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Tatsh - IMAGE -MATERIAL- <Version 0>

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Topic Starter
Enon
This beatmap was submitted using in-game submission on 2018년 1월 7일 일요일 at 오전 1:28:30

Artist: Tatsh
Title: IMAGE -MATERIAL- <Version 0>
Tags: (新曲) (Shinkyoku) REFLEC BEAT limelight 福山沙織 fukuyama saori Dailycare
BPM: 130
Filesize: 20572kb
Play Time: 06:24
Difficulties Available:
  1. Revolution (7.14 stars, 1606 notes)
Download: Tatsh - IMAGE -MATERIAL- <Version 0>
Information: Scores/Beatmap Listing
---------------


Garden / Natsu

Collab with Dailycare
Storyboard by me

00:06:590 - 03:01:051 - Enon
03:01:051 - 05:10:280 - Dailycare
05:10:280 - 06:24:127 - Enon
Startrick
.
Rose Pacifica
:)
Ksardas
))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
Beomsan
ㄹㅇ?
Topic Starter
Enon
ㄹㅇ지
zyoi
ganbare moe Enon >A<
Topic Starter
Enon

Enjoy wrote:

ganbare moe Enon >A<
!! arigato /w\
Ksardas

Beomsan wrote:

ㄹㅇ?
20?
Vampir

Ksardas wrote:

Beomsan wrote:

ㄹㅇ?
20?
20
ㄹㅇ
fd
ㅋㅋ
Topic Starter
Enon

Vampir wrote:

20
ㄹㅇ
fd
ㅋㅋ
앙 기무띠
Topic Starter
Enon
self reminder:
02:19:974 (1) - NC


READY TO GET MODS!!!!!!!!!!
-sandAI
why not OD 9 or higher? It might be easy to notelock on the long streams for some players.
Topic Starter
Enon
OK, I will update that! thank you for coming!
Beomsan
random anime girl
milr_
Wow
Anze
Owo
Luscent
매퍼님의 request로 짤막한 모딩합니다...

00:19:628 (1) - 끝지점을 00:21:128 - 아니면 00:21:128 - 로 하는게 자연스러울듯
01:30:127 (7) - 블랭킷 모양으로 바꾸면 좀더 동선이 나아질거같음
01:32:204 (7,8,9,10) - 아직 쉬운부분인데 나름 큰 스페이싱인거같음 조금 줄이는게 나을듯
01:36:474 (2,3) - 01:36:935 (4) - 위치 바꾸고 블랭킷처리 하는건 어떨지
02:15:127 (2,3,4) - 제자리 겹슬라들은 슬라속도 조금만 줄여도 좋을듯
04:16:408 (1,2,1) - 너무 노트시간 간격이 좁은데 슬라 시간 사이에 간격을 좀 늘려야할듯
04:44:896 (8) - 9번 노트는 다음비트 강조를 위해 늘린다고 해도 얘는 1/2박으로 줄여도 될거같음
04:57:704 (2) - 1번 노트랑 시간이 좀 있는데 굳이 같은위치에 쌓을필요는 없을듯
05:57:819 (1,2,3,4) - 전체적으로 조금 오른쪽으로 옮겨도 될듯





06:22:280 (1) ~ 06:24:126 (33) - :?:
Topic Starter
Enon

404 AimNotFound wrote:

매퍼님의 request로 짤막한 모딩합니다...

00:19:628 (1) - 끝지점을 00:21:128 - 아니면 00:21:128 - 로 하는게 자연스러울듯 :ok_hand:
01:30:127 (7) - 블랭킷 모양으로 바꾸면 좀더 동선이 나아질거같음 어떤 부분에 있어서 동선이 이상한지 잘 이해가 안 돼서 보류하겠습니다
01:32:204 (7,8,9,10) - 아직 쉬운부분인데 나름 큰 스페이싱인거같음 조금 줄이는게 나을듯 좀 줄여봤어요
01:36:474 (2,3) - 01:36:935 (4) - 위치 바꾸고 블랭킷처리 하는건 어떨지 블랭킷은 아니더라도 제 마음에 드는 방향으로 고쳐봤어요
02:15:127 (2,3,4) - 제자리 겹슬라들은 슬라속도 조금만 줄여도 좋을듯 나쁘지 않은 아이디어이지만 곡에 그런 걸 뒷받침 해주는 게 없다고
봐서 일단 보류하겠습니다.

05:57:819 (1,2,3,4) - 전체적으로 조금 오른쪽으로 옮겨도 될듯 앞 패턴에 스택해서 만든 패턴이라 개인적으로 내버려두고 싶네요.






06:22:280 (1) ~ 06:24:126 (33) - :?: 인생 스트림 ㄷㄷ
감사합니다.
ailv
01:11:089 (7,8,1) - Flow from stream into slider is kind of weird, other streams you use always flow into the next slider well, i think for consistency sake, and for playing it feels better to have it flow into the slider well. Something like http://puu.sh/xQR98/10f20e6623.jpg

01:15:935 (5) - Strange shape of this slider doesn't fit, it shortens the length of it in play, and is inconsistent with the other sliders.

01:39:358 (11,12,13,14,1,2,3,4,1) - I think im just bad but this felt awkward to play the angle change 01:39:243 (10,11,1) - is weird to me

02:19:974 (7) - nc?

02:36:474 (5) - I think it's better if this flows into 02:37:051 (1) - , as it is 02:36:935 (10,1) - feels awkward to play

I think it looks better if 03:11:666 (3) - follows the curve of 03:12:127 (1) -

04:51:588 (3) - ctrl-g? i think the white tick of 04:51:819 (4) - isn't strong enough to justify the spacing

04:54:588 (1,2) - Any reason to use 1/4 slider here particularly, I don't think you've used any in the rest of the map

05:00:011 (4,5) - move to the left so 04:59:665 (3) - blanket?

05:22:280 (4,5,6) - Here 4 is very different from 5,6, so the triangle pattern doesn't make too much sense. I think 5,6 works better as circles instead.

05:30:588 (1) - Curve a bit more to blanket 05:31:511 (5) -

05:46:973 (1) - I don't think this sound is distinct enough from 05:46:280 (1,1,1) - , maybe try a 90 degree rotate of the previous sliders?
Gloria Guard
As request.

[General]

■ OSB 파일이 두개인데 스토리보드를 사용하실 거면 다른 하나를 지우시고 하셔야 될듯하네요.

