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Yuiko Ohara - Hoshi o Tadoreba [Osu|CatchTheBeat]

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Topic Starter
Yumeno Himiko

celerih wrote:

Here's some metadata stuff:
http://littlewitchacademia.jp/tv1st/staffcast/
http://littlewitchacademia.jp/tv1st/music/ed.html thx for the metadata confirmation \o/

Can you add examination to tags? okok
Sorry if some stuff overlaps with FDF's or Bober's mods

[
Cup
]

  1. For better spread, put CS2.4. I also feel 2 is just too big ok this fits the cup better owo
  2. The SV here feels much too low, even for just a cup. Even the sliders that are perfectly horizontal require barely any movement. SOmething more like 1.30x base SV would make it much much better I know the sv is quite slow in this diff, but the whole mapset is calm and easy so I intendedly made sv low here. However I agree with you that the whole diff is too easy, so gonna make some ds larger :D
  3. 00:08:488 (2) - Remove the note here, there's not really any sound on it that is distinct ok
  4. 00:41:923 (3,4) - Make this distance larger sure
  5. 00:58:641 (1,2) - Why is spacing so low here, should be around 1.10x ds like the others already pointed out by fdf, fixed
  6. 01:13:526 (3) - Removing this slider and replacing it with a circle on 01:13:526 - would give a nice break to newer players, and the sounds the slider is covering don't really work being mapped with a slider imo oh I didn't think about this, quite nice~
  7. 01:28:412 (1) - because this spinner is so short, I feel it would work better if you had one long slider starting on 01:27:954 - ok
  8. Last thing I'll mention for the cup is how the spacing emphasis in it is pretty inconsistent. You do use some, and when you do it works very well 00:25:664 (7,1) - but then for some really stronger sounds you don't use anything 00:40:320 (5,1) - 00:42:839 (5,6) - 00:56:580 (7,1) - and a lot more examples. Would be nice to have more variation in the spacing, even if this is just a cup thx for the suggestions, gonna replace some patterns

[
Salad
]

  1. Same issue as the Cup, SV is very low hmm I guess it's fine here, instead of cup I used some 1/4 patterns here, so some lower sv should be acceptable.
  2. 00:07:458 (6,1) - Distance here is in an awkward middle between walk and dash. Adjust the distance to make it more like the one you wanted it to be reduced a bit to a walk
  3. 00:24:977 (4,5,6,7) - Not a huge fan of this pattern, something like a single curve made with the 4 notes would make it easier to play this coming out of a dash right before (see box below) reduced the curve shape a bit
  4. 00:30:931 (3,1) - Spacing here is much too low intend to be a stop here, something like 00:32:763 (3,1)
  5. 00:46:732 (3,4) - Dash here is pretty ambiguous, I'd distance it more. In general the dashes in the intro are a lot easier than the ones in the kiais, which is fine, but what happens is a lot of them are walkable and are readable as walk because of it. Any dashes that are around 2.70x ds I'd recommend increasing the spacing adjusted the patterns here
  6. 00:56:580 (4,5) - Dash here is way stronger than anything else, I'd recommend making it a bit easier this pattern is fixed
  7. 00:49:252 (4,1,2) - Wouldn't put 2 dashes with different snaps right after the other in a salad, players will stop dashing after the first, and miss on the second removed the 2nd dash
  8. 00:56:809 (5,1,2,3,4,5) - The low spacing on 00:56:809 (5,1) - mixed with the anti-flow on 00:57:267 (1,2,3,4,5) - makes this pattern really weird to play, especially for a salad player already fixed
  9. 01:13:526 (1,2) - Like in the cup, a single circle fits better here ok
  10. 01:26:122 (3,1) - Increase spacing here increased
  11. 01:27:954 (4,1) - Unrankable, you need at least 1/1 here between start of slider and last note. Because of this, I'd suggest the same thing as the cup here with a slider f*ck rc this is actually readable fixed
Also reworked some patterns in this diff and added more dashes

[
Platter
]

