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Tatsh - IMAGE -MATERIAL- <Version 0>

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Topic Starter
Enon

Len wrote:

03:47:204 - 힛사줄여조제발 글고 왜 soft가아님 이거보다 더 줄이면 노래에 힛사가 묻힐 것 같아서 일단 소프트로 바꿈

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내 조금 띄워는 봤는데 디자인은 제가 생각하는 가장 이상적인 디자인이라 그대로 쓰고 싶네요

ㅅㄱ
ㄱㅅ
[ -Scarlet- ]
Had some discussion with Enon earlier xd
chatlog if anyone is interested
2017-10-16 01:29 Enon: heyyyyyy
2017-10-16 01:29 [ -Scarlet- ]: yo
2017-10-16 01:30 Enon: do you mind if i ask you some opnion & suggestion for my map
2017-10-16 01:30 [ -Scarlet- ]: sure
2017-10-16 01:30 [ -Scarlet- ]: image?
2017-10-16 01:30 Enon: yes
2017-10-16 01:30 Enon: ACTION is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
2017-10-16 01:30 Enon: i got some mods regarding
2017-10-16 01:30 Enon: stream is too hard
2017-10-16 01:30 Enon: i agree
2017-10-16 01:31 Enon: and i did nurf streams several times
2017-10-16 01:31 Enon: i think it's fine though
2017-10-16 01:31 Enon: i wonder how you do think about this
2017-10-16 01:33 [ -Scarlet- ]: like which stream tho
2017-10-16 01:34 Enon: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2017-10-16 01:34 Enon: like this
2017-10-16 01:34 [ -Scarlet- ]: usually when someone see a bit of spaced stream in a 260bpm song, they'll just call it extreme since is extremely high bpm
2017-10-16 01:34 [ -Scarlet- ]: but then it's 2017, so anything goes LOl
2017-10-16 01:34 Enon: LOL
2017-10-16 01:35 Enon: do you have any complaint about flow or shape or smth
2017-10-16 01:35 [ -Scarlet- ]: stream looks fine, just the sharp turn at 01:59:089 (7,8,1,2,3,4,5) - is really harsh
2017-10-16 01:36 [ -Scarlet- ]: looks fine on editor but not that sure about 260bpm tho
2017-10-16 01:37 Enon: hummmmmmmmm
2017-10-16 01:37 Enon: i really love that shape though
2017-10-16 01:37 Enon: i think i should make there smooth
2017-10-16 01:37 [ -Scarlet- ]: a bit more circular turn at 01:59:147 (8,1,2) - should be fine
2017-10-16 01:41 [ -Scarlet- ]: 02:45:762 (3) - this note seems kinda forced tho
2017-10-16 01:41 [ -Scarlet- ]: should dedicate the 02:45:820 (3,4,5,6,7,8,9,10) - stream to the violin/drum
2017-10-16 01:44 Enon: https://osu.ppy.sh/ss/9324600
2017-10-16 01:45 Enon: should be fine?
2017-10-16 01:46 [ -Scarlet- ]: should be
2017-10-16 01:47 [ -Scarlet- ]: not too confident for a 260bpm stream map asd
2017-10-16 01:47 Enon: xD
2017-10-16 01:47 Enon: it would be nice chanllenge
2017-10-16 01:49 Enon: https://osu.ppy.sh/ss/9324629
2017-10-16 01:49 Enon: how about this
2017-10-16 01:52 [ -Scarlet- ]: looks fine, but feel like if you make 02:45:589 (2) - to two stacked circles would fit nicely with the song
2017-10-16 01:54 Enon: okay!
2017-10-16 01:54 Enon: btw
2017-10-16 01:54 Enon: what hitsound sampleset would fit to those streams
2017-10-16 01:55 Enon: is using just normal-hitnormal good for it
2017-10-16 01:58 [ -Scarlet- ]: I think the soft-whistle sounds nice with the drum
2017-10-16 01:58 [ -Scarlet- ]: normal is fine too
