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ONE OK ROCK - 20/20

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Akitoshi

kunka wrote:

Akitoshi's Truth

  1. 00:16:135 (1) - nc必要?本来ならspinnerの位置でncだからいらないと思う。01:02:680 (1) - 同じ fixed
  2. 00:23:407 (6,1) - 欲言うと、ここで一瞬止まった感じになるからstackで表現できると思う。ただ、配置変えめんどい 00:23:771 (1,2) - がstackなのでこれもstackさせると危ないかと
  3. 00:53:226 (4,4) - ここ2つシンバルあるぉ。add finishで ok
  4. 00:59:226 (3,4,5,6,7) - stackで大きな問題ではないんだけど曲調聞くと流れが止まってるような音に聞こえない。スゲー間隔が狭いstreamとかしない? kiaiから離れたので終わりはわざとstackにしまひた、bnに突っ込まれたら直しまふ
  5. 01:02:135 (3,4,5,6,7) - ^

Bubblun wrote:

Akitoshi's Insane

00:46:498 (1) - I think the nc here is offputting because it removes the line that connects jumps of the same colore. Considering how they're overlapped and that line isn't there to connect them might cause a readability issue. Simply removing the nc here atleast gives another flag to the player that notes are under here. removed (again lol)
thanks!

upd
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Hazu-
All fixed, Thanks~
osu file format v14

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[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Hazu's Light Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1308512
BeatmapSetID:608415

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Chihara Minori
bagi kudos dong ~

21:30 -NanoRIPE-: yoyoyoyoy
21:30 Time Capsule: ~
21:30 -NanoRIPE-: boleh minta quick check nggk?
21:30 Time Capsule: npnp
21:31 Time Capsule: map yang 1 itu?
21:31 Time Capsule: 20/20*
21:31 -NanoRIPE-: yaaappppp
21:31 -NanoRIPE-: tapi top diffnya doang
21:31 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1401477 ONE OK ROCK - 20/20 [Truth]]
21:33 Time Capsule: aman aman aja
21:33 -NanoRIPE-: pro D::
21:33 Time Capsule: cuman pengaplikasian tailtripsnya agak ada yang ketahan
21:34 Time Capsule: 00:04:135 (4,5,1) - kan intronya ddi spread kek gini
21:34 -NanoRIPE-: tailtrips?
21:34 -NanoRIPE-: iya ts?
21:34 -NanoRIPE-: *trs
21:34 Time Capsule: 00:11:407 (4,5,1) - tapi pas dari sini malah kemakan blenket
21:34 Time Capsule: sebenernya sah" aja kalo mau dituker placement sama (2)
21:35 Time Capsule: masih kebaca kok karna udah ada pengenalan juga diawal
21:35 -NanoRIPE-: hmm iya,gw agak ragu dgn tuh slider tapi karena ke blanket jadi gw pertahanin patternnya
21:35 -NanoRIPE-: sebenarnya kan itu bisa di ksh jump gitu
21:36 Time Capsule: 00:16:317 - kalo yang ini ga jadi masalah meski ke blanket juga
21:36 Time Capsule: karna circularnya tetep jalan
21:36 -NanoRIPE-: ya
21:36 Time Capsule: itu aja sih
21:37 -NanoRIPE-: itu aja???
21:37 Time Capsule: nano mapping extra =w=
21:37 -NanoRIPE-: kirain bakal banjir mod xd
21:37 Time Capsule: legit
21:37 Time Capsule: tu aja
21:37 -NanoRIPE-: ahh nggk juga
21:37 -NanoRIPE-: situ yg lbh jago
21:38 Time Capsule: yang ini juga
21:38 Time Capsule: 00:26:407 (7,1) -
21:39 -NanoRIPE-: hmm gimana,aku sih cuma kasih konsisten dgn 00:21:953 (1) -
21:39 Time Capsule: ini gayanya si toyosakiaki sih 00:40:135 (3) - di jadiin setengah overlap
21:39 Time Capsule: stack agak rawan missread
21:39 -NanoRIPE-: ehh benerkah?? lel
21:39 Time Capsule: 00:21:953 - no prob
21:39 -NanoRIPE-: tapi emphasisnya pas kalau ke stack
21:40 Time Capsule: makanya kubilang style aja, stack maupun half ovrlp tetep ok kok
21:41 Time Capsule: http://osu.ppy.sh/ss/9066067
21:41 Time Capsule: btw kalo mau dibikin linear (2) agak ketinggian
21:43 -NanoRIPE-: nggk terlalu niat linear biar agak smooth dikit movementnya ke (3,1)
21:43 Time Capsule: sip
22:01 -NanoRIPE-: btw makasih quick checknya
22:01 Time Capsule: np
22:01 -NanoRIPE-: mau post di forum?
22:01 Time Capsule: sabeb
22:01 -NanoRIPE-: sabeb?
22:02 Time Capsule: bebas dibaca dari belakang
22:02 Time Capsule: masih kebiasan dari sma kebawa ww
22:02 -NanoRIPE-: lahhhh
Ohwow
Edit: m4m

[Easy]
00:25:044 (3,4) - blanket better?

00:35:953 (2,3,4) - the DS is kinda messed up a bit here.
hmm, the DS is kinda varying just a bit throughout the map. I have a feeling you had grid snapping on while you mapped this diff
00:35:226 (1,2) - 00:58:498 (1,2) - these are the only 2 parts u did this overlap. maybe have more throughout your map or else these two will stand out too much.
Seems good

[Normal]
Same, i feelt like you had grid snapping on so some DS might be slightly inaccurate.

1.5x DS might be too high for comfort. should be somewhere between .8x-1.3x so the SV and DS wouldn't be too vastly different for players to play. (players would have to move a lot faster on jumps compared to the slider movement, so it might be tricky for new players.)
Also, 1/2 should be overlapped imo. another reason why DS should be lowered. Otherwise it will look like a Hard diff. Just my imo though.

rhythm looks good.

[Advanced]
00:16:862 (1,2) - looks hard to read for an Advanced diff.
00:47:407 - You skipped this beat here, but not at 00:35:771 -
00:57:044 (1,1) - these 2 objects are slightly touching cause of stacking. space em a bit
01:01:407 - should be clickable imo so it's more consistent with 00:58:498 (1,2,3) -

[Hard]
00:59:771 (1) - The only one that's mapped to a sliderend. The rest are clickable, so y not make this one clickable too?

Looks good
[NaWi's Insane]
00:12:680 (1,2) - inconsistent with 00:06:862 (4) -
00:20:135 (5,2) - stack?
00:57:044 (1) - this slider doesn't look too great aesthetically. a curvy slider would look a lot better to play than a long, straight slider with a kink at the end.
01:00:135 (2,1) - the spacing is kinda counter-intuitive to the beat snapping between those 2. imo should stack/overlap somehow to emphasize the pause.

[Truth]
00:01:226 (4) - right now it's so low that it's touching the accuracy/OD bar.
00:03:044 (5,1) - not agreeing with this small spacing, (1) should be empasized more.
00:49:226 (4,1) - spacing kinda small for my taste compared to 00:48:862 (2,3,4) - should more 4 up more

mapset looks pretty good. sry for bad mod. hope this helps somehow.
Speed of Snail
Hey, from my queue

Easy

00:41:771 (2) - I'd like to see a hitsound on the slider tick here (first tick), it sounds kinda empty especially since the music doesn't really fade at all.

00:47:589 (2) - ^^^^^^

Normal

00:05:771 (2,1) - I really dislike this stack here, both previous stacks were 1/2 and now this is 1/1. Especially with the lower AR making it less clear that the time difference is present. Even with the NC difference, you have 2 then 1 stacks that're 1/2 in time later in the map, so this shouldn't be relied on since it's not totally consistent

00:11:589 (2,1) - ^^^^^^

Advanced

I really like this difficulty, I think the stacking works much better here because it's used everywhere, and really it's an integral part of the difficulty, additionally it's just more fitting once you move up into the hard difficulty range.

Hard

No problems IMO

Hazu's Light Insane

Solid Diff

NaWi's Insane

The first measure is really strange, You initially use slider tails as a way to map the first strum in any given three note, however in the following measures you ignore the slider tail and use 2 circles that follow the slider instead. I think this inconsistency should be cleared up, and you should pick one or the other.

00:16:226 (6,1) - This 1/4 jump is evil, this is still the slow part of the song, and the last instance of a triplet under a slider tail was connected, while this is spaced as a jump. There's no reason for this sudden difficult pattern, the spacing is too high here.

00:39:044 (5,6) - This is really awkward visibly, and while the pattern itself isn't overly hard, it's the only time in the map anything like this is used, even when this exact measure is repeated in the music you mapped it completely differently, This would probably work better if 6 was flipped and moved lower to create pseudo-circular motion between notes, but that's just what I would do.

01:01:044 (1) - Considering just about every other stack has lead into the next note cleanly, it's really odd to have this one start it's slider path early. I see what you were going for, but it sticks out like a sore thumb and the slider path would be more pronounced if the slider head completed the otherwise straight stream rather than falling off the side like this.

Akitoshi's Extra

00:56:680 (1,2,3,4) - I see that you were going for a broken stream look, and it mostly works, but these 4 should be totally straight to make it look like 2 patterns being merged rather than giving off the impression that it's sloppily made, which is how it looks with the slight zig-zagging along this stretch.

Otherwise, it seems kinda easy for an Extra, and I was fully expecting this to be a very unorthodox difficulty because of it, however it's mostly clean, nice job.

Truth

00:33:407 (4,5) - This is a weird choice of angle since these notes are implied to continue the rotating pattern, I think this effect would be better served if they had similar orientation to the sliders before them with 5 being off to the left instead of above. and if you do this, having 4 a little more up and right to be closer to the head of 2 would be helpful as well

01:00:680 (5,6,7,8,1)) - This stack is shaped really bizarre, and following the coordinates of the notes doesn't give me a clear pattern, as it seems like it just kinda wobbles, remake this stream as a straight line instead.


Well that's all, most of the diffs looks pretty good, This is almost certainly rankable with a couple changes here and there, GL with this set.
Topic Starter
-NanoRIPE-

Ohwow wrote:

Edit: m4m

[Easy]
00:25:044 (3,4) - blanket better? - aiready good imo

00:35:953 (2,3,4) - the DS is kinda messed up a bit here. - yee
hmm, the DS is kinda varying just a bit throughout the map. I have a feeling you had grid snapping on while you mapped this diff
00:35:226 (1,2) - 00:58:498 (1,2) - these are the only 2 parts u did this overlap. maybe have more throughout your map or else these two will stand out too much. - it doesnt effect the gameplay so i think its fine xd
Seems good

[Normal]
Same, i feelt like you had grid snapping on so some DS might be slightly inaccurate. - hmm after check the whole diff,the ds seems fine but thx for pointing this out ~

1.5x DS might be too high for comfort. should be somewhere between .8x-1.3x so the SV and DS wouldn't be too vastly different for players to play. (players would have to move a lot faster on jumps compared to the slider movement, so it might be tricky for new players.) - 3/4 modders on this forum said the same thing xd.the reason why i make the ds such like that cuz i hate for make overlaps on the intro (the guitar part).i really hated it to used overlaps in the intro xd
Also, 1/2 should be overlapped imo. another reason why DS should be lowered. Otherwise it will look like a Hard diff. Just my imo though. - if the bn say the ds must be lowered,i will lowered it

rhythm looks good.