■ 곡 배경이미지가 두개인데 사용하실 이미지는 남겨두시고 남은 하나는 지우셔야 될듯하네요.


[레볼루션]

■ 01:08:897 (1,2,1,2) - 이거는 뒤에 쓰인 커브형 슬라이더 동선과는 좀 동떨어진 동선같아요. 특히나 빠른 곡 같은 경우에는 패턴의 다양성이나 세밀하게 무빙을 하게끔 의도하는 패턴 동선 보다는 자연스럽게 커서 무빙이 흘러가도록 기본베이스를 토대로 패턴을 짜야하는 경우가 많아요 왜냐하면 빠른 곡을 플레이 하는 플레이어들의 공통점은 슬라이더 아트, 오각형 사각형 패턴 등, 커서가 직접적으로 모양을 따라가는게 아니라 대부분 슬라이더 안에서 생기는 원 밖으로 나가지 않을 정도로만 커서를 움직이고 대부분 해당 모양들을 세밀하고 정확하게 무빙을 하진 못해요 특히나 240~320 이런 곡들은 리듬간의 텀이 정말로 짧기 때문에 더더욱 노트를 처리하는 정확성에 중점을 둘 수 밖에 없겠지요 그래서 왠만하면 전부 그렇게 할 수는 없지만 조금이라도 부드러운 형태로 바꿔주는 것도 나쁘지 않다고 생각해요 그래서 제가 느끼는 이 부분은 지그재그 비슷한 형태가 아닌 왼쪽 아래에서 위쪽으로 올라가도록 원을 그리는 형태의 패턴 느낌이 나네요
■ 01:14:435 (6) - 이거는 거리를 일정하게 벌리고 슬라이더 모양을 다른형태로 바꿔주시는게 좋을 것 같네요
■ 01:21:127 (3) - 이전 1,2 번 슬라이더 하고 대칭모양을 맞춰주시는게 깔끔할 듯해요
■ 01:24:820 (3,4,5) - 3번 모양의 형태가 뒤에 4,5번 흐름과는 전혀 딴판으로 만들어져 있는데, 따로 의도한 바가 있나요? 이런 조그마한 흐름 브레이커라도 살짝이나마 플레이어가 동선을 생각하고 읽는데에 착오가 생기지 않을까 생각이 드는데.. 이전 4,5번과 똑같은 형태로 만들어주시는게 어떨가요?
■ 02:01:512 (6,7,1) - 1번 무슨 흐름을 의도하려고 대칭구도를 만들어서 패턴을 짜셨는지 궁금한데, 일반적으로는 Ctrl+G를 하는게 알맞는 방향인데 반대방향으로 만들어서 조금 의외네요. 제가 좀 실력이 낮은 플레이어라 그런지는 몰라도, 굉장히 치기 까다롭고 불편하다는 생각이 드는 패턴흐름이엿네요.
■ 02:22:166 (4) - 이전 3번 슬라이더 끝에 스택을 하시거나 일관적인 거리를 두고 다른곳에 배치하는게 더 좋을 것 같네요. 슬라이더 끝 방향은 약간 위로가있는데 뒤에 나오는 노트가 밑에있어서 그 다음에 나오는 살색 1번 슬라이더 치기에는 거리가 너무 벌어져 있고 무엇보다 이런 패턴의 경우 문제점은 슬라미스를 자주 유발하고 동선이 꼬이게 된다는 문제가 발생하는데, 왠만하면 다른 곳으로 노트를 배치하시는 걸 추천드려요
■ 02:36:474 (5,6,7) - 스트림이 불필요해 보여요, 처음 이 구간을 시작할 때에는 피아노 소리와 분위기가 강조되고 있어서 괜찮은데, 여기는 강조되는 부분도 아니고 소리의 변화가 없고 일반적인 1/2 박자가 진행되고 있기 때문에 없애는게 좋을 듯해요, 어떻게 보면 오버매핑 느낌이 없지않아 있기도 하구요. 무엇보다 이후에 나오는 02:39:704 (4,5,1,2,3,4,5,6,7,8) 와 같은 구간인데 여기만 이렇게 매핑 되어있네요. 일관성을 기반으로 패턴을 만드시는 걸 고려해보시는 것도 좋아보입니다.
■ 03:18:935 - 03:30:474 - 03:33:704 - 현재 이 구간에서는 노래 분위기가 굉장히 강렬하고 보컬이 엄청나게 고조되고 있는데 중간 중간에 박자가 끊기고 스탑 무빙을 의도 하면서 굉장히 노래의 흐름을 끊는 역할을 하고 자연스럽게 흘러가지 못하게 막아 놓은 느낌이네요. 무엇보다 플레이어는 이런 고조되는 분위기 속의 리듬을 인지하고 어느정도의 느낌을 가지고 리듬패턴을 처리를 할텐데, 갑작스럽게 박자가 끊기면서 연속적인 박자로 노트리듬을 읽어서 처리하는데에 문제가 발생할 수가 있어요. 실질적으로 키아이 부분에는 쭈욱 곡이 이어달리기처럼 쭉 이어서 연주되고 있는 느낌이 있구요 또한 03:27:243 이런 부분 에서는 음악에서 들리는 느낌도 그렇고 어느정도 텀이 있어서 괜찮지만, 저것 외에 끊은 부분은 노래는 이어지고 있지만 마치 악보에서 그려져 있는 음표 하나하나가 제거되서 연주를 할 때 연주자가 중간중간에 빠져있는 음표 부분을 끊으면서 청취자가 이해할 수 없는 즉 플레이어가 리듬을 이해하는데에 혼란을 주는 리듬이다라고 말씀을 드리고 싶네요
■ 05:46:280 (1,1,1,1) - 이런거는 일반적인 직선 슬라이더 보다는, 바이올린의 소리 느낌을 따라서 커브모양이나 색다른 슬라이더 모양을 만들어서 표현을 했으면 어땟을까 하는 아쉬움이 남는 3/4구간이네요..
■ 06:22:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - 굉장히 논란이 많을 것 같은 스트림 흐름이네요. 뭔가 강렬한 바이올린 소리를 따라서 만든 의도같은데.. 개인적으로는 굉장히 난잡한 스트림 흐름이 아닐까 싶네요. 이것보다 정확한 스트림 흐름을 짤 수 있었을텐데. 개인적으로는 좋은 형태라고는 볼 수 없네요. 나중에가서 이게 븡이나 쾃들이 어떻게 코멘트를 남길지가 궁금한데.. 어쨋든 랭크 이전을 떠나서 플레이어 or 븡쾃들에게 논란의 여지를 주는 것과 다름없다고 생각해요. 왠만하면 다른방향으로 슬라이더 모양을 만드시라고 권유하고 싶은데, 정확하게 판단을 받고 싶으시면 쾃에게 제대로 한번 검증을 받아보시는게 좋을 듯합니다, 아니면 아는 랭커에게 이 구간에 대해 의견을 듣고 개선해보시는 것도 좋을 듯 하구요.
Lazer
helo

