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Topic Starter
Enon

[ White Music ] wrote:

안뇽하세요! 짧은 모딩 해봅니다 ;)

[혁명]

  • 01:14:666 (7,1) - 뭔가 거슬리는 간격이네요 서로 쬐끔만 띄어주시면 좋겠어요 네...

    01:43:974 (3) - 직선 슬라이더가 어울릴 것 같네요 제 생각에는 지금 슬라이더가 더 어울리는 것 같네요

    02:13:512 (9,1) - 이 두 노트 사이에 노트를 배치 해주었으면 하네요
흰틱에 강한 음이 하나 있긴 한데 개인적으로 이렇게 비워두는
게 더 느낌 사는 것 같네요.


갓곡 and 깔끔한 맵 :)
앙기무띠 Good Luck!
모딩 감사합니다.

@-Eat Sparingly-: 별 감사합니다!
Beomsan
no

[diff]
  1. 01:06:589 (1,2) - 좋게 볼래야 볼 수가 없는 리듬 채용, 이유는 앞이나 뒤에서 유지하는 템포에 과하게 벗어났기 때문
  2. 01:30:070 - 이런 3/4들 하나하나 짚지는 못하겠고 알아서 뮤트 ㄱㄱ 특히 02:23:435 (1,1,1,1) - 이거는 안하면 똥꼬 다찢어버릴것
  3. 01:39:762 (4,1,2) - 고bpm 연타후 바로 단타전개를 하는데 디스턴스까지 좁으면 리딩이 매우 힘들어짐. 슬라를 적당히 섞거나(특히 01:39:820 (1) - )차라리 노트 사이 ds를 늘리는게 리딩에 도움이 될 것
  4. 02:29:204 (1,2,3,4,1) - 상당히 가혹한 형태의 점프가 아닐 수 없다 02:29:551 (4,1) - 특히 이거는 ㄱ웬만하면 힘들거같음
  5. 02:44:435 (1,2,3,4,1) - 솔직히 이거 의미를 모르겠음 왜 이래야만 하는지 이래도 되는지 논리가 좀 필요해보임. ar 10이라 리딩이 어렵다거나 그런건 별로 아닌거같다
  6. 03:43:512 (1) - 여기까진 괜찮은데 03:43:858 (2) - 이거는 좀 채웠으면 좋겠음 앞이랑 잘 맞지는 않는 리듬 사용이라고 생각됨
  7. 03:45:704 (2) - ^
  8. 04:15:586 (2) - 뭔가 소리가 두개인거같기도 한데 솔직히 ㅇㅣ건 좀 아닌듯 노트한개 ㄱ?
  9. 05:53:665 (1,2,3,4) - 위에 있는거랑 비슷한거 그리고 이런 안티점프 사용한다고 해도 그 뒤에 바로 05:55:511 (1,2,3,4,5,6,7,8) - 이런게 나오는게 적절한지 생각해보고 역시 리딩이 그렇게 어려운거는 아닌거같음 그냥 논리가 ㅈㄴ없음
히트사운딩 한거 맞음?
ㅅㄱ
Topic Starter
Enon

Beomsan wrote:

no

[diff]
  1. 01:06:589 (1,2) - 좋게 볼래야 볼 수가 없는 리듬 채용, 이유는 앞이나 뒤에서 유지하는 템포에 과하게 벗어났기 때문
  2. 01:30:070 - 이런 3/4들 하나하나 짚지는 못하겠고 알아서 뮤트 ㄱㄱ 특히 02:23:435 (1,1,1,1) - 이거는 안하면 똥꼬 다찢어버릴것
  3. 01:39:762 (4,1,2) - 고bpm 연타후 바로 단타전개를 하는데 디스턴스까지 좁으면 리딩이 매우 힘들어짐. 슬라를 적당히 섞거나(특히 01:39:820 (1) - )차라리 노트 사이 ds를 늘리는게 리딩에 도움이 될 것 어렵더라도 전 이 패턴을 고집해보고 싶네요. 제가 생각하기에 가장 이상적인 상태인 것 같아요.
  4. 02:29:204 (1,2,3,4,1) - 상당히 가혹한 형태의 점프가 아닐 수 없다 02:29:551 (4,1) - 특히 이거는 ㄱ웬만하면 힘들거같음 이 부분도 마찬가지. 개인적으로 만족하고 있는 패턴이라 바꾸기 아깝네요.
  5. 02:44:435 (1,2,3,4,1) - 솔직히 이거 의미를 모르겠음 왜 이래야만 하는지 이래도 되는지 논리가 좀 필요해보임. ar 10이라 리딩이 어렵다거나 그런건 별로 아닌거같다
  6. 05:53:665 (1,2,3,4) - 위에 있는거랑 비슷한거 그리고 이런 안티점프 사용한다고 해도 그 뒤에 바로 05:55:511 (1,2,3,4,5,6,7,8) - 이런게 나오는게 적절한지 생각해보고 역시 리딩이 그렇게 어려운거는 아닌거같음 그냥 논리가 ㅈㄴ없음
히트사운딩 한거 맞음? 미스터 만두 기다리고 있읍니다
ㅅㄱ
답변 없는 건 다 건드려봤습니다 감사합니다
Yunomi
i love enon and dailycare

good map but i think some streams are a bit extreme

Good stream example: 02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

--------------------

01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is way too difficult to play, borderline unplayable at that bpm. spacing and pattern is too complicated for 260bpm. it's a cool shape but i think this stream is the most problematic in the map

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape

06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - turn 06:23:204 (1) - here is too sharp, and spacing increase might be too dramatic near end

but this is just my thoughts, i can't play this map well so this might not be very helpful :(
Gloria Guard
이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
Yunomi

Gloria Guard wrote:

이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
ㅇㅈ
Musty
yo Enon Dailycare :) !!

[Revolution]

00:17:666 (3) - super nazi but blanket xd!!
02:16:743 (1,2,1,2) - why didnt you keep the previous structure with 1 slider then 3 sliders ?
02:20:897 (1) - not sure if the NC is needed here :p
03:31:858 (2,1,2,3,4) - i think the jump is super awkward to play ><
04:32:377 (2) - i feel like this note is too "extra" if you know what i mean, like there is no real note here actually ><
03:56:665 (2) - this object isnt snapped :p
06:04:973 (2) - anchors are funny XD


cool map !!!!!!!
good luck >w<
tochiii
hello o/

  • [Revolution]
  1. 00:13:974 (1) - This blanket is a bit off: https://osu.ppy.sh/ss/9308255 try to fix it so it's like: https://osu.ppy.sh/ss/9308261
  2. 01:21:127 (3) - I think making this tilting the same way as 01:20:781 (2) - and 01:20:435 (1) - will fit more so it will be like: https://osu.ppy.sh/ss/9308292 and then moving it a bit down so the visual spacing between 01:20:781 (2,3) - is the same as 01:20:435 (1,2) -
  3. 02:01:512 (3,1) - Fix the stacking here on the sliderheads.
  4. 02:13:915 (2) - There's no sound here, so the stream should start at 02:13:974 - You could try to do something like: https://osu.ppy.sh/ss/9308328
  5. 05:08:896 (1) - I think moving this a bit down will fit better.
  6. 06:03:242 (2,1) - Fix the stacking here.

Good map :D
GL with it!
Topic Starter
Enon

Gloria Guard wrote:

이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
엌ㅋㅋ 별 감사합니다!!

Yunomi wrote:

i love enon and dailycare i wanna suk adore's dik

good map but i think some streams are a bit extreme

Good stream example: 02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

--------------------

01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is way too difficult to play, borderline unplayable at that bpm. spacing and pattern is too complicated for 260bpm. it's a cool shape but i think this stream is the most problematic in the map

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape

06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - turn 06:23:204 (1) - here is too sharp, and spacing increase might be too dramatic near end

but this is just my thoughts, i can't play this map well so this might not be very helpful :(

We got some mods regarding the streams and already did try to nurf those. I think it's fine, so want to keep going it for now.

Of course we are going to get mods about that more though.

Musty wrote:

yo Enon Dailycare :) !! > <

[Revolution]

00:17:666 (3) - super nazi but blanket xd!! I remapped the beginning part.
02:16:743 (1,2,1,2) - why didnt you keep the previous structure with 1 slider then 3 sliders ? I want to make some variations at that part instead of just repeating same rhythms.
02:20:897 (1) - not sure if the NC is needed here :p I want to show those are different patterns.
06:04:973 (2) - anchors are funny XD I think that's been well-expressed XD


cool map !!!!!!!
good luck >w<

-Tochi wrote:

hello o/

  • [Revolution]
  1. 00:13:974 (1) - This blanket is a bit off: https://osu.ppy.sh/ss/9308255 try to fix it so it's like: https://osu.ppy.sh/ss/9308261 I tried to do my best!
  2. 01:21:127 (3) - I think making this tilting the same way as 01:20:781 (2) - and 01:20:435 (1) - will fit more so it will be like: https://osu.ppy.sh/ss/9308292 and then moving it a bit down so the visual spacing between 01:20:781 (2,3) - is the same as 01:20:435 (1,2) - yeah you are right
  3. 02:01:512 (3,1) - Fix the stacking here on the sliderheads. lol nazi
  4. 02:13:915 (2) - There's no sound here, so the stream should start at 02:13:974 - You could try to do something like: https://osu.ppy.sh/ss/9308328 nice idea!
  5. 06:03:242 (2,1) - Fix the stacking here. ok~~

Good map :D
GL with it!
thank you for the moddings
YooA
GOD MAP
RANK GO
:>
Dailycare

Beomsan wrote:

[diff]
  1. 03:43:512 (1) - 여기까진 괜찮은데 03:43:858 (2) - 이거는 좀 채웠으면 좋겠음 앞이랑 잘 맞지는 않는 리듬 사용이라고 생각됨 03:43:974 - 에음이업거든요귀머거리새요?
  2. 03:45:704 (2) - ^ ^^
  3. 04:15:586 (2) - 뭔가 소리가 두개인거같기도 한데 솔직히 ㅇㅣ건 좀 아닌듯 노트한개 ㄱ?

