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MAZARE - Mazare Party [OsuMania]

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Umo-

Nifty wrote:

hi just reminding u I will never forgive u for deleting my diff without telling me.

it was such a fun map.
lmao I feel you
Topic Starter
RoroTheDeer

Umo- wrote:

Nifty wrote:

hi just reminding u I will never forgive u for deleting my diff without telling me.

it was such a fun map.
lmao I feel you
The problem is that I did tell you. I gave you numerous warnings, but you chose to ignore them and now you're playing the victim. Nifty has the right to complain since I didn't contact him. Grow up.
error_exe777
oh my god umo

just keep the sets separate, okay? unnecessary drama
error_exe777
what the fuck am i doing

6k diffs
[Ash's 6K Extra]

why didnt you chart the 1/8th : (
tbh, i cant really argue against it, but if you have a reason for it that would be helpful

also are you going for this whole 0 sliders thing

00:05:976 (5976|1,5976|5,5976|4,6126|2,6126|4,6126|5) - could you change these to doubles to indicate the drum roll is different to the one beforehand?

00:20:376 (20376|4) - a normal note here seems a bit odd since theres the whole bass sound until the downbeat so you could probably chart that with one or two LNs

01:10:776 - similar suggestion to the other instance

01:27:651 (87651|5,87801|2) - these could probably be doubles to keep consistency with how you charted things like at 00:48:276 - and to kind of give a bit of differentiation between this and the rolls within the kiai beforehand

01:39:576 (99576|4,99576|3,99651|2,99651|1,99726|3,99726|4) - these should be triples to keep consistent with 00:25:176 (25176|1,25176|2,25176|0,25251|3,25251|5,25251|4,25326|2,25326|0,25326|1) - i guess

00:25:176 (25176|1,25176|2,25176|0,25251|3,25251|5,25251|4,25326|2,25326|0,25326|1,143826|5,143826|3,143826|1,143976|3,143976|4,143976|5) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here

02:40:776 - same suggestion ok wont mention anymore

02:58:476 - because consistency doesnt exist 01:27:876 - s m h

03:00:276 - is the break completely necessary? only diff that has one, and despite the use of no LNs, it would probably suit better to have no break at all tbh

03:17:076 (197076|0) - could probably move this to col 2 to kinda make it look more aesthetically pleasing and flow i guess

03:40:776 (220776|4,220776|3,220851|2,220851|1,220926|3,220926|4,221001|1,221001|2) - doubles? the sound itself isnt particularly that more prominent over the ones shown at the earlier sections, so just seems a bit overkill, especially in such a calm section in comparison with whats around it

[booty's 6K Insane]

00:11:526 (11526|2,11526|3) - is this for the piano sounding thing? if so, it should be deleted since you have only charted drums from this point out in this section

00:18:876 - i would add another LN here to keep consistency with the other patterns like at 01:33:576 (93576|1,93576|0,93726|2) - or whatever

00:19:176 (19176|2,19363|4) - snaps seem awfully complex to me. im p sure its just 1/2, like 01:33:576 (93576|1,93726|2) -

00:20:376 - could possibly make this 2 LNs to emphasise the bass and have it stand out from the other single LNs for different sounds in the section beforehand

00:28:026 - 00:28:326 - 00:28:626 - honestly you are probably okay adding notes here since its building up to kiai and its more intense than the part here 00:26:676 -

00:29:076 (29076|1,29226|3) - these two or smth should be stacking to keep the stacks two notes long rather than the three one you have at 00:29:226 (29226|3,29376|3,29526|3) -

00:44:151 - should be a note here for the synth thingy

00:53:151 (53151|2,53226|1,53301|0,53451|5,53526|4,53601|1,53751|3,53826|4,53901|2) - whats with the random 1/4th? theres no sound behind these to justify them and it kinda blends in with 00:54:051 (54051|1,54126|2,54201|3) - which does have sound to justify it

00:58:776 (58776|0) - could be cool to extend this over 1/2 more, like so: http://prntscr.com/j0xs9r to kinda emphasise the transition into the next section

01:08:376 (68376|4,68376|2) - should be a triple for the clap right?

01:08:676 (68676|0,69351|1,69426|2) - this bit is slightly weird since the height of the sound behind the longer LN fades out before you actually end it. i would recommend something like: http://prntscr.com/j0xtn9 to also ease with flow into the LN rolls

01:28:626 - missing a note for the chimes i guess

01:33:276 - same suggestion as to adding an LN here, i wont mention all instances

01:49:363 (109363|5,109363|0) - why double? i mean, its not stronger than any of the other sounds so i dont see how this is justified. probs best off just making it a single tbh

01:50:076 (110076|3,110376|4) - i assume you're charting vocals, so i would make these LNs 1/1 instead to follow the vocals more closely

01:57:876 - you should have 1/2 LNs for these 01:58:176 (118176|2,118326|1,118476|0,118626|4,118776|2) - synths right? they are most prominent from here so they should also be charted from here

01:59:976 (119976|2,119976|1) - could probably be a triple for the snare

02:00:126 (120126|1,120126|0) - make one of these an LN to ease with the transition into the next section?

02:17:226 (137226|5,137376|4) - these should be 1/1 LNs to keep consistent with 00:47:226 (47226|5) - or vice versa

02:23:751 (143751|1,143901|1) - i see what you're trying to chart but i would delete these to emphasise the clap over the 1/4th sounds here tbh

02:26:676 (146676|3) - this LN should last up until 02:29:076 - like you did at 00:56:676 (56676|3) -

02:28:776 (148776|1) - similar suggestion to 00:58:776 -

02:59:751 (179751|2,179826|1,179901|0) - tfw ghosts smh

03:07:251 - missing a note for the chime right?

