Hi M4M From my queue
Map that you'll mod: https://osu.ppy.sh/s/674870
I'll be modding Insane and above as my modding experience with E/N/H is not that good.
Another
Xtreme
Kotowaru
If you haven't, watch pishifats videos on youtube about different mapping concepts, they're really helpful and every mapper should watch them. At this state, your map isn't really rankable, mostly because of the poor rythm choice and random object placements. Please PM me ingame if there's anything that you didn't understand in the mod! GL man
Map that you'll mod: https://osu.ppy.sh/s/674870
I'll be modding Insane and above as my modding experience with E/N/H is not that good.
Another
- 00:00:158 (2) - Slider ends on strong sound, make it something like http://osu.ppy.sh/ss/9306868 maybe?
- 00:01:139 (1) - Slider bends so ugly on all these, i'd copy paste 00:00:018 (1) - and make the pattern with that instead
- 00:02:260 (1,2,3,4) - Rythm choice is bad, 00:02:260 (1) - Is a drawn out vocal should be 3/4 and 00:02:821 (3) - the drums can be easily heard, i'd make this 2 circles instead.
- 00:12:074 (5,6,7,8,9,1,2,3) - 2 much stuff overlapping here makes it look ugly. Space the patterns out a bit more something like https://osu.ppy.sh/ss/9306909
- 00:15:718 (1,2) - Looks way better if u stack the 2 on the sliderend of 1
- 00:19:083 (1,5) - Stack 5 on 1?
- 00:32:821 (4,5,1) - Overlap equally with eachother instead, something like https://osu.ppy.sh/ss/9306926
- 00:34:784 (6) - NC?
- 00:36:466 (3) - Ugly overlap
- 00:43:475 (5,1) - Why is there a unmapped object between these?
- 01:23:008 (1) - Remove the spinner, it's useless there.
- 00:05:765 (6,1,2,3,4) - Try to make some actual patterns in places like these instead, this looks really messy.
- 00:08:008 (1,2,3,4,5,6,7) - This too looks very jumbled and random. Maybe something like https://osu.ppy.sh/ss/9306964 looks a bit better?
- 00:32:821 (7,8,9,10) - This is overmapped, the song does not support a stream or burst here, same applies to every other burst/triple/stream that doesn't appear in the song.
- 00:47:120 (1,2,3,4,5,6,7,8,9,10) - This also looks jumbled, you need to work on object placement. They need to play nice and look structured in some way. This looks really random
- 01:02:821 (1,2,3,4,5,6,1) - Stream ends on the 01:03:382 (1) -
- 01:23:008 (1) - remove spinner
- Okay so this is the dif that i'll be going over some basic mapping fundementals in order for a map to be 'good'. First of rythm choice
- First of, before u even map anything try to decide what instrument/sound you'll try to follow throughout the song. You can't just place circles and sliders everywhere because for the player/modder it will look totally random. I'll give some examples here: 00:00:018 (1) - You're clearly mapping to the vocals here, but you're putting circles where they support a slider and sliders where the song supports clickable circles. 00:00:018 (1,2) - These 2 should be a slider, you can hear that the vocals are doing a held sound, it's perfect for a slider right? 00:00:298 (3,4) - While here, I would say that u could easily put 3 circles, you can hear the vocals go something like: Ko Ko No, or something like that. This part supports 3 circles instead. Now don't think that you have to map the vocals PERFECTLY, you can always use something of a 'filler rythm' if lets say the vocalist is doing long held out sounds but the song is really intense you can switch and follow the drums for example instead of putting long boring sliders etc. I hope you get what I mean
- Second, aesthetics. Yes, your map actually has to LOOK good, to be able to get ranked, even if it plays well and makes sense rythm wise your map still has to look somewhat structured. I'll go over a few examples here where you should focus when making your next map/remapping this. 00:47:961 (1,2,3,4,1,2,3,4,1,2,3,4) - Does this look structured to you? Not for me atleast, it look like a mess tbh. For example, 00:48:522 (1,2,3,4,1,2) - This right here is a pattern in it self, if you listen to the song while looking at the circles I marked u can hear that this is a little 'section'. So why not make a nice little pattern out of it? First of all remove the NC on 00:49:083 (1) - cause there's no reason for it to be there. And then maybe do something like this instead https://osu.ppy.sh/ss/9307075 <- Now this might not be the best pattern out there lol but if you play this u can clearly feel that there's a reason behind these object placements, and a plus is that they don't overlap with the other objects at all. They have their own little pattern there and is almost equally spaced