Yunomi wrote:

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated not gonna change teh shape for now. but it's ye just smth like dummy data so im still gathering better opinions and i will fix it

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape nerfed it but aesthetic too lmao

Musty wrote:

[Revolution]
03:31:858 (2,1,2,3,4) - i think the jump is super awkward to play >< uhh but i can't come up with any alternative... so keep it for now ><
04:32:377 (2) - i feel like this note is too "extra" if you know what i mean, like there is no real note here actually >< o actually there's a strong drum here. you can check the sound using lower speed ><
03:56:665 (2) - this object isnt snapped :p o :o :o :o
@tochi
does it mean using manual stack? or not stacking them? i guess you intend the former lol

thank you guys for nice suggestionsssss
Len
03:47:204 - 힛사줄여조제발 글고 왜 soft가아님

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내

ㅅㄱ
Broly
good good
Topic Starter
Enon

Len wrote:

03:47:204 - 힛사줄여조제발 글고 왜 soft가아님 이거보다 더 줄이면 노래에 힛사가 묻힐 것 같아서 일단 소프트로 바꿈

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내 조금 띄워는 봤는데 디자인은 제가 생각하는 가장 이상적인 디자인이라 그대로 쓰고 싶네요

ㅅㄱ
ㄱㅅ
[ -Scarlet- ]
Had some discussion with Enon earlier xd
chatlog if anyone is interested
2017-10-16 01:29 Enon: heyyyyyy
2017-10-16 01:29 [ -Scarlet- ]: yo
2017-10-16 01:30 Enon: do you mind if i ask you some opnion & suggestion for my map
2017-10-16 01:30 [ -Scarlet- ]: sure
2017-10-16 01:30 [ -Scarlet- ]: image?
2017-10-16 01:30 Enon: yes
2017-10-16 01:30 Enon: ACTION is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
2017-10-16 01:30 Enon: i got some mods regarding
2017-10-16 01:30 Enon: stream is too hard
2017-10-16 01:30 Enon: i agree
2017-10-16 01:31 Enon: and i did nurf streams several times
2017-10-16 01:31 Enon: i think it's fine though
2017-10-16 01:31 Enon: i wonder how you do think about this
2017-10-16 01:33 [ -Scarlet- ]: like which stream tho
2017-10-16 01:34 Enon: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2017-10-16 01:34 Enon: like this
2017-10-16 01:34 [ -Scarlet- ]: usually when someone see a bit of spaced stream in a 260bpm song, they'll just call it extreme since is extremely high bpm
2017-10-16 01:34 [ -Scarlet- ]: but then it's 2017, so anything goes LOl
2017-10-16 01:34 Enon: LOL
2017-10-16 01:35 Enon: do you have any complaint about flow or shape or smth
2017-10-16 01:35 [ -Scarlet- ]: stream looks fine, just the sharp turn at 01:59:089 (7,8,1,2,3,4,5) - is really harsh
2017-10-16 01:36 [ -Scarlet- ]: looks fine on editor but not that sure about 260bpm tho
2017-10-16 01:37 Enon: hummmmmmmmm
2017-10-16 01:37 Enon: i really love that shape though
2017-10-16 01:37 Enon: i think i should make there smooth
2017-10-16 01:37 [ -Scarlet- ]: a bit more circular turn at 01:59:147 (8,1,2) - should be fine
2017-10-16 01:41 [ -Scarlet- ]: 02:45:762 (3) - this note seems kinda forced tho
2017-10-16 01:41 [ -Scarlet- ]: should dedicate the 02:45:820 (3,4,5,6,7,8,9,10) - stream to the violin/drum
2017-10-16 01:44 Enon: https://osu.ppy.sh/ss/9324600
2017-10-16 01:45 Enon: should be fine?
2017-10-16 01:46 [ -Scarlet- ]: should be
2017-10-16 01:47 [ -Scarlet- ]: not too confident for a 260bpm stream map asd
2017-10-16 01:47 Enon: xD
2017-10-16 01:47 Enon: it would be nice chanllenge
2017-10-16 01:49 Enon: https://osu.ppy.sh/ss/9324629
2017-10-16 01:49 Enon: how about this
2017-10-16 01:52 [ -Scarlet- ]: looks fine, but feel like if you make 02:45:589 (2) - to two stacked circles would fit nicely with the song
2017-10-16 01:54 Enon: okay!
2017-10-16 01:54 Enon: btw
2017-10-16 01:54 Enon: what hitsound sampleset would fit to those streams
2017-10-16 01:55 Enon: is using just normal-hitnormal good for it
2017-10-16 01:58 [ -Scarlet- ]: I think the soft-whistle sounds nice with the drum
2017-10-16 01:58 [ -Scarlet- ]: normal is fine too
2017-10-16 01:59 [ -Scarlet- ]: soft whistle as in your custom one
2017-10-16 02:00 Enon: ok
2017-10-16 02:01 [ -Scarlet- ]: but yea, imo whistle fits nicely with the drum like 02:13:051 (1,2,3,4,5,6,7,8,9) -
2017-10-16 02:03 [ -Scarlet- ]: 03:17:204 (1) - I think this start of the stream doesn't flow too well
2017-10-16 02:04 Enon: you mean
2017-10-16 02:04 Enon: that flow is bad?
2017-10-16 02:06 [ -Scarlet- ]: from (8) to (1) yea
2017-10-16 02:07 [ -Scarlet- ]: https://puu.sh/xYQxs/bde6dc1ff4.png
2017-10-16 02:08 [ -Scarlet- ]: the next stream should start around that area for better flow ish if you wanna follow the violin
2017-10-16 02:08 [ -Scarlet- ]: sry for bad drawing asd
2017-10-16 02:08 [ -Scarlet- ]: I would map something like this
2017-10-16 02:08 Enon: btw
2017-10-16 02:08 Enon: that's not my part
2017-10-16 02:08 Enon: it's collab
2017-10-16 02:08 [ -Scarlet- ]: oo
2017-10-16 02:08 [ -Scarlet- ]: LOL
2017-10-16 02:09 Enon: if you could
2017-10-16 02:09 Enon: post it
2017-10-16 02:09 Enon: it would be appreciate
2017-10-16 02:10 [ -Scarlet- ]: oop,s didn't realize dailycare starts around that part LOL
2017-10-16 02:11 Enon: lol
2017-10-16 02:14 [ -Scarlet- ]: rest of the map looks pretty neat actually xd
2017-10-16 02:14 Enon: thanks!
2017-10-16 02:14 [ -Scarlet- ]: streams are pretty direct
2017-10-16 02:15 [ -Scarlet- ]: just fee like some little stream can be done nicer like 06:22:280 (1,2,3,4,5,6,7,8) -
2017-10-16 02:16 [ -Scarlet- ]: maybe a bit curvy stream will fits nicely with the intense violin
2017-10-16 02:18 Enon: humm
2017-10-16 02:18 Enon: does it mean
2017-10-16 02:18 Enon: that straight stream is not fit?
2017-10-16 02:18 [ -Scarlet- ]: yea
2017-10-16 02:19 Enon: any recommendation
2017-10-16 02:19 Enon: to fix that
2017-10-16 02:19 Enon: i don't get it how to put curve here
2017-10-16 02:21 [ -Scarlet- ]: simple curvy like this is nice enough https://puu.sh/xYR8N/18b54687ab.png
2017-10-16 02:25 Enon: https://osu.ppy.sh/ss/9324896
2017-10-16 02:25 Enon: like it/
2017-10-16 02:25 [ -Scarlet- ]: looks fine~
2017-10-16 02:26 Enon: :D~
2017-10-16 02:26 [ -Scarlet- ]: 05:55:511 (1,2,1,2,1,2,1,2) - maybe can map this jump a bit more interesting
2017-10-16 02:26 [ -Scarlet- ]: since the drum gets from loud to soft
2017-10-16 02:27 [ -Scarlet- ]: can map the jump like get smaller and smaller if you want
2017-10-16 02:28 Enon: https://osu.ppy.sh/ss/9324921
2017-10-16 02:29 [ -Scarlet- ]: looks nice, the rest should be okay~
2017-10-16 02:30 Enon: :D
2017-10-16 02:30 [ -Scarlet- ]: got some parts wanted to mention but that's dailycare's part so, gonna post soon xd
2017-10-16 02:30 Enon: alright
2017-10-16 02:30 Enon: thanks!
2017-10-16 02:30 Enon: you deserve a kudosu!
2017-10-16 02:34 [ -Scarlet- ]: last stuff, 02:51:127 (2,3) - feels a little inconsistent since most of the time you map the slider close to each other like 01:33:589 (2,3) -
2017-10-16 02:36 Enon: increase distance of prvious part
2017-10-16 02:36 Enon: previous*
2017-10-16 02:36 [ -Scarlet- ]: kk alright~
Just had a bit of concern at some Dailycare's part.

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely.
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead?
Most of the difficulty of the map comes from the long streams itself only though. The rest like jumps and slider are pretty straight forward and easy to play. Kinda preferred if the jumps aren't too clustered or linear/circular same DS like the one from Scorpiour.