03:12:051 - ^^

03:22:476 (202476|2,202776|3) - i do like the idea of these overlapping but i would prefer them to just be separate to keep consistent with the ones at 03:23:676 (203676|1,203976|3,204276|1,204576|4) - for instance

03:52:851 (232851|2) - p sure this is a ghost

[6K Hard]

00:06:201 (6201|4) - this is a ghost smh

00:14:976 - as for these rolls, either completely chart the 1/4th or dont, cause having half of them charted like these 00:14:976 (14976|3,15051|2,15126|1) - is pretty inconsistent. i recommend charting all the 1/4th since you've charted 1/4th elsewhere in the map and difficulty implications arent really a problem here. try out http://prntscr.com/j0y3sl or something

00:21:276 (21276|0) - 00:22:476 (22476|4) - could probably add an LN to represent the 1/4th rolls here (same for the other sections where this shows up in the map)

00:21:576 - note for the bell sound? seems unnecessarily empty for quite a while

00:23:226 - 00:23:526 - the whole section here seems quite empty despite all the drum rolls there are, so you could at least add some notes here to show the drums where you need to

00:28:626 (28626|3) - ghost i think. also keeps rhythm consistency with the section below if you delete it

00:39:576 (39576|3,39726|3) - i recommend moving these to smth like col 5 or 6 to show they're a different pitch to these 00:39:276 (39276|3,39426|3) -

00:44:151 (44151|4,44226|5,44301|4,44376|1,44451|2,44526|1) - pretty uncomfortable movement tbh, could try out http://prntscr.com/j0ybz4

00:53:976 (53976|2) - im p sure the synth sounds have been phased out by the time this LN is being played so theres no need for it to be here. could also chart the 1/4th chime sounds as well tbh

01:09:276 (69276|5,69351|4,69426|3,69501|2,69576|5,69651|4,69726|3,69801|2) - restricting yourself to 4 columns doesnt make for a very interesting pattern and considering the pitches of the sounds are more varied, i would balance out the rolls tbh

01:11:001 (71001|4) - ghost like earlier i believe

01:35:676 - basically all the same suggestions as i mentioned earlier for this section

01:49:176 - instead of 1/4th here, i would just make it a double LN in [12] to show the 1/8th, since it blends with the 1/4th rolls and doesnt give any differentiation at the moment

01:50:826 (110826|3) - this is actually a ghost, so i would delete this and extend 01:50:676 (110676|1) - to the white tick

01:58:026 (118026|3,118176|1) - if you are going to overlap LNs here, i would have these two 01:57:876 (117876|0,118026|3) - overlap instead since having the overlap during the downbeat is odd. if i were you, id have them all overlap, or none overlap since all the sounds need to be emphasised if they are the same intensity (basically overlap them all lol)

01:58:926 - missing an LN smh

01:59:976 - double for snare?

02:00:276 - same thing, this is a ghost

02:09:576 (129576|3,129726|3) - similar suggestion to earlier, could move this to col 5 or 6

02:14:376 (134376|1) - what is this LN trying to represent? if its the 1/4th, you need another LN at 02:14:076 -

02:23:676 (143676|1) - tbh, i would delete this LN to further emphasise the claps, which are pretty prominent here

02:39:501 (159501|4,159576|5,159651|4) - some pretty uncomfortable movement with this trill here, could try a pattern like http://prntscr.com/j0ykx0 ?

02:41:001 (161001|4) - ghost again lol

03:09:576 (189576|5,189626|4,189676|3,189726|2,189776|1) - oof, this pattern is pretty hard considering its a pretty tame section. if i were you, i would just stick with the 1/3rd and call it a day here

03:13:476 - should be a double like the ones below right?

03:25:476 - this should be mapped the same as 01:14:676 - as to keep consistency

03:49:476 - could you add some LNs here to show the 1/8th? it seems awfully empty as it is

[6K Normal]

00:21:276 - similar suggestions to hard here, try to add some LNs for the drum rolls in the background to avoid it being so empty for a while

00:35:076 - another note for crash?

01:20:676 - ^^ i guess

02:09:876 - at the start of each LN you should add another note for the kick, since you are missing them all

02:14:076 - there should be another LN here since the 1/4th rhythm starts here. try http://prntscr.com/j0yq6r ?

02:23:826 - add a double for the clap? its a pretty prominent sound and seems backwards to just ignore it tbh

02:59:076 - LNs here should ideally be mapped consistently with 01:29:076 -

03:39:876 - same here ^^

03:46:476 - same thing about adding LNs n stuff here

03:50:901 - i wouldnt mind adding a note on the 1/4th here like http://prntscr.com/j0ysjv i guess

[6K Easy]

00:21:576 - note for bell possibly?

01:25:476 (85476|2,85476|1) - this should ideally be a single since you've avoided the more complex patterns like 01:25:176 (85176|3,85176|0,85476|1,85476|2) - in this diff so far

02:23:826 - another note for the clap? i dont see any reason not to chart it tbh

02:33:576 - should be double like 02:38:376 (158376|4,158376|5) - right?