  1. 00:26:580 (2,3) - Increase distance, this dash is walkable and pretty ambiguous sure
  2. 00:33:106 (8,1) - Dash would work very nicely added ds a bit, but not a dash since I have a stronger pattern in Magic diff
  3. 00:54:061 (2,3) - Rhythm here is unfitting imo, it doesn't really follow the song. Something like in the box below works much better for both vocals and drums fixed the rhythm
  4. 01:13:297 (4,1) - HDash here doesn't really fit, as the sound at the end is very weak reduced to a normal dash
  5. 01:13:526 (1) - Like the other diffs, single circle here is better. If you want to keep it, at least end the slider here on 01:13:984 - and have a circle on 01:14:213 - because that's what you did in the salad not gonna change this, the vocal is consistent here
  6. 01:14:900 (2) - I'D remove this note, it's not really to anything in the song and that would make 01:15:129 (3,1) - stand out more a sudden hdash just feels too awkward
  7. Nice platter! thx!

[
Magic
]

  1. 00:07:572 (1,2) - Movement here is weird due to the low spacing the movement is stop here and is to emphasize the dash at 00:08:259 (2,3)
  2. To differentiate this diff from the platter, you could use some more HDashes in the intro part 00:18:106 (6,1) - 00:20:168 (7,1) - 00:28:183 (2,3) - no, this is at calm patterns, no need for hdashes
  3. 00:35:969 (2,3) - Should at least be a dash imo it intends to be a dash, I guess the ds is a bit low? increased a bit
  4. 00:59:328 (2,3,1,2,3,4) - I really like this pattern! XD thx
  5. 01:00:244 (1,2,3,4,5,6,7) - Make the curve less strong here, the current stream here looks off hmm just keep this for now, I think this pattern is fine to catch and not easy to miss
  6. 01:20:053 - There a 1/4 drum here that I think you should be mapping hmm actually I didn't heard that drum?

Lower diffs still need some more work on them
Good luck with the set!
Thx for your speed mod! the mods on lower diffs are very helpful to me~
S o a p
快点rank
F D Flourite
recheck, no kd

[Normal]
  1. 00:24:061 (3,4) - blanket
  2. 00:29:098 - feel like a circle here
  3. 00:32:763 - ^
  4. 01:06:427 (6) - no sound at the reverse point. Change a rhythm
[Hard]
  1. 00:02:076 (1,2) - The only appeared unbalanced distance in this part
  2. 00:46:274 (2,4) - make them look better, at least
  3. 00:56:351 (2,1) - ^
  4. 01:04:824 (2,3,4,5,6) - stacking like this one is hard to read, tbh
@celerih
I understand what you mean about too low SV in Cup/Salad. But for a spread of 1.2->1.8->2.3->3.2 (In lower diffs, SR could be a reference), I don't try to require a significant difficulty buff on any diffs. Because in current situation, diff gaps among lower diffs are already small, and there's no reason to buff Platter if we agree on its meta. At the same time, for emphasis in Cup/Salad, movements are considered enough for me.

[Cup]
  1. 00:16:732 (3,4,5) - it feels weird that distance here (the whole part) is much bigger than ones in kiai? buff kiai??????
  2. 01:27:496 (2,3) - distance buff?
[Salad]
  1. 00:40:320 (5,1) - jump should be a little bit bigger?
  2. 00:49:252 (4,1) - too small? or it's not a jump?
  3. 01:09:404 (4,1) - should emphasize more
platter/Magic should be alright.
Topic Starter
Yumeno Himiko

F D Flourite wrote:

recheck, no kd

[Normal]
  1. 00:24:061 (3,4) - blanket ok
  2. 00:29:098 - feel like a circle here added
  3. 00:32:763 - ^ ^
  4. 01:06:427 (6) - no sound at the reverse point. Change a rhythm changed
[Hard]
  1. 00:02:076 (1,2) - The only appeared unbalanced distance in this part fixed the ds
  2. 00:46:274 (2,4) - make them look better, at least ok
  3. 00:56:351 (2,1) - ^ ^
  4. 01:04:824 (2,3,4,5,6) - stacking like this one is hard to read, tbh changed some here
@celerih
I understand what you mean about too low SV in Cup/Salad. But for a spread of 1.2->1.8->2.3->3.2 (In lower diffs, SR could be a reference), I don't try to require a significant difficulty buff on any diffs. Because in current situation, diff gaps among lower diffs are already small, and there's no reason to buff Platter if we agree on its meta. At the same time, for emphasis in Cup/Salad, movements are considered enough for me.

