Hello! From my Queue.
~General~
~General~
- The offset is actually wrong, I feel it placed too early. I have made some testplays and I got 333, check it carefully!
- No reason to make last combo colour on Hazu's Light Insane inconsistent since the rest is the same of other diffs. I would set:
Combo4 : 183,255,183
For consistency, instead.
- 00:07:589 (3) - This slider looks kinda unflowing with those waypoints. To have a good waving slider, set them in this way instead: https://osu.ppy.sh/ss/9403153
- 00:22:498 (4) - For this and for the all next sliders with the same shape just apply the same concept I mentioned for 00:07:589 (3) - to make the sliders with a smoother shape;
- 00:55:589 (3,4,5) - This sudden change of rhythm look so random honestly lol. I would just add the same sliders of 00:52:680 (1,2) - with the same rhythm and maybe setting the NC on the first element of the pattern;
- AR +0.5? It looks too low actually even for a Normal diff. The AR 4 makes the map harder to read imo;
- 00:01:771 (1) - Well, you know already about this kind of sliders shapes xP Apply this for all sliders on all diffs;
- 00:14:862 (1,2,3,4) - I am seeing you are actually mapping by following the vocal melody so the correct rhythm should be this one to fill all the vocal pitches correctly:
- 00:00:498 (2,3,4) - If you want to make it symmetric, do it properly by centering the (3) correctly by moving it 1 grid on the right;
- 00:02:317 (2) - I am not a lover of this slider's shape on easiest diffs. Just try to make something more smoother pls? I think this kind of slider should be used only on fast sliders because it gives a different impact while playing them;
- 00:16:862 (1,1,2) - I would edit this pattern in this way to make it more enjoyable to play and watch: http://osu.ppy.sh/ss/9403372 so that the 00:18:135 (2) 's head is stacked with 00:19:407 (5) 's one;
- 00:23:044 (1,2,3) - This is a bit hard to play for this kind of diff honestly. What about changing the (2) and (3) with an 1/2 slider instead?
- 00:38:680 (2,3) - The white ticks should be clickable because of the highest pitches.. The rhythm you used on kiai time is a bit questionable honestly :s
- 00:56:317 (3) - Align it properly with 00:55:589 (1) - direction;
- 00:16:862 (4) - I would set NC here for consistency with other diffs and because of the particular shape with the slow down;
- 00:25:953 (4,5,6) - There should be a clap at the white tick on 00:26:135 for consistency, so I would just use the same rhythm you did for the previous 00:19:771 (2,3,4,5,6) - since it has the same melody;
- 00:14:862 (1,2,3,4,5) - Mh.. I think a pattern like this would me smoother to play imo: https://osu.ppy.sh/ss/9403506
- 00:16:862 (1) - Since this is one of the hardest diff why don't you try to make some cool sliders instead than this simply one? It would be nice.
- 00:25:407 (2) - and 00:25:407 (2) - 's tail you forgot to add claps
- 00:33:044 (3) - Instead to make this why dont you start this slider on bottom side so its tail creates a triangle with previous two ones? I mean in this way that makes the pattern much more smoother to play (do not forget to change next 2 circle placement too if you apply this): https://osu.ppy.sh/ss/9403549
- 00:35:226 (1,2,3,4,5) - I think this is an ugly pattern to start the kiai with, tbh xD What about making something else? Making it smoother would be a really nice idea. This is the only pattern in the whole kiai that didn't satisfy me TwT
- 01:00:317 (4) - This circle would be good if moved 1/2 later because I can hear a sound on that red tick;
- 00:06:498 (3,4,5) - I do not see any reason to make this spacing inconsistent, honestly. This applies to the next patterns as well on the first and second bookmarked part because there aren't higher pitches in the music that makes you force the spacing. As slower part, I would use a constant spacing between elements;
- 01:01:771 (2) - Stack it properly?