done!! :)
All are propositions and opinions of what I think sounds the best!

Unfortunate Promise:
0:21:124 (2,3,4) - Make them join up to make a slider repeating once
0:25:278 - Personaly I think you should make same slider as the previous one and then add a note at 0:27:124 instead of this... long shape.
0:44:662 - Why not just copy silder at 0:37:278?
0:48:255 - I think distance spacing this note would do very nice for this little break in a song
1:17:431 - I don't think you need this note in easy difficulty. Try for your self, it sounds better without it as the slider is very effective....
1:21:124 - Sounds better if you repeat only three times and move it 1/1 back
1:32:201 - I don't think you need this note in easy difficulty
1:35:893 - ^
2:02:201 - This seems a better point to start again after the break.
2:14:201 - I don't really like this slider. it should like.. have lenght of two 1/1 and then a circle at the two fallowing white ticks...
2:16:508 - I don't think you need this note in easy difficulty.
2:20:201 - Sounds better if you repeat only three times and move it 1/1 back

Forsaken Promise:
0:22:047 - You've added a random note here. in 50% playback, I don't hear it as a important note for normal diff.
0:25:278 - I think you should Distance Snap this.

Shattered Promise:
0:33:816 - I prefer NC starting here then on any of the previous repeatable sliders.
0:39:124 - I think New Combo...
0:39:816 - I would place a circle there
0:40:278 - ^
1:03:124 - Possibly New Combo.
1:20:662 - Random note, remove please
1:23:201 - Possibly NC
3:26:431 - New combo for some drama? :p
3:27:355 - ^
Leorda
Hi hi

Unfortunate Promise
01:04:970 (1) - Move further away from 01:02:201 (1) to prevent for overlapped, look here if you want to see where the overlapped go http://osu.ppy.sh/ss/57130
01:15:124 (1) - The spinner are little bit short for easy/normal, perhaps extend it to 01:16:970?

01:20:662 (1) - Remove new combo?
01:23:431 (2) - New combo?
01:24:355 (1) - Remove new combo?
01:42:816 (3) - Move 2 grid right
02:02:201 ~ 02:16:047 (x) - These object between this time are lacks of hitsound, add some more!
02:19:739 (1) - Remove new combo?
02:22:508 (2) - New combo?
02:23:432 (1) - Remove new combo?
02:41:893 (3) - Move 2 grid left

Forsaken Promise

00:16:970 (4,1) - Spacing is too close
00:18:355 (2,3) - ^
00:18:816 (4,1) - ^

01:02:201 (6) - New combo?
01:03:124 (1) - Remove new combo?
01:05:893 (6) - Little odd for me if alligned, try make a slider instead?
01:17:431 (1) - Too far from spinner since this is a normal diff
01:40:970 (1,1,1) - Combo spammer!!!! Remove the new combo!

02:23:200 (9) - Move to X:328 and Y:168, look upper-right to know what I mean
02:40:047 (1,1,1) - Combo spammer!!!! Remove the new combo!

Shattered Promised
Red and green timing section are place in 00:00:355 are not good in same tick. Remove green timing section

00:40:739 (1,2,3,4,5,6) - Move 2 grid left
00:47:431 (6) - Move backward to 00:47:201?
01:13:278 (6) - These slider are overlap themself, and it's unrankable. Try make a wave slider
01:14:431 (1) - Should new combo, to prevent any spinner bug

01:26:431 (1,2,3,4) - A sad face face pattern, loooooool
03:08:431 (6,7,8,9) - Make a triangle pattern?
03:21:355 (2) - Not stack perfectly with 03:20:893 (1)

Not bad after all......
Topic Starter
lily_no_hana

Leorda wrote:

Forsaken Promise
01:05:893 (6) - Little odd for me if alligned, try make a slider instead? Changed.. just a little bit XD
01:17:431 (1) - Too far from spinner since this is a normal diff Too far? Its pretty close actually O_O"

Shattered Promised
Red and green timing section are place in 00:00:355 are not good in same tick. Remove green timing section

01:26:431 (1,2,3,4) - A sad face face pattern, loooooool Hahaha I'm so lame XD
03:08:431 (6,7,8,9) - Make a triangle pattern?I wasn't too sure how to do this so I just fixed up something different XD

Not bad after all......
Thanks for the mod! ;D
haha5957
I know this is not gonna change anything but I'm kudostaring this cuz i like this song xD
Topic Starter
lily_no_hana

haha5957 wrote:

I know this is not gonna change anything but I'm kudostaring this cuz i like this song xD
Coz you and Hushu are awesome ;)
Revengexsoyah
ONLY SUGGESTIONSSSS ~~

~Forsaken Promise~
01:07:278 - 01:08:201 : clap ?
01:23:893 : clap
01:26:431 : clap
01:38:893 : whistle ?
02:13:278 : finished the spinner in 02:16:047
02:27:585 : finish ?