[Advanced]
00:16:862 (1,2) - looks hard to read for an Advanced diff. - i used a lot of stack on this diff so this one should be fine
00:47:407 - You skipped this beat here, but not at 00:35:771 - for make variation rhythms,but it still readable so its fine ~
00:57:044 (1,1) - these 2 objects are slightly touching cause of stacking. space em a bit - okey ~
01:01:407 - should be clickable imo so it's more consistent with 00:58:498 (1,2,3) -

[Hard]
00:59:771 (1) - The only one that's mapped to a sliderend. The rest are clickable, so y not make this one clickable too? - reconsidering this one

Looks good
[NaWi's Insane]
00:12:680 (1,2) - inconsistent with 00:06:862 (4) - William's Part
00:20:135 (5,2) - stack? - yeee
00:57:044 (1) - this slider doesn't look too great aesthetically. a curvy slider would look a lot better to play than a long, straight slider with a kink at the end. - but it would broke the current pattern xd,i would fix this if bn say so
01:00:135 (2,1) - the spacing is kinda counter-intuitive to the beat snapping between those 2. imo should stack/overlap somehow to emphasize the pause. - fixed

[Truth]
00:01:226 (4) - right now it's so low that it's touching the accuracy/OD bar. - fixed
00:03:044 (5,1) - not agreeing with this small spacing, (1) should be empasized more. - but it works fine and accurate for me xd
00:49:226 (4,1) - spacing kinda small for my taste compared to 00:48:862 (2,3,4) - should more 4 up more - move up (4) a lil bit

mapset looks pretty good. sry for bad mod. hope this helps somehow.

TheOnlyLeon wrote:

Hey, from my queue

Easy

00:41:771 (2) - I'd like to see a hitsound on the slider tick here (first tick), it sounds kinda empty especially since the music doesn't really fade at all. - reconsidering this

00:47:589 (2) - ^^^^^^ - ^

Normal

00:05:771 (2,1) - I really dislike this stack here, both previous stacks were 1/2 and now this is 1/1. Especially with the lower AR making it less clear that the time difference is present. Even with the NC difference, you have 2 then 1 stacks that're 1/2 in time later in the map, so this shouldn't be relied on since it's not totally consistent - it seems you're disagree with this stack too.and yeah i can feel its wrong neither but im run out of space and run out of idea to make a new pattern.maybe you think i shouldnt a break/blank rhythm here,in that case im disagree too caused i wont make the rhythm more harder (after i did the ds bigger).in the end,let the bn though about this issue (i would fix it if the bn say so)

00:11:589 (2,1) - ^^^^^^ - ^

Advanced

I really like this difficulty, I think the stacking works much better here because it's used everywhere, and really it's an integral part of the difficulty, additionally it's just more fitting once you move up into the hard difficulty range. - thanks!


NaWi's Insane

01:01:044 (1) - Considering just about every other stack has lead into the next note cleanly, it's really odd to have this one start it's slider path early. I see what you were going for, but it sticks out like a sore thumb and the slider path would be more pronounced if the slider head completed the otherwise straight stream rather than falling off the side like this. - im used this curve slider on Truth diff and it works well ~ so this one should fine too


Truth

00:33:407 (4,5) - This is a weird choice of angle since these notes are implied to continue the rotating pattern, I think this effect would be better served if they had similar orientation to the sliders before them with 5 being off to the left instead of above. and if you do this, having 4 a little more up and right to be closer to the head of 2 would be helpful as well - fixed i guess??

01:00:680 (5,6,7,8,1)) - This stack is shaped really bizarre, and following the coordinates of the notes doesn't give me a clear pattern, as it seems like it just kinda wobbles, remake this stream as a straight line instead. - straight line make the flows strange for me xd,ctrl h this instead


Well that's all, most of the diffs looks pretty good, This is almost certainly rankable with a couple changes here and there, GL with this set.
thanks both of you! for a great mod! im really appreciated (and also gave me a hope/push for this map) ~
William K

Ohwow wrote:

Edit: m4m

[NaWi's Insane]
00:12:680 (1,2) - inconsistent with 00:06:862 (4) - It's intentional for differentiating the vocals at 00:06:862 - and 00:12:680 - . At 00:06:862 (4) - the vocal holds, but at 00:12:680 - it's directly released.

mapset looks pretty good. sry for bad mod. hope this helps somehow.
Thanks for mod :D

TheOnlyLeon wrote:

Hey, from my queue

NaWi's Insane

The first measure is really strange, You initially use slider tails as a way to map the first strum in any given three note, however in the following measures you ignore the slider tail and use 2 circles that follow the slider instead. I think this inconsistency should be cleared up, and you should pick one or the other. I'm aiming for variations here. I simplified the rhythm at the first measure that it's suitable for an intro. Then I made the rhythm later a bit complex to make sure that players are ready for the jumps ahead.

00:16:226 (6,1) - This 1/4 jump is evil, this is still the slow part of the song, and the last instance of a triplet under a slider tail was connected, while this is spaced as a jump. There's no reason for this sudden difficult pattern, the spacing is too high here. This is mainly for aesthetics, and it's actually not as evil as shown. While I prepared some triplets before, this shouldn't be that hard to hit.

00:39:044 (5,6) - This is really awkward visibly, and while the pattern itself isn't overly hard, it's the only time in the map anything like this is used, even when this exact measure is repeated in the music you mapped it completely differently, This would probably work better if 6 was flipped and moved lower to create pseudo-circular motion between notes, but that's just what I would do. Okay, changed this up, but I still want some emphasis here to the vocals so I'd create a little bit of flowbreak.

Well that's all, most of the diffs looks pretty good, This is almost certainly rankable with a couple changes here and there, GL with this set.
Thanks for modding :D

A
osu file format v14

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DistanceSpacing: 1
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Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1284947
BeatmapSetID:608415

