The Salad and Magic diff are both intentionally made a bit larger than modern maps, mostly I'm trying old patterns. So as a compromise, I made an additional Platter diff and nerfed Salad a bit, so I think it'll work better.Sc4v4ng3r wrote:
I was wondering why did the map take so long to load lmao
Sorry for the late mod, was sick so I couldn't make a proper mod due to that :c
[General][Cup]
Where the heck is the videoI mean nice storyboard- Tbh those rapid colour changes in the beginning could be considered as quick strobes, so for safety I would enable epilepsy warning to all difficulties. ok, just for safety
- 00:57:038 - Good job inserting your name and the standard GDer's name into the sb XD
But tbh, since the sb is exactly the same as the ed video of the anime, it feels wrong to alter that field with the artist and all with your usernames. It sorta feels like taking a ranked map and then submitting it as your map lol. I suggest you to change up the usernames into the names that actually appear in the original ed video. nah, I secretly hide my id in the sb, it's also very nice <3- 01:15:358 - Tbh the kiai shouldn't end here as the section from here is still quite strong even when compared to the previous 2 kiais - maybe you could make a kiai from this point until 01:26:351 - or 01:27:954 - .ok, reset the kiais
[Salad]
- 00:24:290 - You could add a circle here to emphasize both the kick and the electric guitar, it sounds a bit too empty without anything here. sure, added
- 01:11:694 (1) - Feels a little bit underemphasized because it has the same distance with 01:09:862 (4,5,6,7) - , why not reduce the distance for each of those notes and increase the distance on (1) to give extra emphasis on the vocals? emphasized
- 01:15:358 (1) - Here too, could use some more distance to give extra emphasis on the part transition. added a bit
- 01:27:954 (3,1) - Because the song isn't below 120 BPM, the gap between this note and the spinner is unrankable. It should be 1 beat for Cup. ok, but i think the spin will be even shorter.
[Magic]
- The problem I have with this difficulty is the amount of dashes. Yea sure there are tons of them in the highest difficulty, but remember that salads are only there to introduce players to basic dashing. And those 1/4 dashes you used are unrankable at this BPM as it is over 120. I'll point out those you could and should remove below, along with other stuff.
- 00:00:244 (1,2) - The visual distance of these 2 notes might look like a dash instead of a walk for beginners, I would suggest you to reduce it like 00:03:908 (1,2) - .reduced
- 00:07:458 (6,1) - Although this can be walked, it will still look like a far distance for beginners so they will most likely dash, which makes this an unrankable movement. Remove the dash here. removed
- 00:11:694 (2,3) - The pitch is certainly high here to warrant a dash, but if that's the case 00:11:236 (1,2) - these should be having a dash to emphasize on the similar pitch of the sound. Tbh just a increase of distance would be better to give emphasis to this note, as the other downbeats are much stronger than this. ok
- 00:13:755 (2,3,4,5) - Quite a fast movement for salad players to execute. You did introduce the rhythm in cup, but suddenly using such a horizontal movement could be quite challenging for them. To reduce the difficulty I would try to make the stream more vertical so that it is easily walkable. sure
- 00:13:984 (5,6,1) - Similar distances between these 3 notes might make (1) look like another walkable/dashing distance. Would try to reduce the distance between (5) and (6) to have extra emphasis on (1). reduced
- 00:14:900 - till 00:36:656 - This section of the difficulty has so much dashes, considering the section is quite calm. I understand that the snares are considered somewhat 'special' here, but adding dashes to every single one of them will create too much dashes in one section, which could be hard for salad players who just came up from cup to adjust. I suggest using distance increment for all the snares instead, and dashes on only the important beats like 00:20:397 (1) - , 00:18:565 (1) - , etc.. reduced most of them
- 00:37:572 (2) - 00:39:404 (3) - 00:41:465 (2) - These 3 all seem to emphasize more on the downbeat vocals than the instruments with their dashes, but I feel that using a dash is overemphasizing it. I mean, comparing it to all other parts the vocal's pitch isn't particularly strong here(there's not much difference), so I would rather go for distance increments. fixed this
- 00:43:984 (3,1) - Gap between these 2 notes are only 1/2 beats, which makes them unrankable. Please make them have at least 1 beat gap. ok
- 00:46:045 (1,2) - You sure do like dashes between vocals like this xD However, I'll need to remind you again that salad is only an introduction to dashes, so their uses have to be more sparing, like hypers in Platter. In fact Platter has a similar amount of dashing as this Salad does tbh. This rather should be just a distance increment to emphasize on the vocals(and I mean only as those places that are worth dashing should usually have both strong instrument+vocal or wtv), and this also applies to 00:47:877 (1,2) - , 00:51:542 (1,2) - , 00:49:710 (1,2) - , etc etc(Even though there is a snare which could counterfeit my reason, you don't make dashes for 00:51:084 (6) - and alike sooo yea) reduced
- 00:56:809 (5) - Kind of an ambiguous distance compared to 00:55:206 (1) - and I don't think it should be a walk, so maybe increase the distance? ok
- 00:59:557 (2) - This note is nothing special; on this tick the vocal's aren't as high pitched as 00:58:641 - and the instrument as well, so the dash isn't justified. I would suggest you to remove it. removed
- 01:00:244 (6,1) - There's cymbals and strong vocals, and plus there's a part transition which strongly calls for a dash here, why not add it? not enough space for a dash, also it can be catched with dash/walk, I think it's fine.