~Shattered Promise~
- in this diffie the hitsounds are low volume U,U , up the volume plz

00:31:278 : CLAP
00:55:278 : clap , delete the whistlee
01:16:278 (1,2) : WHAT ?
the notes are not in the line
but , try this D:
01:14:431 : this spinner finished in 01:15:931
01:16:278 (1) : Place it in 01:16:278
01:16:508 : (2) : Place it in 01:16:624
Fix it the spacing as desired and ready D:
i like the sound PUM PUM PUM (8) XD

01:45:816 : ammmm ¬¬ place it in :| 01:45:931
02:15:355 : aaaa xDDD , (1) place it in 02:15:470 , (2) place it in 02:15:701
02:43:970 : clap

orz
D:

star for you , good luck :)))
Topic Starter
lily_no_hana
Thank you so much for the mod~ =) Especially with the hitsounds (i have a weakness with those... :)

Revengexsoyah wrote:

ONLY SUGGESTIONSSSS ~~

~Forsaken Promise~
01:07:278 - 01:08:201 : clap ?
01:23:893 : clap
01:26:431 : clap
01:38:893 : whistle ?
02:13:278 : finished the spinner in 02:16:047
02:27:585 : finish ?

~Shattered Promise~
- in this diffie the hitsounds are low volume U,U , up the volume plz

00:31:278 : CLAP
00:55:278 : clap , delete the whistlee
01:16:278 (1,2) : WHAT ?
the notes are not in the line
but , try this D:
01:14:431 : this spinner finished in 01:15:931
01:16:278 (1) : Place it in 01:16:278
01:16:508 : (2) : Place it in 01:16:624
Fix it the spacing as desired and ready D:
i like the sound PUM PUM PUM (8) XD I love that part too HAHA ;D Hmmm they're meant to be on the 1/3 beats to give the effect though ;D Same with below~ (but perhaps I could place these ones a little better o_O"

01:45:816 : ammmm ¬¬ place it in :| 01:45:931
02:15:355 : aaaa xDDD , (1) place it in 02:15:470 , (2) place it in 02:15:701
02:43:970 : clap

orz <--- What does that mean?!?!? >_<" same with nazi O_O"
D:

star for you , good luck :))) THANK YOU ! ;D
Sakura
[General]
Please use more than 2 combo colors, or if not, dont make them so similar.

[All Difficulties]
Set slider tick rate to 2.

[Shattered Promise]
00:21:585 (1,3) - These could look better, could you try smoothing these curves?
01:01:970 (1) - This one has a really sharp edge http://puu.sh/Y4m could you try to make it smoother?.
02:17:201 ~ 02:23:201 - Why is this section missing hitsounds?
02:32:893 ~ 02:38:893 - ^
03:03:124 - Since you have too much kiai, start this kiai section at 03:17:893 instead, like you did for the 2nd chorus.
03:28:739 (1) - Extend by 1/2 beat, sounds better ending at the next white tick rather than on the red one.
03:34:047 (1) - Fade-out the spinner or silence it completey rather than silencing the end.