[Cup]
  1. 00:16:732 (3,4,5) - it feels weird that distance here (the whole part) is much bigger than ones in kiai? buff kiai?????? buffed the whole kiai part
  2. 01:27:496 (2,3) - distance buff? ok
[Salad]
  1. 00:40:320 (5,1) - jump should be a little bit bigger? I think the current ds is enough for reminding players to jump here, a larger ds may cause miss since the combo is long
  2. 00:49:252 (4,1) - too small? or it's not a jump? made this a clear jump
  3. 01:09:404 (4,1) - should emphasize more emphasized
platter/Magic should be alright.
thx for the recheck
F D Flourite
[Cup]
  1. 00:20:397 (4) - 这个向右horizontal是不是会好一点?现在这个滑条完全不用动的
  2. 00:54:748 (4,5) - 大距离应该在这里而不是00:54:290 (3,4) -
  3. 01:11:236 (7,1) - 还可以远一点
[Normal]
  1. 00:49:252 (7) - circle, to nerf difficulty slightly. Now 00:46:732 (3,4,5,6,7,1,2,3,4,5) - is too long
  2. 00:52:916 (1) - 2 1/1 circles. Same reason as above
  3. 01:02:076 (5) - ^
[Hard]
  1. 01:04:366 (1,2,1,2,3) - 这怎么读啊,你要拆距离啊
last time
Topic Starter
Yumeno Himiko

F D Flourite wrote:

[Cup]
  1. 00:20:397 (4) - 这个向右horizontal是不是会好一点?现在这个滑条完全不用动的 本来就是不打算动的了这个,往右的话有antiflow的感觉
  2. 00:54:748 (4,5) - 大距离应该在这里而不是00:54:290 (3,4) - 改了
  3. 01:11:236 (7,1) - 还可以远一点
[Normal]
  1. 00:49:252 (7) - circle, to nerf difficulty slightly. Now 00:46:732 (3,4,5,6,7,1,2,3,4,5) - is too long fixed
  2. 00:52:916 (1) - 2 1/1 circles. Same reason as above also changed to another pattern
  3. 01:02:076 (5) - ^ not for this one, here's short break after 01:03:908 (1)
[Hard]
  1. 01:04:366 (1,2,1,2,3) - 这怎么读啊,你要拆距离啊 改了
last time
F D Flourite
final time lol

open Display epilepsy warning for each diff

ok I checked SB again. There seems to be no shining objects. So it should be fine without epilepsy warning I suppose

Bubble

EDIT: I'm STD/CTB hybrid BN if anyone may care
Topic Starter
Yumeno Himiko
To people who care about the display warning

Maps that contain repetitive strobes, pulsing images, or rapid changes in contrast, brightness or color in the storyboard must use an epilepsy warning. If the warning interferes with gameplay, audio lead-in must be made longer. Strobing effects at 3 Hz and below are unlikely to cause concern. When in doubt, add the warning and confirm its necessity during the modding process.
I think my sb doesn't break this rule so it should be ok without a warning. :)
Nokashi
Hello friend! Ahh, memories when this was my first (or second) ctb mod!
Mainly popping for the hyper antiflow on Platter! Do investigate that!

Cup
  1. 00:01:618 (2,3) - Would have liked for a more interesting movement here to account for stronger sound. 1.30x could work nicely
  2. 00:03:908 (1) - Consider a ctrl-h here and a more horizontal movement so as to emphasize this better
  3. 00:16:732 (3,4,5) - Would be cool if this was moved (as a whole) more to the left in order to make the catcher move more between patterns, making this part definitely more interesting
  4. 00:20:397 (4) - I dont really agree with this being so horizontal when the 1/1 sounds are pretty distinct concerning song expression
  5. 00:21:771 (5) - (mostly subjective) Considering rhythm wont get too dense, It would be nice to turn this circle into a 1/2 slider instead so as to get enough feedback on note here 00:22:000 -
  6. 00:29:099 (4,1) - Spacing buff would work really well here to bring out the movement to the downbeat