00:35:205 (2,1,2) - you should make them have the same distance inbetween each other it would look nicer!
02:13:858 (1,2,1,2,3,4,5,6,7,8,9) - this stream should end on 02:14:204 (5) - in my opinion



sory its very good map so not many things i would change
SilverCatalyst
could you map from 06:28:742 - on? just to finish the song :]
Topic Starter
Enon
@PizzarollMC: Humm, I have no plan to map that part for now. But, I will do it if it would be necessary.

ailv wrote:

01:11:089 (7,8,1) - Flow from stream into slider is kind of weird, other streams you use always flow into the next slider well, i think for consistency sake, and for playing it feels better to have it flow into the slider well. Something like http://puu.sh/xQR98/10f20e6623.jpg Humm, I agree it might be kinda weird. but, I have no idea how to fix it for now. I will keep it.

01:15:935 (5) - Strange shape of this slider doesn't fit, it shortens the length of it in play, and is inconsistent with the other sliders. Humm,
any recommendation?


01:39:358 (11,12,13,14,1,2,3,4,1) - I think im just bad but this felt awkward to play the angle change 01:39:243 (10,11,1) - is weird to me While it's fine for me still, I will keep it.

02:19:974 (7) - nc? Nah, don't see 02:19:974 (7,8) - and 02:20:435 (1,2,1,2) - as a pattern. It has same shape of slider though, I didn't aim to make them a pattern.

02:36:474 (5) - I think it's better if this flows into 02:37:051 (1) - , as it is 02:36:935 (10,1) - feels awkward to play but I don't want to break a star-shape-flow of 02:36:127 (1,2,3,4,5,6,7,8,9,10) - here.

05:22:280 (4,5,6) - Here 4 is very different from 5,6, so the triangle pattern doesn't make too much sense. I think 5,6 works better as circles instead. I don't get it what's different with.

05:30:588 (1) - Curve a bit more to blanket 05:31:511 (5) - Fixed

05:46:973 (1) - I don't think this sound is distinct enough from 05:46:280 (1,1,1) - , maybe try a 90 degree rotate of the previous sliders? Want to emphasize start of 05:47:204 (1) -

Gloria Guard wrote:

As request.

[General]

■ OSB 파일이 두개인데 스토리보드를 사용하실 거면 다른 하나를 지우시고 하셔야 될듯하네요.

■ 곡 배경이미지가 두개인데 사용하실 이미지는 남겨두시고 남은 하나는 지우셔야 될듯하네요.

다 지웠습니다.

[레볼루션]

■ 01:08:897 (1,2,1,2) - 이거는 뒤에 쓰인 커브형 슬라이더 동선과는 좀 동떨어진 동선같아요. 특히나 빠른 곡 같은 경우에는 패턴의 다양성이나 세밀하게 무빙을 하게끔 의도하는 패턴 동선 보다는 자연스럽게 커서 무빙이 흘러가도록 기본베이스를 토대로 패턴을 짜야하는 경우가 많아요 왜냐하면 빠른 곡을 플레이 하는 플레이어들의 공통점은 슬라이더 아트, 오각형 사각형 패턴 등, 커서가 직접적으로 모양을 따라가는게 아니라 대부분 슬라이더 안에서 생기는 원 밖으로 나가지 않을 정도로만 커서를 움직이고 대부분 해당 모양들을 세밀하고 정확하게 무빙을 하진 못해요 특히나 240~320 이런 곡들은 리듬간의 텀이 정말로 짧기 때문에 더더욱 노트를 처리하는 정확성에 중점을 둘 수 밖에 없겠지요 그래서 왠만하면 전부 그렇게 할 수는 없지만 조금이라도 부드러운 형태로 바꿔주는 것도 나쁘지 않다고 생각해요 그래서 제가 느끼는 이 부분은 지그재그 비슷한 형태가 아닌 왼쪽 아래에서 위쪽으로 올라가도록 원을 그리는 형태의 패턴 느낌이 나네요 흠, 앞 12와 뒤 12가 떨어져있을 이유가 없을 것 같아서 그 두 패턴을 붙인 지그재그로 바꿔봤네요. 빠른 BPM의 곡에서 각진 패턴이 어려울 수 있다는 건 이해하지만, 그걸 고친다면 애초에 좀 그런 치기 힘든 맵을 만들어보고 싶었던 제 의도를 벗어나는 행위 같네요.
■ 01:14:435 (6) - 이거는 거리를 일정하게 벌리고 슬라이더 모양을 다른형태로 바꿔주시는게 좋을 것 같네요 01:14:089 (5,6) - 사이에는
디스턴스를 두고 싶어서 그랬지만 01:14:435 (6,7) - 사이 간격은 3/4 이니 만큼 좁게 뒀던 거네요.