Anyway, Good Luck! :D
Dailycare

[ -Scarlet- ] wrote:

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here not gonna change the stream. cuz i want the slider 1 to be placed at the current position. but the pattern is cool anyway. if there're no alternative for it, i'll consider change the pattern as your suggestion
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though. i think the current pattern also fits on the part. and the aesthetic is cool too.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely. oke
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely fixed them other than 04:10:742 (1) -
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example much better than mine lul
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead? um don't want it. just keep mine
thanks for the checkk
Skystar
oh hey... ;_; did you save the log? i forgot to turn on automatically log saving and thought i did...
Topic Starter
Enon
I was not on my pc that time :(

Please just quick re-check it!
Lami
02:12:012 - 힛사 x
03:14:898 (4,5) - 압이랑 ds 가께하는거디 조치아눌까요
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요
Reillia
00:17:666 (3) - 스무스한 원 어떰 00:26:897 (2,1) - 00:36:590 (1,1) - 똑같은 1/1에 똑같은 리듬인데 전자는 안스택이고 후자는 스택을 한 이유는?
00:57:358 (1,5) - 이 겹침이 죠큼 보기 안좋네오 ㅎ;
04:44:434 (4) - 뉴콤 넣어도 괜찮을거같음
05:58:050 (3,3) - 스택
06:12:588 (4) - hp bar 에 좀 많이 가까운거 같은데 안전하게 ㄲ?

M4M ㄱ? 응 ㄱ~ https://osu.ppy.sh/s/434016
Nokris
Hello.
00:08:436 (2) - i'don't know why you desrtoying smoothie flow, ctrl+g making flow more intuitive.
00:12:128 (4) - same
01:07:397 (4) - i think this circle playing a bit wierd. Considering with flow you never used the same stuck in this parts of song. You can unstack and replace this circle upward. Thats would play slightly and more intuitively without a stop circle and big jump.
01:33:589 (2,3) - too big for me, compare with 3/4 you used before - i understand why microjumps here 01:22:051 (4,1) - for example. New part in music supports spacing.
+ comparing with the same moment in music 01:29:897 (2,3) - one spacing. 01:35:204 (1,2) - same spacing, but why here 01:33:589 (2,3) - a really big? You can fix this if do a blanket like https://makina.s-ul.eu/xkexGUvY.jpg
01:39:358 (3,4,5,6,1) - can you make curve of this stream part more deep? It can help understand abrupt transition of this stream
02:56:897 (3,4,5,6,1) - ^
01:54:820 - you can copy your sliderclap and hitsound this tick. Sounds a bit off for me without clap imo.
01:56:897 - ^
03:12:358 - ^
03:14:204 - ^
02:12:012 - why clap here? You didn't put clap in the same moment previously.
02:22:166 (4) - the same problem i said upper. Anti-jumps destoying your flow.
02:51:127 (2,3) - no reason to do a big 3/4 jump here. I said that previously.
02:54:012 (2,3) - this anti-flow playing a bit wierd for me, but no problem here. Do w/e you want.
03:02:377 - forgot to silence blue tick?

wow, pretty clean map. hope ranked soon!
Topic Starter
Enon

Lami wrote:

02:12:012 - 힛사 x
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요

다 고침

[C u r i] wrote:

00:17:666 (3) - 스무스한 원 어떰 예시로 든 사진이 바꾸기 전이랑 뭐가 다른지 모르겠어서 냅둠00:26:897 (2,1) - 00:36:590 (1,1) - 똑같은 1/1에 똑같은 리듬인데 전자는 안스택이고 후자는 스택을 한 이유는? 보컬의 텐션이 다르다고
생각했기 때문

00:57:358 (1,5) - 이 겹침이 죠큼 보기 안좋네오 ㅎ; 플레이해보면 그렇게까지 신경 쓰이는 정도는 아닌 것 같아요
05:58:050 (3,3) - 스택
06:12:588 (4) - hp bar 에 좀 많이 가까운거 같은데 안전하게 ㄲ? 쪼매 낮춰봤음

M4M ㄱ? 응 ㄱ~ https://osu.ppy.sh/s/434016

Reya wrote:

Hello.
00:08:436 (2) - i'don't know why you desrtoying smoothie flow, ctrl+g making flow more intuitive.
00:12:128 (4) - same omg... nice suggestions
01:07:397 (4) - i think this circle playing a bit wierd. Considering with flow you never used the same stuck in this parts of song. You can unstack and replace this circle upward. Thats would play slightly and more intuitively without a stop circle and big jump. ok fixed
01:33:589 (2,3) - too big for me, compare with 3/4 you used before - i understand why microjumps here 01:22:051 (4,1) - for example. New part in music supports spacing. you are right! fixed
+ comparing with the same moment in music 01:29:897 (2,3) - one spacing. 01:35:204 (1,2) - same spacing, but why here 01:33:589 (2,3) - a really big? You can fix this if do a blanket like https://makina.s-ul.eu/xkexGUvY.jpg
01:39:358 (3,4,5,6,1) - can you make curve of this stream part more deep? It can help understand abrupt transition of this stream current of the streams are fine since the new combo may help you to notice it.
02:56:897 (3,4,5,6,1) - ^ ^
01:54:820 - you can copy your sliderclap and hitsound this tick. Sounds a bit off for me without clap imo.
01:56:897 - ^
03:12:358 - ^
03:14:204 - ^ all done
02:12:012 - why clap here? You didn't put clap in the same moment previously. that's my mistake
02:22:166 (4) - the same problem i said upper. Anti-jumps destoying your flow. fixed
02:51:127 (2,3) - no reason to do a big 3/4 jump here. I said that previously. fixed
02:54:012 (2,3) - this anti-flow playing a bit wierd for me, but no problem here. Do w/e you want. humm i re-worked this around part
03:02:377 - forgot to silence blue tick? yee

wow, pretty clean map. hope ranked soon!
모딩 감사합니다

Thank you for the modding
Nokris
Rank rank rank rank rank! :) :) :)
Dailycare
@Lami
에그것슨저가 01:57:820 (4,5) - 처럼ds에구애밪지안을라고그랫거든요저가..

modding thanks man

@Enon: 뉴ㅗㅁ넣어주새욯ㅎ
Topic Starter
Enon
ok

sb is in work
extrasensory
going for ranked? :D
Topic Starter
Enon
I wish!
Garden
metadata reference?

General
  1. unused sb files:
    SB\triangle1.png
    SB\triangle2.png
    SB\triangle3.png
    SB\Background\00.png
    SB\Background\02.png
    SB\Background\03.png
    SB\Background\BG_nochar.png
  2. also turn Epilepsy warning on, 00:56:435 - 01:28:743 - etc. are a bit flashy
  3. 04:11:550 - volume level conflicts
Revolution

  • Enon parts:
  1. 01:06:589 (1,2) - turning into 1/1 slider+circle or even a 3/2 slider instead to follow the extended guitar sound here? like you did to 01:01:974 (1,2,1) -
  2. 02:04:166 (2,1) - you might wanna put 1 up a bit to avoid the minor overlap for neat visual
  3. 02:06:127 - 02:06:820 - some personal suggestions, add some different hitsounds to indicate that you're following the vocal thing(? in music instead of guitar here (e.g. normal sample+whistle can be nice imo)
  4. 02:13:512 - 02:14:204 - ^ same suggestion here if you don't wanna use soft finish too often
  5. 02:14:204 (7,8,1) - pattern looks too crowded, try https://puu.sh/ywW7k/7d319fa900.png maybe? flows well too
  6. 02:33:358 - 02:37:051 - add finish to be consistent with 02:29:666 -
  7. 05:18:588 (1) - tho not offscreen but almost hitting the edge, move it up
  8. 05:31:742 (2,3,4,5,6,7,8,9,1) - not sure if its just me but i found it a hard to control my cursor to follow the 05:31:742 (2,3,4) - flow and then suddenly get to the stream, using https://puu.sh/ywX7m/19f22158e9.png is better to me but it's your choice whether to change or not, might as well get some other players' opinions too
  9. 05:37:973 - finish?
  10. 06:13:050 - 06:14:896 - 06:16:742 - 06:18:588 - adding finish would sound cool
  11. 06:22:280 (1) - it can be way too punishing to put such a long stream at the very end (same length as 03:15:820 (1) - ) , converting 06:22:280 (1,2,3,4,5,6,7,8) - to two reversed slider seems to work well as a build up

    Dailycare parts:
  12. 03:01:281 - missing clap
  13. 03:31:974 (1,2,3,4) - I don't hear an increasing intensity in music that supports the sudden 1/2 jump, but it wound sound kinda justified to me if you add clap to all the four notes
  14. 04:17:675 - whistle? so it sounds a bit different from 04:17:516 -
  15. 04:26:550 (2,4) - 04:28:396 (2,4) - i assume they should have whistle like 04:24:704 (2,4) -
  16. 04:30:588 (1,2,3,1,2,3) - six 1/4 kicksliders in a row at 260bpm can be a bit harsh imo, dunno how it turns out to top players but I suggest nerfing it a bit by turning 04:30:934 (1) - into two circles
  17. 04:31:165 - should be a whistle refering to 04:30:704 -
  18. 04:33:242 - also whistle?
[]
nice to see this epic song gets mapped again, call me back once you replied stuff
Topic Starter
Enon

Garden wrote:

metadata reference? I asked it to the people of the metadata help server. but, I think we can use it p/5280871 as a reference. but i don't know ;_;