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CircleSize:4
OverallDifficulty:7.5
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220,308,24862,1,0,0:0:0:0:
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90,75,25771,1,0,0:0:0:0:
258,137,25953,1,0,0:0:0:0:
190,8,26135,1,8,0:0:0:0:
161,156,26317,1,8,0:3:0:0:
161,156,26407,1,8,0:3:0:0:
161,156,26498,1,8,0:3:0:0:
266,61,26680,6,0,P|305:51|344:60,1,80,2|8,0:1|0:0,0:0:0:0:
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464,60,27407,1,2,0:1:0:0:
464,60,27589,1,8,0:0:0:0:
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240,112,30135,2,0,P|172:137|92:97,1,160,8|0,0:0|0:0,0:0:0:0:
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54,241,40135,1,0,0:0:0:0:
246,175,40317,1,8,0:0:0:0:
121,168,40498,1,2,0:0:0:0:
301,256,40680,1,8,0:0:0:0:
187,102,40862,1,2,0:0:0:0:
203,374,41044,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41589,1,0,0:0:0:0:
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462,134,42135,1,0,0:0:0:0:
224,122,42317,6,0,L|237:281,1,160,4|0,0:0|0:0,0:0:0:0:
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141,199,43226,1,2,0:0:0:0:
204,376,43407,1,2,0:0:0:0:
51,205,43589,5,8,0:0:0:0:
53,165,43679,1,8,0:0:0:0:
56,125,43770,1,8,0:0:0:0:
59,85,43861,1,8,0:0:0:0:
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333,66,44862,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45226,1,2,0:0:0:0:
393,223,45407,6,0,P|356:238|316:236,1,80,2|0,0:0|0:0,0:0:0:0:
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340,144,46135,5,8,0:0:0:0:
105,206,46317,1,8,0:0:0:0:
316,236,46498,5,8,0:0:0:0:
100,120,46680,1,8,0:0:0:0:
347,234,46862,6,0,B|399:227|399:227|440:199|440:199|514:191,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
223,188,47771,1,8,0:0:0:0:
398,310,47953,1,2,0:0:0:0:
308,155,48135,6,0,P|305:217|228:272,1,160,4|2,0:0|0:1,0:0:0:0:
49,235,48680,1,8,0:0:0:0:
207,270,48862,1,2,0:1:0:0:
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227,186,49226,1,2,0:1:0:0:
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276,34,49680,1,8,0:0:0:0:
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227,186,49953,1,0,0:0:0:0:
401,139,50135,1,8,0:0:0:0:
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242,28,50680,1,0,0:0:0:0:
308,205,50862,1,8,0:0:0:0:
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248,240,51771,1,0,0:0:0:0:
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392,160,52135,1,2,0:0:0:0:
480,364,52317,5,8,0:0:0:0:
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336,230,53044,1,2,0:0:0:0:
476,46,53226,2,0,P|436:8|397:2,1,80,12|2,0:0|0:0,0:0:0:0:
317,30,53589,1,2,0:0:0:0:
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237,37,54135,6,0,L|317:29,1,80,12|2,0:0|0:0,0:0:0:0:
398,81,54498,1,2,0:0:0:0:
153,124,54680,2,0,L|245:133,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,55044,1,2,0:0:0:0:
219,212,55226,2,0,L|135:202,1,80,12|2,0:0|0:0,0:0:0:0:
84,53,55589,6,0,P|114:27|159:21,1,80,12|0,0:0|0:0,0:0:0:0:
352,154,55953,2,0,P|312:186|277:186,1,80,12|0,0:0|0:0,0:0:0:0:
76,166,56317,6,8,L|61:207,3,40,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
52,230,56680,1,8,0:3:0:0:
47,257,56771,1,8,0:3:0:0:
48,285,56862,1,8,0:3:0:0:
63,308,56953,1,8,0:3:0:0:
90,327,57044,6,0,B|490:343|490:343|461:281,1,450.000017166138,8|0,0:0|0:0,0:0:0:0:
444,178,58498,5,12,0:0:0:0:
465,154,58862,2,0,L|385:159,1,80,8|0,0:0|0:0,0:0:0:0:
211,174,59226,5,8,0:0:0:0:
191,208,59317,1,8,0:0:0:0:
184,247,59407,1,8,0:0:0:0:
195,285,59498,1,8,0:0:0:0:
218,317,59589,1,2,0:0:0:0:
108,297,59771,6,0,L|28:287,1,80,8|0,0:0|0:0,0:0:0:0:
276,237,60135,2,0,L|362:227,1,80,8|2,0:0|0:0,0:0:0:0:
355,227,60680,5,8,0:0:0:0:
362,187,60771,1,8,0:0:0:0:
367,147,60862,1,8,0:0:0:0:
376,108,60953,1,8,0:0:0:0:
375,68,61044,6,0,P|334:57|267:84,1,96,2|0,0:0|0:0,0:0:0:0:
224,126,61407,6,0,L|240:210,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61771,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62135,5,8,0:0:0:0:
60,228,62226,1,8,0:0:0:0:
88,252,62317,1,8,0:3:0:0:
128,256,62407,1,8,0:3:0:0:
168,244,62498,1,2,0:0:0:0:
257,67,62680,5,8,0:0:0:0:
256,192,62862,12,0,64256,0:0:0:0:
MaridiuS
[Truth]
This seems like a cult classic map of 2013/2014. It has some sort of a feel to it, and I really like it, I can't describe why. However it is 2017, and there might be just a few things that I think need adjustment.
  1. 00:05:226 (4,5) - I don't think this obvious partial overlap suits the visual style of the map. You usually stack it fully and most often avoid overlaps. Except the generally accepted ones seen in many maps like 00:03:407 (2,4) - . Also while we're at 00:03:407 (2,4) please fix blanket.
  2. 00:09:953 (4,5,1) - This spacing is too large for a 1/4. You use even lesser spacing on 1/2 like here 00:07:589 (1,2,3) -
  3. 00:11:953 (1,3) - You'd want to avoid partial overlaps in a map solely based on full overlaps, it doesn't seem to fit within the style. You could for example place (3) somewhere like here https://osu.ppy.sh/ss/9368737 , you're choice on spacing / rotation you want on the slider.
  4. 00:12:680 (4) - I'd suggest not ending the slider on this particular vocal. It is basically repeated here 00:13:407 (1) - except now it is a clickable in the map. And you often seem to actively follow vocals, so 1/1 slider might not be the best choice here.
  5. 00:14:317 (4,5,1) - The map seems fairly chill, and I don't think high spacing on 1/4 is necessary, especially not as a blanket, as on easier sections blankets are much usually understood as 1/2. I see no harm in putting them like this https://osu.ppy.sh/ss/9368762 since those 2stacks don't feel that much intense in the song to begin with. 00:15:771 (4,5,1) - same for this.
  6. 00:17:953 - Generally the vocals are pretty diverse, they're not sounding repeated in the section, so following them fully shouldn't feel monotonous. It seems like you in some places give priority to drums or guitar on a whim, which I don't believe to be the correct idea, as while playing it is not really easily understood what rhythm is being followed.
  7. 00:18:135 (2,5) - First example are these two sliders, they have vocal lines on the sliderhead as strong as their slidertail, and should be considered to be made in all circles.
  8. 00:19:589 (3) - This note is not a vocal, yet it is an actively mapped note. You seem to sometimes ignore specific drum hits for vocals, and sometimes not, which doesn't feel really consistent. If you intend on following vocals majorly, I say go all the way. 00:21:589 (5) - 00:25:953 (6) - These are some counterexamples where the snare actively mapped in the 00:19:589 (3) is here done as a sliderend. That seems to me that you don't take priority into making all snares clickable.
  9. 00:24:498 (4,5) - More examples of where you didn't fully follow vocals. (4) is actively mapped whilst not being a vocal, and (5) has a sliderend as a vocal line. Basically I think you get my point, and in case you agree, take another look in the section in case i missed some parts in which the vocals weren't actively mapped.
  10. 00:29:771 (2,4,1,2) - The snares have a different rhythm than the rest of the map, and I think they should be differentiated from the other stuff in this short part by being the only sliders. 00:29:771 (2) - Should be done as a slider and 00:30:498 (5) - made into 2 circles since it doesn't have a snare. I mean there's nothing else special in this short part, so it is a good idea to make at least something emphasized not to have the rhythm choice seem random.
  11. 00:33:407 (4,5) - Since these are 2 circles, these 00:32:317 (1,3) - should also be. Seems like there's synth on both red and white tick in contrast to 00:32:680 (2) - which only has one synth sound on it's head, so that way you can differentiate them since they sound different and in the meanwhile actively follow the synth.
  12. 00:39:953 (2,3,1,2,3) - I see no harm in making this a perfect star.
  13. 00:41:953 (4,5,1) - (5) is simply too far away. In the meanwhile you seem to always tend to give the biggest spacing on guitar hits like (1), in this part it is disregarded. I suggest redoing this pattern and make it consistent with the map. (5) should be around 2-2.4x while the guitar hit 2.4x+. In case you try to defend it with vocals, I think doing spacing emphasis on a vocal line out of nowhere doesn't suit the fairly consistent spacing done on whichever note, be it drum, vocals or guitar. So it should be disregarded to be structured like the rest of the section.
  14. 00:44:498 (3,4,5) - Like the strong synth is being followed here, I highly suggest doing it here too 00:45:407 (1) - . To make it more interesting I'd much rather make the synth actively mapped, than give priority to a really long vocal mapped with a 1/2 slider.
  15. 00:46:862 (1,2,3,4) - The second part of the chorus definitely sounds more intense with the vocals going much more loose. I'd suggest making 00:47:589 (3) - into two circles to better follow the intensity feel of the song.00:35:771 (2,3,4,5) - you also tend to give similar parts same rhythm in second part, so it should also be done here.
  16. 01:00:317 (4) - the most impactful part of this section is the loud af guitar. This circle is mapped completely normally like 01:00:135 (3) - . That way the huge rhythm emphasis you're giving to the guitar is disregarded, since you have a random drum hit as much weight as the guitar. It could be deleted or 01:00:135 (3) - made into a 1/2 slider if you insist.
[Advanced]
  1. 00:13:953 - Don't advise skipping vocal fully, you should make a reverse slider if anything. You never skipped vocals, and often tended to map them actively.
  2. 00:14:317 (3) - 00:22:498 (2) - These two don't look appealing to me at all tbh. They remind of older sliders with really weird curves. I suggest making them. Having them with simple 1 anchor curve should always look better imo, especially since you don't base the map on this weird sliders.
  3. 00:18:498 (3) - Uhm noticeable fast vocals you undermap it greatly by ignoring 2 of them on sliderslide and ending on a really important downbeat which has a strong drum and a vocal. It is also inconsistent with 00:24:317 (3,4,1,2,3) - where all 1/2's are filled. Advise not doing a largest break in tapping when the vocals are the fastest, it feels really counterproductive.
  4. 00:20:862 (1,2,3,1) - Uhm, it looks really odd with inconsistent visual spacing. This is my idea of how to improve it https://osu.ppy.sh/ss/9379076. Making (1) blanketed and close to the slider on the left.
    Will add a few more mods.
  5. 00:35:771 (2,1) - You'd want to adjust stacking leniency to 5 (song setup -> advanced -> eh) because here it is fully stacked 00:36:498 (1,4) - and it looks very weird when one is fully stacked, while the other one isn't.
[Normal]
  1. 00:12:317 (2,3) - Blanket it and make (3) more away from the slider. It suits your visual spacing more. https://osu.ppy.sh/ss/9379105 for example.
  2. 00:20:680 (1) - You know that new players mostly understand following vocals. Filling it this hard by having 2 vocals in sliderslide is really misleading and feels terrible to new players I assume. And what's the point of this slider going over two vocal lines when you tend to follow vocals usually. 00:26:498 (1) - same for this.
  3. 00:35:589 (2,3) - blanket
  4. 00:54:135 (1) - DS
gl
Topic Starter
-NanoRIPE-

MaridiuS wrote:

[Truth]
This seems like a cult classic map of 2013/2014. It has some sort of a feel to it, and I really like it, I can't describe why. However it is 2017, and there might be just a few things that I think need adjustment.
  1. 00:05:226 (4,5) - I don't think this obvious partial overlap suits the visual style of the map. You usually stack it fully and most often avoid overlaps. Except the generally accepted ones seen in many maps like 00:03:407 (2,4) - . Also while we're at 00:03:407 (2,4) please fix blanket. - fixed both
  2. 00:09:953 (4,5,1) - This spacing is too large for a 1/4. You use even lesser spacing on 1/2 like here 00:07:589 (1,2,3) - fixed
  3. 00:11:953 (1,3) - You'd want to avoid partial overlaps in a map solely based on full overlaps, it doesn't seem to fit within the style. You could for example place (3) somewhere like here https://osu.ppy.sh/ss/9368737 , you're choice on spacing / rotation you want on the slider. - the current pattern looks great for me ~ and same for the emphasizing.so lemme keep this one ~
  4. 00:12:680 (4) - I'd suggest not ending the slider on this particular vocal. It is basically repeated here 00:13:407 (1) - except now it is a clickable in the map. And you often seem to actively follow vocals, so 1/1 slider might not be the best choice here. - i dont want to make the rhythm more intense after i did put 4 circles at 00:11:589 (5,6,1,2) -
  5. 00:14:317 (4,5,1) - The map seems fairly chill, and I don't think high spacing on 1/4 is necessary, especially not as a blanket, as on easier sections blankets are much usually understood as 1/2. I see no harm in putting them like this https://osu.ppy.sh/ss/9368762 since those 2stacks don't feel that much intense in the song to begin with. 00:15:771 (4,5,1) - same for this. - but the ds can be read as 1/4 beat so i think its fine
  6. 00:17:953 - Generally the vocals are pretty diverse, they're not sounding repeated in the section, so following them fully shouldn't feel monotonous. It seems like you in some places give priority to drums or guitar on a whim, which I don't believe to be the correct idea, as while playing it is not really easily understood what rhythm is being followed. - the cymbal on circle (1) that i really emphasized than the vocal,thats why i make the a jump here but following the vocal fully (such as stack them) seems not bad for me so reconsidering ~
  7. 00:18:135 (2,5) - First example are these two sliders, they have vocal lines on the sliderhead as strong as their slidertail, and should be considered to be made in all circles. - i think its unnecessary.the vocal lines is not really strong on the slidertail so convert it into 2 circles seems not a good idea imo
  8. 00:19:589 (3) - This note is not a vocal, yet it is an actively mapped note. You seem to sometimes ignore specific drum hits for vocals, and sometimes not, which doesn't feel really consistent. If you intend on following vocals majorly, I say go all the way. 00:21:589 (5) - 00:25:953 (6) - These are some counterexamples where the snare actively mapped in the 00:19:589 (3) is here done as a sliderend. That seems to me that you don't take priority into making all snares clickable. -
  9. 00:24:498 (4,5) - More examples of where you didn't fully follow vocals. (4) is actively mapped whilst not being a vocal, and (5) has a sliderend as a vocal line. Basically I think you get my point, and in case you agree, take another look in the section in case i missed some parts in which the vocals weren't actively mapped. - so did you mean i had to make the rhythm take priority/fully to vocal/drum? that seems weird for me ~ theres a lot of map that make variation to the rhythm (especially in top diff)
  10. 00:29:771 (2,4,1,2) - The snares have a different rhythm than the rest of the map, and I think they should be differentiated from the other stuff in this short part by being the only sliders. 00:29:771 (2) - Should be done as a slider and 00:30:498 (5) - made into 2 circles since it doesn't have a snare. I mean there's nothing else special in this short part, so it is a good idea to make at least something emphasized not to have the rhythm choice seem random. - random rhythm? im disagree with this one.at 00:29:771 (2,3) - i choose 2 circles because theres a bass kick on (3) and then you can hear clearly the hi-hat at 00:30:498 (5) - thats what i emphasized.
  11. 00:33:407 (4,5) - Since these are 2 circles, these 00:32:317 (1,3) - should also be. Seems like there's synth on both red and white tick in contrast to 00:32:680 (2) - which only has one synth sound on it's head, so that way you can differentiate them since they sound different and in the meanwhile actively follow the synth. - reconsidering ~
  12. 00:39:953 (2,3,1,2,3) - I see no harm in making this a perfect star. - adjusted a bit
  13. 00:41:953 (4,5,1) - (5) is simply too far away. In the meanwhile you seem to always tend to give the biggest spacing on guitar hits like (1), in this part it is disregarded. I suggest redoing this pattern and make it consistent with the map. (5) should be around 2-2.4x while the guitar hit 2.4x+. In case you try to defend it with vocals, I think doing spacing emphasis on a vocal line out of nowhere doesn't suit the fairly consistent spacing done on whichever note, be it drum, vocals or guitar. So it should be disregarded to be structured like the rest of the section. - what about stack (5) with (3)? im run out of idea right now to making new pattern ~ XD
  14. 00:44:498 (3,4,5) - Like the strong synth is being followed here, I highly suggest doing it here too 00:45:407 (1) - . To make it more interesting I'd much rather make the synth actively mapped, than give priority to a really long vocal mapped with a 1/2 slider. - fixed
  15. 00:46:862 (1,2,3,4) - The second part of the chorus definitely sounds more intense with the vocals going much more loose. I'd suggest making 00:47:589 (3) - into two circles to better follow the intensity feel of the song.00:35:771 (2,3,4,5) - you also tend to give similar parts same rhythm in second part, so it should also be done here. - fixed
  16. 01:00:317 (4) - the most impactful part of this section is the loud af guitar. This circle is mapped completely normally like 01:00:135 (3) - . That way the huge rhythm emphasis you're giving to the guitar is disregarded, since you have a random drum hit as much weight as the guitar. It could be deleted or 01:00:135 (3) - made into a 1/2 slider if you insist. - reconsidering ~/*:m:1337]
[Advanced]
  1. 00:13:953 - Don't advise skipping vocal fully, you should make a reverse slider if anything. You never skipped vocals, and often tended to map them actively. - its intended.for make the rhythm more easier on intro part ~
  2. 00:14:317 (3) - 00:22:498 (2) - These two don't look appealing to me at all tbh. They remind of older sliders with really weird curves. I suggest making them. Having them with simple 1 anchor curve should always look better imo, especially since you don't base the map on this weird sliders. - those slider didnt effect the gameplay so much so just leave it be
  3. 00:18:498 (3) - Uhm noticeable fast vocals you undermap it greatly by ignoring 2 of them on sliderslide and ending on a really important downbeat which has a strong drum and a vocal. It is also inconsistent with 00:24:317 (3,4,1,2,3) - where all 1/2's are filled. Advise not doing a largest break in tapping when the vocals are the fastest, it feels really counterproductive. - fixed
  4. 00:20:862 (1,2,3,1) - Uhm, it looks really odd with inconsistent visual spacing. This is my idea of how to improve it https://osu.ppy.sh/ss/9379076. Making (1) blanketed and close to the slider on the left. - fixed in another way
  5. 00:35:771 (2,1) - You'd want to adjust stacking leniency to 5 (song setup -> advanced -> eh) because here it is fully stacked 00:36:498 (1,4) - and it looks very weird when one is fully stacked, while the other one isn't. - hmmm you got the point here but i dont think rework the pattern is good idea tho~