[Forsaken Promise]
Finish the song please.
00:36:816 (9) - I Recommend a finish in here.
00:37:278 (1) - Reduce the claps in this slider, no one likes hearing a clap every 1/1 :<
00:41:431 (2,3) - Move the clap from (3) to (2)
00:42:355 (4) - Add a clap at slider start.
To save some time for me typing im gonna say that i recommend you use claps in the 2nd and 4th beats, this is called the Clap pattern
00:50:201 (5) - Claps on 1st repeat and on end.
00:52:278 (3) - Change (3) into a circle, then make a regular slider at 00:52:508 - 00:52:970 use the beforementioned clap pattern, afterwards add a beat at 00:53:201 with new combo and continue with what you had, the reason for this is because right now you're breaking the beatflow with the slider, and doesnt seem to be following anything at all since you're forcing yourself to 1/2 beats, with this new pattern you will be able to continue following the vocals and also set a slider to link the main beats and go again into the notes without breaking your hitsound pattern.
01:03:585 (3,4) - Why are these notes stacked while 01:05:431 (6,7) these ones arent? either stack both or dont stack either, for consistency
01:17:893 (2) - Use the finish only at the start of the slider, rather than on the whole slider.
01:21:124 (1) - I dont see how the finishes are fitting the whole slider, i think at best only leave a finish on the same pattern as the clap pattern, or use claps instead of finishes as well.
01:24:585 (1,2) - I think a normal, clap, finish for each slider fits well with the changes of pitch in the vocals, but a finish or a clap at the end help as well.
01:26:431 (1,2) - Use the clap pattern in these 2 sliders, even if they are set both to red ticks the clap pattern still fits.
01:33:816 (1,2,3,4,5) - I dont see why you're mixing finishes and claps in here, it makes it sound random, instead try deciding a spot to use for more accent for the finish, and using clap pattern with claps for the others, or just use one of the 2 on a clap pattern.
01:35:662 (1,2,3,4) - Clap pattern here, because the song is not soft enough to not hear hitsounds at all.
01:37:970 (5) - Clap on start, repeat and end, it sounds very weird being silent.
01:43:508 (1,2) - Claps on sliders start
01:44:431 (3) - Clap on end to follow the clap pattern.
01:45:585 (1) - Finish on start,repeat and end, and i recommend to add another repeat, instead of starting the next slider, you could always use a regular circle or a slider after for the rest, but just going with the flow i saw in your other difficulty so far.
02:01:047 (3) - Make this slider more symmetrical?
02:02:662 (5,6) - Whistles here?
02:13:278 (1) - I think this spinner fits better ending at 02:16:508 and remove the note you have there.
02:16:970 - Start kiai here (Unless you finish mapping the diff)
02:16:508 (1,2,3,1,2,3,4,5,1,2,3,4,5,6) - Instead of spamming so many claps you could switch between Normal/Soft sample sets, which would give you more choices of hitsounds.
02:25:508 (1,2,3,4,5,6) - Yeah clap pattern and all that drill.
02:34:739 (1,2,3,4) - ^
02:27:816 (1) - This spinner sounds better ending at 02:30:355
02:31:278 (1) - I recommend you remove this note.
02:32:893 (1,2,3,4,5) - Once again you could use the hit-normal from the normal sample set rather than claps here.
02:34:739 (1,2,3,4) - Clap Pattern once again.
02:42:585 (1,2) - Use claps only on the start of the sliders, you can fill the ends with whistles or hitnormals from normal sample set if you so prefer.
02:44:662 (1,2) - Use finishes on slider start, repeat and end and add an extra repeat with a finish as well which will end up ending on (2) so you should remove that and continue from there, just to match up with the same hitsound and pattern flow with your other diff.

[Unfortunate Promise]
Finish the map.
Approach Rate +2 (maybe even +3)
To prevent typing more wall of text, apply the hitsounding patterns i recommended on [Forsaken Promise] here.
01:24:355 (1) - Split into a slider that goes from that point into 01:24:585 and then add a slider from 01:25:047 to 01:25:278 to follow the vocal pattern better without making it weird for new players to follow the rythm.
01:28:739 (1) - End at 01:31:047 and fade it out as well.
01:32:662 (1) - Finish at the start of the slider.
02:27:816 (1) - End at 02:30:355 with a silence.

Ok this map is far from ready, and on a side note avoid making any updates while a MAT/BAT is checking your map, it's annoying :<
Hushu_old

lily_no_hana wrote:

haha5957 wrote:

I know this is not gonna change anything but I'm kudostaring this cuz i like this song xD
Coz you and Hushu are awesome ;)
Coz me and haha know what deserves it :P
ziin
[general]
nonstandard difficulty names are a bit annoying to me. They serve no purpose other than looking cool. How is unfortunate<forsaken<shattered? Don't change it now though, as it's something only I really seem to care about.

[unfortunate]
02:19:278 (3) - change to 1/2 slider, I wanted to hit this one later due to the lyrics.