General
  1. unused sb files:
    SB\triangle1.png
    SB\triangle2.png
    SB\triangle3.png
    SB\Background\00.png
    SB\Background\02.png
    SB\Background\03.png
    SB\Background\BG_nochar.png Removed
  2. also turn Epilepsy warning on, 00:56:435 - 01:28:743 - etc. are a bit flashy Fixed
  3. 04:11:550 - volume level conflicts What should I do with this? The volume gives enough feedback to the song?
Revolution

  • Enon parts:
  1. 01:06:589 (1,2) - turning into 1/1 slider+circle or even a 3/2 slider instead to follow the extended guitar sound here? like you did to 01:01:974 (1,2,1) - Nice idea. But, I wanted to emphasize drum sounds more.
  2. 02:04:166 (2,1) - you might wanna put 1 up a bit to avoid the minor overlap for neat visual Fixed
  3. 02:06:127 - 02:06:820 - some personal suggestions, add some different hitsounds to indicate that you're following the vocal thing(? in music instead of guitar here (e.g. normal sample+whistle can be nice imo) Added Normal Sampleset Whistle
  4. 02:13:512 - 02:14:204 - ^ same suggestion here if you don't wanna use soft finish too often Nice idea
  5. 02:14:204 (7,8,1) - pattern looks too crowded, try https://puu.sh/ywW7k/7d319fa900.png maybe? flows well too Fixed
  6. 02:33:358 - 02:37:051 - add finish to be consistent with 02:29:666 - Fixed
  7. 05:18:588 (1) - tho not offscreen but almost hitting the edge, move it up Fixed
  8. 05:31:742 (2,3,4,5,6,7,8,9,1) - not sure if its just me but i found it a hard to control my cursor to follow the 05:31:742 (2,3,4) - flow and then suddenly get to the stream, using https://puu.sh/ywX7m/19f22158e9.png is better to me but it's your choice whether to change or not, might as well get some other players' opinions too I asked someone about it and I think it's better to change the pattern. Fixed
  9. 05:37:973 - finish? kwang!
  10. 06:13:050 - 06:14:896 - 06:16:742 - 06:18:588 - adding finish would sound cool Fixed
  11. 06:22:280 (1) - it can be way too punishing to put such a long stream at the very end (same length as 03:15:820 (1) - ) , converting 06:22:280 (1,2,3,4,5,6,7,8) - to two reversed slider seems to work well as a build up I am not sure I did it properly
[]
nice to see this epic song gets mapped again, call me back once you replied stuff
Thank you for coming! When I get Dailycare's part and finished the SB working, I will call you back.
Dailycare

Garden wrote:


  • Dailycare parts:
  1. 03:01:281 - missing clap ok
  2. 03:31:974 (1,2,3,4) - I don't hear an increasing intensity in music that supports the sudden 1/2 jump, but it wound sound kinda justified to me if you add clap to all the four notes um i see. but don't wanna add a clap to (2)
  3. 04:17:675 - whistle? so it sounds a bit different from 04:17:516 - ok
  4. 04:26:550 (2,4) - 04:28:396 (2,4) - i assume they should have whistle like 04:24:704 (2,4) - yes
  5. 04:30:588 (1,2,3,1,2,3) - six 1/4 kicksliders in a row at 260bpm can be a bit harsh imo, dunno how it turns out to top players but I suggest nerfing it a bit by turning 04:30:934 (1) - into two circles nerfed it but changed the second 1,2 to a repeat slider. actually im not sure of the pattern and changed rhythm so please check it again lol
  6. 04:31:165 - should be a whistle refering to 04:30:704 - k
  7. 04:33:242 - also whistle? yup
thanks for the check

SPOILER
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146,296,305088,2,0,P|197:258|325:295,1,187,2|2,0:0|0:0,0:0:0:0:
378,353,305434,1,8,0:0:0:0:
470,323,305550,1,0,0:0:0:0:
403,252,305665,6,0,P|411:158|421:65,1,187,2|8,0:0|0:0,0:0:0:0:
353,1,306011,1,0,0:0:0:0:
329,92,306127,5,2,0:0:0:0:
252,146,306242,1,0,0:0:0:0:
157,140,306357,1,8,0:0:0:0:
87,79,306473,1,0,0:0:0:0:
67,171,306588,6,0,P|56:224|49:280,1,93.5,2|0,0:0|0:0,0:0:0:0:
101,341,306819,1,8,0:0:0:0:
196,332,306934,1,0,0:0:0:0:
148,251,307050,2,0,P|207:210|328:230,1,187,2|8,0:0|0:0,0:0:0:0:
395,165,307396,1,0,0:0:0:0:
327,32,307511,6,0,P|315:80|308:129,1,93.5,2|0,0:0|0:0,0:0:0:0:
379,356,307742,2,0,P|391:308|398:259,1,93.5,8|0,0:0|0:0,0:0:0:0:
511,90,307973,6,0,L|483:-25,1,93.5,2|0,0:0|0:0,0:0:0:0:
473,292,308204,2,0,L|495:382,1,93.5,8|0,0:0|0:0,0:0:0:0:
512,192,308434,5,2,0:0:0:0:
418,163,308550,1,0,0:0:0:0:
375,249,308665,1,8,0:0:0:0:
379,256,308896,5,2,0:0:0:0:
281,219,309011,1,10,0:0:0:0:
275,203,309069,1,2,0:0:0:0:
271,188,309127,1,10,0:0:0:0:
268,171,309184,1,10,0:0:0:0:
265,156,309242,1,10,0:0:0:0:
264,140,309300,1,10,0:0:0:0:
263,124,309357,5,2,0:0:0:0:
233,165,309415,1,2,0:0:0:0:
189,185,309473,1,2,0:0:0:0:
142,183,309530,1,2,0:0:0:0:
105,155,309588,1,10,0:0:0:0:
86,111,309646,1,2,0:0:0:0:
90,63,309704,1,10,0:0:0:0:
122,27,309761,1,2,0:0:0:0:
169,16,309819,5,10,0:0:0:0:
215,31,309877,1,2,0:0:0:0:
242,71,309934,1,10,0:0:0:0:
283,99,309992,1,2,0:0:0:0:
332,98,310050,1,10,0:0:0:0:
373,71,310107,1,10,0:0:0:0:
420,60,310165,1,10,0:0:0:0:
463,76,310223,1,10,0:0:0:0:
495,106,310280,6,0,L|480:318,1,187,6|8,0:0|0:0,0:0:0:0:
Garden
SB\dot.png
SB\Background\01.png
seem unused?

04:11:549 - here i mean make green/red line volume same

other changes look fine to me, storyboard is cool!
Topic Starter
Enon

Garden wrote:

SB\dot.png
SB\Background\01.png
seem unused?

04:11:549 - here i mean make green/red line volume same

other changes look fine to me, storyboard is cool!

All fixed
Garden
fine, bubbled
Topic Starter
Enon
Thanks!!!! Garden!!!
Ideal
sex
scanter
sex
Down
정말 멋진 스토리보드네요!
퀄파전 고치실 때 하면 좋을 거 같은 거 추천해드릴게요.

■ 키아이 파트 부분에 Feather1~3이 날릴 때 additive를 넣어주세요. 또한 깃털 날아가는 속도도 조금 줄여주셨으면 좋겠습니다. rotate 값도 처음 값 그대로 가는 것이 아니라 조금씩 돌아가면서 날아가면 어떨까요?

wing.png의 코드가 fade값만 다르고 완전 같게 움직여서 크게 의미가 없는 것 같습니다. http://puu.sh/yz7rt/62aeddba24.png
밑에 코드는 지워도 될 것 같네요. 그리고 additive도 지금 310280부터 시작하는데 197666부터 넣어주세요. additive가 없는 부분의 날개가 상당히 어두워 보입니다.

혹시라도 궁금한 점 있으시면 질문해주세요.
Lasse
d

enon
01:28:282 (1,2,3,4) - what is this even mapped to, there's a clear change to really noticeable 1/4 snares on 01:28:512 - - which your current thing completely ignores by just mapping a full stream
01:32:205 (7,8,9,10) - held string sound mapped as 1/4 with clap spam, why...
01:39:358 (3,4,5,6,1,2,3,4,1) - basically same, there is no base for 1/4 rhythm
01:39:820 (1,2,3,4,5,6,7,8) - what is this following? completely ignores the 1/1 melody to spam filler rhythm
02:57:358 (1,2,3,4,5,6,7,8) - ^
01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) - most of this is not in the song either
01:59:608 (8,1,2) - this is just suddenly extremely harsh gameplay wise for no apparent reason, it's just a drum roll but this is stands out so much in the map pattern and difficulty wise

02:15:358 (3,4) - why ignore the guitar switching to red ticks for such a bland rhythm? something like https://i.imgur.com/gTwiGIL.jpg would make for a much more engaging rhythm
same thing applies basically for the whole part, your rhythm is just so bland when the song offers a lot of possibilities for more interesting rhythm than just spamming sliders on white ticks

02:29:551 (4,1) - basically just a free sliderbreak with how much momentum the square builds up, different angle/breaking movement on the slider would be much nicer
02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is probably the worst one overmap wise...
05:23:895 (4) - so there are a ton of overmapped streams, but then you ignore the ones actually in the song
05:24:127 (1,2,3,4,5,6) - yea
05:37:050 (1,2,3,4,5,6,7,8) -
05:37:511 (1,2,3,4,5,6,7,8) - well, this is in the song, but 05:37:741 (5,6,7,8) - is clearly different since it switches from kicks to way louder snares
06:10:280 (1,2,3,4,5,6) - 06:22:280 (1,2,1,2,3,4) - etc



06:12:588 (4) - 06:14:434 (5) - etc. melody on these is twice as fast as before but represented in the same way which is just really underwhelming



dailycare
03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4) - basically same as first point for enon at 03:16:512 (5) -
03:16:801 (2,6) - .. guess these can be accepted since the other stuff is kinda intense but eh
04:37:050 (1,2,3,4,5,6,7,8,1,2,3,4) - why, drums are 1/2, you hitsound 1/2, but map a stream, same issue as before, completely ignores the clear change to 1/4 drums on 04:37:742 -

guitar part is basically filled with incoherent overmaps, but the map has way bigger issues than that anyway

04:37:973 (1,2) - what is this extreme drop in difficulty, music is really intense but you suddenly map it like a hard??

then you have things like 03:38:897 (1,2,3,1,2,3) - which just keep doing what you did before, even though there are really outstanding 1/1 strings here
what enon did for 05:46:280 (1,1,1) - seemed nice, would've liked to see something similar (or just 1/2 sliders) for these musical patterns

05:06:127 (1,2,3,4) - now this has 1/2 melody but you map it just the same as all the filler and drum 1/2 patterns?




