Thanks for all the mods so far! Please keep them coming! I wanna get better ;D
good luck.vincerio wrote:
You're Lazy mapper xD
star anyway~
This is amazing I'm learning alot from it ahaha XD THANK YOU! XDvincerio wrote:
here's hitsound example
I'm try using various of hitsound(with the same pattern)
learn from it
and ask me if you have a problem :3
[attachment=0:1ea5b]Davichi - Sad Promise (Remix) (lily_no_hana) [vincerio's hitsound lesson =w=].osu[/attachment:1ea5b]
haha5957 wrote:
[Unfortunate Promise]
00:23;426(4,1) This overlapping doesnt look good D:
01:01:273(3,1) ^
[Forsaken Promise]
00:55:734 (1,2,3,4,5) I'm thinking this is too hard for 3 star map, but not a big deal.Hmmm.......MEH XD
02:16:503(1,2,3,1,2,3,4) ^ It... graduallt gets harder during the course of the song I guess xD
[Shattered Promise]
for overlapping issues, It's not an major thing, but it doesnt look good.
Some looks nice, but some are not.
I'd suggest to fix those beats.
00:16:503(3,4,5) circles overlap slider badly.. (these patterns repeats)
00:18:811(8,9) overlapping.
00:57:580 (7,8,9) bad overlapping..
I see no major errors, but there are some not-looking-good overlappings. Shall fix if i see anymore xD
other then that, I loved your map! thank you for mapping korean songDavichi! <3 Their voices are so awesome but they're too underrated D;
nice work with sound! STAR of course! YAY Thanks!
Hope my mod helped.Its made it look better ;D
senaya wrote:
Suggestions time
[Unfortunate Promise]
00:37:273 (1) - change it's shape to this http://puu.sh/QhD ? You gotta tell me how you post these pictures XD (I'm that nooby)
[Forsaken Promise]
00:27:119 (4) - move this to 00:26:888 and finish it at 00:27:580 like this http://puu.sh/QhJ ?
00:49:734 (4) - clap instead of finish?
01:05:426 (5) - this note it not exactly under the slider end. Use grid level 4 to move it 1 grid down (and 01:05:888 (6) too after that)
[Shattered Promise]
Looks ok to me.
That's all I noticed, good luckThanks !!!
![]()
Giorgos wrote:
Unfortunate Promise:
Well,I don't know what to say here - for me here is all right. Just a little advice - it is TOO easy,maybe you should add some circles in some moments of the song? Ok, its made just the tinsy bit harder XD
Well,what else can I say..actually,I don't like some of your sliders..for example this slider on Shattered Promise difficulty - 03:25:734. You have a lot of such sliders during this song. Maybe you should change them? Yeah, no one likes my sliders unless they're straight D; (But thats boring! XD) I'll do my best to change some
Anyway,nice songStar! THANKS! ;D
HakuNoKaemi wrote:
[Unfortunate Promise]
It's a Beginner ? if not make it a little harder adding some hit circle in between other like in 00:20:657 (1,2,3) - you could add a hit in 00:21:119 and 00:22:042 Done ;D
[Forsaken Promise]
Many of these mods I didn't really follow... and kinda turned into something else I'm sorry XD If nobody likes it the way it is now I guess I'll try change it again....
map it to the end? I've said this... too many times... SOON! XD (When I'm not too busy) XD
Thank you all for your stars and mods and thanks to all who just come to give a star XDwinber1 wrote:
Shattered
00:37:042(1) - idk about you, but I would follow the vocals and place three 1/4 beats here Yup, sounds better now thanks ;D
00:57:811(9) - there is no vibrato here (there is a tiny vibrato in the song at 00:58:503) in the song and this just runs over many vocal beats. I don't think it fits very well. I changed it a bit but if you still don't like it, I'll change it again to something else XD
01:16:734(1) - at this point in time, the backgroun music seems more important musically than the vocals. In my opinion, it's a little hard to hit this note at the right time when there's this weird 1/3 business going on. Uhh... *sweats* >_<"
03:37:042(spinner) - i'd make this silence completely, and i would get rid of the finish I get sooo many opinions on how to end this O_O"
nicely made beatmap.