■ 01:21:127 (3) - 이전 1,2 번 슬라이더 하고 대칭모양을 맞춰주시는게 깔끔할 듯해요 이미 대칭 맞는 것 같네요.
■ 01:24:820 (3,4,5) - 3번 모양의 형태가 뒤에 4,5번 흐름과는 전혀 딴판으로 만들어져 있는데, 따로 의도한 바가 있나요? 이런 조그마한 흐름 브레이커라도 살짝이나마 플레이어가 동선을 생각하고 읽는데에 착오가 생기지 않을까 생각이 드는데.. 이전 4,5번과 똑같은 형태로 만들어주시는게 어떨가요? 좀 예전에 찍은 부분인데 아이디어 고갈이었던 것 같네요. 제 나름대로 고쳐봤습니다.
■ 02:01:512 (6,7,1) - 1번 무슨 흐름을 의도하려고 대칭구도를 만들어서 패턴을 짜셨는지 궁금한데, 일반적으로는 Ctrl+G를 하는게 알맞는 방향인데 반대방향으로 만들어서 조금 의외네요. 제가 좀 실력이 낮은 플레이어라 그런지는 몰라도, 굉장히 치기 까다롭고 불편하다는 생각이 드는 패턴흐름이엿네요. 이 부분 참 고민을 많이 했던 부분인데 잘 집어주셨네요. 고쳤습니다.
■ 02:22:166 (4) - 이전 3번 슬라이더 끝에 스택을 하시거나 일관적인 거리를 두고 다른곳에 배치하는게 더 좋을 것 같네요. 슬라이더 끝 방향은 약간 위로가있는데 뒤에 나오는 노트가 밑에있어서 그 다음에 나오는 살색 1번 슬라이더 치기에는 거리가 너무 벌어져 있고 무엇보다 이런 패턴의 경우 문제점은 슬라미스를 자주 유발하고 동선이 꼬이게 된다는 문제가 발생하는데, 왠만하면 다른 곳으로 노트를 배치하시는 걸 추천드려요 슬라이더 꼬리 뒤에 스택하는 걸로 바꿨습니다.
■ 02:36:474 (5,6,7) - 스트림이 불필요해 보여요, 처음 이 구간을 시작할 때에는 피아노 소리와 분위기가 강조되고 있어서 괜찮은데, 여기는 강조되는 부분도 아니고 소리의 변화가 없고 일반적인 1/2 박자가 진행되고 있기 때문에 없애는게 좋을 듯해요, 어떻게 보면 오버매핑 느낌이 없지않아 있기도 하구요. 무엇보다 이후에 나오는 02:39:704 (4,5,1,2,3,4,5,6,7,8) 와 같은 구간인데 여기만 이렇게 매핑 되어있네요. 일관성을 기반으로 패턴을 만드시는 걸 고려해보시는 것도 좋아보입니다. 잘 들어보시면 02:36:474 - 02:36:531 - 02:36:589 - 확실한 드럼 소리가 들립니다. 3연타를 넣기 적절했다고 봅니다. 02:40:224 - 이 부분도 채울려면 채울 수 있었을텐데, 앞처럼 강한 소리는 아닌 것 같아서 비웠습니다.
■ 05:46:280 (1,1,1,1) - 이런거는 일반적인 직선 슬라이더 보다는, 바이올린의 소리 느낌을 따라서 커브모양이나 색다른 슬라이더 모양을 만들어서 표현을 했으면 어땟을까 하는 아쉬움이 남는 3/4구간이네요.. 점 하나 추가해서 ******아주 약간****** 휘게 했습니다
■ 06:22:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - 굉장히 논란이 많을 것 같은 스트림 흐름이네요. 뭔가 강렬한 바이올린 소리를 따라서 만든 의도같은데.. 개인적으로는 굉장히 난잡한 스트림 흐름이 아닐까 싶네요. 이것보다 정확한 스트림 흐름을 짤 수 있었을텐데. 개인적으로는 좋은 형태라고는 볼 수 없네요. 나중에가서 이게 븡이나 쾃들이 어떻게 코멘트를 남길지가 궁금한데.. 어쨋든 랭크 이전을 떠나서 플레이어 or 븡쾃들에게 논란의 여지를 주는 것과 다름없다고 생각해요. 왠만하면 다른방향으로 슬라이더 모양을 만드시라고 권유하고 싶은데, 정확하게 판단을 받고 싶으시면 쾃에게 제대로 한번 검증을 받아보시는게 좋을 듯합니다, 아니면 아는 랭커에게 이 구간에 대해 의견을 듣고 개선해보시는 것도 좋을 듯 하구요. 제 나름대로 한 번 고쳐봤습니다.

Lazer wrote:

helo

00:35:205 (2,1,2) - you should make them have the same distance inbetween each other it would look nicer! OK done!
02:13:858 (1,2,1,2,3,4,5,6,7,8,9) - this stream should end on 02:14:204 (5) - in my opinion I am baka



sory its very good map so not many things i would change

모딩 감사합니다

Thank you for the moddings.
Asphyxia
Talked with Enon over IRC and suggested more volume to 00:06:590 - , 01:10:281 - and 01:58:281 - because they're basically inaudible. I also think that some of the streams might be a bit too harsh (mainly 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - with spacing, but I left that to Enon to decide because I'm not a very good player so can't judge these properly.

Really clean map, good luck~

Log
18:47 *Enon is listening to [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0>]
18:48 Enon: Thanks in advance
18:48 Asphyxia: IMAGE MATERIAL
18:48 Enon: > _ <
18:49 Asphyxia: 00:06:590 - maybe try 15 or 20% volume? I think 10% is a bit too inaudible
18:50 Enon: ok
18:50 Enon: I increased it to 15%
18:51 Asphyxia: kk, do the same actually to uh 01:10:281 - and 01:58:281 -
18:51 Asphyxia: I think that'd be nice
18:52 Enon: humm
18:52 Enon: can you explain more specific
18:57 Asphyxia: O
18:57 Asphyxia: my bad uh
18:57 Enon: :O
18:57 Asphyxia: I think if you just increase the volume for those specific timestamps I linked
18:57 Asphyxia: 1:10 and 1:58
18:57 Asphyxia: it'd be nie
18:57 Asphyxia: nice*
18:57 Asphyxia: I tested them and I barely heard anything so I think it'd be nicer for the players to get some feedback from them :o
18:58 Asphyxia: other than that, I think the map is wonderful
18:58 Enon: oh
18:58 Asphyxia: very clean
18:58 Asphyxia: I also like your stream shapes
18:58 Enon: thanks
18:58 Asphyxia: the only concern I have though
18:58 Enon: humm
18:58 Enon: maybe you are seeing dailycare's part lol
18:59 Asphyxia: some of the streams seem really, really hard compared to the rest of the map, and I feel like that doesn't really balance the map out evenly
18:59 Enon: humm
18:59 Enon: example?
19:00 Asphyxia: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think considering the bpm and the lenght of this stream and the spacing
19:00 Asphyxia: it might be a bit too hard?
19:00 Asphyxia: I can't play the map properly but that's what I assume
19:01 Asphyxia: 03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
19:01 Asphyxia: this too
19:01 Asphyxia: my opinion is that the music doesn't support that kind of a spacing, so I think a small nerf at least to the spacing could work
19:01 Asphyxia: but if you think that's not necessary then it's fine
19:01 Enon: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
19:01 Enon: you know
19:01 Enon: it's already nurfed
19:02 Enon: lol
19:02 Enon: nerfed*
19:03 Asphyxia: if you think it's fine, then leave it I suppose :0
19:03 Asphyxia: but that's all from my side
19:03 Asphyxia: I like the map
19:03 Asphyxia: very clean
19:03 Enon: yeah
19:03 Enon: the vocals and mood of that part
19:04 Enon: support the stream could be existing
19:04 Enon: imo
19:04 Asphyxia: sounds fine then
19:05 Enon: that orchestratic vocal?
19:05 Enon: wooooooooooooooooooooooooooo?
19:05 Enon: idk
19:05 Enon: lol
19:06 Asphyxia: if you're okay with them and no one who can play the map has issues with them
19:06 Asphyxia: then it's good to go :0
19:06 Enon: 06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
19:06 Enon: how do you think about it
19:06 Asphyxia: I think 06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - is fine because it sounds way more intense compared to the earlier streams I linked
19:06 Asphyxia: and I don't think the spacing is as harsh
19:07 Enon: ok
19:08 Enon: I feel relax with that
19:08 Enon: xd
19:08 Asphyxia: that's it for me though
Topic Starter
Enon
Thank you for the modding and stars!!
ailv
01:11:204 (1,2) - maybe something like this then? http://puu.sh/xRxll/7840c04618.jpg