[]
I only pointed out some of the worst overmaps, there are more which are probably just on the edge of being acceptable since they don't feel too unfitting

for overmapped triples like 00:58:166 (6,7) - at least hitsound them properly (1/4 claps)


should also go over hitsounding again, it's extremely bland for what the song offers and it also seems like you missed a lot of stuff like cymbals on 04:43:511 - or 06:05:665 - 06:07:511 - 01:01:974 -
also normal claps on 02:13:512 (9,7) - sound really out of place, just use your custom clap for normal too if you want clap with normalwhistle?



pop is mainly for the in my opinion very badly executed overmapping, though in general I don't think this is an accurate representation of the song and just very underwhelming in general

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Topic Starter
Enon
Thank you for coming, Lasse. I am going to leave my feedback for the modding as soon as possible.

If I am going to give up this work, please don't hate me.
Genjuro
this storyboard is so good omg
vipto
>bubble popped because of blatant overmapping
>"Yeah I might quit on this set"
Topic Starter
Enon
I have never said I am going to quit on this set.

It is about whether I am going to fix it or not.
Illyasviel
Wall mods are hard to take on. It's the mapper choice to continue his work or not.
athyriel
Congrats!
apollodw
I want to see another high SR image material get ranked. I say go for it!
Garden
hi Lasse :>
I picked a few points you raise that I think it's ok to keep, would leave the rest replies to the mappers themselves.

  1. For 01:28:282 (1,2,3,4) - etc. overmaps, imo they are mapped in a way to indicate the increasing pitch in melody. 01:26:897 (1,2,3,4) - two 1/1 sliders for 01:26:897 - 01:27:358 - notes, 01:27:820 (1,2) - two 1/2 sliders for 01:27:820 - note, so it make sense to start 1/4 rhythm from 01:28:281 - instead of 01:28:512 - what the music literally provides. Also a proof to my point is the undermap here -> 01:27:358 (3) - , it's logically coherent with the overmap.
  2. 01:39:820 (1,2,3,4,5,6,7,8) - Probably this pattern is rather a tribute to the Scorpiour map (both rhythm and visual), at least the music supports the rhythm here. I can't agree melody is much more dominant in this case, but the singletaps can be a bit harsh to play after previous stream.
  3. 01:59:608 (8,1,2) - I was thinking about this too but when I tested with HT it played fine, so in my opinion, as long as the player has the ability to stream 260 bpm this won't be a thing. But yeah the flow can be improved.
  4. 02:29:551 (4,1) - Rather than being read as 02:29:320 (2,3,4,1) - (the square you mention? sorry if i didnt get it right here), it's more like 02:28:743 (1,2,3,4,5,1,2) - 02:29:204 (1,2,3,4) - , then 02:29:666 (1) - , so the slider works really well as a flowbreaker to transfer to the slow part.
  5. 05:23:895 (4) - : 05:23:204 (1,2) - 05:23:665 (3,4) - should be consistent to support the vocal pattern. So mapper decided not to start the stream at 05:23:896 - (also it seems a bit abrupt to play if it starts there).
  6. 05:37:511 (1,2,3,4,5,6,7,8) - Surely your point makes sense here, but it's more a mapper's perspective of view (imo it's only noticeable in editor when we slowly listen to the intensity changes in music, but players won't really find it obvious while playing)

[]
There are indeed some not so fitting overmaps I overlooked, but some overmaps/undermaps look really intentional for playability/emphasis sake if you go much more in depth, after all beatmaps are made for players to enjoy rather than strictly following what the song provides, so long as the overmaps make sense it's ok to me, hope my explanations work.

For hitsounding(the cymbal part you mention), I kinda agree to your point but I supposed it's his hitsounding style to only finish those cymbals that indicates a transition in sections while modding so I said nothing about it. Yeah better go over the hitsounding again with Lasse's suggestions Enon. ^^"
02:13:512 (9,7) - Well it was my suggestion to add nw, but I overlooked that he didn't remove clap...

Lasse wrote:

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Even after streams would potentially get nerfed after fixing some overmaps, the rest would still make this a hard map with unbalanced difficulty spikes on streams. But hey this shouldn't be a thing as long as the music supports so. See those 1-2 jump maps? They seem justifiable too. ;)
Topic Starter
Enon

Lasse wrote:

d

enon
01:28:282 (1,2,3,4) - what is this even mapped to, there's a clear change to really noticeable 1/4 snares on 01:28:512 - - which your current thing completely ignores by just mapping a full stream I know it is existing a variation from 01:28:512 - on this streams. but I thought it would be nice the 1,2,3,4 to flow to the starting of kiai along with 5,6,7,8. While I can hear some melody changes on single 1/4 tick 01:28:281 - 01:28:339 - 01:28:397 - 01:28:454 - I am thinking it is okay to keep current.
01:32:205 (7,8,9,10) - held string sound mapped as 1/4 with clap spam, why... I agree I did put clap sounds to where clap sounds even don't exist. How about change it to whistle or just soft-hitnormal?
01:39:358 (3,4,5,6,1,2,3,4,1) - basically same, there is no base for 1/4 rhythm Okay, I turned it to two 1/2 sliders.
01:39:820 (1,2,3,4,5,6,7,8) - what is this following? completely ignores the 1/1 melody to spam filler rhythm I wanted to follow where you can listen to drum sounds on single 1/2 tick more than melodies you think it has to be supoosed. The music goes to the finale of a highlight, so I want to give a strong effect here.
02:57:358 (1,2,3,4,5,6,7,8) - ^ same as above
01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) - most of this is not in the song either I still believe the vocals are supposed to be done as the streams. 01:58:281 - the vocals start from here, and keeping sound for several ticks. The vocals exist along with drums and are making a harmony into the part. If I didn't put here the streams it would feel weird so much.
01:59:608 (8,1,2) - this is just suddenly extremely harsh gameplay wise for no apparent reason, it's just a drum roll but this is stands out so much in the map pattern and difficulty wise It was for the aesthetic of the pattern actually. It might be harsh to play as you said, but it won't be that big issue for the player who is able to play it.

02:15:358 (3,4) - why ignore the guitar switching to red ticks for such a bland rhythm? something like https://i.imgur.com/gTwiGIL.jpg would make for a much more engaging rhythm
same thing applies basically for the whole part, your rhythm is just so bland when the song offers a lot of possibilities for more interesting rhythm than just spamming sliders on white ticks I tried to follow the rhythm you suggested.

02:29:551 (4,1) - basically just a free sliderbreak with how much momentum the square builds up, different angle/breaking movement on the slider would be much nicer

Garden wrote:

02:29:551 (4,1) - Rather than being read as 02:29:320 (2,3,4,1) - (the square you mention? sorry if i didnt get it right here), it's more like 02:28:743 (1,2,3,4,5,1,2) - 02:29:204 (1,2,3,4) - , then 02:29:666 (1) - , so the slider works really well as a flowbreaker to transfer to the slow part.
Garden explained it very well. I really think current flow is following and expressing the music.

02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is probably the worst one overmap wise... I am not sure if you would be fine with the change.
05:23:895 (4) - so there are a ton of overmapped streams, but then you ignore the ones actually in the song

Garden wrote:

05:23:895 (4) - : 05:23:204 (1,2) - 05:23:665 (3,4) - should be consistent to support the vocal pattern. So mapper decided not to start the stream at 05:23:896 - (also it seems a bit abrupt to play if it starts there).
It is as Garden said.

05:24:127 (1,2,3,4,5,6) - yea I think it applies as well what I said on 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) -
05:37:050 (1,2,3,4,5,6,7,8) -
05:37:511 (1,2,3,4,5,6,7,8) - well, this is in the song, but 05:37:741 (5,6,7,8) - is clearly different since it switches from kicks to way louder snares

Garden wrote:

05:37:511 (1,2,3,4,5,6,7,8) - Surely your point makes sense here, but it's more a mapper's perspective of view (imo it's only noticeable in editor when we slowly listen to the intensity changes in music, but players won't really find it obvious while playing)
It is as Garden said.

06:10:280 (1,2,3,4,5,6) - 06:22:280 (1,2,1,2,3,4) - etc

I fixed the 6:10 thing, but 6:22 thing would have really weird rhythm if I going to change it. It would be appreciated if you give me some recommendation.


06:12:588 (4) - 06:14:434 (5) - etc. melody on these is twice as fast as before but represented in the same way which is just really underwhelming I really don't get what is the problem with it.


