[Truth]
This seems like a cult classic map of 2013/2014. It has some sort of a feel to it, and I really like it, I can't describe why. However it is 2017, and there might be just a few things that I think need adjustment.
This seems like a cult classic map of 2013/2014. It has some sort of a feel to it, and I really like it, I can't describe why. However it is 2017, and there might be just a few things that I think need adjustment.
- 00:05:226 (4,5) - I don't think this obvious partial overlap suits the visual style of the map. You usually stack it fully and most often avoid overlaps. Except the generally accepted ones seen in many maps like 00:03:407 (2,4) - . Also while we're at 00:03:407 (2,4) please fix blanket.
- 00:09:953 (4,5,1) - This spacing is too large for a 1/4. You use even lesser spacing on 1/2 like here 00:07:589 (1,2,3) -
- 00:11:953 (1,3) - You'd want to avoid partial overlaps in a map solely based on full overlaps, it doesn't seem to fit within the style. You could for example place (3) somewhere like here https://osu.ppy.sh/ss/9368737 , you're choice on spacing / rotation you want on the slider.
- 00:12:680 (4) - I'd suggest not ending the slider on this particular vocal. It is basically repeated here 00:13:407 (1) - except now it is a clickable in the map. And you often seem to actively follow vocals, so 1/1 slider might not be the best choice here.
- 00:14:317 (4,5,1) - The map seems fairly chill, and I don't think high spacing on 1/4 is necessary, especially not as a blanket, as on easier sections blankets are much usually understood as 1/2. I see no harm in putting them like this https://osu.ppy.sh/ss/9368762 since those 2stacks don't feel that much intense in the song to begin with. 00:15:771 (4,5,1) - same for this.
- 00:17:953 - Generally the vocals are pretty diverse, they're not sounding repeated in the section, so following them fully shouldn't feel monotonous. It seems like you in some places give priority to drums or guitar on a whim, which I don't believe to be the correct idea, as while playing it is not really easily understood what rhythm is being followed.
- 00:18:135 (2,5) - First example are these two sliders, they have vocal lines on the sliderhead as strong as their slidertail, and should be considered to be made in all circles.
- 00:19:589 (3) - This note is not a vocal, yet it is an actively mapped note. You seem to sometimes ignore specific drum hits for vocals, and sometimes not, which doesn't feel really consistent. If you intend on following vocals majorly, I say go all the way. 00:21:589 (5) - 00:25:953 (6) - These are some counterexamples where the snare actively mapped in the 00:19:589 (3) is here done as a sliderend. That seems to me that you don't take priority into making all snares clickable.
- 00:24:498 (4,5) - More examples of where you didn't fully follow vocals. (4) is actively mapped whilst not being a vocal, and (5) has a sliderend as a vocal line. Basically I think you get my point, and in case you agree, take another look in the section in case i missed some parts in which the vocals weren't actively mapped.
- 00:29:771 (2,4,1,2) - The snares have a different rhythm than the rest of the map, and I think they should be differentiated from the other stuff in this short part by being the only sliders. 00:29:771 (2) - Should be done as a slider and 00:30:498 (5) - made into 2 circles since it doesn't have a snare. I mean there's nothing else special in this short part, so it is a good idea to make at least something emphasized not to have the rhythm choice seem random.
- 00:33:407 (4,5) - Since these are 2 circles, these 00:32:317 (1,3) - should also be. Seems like there's synth on both red and white tick in contrast to 00:32:680 (2) - which only has one synth sound on it's head, so that way you can differentiate them since they sound different and in the meanwhile actively follow the synth.
- 00:39:953 (2,3,1,2,3) - I see no harm in making this a perfect star.
- 00:41:953 (4,5,1) - (5) is simply too far away. In the meanwhile you seem to always tend to give the biggest spacing on guitar hits like (1), in this part it is disregarded. I suggest redoing this pattern and make it consistent with the map. (5) should be around 2-2.4x while the guitar hit 2.4x+. In case you try to defend it with vocals, I think doing spacing emphasis on a vocal line out of nowhere doesn't suit the fairly consistent spacing done on whichever note, be it drum, vocals or guitar. So it should be disregarded to be structured like the rest of the section.
- 00:44:498 (3,4,5) - Like the strong synth is being followed here, I highly suggest doing it here too 00:45:407 (1) - . To make it more interesting I'd much rather make the synth actively mapped, than give priority to a really long vocal mapped with a 1/2 slider.
- 00:46:862 (1,2,3,4) - The second part of the chorus definitely sounds more intense with the vocals going much more loose. I'd suggest making 00:47:589 (3) - into two circles to better follow the intensity feel of the song.00:35:771 (2,3,4,5) - you also tend to give similar parts same rhythm in second part, so it should also be done here.
- 01:00:317 (4) - the most impactful part of this section is the loud af guitar. This circle is mapped completely normally like 01:00:135 (3) - . That way the huge rhythm emphasis you're giving to the guitar is disregarded, since you have a random drum hit as much weight as the guitar. It could be deleted or 01:00:135 (3) - made into a 1/2 slider if you insist.
- 00:13:953 - Don't advise skipping vocal fully, you should make a reverse slider if anything. You never skipped vocals, and often tended to map them actively.
- 00:14:317 (3) - 00:22:498 (2) - These two don't look appealing to me at all tbh. They remind of older sliders with really weird curves. I suggest making them. Having them with simple 1 anchor curve should always look better imo, especially since you don't base the map on this weird sliders.
- 00:18:498 (3) - Uhm noticeable fast vocals you undermap it greatly by ignoring 2 of them on sliderslide and ending on a really important downbeat which has a strong drum and a vocal. It is also inconsistent with 00:24:317 (3,4,1,2,3) - where all 1/2's are filled. Advise not doing a largest break in tapping when the vocals are the fastest, it feels really counterproductive.
- 00:20:862 (1,2,3,1) - Uhm, it looks really odd with inconsistent visual spacing. This is my idea of how to improve it https://osu.ppy.sh/ss/9379076. Making (1) blanketed and close to the slider on the left.
Will add a few more mods. - 00:35:771 (2,1) - You'd want to adjust stacking leniency to 5 (song setup -> advanced -> eh) because here it is fully stacked 00:36:498 (1,4) - and it looks very weird when one is fully stacked, while the other one isn't.
- 00:12:317 (2,3) - Blanket it and make (3) more away from the slider. It suits your visual spacing more. https://osu.ppy.sh/ss/9379105 for example.
- 00:20:680 (1) - You know that new players mostly understand following vocals. Filling it this hard by having 2 vocals in sliderslide is really misleading and feels terrible to new players I assume. And what's the point of this slider going over two vocal lines when you tend to follow vocals usually. 00:26:498 (1) - same for this.
- 00:35:589 (2,3) - blanket
- 00:54:135 (1) - DS