[Normal]
  1. 00:12:317 (2,3) - Blanket it and make (3) more away from the slider. It suits your visual spacing more. https://osu.ppy.sh/ss/9379105 for example. - it would break the ds
  2. 00:20:680 (1) - You know that new players mostly understand following vocals. Filling it this hard by having 2 vocals in sliderslide is really misleading and feels terrible to new players I assume. And what's the point of this slider going over two vocal lines when you tend to follow vocals usually. 00:26:498 (1) - same for this. - first,the rhythm is aiready intense before this slider and second,i aiming to follow the drum roll cuz it will make a good rhythm imo (ignoring the drum roll at the red tick is seems weird for me too ~)
  3. 00:35:589 (2,3) - blanket - fixed
  4. 00:54:135 (1) - DS - fck

gl
your explanation for Truth diff is really hard to me for understanding it xd ~
Thanks for your mod! your mod is great! (very subjective but on the point! maybe one day you could be a bn ~)
MaridiuS

-NanoRIPE- wrote:

your explanation for Truth diff is really hard to me for understanding it xd ~
Thanks for your mod! your mod is great! (very subjective but on the point! maybe one day you could be a bn ~)
Uh oh... hi. Well this is something.
Topic Starter
-NanoRIPE-

MaridiuS wrote:

-NanoRIPE- wrote:

your explanation for Truth diff is really hard to me for understanding it xd ~
Thanks for your mod! your mod is great! (very subjective but on the point! maybe one day you could be a bn ~)
Uh oh... hi. Well this is something.
Owh grats!!!! XD

updated : - Remap the intro on Truth diff
- Fixed hitsound on all of my diff
- Changed some rhythm on Normal
Uta
Hello kakak. NM dari Queue saya ya.

Normal
- Kenapa ini suara keras ini malah di biarin 00:20:862 - ?. Saranku 1/2 reverse 00:20:135 - 2/1 reverse 00:20:862 - .
- 00:26:680 - ^

Advanced
- 00:12:317 (2,3,1) - ctrl+down key 1x. 00:13:226 (3,2) - overlap nya ga baik
- 00:51:589 (2) - ctrl + right key 1x.

Hard
- 01:01:044 (4) - Hello there weird blanket <3

Yahh mod nya pendek :(
GOOT MAP!
Topic Starter
-NanoRIPE-

Uta wrote:

Hello kakak. NM dari Queue saya ya.

Normal
- Kenapa ini suara keras ini malah di biarin 00:20:862 - ?. Saranku 1/2 reverse 00:20:135 - 2/1 reverse 00:20:862 - . - saya nggk mau ritmenya terlalu rumit utk Easy xd (1/1 udh cukup)
- 00:26:680 - ^ - same

Advanced
- 00:12:317 (2,3,1) - ctrl+down key 1x. 00:13:226 (3,2) - overlap nya ga baik - incosistent dsnya kalau begitu,lagipula nggk overlap kok,itu cuman terlalu dekat aja
- 00:51:589 (2) - ctrl + right key 1x. - ^

Hard
- 01:01:044 (4) - Hello there weird blanket <3 - jeli banget mata ente kamu .-.

Yahh mod nya pendek :( - nggk apa2 ~
GOOT MAP!
Thanks ya udah ngemod map saya!
Chewin
Hello! From my Queue.

~General~

  1. The offset is actually wrong, I feel it placed too early. I have made some testplays and I got 333, check it carefully!
  2. No reason to make last combo colour on Hazu's Light Insane inconsistent since the rest is the same of other diffs. I would set:
    Combo4 : 183,255,183
    For consistency, instead.
~Easy~

  1. 00:07:589 (3) - This slider looks kinda unflowing with those waypoints. To have a good waving slider, set them in this way instead: https://osu.ppy.sh/ss/9403153
  2. 00:22:498 (4) - For this and for the all next sliders with the same shape just apply the same concept I mentioned for 00:07:589 (3) - to make the sliders with a smoother shape;
  3. 00:55:589 (3,4,5) - This sudden change of rhythm look so random honestly lol. I would just add the same sliders of 00:52:680 (1,2) - with the same rhythm and maybe setting the NC on the first element of the pattern;
~Normal~

  1. AR +0.5? It looks too low actually even for a Normal diff. The AR 4 makes the map harder to read imo;
  2. 00:01:771 (1) - Well, you know already about this kind of sliders shapes xP Apply this for all sliders on all diffs;
  3. 00:14:862 (1,2,3,4) - I am seeing you are actually mapping by following the vocal melody so the correct rhythm should be this one to fill all the vocal pitches correctly:
~Advanced~

  1. 00:00:498 (2,3,4) - If you want to make it symmetric, do it properly by centering the (3) correctly by moving it 1 grid on the right;
  2. 00:02:317 (2) - I am not a lover of this slider's shape on easiest diffs. Just try to make something more smoother pls? I think this kind of slider should be used only on fast sliders because it gives a different impact while playing them;
  3. 00:16:862 (1,1,2) - I would edit this pattern in this way to make it more enjoyable to play and watch: http://osu.ppy.sh/ss/9403372 so that the 00:18:135 (2) 's head is stacked with 00:19:407 (5) 's one;
  4. 00:23:044 (1,2,3) - This is a bit hard to play for this kind of diff honestly. What about changing the (2) and (3) with an 1/2 slider instead?
  5. 00:38:680 (2,3) - The white ticks should be clickable because of the highest pitches.. The rhythm you used on kiai time is a bit questionable honestly :s
  6. 00:56:317 (3) - Align it properly with 00:55:589 (1) - direction;
~Hard~

  1. 00:16:862 (4) - I would set NC here for consistency with other diffs and because of the particular shape with the slow down;
  2. 00:25:953 (4,5,6) - There should be a clap at the white tick on 00:26:135 for consistency, so I would just use the same rhythm you did for the previous 00:19:771 (2,3,4,5,6) - since it has the same melody;
~NaWi's Insane~

  1. 00:14:862 (1,2,3,4,5) - Mh.. I think a pattern like this would me smoother to play imo: https://osu.ppy.sh/ss/9403506
~Truth~

  1. 00:16:862 (1) - Since this is one of the hardest diff why don't you try to make some cool sliders instead than this simply one? It would be nice.
  2. 00:25:407 (2) - and 00:25:407 (2) - 's tail you forgot to add claps
  3. 00:33:044 (3) - Instead to make this why dont you start this slider on bottom side so its tail creates a triangle with previous two ones? I mean in this way that makes the pattern much more smoother to play (do not forget to change next 2 circle placement too if you apply this): https://osu.ppy.sh/ss/9403549
  4. 00:35:226 (1,2,3,4,5) - I think this is an ugly pattern to start the kiai with, tbh xD What about making something else? Making it smoother would be a really nice idea. This is the only pattern in the whole kiai that didn't satisfy me TwT
  5. 01:00:317 (4) - This circle would be good if moved 1/2 later because I can hear a sound on that red tick;
~Akitoshi's Extra~

  1. 00:06:498 (3,4,5) - I do not see any reason to make this spacing inconsistent, honestly. This applies to the next patterns as well on the first and second bookmarked part because there aren't higher pitches in the music that makes you force the spacing. As slower part, I would use a constant spacing between elements;
  2. 01:01:771 (2) - Stack it properly?
Good luck!
Topic Starter
-NanoRIPE-

Chewin wrote:

Hello! From my Queue.

~General~

  1. The offset is actually wrong, I feel it placed too early. I have made some testplays and I got 333, check it carefully!
  2. No reason to make last combo colour on Hazu's Light Insane inconsistent since the rest is the same of other diffs. I would set:
    Combo4 : 183,255,183
    For consistency, instead.