[]
I only pointed out some of the worst overmaps, there are more which are probably just on the edge of being acceptable since they don't feel too unfitting

for overmapped triples like 00:58:166 (6,7) - at least hitsound them properly (1/4 claps)


should also go over hitsounding again, it's extremely bland for what the song offers and it also seems like you missed a lot of stuff like cymbals on 04:43:511 - or 06:05:665 - 06:07:511 - 01:01:974 - To be honest, I am really not good at hitsounding. So I might put some wrong hitsounds. and, yeah. It is my hitsounding style to only finish those cymbals that indicates a transition in sections. So it also would be appreciated if you give me some recommendation
also normal claps on 02:13:512 (9,7) - sound really out of place, just use your custom clap for normal too if you want clap with normalwhistle? I admit I did make a mistake on here :(



pop is mainly for the in my opinion very badly executed overmapping, though in general I don't think this is an accurate representation of the song and just very underwhelming in general

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Thank you for posting Lasse and Garden. Sorry for being lated to reply.

Dailycare's reply will be delayed a few time.
Lasse
02:59:781 (2,3,4) - etc these triples will be much nicer with proper hitsounding (read: claps on all ticks) if you use 1/2 claps with 1/4 rhythm is just becomes really weird (basically hitsound these similar to 01:45:243 (5,6) - etc)

things like 01:28:282 (1,2,3,4,5,6,7,8) - still don't make any sense to me with what the song is doing, even if you try to tell me there is a "change in movement on 01:28:512 (5) - " which is not anything that will stand out in gameplay, as an experienced player you should know how streams like this play (one fluid motion)
maybe even something like https://i.imgur.com/VE2UGOx.jpg would work, right now you are representing 1/4 and 1/2 in the song both in the same way which is just really questionable

01:32:205 (7,8,9,10,1) - this is just a very random feeling overmap since you never do it for similar spots in this part, so it feels just out of place

01:39:820 (1,2,3,4,5,6,7,8) - "The music goes to the finale of a highlight, so I want to give a strong effect here." how does an insane level alt pattern give any strong effect in a map filled with spaced 260 streams

"I still believe the vocals are supposed to be done as the streams."
just
what
no
how does this make any sense
this sentence alone makes me just feel like I'm wasting my time arguing here


02:29:551 (4,1) - yea whatever, this is a minor point anyway

03:00:589 (1,2,3,4) - ignores the really noticeable change in drums on 03:00:820 (3,4) - , some kind of expanding pattern for example would be much nicer

05:23:895 (4) - what, there isn't even a vocal on this, why would you make it consistent with the "vocal pattern"

06:10:280 (1,2,3,4,5,6,7,8,9,10,11) - at least this actually follows the song now..

06:12:127 (3,4) - compare the sounds on both, 3 maps melody only on head, while 4 has it both, this one is also only a minor issue not related to the pop, but I still think something like https://i.imgur.com/91aXjfq.jpg would be better


yea I still don't think this is in any way acceptable with how you put streams over held vocals with no 1/4 to support and overall unfitting and inconsistent overmaps. I'm not saying overmapping is bad in general, it can be nice if used well, but not the way you executed it.
Illyasviel
Checking the timing I see some minor issues especially on the slow parts. You should really change the mp3 and copy the timing from the set that got ranked last year in CtB. It even has timed the ending too. Because with your current timing parts like this 04:16:408 (1) - and this 04:18:906 (1) - are not properly timed.
Vell
passing by to say please silence those ends 00:08:320 -
VINXIS
Topic Starter
Enon

Lasse wrote:

02:59:781 (2,3,4) - etc these triples will be much nicer with proper hitsounding (read: claps on all ticks) if you use 1/2 claps with 1/4 rhythm is just becomes really weird (basically hitsound these similar to 01:45:243 (5,6) - etc) fixed

things like 01:28:282 (1,2,3,4,5,6,7,8) - still don't make any sense to me with what the song is doing, even if you try to tell me there is a "change in movement on 01:28:512 (5) - " which is not anything that will stand out in gameplay, as an experienced player you should know how streams like this play (one fluid motion)
maybe even something like https://i.imgur.com/VE2UGOx.jpg would work, right now you are representing 1/4 and 1/2 in the song both in the same way which is just really questionable Two 1/4 kick sliders feel weird a little for me :( I fixed the distance of 01:28:281 (1,2,3,4) - this stream instead.

01:32:205 (7,8,9,10,1) - this is just a very random feeling overmap since you never do it for similar spots in this part, so it feels just out of place I did it at 02:49:743 (4,5,6,7) - as well. and I could only hear the sounds at 01:32:204 - 01:32:262 - 01:32:320 - 01:32:377 -

01:39:820 (1,2,3,4,5,6,7,8) - "The music goes to the finale of a highlight, so I want to give a strong effect here." how does an insane level alt pattern give any strong effect in a map filled with spaced 260 streams The pattern is like preparing for the 260 long streams? I really think it is fine to keep.

"I still believe the vocals are supposed to be done as the streams."
just
what
no
how does this make any sense
this sentence alone makes me just feel like I'm wasting my time arguing here OK, I fixed it with VINXIS's help.


02:29:551 (4,1) - yea whatever, this is a minor point anyway

03:00:589 (1,2,3,4) - ignores the really noticeable change in drums on 03:00:820 (3,4) - , some kind of expanding pattern for example would be much nicer I tried but I am not sure you would be satisfied with this change.

05:23:895 (4) - what, there isn't even a vocal on this, why would you make it consistent with the "vocal pattern" I can hear the sound "ah-----------" which is starting to exist from 05:23:665 - and it seems a bit abrupt to play if it starts there.

06:10:280 (1,2,3,4,5,6,7,8,9,10,11) - at least this actually follows the song now..

06:12:127 (3,4) - compare the sounds on both, 3 maps melody only on head, while 4 has it both, this one is also only a minor issue not related to the pop, but I still think something like https://i.imgur.com/91aXjfq.jpg would be better ok!


yea I still don't think this is in any way acceptable with how you put streams over held vocals with no 1/4 to support and overall unfitting and inconsistent overmaps. I'm not saying overmapping is bad in general, it can be nice if used well, but not the way you executed it.
I tried to fix those things you mentioned and I am thinking this is good for now!

[XV] wrote:

Checking the timing I see some minor issues especially on the slow parts. You should really change the mp3 and copy the timing from the set that got ranked last year in CtB. It even has timed the ending too. Because with your current timing parts like this 04:16:408 (1) - and this 04:18:906 (1) - are not properly timed.

I am not sure about it. because it uses same mp3 file with the mapset? I will contact to someone has knowledge of timing.
Lasse
well I still don't like the way some of the overmaps are utilized, but at least it makes a bit more sense than before

seems like this discussion will not lead to anything new at this point and I'm also tired of the whole thing so feel free to go ahead with this
though chance is high it will be popped again I think...
Dailycare
04:37:966 (1,2) - didn't change the spacing for making it same with the similar part

notes
172,203,181051,6,0,P|205:334|201:384,1,187,6|8,0:0|0:0,0:0:0:0:
121,328,181397,1,0,0:0:0:0:
37,358,181512,2,0,P|4:227|8:177,1,187,2|8,0:0|0:0,0:0:0:0:
58,98,181858,1,0,0:0:0:0:
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Topic Starter
Enon
Changelog:
  1. Some overmaps have been resolved with Lasse and some mappers' suggestions.
  2. Storyboard has been fixed according to changes of the map.
We have addressed about the overmap issues and made some changes.

As Lasse agreed to go ahead with this state, it seems we have made an agreement with him at least.

