Bubblun wrote:
m4m from my queue
General
Maps don't have multiple sources because one source was there before the other, and you want to use the older one as that's had more time to spread. For this case you should keep Megaman as the source, as this is where the song being dubbed over is from. Add the JoJo stuff to the tags instead so players can still search this up through the show. (also are you sure this song came from the original Megaman? There's 9 other classic-style games in the series, so be sure to keep that in mind) it was one but after checking this as a reference i added the second i ll fix megaman in source to megaman 10
The main issue I see here is the rhythm. It looks like you know what's playable and looks good, so I wont go into those today. wut?
Rarely do you put focus on any particular layer. Making it seem like your notes are randomly placed. i did focus on particular layers according to when they are the most important and worth representation and change i wont follow particularly drums or other sounds where they dont play rhythmical with the rest of the song, and about notes they dont seem random to me
"What's a layer?" i knew it and as i explained that this song isnt good to follow only 1 layer which will results to less rhtythmical map imo
A layer in a song is basically an instrument. Vocals can be considered one layer, the drums can be 1 layer, and guitars, bass, etc all have their own layers.
Now that you know what a layer is, I'll teach you how to map more interesting rhythm.ok
There's two things you need to consider when mapping rhythm;
1. You need to focus on 1 layer. You can incorporate more than 1 layer, but I'd practice finding the rhythm of one layer until you get enough practice. You're going to want to choose the layer that shows up the most. Mappers tend to map the drums in most songs as the practically makes up the beat of the song. maybe u understand now that the most shows up sounds im following are those held sounds in the begining and when they stop it can be vocals or drums like sounds
2. Know when to use a circle or a slider.
The basic-of-basic mapping of rhythm is 'Circle for quick-snappy sound' and 'Slider for 2 sounds: Starting on a sound stronger than the sound it ends on or of equal strength.' There's a bit more to rhythm, but this is all you need to know for now to start practicing. The reason modern mappers follow this 'rule' is because it's logical to put more effort into clicking than releasing, so taking advantage of this mappers create a more interesting rhythm. if u noticed that i wasnt following this logical rule sometimes its mainly because im following vocals where they seem more important to follow, this song is not like other nico nico douga maps it consists mainly on an anime discussion until the long kiai where it becomes rhythmical so folowing drums will results to a monotonous map where at some points u will not feel the link between rhythm and whats dominating in the song
Now that you know what to look for, I'll give you some examples from Kotowaru and Xtreme
Kotowaru00:00:030 (1,2,3,4,5) - It seems like you're focused on the Megaman bit here as there's no vocal at 00:00:170 - so we'll use that as reference. there is vocal, and i was in this part harmonizing between the vocals and those held sounds since they are supportive to each other, but unti here 00:03:394 (1,2,3,4,5,6,7,8) - the held sound became less important so drums and the upcoming whistle like sounds are recommended to follow with circles only
1-4 are individual sounds of equal strength. If we follow our rule we just established, there's 2 ways I can think of mapping this that would be more interesting. You could use four circles i used it in Xtreme diff and the way i represent it in this diff its more emphasising to vocals i prefer to focus on vocals more in the last diff or two 1/2 sliders. nope its not like they wont fit but i explained why Whatever you choose to do, with this 'rule' in place, rhythm should be more understandable to listen to and play. its understandable and compliments the song type more than a shallow rhythm For 5 you can move the head of the slider to 00:00:871 - and replace the upcoming circle with a 1/2 slider tried it but its not the rhythm i wanted to emphasis in that pattern as well. You could use 2 circles here, but that wouldn't be as engaging to play as a mixture of sliders and circles. Variation in your rhythm keeps the player engaged
Xtreme00:20:216 (6,7) - If we listen here, it's noticeable that 6 is more obvious then 7, so how do we compliment this to create an interesting rhythm? We use a slider here because playing a slider puts more stress on the head due to the click and releases on the tail. For this case a 1/2 slider fits as to cover both sounds while keeping this in mind. i was trying to introduce the upcoming strong held sound by making it the first starting slider 00:20:497 (8) - if i started sliders from here 00:20:216 (6,7) - the rest will be uncharacterized and the rhythm will sound drawn imo
Xtreme00:43:207 (5,1,2,3,4,5,6,7) - Because you highlighted the held sound at 00:43:207 (5) - The player's focus is now drawn to this layer. The player would normally be listening to the drums going on from 00:43:207 - 00:43:067 - but because there wasn't a circle at 00:43:347 - the player is only left with the held noise there to follow. For the case that you wanted to switch the focus to this layer you should place another 1/2 slider at 00:43:768 - to stay focused on this layer. Switching between layers too fast will confuse the player and makes your map seem unorganized. i dont see the problem there and it doesnt left me anywhere and i wasnt normally listening to drums if i was i would map to it, i tried to replace it with circles but it didnt fit( drums arent audible enough while the held sound does )
Apply this knowledge to the rest of the diffs in the set, as this seems like a big concern with the set. I would point out details, but I really see no point if a lot could be potentially redone, and no point in keeping a long mod post anyways. no i think u just wanted it to follow a certain rhythm which wont fit the song generally in my opinion/mapping style reference
gl
(Don't need to mod my map back)
edit: if i want to follow drums and stick to secondary beats i would mapped original nitro rider ost instead.
thx anyway