~Easy~

  1. 00:07:589 (3) - This slider looks kinda unflowing with those waypoints. To have a good waving slider, set them in this way instead: https://osu.ppy.sh/ss/9403153
  2. 00:22:498 (4) - For this and for the all next sliders with the same shape just apply the same concept I mentioned for 00:07:589 (3) - to make the sliders with a smoother shape;
  3. 00:55:589 (3,4,5) - This sudden change of rhythm look so random honestly lol. I would just add the same sliders of 00:52:680 (1,2) - with the same rhythm and maybe setting the NC on the first element of the pattern; - but according the music added 2 circle seems pretty accurate here so its fine ~
~Normal~

  1. AR +0.5? It looks too low actually even for a Normal diff. The AR 4 makes the map harder to read imo;
  2. 00:01:771 (1) - Well, you know already about this kind of sliders shapes xP Apply this for all sliders on all diffs;
  3. 00:14:862 (1,2,3,4) - I am seeing you are actually mapping by following the vocal melody so the correct rhythm should be this one to fill all the vocal pitches correctly: - nope,im used this kind of rhythm at 00:03:242 (1,2,3,4) - for emphasized the vocal so it will make an incosistency if i change the rhythm
~Advanced~

  1. 00:00:498 (2,3,4) - If you want to make it symmetric, do it properly by centering the (3) correctly by moving it 1 grid on the right;
  2. 00:02:317 (2) - I am not a lover of this slider's shape on easiest diffs. Just try to make something more smoother pls? I think this kind of slider should be used only on fast sliders because it gives a different impact while playing them;
  3. 00:16:862 (1,1,2) - I would edit this pattern in this way to make it more enjoyable to play and watch: http://osu.ppy.sh/ss/9403372 so that the 00:18:135 (2) 's head is stacked with 00:19:407 (5) 's one;
  4. 00:23:044 (1,2,3) - This is a bit hard to play for this kind of diff honestly. What about changing the (2) and (3) with an 1/2 slider instead?
  5. 00:38:680 (2,3) - The white ticks should be clickable because of the highest pitches.. The rhythm you used on kiai time is a bit questionable honestly :s - i prefer follow the vocal on the red tick one ~ for make it more readable!
  6. 00:56:317 (3) - Align it properly with 00:55:589 (1) - direction;
~Hard~

  1. 00:16:862 (4) - I would set NC here for consistency with other diffs and because of the particular shape with the slow down;
  2. 00:25:953 (4,5,6) - There should be a clap at the white tick on 00:26:135 for consistency, so I would just use the same rhythm you did for the previous 00:19:771 (2,3,4,5,6) - since it has the same melody; - reconsidering!

~Truth~

  1. 00:16:862 (1) - Since this is one of the hardest diff why don't you try to make some cool sliders instead than this simply one? It would be nice.
  2. 00:25:407 (2) - and 00:25:407 (2) - 's tail you forgot to add claps
  3. 00:33:044 (3) - Instead to make this why dont you start this slider on bottom side so its tail creates a triangle with previous two ones? I mean in this way that makes the pattern much more smoother to play (do not forget to change next 2 circle placement too if you apply this): https://osu.ppy.sh/ss/9403549 - fixed in another way
  4. 00:35:226 (1,2,3,4,5) - I think this is an ugly pattern to start the kiai with, tbh xD What about making something else? Making it smoother would be a really nice idea. This is the only pattern in the whole kiai that didn't satisfy me TwT - reconsidering!
  5. 01:00:317 (4) - This circle would be good if moved 1/2 later because I can hear a sound on that red tick; - aiready added

Good luck!
no reply = fixed
thanks! for your mod!
William K

Chewin wrote:

Hello! From my Queue.

~NaWi's Insane~

  1. 00:14:862 (1,2,3,4,5) - Mh.. I think a pattern like this would me smoother to play imo: https://osu.ppy.sh/ss/9403506 There isn't much change on gameplay after i tested the pattern a few times, I'll keep this. Sorry, I misunderstood it then, changed into a square.
Good luck!
Thanks~

A
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.999999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
333,363.636363636364,4,2,1,40,1,0
16878,-200,4,2,1,40,0,0
17969,-100,4,2,1,60,0,0
29242,-100,4,2,1,60,0,0
32333,-100,4,2,1,60,0,0
35242,-100,4,2,1,70,0,1
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61423,-100,4,2,1,60,0,0
64272,-100,4,2,1,5,0,0


[Colours]
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Combo2 : 255,255,128
Combo3 : 255,155,106
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161,156,26514,1,8,0:3:0:0:
266,61,26696,6,0,P|305:51|344:60,1,80,2|8,0:1|0:0,0:0:0:0:
504,148,27060,2,0,P|465:157|426:149,1,80,2|2,0:1|0:0,0:0:0:0:
464,60,27423,1,2,0:1:0:0:
464,60,27605,1,8,0:0:0:0:
315,223,27787,6,0,P|300:187|305:148,1,80,2|2,0:1|0:0,0:0:0:0:
343,59,28151,1,2,0:0:0:0:
220,188,28333,1,8,0:0:0:0:
379,172,28514,2,0,L|219:187,1,160,2|8,0:0|0:0,0:0:0:0:
392,272,29060,1,8,0:0:0:0:
512,144,29242,6,0,B|480:109|442:112|442:112|484:80|480:29,1,160,4|2,0:0|0:0,0:0:0:0:
304,40,29787,2,0,P|344:28|395:48,1,80,8|0,0:0|0:0,0:0:0:0:
240,112,30151,2,0,P|172:137|92:97,1,160,8|2,0:0|0:0,0:0:0:0:
36,28,30696,1,2,0:0:0:0:
32,200,30878,5,8,0:0:0:0:
56,216,31242,1,8,0:0:0:0:
80,232,31605,1,2,0:0:0:0:
235,182,31787,5,8,0:0:0:0:
181,298,31969,1,2,0:0:0:0:
95,116,32151,1,8,0:0:0:0:
235,182,32333,6,0,L|326:191,1,80,2|0,0:0|0:0,0:0:0:0:
483,131,32696,2,0,L|403:123,1,80,2|0,0:0|0:0,0:0:0:0:
233,201,33060,2,0,L|312:208,1,80,2|0,0:0|0:0,0:0:0:0:
490,107,33423,2,0,L|410:99,1,80,2|2,0:0|0:0,0:0:0:0:
256,192,33787,12,0,35060,0:0:0:0:
0,139,35242,6,0,B|44:125|44:125|108:132|108:132|180:110,1,160,4|8,0:0|0:0,0:0:0:0:
100,38,35787,1,0,0:0:0:0:
53,212,35969,2,0,L|79:311,1,80,2|8,0:0|0:0,0:0:0:0:
153,362,36333,1,2,0:0:0:0:
279,241,36514,6,0,P|234:200|126:232,1,160,4|2,0:0|0:1,0:0:0:0:
287,353,37060,2,0,L|398:345,1,80,8|2,0:0|0:1,0:0:0:0:
453,276,37423,1,2,0:0:0:0:
478,384,37605,1,2,0:1:0:0:
370,229,37787,5,8,0:0:0:0:
359,190,37878,1,8,0:0:0:0:
361,150,37968,1,8,0:0:0:0:
376,113,38059,1,8,0:0:0:0:
401,83,38151,5,2,0:0:0:0:
266,135,38333,1,2,0:0:0:0:
473,174,38514,1,8,0:0:0:0:
232,128,38696,2,0,L|128:137,1,80,2|2,0:0|0:0,0:0:0:0:
224,29,39060,2,0,L|328:38,1,80,2|8,0:0|0:0,0:0:0:0:
135,45,39423,2,0,L|55:38,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
246,175,39969,5,8,0:0:0:0:
54,241,40151,1,0,0:0:0:0:
246,175,40333,1,8,0:0:0:0:
121,168,40514,1,2,0:0:0:0:
301,256,40696,1,8,0:0:0:0:
187,102,40878,1,2,0:0:0:0:
203,374,41060,6,0,B|262:375|262:375|304:353|304:353|365:358,1,160,4|8,0:0|0:0,0:0:0:0:
440,286,41605,1,0,0:0:0:0:
348,176,41787,2,0,L|336:265,1,80,2|8,0:0|0:0,0:0:0:0:
462,134,42151,1,0,0:0:0:0:
224,122,42333,6,0,L|237:281,1,160,4|0,0:0|0:0,0:0:0:0:
52,318,42878,2,0,P|91:309|149:313,1,80,8|0,0:0|0:0,0:0:0:0:
141,199,43242,1,2,0:0:0:0:
204,376,43423,1,2,0:0:0:0:
51,205,43605,5,8,0:0:0:0:
53,165,43695,1,8,0:0:0:0:
56,125,43786,1,8,0:0:0:0:
59,85,43877,1,8,0:0:0:0:
62,45,43969,6,0,P|110:58|154:41,1,80,4|0,0:0|0:0,0:0:0:0:
245,23,44333,2,0,L|235:132,1,80,8|0,0:0|0:0,0:0:0:0:
433,111,44696,1,2,0:0:0:0:
333,66,44878,2,0,L|340:145,1,80,0|8,0:0|0:0,0:0:0:0:
413,4,45242,1,2,0:0:0:0:
393,223,45423,6,0,P|356:238|316:236,1,80,2|0,0:0|0:0,0:0:0:0:
210,209,45787,2,0,L|220:318,1,80,8|0,0:0|0:0,0:0:0:0:
340,144,46151,5,8,0:0:0:0:
105,206,46333,1,8,0:0:0:0:
316,236,46514,5,8,0:0:0:0:
100,120,46696,1,8,0:0:0:0:
347,234,46878,6,0,B|399:227|399:227|440:199|440:199|514:191,2,160,4|8|2,0:0|0:0|0:0,0:0:0:0:
223,188,47787,1,8,0:0:0:0:
398,310,47969,1,2,0:0:0:0:
308,155,48151,6,0,P|305:217|228:272,1,160,4|2,0:0|0:1,0:0:0:0:
49,235,48696,1,8,0:0:0:0:
207,270,48878,1,2,0:1:0:0:
68,150,49060,1,2,0:0:0:0:
227,186,49242,1,2,0:1:0:0:
178,53,49423,5,8,0:0:0:0:
207,37,49514,1,8,0:0:0:0:
242,28,49605,1,8,0:0:0:0:
276,34,49696,1,8,0:0:0:0:
309,48,49787,5,2,0:0:0:0:
227,186,49969,1,0,0:0:0:0:
401,139,50151,1,8,0:0:0:0:
175,251,50333,2,0,P|149:211|155:152,1,80,2|2,0:1|0:0,0:0:0:0:
242,28,50696,1,2,0:1:0:0:
308,205,50878,1,8,0:0:0:0:
56,147,51060,6,0,L|74:308,1,160,2|2,0:1|0:0,0:0:0:0:
182,369,51605,1,8,0:0:0:0:
248,240,51787,1,0,0:0:0:0:
352,344,51969,5,8,0:0:0:0:
392,160,52151,1,2,0:0:0:0:
480,364,52333,5,8,0:0:0:0:
336,230,52514,1,2,0:0:0:0:
397,80,52696,6,0,L|391:163,1,80,12|2,0:0|0:0,0:0:0:0:
336,230,53060,1,2,0:0:0:0:
476,46,53242,2,0,P|436:8|397:2,1,80,12|2,0:0|0:0,0:0:0:0:
317,30,53605,1,2,0:0:0:0:
470,166,53787,2,0,L|385:159,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,54151,6,0,L|317:29,1,80,12|2,0:0|0:0,0:0:0:0:
398,81,54514,1,2,0:0:0:0:
153,124,54696,2,0,L|245:133,1,80,12|2,0:0|0:0,0:0:0:0:
237,37,55060,1,2,0:0:0:0:
219,212,55242,2,0,L|135:202,1,80,12|2,0:0|0:0,0:0:0:0:
84,53,55605,6,0,P|114:27|159:21,1,80,12|0,0:0|0:0,0:0:0:0:
352,154,55969,2,0,P|312:186|277:186,1,80,12|0,0:0|0:0,0:0:0:0:
55,167,56333,6,8,L|40:208,3,40,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
31,231,56696,1,8,0:3:0:0:
26,258,56787,1,8,0:3:0:0:
27,286,56878,1,8,0:3:0:0:
42,309,56969,1,8,0:3:0:0:
68,324,57060,6,0,B|132:339|132:339|193:312|193:312|256:331|256:331|317:311|317:311|376:337|376:337|454:317,1,389.999982147218,8|0,0:0|0:0,0:0:0:0:
496,265,58514,5,12,0:0:0:0:
472,225,58878,2,0,B|431:234|431:234|373:227,1,80,8|0,0:0|0:0,0:0:0:0:
211,174,59242,5,8,0:0:0:0:
191,208,59333,1,8,0:0:0:0:
184,247,59423,1,8,0:0:0:0:
195,285,59514,1,8,0:0:0:0:
218,317,59605,1,2,0:0:0:0:
108,297,59787,6,0,L|28:287,1,80,8|0,0:0|0:0,0:0:0:0:
276,237,60151,2,0,L|362:227,1,80,8|2,0:0|0:0,0:0:0:0:
355,227,60696,5,8,0:0:0:0:
362,187,60787,1,8,0:0:0:0:
367,147,60878,1,8,0:0:0:0:
376,108,60969,1,8,0:0:0:0:
375,68,61060,6,0,P|334:57|267:84,1,96,2|0,0:0|0:0,0:0:0:0:
224,126,61423,6,0,L|240:210,1,80,8|0,0:0|0:0,0:0:0:0:
128,7,61787,2,0,L|120:95,1,80,8|0,0:0|0:0,0:0:0:0:
42,193,62151,5,8,0:0:0:0:
60,228,62242,1,8,0:0:0:0:
88,252,62333,1,8,0:3:0:0:
128,256,62423,1,8,0:3:0:0:
168,244,62514,1,2,0:0:0:0:
257,67,62696,5,8,0:0:0:0:
256,192,62878,12,0,64272,0:0:0:0:
Chewin
@William K: It's not about the gameplay but more about the aesthetics of the pattern itself
Underforest
i think you still don't get bns for a nomination so i'm gonna placeholder for m4m return from my map
if i'm wrong, just tell me another map via pm
in any case, gonna mod tomorrow