Then, we are ready to go with this now.
Rizia
xd
04:18 Enon: Hello Rizia
04:18 Rizia: hello
04:20 Enon: Do you mind if I ask you to give me an opinion for some patterns being issue in my map?
04:20 Rizia: sure
04:20 Enon: Since it's really hard map
04:21 Enon: so I want to ask some play-experienced mapper
04:21 Enon: thanks!
04:21 *Enon is listening to [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0>]
04:21 Enon: Which map is this
04:22 Enon: The issues are started from https://osu.ppy.sh/forum/p/6387790 Lasse's mod
04:22 Enon: and I replied like https://osu.ppy.sh/forum/p/6391296 and https://osu.ppy.sh/forum/p/6396973
04:22 Enon: and it seems we made an agreement with Lasse
04:23 Enon: so I think it's fine to go
04:23 Enon: but
04:23 Enon: Garden worries if it might be bubble-popped again
04:23 Enon: so
04:23 Enon: before rebubbling
04:23 Enon: needs to gather some mappers' opinions
04:24 Rizia: 01:59:608 (8,1,2) -
04:24 Rizia: nerf plz
04:24 Rizia: since its 260
04:25 Rizia: streams better have a smooth flow
04:25 Enon: humm
04:26 Enon: https://osu.ppy.sh/ss/9780127
04:26 Enon: like this?
04:26 Rizia: its looks better
04:26 Rizia: xd
04:27 Enon: OK
04:29 Rizia: for me, i dont see any serious issue in the map now
04:30 Enon: thank you for checking!
04:30 Enon: if you don't mind
04:30 Enon: can you post it in the thread?
04:30 Enon: it would be appreciated!
04:32 Rizia: 01:32:262 (8) -
04:32 Rizia: not too bad if deleted
04:33 Enon: humm
04:33 Enon: 01:32:204 - 01:32:262 - 01:32:320 - 01:32:377 - i mapped in a way to indicate the increasing pitch in melody
04:34 Rizia: oh
04:35 Rizia: actually fine
04:35 Rizia: its
04:35 Rizia: xd
04:35 Enon: XD
04:35 Rizia: yeah i think thats all for me
04:36 Enon: XD
04:36 Enon: good to hear
04:36 Rizia: good luck with your map~!
04:37 Enon: thank you for your time
04:37 Enon: :D
neonat
Quick Chat
2017-12-18 01:40 neonat: like uh
2017-12-18 01:41 neonat: 01:42:877 (6,8) - there is no music here
2017-12-18 01:43 neonat: 02:06:012 (4,5) - kinda underwhelming spacing when 02:06:127 (5) - is so strong
2017-12-18 01:44 neonat: it's weird to start the sliders on the red line 02:15:474 (4) - 02:15:474 (4) - 02:16:397 (4) - etc
2017-12-18 01:44 neonat: their strong part is the white line
2017-12-18 01:45 Enon: humm
2017-12-18 01:45 Enon: about the part
2017-12-18 01:45 Enon: lasse suggested me the rhythms
2017-12-18 01:46 Enon: like "why ignore the guitar switching to red ticks for such a bland rhythm? something like https://imgur-archive.ppy.sh/gTwiGIL.jpg would make for a much more engaging rhythm "
2017-12-18 01:46 neonat: because the guitars hold at 02:15:358 (3) - then 02:16:281 (3,4) - is a double guitar sound
2017-12-18 01:46 neonat: while 02:16:512 - guitar starts here too
2017-12-18 01:47 Enon: https://puu.sh/yIqOJ/77a58db679.png
2017-12-18 01:47 Enon: how about these rhythms?
2017-12-18 01:47 neonat: the violin at 03:23:666 - is strong enough to not be slider end
2017-12-18 01:48 neonat: I think for 02:15:358 (3,4) - you can merge them all together into a slider
2017-12-18 01:48 neonat: 02:16:281 (3,4,5) - can be like those sliders you ss-ed
2017-12-18 01:49 Enon: that mean 02:15:358 (3,4) - for this is
2017-12-18 01:49 Enon: make 02:15:358 (3,4) - it to 1/1?
2017-12-18 01:49 neonat: yeh
2017-12-18 01:50 neonat: 03:13:512 - 03:13:627 - 03:13:743 - 03:13:858 - you just left this blank
2017-12-18 01:50 neonat: or at least dailycare did
2017-12-18 01:50 Enon: i did it as well
2017-12-18 01:50 neonat: that violin part also daily's part
2017-12-18 01:50 Enon: 01:55:743 -
2017-12-18 01:50 neonat: it's different
2017-12-18 01:51 neonat: your part doesn't have the same percussion
2017-12-18 01:51 Enon: ahh
2017-12-18 01:51 Enon: the red ticks?
2017-12-18 01:52 Enon: maybe
2017-12-18 01:52 Enon: he wanted to make it as similar as mine because its mood is really similar?
2017-12-18 01:52 neonat: not quite
2017-12-18 01:52 neonat: same mood
2017-12-18 01:53 Enon: humm
2017-12-18 01:53 Enon: i didn't say it's same :O
2017-12-18 01:53 Enon: just really similar
2017-12-18 01:54 neonat: still not quite lol
2017-12-18 01:54 neonat: the percussion is much more prevalent in daily's
2017-12-18 01:55 neonat: 05:11:197 (1,2) - the stack pauses in the kiai differ, it's not really consistent
2017-12-18 01:55 neonat: it's 6 beats here from the start of the phrase
2017-12-18 01:55 neonat: it's after 12 at 05:19:504 (1) -
2017-12-18 01:56 Enon: ????????
2017-12-18 01:56 Enon: what does mean of that number
2017-12-18 01:56 Enon: hard to understand tbh
2017-12-18 01:56 Enon: :(
2017-12-18 01:58 neonat: anyway that's what I have to say from seeing once through
2017-12-18 01:58 Enon: humm
2017-12-18 01:58 Enon: i need your explanation about the part you mentioned "phrase"
2017-12-18 01:59 Enon: humm
2017-12-18 01:59 neonat: it just means when a section of music begins
2017-12-18 01:59 neonat: but that's just a thought on that part
2017-12-18 02:01 Enon: humm
2017-12-18 02:01 Enon: i will consider your suggestions
2017-12-18 02:01 Enon: thank you for your time
Topic Starter
Enon

neonat wrote:

  1. 01:42:877 (6,8) - there is no music here deleted
  2. 02:06:012 (4,5) - kinda underwhelming spacing when 02:06:127 (5) - is so strong i think lower distance could emphasize the strong sound.
  3. it's weird to start the sliders on the red line 02:15:474 (4) - 02:15:474 (4) - 02:16:397 (4) - etc because the guitars hold at 02:15:358 (3) - then 02:16:281 (3,4) - is a double guitar sound while 02:16:512 - guitar starts here too tried to fix it
  4. 02:15:358 (3,4) - you can merge them all together into a slider fixed
  5. 02:16:281 (3,4,5) - can be like those sliders you ss-ed fixed
  6. 05:11:197 (1,2) - the stack pauses in the kiai differ, it's not really consistent it's 6 beats here from the start of the phrase it's after 12 at 05:19:504 (1) - humm I really didn't understand your said though, I followed the rhythm from the similar part Dailycare has mapped 03:17:666 - ?
Thank you for the checking
Dailycare
for the S slider on 03:12:127 -
Actually I intended to give a similar experience of the previous part and I also think it isn't a bad choice. Though the drum gets stronger than the previous, the sampling sound is also strong enough. And 03:11:666 (3,4) - they can be a hint that there may be notes following a vocal at the next part.

Also fixed 03:23:204 (1,2,3,4) -

SPOILER
249,122,203089,1,0,0:0:0:0:
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297,307,204012,1,0,0:0:0:0:
ZekeyHache
hey I just came to say this map is pretty especially Enon's parts, sorry Dailycare
+5sp and added to favs!
Topic Starter
Enon
Thank you for the comment, ezek!

Updated Dailycare's part.
Regou
quick chat :3
SPOILER
22:24 Enon: Hey!
22:24 Regou: hi :3
22:25 Enon: Are you busy now?
22:25 Regou: not really
22:26 Enon: then can I ask you to give an opinion for some parts on my map if you don't mind it?
22:26 Regou: sure
22:26 Enon: I need player-based-mapper's opinion
22:26 Enon: thanks!
22:27 *Enon is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
22:27 Enon: which map is this
22:27 Enon: one
22:27 Regou: omg 260 bpm
22:27 Enon: yeah
22:27 Enon: it might be too fast for everyone
22:27 Regou: i can't really play it properly ><
22:27 Regou: by the way which part would you want me to look at
22:29 Enon: 01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:58:281 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 03:16:397 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 05:09:004 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 06:22:273 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
22:29 Enon: etc
22:29 Enon: Parts are mentioned as "overmapping"
22:29 Enon: so I and dailycare did try to fix them and
22:29 Enon: now you can see the changes
22:30 Regou: 01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - lol this one
22:30 Enon: with the changes, i want to see your opinions about it
22:30 Enon: lol
22:30 Enon: maybe
22:30 Regou: it's really hard to sense there's a 1/2 in the middle at first try
22:30 Regou: since it's 260bpm
22:30 Enon: i am going to fix the distance
22:30 Enon: yeayea
22:30 Enon: the part was mistake of me
22:30 Enon: :(
22:31 Enon: 01:42:877 - 01:42:993 -
22:31 Enon: ive removed out
22:31 Regou: i see
22:31 Enon: these
22:31 Enon: from original stream
22:31 Regou: 01:58:858 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is okay i think
22:31 Enon: so it might seems shit
22:31 Enon: lol
22:31 Regou: it follows the music well
22:31 Regou: you can hear they fall on the drum beat
22:31 Enon: that's good to hear
22:32 Regou: 03:16:397 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this could be controversal
22:32 Regou: 03:16:801 (2) - lands on nothing actually
22:32 Regou: but it will play much more smoothly if 03:16:801 (2) - is added
22:32 Regou: plays*
22:33 Regou: combining 03:16:743 (1,2,3) - into a 1/2 could be one of the option tho
22:36 Enon: humm
22:36 Enon: maybe you can post it this log on the thread then dailycare could consider about it?
22:36 Regou: sure
22:36 Enon: thanks!
22:36 Regou: im checking the last two btw
22:36 Enon: how about others ?
22:36 Enon: yes
22:37 Regou: 05:09:812 (1,2,3,4,5,6) - changing them into 1/4 sliders might be better since sound on (2) (4) (6) is extremely weak
22:38 Regou: 06:22:735 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - super cool do a overmapping at the end would like to see this being keeped tbh even tho it's obviously overmapped
22:39 Regou: i think that's all for me :3
22:40 Enon: depends on how dailycare changes it
22:40 Enon: it would be awesome
22:41 Regou: changing some of them into 1/4 sliders might be safer choice
22:41 Regou: i guess
22:41 Regou: anyway let's post this to the thread first
Dailycare
169,16,309812,6,0,L|237:24,1,46.75,10|2,0:0|0:0,0:0:0:0:
263,124,309927,2,0,L|331:116,1,46.75,10|2,0:0|0:0,0:0:0:0:
361,42,310043,2,0,L|429:50,1,46.75,10|2,0:0|0:0,0:0:0:0:
495,106,310158,1,10,0:0:0:0:
495,106,310216,1,10,0:0:0:0:

