thx for your mod maciek0421~maciek0421 wrote:
Hello. Your map is really good. I don't see any big mistakes but I'll write for you things that I would change.Cup00:42:839 (5,6) - I would move this a little bit to the left to make this moment more dynamic. of course
00:49:481 (7,1) - ^^^^I think not for thisSalad00:24:977 (4) - The same that I mentioned in Cup. hmm I don't want to change this one as the movement is already nice for now
00:26:580 (2) - ^^^ but to the right need to keep a dash herePlatter00:44:671 (2,3) - I would make hyperdash between them. unrankable for double Hdashes in platter, also it'll unnecessarily increase the difficulty
01:00:244 (5) - New combo agree
01:07:801 (10) - New combo (instead of new combo there: 01:08:030 (1)) Not agree here, it doesn't affect much
Good luck!
Thx a lot celerih~ really healpful!celerih wrote:
[General ]
- Difficulty Spread : I talk more about spread in the Magic diff mod
- Background : ok!
- Unsnapped objects : ok!
- Audio : ok!
- Metadata Issues : ok!
- Combo Colors : ok!
[Cup ]
- 00:20:397 (4) - Make this slider end on 00:20:855 - and have it reverse. This way you have a fruit on 00:20:855 - quite nice suggestion~
- 00:34:824 - 00:34:939 - These should have notes on them, since this is pretty similar to 00:27:496 (4,5,1) - I intentionally reduce the note density here since it's at a relatively calm part.
- 00:46:732 (2,4) - Notes here should have 1.7x spacing liek you use later for stronger sounds1.7x is for 1/1 snap notes, these two are 1/2 snap.
[Salad ]
- 00:05:740 (1,2) - Maybe give these more of an angle to show the increase in intensity sure
- 00:10:778 (2,1) - Have a dash here to 00:11:236 (1) - since it's pretty strong ok
- 00:11:694 (2,3) - And reduce spacing here. 00:11:923 (3) - is harder to hit than 00:11:236 (1) - but 1 is a stronger sound These're all strong violins, so I keep this one
- 00:17:992 (4,5) - Move this to x:128,. This way the movement isn't as harsh not agree here, the current pattern just works well
- 01:24:519 (1) - This is the only slider of the last section that isn't the same as the others. It should be around the same angle as 01:23:603 (2) - imo actrually it has a same one 01:15:358 (1)
- 00:46:732 (3) - Dash should be on this note since the drum/vocals are stronger here and same goes to here 00:48:565 (3) - nah the sound here is hit-hat while the later one is a snare.
- Last thing in the salad is I noticed in the kiai you use a lot of vertical sliders, so there are often moments where there is little movement. And I feel the kiai would benifit from being more active while playing (less time just standing there waiting for slider to end). Examples are 00:46:732 (3) - 00:58:641 (1) - 01:06:427 (2) - I use vertical sliders because I use a lot of dashes in kiai parts, and I want players to focus on the dashes instead of walks.
[Magic ]
- Before I start, I'll say this: I am going to mod this like it was a platter, but this difficulty feels much more like a rain. The use a multiple hdash in a row, the 1/4 hdashes and mixing of harder patterns makes this kind of in a weird middle-ground between platter/rain (There's also a big gap in sr for the spread). You could change it to be ore like a platter, ort add a platter difficulty to the set. I feel like adding a diff would help bridge the gap between salad/magic The last part (since the kiai part) of this platter is more like old-style maps, and it's still much easier than these old ones. I think it's ok to call this difficulty as a Platter diff and even it's a bit harder than some players' expectation, it's rather easy compare to some Rain diffs.
- 00:06:427 (3,4,5,6,1) - I would make this less spaced. The song is still very calm at this point This is one of the intentional "old-styled" flows, I want players to hold dash here instead of only dash at 00:07:458 (6,1).
- 00:13:068 (1,2,3,4) - Actually, use the spacing you have here on 00:06:427 (3,4,5,6,1) -and use the spacing of 00:06:427 (3,4,5,6,1) -here 00:13:068 (1,2,3,4) - That would be more fitting Perfect suggestion here, changed some of the flows.
- 00:41:007 (2) - I don't think the hdash here is needed. A simple dash would be fine right
- 00:41:465 (3) - Same here fixed
- 00:45:931 (7,1) - 1/4 hdash unrankable in a platter. This is the main reason this is more of a rain diff, and why I think a platter diff with hdashes but no 1/4 ones would be better. If you don't want to add a new difficulty, then you'll have to remove all 1/4 hdash in the map yep it's ok for me to remove all 1/4 hdashes, but it will make the map harder XD
- 00:52:916 (7,8) - Instead of 2 circles here, you could use a slider, because the sound on 00:52:916 - continues up to 00:53:145 - I tried a slider, but it just increases the difficulty for players to control, I think a simple dash is much easier.
- Hard to find things wrong with this diff, it's well made ( :
This storyboard is cool (Even though it takes 6 hours to load) and I absolutely love the song. Good luck with the map!