my "target audience" is basically everyone, already said that in the longer post.
if it's not exact then it's variable, subjective, or whatever we can call it.
so anything else said about it is nothing but expressing own opinion/taste.
in terms of ranking, my map's ranking process was delayed because of subjectiveness, not legit issues... but the members of BNG involved don't seem to understand the difference.
i tried to provide convincing testplays to avoid people complaining about how the texts could be simply me asking my friends to say what i want them to say to benefit me here.
i don't need to explain to every single mapper what i already explained before over and over, if they are interested then they should be the ones to read the info available on the discussion
i will make a simplified explanation now just for you because i'm respecting your effort...
everything i mapped is representing a sound in the music, and is properly hitsounded,
that includes the blue ticks mapped as hit-able objects, they have their own hitsounding while the slider tick hitsounds near them are usually the "default" rhythm that was mapped/hitsounded with hit-able objects for the most part of the beatmap,
not having them hitsounded would result on inconsistent hitsounding.
more simpler version:
circles and sliders are all mapped to relevant sounds and hitsounded propperly
the custom slider ticks are basically hitsound consistency fixes and extra hitsounds for nice and unusual sounds.
if it's not exact then it's variable, subjective, or whatever we can call it.
so anything else said about it is nothing but expressing own opinion/taste.
in terms of ranking, my map's ranking process was delayed because of subjectiveness, not legit issues... but the members of BNG involved don't seem to understand the difference.
i tried to provide convincing testplays to avoid people complaining about how the texts could be simply me asking my friends to say what i want them to say to benefit me here.
i don't need to explain to every single mapper what i already explained before over and over, if they are interested then they should be the ones to read the info available on the discussion
i will make a simplified explanation now just for you because i'm respecting your effort...
everything i mapped is representing a sound in the music, and is properly hitsounded,
that includes the blue ticks mapped as hit-able objects, they have their own hitsounding while the slider tick hitsounds near them are usually the "default" rhythm that was mapped/hitsounded with hit-able objects for the most part of the beatmap,
not having them hitsounded would result on inconsistent hitsounding.
more simpler version:
circles and sliders are all mapped to relevant sounds and hitsounded propperly
the custom slider ticks are basically hitsound consistency fixes and extra hitsounds for nice and unusual sounds.