edit 10/05: for real tomorrow, forgot it xd
schoolboy
ircc
15:23 -NanoRIPE-: hey
15:23 Komore: hi
15:35 -NanoRIPE-: would you mind give an advice for my diff?
15:37 Komore: well im a bit busy rn but only a few suggestions is sure
15:38 *-NanoRIPE- is listening to [https://osu.ppy.sh/b/1401477 ONE OK ROCK - 20/20]
15:38 -NanoRIPE-: just the top diff xd
15:42 Komore: 00:02:878 (4,5,1,2) - actually i think it could be a great idea if you do smth like this https://puu.sh/y9RRV/c73595c811.png - 00:02:333 (3,4) - increase the spacing here so the blanket wont suffer and decrease it here 00:03:242 (1,2) - to make a blanket and do a low-spacing emphasis for that guitar sound like you did 00:03:969 (3,4) - here
15:43 Komore: 00:08:333 (3) - maybe curve it into another direction/make it straight? rn flow seems a bit crushed xd
15:44 Komore: 00:14:333 (4,1,2) - make equal spacings between (4-1) and (4-2)?
15:45 Komore: https://puu.sh/y9RYx/513d1be17b.png like this
15:46 Komore: 00:17:969 (1,2) - flow is somewhat weird here, maybe try (1) at x=473 y=306? will give good emphasis for the new section
15:49 Komore: 00:21:605 (5,1) - stacking (1) with the end of (5) isnt a great idea imo, there is no impact to show that its a new part of vocals
15:49 Komore: 00:25:969 (5) - ctrl+g would be nice for flow and stuff
15:51 Komore: 00:27:060 (4,5,1) - this pattern has kinda bad aestethics since the visual spacings and not equal which makes it compressed/tight
15:52 Komore: https://puu.sh/y9SaI/8220297d4d.png id do something like this
15:53 Komore: 00:31:605 (1,2) - ncing (1) doesnt make any sense since noticeable differences in sounds happen at (2)
15:54 Komore: 00:37:060 (1) - any reason for this nc?
15:54 -NanoRIPE-: for guitar i guess
15:55 Komore: well, but you already have a nc on 00:36:514 (1) -
15:55 Komore: leaving one object with a different combo is a bit strange
15:55 -NanoRIPE-: ohh okey removed the nc then
15:56 Komore: :3
15:56 Komore: 00:42:878 (2,3,4) - increase the spacing a bit here? or at least here 00:43:060 (3,4) -, rn it looks a bit small in comparsion with the whole section
15:57 Komore: maybe you can ctrl+g (4)
15:57 -NanoRIPE-: ok ctrl g
15:59 Komore: 00:46:878 (1) - 00:48:151 (1) - kinda strange that you decided to go for abnormal shapes of 1/1 sliders when you usually used semicircles and waves :o
15:59 Komore: 00:48:696 (1) - remove nc as well
16:00 Komore: 00:53:605 (5) - try x=85 y=178? so 00:53:787 (6) - has the same emphasis as 00:53:242 (4) -
16:01 -NanoRIPE-: lemme keep that shapes xd since the pattern goes well imo
16:01 Komore: yeah sure it okay
16:01 -NanoRIPE-: removed the nc
16:01 Komore: its
16:02 -NanoRIPE-: oke fixed
16:02 Komore: 01:00:333 (4) - consider using a 1/2 sldier here bcs skipping that low pitch guitar sound on 01:00:514 - isnt a good idea especially when you 00:59:060 - mapped it here
16:04 Komore: 01:02:878 (1) - should probably start spinner on 01:03:060 - bcs those strange background sounds appear to start from there
16:04 Komore: i guess thats it xd
16:05 -NanoRIPE-: 01:00:333 - the guitar sound is really not noticeable and i think gives 1/2 gap here seems good imo
16:06 Komore: then do 00:58:878 (2) - a circle as well?
16:08 -NanoRIPE-: ughhh lemme keep this one,im just feel dont right put 1/2 slider 01:00:514 -
16:09 Komore: well i dont agree with it but as you like, im not forcing you to change anything haha~
16:11 -NanoRIPE-: and other stuff im still reconsidering it
16:11 -NanoRIPE-: and thanks for your mod xd ~ its really helpful for me
16:12 Komore: sure
16:12 Komore: np
Grrum
Hi, here form my queue. Map looks A+ and ready to go for me. Don't kudosu if nothing was helpful.

00:11:060 (4,6) – Overlap looks pretty odd/out of place, would recommend trying a different pattern that doesn't run into this problem since I know if you tried you can make another good pattern.

00:21:969 (1,2) – blanket looks off currently, move (2) to the right

01:00:151 (3,4) - I liked Mardius's suggestion about turning (3) into a 1/2 slider.

Have a star. Good luck!
Topic Starter
-NanoRIPE-

pinataman wrote:

Hi, here form my queue. Map looks A+ and ready to go for me. Don't kudosu if nothing was helpful.

00:11:060 (4,6) – Overlap looks pretty odd/out of place, would recommend trying a different pattern that doesn't run into this problem since I know if you tried you can make another good pattern. - i run out of idea now to make new pattern so just leave it be ~

00:21:969 (1,2) – blanket looks off currently, move (2) to the right - fixed

01:00:151 (3,4) - I liked Mardius's suggestion about turning (3) into a 1/2 slider. - fixed

Have a star. Good luck!
thanks!
Blizs
did an irc with -NanoRIPE- for Truth diff. -NanoRIPE- has the log
Topic Starter
-NanoRIPE-

Blizs wrote:

did an irc with -NanoRIPE- for Truth diff. -NanoRIPE- has the log
irc with Blizs
18:05 -NanoRIPE-: halo kak
18:09 Blizs: halo o/
18:10 -NanoRIPE-: kak boleh minta masukannya nggk?
18:10 Blizs: masukan gimana ?
18:10 -NanoRIPE-: masukkan utk map saya xd
18:10 -NanoRIPE-: quick check
18:11 Blizs: xd
18:11 Blizs: mapnya mana ?
18:11 *-NanoRIPE- is editing [https://osu.ppy.sh/b/1401477 ONE OK ROCK - 20/20 [Truth]]
18:11 -NanoRIPE-: yg top diff aja
18:15 Blizs: overall sih udah bagus" aja
18:16 Blizs: ga yakin saranku bakal berguna xd
18:16 Blizs: but let's go anyway
18:17 -NanoRIPE-: okay xd
18:18 Blizs: 00:51:060 (1,2) - ini movementnya nggak related satu sama lain jadi flownya kerasa agak rancu
18:18 -NanoRIPE-: hmm baru kali ini kena komplain soal tuh pattern,jadi keep dulu
18:19 -NanoRIPE-: emphasisnya juga udh pas kok imo
18:20 Blizs: yah maksudku related kurang lebih kayak gini https://puu.sh/yaB32/c1191a7105.png
18:20 Blizs: tapi terserah aja sih xd
18:20 -NanoRIPE-: kurang emphasisnya itu mah xd
18:21 Blizs: ok lanjut aja deh :3
18:23 -NanoRIPE-: okay
18:23 Blizs: 01:00:333 (4,5) - Gimana kalo stacking aja ? kayaknya untuk 1 beat gap kayak gini lebih enak dikasih movement stop seperti00:58:514 (1,2) -
18:25 -NanoRIPE-: hmm ya
18:25 -NanoRIPE-: fixed
18:26 Blizs: 01:00:696 (5,6,7,8,1) - Ini stream nya emang intentional kayak gitu ? pertama, nggak lurus kayak 00:59:242 (3,4,5,6,1) - . Kedua, spacingnya sedikit beda
18:28 -NanoRIPE-: hmm bener2 fixed
18:29 -NanoRIPE-: oh iya btw kak kalau misalnya di diff insane stream dsnya sekitar 1,0x terus di extranya sekitar 0,8x apakah acceptable?
18:29 -NanoRIPE-: maaf kalau random xd
18:29 Blizs: acceptable aja sih
18:30 -NanoRIPE-: ohhh gitu ya oke seep
18:34 Blizs: 01:01:060 (1,1) - Agak susah nangkepnya ini. Pertama aku kira gapnya 1/2 karena spacingnya, eh tapi 1/4 ;w; . Lagipula emphasisnya di 01:01:423 (1) - nggak segitu besar juga kok jadi SV changenya aja udah cukup buat nunjukinnya, nggak perlu pake high jump kayak gini
18:34 Blizs: high jump ini malah jadi kerasa over
18:44 Blizs: udah itu aja sih dari aku untuk high diffnya
18:44 Blizs: off dlu ya mau ke rumah sakit
18:44 Blizs: cya o/
19:37 -NanoRIPE-: oke
19:38 -NanoRIPE-: /savelog