star~ THANKS! ;D
HAHAHA XD A star is great! Thanks! XD You probably may have found heaps of things if I put myself in your queue earlier, this beatmap has changed quite a bit XDShiroKitty wrote:
!!![]()
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I'm trying to mod this beatmpap but something is telling me that I won't find anything, hih![]()
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Unfortunate Promise:
Nice^^
Forsaken Promise:
Nothing found
Shattered Promise:
Ymmm.. Great
Yhh, I told Ya.. xDDD No Kudosu pls ^^
Star! ^^
I'm.... absolutely clueless of what you're saying here sorry XDMoonShade wrote:
Shattered Promise
00:30:811 - perfect(!) place for a 0,5 timing section, till 00:31:273
NatsumeRin wrote:
only about 1/3 mapped... is it fine? better to map it to the same place as [Forsaken Promise] imo Done ;D
02:23:657 (1,2) - finish is abused here. May want to check this XD
ZLOdeuka wrote:
[Shattered Promise]
add claps
Distance Spacing ~ 1.2
Will do these soon XD
S T A R ~ THANKS! ;D
MoonShade wrote:
General
The biggest problem of this map are the hitsounds, so I attached a modded version of Shattered Promise for you to look how you could(!) set the hitsound in this diff. Please take a look and change the hitsounds in other diffs, too. THANKS SO MUCH! The pictures and attatchments are very very helpful so thanks XD
Forsaken Promise
01:38:196 (5) - try to optimise your slider this way (same at 02:37:273 (5)):SPOILERThis slider seriously... took me YEONS to get it to look right >_<" please check XD[attachment=1:9b7af]screenshot147.jpg[/attachment:9b7af]
Nice Map, Star~ THANKS ;D
k3nsh1n_H1mur4 wrote:
Add k-pop to the tags. ;B Hahaha~ I did before but someone said to take it off... but I think I'll put it there again ahaha ;D
Star /o/ Thanks! ;D
Gezoda wrote:
Star because the song and map are good, and here is my late mod : Hahaha don't worry, I've been busy adding other people's mods anyway ;D
Keep in mind that those are suggestions, there are not real issues, except those combos. Good luck for rankin' itTHANKS ;D
Omega wrote:
01:10:970 (3) Hmm... not really sure if it looks any better like this? Please recheck >_<" I just pushed it up a bit O_O"
Also on 02:26:431 (10) - and 02:28:278 (3) - : Are they supposed to not be over each other? No but I'll change it anyways since it does looks a little odd >___<"
Done!
Also star; I think this map is rankable as it is, when you disregard the orange. Thanks!!! ;D
Take a look on the attached version of your diff in my post, I placed 2 timing sections at the times mentioned above, to reduce the slider speed there (BPM x0.5). You place a new timing point at the beginning of the slider, then you set the BPM Multiplier to 0,5. At the end of the slider, you place a timing section with a BPM Multiplier of 1. If you still have questions, ask me again.lily_no_hana wrote:
I'm.... absolutely clueless of what you're saying here sorry XDMoonShade wrote:
Shattered Promise
00:30:811 - perfect(!) place for a 0,5 timing section, till 00:31:273
OzzyOzrock wrote:
[Unfortunate]
So minuscule but:
00:27:585 (2) - Move that a 4th grid to the left.
00:28:508 (3) - ^ Then the spacing is even! :D
02:10:047 (5,6) - Move this a little bit further away from (4).
02:11:431 (7) - Move this further away from (5,6).
Rest is fine. Though, some hit-sounds don't sound right, but I'm not good at modding that. Yup I suck with hit sounds o_o"
[Forsaken]
00:20:662 (4) - 4th grid to the left 1, and down 1.
01:26:431 (1,2) - Move these farther away. It's different from general spacing, and looks like they're closer beats to each other.
01:38:201 (5) - Move this farther from (4). Looks like it comes right after.
02:37:278 (5) - ^ Wait a minute... this whole part is copy pasted with a ctrl+h and a ctrl+j! >:3 EHEHEE... *shifty eyes...*
[Shattered]
This is alright on hard standards.
Pretty good overall o/ Thanks for the mod xD
And what do you mean by nazi? >__<"pieguy1372 wrote:
General: Make the Kiai time the same across all the diffs
Forsaken Promise:
02:01:047 (3) - (nazi) Put the third followpoint where the slider ends and then make the second one equidistant between the first and third ones I'm not sure what you mean me to do here.... sorry >_<"?
Shattered Promise:
02:14:662 (7) - Perhaps change it so it isn't pointing towards (1)? Not sure if I changed it right or any better but please check this xD
02:39:585 (2,5,8) - Turn on grid level 4 and make these notes equidistant from the surrounding notes This was hard >_<" Not sure if I did it right either ><"
03:05:431 (3) - Align with (2)
Nice map.*stars* Thank you! ;D
al2e10 wrote:
[Shattered Promise]
- Sound
00:22:047 (2) - Clap
00:37:970 (6) - Remove clap
01:04:739 (1,2,3,4,1,2,3,4,5) - Where is the sound effect?
01:23:201 (8-2nd) - Clap
01:24:585 (1,2,3,1,2,3) - Remove clap
01:31:508 (1,2,3...) - Where is the sound? I'm deaf? XD
01:41:662 (6) - Remove clap
01:46:201 (3) - Finish
**Don't put the sound effect only when you want. It need to put it wisely. Waahhhh I must really suck with hitsounds O_O"
[ALL]
great for the first.