01:15:935 (5) - just brining out the point i think works http://puu.sh/xRxse/51f69c1f58.jpg

02:36:127 (1,2,3,4,5,6,7,8,9,10) - here you can rotate the pattern 72 degree and still keep star while flowing better

05:22:511 (5) - idk whats wrong here either now that im looking at it again ;c
Topic Starter
Enon

ailv wrote:

01:11:204 (1,2) - maybe something like this then? http://puu.sh/xRxll/7840c04618.jpg done

01:15:935 (5) - just brining out the point i think works http://puu.sh/xRxse/51f69c1f58.jpg sorry but i prefer the current one

02:36:127 (1,2,3,4,5,6,7,8,9,10) - here you can rotate the pattern 72 degree and still keep star while flowing better done

05:22:511 (5) - idk whats wrong here either now that im looking at it again ;c DX

thank you for coming again!

your feedback was really appreciated!
milr_
안뇽하세요! 짧은 모딩 해봅니다 ;)

[혁명]

  • 01:14:666 (7,1) - 뭔가 거슬리는 간격이네요 서로 쬐끔만 띄어주시면 좋겠어요


  • 01:43:974 (3) - 직선 슬라이더가 어울릴 것 같네요

    02:13:512 (9,1) - 이 두 노트 사이에 노트를 배치 해주었으면 하네요

  • 03:03:127 (2) - 직선 슬라이더가 괜찮을지도..?

    04:39:011 (5,6,7) - 이것도 뭔가 거슬리는 간격이네요 6번 슬라이더를 5번 슬라이더 끝을 중심으로 쬐금 띄어주시면 좋겠어요
Like This
Before
After

갓곡 and 깔끔한 맵 :)
앙기무띠 Good Luck!
Dailycare

404 AimNotFound wrote:

04:16:408 (1,2,1) - 너무 노트시간 간격이 좁은데 슬라 시간 사이에 간격을 좀 늘려야할듯 노트 시간 간격이 무슨 말인지 이해가 안 가는데, 우측 위의 그것을 말하시는 거라면 괜찮은 것 같네요. 비피엠도 낮고 슬라 속도도 느리기 때문에 실질적인 거리는 그다지 크지 않은 것 같습니다.
04:44:896 (8) - 9번 노트는 다음비트 강조를 위해 늘린다고 해도 얘는 1/2박으로 줄여도 될거같음 01:18:127 (8) - 와의 통일성을 위해 늘렸습니다.
04:57:704 (2) - 1번 노트랑 시간이 좀 있는데 굳이 같은위치에 쌓을필요는 없을듯 그냥 패턴 바꿔봤습니다.

ailv wrote:

I think it looks better if 03:11:666 (3) - follows the curve of 03:12:127 (1) - oke
04:51:588 (3) - ctrl-g? i think the white tick of 04:51:819 (4) - isn't strong enough to justify the spacing I can hear the strong sound and also I wish there would be a strong hitsound (smth like finish) here. And I think focusing on the guitar will be better than the drum.
04:54:588 (1,2) - Any reason to use 1/4 slider here particularly, I don't think you've used any in the rest of the map They are on the same part as 01:27:820 (5,6) - . But the drum was divided into 1/4 at 04:54:588 (1,2) - , so I just used them for expressing the drum. And I guess it will give the players the unity of the pattern
05:00:011 (4,5) - move to the left so 04:59:665 (3) - blanket? look at 04:59:204 (1,3,5) - their ends. I intended the triangle.

[ White Music ] wrote:

03:03:127 (2) - 직선 슬라이더가 괜찮을지도..? 여기는 굳이 직선으로 놓고 싶지 않아요.

04:39:011 (5,6,7) - 이것도 뭔가 거슬리는 간격이네요 6번 슬라이더를 5번 슬라이더 끝을 중심으로 쬐금 띄어주시면 좋겠어요 사진이랑 최대한 비슷하게 고쳐봤습니다.
Like This
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After
@Gloria Guard
스탑 무빙은 의도한 바 인데요, 이렇게 끊음으로써 드럼과 뒤 배경음악도 효과적으로 나타낼 수 있고, 앞 1/1 슬라 패턴과의 구분도 할 수 있을 것 같아서 넣어봤습니다. 드럼을 비롯한 악기를 표현한 부분, 샘플링을 표현한 부분이 한 키아이 안에 있어서 어색하게 비칠 수도 있지만, 저는 아직 지금의 리듬/패턴이 가장 나아보입니다.

@Asphixia
Fixed the streams and their flow. But honestly, it seems a little bit messy for now.
-Eat Sparingly-
지나가는 별선비
Topic Starter
Enon

[ White Music ] wrote:

안뇽하세요! 짧은 모딩 해봅니다 ;)

[혁명]

  • 01:14:666 (7,1) - 뭔가 거슬리는 간격이네요 서로 쬐끔만 띄어주시면 좋겠어요 네...

    01:43:974 (3) - 직선 슬라이더가 어울릴 것 같네요 제 생각에는 지금 슬라이더가 더 어울리는 것 같네요

    02:13:512 (9,1) - 이 두 노트 사이에 노트를 배치 해주었으면 하네요
흰틱에 강한 음이 하나 있긴 한데 개인적으로 이렇게 비워두는
게 더 느낌 사는 것 같네요.


갓곡 and 깔끔한 맵 :)
앙기무띠 Good Luck!
모딩 감사합니다.