[forsaken]
00:47:201 (6) - see if you like this note stacked on the end of the slider. I'm not sure.
01:09:585 (2) - spacing
01:37:970 (5) - nazi, your sliders are so good, but you messed up this one.
02:11:201 (3) - nazi, this is the last one I'll point out because I don't like doing these, but if you use grid 1 for sliders it helps. Really all this is is an excuse for you to go back through your map and check everything yourself while you fix the sliders (if you want to, they're fine as is, just not perfect).
03:21:123 (2) - recalculate this slider's length, and it looks bad.

[shattered]
02:28:047 (2) - nazi, up 1 grid

whole point of mods is to catch the little things you may have missed.
Zelos
Forsake Promise:

02:21:355 (6) - perhaps make this more symmetrical? (the beginning and the ending of the slider)

03:03:124 (4) - new combo here if you wanna follow the current combo pattern you have in that area.

03:04:970 (4) - ^^^

03:21:123 (2) - umm this slider ending doesnt land on ANY of the snaps in the divisor. fix that.

Shattered Promise:

01:45:893 (2,3,4) - a very small spacing change here. fix that.

02:31:739 (3,4,5,6) - make symmetrical

02:33:585 (2,3,4,5) - ^

03:04:278 (1) - uhh this doesnt really sound well. either add some hitsounds or replace it with something else.

The offset in general sounds off to me but im not sure.

Star i guess.
Xgor
[All difficulties]
Please start the second kiai time at 02:16:970 instead of 02:31:739 and start the third at 03:03:124 instead of 03:17:893. It looks quite weird that the kiai pops up in the middle of the chorus


[Unfortunate Promise]
01:20:201 (3) - This would make a lot more sense if you moved this 1/1 forward on the timeline
02:19:278 (3) - ^
01:28:739 (1) - This sounds a lot better if you made it 1/2 shorter.
02:27:816 (1) - ^

03:02:662 (2) - New combo, Also I think it would be a good idea to move this a bit further away from (1)
03:30:816 (2,3) - Probably a good idea to new combo these circles.


[Forsaken Promise]
I think higher slider velocity would fit here.

I suggest you raise the stacking latency so 02:06:816 (3,5) stack

01:28:970 (1) - Making it 3/2 shorter on the timeline would be more fitting imo (Maybe also add a circle where this spinner ended before).
Also add a finish.
02:27:816 (1) - ^
02:13:278 (1) - Add finish
03:21:123 (2) - Re-calculate this slider, It's a bit bigger than a 1/2 slider when it only needed to be a 1/2 slider.
03:21:585 (3,4,5,6) - Move up a grid?
03:23:431 (7) - Please move this 1/2 backwards on the timeline (Also please add a circle where this thing ended before with a new combo.)

[Shattered Promise]
It's pointless to have that second timing point at the same place as the offset. Please remove it.

Yet again, the slider velocity felt quite low considering the song imo.

Raise the stacking latency so 00:23:201 (1,2,3) looks less ugly.

00:48:124 - I think it's a good idea to add circle here. (Also maybe also add a circle at 00:48:239)
00:55:508 - I also think it's a good idea to add circle here. (Also maybe also add a circle at 00:55:624 too)
01:02:893 (3,4) - (Suggestion) Move these 2 grids down so it somewhat aligned to both (1) and (2)
02:14:662 (7) - (Suggestion) Move this 3 grids up and 3 grids to the right so it fits more in the rest of the combo (Moving down 8 grids and 2 grids to the left works too)
02:25:970 (9,10) - Align with each other?
02:43:508 (5) - 0,5x tend to feel so wrong when you have custom slider speeds, I suggest you change it to 0,75x.
03:13:047 (11) - I suggest you move the red point up a grid so it looks more like a V (And I think that's the point with that slider right?)

Well that's what I found, decent beatmap. Forsaken Promise was not that bad.
*star*
Aleks719
Too many mods here. My mod will be useful. so, I'll give you a star. <3
-Moccha_chii-
Davichi~ :shock:
Topic Starter
lily_no_hana

-Moccha_chii- wrote:

Davichi~ :shock:
Indeed!!!! ;) maybe I'll get around to fixing it again lol when are my holidays going to comeeee urgh >_>"
BanchoBot
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