02:55:176 (175176|3,175176|0,175476|1,175476|2) - same thing i guess

03:48:276 - shouldnt this be a full LN pattern like 00:24:276 - ? or vice versa, either works

ill do 4k in a bit
booty
Mod
booty's 6K Insane


Green: Accepted
Red: Disagree


00:11:526 (11526|2,11526|3) - is this for the piano sounding thing? if so, it should be deleted since you have only charted drums from this point out in this section Accepted

00:18:876 - i would add another LN here to keep consistency with the other patterns like at 01:33:576 (93576|1,93576|0,93726|2) - or whatever Accepted

00:19:176 (19176|2,19363|4) - snaps seem awfully complex to me. im p sure its just 1/2, like 01:33:576 (93576|1,93726|2) - Accepted

00:20:376 - could possibly make this 2 LNs to emphasize the bass and have it stand out from the other single LNs for different sounds in the section beforehand Disagree This section seems to be either one long note or singles on every 1/4. I've swapped it for the singles to add some variety. Please let me know if this is a suitable replacement.

00:28:026 - 00:28:326 - 00:28:626 - honestly you are probably okay adding notes here since its building up to kiai and its more intense than the part here 00:26:676 - Disagree The notes are the same and aren't strong enough to add another note.

00:29:076 (29076|1,29226|3) - these two or smth should be stacking to keep the stacks two notes long rather than the three one you have at 00:29:226 (29226|3,29376|3,29526|3) - Accepted

00:44:151 - should be a note here for the synth thingy Accepted

00:53:151 (53151|2,53226|1,53301|0,53451|5,53526|4,53601|1,53751|3,53826|4,53901|2) - whats with the random 1/4th? theres no sound behind these to justify them and it kinda blends in with 00:54:051 (54051|1,54126|2,54201|3) - which does have sound to justify it Accepted

00:58:776 (58776|0) - could be cool to extend this over 1/2 more, like so: http://prntscr.com/j0xs9r to kinda emphasise the transition into the next section Accepted

01:08:376 (68376|4,68376|2) - should be a triple for the clap right? Accepted

01:08:676 (68676|0,69351|1,69426|2) - this bit is slightly weird since the height of the sound behind the longer LN fades out before you actually end it. i would recommend something like: http://prntscr.com/j0xtn9 to also ease with flow into the LN rolls Accepted

01:28:626 - missing a note for the chimes i guess Accepted

01:33:276 - same suggestion as to adding an LN here, i wont mention all instances Accepted

01:49:363 (109363|5,109363|0) - why double? i mean, its not stronger than any of the other sounds so i dont see how this is justified. probs best off just making it a single tbhAccepted

01:50:076 (110076|3,110376|4) - i assume you're charting vocals, so i would make these LNs 1/1 instead to follow the vocals more closely Accepted

01:57:876 - you should have 1/2 LNs for these 01:58:176 (118176|2,118326|1,118476|0,118626|4,118776|2) - synths right? they are most prominent from here so they should also be charted from here Accepted

01:59:976 (119976|2,119976|1) - could probably be a triple for the snare Accepted

02:00:126 (120126|1,120126|0) - make one of these an LN to ease with the transition into the next section? Accepted

02:17:226 (137226|5,137376|4) - these should be 1/1 LNs to keep consistent with 00:47:226 (47226|5) - or vice versa Accepted

02:23:751 (143751|1,143901|1) - i see what you're trying to chart but i would delete these to emphasise the clap over the 1/4th sounds here tbh Accepted but man did i wanna keep it

02:26:676 (146676|3) - this LN should last up until 02:29:076 - like you did at 00:56:676 (56676|3) - Accepted

02:28:776 (148776|1) - similar suggestion to 00:58:776 - Accepted

02:59:751 (179751|2,179826|1,179901|0) - tfw ghosts smh Disagree This notes are very audible and deserve singles, do you not hear it correctly?

03:07:251 - missing a note for the chime right? Accepted

03:12:051 - ^^ Accepted

03:22:476 (202476|2,202776|3) - i do like the idea of these overlapping but i would prefer them to just be separate to keep consistent with the ones at 03:23:676 (203676|1,203976|3,204276|1,204576|4) - for instance

03:52:851 (232851|2) - p sure this is a ghost Accepted This one has a sound but its only audible at 25%
Topic Starter
RoroTheDeer

error_exe777 wrote:

what the fuck am i doing

6k diffs
-snip-

[6K Hard]

00:06:201 (6201|4) - this is a ghost smh shit u right

00:14:976 - as for these rolls, either completely chart the 1/4th or dont, cause having half of them charted like these 00:14:976 (14976|3,15051|2,15126|1) - is pretty inconsistent. i recommend charting all the 1/4th since you've charted 1/4th elsewhere in the map and difficulty implications arent really a problem here. try out http://prntscr.com/j0y3sl or something funnily enough, i'd actually been wondering how to map this part better. added the screenshot's suggestion.

00:21:276 (21276|0) - 00:22:476 (22476|4) - could probably add an LN to represent the 1/4th rolls here (same for the other sections where this shows up in the map) Adding LNs to this section felt a little weird. To emphasise the build-up I added singles between the chords and changed up the structure to make it more comfortable.

00:21:576 - note for the bell sound? seems unnecessarily empty for quite a while Yeah added this one, made it more consistent with the other diffs as well.

00:23:226 - 00:23:526 - the whole section here seems quite empty despite all the drum rolls there are, so you could at least add some notes here to show the drums where you need to Added a similar change to one mentioned earlier.

00:28:626 (28626|3) - ghost i think. also keeps rhythm consistency with the section below if you delete it Deleted them.

00:39:576 (39576|3,39726|3) - i recommend moving these to smth like col 5 or 6 to show they're a different pitch to these 00:39:276 (39276|3,39426|3) - Moved to col 5

00:44:151 (44151|4,44226|5,44301|4,44376|1,44451|2,44526|1) - pretty uncomfortable movement tbh, could try out http://prntscr.com/j0ybz4 Agreed, rearranged.