@-Eat Sparingly-: 별 감사합니다!
Beomsan
no

[diff]
  1. 01:06:589 (1,2) - 좋게 볼래야 볼 수가 없는 리듬 채용, 이유는 앞이나 뒤에서 유지하는 템포에 과하게 벗어났기 때문
  2. 01:30:070 - 이런 3/4들 하나하나 짚지는 못하겠고 알아서 뮤트 ㄱㄱ 특히 02:23:435 (1,1,1,1) - 이거는 안하면 똥꼬 다찢어버릴것
  3. 01:39:762 (4,1,2) - 고bpm 연타후 바로 단타전개를 하는데 디스턴스까지 좁으면 리딩이 매우 힘들어짐. 슬라를 적당히 섞거나(특히 01:39:820 (1) - )차라리 노트 사이 ds를 늘리는게 리딩에 도움이 될 것
  4. 02:29:204 (1,2,3,4,1) - 상당히 가혹한 형태의 점프가 아닐 수 없다 02:29:551 (4,1) - 특히 이거는 ㄱ웬만하면 힘들거같음
  5. 02:44:435 (1,2,3,4,1) - 솔직히 이거 의미를 모르겠음 왜 이래야만 하는지 이래도 되는지 논리가 좀 필요해보임. ar 10이라 리딩이 어렵다거나 그런건 별로 아닌거같다
  6. 03:43:512 (1) - 여기까진 괜찮은데 03:43:858 (2) - 이거는 좀 채웠으면 좋겠음 앞이랑 잘 맞지는 않는 리듬 사용이라고 생각됨
  7. 03:45:704 (2) - ^
  8. 04:15:586 (2) - 뭔가 소리가 두개인거같기도 한데 솔직히 ㅇㅣ건 좀 아닌듯 노트한개 ㄱ?
  9. 05:53:665 (1,2,3,4) - 위에 있는거랑 비슷한거 그리고 이런 안티점프 사용한다고 해도 그 뒤에 바로 05:55:511 (1,2,3,4,5,6,7,8) - 이런게 나오는게 적절한지 생각해보고 역시 리딩이 그렇게 어려운거는 아닌거같음 그냥 논리가 ㅈㄴ없음
히트사운딩 한거 맞음?
ㅅㄱ
Topic Starter
Enon

Beomsan wrote:

no

[diff]
  1. 01:06:589 (1,2) - 좋게 볼래야 볼 수가 없는 리듬 채용, 이유는 앞이나 뒤에서 유지하는 템포에 과하게 벗어났기 때문
  2. 01:30:070 - 이런 3/4들 하나하나 짚지는 못하겠고 알아서 뮤트 ㄱㄱ 특히 02:23:435 (1,1,1,1) - 이거는 안하면 똥꼬 다찢어버릴것
  3. 01:39:762 (4,1,2) - 고bpm 연타후 바로 단타전개를 하는데 디스턴스까지 좁으면 리딩이 매우 힘들어짐. 슬라를 적당히 섞거나(특히 01:39:820 (1) - )차라리 노트 사이 ds를 늘리는게 리딩에 도움이 될 것 어렵더라도 전 이 패턴을 고집해보고 싶네요. 제가 생각하기에 가장 이상적인 상태인 것 같아요.
  4. 02:29:204 (1,2,3,4,1) - 상당히 가혹한 형태의 점프가 아닐 수 없다 02:29:551 (4,1) - 특히 이거는 ㄱ웬만하면 힘들거같음 이 부분도 마찬가지. 개인적으로 만족하고 있는 패턴이라 바꾸기 아깝네요.
  5. 02:44:435 (1,2,3,4,1) - 솔직히 이거 의미를 모르겠음 왜 이래야만 하는지 이래도 되는지 논리가 좀 필요해보임. ar 10이라 리딩이 어렵다거나 그런건 별로 아닌거같다
  6. 05:53:665 (1,2,3,4) - 위에 있는거랑 비슷한거 그리고 이런 안티점프 사용한다고 해도 그 뒤에 바로 05:55:511 (1,2,3,4,5,6,7,8) - 이런게 나오는게 적절한지 생각해보고 역시 리딩이 그렇게 어려운거는 아닌거같음 그냥 논리가 ㅈㄴ없음
히트사운딩 한거 맞음? 미스터 만두 기다리고 있읍니다
ㅅㄱ
답변 없는 건 다 건드려봤습니다 감사합니다
Yunomi
i love enon and dailycare

good map but i think some streams are a bit extreme

Good stream example: 02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

--------------------

01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is way too difficult to play, borderline unplayable at that bpm. spacing and pattern is too complicated for 260bpm. it's a cool shape but i think this stream is the most problematic in the map

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape

06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - turn 06:23:204 (1) - here is too sharp, and spacing increase might be too dramatic near end

but this is just my thoughts, i can't play this map well so this might not be very helpful :(
Gloria Guard
이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
Yunomi

Gloria Guard wrote:

이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
ㅇㅈ
Musty
yo Enon Dailycare :) !!

[Revolution]

00:17:666 (3) - super nazi but blanket xd!!
02:16:743 (1,2,1,2) - why didnt you keep the previous structure with 1 slider then 3 sliders ?
02:20:897 (1) - not sure if the NC is needed here :p
03:31:858 (2,1,2,3,4) - i think the jump is super awkward to play ><
04:32:377 (2) - i feel like this note is too "extra" if you know what i mean, like there is no real note here actually ><
03:56:665 (2) - this object isnt snapped :p
06:04:973 (2) - anchors are funny XD


cool map !!!!!!!
good luck >w<
tochiii
hello o/

  • [Revolution]
  1. 00:13:974 (1) - This blanket is a bit off: https://osu.ppy.sh/ss/9308255 try to fix it so it's like: https://osu.ppy.sh/ss/9308261
  2. 01:21:127 (3) - I think making this tilting the same way as 01:20:781 (2) - and 01:20:435 (1) - will fit more so it will be like: https://osu.ppy.sh/ss/9308292 and then moving it a bit down so the visual spacing between 01:20:781 (2,3) - is the same as 01:20:435 (1,2) -
  3. 02:01:512 (3,1) - Fix the stacking here on the sliderheads.
  4. 02:13:915 (2) - There's no sound here, so the stream should start at 02:13:974 - You could try to do something like: https://osu.ppy.sh/ss/9308328
  5. 05:08:896 (1) - I think moving this a bit down will fit better.
  6. 06:03:242 (2,1) - Fix the stacking here.