STAR Thanks ^_^"
dkun wrote:
Take a look at the rules of my queue next time, please. Sorry, didn't see the SP thing >_<"
Shattered Promise
01:16:355 (1,2,3,4,5,6) - This is unsnapped to the divisor.
Strike that, a lot is unsnapped to the divisor. You'd want to increase it.
Are you sure this is 1/3? Only the first 2 notes are on 1/3, maybe I should change the placement to show it but not sure how o_O"
03:17:431 (1,2,3) - I'm pretty sure you could be more creative with these. Yeah.. guess I got lazy XD I'll change em if I bother XD
03:19:739 (4,5) - ^
You have a kick-ass ending, though.Woot! ;D
Forsaken Promise
This is a subtle diff. I like it!
Your use of hitsounds is really simple and nice here as well.
I have no complaints. Thats like... like... the first time someone says the hitsounds are alright... XD
Unfortunate Promise
Nothing to complain about.
Overall
Take a star!THANKS ;D
FishHook wrote:
I'll focus on hit sounds here.
Listening to the other difficulties, the hit sounds are pretty dis organized in my sense of using hit sounds.
Instead of trying to mod the difficulties which would have me changing near every sound and/or note, I'm going to try and give you a crash course on a (what i think is a proper) method on how to use hit sounds.
When it comes to the CLAP, I tend to think of it as the metronome for the Osu! player. The easier the difficulty, the higher the clap tick you want so the player can keep on beat. Ok, I think I understand this much XD But when you start adding the whistles and finishes and then there's long sliders it gets confusing >_>" Should I work out the hitsounds before I map it next time? =_="
On harder diffs, the tick can stay the same or you can space it out more since there the more experienced players have a better sense of rhythm and/or there are more soft beats inbetween drumming away. Ok~ I THINK I get this... I think the claps are further apart in my 'easy'/unfortunate one right? o_O" But there should be more or just stay the same?
Starting from here I get a little confused sorry XD (especially the parts i marked red)
As for Finishers, I prefer to keep the (hard) finish sounds for the final beat in the time signature. Ex. in a 4/4 time signature, i could put a finish on the 4th beat of 1/4 notes. For 3/4, the 3rd beat of the 1/4 notes. For (soft) finished, the same could be done, or something I like to do---add them on the symbols being used in the drumming or to accentuate a powerful or intense part of the song, like you you on 03:30:816 (1,2,3,4,1,2,3,4) - [Shattered Promise]
For (hard) whistles, I tend to keep them for Kiai time. 1/2 beats, or extra drumming off from the metrical beat of the drums. Ex. Drum solo's. As for (soft) whistles, I keep them for softer intensity songs to replace clap sounds or to indicate a softer section of the song.
That, so far, is the general basics I use hit sounds for. To help the player with the song's BPM, spice up the 4/4 or whatever time signature the song has, and THEN get more complex by adding hit sounds off the time siggy to add your own unique groove/music.
4/4 Time signature
1 and 2 and 3 and 4 and
1 clap 2 clap 3 clap 4 clap
1 clap 2 clap 3 clap clap clap
1 clap 2 clap 3 clap 4 finish
1 clap 2 clap 3 clap clap clap/finish
1 clap clap clap 3 clap clap clap
The more complex you get, the more likely you may make the music TOO noisy with additional sounds.
Hope this helped you with getting a solid hit sound board. My advice would be to copy a difficulty, erase all hit sounds and try what I explained above and see how it sounds compared to your original works. Yup, I definetely will have to try this >_<" Any trouble understanding anything, feel free to PM me or find me in-game. I used some musical terms there you might have a little trouble wrapping your head around if you've never played any instruments before.
Star none the less, the mapping was done very well. Thank you! XD
Again, this is just a general thumb to making hit sounds. More seasoned veterans have a way to not follow this and still make a groovy sounding map. I'll make a comparison with something I just started doing, snowboarding. I learned the basics from my friend and finally learned how to go down the mountain without and problems. Then I started adding my own technique to the basics to form my own way of snowboarding. Then I felt comfortable and started experimenting with jumps and board grabs and rotation (which landed me a broken clavicle and pinky finger.)lily_no_hana wrote:
Hi thank you sooo much for the explanation, I think I'm slowly understanding how the hitsounds work more and more (after having about 2-3 other people explain it to me as well =___="
Ok, I think I understand this much XD But when you start adding the whistles and finishes and then there's long sliders it gets confusing >_>" Should I work out the hitsounds before I map it next time? =_="
I usually do hitsounds as the LAST thing in mapping because I feel its independent to how you situate the notes. Also, if you do hitsounds early and find a section needs to be changed, it adds more effort replacing hitsounds and you can (it does for me) confuse yourself as to where the hitsounds originally were. Long sliders....means nothing I feel. If it causes a break in the static clapping, let it make a break. I rarely find cases where a long slider makes the periodic clapping sound odd.Ok~ I THINK I get this... I think the claps are further apart in my 'easy'/unfortunate one right? o_O" But there should be more or just stay the same?FishHook wrote:
On harder diffs, the tick can stay the same or you can space it out more since there the more experienced players have a better sense of rhythm and/or there are more soft beats inbetween drumming away.