00:53:976 (53976|2) - im p sure the synth sounds have been phased out by the time this LN is being played so theres no need for it to be here. could also chart the 1/4th chime sounds as well tbh When playing, the synth sound is actually quite prominent. Keeping it the way it is.

01:09:276 (69276|5,69351|4,69426|3,69501|2,69576|5,69651|4,69726|3,69801|2) - restricting yourself to 4 columns doesnt make for a very interesting pattern and considering the pitches of the sounds are more varied, i would balance out the rolls tbh Changed to make it more comfortable.

01:11:001 (71001|4) - ghost like earlier i believe Yep, deyeeted.

01:35:676 - basically all the same suggestions as i mentioned earlier for this section Ctrl C Ctrl V

01:49:176 - instead of 1/4th here, i would just make it a double LN in [12] to show the 1/8th, since it blends with the 1/4th rolls and doesnt give any differentiation at the moment Not too sure what the following noting would be like; leaving this unchanged for now.

01:50:826 (110826|3) - this is actually a ghost, so i would delete this and extend 01:50:676 (110676|1) - to the white tick Added that

01:58:026 (118026|3,118176|1) - if you are going to overlap LNs here, i would have these two 01:57:876 (117876|0,118026|3) - overlap instead since having the overlap during the downbeat is odd. if i were you, id have them all overlap, or none overlap since all the sounds need to be emphasised if they are the same intensity (basically overlap them all lol) This wasn't even supposed to be a thing. Might have been a mistake I added before uploading :blobsweat:

01:58:926 - missing an LN smh grr

01:59:976 - double for snare? ye boi

02:00:276 - same thing, this is a ghost Reapplied for this section as well.

02:09:576 (129576|3,129726|3) - similar suggestion to earlier, could move this to col 5 or 6 Moved to col 5 and rearranged some other stoof

02:14:376 (134376|1) - what is this LN trying to represent? if its the 1/4th, you need another LN at 02:14:076 - Whoopsie, didn't realise that the second one started sooner.

02:23:676 (143676|1) - tbh, i would delete this LN to further emphasise the claps, which are pretty prominent here Gone for a pretty dramatic change here, let's hope it works out.

02:39:501 (159501|4,159576|5,159651|4) - some pretty uncomfortable movement with this trill here, could try a pattern like http://prntscr.com/j0ykx0 ? That is a good pattern and I will use it.

02:41:001 (161001|4) - ghost again lol grr

03:09:576 (189576|5,189626|4,189676|3,189726|2,189776|1) - oof, this pattern is pretty hard considering its a pretty tame section. if i were you, i would just stick with the 1/3rd and call it a day here Yeah you're right, redone this

03:13:476 - should be a double like the ones below right? haha yes

03:25:476 - this should be mapped the same as 01:14:676 - as to keep consistency Ctrl C Ctrl V

03:49:476 - could you add some LNs here to show the 1/8th? it seems awfully empty as it is Agreed that it seems pretty empty, but added a different patterning style than what was recommended.

[6K Normal]

00:21:276 - similar suggestions to hard here, try to add some LNs for the drum rolls in the background to avoid it being so empty for a while Gonna have to reject this one, there are similar parts that are just as empty

00:35:076 - another note for crash? Hell yes

01:20:676 - ^^ i guess Added this one as well

02:09:876 - at the start of each LN you should add another note for the kick, since you are missing them all Rejecting this one, the LN is supposed to be representing both the kick and synth at the same time since it flows better with the single note stream.

02:14:076 - there should be another LN here since the 1/4th rhythm starts here. try http://prntscr.com/j0yq6r ? Similar situation in Hard, mapped in a similar way.

02:23:826 - add a double for the clap? its a pretty prominent sound and seems backwards to just ignore it tbh Yeah you right, added a double.

02:59:076 - LNs here should ideally be mapped consistently with 01:29:076 - Changed the LNs at 01:29:076 - to be consistent.

03:39:876 - same here ^^ Yes done

03:46:476 - same thing about adding LNs n stuff here Previously mentioned reason

03:50:901 - i wouldnt mind adding a note on the 1/4th here like http://prntscr.com/j0ysjv i guess Yeah that's a good idea

[6K Easy]

00:21:576 - note for bell possibly? Added

01:25:476 (85476|2,85476|1) - this should ideally be a single since you've avoided the more complex patterns like 01:25:176 (85176|3,85176|0,85476|1,85476|2) - in this diff so far Yeah that's true, changed to a single.

02:23:826 - another note for the clap? i dont see any reason not to chart it tbh Yes my dude

02:33:576 - should be double like 02:38:376 (158376|4,158376|5) - right? Whoops, inconsistency error on my part.

02:55:176 (175176|3,175176|0,175476|1,175476|2) - same thing i guess Yep, changed

03:48:276 - shouldnt this be a full LN pattern like 00:24:276 - ? or vice versa, either works Yeah you right, changed the second part to be more spaced to add emphasis to the change in music.


ill do 4k in a bit
Thank you for the check my dude. Will be updating these and others soon.
Asherz007
Trying to move about while forcing the old forums is annoying

error_exe777 wrote:

6k diffs
[Ash's 6K Extra]

why didnt you chart the 1/8th : (
tbh, i cant really argue against it, but if you have a reason for it that would be helpful
Anyone sane enough would probably mash through the thing anyway so I didn't really bother unless it was extreme buildup stuff.

also are you going for this whole 0 sliders thing Yeah I guess lol

00:05:976 (5976|1,5976|5,5976|4,6126|2,6126|4,6126|5) - could you change these to doubles to indicate the drum roll is different to the one beforehand? If anything, I would have used triples here, though that seemed a little too awkward to implement. The drum roll is still extremely similar to the one beforehand, so I think the current pattern is still fine.