Good map :D
GL with it!
Topic Starter
Enon

Gloria Guard wrote:

이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
엌ㅋㅋ 별 감사합니다!!

Yunomi wrote:

i love enon and dailycare i wanna suk adore's dik

good map but i think some streams are a bit extreme

Good stream example: 02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

--------------------

01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is way too difficult to play, borderline unplayable at that bpm. spacing and pattern is too complicated for 260bpm. it's a cool shape but i think this stream is the most problematic in the map

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape

06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - turn 06:23:204 (1) - here is too sharp, and spacing increase might be too dramatic near end

but this is just my thoughts, i can't play this map well so this might not be very helpful :(

We got some mods regarding the streams and already did try to nurf those. I think it's fine, so want to keep going it for now.

Of course we are going to get mods about that more though.

Musty wrote:

yo Enon Dailycare :) !! > <

[Revolution]

00:17:666 (3) - super nazi but blanket xd!! I remapped the beginning part.
02:16:743 (1,2,1,2) - why didnt you keep the previous structure with 1 slider then 3 sliders ? I want to make some variations at that part instead of just repeating same rhythms.
02:20:897 (1) - not sure if the NC is needed here :p I want to show those are different patterns.
06:04:973 (2) - anchors are funny XD I think that's been well-expressed XD


cool map !!!!!!!
good luck >w<

-Tochi wrote:

hello o/

  • [Revolution]
  1. 00:13:974 (1) - This blanket is a bit off: https://osu.ppy.sh/ss/9308255 try to fix it so it's like: https://osu.ppy.sh/ss/9308261 I tried to do my best!
  2. 01:21:127 (3) - I think making this tilting the same way as 01:20:781 (2) - and 01:20:435 (1) - will fit more so it will be like: https://osu.ppy.sh/ss/9308292 and then moving it a bit down so the visual spacing between 01:20:781 (2,3) - is the same as 01:20:435 (1,2) - yeah you are right
  3. 02:01:512 (3,1) - Fix the stacking here on the sliderheads. lol nazi
  4. 02:13:915 (2) - There's no sound here, so the stream should start at 02:13:974 - You could try to do something like: https://osu.ppy.sh/ss/9308328 nice idea!
  5. 06:03:242 (2,1) - Fix the stacking here. ok~~

Good map :D
GL with it!
thank you for the moddings
YooA
GOD MAP
RANK GO
:>
Dailycare

Beomsan wrote:

[diff]
  1. 03:43:512 (1) - 여기까진 괜찮은데 03:43:858 (2) - 이거는 좀 채웠으면 좋겠음 앞이랑 잘 맞지는 않는 리듬 사용이라고 생각됨 03:43:974 - 에음이업거든요귀머거리새요?
  2. 03:45:704 (2) - ^ ^^
  3. 04:15:586 (2) - 뭔가 소리가 두개인거같기도 한데 솔직히 ㅇㅣ건 좀 아닌듯 노트한개 ㄱ?

Yunomi wrote:

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated not gonna change teh shape for now. but it's ye just smth like dummy data so im still gathering better opinions and i will fix it

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape nerfed it but aesthetic too lmao

Musty wrote:

[Revolution]
03:31:858 (2,1,2,3,4) - i think the jump is super awkward to play >< uhh but i can't come up with any alternative... so keep it for now ><
04:32:377 (2) - i feel like this note is too "extra" if you know what i mean, like there is no real note here actually >< o actually there's a strong drum here. you can check the sound using lower speed ><
03:56:665 (2) - this object isnt snapped :p o :o :o :o
@tochi
does it mean using manual stack? or not stacking them? i guess you intend the former lol

thank you guys for nice suggestionsssss
Len
03:47:204 - 힛사줄여조제발 글고 왜 soft가아님

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내

ㅅㄱ
Broly
good good
Topic Starter
Enon

Len wrote:

03:47:204 - 힛사줄여조제발 글고 왜 soft가아님 이거보다 더 줄이면 노래에 힛사가 묻힐 것 같아서 일단 소프트로 바꿈

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내 조금 띄워는 봤는데 디자인은 제가 생각하는 가장 이상적인 디자인이라 그대로 쓰고 싶네요