I think the clapping should be more often. Every other white tick should have a clap. (My opinion here) And on every 4th clap or every other 4th clap a finish could be added during the normal instrumental parts (exclude any abmornal instrument playing or solo's)
Starting from here I get a little confused sorry XD (especially the parts i marked red)I find whistles annoying if used too much. That's why I keep it for special times, EX. Kiai time. 1/2 beats, 1 clap 2 clap 3 clap 4 clap = whistle clap whistle clap whistle clap whistle clap. Extra drumming, like if a snare drum is used sparingly or a higher pitch drum, I'll add a whistle on those spots to accentuate the lesser used musical sounds.FishHook colored by Lily wrote:
For (hard) whistles, I tend to keep them for Kiai time. 1/2 beats, or extra drumming off from the metrical beat of the drums. Ex. Drum solo's. As for (soft) whistles, I keep them for softer intensity songs to replace clap sounds or to indicate a softer section of the song.
The soft whistle sounds like a light jingle so its not really a whistle per say. That's why I feel it can be used in-place of the clapping for softer, quieter, slower songs. When I say hard and soft, I mean changing the hitsounds to hard or soft in the timing menu (F3) if that might have been confusing you.Time Signature. 4/4 means... TOP 4 = how many quarter notes per measure. BOTTOM 4 = what type of note gets a main beat. In this case 4 means a quarter note. Im not going to dive deeper in this, its not REALLY important unless you start getting into songs that are 3/4, 6/4. 9/8, etc... so uh.... if you still dont quite grasp time signature, ignore this.FishHook marvelously colored by Lily again wrote:
To help the player with the song's BPM, spice up the 4/4 or whatever time signature the song has, and THEN get more complex by adding hit sounds off the time siggy to add your own unique groove/music.
The points is, After you have a solid beat in the song with hitsounds, then see where adding different hitsounds, will sound better.
The more complex you get, the more likely you may make the music TOO noisy with additional sounds.
Thanks for the mod! ;DLeorda wrote:
Forsaken Promise
01:05:893 (6) - Little odd for me if alligned, try make a slider instead? Changed.. just a little bit XD
01:17:431 (1) - Too far from spinner since this is a normal diff Too far? Its pretty close actually O_O"
Shattered Promised
Red and green timing section are place in 00:00:355 are not good in same tick. Remove green timing section
01:26:431 (1,2,3,4) - A sad face face pattern, loooooool Hahaha I'm so lame XD
03:08:431 (6,7,8,9) - Make a triangle pattern?I wasn't too sure how to do this so I just fixed up something different XD
Not bad after all......
Coz you and Hushu are awesomehaha5957 wrote:
I know this is not gonna change anything but I'm kudostaring this cuz i like this song xD
Revengexsoyah wrote:
ONLY SUGGESTIONSSSS ~~
~Forsaken Promise~
01:07:278 - 01:08:201 : clap ?
01:23:893 : clap
01:26:431 : clap
01:38:893 : whistle ?
02:13:278 : finished the spinner in 02:16:047
02:27:585 : finish ?
~Shattered Promise~
- in this diffie the hitsounds are low volume U,U , up the volume plz
00:31:278 : CLAP
00:55:278 : clap , delete the whistlee
01:16:278 (1,2) : WHAT ?![]()
the notes are not in the line
but , try this D:
01:14:431 : this spinner finished in 01:15:931
01:16:278 (1) : Place it in 01:16:278
01:16:508 : (2) : Place it in 01:16:624
Fix it the spacing as desired and ready D:
i like the sound PUM PUM PUM (8) XD I love that part too HAHA ;D Hmmm they're meant to be on the 1/3 beats to give the effect though ;D Same with below~ (but perhaps I could place these ones a little better o_O"
01:45:816 : ammmm ¬¬ place it in01:45:931
02:15:355 : aaaa xDDD , (1) place it in 02:15:470 , (2) place it in 02:15:701
02:43:970 : clap
orz <--- What does that mean?!?!? >_<" same with nazi O_O"
D:
star for you , good luck)) THANK YOU ! ;D
Coz me and haha know what deserves itlily_no_hana wrote:
Coz you and Hushu are awesomehaha5957 wrote:
I know this is not gonna change anything but I'm kudostaring this cuz i like this song xD![]()
Indeed!!!!-Moccha_chii- wrote:
Davichi~