Updated!
Metadata check: http://cametek.jp/jungle/Tofu1222 wrote:
Patterns of latter half part looks way better. Call me back when everything is replied. Also I would strongly suggest you to double check the hitsounds in the map as a whole, and be aware of the consistency of the calm vocal part in the beginning and in the middle.
To Faputa: Do you have metadata proof?
thanks for part 2! c:Tofu1222 wrote:
4K:1|2|3|4
[Kuriossiti's Jungle Karnage]
- 00:37:854 - Double for vocal. fiiine
- 00:44:254 - 00:44:854 - 00:45:854 - You have doubles here but not 00:31:454 - 00:32:054 - and 00:33:054 - .These are essentially the same music going, so please double check the consistency of note-catch and note amount used in these two similar parts.You might also need to add a few notes such as on 00:44:454 - to be consistent with the previous part as well. i changed quite a bit of the slower part, hopefully it's more consistent.
- 01:25:654 (85654|2,85654|1,85754|1,85754|2) - Shouldn't you repeat this pattern first then going to 01:26:054 (86054|3,86054|0,86154|0,86154|3) - , just like the previous patterns? Also, 01:28:454 (88454|1,88454|0,88554|0,88554|1,88854|2,88854|0,88954|0,88954|2) - Why you suddenly change to another one? It just doesn't follow a good consistency here. I was hoping to avoid having 1313 jack twice, but i realize i did the same with 14 and 12, so i fixed it
- 01:34:854 - Same inconsistent thing goes from here.Well things should be grouped in 4 first, so like, 01:36:054 (96054|1,96154|1) - these two should be on col[1]. aye, fixed up a bit (but this one was less important imo)
- 03:37:054 - Double for vocal. yep
- 03:41:454 (221454|1,221454|3) - Just single should be enough since no sound actually needs to be emphasized here. done
- 03:47:054 - ^ ^
- 03:55:554 - I think from here you can try something like this to more accurately follow the music: http://osu.ppy.sh/ss/10912949 i added more lns, but the 1/4 are fine since there's sounds there for sure. not sure about extending that first ln, i feel like it has a natural cut off that allows for the player to focus on something else when this stuff kicks in
- 04:03:354 - For consistency you should have a W hitsound and a double here. mkay, jacked it
- 04:07:454 (247454|3,247454|1,247554|3,247554|1,247654|0,247654|2,247754|0,247754|2,247854|3,247854|1,247954|3,247954|1,248054|0,248054|2,248154|0,248154|2) - 04:09:054 (249054|2,249054|1,249154|2,249154|1,249254|3,249254|0,249354|0,249354|3,249454|2,249454|1,249554|1,249554|2,249654|3,249654|0,249754|3,249754|0) - I don't mean it'
s wrong, but using such tiring jacks inside this long jumptrill part really makes it not suitable for a build-up part for the second-kiai. These kinds of jacks are some of the most exhausting kinds. i think it's fine as a buildup part, but i see where you're coming from. i made some changes that fix those issues.- 04:27:454 (267454|0,267554|0,267654|0,267804|0,267954|0,268104|0) - 04:27:554 (267554|3,267704|3,267854|3,267954|3,268054|3,268204|3,268354|3,268504|3) - Can you rearrange this part a bit to avoid these imbalance? that's intentional, i wanted to get away from the 1/8 js i had earlier. this is less dense, but much more difficult, which fits i think. plus, there's no imbalance hand-wise, it goes from left to right, twice. and it fits the theme of the first half with triple jacks. it's just really hard lol
- 04:37:454 - Add W. ok w
- 04:49:454 - I would suggest delete C here cuz the drum isn't like W+C. yea dunno what that was doing there, fixed
- 04:54:654 - Maybe add a C? sure, why not
Patterns of latter half part looks way better. Call me back when everything is replied. Also I would strongly suggest you to double check the hitsounds in the map as a whole, and be aware of the consistency of the calm vocal part in the beginning and in the middle.
done!Tofu1222 wrote:
00:52:654 - Redundant green line, please delete it.
Otherwise the whole map is fine. Faputa you can just fix this for Curiossity :3
I believe Curiossity has fixed this part already later in Tofu’s mod. So it is resolvedlucari0lu wrote:
00:34:254 (34254|3,34254|0,34320|2) - These currently start on the beat, in the music the instrument ends these 2 notes on the beat. This should be mapped accordingly and should be moved back by one space
Fun map to play
nope nope nopp e `_J`Tofu1222 wrote:
Give me some fresh taiko pp :3
hi. cute sheepie is serious about her work! Go go sheepster!!!Protastic101 wrote:
Maxus is correct about the snaps, they should be moved up by 1/6 and made 1/8 respectively.
Otherwise, looking through this section, I have not come across anything else, so I believe you'll be fine to get this renominated after the snaps are fixed.
Yeah, took a look and both snaps needed to be fixed. Good call, thanks.Maxus wrote:
Hello, Congrats for qualify, but i think there's something that needs to be addressed first here.
[Mania]
03:39:187 (219187|1) - Quite sure this note is misplaced, should be at 03:39:320 - , a bit fatal one here.
03:52:054 (232054|0,232120|1,232187|2,232254|0) - These should be 1/8 and isn't 1/6 , the sound here sounded 5 times instead of 4 times.
Want to hear your opinion first about this matter.
Regardless though, this is quite nice map you have here, good luck.
Thanks for the snap check! new .osu through discordTofu1222 wrote:
Maxus and I have discusssed about a few more concerns of the snaps in the osu!mania difficulty. We come up with the following suggestions:[Kuriossiti's Jungle Karnage]
- 00:52:354 - The snaps around here is a bit questionable. To accurately follow the soft bell-like drums, you can implement the following suggestion shown in this screenshot: https://osu.ppy.sh/ss/10944254
The double note is due to the heavier presence of that drum sound compared to others, and as we have discussed, they should be snapped to 1/8 seems good- 03:25:854 - The snaps of piano sounds from here actually is not merely evenly spreaded to 1/6, but do have varied snaps. The suggestion is shown in this screenshot: https://osu.ppy.sh/ss/10944259
At first it is 1/2 snapped pianos, when it gets to 03:26:054 - , a sudden 1/12 sound on 03:26:087 - happens, and then the sounds are just evenly spreaded with 1/6 intervals with each other from that point until the very end, 03:26:487 - . The wub sound is still snapped to 03:26:254 - , however. Though it might be a bit awkward to play, it is the best way we can think of to accurately snap these pianos. definitely, some changes needed to be made here. However, I found it closer to the piano to have the first two notes 1/6 from each other, then a 3/12 gap between the next note, and then 1/16 spacing after that. The first note sounded closer than 1/2, same with the second. let me know if i'm wrong
After resolving this, I think this diff is already good to go again
I see what you're saying. Still not sure that the 1/4 snapping is perfect but I suppose it's better than what I've got right now. Update should be on the way.Tofu1222 wrote:
03:25:920 (205920|2,206020|0,206087|1) - Still these snaps are not exactly right. 03:25:920 (205920|2) - This one is definitely a bit too early, should be on 03:25:954 - , while the interval between 03:26:020 (206020|0,206087|1) - is not the same as the further notes: this one is shorter, which is why i suggest this 03:26:020 (206020|0) - to be on 03:26:054 -