2017-10-16 01:59 [ -Scarlet- ]: soft whistle as in your custom one
2017-10-16 02:00 Enon: ok
2017-10-16 02:01 [ -Scarlet- ]: but yea, imo whistle fits nicely with the drum like 02:13:051 (1,2,3,4,5,6,7,8,9) -
2017-10-16 02:03 [ -Scarlet- ]: 03:17:204 (1) - I think this start of the stream doesn't flow too well
2017-10-16 02:04 Enon: you mean
2017-10-16 02:04 Enon: that flow is bad?
2017-10-16 02:06 [ -Scarlet- ]: from (8) to (1) yea
2017-10-16 02:07 [ -Scarlet- ]: https://puu.sh/xYQxs/bde6dc1ff4.png
2017-10-16 02:08 [ -Scarlet- ]: the next stream should start around that area for better flow ish if you wanna follow the violin
2017-10-16 02:08 [ -Scarlet- ]: sry for bad drawing asd
2017-10-16 02:08 [ -Scarlet- ]: I would map something like this
2017-10-16 02:08 Enon: btw
2017-10-16 02:08 Enon: that's not my part
2017-10-16 02:08 Enon: it's collab
2017-10-16 02:08 [ -Scarlet- ]: oo
2017-10-16 02:08 [ -Scarlet- ]: LOL
2017-10-16 02:09 Enon: if you could
2017-10-16 02:09 Enon: post it
2017-10-16 02:09 Enon: it would be appreciate
2017-10-16 02:10 [ -Scarlet- ]: oop,s didn't realize dailycare starts around that part LOL
2017-10-16 02:11 Enon: lol
2017-10-16 02:14 [ -Scarlet- ]: rest of the map looks pretty neat actually xd
2017-10-16 02:14 Enon: thanks!
2017-10-16 02:14 [ -Scarlet- ]: streams are pretty direct
2017-10-16 02:15 [ -Scarlet- ]: just fee like some little stream can be done nicer like 06:22:280 (1,2,3,4,5,6,7,8) -
2017-10-16 02:16 [ -Scarlet- ]: maybe a bit curvy stream will fits nicely with the intense violin
2017-10-16 02:18 Enon: humm
2017-10-16 02:18 Enon: does it mean
2017-10-16 02:18 Enon: that straight stream is not fit?
2017-10-16 02:18 [ -Scarlet- ]: yea
2017-10-16 02:19 Enon: any recommendation
2017-10-16 02:19 Enon: to fix that
2017-10-16 02:19 Enon: i don't get it how to put curve here
2017-10-16 02:21 [ -Scarlet- ]: simple curvy like this is nice enough https://puu.sh/xYR8N/18b54687ab.png
2017-10-16 02:25 Enon: https://osu.ppy.sh/ss/9324896
2017-10-16 02:25 Enon: like it/
2017-10-16 02:25 [ -Scarlet- ]: looks fine~
2017-10-16 02:26 Enon: :D~
2017-10-16 02:26 [ -Scarlet- ]: 05:55:511 (1,2,1,2,1,2,1,2) - maybe can map this jump a bit more interesting
2017-10-16 02:26 [ -Scarlet- ]: since the drum gets from loud to soft
2017-10-16 02:27 [ -Scarlet- ]: can map the jump like get smaller and smaller if you want
2017-10-16 02:28 Enon: https://osu.ppy.sh/ss/9324921
2017-10-16 02:29 [ -Scarlet- ]: looks nice, the rest should be okay~
2017-10-16 02:30 Enon: :D
2017-10-16 02:30 [ -Scarlet- ]: got some parts wanted to mention but that's dailycare's part so, gonna post soon xd
2017-10-16 02:30 Enon: alright
2017-10-16 02:30 Enon: thanks!
2017-10-16 02:30 Enon: you deserve a kudosu!
2017-10-16 02:34 [ -Scarlet- ]: last stuff, 02:51:127 (2,3) - feels a little inconsistent since most of the time you map the slider close to each other like 01:33:589 (2,3) -
2017-10-16 02:36 Enon: increase distance of prvious part
2017-10-16 02:36 Enon: previous*
2017-10-16 02:36 [ -Scarlet- ]: kk alright~
Just had a bit of concern at some Dailycare's part.