Okay ready for mod again ~
kunka
Hi.
From #modreqs https://puu.sh/yiVy2.jpg
Truth

  1. 00:02:333 (3) - I don't think I need to ignore the sound of 00:02:514 - . I will propose the following https://puu.sh/yiVQT.jpg The 00:02:878 (5,6) - also makes a better guitar snap by clicking on 00:02:696 -
  2. 00:11:514 - Here is the sound. Add a circle, pls
  3. 00:15:605 (4,1) - Rhythm is a little strange,,I don't feel the need for a reverse slider and it can good guitar snap by clicking on 00:16:333 - try this https://puu.sh/yiWp7.jpg
  4. 00:45:423 (1,2) - Current situation is no problem. But I recommend ctrl+G. Because, it's more tempting to click drum sound of 00:45:786 -
  5. 01:00:514 - Blank is unnatural. It's recommended to add a circle because there is sound.
GL ;)
Topic Starter
-NanoRIPE-

kunka wrote:

Hi.
From #modreqs https://puu.sh/yiVy2.jpg
Truth

  1. 00:02:333 (3) - I don't think I need to ignore the sound of 00:02:514 - . I will propose the following https://puu.sh/yiVQT.jpg The 00:02:878 (5,6) - also makes a better guitar snap by clicking on 00:02:696 - reconsidering~
  2. 00:11:514 - Here is the sound. Add a circle, pls - hmm if i add a circle here i have to make a new pattern so nope i guess
  3. 00:15:605 (4,1) - Rhythm is a little strange,,I don't feel the need for a reverse slider and it can good guitar snap by clicking on 00:16:333 - try this https://puu.sh/yiWp7.jpg - fixed
  4. 00:45:423 (1,2) - Current situation is no problem. But I recommend ctrl+G. Because, it's more tempting to click drum sound of 00:45:786 - at first im aiming to emphasize the hi-hat drum not the snare
  5. 01:00:514 - Blank is unnatural. It's recommended to add a circle because there is sound. - nope,giving 1/2 gap here looks great here (i did at NaWi's Insane too)
GL ;)
thank you very much!~
Underforest
hello, delayed m4m return, irl is killin' me

[easy]
00:44:696 (2) - probably replacing this with a paralell of 00:43:969 (1) - would look good

[normal]
00:37:787 (4) - ctrl+h?

[advanced]
cool

[hard]
00:30:878 (1,2) - probably not the best flow but it looks awkward, you can change it to something like this: https://osu.ppy.sh/ss/9537051
00:33:787 (1) - current spinner limit in hard is 1 beat, but this spinner ends with 0.5 beats remaining instead

[hazu-]
en general la diff está bien. sin embargo, el mayor problema es que tiene bastantes jumps que podrían no ser amigables a la hora de jugar el diff (toma como ejemplo algunos del kiai). una light insane contiene jumps, pero estos jumps deben tener una distancia un poco más reducida.

[nawi]
00:57:060 (1) - why is not ending in red beat? it goes well with the vocals

[akitoshi]
cool

[truth]
00:57:060 (1) - something like i mentioned in nawi diff

map is already well so that's why the short mod. gl!
Topic Starter
-NanoRIPE-

Underforest wrote:

hello, delayed m4m return, irl is killin' me

[easy]
00:44:696 (2) - probably replacing this with a paralell of 00:43:969 (1) - would look good - nope,the current one seems fine

[normal]
00:37:787 (4) - ctrl+h? - will break the flow between (3,4) -

[advanced]
cool - thanks!

[hard]
00:30:878 (1,2) - probably not the best flow but it looks awkward, you can change it to something like this: https://osu.ppy.sh/ss/9537051 - its intended for emphasizing the drum
00:33:787 (1) - current spinner limit in hard is 1 beat, but this spinner ends with 0.5 beats remaining instead - yee

[nawi]
00:57:060 (1) - why is not ending in red beat? it goes well with the vocals - reconsidering this!


[truth]
00:57:060 (1) - something like i mentioned in nawi diff - ^

map is already well so that's why the short mod. gl!
thx for your mod!
and now wait for lit's mod and im gonna push this map one more time ~
Hazu-

Underforest wrote:

hello, delayed m4m return, irl is killin' me

[hazu-]
en general la diff está bien. sin embargo, el mayor problema es que tiene bastantes jumps que podrían no ser amigables a la hora de jugar el diff (toma como ejemplo algunos del kiai). una light insane contiene jumps, pero estos jumps deben tener una distancia un poco más reducida. No es realmente necesario, una light insane puede tener jumps xd

map is already well so that's why the short mod. gl!
Gracias xd
Insinuo
Hello just found this map and wanted to say that I love it, I was also wondering if there is any chance of a 5* diff being added?
Namki
anyone alive here?
if you want to push this forward contact me, I'd gladly bubble it
Topic Starter
-NanoRIPE-

Insinuo wrote:

Hello just found this map and wanted to say that I love it, I was also wondering if there is any chance of a 5* diff being added?
Nah
Just leave it Truth be the top diff.
Thanks!
Namki
[Truth]
  1. 00:22:514 (2,3,4,1,2,3) - spacing looks kinda weird here since sound here 00:22:878 - isn't really weaker for making spacing lower. And the same for this 00:23:242 (2) - three sounds are equally prominent so making proper triangle would express music in a better way.
  2. 00:29:060 (2) - bigger spacing for this as snare is pretty outstanding?
  3. 00:33:787 (1) - shotren to 00:34:696 - because this new sound is introduced right there.
  4. 00:35:969 (3,4,5) - idk how well works wider angle here. And also song is pretty the same here so consider making a "rhomb".

[NaWi's]
  1. Disagree how you placed this 00:40:333 (3,4) - . Right now this looks like intensity falls and thus you're stacking 00:39:969 (1,3) - and making spacing smaller but actually music is the same here. Something like that would fit better. Ye, spacing should be smaller than in my pattern below xd but you got the idea.

[Hard]
  1. 00:03:060 - why did skip such prominent sound?
  2. 00:06:333 (2) - this doesn't catch either vocals or instumentals. Try two 1/2 circles and 1/2 slider, instead.
[Advanced]
  1. Part from 00:06:333 (2) - defenitely has to be mapped as there are vocals and the point of having this part 00:04:696 - unmapped is that it doesn't have vocals. Also, the same applies for Normal
basically, 00:33:787 (1) - suggestion for this spinner is the same for all diff which have it.

confirm metadata and call me back!
William K

Namki wrote:

[NaWi's]
  1. Disagree how you placed this 00:40:333 (3,4) - . Right now this looks like intensity falls and thus you're stacking 00:39:969 (1,3) - and making spacing smaller but actually music is the same here. Something like that would fit better. Ye, spacing should be smaller than in my pattern below xd but you got the idea. Yeah, cool back and forth idea. I modified a bit though.

confirm metadata and call me back!
Thanks for the mod :D

For the metadata,
Artist & Romanized Artist: ONE OK ROCK
Title & Romanized Title: 20/20
References:
  1. https://puu.sh/zo7rI/fb8a9a60c6.png from http://www.oneokrock.com/jp/music/1703
  2. https://puu.sh/zo7u4/d7067e986b.png from http://www.oneokrock.com/jp/about/
20/20
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.899999

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:NaWi's Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1284947
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b0a514f475509fbef4f4bcfdbf6d92dc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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17969,-100,4,2,1,60,0,0
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61060,-125,4,2,1,60,0,0
61423,-100,4,2,1,60,0,0
64272,-100,4,2,1,5,0,0


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Combo1 : 255,192,0
Combo2 : 255,255,128
Combo3 : 255,155,106
Combo4 : 183,255,183

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Topic Starter
-NanoRIPE-

Namki wrote:

[Truth]
  1. 00:22:514 (2,3,4,1,2,3) - spacing looks kinda weird here since sound here 00:22:878 - isn't really weaker for making spacing lower. And the same for this 00:23:242 (2) - three sounds are equally prominent so making proper triangle would express music in a better way. - fixed
  2. 00:29:060 (2) - bigger spacing for this as snare is pretty outstanding? - ok,increasing the spacing a little bit
  3. 00:33:787 (1) - shotren to 00:34:696 - because this new sound is introduced right there. - hmm you're right but it would gonna cut the length of spinner and players not gonna catch up that spinner imo (im prefer spinner that have long length although its not fit with the music then a spinner that fit with the music but the length is so short)
  4. 00:35:969 (3,4,5) - idk how well works wider angle here. And also song is pretty the same here so consider making a "rhomb". - fixed in another way (i wont make an overlap here so i tried to move (5) to beside of slider (1) )


[Hard]
  1. 00:03:060 - why did skip such prominent sound? - fixed
  2. 00:06:333 (2) - this doesn't catch either vocals or instumentals. Try two 1/2 circles and 1/2 slider, instead. - fixed
[Advanced]
  1. Part from 00:06:333 (2) - defenitely has to be mapped as there are vocals and the point of having this part 00:04:696 - unmapped is that it doesn't have vocals. Also, the same applies for Normal - hmm i dont make those unmapped because it doesnt have vocals but its because i dont wanna make the rhythm more dense and i also tried to giving players break on intro part
basically, 00:33:787 (1) - suggestion for this spinner is the same for all diff which have it. - same as before

confirm metadata and call me back!
thanks for the mod!
Namki
song is 11/10
Cheri
you been waiting for this - no format

Truth

00:06:514 (3) - forgot hitsound here I believe (do so in all difficulties)

00:28:696 (5) - could add a whistle since this beat is pretty strong and similar to the other ones around here that you add a whistle on (same for all difficulties)

00:29:787 (2) - maybe give more emphasis towards this note by giving it more spacing (don't have to be too much but at least more than 00:29:969 (3) - )

00:37:787 (1,2,3,4,1) - the current position of this stream is pretty uncomfortable comparison to the stream around here 00:49:423 (1,2,3,4,1) -
would help if you move it more towards the left and sorta down like maybe X: 104 Y: 305 (of course adjustments will needed and don't have to used those exact numbers)

