thanks for part 2! c:Tofu1222 wrote:
4K:1|2|3|4
[Kuriossiti's Jungle Karnage]
- 00:37:854 - Double for vocal. fiiine
- 00:44:254 - 00:44:854 - 00:45:854 - You have doubles here but not 00:31:454 - 00:32:054 - and 00:33:054 - .These are essentially the same music going, so please double check the consistency of note-catch and note amount used in these two similar parts.You might also need to add a few notes such as on 00:44:454 - to be consistent with the previous part as well. i changed quite a bit of the slower part, hopefully it's more consistent.
- 01:25:654 (85654|2,85654|1,85754|1,85754|2) - Shouldn't you repeat this pattern first then going to 01:26:054 (86054|3,86054|0,86154|0,86154|3) - , just like the previous patterns? Also, 01:28:454 (88454|1,88454|0,88554|0,88554|1,88854|2,88854|0,88954|0,88954|2) - Why you suddenly change to another one? It just doesn't follow a good consistency here. I was hoping to avoid having 1313 jack twice, but i realize i did the same with 14 and 12, so i fixed it
- 01:34:854 - Same inconsistent thing goes from here.Well things should be grouped in 4 first, so like, 01:36:054 (96054|1,96154|1) - these two should be on col[1]. aye, fixed up a bit (but this one was less important imo)
- 03:37:054 - Double for vocal. yep
- 03:41:454 (221454|1,221454|3) - Just single should be enough since no sound actually needs to be emphasized here. done
- 03:47:054 - ^ ^
- 03:55:554 - I think from here you can try something like this to more accurately follow the music: http://osu.ppy.sh/ss/10912949 i added more lns, but the 1/4 are fine since there's sounds there for sure. not sure about extending that first ln, i feel like it has a natural cut off that allows for the player to focus on something else when this stuff kicks in
- 04:03:354 - For consistency you should have a W hitsound and a double here. mkay, jacked it
- 04:07:454 (247454|3,247454|1,247554|3,247554|1,247654|0,247654|2,247754|0,247754|2,247854|3,247854|1,247954|3,247954|1,248054|0,248054|2,248154|0,248154|2) - 04:09:054 (249054|2,249054|1,249154|2,249154|1,249254|3,249254|0,249354|0,249354|3,249454|2,249454|1,249554|1,249554|2,249654|3,249654|0,249754|3,249754|0) - I don't mean it'
s wrong, but using such tiring jacks inside this long jumptrill part really makes it not suitable for a build-up part for the second-kiai. These kinds of jacks are some of the most exhausting kinds. i think it's fine as a buildup part, but i see where you're coming from. i made some changes that fix those issues.- 04:27:454 (267454|0,267554|0,267654|0,267804|0,267954|0,268104|0) - 04:27:554 (267554|3,267704|3,267854|3,267954|3,268054|3,268204|3,268354|3,268504|3) - Can you rearrange this part a bit to avoid these imbalance? that's intentional, i wanted to get away from the 1/8 js i had earlier. this is less dense, but much more difficult, which fits i think. plus, there's no imbalance hand-wise, it goes from left to right, twice. and it fits the theme of the first half with triple jacks. it's just really hard lol
- 04:37:454 - Add W. ok w
- 04:49:454 - I would suggest delete C here cuz the drum isn't like W+C. yea dunno what that was doing there, fixed
- 04:54:654 - Maybe add a C? sure, why not
Patterns of latter half part looks way better. Call me back when everything is replied. Also I would strongly suggest you to double check the hitsounds in the map as a whole, and be aware of the consistency of the calm vocal part in the beginning and in the middle.
i think i made some fixes to the slow parts, and hopefully smoothed out the hitsounds.
new .osu: https://puu.sh/AjJBL/c0e9955ff5.osu