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely.
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead?
Most of the difficulty of the map comes from the long streams itself only though. The rest like jumps and slider are pretty straight forward and easy to play. Kinda preferred if the jumps aren't too clustered or linear/circular same DS like the one from Scorpiour.

Anyway, Good Luck! :D
Dailycare

[ -Scarlet- ] wrote:

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here not gonna change the stream. cuz i want the slider 1 to be placed at the current position. but the pattern is cool anyway. if there're no alternative for it, i'll consider change the pattern as your suggestion
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though. i think the current pattern also fits on the part. and the aesthetic is cool too.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely. oke
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely fixed them other than 04:10:742 (1) -
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example much better than mine lul
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead? um don't want it. just keep mine
thanks for the checkk
Skystar
oh hey... ;_; did you save the log? i forgot to turn on automatically log saving and thought i did...
Topic Starter
Enon
I was not on my pc that time :(

Please just quick re-check it!
Lami
02:12:012 - 힛사 x
03:14:898 (4,5) - 압이랑 ds 가께하는거디 조치아눌까요
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요
Reillia
00:17:666 (3) - 스무스한 원 어떰 00:26:897 (2,1) - 00:36:590 (1,1) - 똑같은 1/1에 똑같은 리듬인데 전자는 안스택이고 후자는 스택을 한 이유는?
00:57:358 (1,5) - 이 겹침이 죠큼 보기 안좋네오 ㅎ;
04:44:434 (4) - 뉴콤 넣어도 괜찮을거같음
05:58:050 (3,3) - 스택
06:12:588 (4) - hp bar 에 좀 많이 가까운거 같은데 안전하게 ㄲ?

M4M ㄱ? 응 ㄱ~ https://osu.ppy.sh/s/434016
Nokris
Hello.
00:08:436 (2) - i'don't know why you desrtoying smoothie flow, ctrl+g making flow more intuitive.
00:12:128 (4) - same
01:07:397 (4) - i think this circle playing a bit wierd. Considering with flow you never used the same stuck in this parts of song. You can unstack and replace this circle upward. Thats would play slightly and more intuitively without a stop circle and big jump.
01:33:589 (2,3) - too big for me, compare with 3/4 you used before - i understand why microjumps here 01:22:051 (4,1) - for example. New part in music supports spacing.
+ comparing with the same moment in music 01:29:897 (2,3) - one spacing. 01:35:204 (1,2) - same spacing, but why here 01:33:589 (2,3) - a really big? You can fix this if do a blanket like https://makina.s-ul.eu/xkexGUvY.jpg
01:39:358 (3,4,5,6,1) - can you make curve of this stream part more deep? It can help understand abrupt transition of this stream
02:56:897 (3,4,5,6,1) - ^
01:54:820 - you can copy your sliderclap and hitsound this tick. Sounds a bit off for me without clap imo.
01:56:897 - ^
03:12:358 - ^
03:14:204 - ^
02:12:012 - why clap here? You didn't put clap in the same moment previously.
02:22:166 (4) - the same problem i said upper. Anti-jumps destoying your flow.
02:51:127 (2,3) - no reason to do a big 3/4 jump here. I said that previously.
02:54:012 (2,3) - this anti-flow playing a bit wierd for me, but no problem here. Do w/e you want.
03:02:377 - forgot to silence blue tick?

wow, pretty clean map. hope ranked soon!
Topic Starter
Enon

Lami wrote:

02:12:012 - 힛사 x
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요

다 고침

[C u r i] wrote:

00:17:666 (3) - 스무스한 원 어떰 예시로 든 사진이 바꾸기 전이랑 뭐가 다른지 모르겠어서 냅둠00:26:897 (2,1) - 00:36:590 (1,1) - 똑같은 1/1에 똑같은 리듬인데 전자는 안스택이고 후자는 스택을 한 이유는? 보컬의 텐션이 다르다고
생각했기 때문

00:57:358 (1,5) - 이 겹침이 죠큼 보기 안좋네오 ㅎ; 플레이해보면 그렇게까지 신경 쓰이는 정도는 아닌 것 같아요
05:58:050 (3,3) - 스택
06:12:588 (4) - hp bar 에 좀 많이 가까운거 같은데 안전하게 ㄲ? 쪼매 낮춰봤음

M4M ㄱ? 응 ㄱ~ https://osu.ppy.sh/s/434016

Reya wrote:

Hello.
00:08:436 (2) - i'don't know why you desrtoying smoothie flow, ctrl+g making flow more intuitive.
00:12:128 (4) - same omg... nice suggestions
01:07:397 (4) - i think this circle playing a bit wierd. Considering with flow you never used the same stuck in this parts of song. You can unstack and replace this circle upward. Thats would play slightly and more intuitively without a stop circle and big jump. ok fixed
01:33:589 (2,3) - too big for me, compare with 3/4 you used before - i understand why microjumps here 01:22:051 (4,1) - for example. New part in music supports spacing. you are right! fixed
+ comparing with the same moment in music 01:29:897 (2,3) - one spacing. 01:35:204 (1,2) - same spacing, but why here 01:33:589 (2,3) - a really big? You can fix this if do a blanket like https://makina.s-ul.eu/xkexGUvY.jpg
01:39:358 (3,4,5,6,1) - can you make curve of this stream part more deep? It can help understand abrupt transition of this stream current of the streams are fine since the new combo may help you to notice it.
02:56:897 (3,4,5,6,1) - ^ ^
01:54:820 - you can copy your sliderclap and hitsound this tick. Sounds a bit off for me without clap imo.
01:56:897 - ^
03:12:358 - ^
03:14:204 - ^ all done
02:12:012 - why clap here? You didn't put clap in the same moment previously. that's my mistake
02:22:166 (4) - the same problem i said upper. Anti-jumps destoying your flow. fixed
02:51:127 (2,3) - no reason to do a big 3/4 jump here. I said that previously. fixed
02:54:012 (2,3) - this anti-flow playing a bit wierd for me, but no problem here. Do w/e you want. humm i re-worked this around part
03:02:377 - forgot to silence blue tick? yee

wow, pretty clean map. hope ranked soon!
모딩 감사합니다

Thank you for the modding
Nokris
Rank rank rank rank rank! :) :) :)
Dailycare
@Lami
에그것슨저가 01:57:820 (4,5) - 처럼ds에구애밪지안을라고그랫거든요저가..

modding thanks man

@Enon: 뉴ㅗㅁ넣어주새욯ㅎ
Topic Starter
Enon
ok

sb is in work
extrasensory
going for ranked? :D
Topic Starter
Enon
I wish!
Garden
metadata reference?

General
  1. unused sb files:
    SB\triangle1.png
    SB\triangle2.png
    SB\triangle3.png
    SB\Background\00.png
    SB\Background\02.png
    SB\Background\03.png
    SB\Background\BG_nochar.png
  2. also turn Epilepsy warning on, 00:56:435 - 01:28:743 - etc. are a bit flashy
  3. 04:11:550 - volume level conflicts
Revolution

  • Enon parts:
  1. 01:06:589 (1,2) - turning into 1/1 slider+circle or even a 3/2 slider instead to follow the extended guitar sound here? like you did to 01:01:974 (1,2,1) -
  2. 02:04:166 (2,1) - you might wanna put 1 up a bit to avoid the minor overlap for neat visual
  3. 02:06:127 - 02:06:820 - some personal suggestions, add some different hitsounds to indicate that you're following the vocal thing(? in music instead of guitar here (e.g. normal sample+whistle can be nice imo)
  4. 02:13:512 - 02:14:204 - ^ same suggestion here if you don't wanna use soft finish too often
  5. 02:14:204 (7,8,1) - pattern looks too crowded, try https://puu.sh/ywW7k/7d319fa900.png maybe? flows well too
  6. 02:33:358 - 02:37:051 - add finish to be consistent with 02:29:666 -
  7. 05:18:588 (1) - tho not offscreen but almost hitting the edge, move it up
  8. 05:31:742 (2,3,4,5,6,7,8,9,1) - not sure if its just me but i found it a hard to control my cursor to follow the 05:31:742 (2,3,4) - flow and then suddenly get to the stream, using https://puu.sh/ywX7m/19f22158e9.png is better to me but it's your choice whether to change or not, might as well get some other players' opinions too
  9. 05:37:973 - finish?
  10. 06:13:050 - 06:14:896 - 06:16:742 - 06:18:588 - adding finish would sound cool
  11. 06:22:280 (1) - it can be way too punishing to put such a long stream at the very end (same length as 03:15:820 (1) - ) , converting 06:22:280 (1,2,3,4,5,6,7,8) - to two reversed slider seems to work well as a build up

    Dailycare parts:
  12. 03:01:281 - missing clap
  13. 03:31:974 (1,2,3,4) - I don't hear an increasing intensity in music that supports the sudden 1/2 jump, but it wound sound kinda justified to me if you add clap to all the four notes
  14. 04:17:675 - whistle? so it sounds a bit different from 04:17:516 -
  15. 04:26:550 (2,4) - 04:28:396 (2,4) - i assume they should have whistle like 04:24:704 (2,4) -
  16. 04:30:588 (1,2,3,1,2,3) - six 1/4 kicksliders in a row at 260bpm can be a bit harsh imo, dunno how it turns out to top players but I suggest nerfing it a bit by turning 04:30:934 (1) - into two circles
  17. 04:31:165 - should be a whistle refering to 04:30:704 -
  18. 04:33:242 - also whistle?
[]
nice to see this epic song gets mapped again, call me back once you replied stuff
Topic Starter
Enon