00:20:376 (20376|4) - a normal note here seems a bit odd since theres the whole bass sound until the downbeat so you could probably chart that with one or two LNs A fair point, though in what is a fairly empty section, I don't think there's a large amount of urgency in trying to keep what little pressure there is here up.

01:10:776 - similar suggestion to the other instance Same response here then.

01:27:651 (87651|5,87801|2) - these could probably be doubles to keep consistency with how you charted things like at 00:48:276 - and to kind of give a bit of differentiation between this and the rolls within the kiai beforehand The extra double in the earlier burst was to pick up the oddly loud bass buzz, which isn't present in the second burst. Else this is generally just a dense handstream burst.

01:39:576 (99576|4,99576|3,99651|2,99651|1,99726|3,99726|4) - these should be triples to keep consistent with 00:25:176 (25176|1,25176|2,25176|0,25251|3,25251|5,25251|4,25326|2,25326|0,25326|1) - i guess The triples were to pick up the extra sound in the first section (I forgot the name of the instrument). The second time it's at 01:40:776 though, hence no triples here.

00:25:176 (25176|1,25176|2,25176|0,25251|3,25251|5,25251|4,25326|2,25326|0,25326|1,143826|5,143826|3,143826|1,143976|3,143976|4,143976|5) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here I'm not entirely sure what you're wanting me to do here. (I'm generally trying to avoid minijacks of the 1/4 variety here.)

02:40:776 - same suggestion ok wont mention anymore Same response lul

02:58:476 - because consistency doesnt exist 01:27:876 - s m h Don't blame me that they're not identical lol. I heard slightly different things each time, hence why slightly different.

03:00:276 - is the break completely necessary? only diff that has one, and despite the use of no LNs, it would probably suit better to have no break at all tbh The break was put in deliberately though...

03:17:076 (197076|0) - could probably move this to col 2 to kinda make it look more aesthetically pleasing and flow i guess Sure lol

03:40:776 (220776|4,220776|3,220851|2,220851|1,220926|3,220926|4,221001|1,221001|2) - doubles? the sound itself isnt particularly that more prominent over the ones shown at the earlier sections, so just seems a bit overkill, especially in such a calm section in comparison with whats around it General concept of backloading a chart where the layering is much denser. I doubt it's going to cause massive problems like this. Though if you really think this needs changing I'll take another look.
Cheers!

Update + minor selfmod to 4k sent via discord
Feraligatr
this is a great pack
really hope this gets ranked soon :D
error_exe777
sorry for the delay :psy:

4k diffs
[Ash's 4K Extra]

ash ur diff sucks remap pls

00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth

00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess

00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way

01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either

03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it

[4K Insane]

00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit?

00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little

00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it

00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack

01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol

01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there

01:39:276 - same idea about the stream

01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0

01:59:976 - consider making this a double for the snare sound?

02:09:763 - same suggestion about making this a double

02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section

02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied

03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol

03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one

03:45:876 - this section should be charted the same as 00:20:676 - right?

03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao

[Cokii's 4K Hard]

00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you

01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced

01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao

02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess

02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa

02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh

03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same

03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way

[Chilly's 4K Normal]

00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 -

00:09:876 - ^^ same idea here

00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh

00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly

my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out.

[4K Easy]

00:21:576 - could add a note here for the chime in the background

00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm?

00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it

00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here

00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx

01:37:476 - these should be LNs like at 00:23:076 - to keep consistency

01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h

02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it

03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes

ill do rechecks all in one after changes are apply or whatever
Cokii-
Mod

error_exe777 wrote:

[Cokii's 4K Hard]

00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you added notes at 00:12:426 (12426|1) - and 00:12:726 (12726|0) - but not an the other sounds since i don't feel that they are strong enough

01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced
rearranged the patterning here
01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao oh yeah i messed up removed

02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess applied

02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa ^

02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh changed

03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same 03:00:126 - is i single because the sound a lot quieter than 03:00:276 - and that sound is a lot louder than the sounds at 00:01:326 - imo

03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way changed that as well

Updated
Topic Starter
RoroTheDeer

error_exe777 wrote:

sorry for the delay :psy:

4k diffs
-snip-

[4K Insane]

00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit? Yes changed

00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little Changed up for the more SPICE XD (fun fact, it was spicIER before but a mod told me NO xD

00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it Yes u right

00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack Yeah there was a note missing there, but I've changed it in a way that suits the playstyle better than what was suggested

01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol Wew I just noticed this was charted in Ash's diff as well :blobsweat:

01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there That was a mapping error, fixed lol

01:39:276 - same idea about the stream Yup, added

01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0 Changed it to be less awkward, but did it in my own way

01:59:976 - consider making this a double for the snare sound? Changed

02:09:763 - same suggestion about making this a double Added

02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section Oo, very nice. Added that pattern

02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied Deleted the LN and added some varience

03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol Yeah I tried some stuff, but this will probably be the best bet.

03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one Yes you right lol, added

03:45:876 - this section should be charted the same as 00:20:676 - right? Yes, it should. It is now.

03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao ^

-snip-

[4K Easy]

00:21:576 - could add a note here for the chime in the background Added

00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm? I think it's better how it is, since 00:28:476 (28476|0) - has the same 1/4 rhythm behind it and that would need to be the same LN, which would make it quite boring to play imo.

