crystalinfusion wrote:
hii nm
General
I think a more appropriate background is a bg that somewhat is lighter in color, since the song gives a jolly and meme-ish feel. Well i think i ve changed it to something better, more meme-ish and a bit more lighter
Use kiai times only when it's like, the climax of the song. Like at 00:47:120 - and so on. Since "Daga Kotowaru" is the big thing here, adding something that emphasizes it could be a formidable way to show it's dominance towards other parts of the song. As much as possible, only use kiai when it's like, the chorus, peak or the best part of the song. Usually the preview points come before the kiai, so maybe you could also put the preview point nearby the kiai.I think that im already doing it that way but as long as the chorus part keeps repeating during the song which calls for a kiai that emphasize and represent it specifically( about preview point i ll think about it later because i intended to put it before the long kiai just to make the whole ( boku no fan ka ... daga kotowaru ) part audible in the preview
My suggestion on where to put the preview point is in 00:45:999 - , where the "Daga Kotowaru" stuff is going to get real crazy haha. Usually the preview point is what makes the players know what they will be going through, so preview points can be crucial in some way. ^
Nsane
I think that the Insane difficulty is more expert-ish, since there are a heck ton of circles.. Instead, add more 1/2 sliders to the insane so that it'll be more playable. I Agree I didnt pay attention to that because i don't have problem with high bpm singletapping, So i ll try to fix it under a reasonable level
even I don't think a casual player who can play insanes can play some extreme amount of circles in such a difficulty.
Since it's work in progress, it's best to lay my hands off as a modder. I could probably destroy what you plan on doing, so it's best to complete it before receiving actual mods.Yeah I wasnt actually expecting a mod on this diff yet so xD
Xtra
I've noticed that most of your sliders end on the white ticks, which is a bad thing. Most of the important sounds are on the white ticks, and it's a better option (well, a really good option) to put the slider heads on the white ticks. Well Some are mainly following Vocals so i ll keep them, but i ll see which less important/representative to vocals that i can start it from white tick instead
Eh, now for the usual modding style.
00:01:419 (3,4) - It visually doesn't look nice if slider bodies overlap onto other objects, so I suggest you try making it like this: i Dont think its an issue to do some overlapping considering it can emphasize some parts but i ll change it to something similiar because It was formerly Like That lol
I basically copypasted 00:00:999 (1) - and did crtl+j to flip it.
As I've mentioned, don't overuse circles on a high bpm. When it's like a verse or something, avoid having extreme jumps or streams unless it's like the whole song that promotes jumps and streams (which this isn't). Like 00:07:167 (1,2,3,4,5,6,7,1,2,3,4,5,6) - . This is killer for an Extra Diff, so maybe consider adding more sliders, less circles on non-kiai times. Only (5,6) changed to a slider instead thus breaking the consecutive singles
Kotowaru
00:04:083 (6,7,8) - Larger spacing No i think that Deep high pitched melody/sound requires such low spacing which represent it differently from the rest
00:47:120 - to 01:05:064 - rip hands Well i did Added a Single Slider to lower the tense/density lol
Hopefully this mod helps. Gl
Thanks for the mod It Was helpful ofc