05:09:812 (1,2,3,4,5,6) - 지우고 복붙해주세요

thanks for the mod, and I'll keep 03:16:801 (2) - for now but find a better alternative talking to others
Topic Starter
Enon
Updated!
Garden
rebubbled
Topic Starter
Enon
Thank you so much again!
milr_
NICEEE
Natsu
yo

general

  1. combo color 1 and 2 are too similar, can you make them different pls
diff

  1. 01:28:281 (1,2,3,4) - I think it represents well the music
  2. 01:32:204 (7,8,9,10,1) - this one is ok for me, since there are some bg sounds and I think the stream represents it well
  3. 03:00:589 (1,2,3,4) - every beat should have the same spacing, 1 and 2 being smaller than 3 and 4 doesn't makes much sense to me.
  4. 03:00:935 (4,1) - also this should be a jump considering how strong 1 is.
  5. 00:43:051 (4) - the tail is mapped to a stanza which sounds just wrong, it needs a click action try a circle or smth
  6. 01:02:666 (1) - remove the NC, this is still part of the previous melody, instead add one at 01:03:358 (2) - since there is a change in the music
  7. 01:44:666 (2,5) - stack is off
  8. 01:55:512 (2) - there is a hold sound in the music, pls map it as a long slider like the other ones
  9. 02:06:012 (4,5) - the change on the music is on 5, but ur pattern doesn't represent it well because of how small the spacing is xd
  10. 02:13:743 (1) - this nc doesn't follows anything, remove it and add one at 02:13:973 (3) - were the change in the music happens
  11. 02:28:281 (3,4) - eh the drums changes to every 1/2 beats, use 1/2 circles the sliders doesn't represent well this change in the music
  12. 02:36:935 (10,1) - similar as before, the spacing doesn't represent the music at all, this needs to have higher spacing than the rest
  13. 02:40:627 (8,1) - 02:40:627 (8,1) - same
  14. 02:45:820 (4) - shouldn't this be a NC as the before similar part?
  15. 03:00:935 (4,1) - 1 needs higher spacing to represent the song properly
  16. 04:18:892 (1,1) - the overlap looks super bad T-T
  17. 04:44:889 (5,6) - ignoring the 1/2 strong beats doesn't make any sense with the song
  18. 05:23:888 (4) - don't ignore the triplet pls
Topic Starter
Enon

Natsu wrote:

yo

general

  1. combo color 1 and 2 are too similar, can you make them different pls fixed
diff

  1. 01:28:281 (1,2,3,4) - I think it represents well the music glad to hear this
  2. 01:32:204 (7,8,9,10,1) - this one is ok for me, since there are some bg sounds and I think the stream represents it well glad to hear this
  3. 03:00:589 (1,2,3,4) - every beat should have the same spacing, 1 and 2 being smaller than 3 and 4 doesn't makes much sense to me. fixed
  4. 03:00:935 (4,1) - also this should be a jump considering how strong 1 is. fixed
  5. 00:43:051 (4) - the tail is mapped to a stanza which sounds just wrong, it needs a click action try a circle or smth fixed
  6. 01:02:666 (1) - remove the NC, this is still part of the previous melody, instead add one at 01:03:358 (2) - since there is a change in the music fixed
  7. 01:44:666 (2,5) - stack is off fixed
  8. 01:55:512 (2) - there is a hold sound in the music, pls map it as a long slider like the other ones i think leaving it an empty is really nice even if i ignore some sound.
  9. 02:06:012 (4,5) - the change on the music is on 5, but ur pattern doesn't represent it well because of how small the spacing is xd i finally fixed it
  10. 02:13:743 (1) - this nc doesn't follows anything, remove it and add one at 02:13:973 (3) - were the change in the music happens fixed
  11. 02:28:281 (3,4) - eh the drums changes to every 1/2 beats, use 1/2 circles the sliders doesn't represent well this change in the music fixed
  12. 02:36:935 (10,1) - similar as before, the spacing doesn't represent the music at all, this needs to have higher spacing than the rest fixed
  13. 02:40:627 (8,1) - 02:40:627 (8,1) - same fixed
  14. 02:45:820 (4) - shouldn't this be a NC as the before similar part? added
  15. 04:18:892 (1,1) - the overlap looks super bad T-T fixed
  16. 04:44:889 (5,6) - ignoring the 1/2 strong beats doesn't make any sense with the song he followed my part 01:18:127 (5,6) - and i think it is fine because there are some sound existing to those 3/4
  17. 05:23:888 (4) - don't ignore the triplet pls i already know there are sounds worth to be stream on 05:23:889 - 05:23:947 - 05:24:004 - 05:24:062 - but i wanted to make 05:23:197 (1,2,3,4) - these a pattern.
Thank you for coming!
Natsu
몸조심히다녀와라 형이 기다리고 있을께
Topic Starter
Enon
한국 오면 피자 먹자 고마워!!!!!!!ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
Euny
축하드려요 에농에농ㅇ농님
Monstrata
축하드립니다 owo
milr_
congrats congrats congrats congrats congrats congrats
Topic Starter
Enon

Euny wrote:

축하드려요 에농에농ㅇ농님
은이님 감사해용 ㅠㅠㅠㅠㅠㅠㅠ


Monstrata wrote:

축하드립니다 owo
감사합니다 triangle mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnn



[ White Music ] wrote:

congrats congrats congrats congrats congrats congrats
thanks thanks
thanks thanks
thanks thanks
thanks thanks
thanks thanks
worst fl player
Gz, best of luck for the army!
Mint
who is enon
Shmiklak
waoh grats
Satellite
Congrats! nice work nice sb
YooA
축하드립니다~ ㅎ
Skystar
im gay
milr_

Skystar wrote:

im gay
Dailycare
Jizz
Regou

Skystar wrote:

im gay
Nakano Itsuki

Skystar wrote:

im gay
worst fl player

Skystar wrote:

im gay
Topic Starter
Enon

L-a-m-e-y [ B ] wrote:

Gz, best of luck for the army!
thanks for the cheering


appleeaterx wrote:

who is enon
i am nanachii who play osu and map


M a r v o l l o wrote:

waoh grats
waoh thanks


Satellite wrote:

Congrats! nice work nice sb
arigatou > <


Revia wrote:

축하드립니다~ ㅎ
감사합니다!!


Skystar wrote:

im gay
thank you and meme guys!
Suisei Hosimati

Skystar wrote:

im gay
ailv
Congrats <3
Cellina
축하드려용
Topic Starter
Enon

ailv wrote:

Congrats <3
Thanks <3


Cellina wrote:

축하드려용
고마웡
Xelite
Very nice map! But I want to ask..
01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - why you make these streams a bit weird in flow? You could just made this stream (01:42:243 (4,5,6,7,8,9,1,2,3,4,5) ) angle to the left side of screen instead of right. If you want I can show what I mean, but I want to heard why you chose such decision..
Topic Starter
Enon
It is really not major thing, but if I am going to explain the reason, It was for the aesthetic of the stream.

01:42:589 - and you could hear some changes of music is happened at here. As the song is it, 01:42:589 (1,2,3,4,5) - I expressed this stream differently to 01:42:243 (4,5,6,7,8,9) -

I wanted to express it.
Xelite
Thanks for answer :)
Topic Starter
Enon
No problem :)

Have a nice day ~
fartownik
01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^

you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not

At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless).

Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) -

Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before?

04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music.

The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
squishyguppy
^no
Lanturn
Since the song has a reflec beat version, it means the song is featured in the game as part of it. This would be like a full sized anime opening. We still use the source it appears on, even if its not the version that is directly on the game.

Appearances:
REFLEC BEAT limelight (Recommended as source)
jubeat plus
REFLEC BEAT plus (The sources above cover this, so no need to add this into the tags)

*EDIT* Also add Konami to the tags please.

The IMAGE MATERIAL part in the SB at the beginning should show up a bit earlier imo. You barely get any time to read it.
You could also add more at the start of the break like:
"Tatsh", "IMAGE MATERIAL", Beatmap by Names" or "SB by name" fading in separately in this break. You already have a cool setup for it with the white fading over, so additional info on the map would be cool

fartownik did mention 01:42:589 (1,2,3,4,5,6) - but there's nothing in the music to support a stream there at all. (01:42:647 - may be an exception, but it isn't that loud tbh) 01:43:108 (2) - also. All in all, this is pretty overmapped. This should follow the drums exclusively and avoid capturing any other minor sounds.
This should be mapped more like how you mapped 02:59:666 (1,2,3,4,5,1,2,3,4,1,2,3,4) - though it is a bit different.

04:32:427 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - This whole stream section. The guitar actually slows down at this point and the drums don't even play as much here. Guitar Strums are all 1/2 at this timing. It just feels off when the part before it should be emphasized more than this here.

Anyways. Just some things I noticed from doing metadata and looking at fartownik's suggestions.
squishyguppy

fartownik wrote:

01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^

you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not they are easy to read for me and most players who will approach this map, this isn't a valid issue.

At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless). there is a drum beat a 01:42:935 (6) - indicating there should be a click, and then there is a consistent held sound in the music during this point so a slider is acceptable, only reason 5 isn't a slider is because sliders require slightly more stress and ending on a circle for that stream resets the clicking/mouse tension to help reset for the next stream

Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) - the hitsound at 01:42:589 (1) - is accurate to the music.

Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before? the hitsound at 01:43:166 (3) - is appropriate to the music.

04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music. I disagree,
its clear to me that NCing has been used to represent symmetrical arrangements similar like 04:27:812 (1,2) - 04:29:658 (1,2) - 04:30:581 (1,2,3) - 04:30:927 (1,2) - second of all its insulting/rude to tell a mapper they ran out of ideas when most of the stuff you say is incredibly outdated. Also I did listen at 25% and for the most part the rhythms in this section are fairly close to the actual music, and for ranking standards this is nonissue.


The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped. shut the fuck up and stop being a rude little bitch
fartownik

Meat Inspector wrote:

shut the fuck up and stop being a rude little bitch
Literally stopped caring about anything you said in that post after reading this.

Hopefully someone with actual mapping knowledge will check what I wrote.
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