00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it Uhh wtf I never noticed this lol, added what was there before. Might have removed some of it by accident.

00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here Moved

00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx done thnx npnp

01:37:476 - these should be LNs like at 00:23:076 - to keep consistency Changed

01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h wh oo o o ps added

02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it Added

03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes Thought that kind of variation would be a good idea if it was done across all difficulties, but now I realise that it is NOT lol

ill do rechecks all in one after changes are apply or whatever
Thanks for the check part 2, I'll be in touch when all the diffs are updated and uploaded
Asherz007

error_exe777 wrote:

sorry for the delay :psy:

4k diffs
[Ash's 4K Extra]

ash ur diff sucks remap pls I know... :(

00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth I was trying to catch the peak but that kinda sucks so I'll go with this suggestion

00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess I see what you mean, but at the same time (from what I see) the synth starts to "come into focus", hence dropping the LNs in favour for the stack as the sound becomes a little cleaner.

00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way I getcha, though I believe there's some pitched percussion (harp or whatever) for the last one, hence the hold for that slight difference. Fine as is imo, though not a bad alternative suggestion.

01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either There's a C5-ish backgroun harp here. A bit hard to pick up, but I assure you, it's there. :P

03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it Was trying to catch the synth (cus I find vocal mapping rainbows) and I guess my mind was playing tricks on me since it does end at the same time lol

ill do rechecks all in one after changes are apply or whatever
=w=)b

Update sent via discord
Chilly-
Mod reply yes

error_exe777 wrote:

[Chilly's 4K Normal]

00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 - Added

00:09:876 - ^^ same idea here Added

00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh It would be too difficult to play for being a NM diff, so i'll decline this one.

00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly I agree with half of this, true that it's the same as the other kiai's but changing it to 1/1 makes it way too light for a NM diff.

my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out. It's pretty hard to differ all these from eachother when it's a NM diff. So that's why the patterns aren't really any different.
error_exe777
rechecks

dddd
[Ash's 6K Extra]

still dont like the break smh

fuk i gave a wrong timestamp for this suggestion, should be:

02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol)

03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking:

[booty's 6K Insane]

00:08:976 (8976|3,8976|2,8976|4,9276|5,9576|3,9576|2,9576|4,9876|3,9876|2,9876|5) - really right heavy pattern here, would prefer some more balance towards the left tbh

00:56:151 (56151|3,56151|2,56226|5,56226|4,56301|0,56301|1,56376|2,56376|3) - why did you suddenly break rhythm here? theres no queue in the music for the change so ideally should be the same as 00:55:626 (55626|4,55626|2,55701|3,55701|1,55776|2,55776|4) - these patterns

02:33:476 (153476|2,153576|2) - this is a pretty big hindrance to flow and should probably be avoided where you can

02:38:676 - this pattern should be consistent with the one at 01:08:676 -

[6K Hard]

01:49:176 - try out: http://prntscr.com/j2lgf4 (justification on previous modpost)

01:58:776 (118776|5,118926|1) - if these two are going to overlap, 01:58:176 (118176|1,118326|2) - these two should as well

01:58:476 (118476|0,118476|3) - why double LNs? same synth sound as all the others and has the same intensity

03:49:476 - this should be mapped the same as 00:24:276 - right?

[6K Normal]

02:13:476 (133476|3,134076|5) - idk, i feel this is a pretty complex pattern for a normal diff. i dont really mind, but i would prefer it to be the suggestion i proposed tbh

02:50:676 - another note for cymbal?

03:40:401 (220401|1) - shouldnt this be on the 1/2?

[6K Easy]

as reference to the earlier instance, there should be no note at 01:34:776 (94776|2) - and an extra note at 01:35:976 -

01:37:326 - should be an all LN pattern as well right?

same consistency things as above, delete 03:45:576 (225576|2) - and add a note at 03:46:776 -

4k soon(tm)
Asherz007

error_exe777 wrote:

rechecks

dddd
[Ash's 6K Extra]

still dont like the break smh /s

fuk i gave a wrong timestamp for this suggestion, should be:

02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.

03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet

4k soon(tm)
Fingers crossed it actually updates this time lol
Topic Starter
RoroTheDeer

Asherz007 wrote:

error_exe777 wrote:

rechecks

dddd
[Ash's 6K Extra]

still dont like the break smh /s

fuk i gave a wrong timestamp for this suggestion, should be:

02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.

03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet

4k soon(tm)
Fingers crossed it actually updates this time lol
grr I'll update it properly this time
booty
[booty's 6K Insane]

00:08:976 (8976|3,8976|2,8976|4,9276|5,9576|3,9576|2,9576|4,9876|3,9876|2,9876|5) - really right heavy pattern here, would prefer some more balance towards the left tbh

00:56:151 (56151|3,56151|2,56226|5,56226|4,56301|0,56301|1,56376|2,56376|3) - why did you suddenly break rhythm here? theres no queue in the music for the change so ideally should be the same as 00:55:626 (55626|4,55626|2,55701|3,55701|1,55776|2,55776|4) - these patterns

02:33:476 (153476|2,153576|2) - this is a pretty big hindrance to flow and should probably be avoided where you can

02:38:676 - this pattern should be consistent with the one at 01:08:676 -

All Accepted kept the third pattern but I moved it a bit to make it easier. This will remain for now as I feel that the sounds are notable enough for them but I'm willing to remove them if it becomes a hindrance
Topic Starter
RoroTheDeer

error_exe777 wrote:

rechecks

dddd
-snip-

[6K Hard]

01:49:176 - try out: http://prntscr.com/j2lgf4 (justification on previous modpost) Yeah that's a good pattern, added