- 01:02:305 (5,1) - As 00:47:419 (4,1) - these weren't dashes, I would suggest you to follow the consistency and remove the dash here. yeah, fixed
- 01:05:740 (6,1) - Another ambiguous distance which could use some refining. If you applied this, consider also moving 01:06:427 (2) - this a little bit more closer to it. reduced ds here
- 01:07:114 (3,4) - Due to the flowstop at 01:06:427 (2) - salad players might have a trouble at catching (4) as they could look it as another ambiguous distance. To avoid this, I would try to reduce the distance here. reduced a bit
- 01:09:748 (5,1) - Whether or not the 1/4 dash was intended, it is very close to being a 1/4 dash, which is unrankable in Salad. Just use a little bit of distance increment if you do need to use 1/4 for emphasis. deleted the 1/4
- 01:11:694 (1,2) - Similar like 01:07:114 (3,4) - , would reduce distance. not agree here, it's not 1/4 and I want a dash
- 01:12:610 (2,1) - The instrument's actually calmer here than the previous section, and individually it isn't a strong one, so I would rather go for a distance increment than a dash.I reduced the later dash, but reserve this one
- 01:13:526 (1,2) - However this one is out of question - vocal might be high-pitched, but the overall mood of this small section is very calm and rather anti-climatic, so a dash doesn't necessarily capture that too well. Would use just a normal walking distance here. ^
- 01:16:732 (4,1) - A little bit of a difficult distance for salad players, I would reduce a little bit for a better movement. nah, I call for 1/1 jumps here, I think this will be a bit challenging, just like in platter.
- 01:22:229 (4,5,1) - (4) and (5) might be equally same but (1) is comparatively the strongest out of these 3 notes, so it should be the only one getting a dash. This type of patterns can be very complex for salad players to read as they only learn how to dash in this difficulty, so I would not advice you to use such an ambiguous and 'hard' pattern. no, this is a similar pattern to Magic diff, the stronger pattern also feels fitting here.
- 01:22:687 (1,2) - Here too, distance appears a little bit too hard for salad players, I also find myself catching (2) on the edge of the platter occasionally. Reduce it. not really agree, since the 1/1s all need dash to catch, this one is rather fine to me.
- 01:27:038 (2,3,4) - This could be even more worse as this is much more larger than the previous examples, but on the other hand if they are dashed too, salad players will likely overshoot the fruits as they are actually quite close together. Besides, a pattern requiring salad players to hold dash and catch all those 3 notes could be a challenge here especially because it is on the off-beat. I would reduce the distance moderately, around 1.65x would work nicely not agree with the overshoot, I find some new players to test this pattern and they all catched perfectly. However I reduced it a bit.
- Am I missing an actual Platter
- Ok srsly though, I can tolerate 1/4 dashes in platter, but this much is... quite a lot even for a slow song. Heck you even include 1/8 dashes in this BPM which is like 1/4 even in like 220+BPM - which is ridiculously fast. Combine that with a dash in middle of the stream, and it will definitely feel more like a Rain than a Platter. Stuff like 00:19:252 (3,4,5) - also doesn't make too much sense to me as the dash is placed on the blue tick instead of the white(which is the strong beat you tried to emphasize), which makes the dash really damn awkward. I really can't mod the difficulty in this state due to all these repeating throughout the whole map, so I suggest you to add an easier Platter to serve as a gateway for all these techniques.
Thx a lot for your help sc4.
Thx for your check on platter~murutattack wrote:
I wish to mod all mapset (std maybe later) but since Sc4vng3r didn`t mod Platter, I mod platter only,PlatterDisable Widescreen Support, since no SB included. nah, it'll be a sb, I just deleted it in case your pc can't handle it lel also it'll make me apply mods faster.
00:02:076 (2) - Remove combo, but add new combo on 00:03:221 (3) instead. sure
00:03:221 (1,2,3,4,5,6) - I really wish if there`s more movement like adding dash, like Salad difficulty, but if thats your style, then its fine. dash in salad is reduced, so there'll be no dash here too <3
00:13:755 (2) - Its better if your pattern beat similar to Cup difficulty using 1/6. You can make like this instead with 2.50x distance. haha right, 1/6
00:27:725 (1) - Move a bit left to x:128, so it looks a bit c shaped pattern. fine, just a little nerf
00:39:175 (2) - Add more distance on this high beat, like move a bit left to x:296. ok, also moved the previous one
00:40:549 (1) - Looks better if add H-Dash here. Try move to x:432, then move the end slider to x:400 y:312. hmm, the sound here doesn't seem to need a HDash
01:04:366 (1) - ^. Move the 01:03:679 (3) to x:24 and (4) to x:136. ^
Maybe some places are really add much distance, but not really worth mentioning (your preference) yeah, but it's only 2.31* platter, it's pretty fine for me tbh
Overall, its ok
Good luck for ranking,
Poke me again if done apply Sc4vang3r mod :p