00:52:878 (2) - Hmm I think this would be nicer and more fitting if you have this stack with 00:53:060 (3) - instead since they both are very similar sounds and some more like the go more together (not necessarily asking u to change - just a suggestion but I do hope u take it into consideration)
^ 00:54:333 (2,3) - likewise with this 1

Akitoshi Insane's

00:49:423 (5,6,7,8,1) - looks pretty off - could look straighter - otherwise its clean

Hazu's Light Insane

00:17:969 (2) - felt this just a bit weak for a strong note and I think would give a more impact if you space this out than having it stack under the slider end

00:25:060 (1) - missing hitsound that was on the higher difficulties


Hard

00:26:423 (5,6) - this would be easier if you slightly have it spaced out https://puu.sh/zD0zW/5b629d0e4d.png (of course adjustment to the pattern around it)

Normal
00:18:514 (2) - and 00:24:333 (2,3) - has slightly off ds (minor but don't hurt to adjust)

00:49:060 (3,4) - maybe arrange this differently? think (4) show up a bit too early and could possibly be get click instead of (3) the way it is now and having something simpler to read would be better

Both Hazu's Light Insane and Hard should have lower hp instead of having the same as the other 2 higher difficulty
Hazu's light insane 5.5 hp and Hard 5 hp should be fine

is there a reason for the top diff to have a low od (7.5)? because right now I do not exactly understand why it does and for a difficulty like this having something around od 8.5 or at least 8 so it wouldn't be the same as NaWi's insane

call me back for qualify after you replied to all of this

EDIT: ah crap I just realize there was another version in qualified section - ya can call me back to qualified after that 1 is ranked
Topic Starter
-NanoRIPE-

Hailie wrote:

you been waiting for this - no format

Truth

00:06:514 (3) - forgot hitsound here I believe (do so in all difficulties) - nah i think,my main focus of hitsounding is the guitar at 00:06:514 - not the vocal
00:28:696 (5) - could add a whistle since this beat is pretty strong and similar to the other ones around here that you add a whistle on (same for all difficulties) - fixed

00:29:787 (2) - maybe give more emphasis towards this note by giving it more spacing (don't have to be too much but at least more than 00:29:969 (3) - ) - fixed

00:37:787 (1,2,3,4,1) - the current position of this stream is pretty uncomfortable comparison to the stream around here 00:49:423 (1,2,3,4,1) -
would help if you move it more towards the left and sorta down like maybe X: 104 Y: 305 (of course adjustments will needed and don't have to used those exact numbers) - i changed some pattern around 00:49:423 - due the issue that you pointed out,i decided to make the stream at 00:49:423 (1,2,3,4,1) - a straight stream too fix it!
00:52:878 (2) - Hmm I think this would be nicer and more fitting if you have this stack with 00:53:060 (3) - instead since they both are very similar sounds and some more like the go more together (not necessarily asking u to change - just a suggestion but I do hope u take it into consideration) - nah,i wanna give emphasis to the cymbal at 00:53:242 (4) - more with single circle at 00:53:060 (3) -
^ 00:54:333 (2,3) - likewise with this 1 - ^


Hard

00:26:423 (5,6) - this would be easier if you slightly have it spaced out https://puu.sh/zD0zW/5b629d0e4d.png (of course adjustment to the pattern around it) - fixed

Normal
00:18:514 (2) - and 00:24:333 (2,3) - has slightly off ds (minor but don't hurt to adjust) - fixed

00:49:060 (3,4) - maybe arrange this differently? think (4) show up a bit too early and could possibly be get click instead of (3) the way it is now and having something simpler to read would be better - fixed

Both Hazu's Light Insane and Hard should have lower hp instead of having the same as the other 2 higher difficulty
Hazu's light insane 5.5 hp and Hard 5 hp should be fine - fixed

is there a reason for the top diff to have a low od (7.5)? because right now I do not exactly understand why it does and for a difficulty like this having something around od 8.5 or at least 8 so it wouldn't be the same as NaWi's insane - fixed

call me back for qualify after you replied to all of this

EDIT: ah crap I just realize there was another version in qualified section - ya can call me back to qualified after that 1 is ranked
thanks! for the mods!
gonna update this after the gd'ers updated their gd
Akitoshi
wowie wtf i have done before lOL

@Hailie fixed, thanks!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.800001

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Akitoshi's Light Extra
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1305272
BeatmapSetID:608415

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b0a514f475509fbef4f4bcfdbf6d92dc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 255,155,106
Combo4 : 183,255,183

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Hazu-

Hailie wrote:

you been waiting for this - no format

Hazu's Light Insane

00:17:969 (2) - felt this just a bit weak for a strong note and I think would give a more impact if you space this out than having it stack under the slider end

00:25:060 (1) - missing hitsound that was on the higher difficulties

Both Hazu's Light Insane and Hard should have lower hp instead of having the same as the other 2 higher difficulty
Hazu's light insane 5.5 hp and Hard 5 hp should be fine

call me back for qualify after you replied to all of this

EDIT: ah crap I just realize there was another version in qualified section - ya can call me back to qualified after that 1 is ranked
All fixed, thanks~
I did visual improvements before kiai... I wasn't really convinced.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35242
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:20/20
TitleUnicode:20/20
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:-NanoRIPE-
Version:Hazu's Light Insane
Source:
Tags:Fueled by Ramen OOR Ambitions Short Ver A-Sketch William K Akitoshi Hazu- Twenty
BeatmapID:1308512
BeatmapSetID:608415

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b0a514f475509fbef4f4bcfdbf6d92dc.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 255,155,106
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508,208,41969,2,0,P|504:244|504:292,1,75,8|2,0:0|0:0,0:0:0:0:
320,352,42333,6,0,P|264:348|156:344,1,150,4|2,0:0|0:1,0:0:0:0:
44,224,42878,2,0,L|132:228,1,75,8|2,0:0|0:1,0:0:0:0:
292,276,43242,1,2,0:0:0:0:
88,308,43423,1,2,0:1:0:0:
180,172,43605,2,0,L|232:176,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
252,176,43969,6,0,B|255:120|255:120|238:78|238:78|243:14,1,150,4|8,0:0|0:0,0:0:0:0:
344,116,44514,1,2,0:3:0:0:
140,100,44696,1,2,0:3:0:0:
364,116,44878,2,0,P|372:156|372:212,1,75,2|8,0:3|0:0,0:0:0:0:
232,336,45242,6,0,P|172:332|72:328,1,150,2|2,0:3|0:3,0:0:0:0:
0,180,45787,2,0,L|108:184,1,75,8|2,0:0|0:3,0:0:0:0:
304,220,46151,5,8,0:0:0:0:
104,256,46333,1,8,0:0:0:0:
236,120,46514,1,8,0:0:0:0:
184,332,46696,1,8,0:0:0:0:
156,96,46878,6,0,P|188:52|296:64,1,150,4|8,0:0|0:0,0:0:0:0:
424,192,47423,1,0,0:0:0:0:
236,120,47605,1,2,0:0:0:0:
408,56,47787,2,0,P|456:60|496:64,1,75,8|2,0:0|0:0,0:0:0:0:
296,208,48151,6,0,P|252:204|128:196,1,150,4|2,0:0|0:1,0:0:0:0:
4,304,48696,2,0,P|40:300|100:296,1,75,8|2,0:0|0:1,0:0:0:0:
280,336,49060,1,2,0:0:0:0:
96,380,49242,1,2,0:1:0:0:
172,244,49423,2,0,L|220:248,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
240,252,49787,6,0,P|292:220|296:120,1,150,2|8,0:0|0:0,0:0:0:0:
136,96,50333,2,0,P|92:100|48:104,1,75,2|2,0:1|0:0,0:0:0:0:
216,164,50696,1,2,0:1:0:0:
184,8,50878,2,0,P|140:12|96:16,1,75,8|2,0:0|0:1,0:0:0:0:
8,160,51242,6,0,P|16:216|28:312,1,150,0|8,0:0|0:0,0:0:0:0:
224,352,51787,1,0,0:0:0:0:
120,192,51969,1,8,0:0:0:0:
120,380,52151,1,2,0:0:0:0:
120,172,52333,2,0,P|160:168|204:164,1,75,8|2,0:0|0:0,0:0:0:0:
388,232,52696,6,0,P|384:268|384:328,1,75,12|2,0:0|0:0,0:0:0:0:
296,136,53060,1,2,0:0:0:0:
480,160,53243,2,0,P|476:196|476:256,1,75,12|2,0:0|0:0,0:0:0:0:
304,272,53606,1,2,0:0:0:0:
400,68,53787,2,0,P|396:104|396:164,1,75,12|2,0:0|0:0,0:0:0:0:
288,284,54151,6,0,P|244:276|208:272,1,75,12|2,0:0|0:0,0:0:0:0:
44,248,54515,1,2,0:0:0:0:
244,120,54696,2,0,P|252:160|252:208,1,75,12|2,0:0|0:0,0:0:0:0:
112,100,55060,1,2,0:0:0:0:
328,112,55242,2,0,P|372:104|412:100,1,75,12|2,0:0|0:0,0:0:0:0:
504,260,55605,6,0,P|512:300|504:352,1,75,12|0,0:0|0:0,0:0:0:0:
328,268,55969,2,0,P|320:228|328:176,1,75,12|0,0:0|0:0,0:0:0:0:
472,56,56333,1,8,0:0:0:0:
468,82,56423,1,8,0:0:0:0:
465,108,56514,1,8,0:3:0:0:
463,134,56605,1,8,0:3:0:0:
461,160,56696,2,0,L|468:212,3,37.5,8|8|8|8,0:3|0:3|0:3|0:3,0:0:0:0:
472,232,57060,5,8,0:0:0:0:
472,232,58514,6,0,P|408:224|368:220,1,75,12|0,0:0|0:0,0:0:0:0:
196,152,58878,2,0,P|260:144|300:140,1,75,8|0,0:0|0:0,0:0:0:0:
364,292,59242,2,0,L|320:288,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
292,288,59605,1,2,0:0:0:0:
472,232,59787,6,0,P|488:272|488:328,1,75,8|2,0:0|0:0,0:0:0:0:
368,144,60151,2,8,P|372:106|386:72,1,75,8|2,0:0|0:0,0:0:0:0:
340,364,60696,2,0,P|308:360|276:360,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,340,61060,2,0,P|224:344|148:352,1,112.5,2|0,0:0|0:0,0:0:0:0:
120,356,61423,6,0,P|124:308|128:264,1,75,8|0,0:0|0:0,0:0:0:0:
212,108,61787,2,0,P|216:156|220:200,1,75,8|0,0:0|0:0,0:0:0:0:
44,268,62151,2,0,L|48:228,3,37.5,8|8|8|8,0:0|0:0|0:3|0:3,0:0:0:0:
52,196,62514,1,2,0:0:0:0:
268,340,62696,5,8,0:0:0:0:
256,192,62878,12,0,64272,0:0:0:0:
Cheri
Everything seems good and i'm cool with the changes ~ Heart <3
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