01:58:776 (118776|5,118926|1) - if these two are going to overlap, 01:58:176 (118176|1,118326|2) - these two should as well Fixed that

01:58:476 (118476|0,118476|3) - why double LNs? same synth sound as all the others and has the same intensity Whoops

03:49:476 - this should be mapped the same as 00:24:276 - right? Yes it should yeet

[6K Normal]

02:13:476 (133476|3,134076|5) - idk, i feel this is a pretty complex pattern for a normal diff. i dont really mind, but i would prefer it to be the suggestion i proposed tbh I feel like it's fine how it is, I can discuss in IRC if necessary

02:50:676 - another note for cymbal? Yep

03:40:401 (220401|1) - shouldnt this be on the 1/2? Nope, it's the same at 01:29:601 (89601|1,89676|2) - ; it's representing the stication of the vocals

[6K Easy]

as reference to the earlier instance, there should be no note at 01:34:776 (94776|2) - and an extra note at 01:35:976 - Yep, changed

01:37:326 - should be an all LN pattern as well right? Yes it should be, changed that sheet

same consistency things as above, delete 03:45:576 (225576|2) - and add a note at 03:46:776 - Added that *skrt*

4k soon(tm)
Thanks for the re-check dud
Topic Starter
RoroTheDeer
6K rechecks have been updated
error_exe777
irc https://shibas.s-ul.eu/rkEpoKa4

[chilly]

01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh

02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound?

02:39:351 (159351|0) - uh, should be on 1/1 right?

02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine)

rest of set is fine
Chilly-
mod reply

error_exe777 wrote:

[chilly]

01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh yeah fair point, didn't notice that i ignored them at 2:59 aswell, fixed

02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound? fIXed

02:39:351 (159351|0) - uh, should be on 1/1 right? yes i think so, fixed

02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine) fixed

rest of set is fine

asdfasdf
error_exe777
did i just
Chilly-
o yes
Topic Starter
RoroTheDeer
wew lad
booty
mazare party rings in my ears at night please help
error_exe777

booty wrote:

mazare party rings in my ears at night please help
Topic Starter
RoroTheDeer

booty wrote:

mazare party rings in my ears at night please help


how do you think I feel
Unpredictable
OOOOOOOOOOOOO this is good
Percyqaz
last minute mod including some issues i think definitely need to be fixed before this is ranked

Ash's 4k Extra
SPOILER
missing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring

00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already
^ also applies to 02:24:276

01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after)
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526

01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876
^ also applies to 00:17:976 and 03:43:176

01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756

01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment

01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important)

02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup

03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times.

03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound)

if anything is unclear or you want me to elaborate you know where to find me o/
Asherz007

Percyqaz wrote:

last minute mod including some issues i think definitely need to be fixed before this is ranked

Ash's 4k Extra
SPOILER
missing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring col 4 yes, col 3 no, since no cymbal crash is present (wonder how they ended up being so similar cus I don't copypaste stuff :thinking:)

00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already Fair point, though I think it was more of a personal preference to keep the jumps one handed here to give the chords like 00:54:876 a bit more emphasis.
^ also applies to 02:24:276

01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after) Was kinda deliberating on this for a while myself, guess I ended up not actually making a decision lol
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526

01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876 The general idea was to bring it forward a little when it was unsupported for variety, essentially. You're not wrong and I do see your point; I'd prefer to keep it as it is though.
^ also applies to 00:17:976 and 03:43:176

01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756 I have given this thought before, though for technical accuracy it would need to be a 1/4 roll, which I found extremely difficult to implement well, hence why I ended up (sadly) leaving this out.

01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment Fair point, though I feel the space for the echo works equally well here since it's not as drawn out as the gong is a measure later.

01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important) Totally see where you're coming from, but at the same time I feel that the suggestion would be counterintuitive to a buildup like this, hence why there is a jump in the middle. Annoying, yes, but not overly difficult for a something like this.

02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup Fair enough. Technically justified through the additional harp, but, yeah, probably shouldn't be emphasised as much as the percussion here.

03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times. More of a personal preference not to follow vocals here, that's about all there is to this one.

03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound) Feels a little odd to abruptly stop the roll here imo. There are still distinct sounds the notes are mapped to, albeit a little quieter. Personally, I think it's fine as is. (though I did miss that note at the start for some reason. p sure I put that there lol)

if anything is unclear or you want me to elaborate you know where to find me o/
Cheers for coming to check o/

insp1r3 pls no delet random notes kthx
error_exe777
re
Kamikaze
I've seen the map, looked through the thread and consulted it with various high level players (with some of them consulting inspire directly and then feedback passed onto me) and the chart looks good and has good opinion from said players while also having no major concerns from my side with noone else complaining since the last bubble, so I have no objections to just qualify it directly.

Qualified!
Chilly-
!!!!!!!!!
Topic Starter
RoroTheDeer
!!!!!!!!!!!!!!!!!!!!
_underjoy
http://exittunes.com/detail/qwce-90005.html

I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party

never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
error_exe777

_underjoy wrote:

http://exittunes.com/detail/qwce-90005.html

I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party

never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6

also grats on qualify !!
Evening
I don't mean this to be a personal attack in any form, if you do feel so, I'll apologize and retract anything that might seem that way.

[6K Extra]

bottom line:
I don't like it, it feels very dry and patterns don't seem to have a lot of thought into it. This becomes very apparent in the denser sections, let me explain in a few points:

- Arbitrary
- Mapping too much
- Skipping Vocals
- Unclear of motives in certain patterns
- Why is this so long


I'll keep this short just so that I can create another post to elaborate if you want me to.

