waoh grats
Skystar wrote:
im gay
Skystar wrote:
im gay
Skystar wrote:
im gay
thanks for the cheeringL-a-m-e-y [ B ] wrote:
Gz, best of luck for the army!
i am nanachii who play osu and mapappleeaterx wrote:
who is enon
waoh thanksM a r v o l l o wrote:
waoh grats
arigatou > <Satellite wrote:
Congrats! nice work nice sb
감사합니다!!Revia wrote:
축하드립니다~ ㅎ
thank you and meme guys!Skystar wrote:
im gay
Skystar wrote:
im gay
Thanks <3ailv wrote:
Congrats <3
고마웡Cellina wrote:
축하드려용
fartownik wrote:
01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^
you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not they are easy to read for me and most players who will approach this map, this isn't a valid issue.
At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless). there is a drum beat a 01:42:935 (6) - indicating there should be a click, and then there is a consistent held sound in the music during this point so a slider is acceptable, only reason 5 isn't a slider is because sliders require slightly more stress and ending on a circle for that stream resets the clicking/mouse tension to help reset for the next stream
Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) - the hitsound at 01:42:589 (1) - is accurate to the music.
Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before? the hitsound at 01:43:166 (3) - is appropriate to the music.
04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music. I disagree,
its clear to me that NCing has been used to represent symmetrical arrangements similar like 04:27:812 (1,2) - 04:29:658 (1,2) - 04:30:581 (1,2,3) - 04:30:927 (1,2) - second of all its insulting/rude to tell a mapper they ran out of ideas when most of the stuff you say is incredibly outdated. Also I did listen at 25% and for the most part the rhythms in this section are fairly close to the actual music, and for ranking standards this is nonissue.
The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped. shut the fuck up and stop being a rude little bitch
Literally stopped caring about anything you said in that post after reading this.Meat Inspector wrote:
shut the fuck up and stop being a rude little bitch
You are a minority public I 呸Irreversible wrote:
管你小眾大眾我呸
管你是小清新是重口味我呸
管你是那一類甲蟲我呸
我呸 都呸 都Play
I will try to explain as deep as possible, but it's hard, the section is just super inconsistent all around.Natsu wrote:
ah I hope Enon can address your concerns in time, he is going to army in like 1 or 2 day? I think
anyways Enon if you want to apply anything, you can call me anytime
@fartownik would be cool if you can explain this better (so Enon can have a better idea of what's your issue with it):
The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
ok then so you need supreme reading for a 0.10ms part in a 6 minutes long map, because the rest of the map is perfectly readable for a 'regular' player, makes senseMeat Inspector wrote:
someone better at reading like GN- or rustbell
fartownik wrote:
01:42:935 (6,1) - what is this
At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless).
I was worrying about how I am going to map on this part. Since I really had no idea to do it, I have tried many ways to map it. A small spaced 1/2 pattern, An 1/2 jump, etc........... and I finally found a way to map it, that's the current way. Current way is filling the empty of 01:42:993 - more than I map it as 1/2s. If you ask why 01:42:935 (6) - should be supposed to be 1/4 kick slider, I did believe the sound of 01:42:935 - here is appearing until 01:42:993 - here even though it's really small....
04:32:197 (1,2,1) - ^
you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not
If every map is supposed to be easy to play on first try as you referenced, there would be lots of map should be disqualified. Some patterns might be really hard on first try. but, that doesn't mean it should be that easy at all.
I would like to say I want to keep the patterns even if the patterns are not really playable. Because it's supposed to be a really hard map since it's 260 bpm stream map and it's even a 7* map.
Even if a digit player feels hard to play it, I think that's reasonable.
Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) -
Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before?
About the hitsounds, you can hear a common thing on the parts 01:42:589 (1) - 01:42:819 (5,5) - 01:43:166 - you've mentioned which is a really strong sound in the music. I want to emphasize the strong sound.
04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music.
humm, I don't think both parts 04:30:581 (1,2,3) - and 04:30:927 (1,2) - are same. I think Dailycare did aim those are supposed to be differently?
The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
This kind of saying doesn't make a manner to the mapper in my opinions. Imagine that someone says your map is totally messed and should be remapped.