Garden wrote:

metadata reference? I asked it to the people of the metadata help server. but, I think we can use it p/5280871 as a reference. but i don't know ;_;

General
  1. unused sb files:
    SB\triangle1.png
    SB\triangle2.png
    SB\triangle3.png
    SB\Background\00.png
    SB\Background\02.png
    SB\Background\03.png
    SB\Background\BG_nochar.png Removed
  2. also turn Epilepsy warning on, 00:56:435 - 01:28:743 - etc. are a bit flashy Fixed
  3. 04:11:550 - volume level conflicts What should I do with this? The volume gives enough feedback to the song?
Revolution

  • Enon parts:
  1. 01:06:589 (1,2) - turning into 1/1 slider+circle or even a 3/2 slider instead to follow the extended guitar sound here? like you did to 01:01:974 (1,2,1) - Nice idea. But, I wanted to emphasize drum sounds more.
  2. 02:04:166 (2,1) - you might wanna put 1 up a bit to avoid the minor overlap for neat visual Fixed
  3. 02:06:127 - 02:06:820 - some personal suggestions, add some different hitsounds to indicate that you're following the vocal thing(? in music instead of guitar here (e.g. normal sample+whistle can be nice imo) Added Normal Sampleset Whistle
  4. 02:13:512 - 02:14:204 - ^ same suggestion here if you don't wanna use soft finish too often Nice idea
  5. 02:14:204 (7,8,1) - pattern looks too crowded, try https://puu.sh/ywW7k/7d319fa900.png maybe? flows well too Fixed
  6. 02:33:358 - 02:37:051 - add finish to be consistent with 02:29:666 - Fixed
  7. 05:18:588 (1) - tho not offscreen but almost hitting the edge, move it up Fixed
  8. 05:31:742 (2,3,4,5,6,7,8,9,1) - not sure if its just me but i found it a hard to control my cursor to follow the 05:31:742 (2,3,4) - flow and then suddenly get to the stream, using https://puu.sh/ywX7m/19f22158e9.png is better to me but it's your choice whether to change or not, might as well get some other players' opinions too I asked someone about it and I think it's better to change the pattern. Fixed
  9. 05:37:973 - finish? kwang!
  10. 06:13:050 - 06:14:896 - 06:16:742 - 06:18:588 - adding finish would sound cool Fixed
  11. 06:22:280 (1) - it can be way too punishing to put such a long stream at the very end (same length as 03:15:820 (1) - ) , converting 06:22:280 (1,2,3,4,5,6,7,8) - to two reversed slider seems to work well as a build up I am not sure I did it properly
[]
nice to see this epic song gets mapped again, call me back once you replied stuff
Thank you for coming! When I get Dailycare's part and finished the SB working, I will call you back.
Dailycare

Garden wrote:


  • Dailycare parts:
  1. 03:01:281 - missing clap ok
  2. 03:31:974 (1,2,3,4) - I don't hear an increasing intensity in music that supports the sudden 1/2 jump, but it wound sound kinda justified to me if you add clap to all the four notes um i see. but don't wanna add a clap to (2)
  3. 04:17:675 - whistle? so it sounds a bit different from 04:17:516 - ok
  4. 04:26:550 (2,4) - 04:28:396 (2,4) - i assume they should have whistle like 04:24:704 (2,4) - yes
  5. 04:30:588 (1,2,3,1,2,3) - six 1/4 kicksliders in a row at 260bpm can be a bit harsh imo, dunno how it turns out to top players but I suggest nerfing it a bit by turning 04:30:934 (1) - into two circles nerfed it but changed the second 1,2 to a repeat slider. actually im not sure of the pattern and changed rhythm so please check it again lol
  6. 04:31:165 - should be a whistle refering to 04:30:704 - k
  7. 04:33:242 - also whistle? yup
thanks for the check

SPOILER
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Garden
SB\dot.png
SB\Background\01.png
seem unused?

04:11:549 - here i mean make green/red line volume same

other changes look fine to me, storyboard is cool!
Topic Starter
Enon

Garden wrote:

SB\dot.png
SB\Background\01.png
seem unused?

04:11:549 - here i mean make green/red line volume same

other changes look fine to me, storyboard is cool!

All fixed
Garden
fine, bubbled
Topic Starter
Enon
Thanks!!!! Garden!!!
Ideal
sex
scanter
sex
Down
정말 멋진 스토리보드네요!
퀄파전 고치실 때 하면 좋을 거 같은 거 추천해드릴게요.