    The chorus kiai plays really well! Great work on that!
  7. 01:18:106 (5,6,1) - Could use the extra distancing buff on (6) -> (1)
  8. 01:19:023 (1,2,3,4,5,6) - this is definitely underwhelming in its movement and I would definitely would have liked to see more distancing here
  9. 01:25:435 (5,6) - would love more horizontality here to make it more interesting in its movement
  10. 01:26:351 (1) - Consider cutting the rhythm as this rhythm here to offer more emphasis on percussion

Salad
  1. 00:00:244 (1) - something more horizontal here would do the trick like the second slider which was nicely placed in an optimal rotation
  2. 00:02:076 (1) - NC feels a bit redudant here
  3. 00:12:839 (4,1) - If this was meant as a dash, it should get more spacing as it is a bit ambiguous at the moment
  4. 00:18:106 (4,1) - This is an optimal place for a dash, yet it gets minimal spacing
  5. 00:22:000 (4,1) - Also an ideal place for a dash. What you could do here is a rather steep vertical movement with the circles here 00:21:771 (3,4) - and a dash connecting (4) -> (1) . Here's what I would recommend. The only object i moved was 00:22:000 (4) - to x:184
  6. 00:25:664 (7,1) - Rather confusing that this isnt a dash, i mean you did go for the dash here 00:24:748 (3,4) - its only logical the former would have a dash as well
  7. My main concern with this diff ( and probably the only real one, cause this is generally well made) is this section 00:29:557 - 00:40:320 -
    1. Theres minimal accentuation between objects.
    2. Theres also sparcity in dashes, making this seem more like cup distancing rather than salad one, Its understandable that this is a calmer part in the sound but that doesnt mean there shouldnt be a more energetic distance approach.
    3. For example 00:30:931 (3,1) - 00:32:763 (3,1) - jumps like this can get more noticable spacing instead of whats being given and you could fit 1-2 dashes on stronger sounds. Just make sure it fits your own style and your vision of your map!
    4. recommendation for dashes would be 00:36:885 - 00:40:320 - this section mostly!
  8. 01:22:229 (4,5) - I'd reduce distancing here and instead increase it here 01:22:458 (5,1) - to make the prominent dash stand out more
  9. 01:26:122 (3,1) - ambiguous spacing here, in my opinion it would be better as a dash, so I'd recommend a spacing increase
Clean and cute!

Platter
  1. 00:00:244 (1,2) - Very minor but small distance increase would work well
  2. 00:06:427 (3,4,5,6,1) - Considering this section, I would recommend placing 00:07:229 (4,6) - on the same x axis ( i tried x:376 ) and also consider increasing the distancing here 00:07:458 (6,1) - to make the dash stand out more
  3. 00:18:336 (6,1) - Would work so well as a HDash, along with all similar sounds as 00:14:671 (7,1) - in this section
  4. 00:22:000 (5,1) - Again sound here is just asking for a HDash
  5. 00:40:091 (5,1) - Again HDash here is the ideal choice
  6. 00:56:580 (4,5) - Id consider this antiflow and as it stands, HDash into antiflow is an unrankable issue. Get this checked
  7. 01:04:137 (4,1) - Super underwhelming since its only a dash, and the instrument's strength here is pretty unique
  8. 01:09:633 (4,1) - Feels really edge-dashy, like its pixels before becoming a HDash, should require some adjustment!
  9. 01:18:565 (5,1) - HDash would work nicely for the stanza change
  10. 01:25:206 (3,4) - In my opinion, this should have been the jump that should have had the dash

Magic
  1. 00:10:091 (3,4,1) - This could be really unexpected for players just starting on rains, the way this 1/4 is a bit too sudden in my opinion, easer smooth it out or have only 1 sudden movement, instead of 2
  2. 00:18:106 (6,1) - Optimal place for a HDash
  3. 00:22:000 (6,1) - Again really underwhelming movment which could benefit from a HDash
  4. 00:33:106 (8,1) - For the added consistency with 00:29:442 (9,1) - , I would have liked if this was a HDash
  5. 00:50:397 (3,4) - Feels kinda like an edge dash cause of the vertical placement on 00:50:397 (3) -. Could work with a bit less spacing as well
  6. 00:51:542 (1,2) - Cant justify such strength on a HDash, even if there for the vocal, its really overwhelming for the player, either keep this as a dash or lower its HDash intensity
  7. 00:57:610 (3,4) - Would give more impact if it was a HDash instead, in my opinion
Rest is super nice