ㅅㄱ
ㄱㅅ
[ -Scarlet- ]
Had some discussion with Enon earlier xd
chatlog if anyone is interested
2017-10-16 01:29 Enon: heyyyyyy
2017-10-16 01:29 [ -Scarlet- ]: yo
2017-10-16 01:30 Enon: do you mind if i ask you some opnion & suggestion for my map
2017-10-16 01:30 [ -Scarlet- ]: sure
2017-10-16 01:30 [ -Scarlet- ]: image?
2017-10-16 01:30 Enon: yes
2017-10-16 01:30 Enon: ACTION is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
2017-10-16 01:30 Enon: i got some mods regarding
2017-10-16 01:30 Enon: stream is too hard
2017-10-16 01:30 Enon: i agree
2017-10-16 01:31 Enon: and i did nurf streams several times
2017-10-16 01:31 Enon: i think it's fine though
2017-10-16 01:31 Enon: i wonder how you do think about this
2017-10-16 01:33 [ -Scarlet- ]: like which stream tho
2017-10-16 01:34 Enon: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2017-10-16 01:34 Enon: like this
2017-10-16 01:34 [ -Scarlet- ]: usually when someone see a bit of spaced stream in a 260bpm song, they'll just call it extreme since is extremely high bpm
2017-10-16 01:34 [ -Scarlet- ]: but then it's 2017, so anything goes LOl
2017-10-16 01:34 Enon: LOL
2017-10-16 01:35 Enon: do you have any complaint about flow or shape or smth
2017-10-16 01:35 [ -Scarlet- ]: stream looks fine, just the sharp turn at 01:59:089 (7,8,1,2,3,4,5) - is really harsh
2017-10-16 01:36 [ -Scarlet- ]: looks fine on editor but not that sure about 260bpm tho
2017-10-16 01:37 Enon: hummmmmmmmm
2017-10-16 01:37 Enon: i really love that shape though
2017-10-16 01:37 Enon: i think i should make there smooth
2017-10-16 01:37 [ -Scarlet- ]: a bit more circular turn at 01:59:147 (8,1,2) - should be fine
2017-10-16 01:41 [ -Scarlet- ]: 02:45:762 (3) - this note seems kinda forced tho
2017-10-16 01:41 [ -Scarlet- ]: should dedicate the 02:45:820 (3,4,5,6,7,8,9,10) - stream to the violin/drum
2017-10-16 01:44 Enon: https://osu.ppy.sh/ss/9324600
2017-10-16 01:45 Enon: should be fine?
2017-10-16 01:46 [ -Scarlet- ]: should be
2017-10-16 01:47 [ -Scarlet- ]: not too confident for a 260bpm stream map asd
2017-10-16 01:47 Enon: xD
2017-10-16 01:47 Enon: it would be nice chanllenge
2017-10-16 01:49 Enon: https://osu.ppy.sh/ss/9324629
2017-10-16 01:49 Enon: how about this
2017-10-16 01:52 [ -Scarlet- ]: looks fine, but feel like if you make 02:45:589 (2) - to two stacked circles would fit nicely with the song
2017-10-16 01:54 Enon: okay!
2017-10-16 01:54 Enon: btw
2017-10-16 01:54 Enon: what hitsound sampleset would fit to those streams
2017-10-16 01:55 Enon: is using just normal-hitnormal good for it
2017-10-16 01:58 [ -Scarlet- ]: I think the soft-whistle sounds nice with the drum
2017-10-16 01:58 [ -Scarlet- ]: normal is fine too
2017-10-16 01:59 [ -Scarlet- ]: soft whistle as in your custom one
2017-10-16 02:00 Enon: ok
2017-10-16 02:01 [ -Scarlet- ]: but yea, imo whistle fits nicely with the drum like 02:13:051 (1,2,3,4,5,6,7,8,9) -
2017-10-16 02:03 [ -Scarlet- ]: 03:17:204 (1) - I think this start of the stream doesn't flow too well
2017-10-16 02:04 Enon: you mean
2017-10-16 02:04 Enon: that flow is bad?
2017-10-16 02:06 [ -Scarlet- ]: from (8) to (1) yea
2017-10-16 02:07 [ -Scarlet- ]: https://puu.sh/xYQxs/bde6dc1ff4.png
2017-10-16 02:08 [ -Scarlet- ]: the next stream should start around that area for better flow ish if you wanna follow the violin
2017-10-16 02:08 [ -Scarlet- ]: sry for bad drawing asd
2017-10-16 02:08 [ -Scarlet- ]: I would map something like this
2017-10-16 02:08 Enon: btw
2017-10-16 02:08 Enon: that's not my part
2017-10-16 02:08 Enon: it's collab
2017-10-16 02:08 [ -Scarlet- ]: oo
2017-10-16 02:08 [ -Scarlet- ]: LOL
2017-10-16 02:09 Enon: if you could
2017-10-16 02:09 Enon: post it
2017-10-16 02:09 Enon: it would be appreciate
2017-10-16 02:10 [ -Scarlet- ]: oop,s didn't realize dailycare starts around that part LOL
2017-10-16 02:11 Enon: lol
2017-10-16 02:14 [ -Scarlet- ]: rest of the map looks pretty neat actually xd
2017-10-16 02:14 Enon: thanks!
2017-10-16 02:14 [ -Scarlet- ]: streams are pretty direct
2017-10-16 02:15 [ -Scarlet- ]: just fee like some little stream can be done nicer like 06:22:280 (1,2,3,4,5,6,7,8) -
2017-10-16 02:16 [ -Scarlet- ]: maybe a bit curvy stream will fits nicely with the intense violin
2017-10-16 02:18 Enon: humm
2017-10-16 02:18 Enon: does it mean
2017-10-16 02:18 Enon: that straight stream is not fit?
2017-10-16 02:18 [ -Scarlet- ]: yea
2017-10-16 02:19 Enon: any recommendation
2017-10-16 02:19 Enon: to fix that
2017-10-16 02:19 Enon: i don't get it how to put curve here
2017-10-16 02:21 [ -Scarlet- ]: simple curvy like this is nice enough https://puu.sh/xYR8N/18b54687ab.png
2017-10-16 02:25 Enon: https://osu.ppy.sh/ss/9324896
2017-10-16 02:25 Enon: like it/
2017-10-16 02:25 [ -Scarlet- ]: looks fine~
2017-10-16 02:26 Enon: :D~
2017-10-16 02:26 [ -Scarlet- ]: 05:55:511 (1,2,1,2,1,2,1,2) - maybe can map this jump a bit more interesting
2017-10-16 02:26 [ -Scarlet- ]: since the drum gets from loud to soft
2017-10-16 02:27 [ -Scarlet- ]: can map the jump like get smaller and smaller if you want
2017-10-16 02:28 Enon: https://osu.ppy.sh/ss/9324921
2017-10-16 02:29 [ -Scarlet- ]: looks nice, the rest should be okay~
2017-10-16 02:30 Enon: :D
2017-10-16 02:30 [ -Scarlet- ]: got some parts wanted to mention but that's dailycare's part so, gonna post soon xd
2017-10-16 02:30 Enon: alright
2017-10-16 02:30 Enon: thanks!
2017-10-16 02:30 Enon: you deserve a kudosu!
2017-10-16 02:34 [ -Scarlet- ]: last stuff, 02:51:127 (2,3) - feels a little inconsistent since most of the time you map the slider close to each other like 01:33:589 (2,3) -
2017-10-16 02:36 Enon: increase distance of prvious part
2017-10-16 02:36 Enon: previous*
2017-10-16 02:36 [ -Scarlet- ]: kk alright~
Just had a bit of concern at some Dailycare's part.

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely.
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead?
Most of the difficulty of the map comes from the long streams itself only though. The rest like jumps and slider are pretty straight forward and easy to play. Kinda preferred if the jumps aren't too clustered or linear/circular same DS like the one from Scorpiour.

Anyway, Good Luck! :D
Dailycare

[ -Scarlet- ] wrote:

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here not gonna change the stream. cuz i want the slider 1 to be placed at the current position. but the pattern is cool anyway. if there're no alternative for it, i'll consider change the pattern as your suggestion
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though. i think the current pattern also fits on the part. and the aesthetic is cool too.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely. oke
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely fixed them other than 04:10:742 (1) -
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example much better than mine lul
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead? um don't want it. just keep mine
thanks for the checkk
Skystar
oh hey... ;_; did you save the log? i forgot to turn on automatically log saving and thought i did...
Topic Starter
Enon
I was not on my pc that time :(

Please just quick re-check it!
Lami
02:12:012 - 힛사 x
03:14:898 (4,5) - 압이랑 ds 가께하는거디 조치아눌까요
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요
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