Arbitrary
A lot of patterns in the 6k extra feel random and arbitrary in placement, this happens a lot in the whole chart.

00:39:876 (39876|3,39876|1,39876|2,39876|4) - This part felt super dry and boring, while there is so much going on with the vocals. The patterns you did here don't even play that well

00:30:351 (30351|2,30651|4) - I don't get why you chose to link the triplets together with this note, you can easily just emphasize the triplets without them. I very much prefer if you removed these so as to create breaks.

00:33:576 (33576|1,33576|5,33576|4,33651|2,33726|0,33726|3,33876|4,33876|5,33876|1,33951|2,34026|3,34026|0) - why is this the same thing

01:44:676 (104676|3) - patterns here feel so arbitrary that the only thing that is justifying the increment in intensity within the song is just density rather than well-thought out pattern placements

(to elaborate if you want... )

Summary: I don't think you've looked through the patterns thoroughly

Mapping Too Much

The title might seem silly but let me explain.
I touched on the idea of "mapping too much" on the triplet mod above, where you lose the effect of emphasis if you decide to insert more layers, this is similar.

01:33:576 (93576|1,93626|2,93676|3,93726|1) - existent or not, i don't hear any 1/6, it feels more like an error rather than "correctly mapping" in a player's eyes
00:19:176 (19176|3,19226|4,19276|5) - ^

00:25:176 (25176|0,25176|2,25176|1,25251|4,25251|3,25251|5,25326|2,25326|1,25326|0) - do you really need a 3 note chord trill for this, there isn't even a prominent 1/4 beat here

00:56:676 (56676|3) - this part here is very tame, i don't get why you'd have to put in such a complex pattern here. The difficulty in general can be hard, but it doesn't meant it has to be hard all the time

(to elaborate if you want... )

Skipping Vocals

Opposite of mapping too much, you skip the vocals, which is a big feature in the song, why?

00:39:876 (39876|4) - you skipped the whole vocal verse here, now it is really just boring triplets. I would get it if there's no vocals, but there's vocals, so make use of them instead of just doing triplet patterns that visually look random.

00:47:226 (47226|5,47376|4) - you could have used 1/4 LN chords to make it so much more different, but you chose the triplet

Unclear of motives in certain patterns

01:01:026 (61026|2,61101|3,61176|2,61251|3,61326|2,61401|3,61476|2) - I don't get this pattern as a whole, i would understand 01:01:026 (61026|2,61101|3,61176|2) - this triplet since it's mapped to the percussion, but i don't hear anything after that.

01:02:976 (62976|5,63076|3,63176|4) - I understood this as mapping to the 1/3 string instrument but why was this 01:03:426 (63426|4) - inserted in between? I would much rather have the right hand do a 1/3 only, just make it clear that my right hand is playing that instrument only

01:07:776 (67776|2,67876|1,67976|0) - same here

01:20:976 (80976|4) - I think the biggest problem would be that this pattern (and a lot more) doesn't feel unique and special to the music itself, it could be easily made different by adding LNs on 6 and 1 to acknowledge the vocal.

01:30:426 (90426|3,90426|2,90726|3,90801|2) - i don't get this, it's so faint i don't even know why i'm playing it

01:12:426 (72426|0,72576|4,72726|1,72876|3,73176|2,73326|1) - what why are these here, felt like i was playing with the wrong mp3

(to elaborate if you want... )

Why is this so long

I don't get the length of this map, this could easily be 1/3 of the length and I wouldn't miss anything interesting. The map doesn't develop and it doesn't do the song justice.

The only part where I felt that the map was relevant to the music was when there wasn't any long 1/4 streams:

00:38:826 (38826|2,38826|3,38901|1,38901|4,38976|3,38976|2,39051|1,39051|4) - I like this a lot, i don't really like the 1/8 patterning but at least it's different

00:54:426 (54426|3,54426|4,54501|1,54501|2,54576|4,54576|3,54726|3,54726|40) - I like this, it's simple and gets to the point

01:50:676 (110676|1,110676|2,110826|0,110976|1,110976|2,111126|0,111276|1,111276|2,111426|0,111576|2,111576|1,111726|0) - I really like the integration of 1/2 poly with 1/4, I can feel the different in rhythm on both hands and I think it fits well with the music.

other than that I didn't enjoy anything else, it feels like a 4k jumpstream map expanded to 6k

edit: cut down the line length
_underjoy

error_exe777 wrote:

_underjoy wrote:

http://exittunes.com/detail/qwce-90005.html

I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party

never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6

also grats on qualify !!
I'm not quite convinced since first link shows what I sent, and second says "kradness".
I don't want to be picky or whatever but I'd still use the () version of meta.
Mentholzzz
why 'mazare' is still in tags when it already appears in both artist and song title :thinking:
Topic Starter
RoroTheDeer

_underjoy wrote:

error_exe777 wrote:

theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6

also grats on qualify !!


I'm not quite convinced since first link shows what I sent, and second says "kradness".
I don't want to be picky or whatever but I'd still use the () version of meta.


Honestly, I think the metadata is fine as it is. If there are multiple sources that can be used to back it up, I'd prefer it stay the way it is. It also keeps the metadata across gamemodes consistent.

Edit: Since the name of the group of artists who made the song is known as "MAZARE", it would be kind of like saying that KASAI HARCORES should actually be KASAI HARCORES (DJ Genki, かめりあ & C-Show), which doesn't make much sense. Hopefully this somewhat helps solidify the metadata argument.
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