Overall great catch diffs, apply these, fix the antiflow and you may call me back for a recheck and a quick look on standard diffs :D
Topic Starter
Yumeno Himiko

Nokashi wrote:

Hello friend! Ahh, memories when this was my first (or second) ctb mod!
Mainly popping for the hyper antiflow on Platter! Do investigate that!

Cup
  1. 00:01:618 (2,3) - Would have liked for a more interesting movement here to account for stronger sound. 1.30x could work nicely sure
  2. 00:03:908 (1) - Consider a ctrl-h here and a more horizontal movement so as to emphasize this better changed this one a bit
  3. 00:16:732 (3,4,5) - Would be cool if this was moved (as a whole) more to the left in order to make the catcher move more between patterns, making this part definitely more interesting adjusted a bit
  4. 00:20:397 (4) - I dont really agree with this being so horizontal when the 1/1 sounds are pretty distinct concerning song expression I think making this one horizontal is fine, it's always a nice choice to keep the catcher silent while the later patterns need larger movement.
  5. 00:21:771 (5) - (mostly subjective) Considering rhythm wont get too dense, It would be nice to turn this circle into a 1/2 slider instead so as to get enough feedback on note here 00:22:000 - it feels nice but I don't want to make the rhythm too complicated in this diff
  6. 00:29:099 (4,1) - Spacing buff would work really well here to bring out the movement to the downbeat sure

    The chorus kiai plays really well! Great work on that!
  7. 01:18:106 (5,6,1) - Could use the extra distancing buff on (6) -> (1) give it a buff
  8. 01:19:023 (1,2,3,4,5,6) - this is definitely underwhelming in its movement and I would definitely would have liked to see more distancing here made the spacing larger now
  9. 01:25:435 (5,6) - would love more horizontality here to make it more interesting in its movement I hope it's interesting now
  10. 01:26:351 (1) - Consider cutting the rhythm as this rhythm here to offer more emphasis on percussion pretty nice suggestion on this one!

Salad
  1. 00:00:244 (1) - something more horizontal here would do the trick like the second slider which was nicely placed in an optimal rotation I think this is not that importent, so I keep the current slider
  2. 00:02:076 (1) - NC feels a bit redudant here yes
  3. 00:12:839 (4,1) - If this was meant as a dash, it should get more spacing as it is a bit ambiguous at the moment made it more clear now
  4. 00:18:106 (4,1) - This is an optimal place for a dash, yet it gets minimal spacing hmm no need for dash here
  5. 00:22:000 (4,1) - Also an ideal place for a dash. What you could do here is a rather steep vertical movement with the circles here 00:21:771 (3,4) - and a dash connecting (4) -> (1) . Here's what I would recommend. The only object i moved was 00:22:000 (4) - to x:184 looking nice
  6. 00:25:664 (7,1) - Rather confusing that this isnt a dash, i mean you did go for the dash here 00:24:748 (3,4) - its only logical the former would have a dash as well It's not that confusing, the dash happens at all claps
  7. My main concern with this diff ( and probably the only real one, cause this is generally well made) is this section 00:29:557 - 00:40:320 -
    1. Theres minimal accentuation between objects.
    2. Theres also sparcity in dashes, making this seem more like cup distancing rather than salad one, Its understandable that this is a calmer part in the sound but that doesnt mean there shouldnt be a more energetic distance approach. tbh this part is not modded by the modders so lel, actually I want this diff like cup becuz it's made to be an easy salad to fit the spread, but the modders ask me to add jumps at everywhere $%^#$%^DFGSD...
    3. For example 00:30:931 (3,1) - 00:32:763 (3,1) - jumps like this can get more noticable spacing instead of whats being given and you could fit 1-2 dashes on stronger sounds. Just make sure it fits your own style and your vision of your map!
    4. recommendation for dashes would be 00:36:885 - 00:40:320 - this section mostly!
  8. 01:22:229 (4,5) - I'd reduce distancing here and instead increase it here 01:22:458 (5,1) - to make the prominent dash stand out more no, I want players to hold dash here, the original spread of this set is Cup-Salad-Magic, you can check the same pattern at Magic and you may understand what I mean here.
  9. 01:26:122 (3,1) - ambiguous spacing here, in my opinion it would be better as a dash, so I'd recommend a spacing increase increased
Clean and cute!