Lanturn wrote:
Since the song has a reflec beat version, it means the song is featured in the game as part of it. This would be like a full sized anime opening. We still use the source it appears on, even if its not the version that is directly on the game.
Appearances:
REFLEC BEAT limelight (Recommended as source)
jubeat plus
REFLEC BEAT plus (The sources above cover this, so no need to add this into the tags)
*EDIT* Also add Konami to the tags please.
I already know referencing a map was ranked in past doesn't make sense. but this mapset uses same mp3 of this mapset. and the metadata issue is seemed has been already resolved in this thread p/5280864.
Although some tags you recommended could be added by QAT?
The IMAGE MATERIAL part in the SB at the beginning should show up a bit earlier imo. You barely get any time to read it.
You could also add more at the start of the break like:
"Tatsh", "IMAGE MATERIAL", Beatmap by Names" or "SB by name" fading in separately in this break. You already have a cool setup for it with the white fading over, so additional info on the map would be cool
"You barely get any time to read it." I absolutely did aim this. It really fits to the mood of the part.
and I would like to keep current setup because people could notice the rest info about this map in this thread. and showing of the song tile only is enough cool!
fartownik did mention 01:42:589 (1,2,3,4,5,6) - but there's nothing in the music to support a stream there at all. (01:42:647 - may be an exception, but it isn't that loud tbh) 01:43:108 (2) - also. All in all, this is pretty overmapped. This should follow the drums exclusively and avoid capturing any other minor sounds.
This should be mapped more like how you mapped 02:59:666 (1,2,3,4,5,1,2,3,4,1,2,3,4) - though it is a bit different.
You could listen to the part more minutely, and will notice there are things to be supposed 01:42:589 (1,2,3,4,5,6) - these streams. It's not overmapped and the previous part is different to 02:59:666 (1,2,3,4,5,1,2,3,4,1,2,3,4) - in the music.
Anyways. Just some things I noticed from doing metadata and looking at fartownik's suggestions.
01:42:819 (5,6) - How is (5) different in sound from (6)? Why put a slider at (6) if (5) is a circle and is the same sound just a little different pitch? Be consistent, that's all I'm about. I know you're going to military soon but forcing it going like this into ranked is not a good idea, you'll still make it to qualified in time.Enon wrote:
I was worrying about how I am going to map on this part. Since I really had no idea to do it, I have tried many ways to map it. A small spaced 1/2 pattern, An 1/2 jump, etc........... and I finally found a way to map it, that's the current way. Current way is filling the empty of 01:42:993 - more than I map it as 1/2s. If you ask why 01:42:935 (6) - should be supposed to be 1/4 kick slider, I did believe the sound of 01:42:935 - here is appearing until 01:42:993 - here even though it's really small....
Don't bring other maps to justify flaws in your own map. You are right, there's plenty maps that should've been disqualified/corrected in the first place but were not, not everyone can catch everything in every map, but here it's pretty obvious and I noticed it just in time to fix it.Enon wrote:
If every map is supposed to be easy to play on first try as you referenced, there would be lots of map should be disqualified. Some patterns might be really hard on first try. but, that doesn't mean it should be that easy at all.
Really no offence, I said the 2 second part was bad, not the map. The map is good. (also if someone said that to me and gave me proper arguments then I'd probably remap it).Enon wrote:
This kind of saying doesn't make a manner to the mapper in my opinions. Imagine that someone says your map is totally messed and should be remapped.
When u tell a mapper that something's garbage in their map you should specify exactly what's wrong and hopefully give some suggestions how to fix it.fartownik wrote:
The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
Enon asked me for my opinion so here it is. Sry it's not super conclusive. I think you should still reconsider fartownik's concerns or see if he can provide some better alternatives... but he should also accept your reasoning too since it's reasonable imo...fartownik wrote:
01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^
you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not
At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless).
Using a 1/4 slider there is fine. It's really common in this map to see 1/4 sliders being used like that. I think if you look in the context of the stream, you can probably assume that slider is a 1/4 slider and know to have a 1/2 beat between clicking the slider and beginning the next stream so to me this isn't really an issue xP. You could argue that the kickslider is too close to the start of the stream though, and that could potentially cause players to mess up due to the anti-jump. That might be more reasonable.
Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) -
Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before?
04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music.
Song is really messy here... Tbh the rhythm is off, but mainly cuz the song is pretty off too. Like the note on 04:31:100 - is omitted probably to avoid shifting polarities, but listening at 50% you can hear the guitar is emphasized there too. The mapper at least tries to make the rhythm more readable through patterning. you can see the first three kicksliders are arranged in a triangle to create a "set of 3" and the next note is NC"ed to create a separation.
Rhythm is weird, but I think the way it's arranged and spaced make it acceptable.
So yes, I don't disagree with you, the section here is really messy, but imo its really hard to have a "correct" rhythm here because honestly stuff is just off,
and the guitarist seems to be lagging behind compared to the song. Like some notes are too late... but adding bpm shifts here don't make sense because percussion is on time.
The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
fartownik wrote:
01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^
you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not I really don't think they HAVE to be intuitive and easy to read, a map is also supposed to have its gimmicks to make it a bit memorable, so we need to know if the mapper is going for an easy to ready part or a tricky part
At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless).
Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) -
Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before?
If you listen careful to the stanza and the red tick and listen carefully you're going to notice a pitch difference on them, IMO it's appropiate to use them
04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music. if this were my map I'd use 2 1/4 sliders instead of 04:30:927 (1) - but then again I think the repeat fits somehow the music
The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped. I also have mixed feelings about this, but mmm the music it's really different at this part, so I suppose it's appropiate to do something different there
fartownik wrote:
01:42:819 (5,6) - How is (5) different in sound from (6)? Why put a slider at (6) if (5) is a circle and is the same sound just a little different pitch? Be consistent, that's all I'm about. I know you're going to military soon but forcing it going like this into ranked is not a good idea, you'll still make it to qualified in time.Enon wrote:
I was worrying about how I am going to map on this part. Since I really had no idea to do it, I have tried many ways to map it. A small spaced 1/2 pattern, An 1/2 jump, etc........... and I finally found a way to map it, that's the current way. Current way is filling the empty of 01:42:993 - more than I map it as 1/2s. If you ask why 01:42:935 (6) - should be supposed to be 1/4 kick slider, I did believe the sound of 01:42:935 - here is appearing until 01:42:993 - here even though it's really small....
You tell it "a little different pitch", then I think it deserves to be done differently.Don't bring other maps to justify flaws in your own map. You are right, there's plenty maps that should've been disqualified/corrected in the first place but were not, not everyone can catch everything in every map, but here it's pretty obvious and I noticed it just in time to fix it.Enon wrote:
If every map is supposed to be easy to play on first try as you referenced, there would be lots of map should be disqualified. Some patterns might be really hard on first try. but, that doesn't mean it should be that easy at all.
I didn't bring any maps here, nobody hurts about it well. and I don't think using other maps as example is bad. because those maps were ranked while the rule is exactly same to current.Really no offence, I said the 2 second part was bad, not the map. The map is good. (also if someone said that to me and gave me proper arguments then I'd probably remap it).Enon wrote:
This kind of saying doesn't make a manner to the mapper in my opinions. Imagine that someone says your map is totally messed and should be remapped.
I hope you don't push this to qualified without proper care just because you're running out of time.
It really should not be up to the mapper if this gets fixed or not, it's a clear issue and a BN should look at this.
I have never pushed this map. It's fact I really don't have time for now. but that's not the reason I am not going to fix it. I just think that you concerned is fine for my side.
and A bn and a experienced mapper are saying it's fine to keep.
I noticed you have already reported this map, so it's up to QAT will come to check it.
i can actually hear an echo at 01:42:993 -, while there is nothing at 01:42:877 - in my eyesfartownik wrote:
01:42:819 (5,6) - How is (5) different in sound from (6)? Why put a slider at (6) if (5) is a circle and is the same sound just a little different pitch? Be consistent, that's all I'm about. I know you're going to military soon but forcing it going like this into ranked is not a good idea, you'll still make it to qualified in time.