Thanks for modding!TheKingHenry wrote:
Hello M4M from my queue~Normal
- 00:34:282 (1,2) - these could be made to blanket each other Improved the blanket
- 00:45:532 (1,2) - fix blanket Done
- 02:41:313 (3) - would be better to have the sound under this sliderend clickable instead I want to keep this part at relatively low intensity for the sake of newcomers. Rhythm-wise, it would be better to have the sound be clickable. But because I'd have to do an awkward slider/circle combo, or a series of 4-5 circles, it would be better to keep it like this.
- 03:42:719 (2,3) - tune it so that the visual distance is the same (probably what you wanted anyways) similarly to for example 03:17:407 (1,2) - Done
Hard
- 00:32:407 (1,2) - similar to what I last said in Normal Done
- 00:34:985 (3,1) - probably not noticeable while playing but still overlap which you most of the time avoid Done
- 00:51:157 (1,2) - fix blanket Done
- 01:40:844 (3,1) - same here. Actually to do that lower the curve of 01:41:782 (1) - little, it's too strong atm for the blanket Lowered it a bit.
- 02:34:282 (1,2,4) - fix stacks, seems off I'll keep this. The song here is quite different compared to the rest of the song, so my choice of patterns change as well.
- 02:54:907 (1,2) - fix blanket Done
- 03:42:836 (1) - not like it's really wrong tbh, but why use spinner here when you mapped it until the end in Normal (or alternatively, since it looks like Wonder has spinner too, why is Normal not spinnered? The difference isn't really massive or gamebreaking but it'd be nice touch on the consistency inside the mapset)It's for the fade out effect. Normal doesn't really need one because there's a very long slider in its place instead, which fulfils the same effect.
WonderOverall pretty clean so not much to complain, just nitpicking on some stuff I guess.
- 00:10:844 (5,6,1,2,3,4) - seems like vocal priority hmm? I don't see anything wrong with this. The vocals are emphasised by a change in angle rather than emphasis.
- 00:38:032 (1,4) - fix stack (and also then fix the triple after) The triple looks completely fine. I clicked on one of notes and it snapped by like, 1 pixel. So maybe fixed?
- 00:53:032 (1,2) - doesn't look good, there'd probably be better alternatives for this (same with the others that are the same later on before the latter kiais) I like how it looks.
- 01:32:875 (3,4) - there have been things kinda like this but this is so clear it jumps on ya. So why is 01:33:109 (4) - with massively larger spacing than the ones before, especially 01:32:875 (3) - which actually has fairly strong sound on it. Vocals don't match either. More fitting would be smth like early on 00:30:766 (2,3,4) - The vocals do fit. Because they raise in pitch, I express this by raising the spacing. I like how it plays, and although it's the spacing is different compared to the one you linked, the concepts within the map evolve as you get further in. So some patterns might not be as simple or complex.
- For the solo section, up to you but I think it would be recommendable to apply some streams instead of only using kicksliders. It doesn't feel very fitting. Something like beginning with kicksliders and when the intensity goes up with the pitch towards 02:41:782 (1) - you could use more and more streams instead of kicksliders for the build-up. I chose not to include streams at all in this map. Because of the low bpm, I think they would play tacky, so I chose to use kicksliders here instead. Streams would also be out of place, considering that the map is primarily jump orientated.
Good luck!