Platter
  1. 00:00:244 (1,2) - Very minor but small distance increase would work well It's real!
  2. 00:06:427 (3,4,5,6,1) - Considering this section, I would recommend placing 00:07:229 (4,6) - on the same x axis ( i tried x:376 ) and also consider increasing the distancing here 00:07:458 (6,1) - to make the dash stand out more I adjusted this part several times, the current pattern works well
  3. 00:18:336 (6,1) - Would work so well as a HDash, along with all similar sounds as 00:14:671 (7,1) - in this section don't want a Hyper in this calm part
  4. 00:22:000 (5,1) - Again sound here is just asking for a HDash A large dash also works well
  5. 00:40:091 (5,1) - Again HDash here is the ideal choice hmm I set no special hitsound here, so I'd like to just keep a normal dash
  6. 00:56:580 (4,5) - Id consider this antiflow and as it stands, HDash into antiflow is an unrankable issue. Get this checked though I'd like to say this one is a normal flow and not hard for players to handle, I nerfed this slider a bit, hope it works well now
  7. 01:04:137 (4,1) - Super underwhelming since its only a dash, and the instrument's strength here is pretty unique well I know this is annoying, but HDash is pretty hard to create in such low BPM, I made one now but I'm not sure if the pattern is nice as before
  8. 01:09:633 (4,1) - Feels really edge-dashy, like its pixels before becoming a HDash, should require some adjustment! no it still has nearly 1.0x ds to become a HDash, no worry on this one
  9. 01:18:565 (5,1) - HDash would work nicely for the stanza change same spirit as same part in other diffs, so no change
  10. 01:25:206 (3,4) - In my opinion, this should have been the jump that should have had the dash adjusted a bit

Magic
  1. 00:10:091 (3,4,1) - This could be really unexpected for players just starting on rains, the way this 1/4 is a bit too sudden in my opinion, easer smooth it out or have only 1 sudden movement, instead of 2 It's one of the old patterns created here, also that's the reason for me to create a Platter diff, so I'd rather keep this
  2. 00:18:106 (6,1) - Optimal place for a HDash calm part
  3. 00:22:000 (6,1) - Again really underwhelming movment which could benefit from a HDash actually the dash performs similar to HDash here, so no change. The patterns in this diff want to tell players that normal dashes can perform similar as HDashes, so that's the reason I'm not using large amount hypers in this diff.
  4. 00:33:106 (8,1) - For the added consistency with 00:29:442 (9,1) - , I would have liked if this was a HDash reason explained
  5. 00:50:397 (3,4) - Feels kinda like an edge dash cause of the vertical placement on 00:50:397 (3) -. Could work with a bit less spacing as well sure, reduced the ds a bit
  6. 00:51:542 (1,2) - Cant justify such strength on a HDash, even if there for the vocal, its really overwhelming for the player, either keep this as a dash or lower its HDash intensity pretty nice catch, I changed this to hyper before I added a platter diff
  7. 00:57:610 (3,4) - Would give more impact if it was a HDash instead, in my opinion sure!
Rest is super nice

Overall great catch diffs, apply these, fix the antiflow and you may call me back for a recheck and a quick look on standard diffs :D
Thanks a lot on checking these diffs, but I still have some doubt on the antiflow in platter. Though I changed it to some safer pattern now, I still think my original pattern is not an antiflow pattern.
Nokashi
Recheck on STD Difficulties!

015's Normal
Mostly subjective but you could try to incorporate spinners in this diffs at places like 01:28:182 to offer better score differentiation among players
  1. 00:03:450 - This definitely deserves a circle for more continuity on the pattern
  2. 00:25:435 (5,1) - Seems too cluttered as a visual distance, could be tweaked
  3. 00:30:244 (2,3) - Again awfully cluttered distancing
  4. 01:00:702 (1,2,3) - Might be too dense for a normal, you could try the more consistent pattern of 1/2 slider -> circle
  5. 01:03:908 (1) - Try to cut this as 1/2 slider -> circle to offer more feedback on the strong sound here 01:04:366 -

015's Hard
  1. 00:02:763 (2) - CTRL H and distancing adjust would make the pattern flow better
  2. 00:07:114 (3,4,5,6,1) - It's currently a guideline, but 5 note stream patterns should be avoided in Hard and can easily be reflected with 1/4 reverses instead. Rest of the streams are fine for me in this BPM but this one is based on really soft sounds so its pretty awkward to have it this dense. 1/4 reverse would work better
  3. 00:42:152 (1,2) - You could give those their own spacing as the next pattern for the better movment between patterns
  4. 00:57:496 (2,3,4,5) - Also dont visually mix 1/1 and 1/2 as it might lead to readability issues for newer

Apply and call me back for settling the final things before pushing this!
Topic Starter
Yumeno Himiko

Nokashi wrote:

Recheck on STD Difficulties!

015's Normal
Mostly subjective but you could try to incorporate spinners in this diffs at places like 01:28:182 to offer better score differentiation among players Ranking Criteria: Avoid spinners less than 3 beats. Players need time to recognize that they have to begin spinning. lol so no
  1. 00:03:450 - This definitely deserves a circle for more continuity on the pattern sure, add one circle here
  2. 00:25:435 (5,1) - Seems too cluttered as a visual distance, could be tweaked change this pattern a bit
  3. 00:30:244 (2,3) - Again awfully cluttered distancing moved apart a bit
  4. 01:00:702 (1,2,3) - Might be too dense for a normal, you could try the more consistent pattern of 1/2 slider -> circle agree with you
  5. 01:03:908 (1) - Try to cut this as 1/2 slider -> circle to offer more feedback on the strong sound here 01:04:366 - changed

015's Hard
  1. 00:02:763 (2) - CTRL H and distancing adjust would make the pattern flow better well this one it not that important imo, current flow works well too so no change here
  2. 00:07:114 (3,4,5,6,1) - It's currently a guideline, but 5 note stream patterns should be avoided in Hard and can easily be reflected with 1/4 reverses instead. Rest of the streams are fine for me in this BPM but this one is based on really soft sounds so its pretty awkward to have it this dense. 1/4 reverse would work better I think this stream is not that hard, and the 1/4 streams give player better feeling than a reverse slider, also it's the hardest diff in std diffs so I guess we can give this pattern a try
  3. 00:42:152 (1,2) - You could give those their own spacing as the next pattern for the better movment between patterns changed that pattern a bit
  4. 00:57:496 (2,3,4,5) - Also dont visually mix 1/1 and 1/2 as it might lead to readability issues for newer moved the circle apart

Apply and call me back for settling the final things before pushing this!
Thx for the recheck, also changed three ambiguous ds in fruit diffs, should be ready now~
Nokashi
Fixed some pesky SB files and some distancings in the catch diffs after the application of the std mod. I Find this ready to go! Rebubbled !
F D Flourite
then
Topic Starter
Yumeno Himiko
thx a lot Nokashi and F D Flourite :)
Lavender
牛逼啊
Dea ex machina
so happy, congrats friend! :)
Fycho
We romanise "を/ヲ" to "o" not "wo" unless an official romanisation is given, do you have any reference that implies the romanised title is "Hoshi wo Tadoreba"? If no, then it should be "Hoshi o Tadoreba".

some official refs:
http://littlewitchacademia.jp/tv1st/staffcast/
http://yuiko-ohara.com/discography/sing ... 10000.html
Topic Starter
Yumeno Himiko
Seems that there's no official source featuring the romanised title :?
Fycho
oooooooooooooooo
Topic Starter
Yumeno Himiko
おけ
Fycho
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