■ 키아이 파트 부분에 Feather1~3이 날릴 때 additive를 넣어주세요. 또한 깃털 날아가는 속도도 조금 줄여주셨으면 좋겠습니다. rotate 값도 처음 값 그대로 가는 것이 아니라 조금씩 돌아가면서 날아가면 어떨까요?

wing.png의 코드가 fade값만 다르고 완전 같게 움직여서 크게 의미가 없는 것 같습니다. http://puu.sh/yz7rt/62aeddba24.png
밑에 코드는 지워도 될 것 같네요. 그리고 additive도 지금 310280부터 시작하는데 197666부터 넣어주세요. additive가 없는 부분의 날개가 상당히 어두워 보입니다.

혹시라도 궁금한 점 있으시면 질문해주세요.
Lasse
d

enon
01:28:282 (1,2,3,4) - what is this even mapped to, there's a clear change to really noticeable 1/4 snares on 01:28:512 - - which your current thing completely ignores by just mapping a full stream
01:32:205 (7,8,9,10) - held string sound mapped as 1/4 with clap spam, why...
01:39:358 (3,4,5,6,1,2,3,4,1) - basically same, there is no base for 1/4 rhythm
01:39:820 (1,2,3,4,5,6,7,8) - what is this following? completely ignores the 1/1 melody to spam filler rhythm
02:57:358 (1,2,3,4,5,6,7,8) - ^
01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) - most of this is not in the song either
01:59:608 (8,1,2) - this is just suddenly extremely harsh gameplay wise for no apparent reason, it's just a drum roll but this is stands out so much in the map pattern and difficulty wise

02:15:358 (3,4) - why ignore the guitar switching to red ticks for such a bland rhythm? something like https://i.imgur.com/gTwiGIL.jpg would make for a much more engaging rhythm
same thing applies basically for the whole part, your rhythm is just so bland when the song offers a lot of possibilities for more interesting rhythm than just spamming sliders on white ticks

02:29:551 (4,1) - basically just a free sliderbreak with how much momentum the square builds up, different angle/breaking movement on the slider would be much nicer
02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is probably the worst one overmap wise...
05:23:895 (4) - so there are a ton of overmapped streams, but then you ignore the ones actually in the song
05:24:127 (1,2,3,4,5,6) - yea
05:37:050 (1,2,3,4,5,6,7,8) -
05:37:511 (1,2,3,4,5,6,7,8) - well, this is in the song, but 05:37:741 (5,6,7,8) - is clearly different since it switches from kicks to way louder snares
06:10:280 (1,2,3,4,5,6) - 06:22:280 (1,2,1,2,3,4) - etc



06:12:588 (4) - 06:14:434 (5) - etc. melody on these is twice as fast as before but represented in the same way which is just really underwhelming



dailycare
03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4) - basically same as first point for enon at 03:16:512 (5) -
03:16:801 (2,6) - .. guess these can be accepted since the other stuff is kinda intense but eh
04:37:050 (1,2,3,4,5,6,7,8,1,2,3,4) - why, drums are 1/2, you hitsound 1/2, but map a stream, same issue as before, completely ignores the clear change to 1/4 drums on 04:37:742 -

guitar part is basically filled with incoherent overmaps, but the map has way bigger issues than that anyway

04:37:973 (1,2) - what is this extreme drop in difficulty, music is really intense but you suddenly map it like a hard??

then you have things like 03:38:897 (1,2,3,1,2,3) - which just keep doing what you did before, even though there are really outstanding 1/1 strings here
what enon did for 05:46:280 (1,1,1) - seemed nice, would've liked to see something similar (or just 1/2 sliders) for these musical patterns

05:06:127 (1,2,3,4) - now this has 1/2 melody but you map it just the same as all the filler and drum 1/2 patterns?




[]
I only pointed out some of the worst overmaps, there are more which are probably just on the edge of being acceptable since they don't feel too unfitting

for overmapped triples like 00:58:166 (6,7) - at least hitsound them properly (1/4 claps)


should also go over hitsounding again, it's extremely bland for what the song offers and it also seems like you missed a lot of stuff like cymbals on 04:43:511 - or 06:05:665 - 06:07:511 - 01:01:974 -
also normal claps on 02:13:512 (9,7) - sound really out of place, just use your custom clap for normal too if you want clap with normalwhistle?



pop is mainly for the in my opinion very badly executed overmapping, though in general I don't think this is an accurate representation of the song and just very underwhelming in general

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Topic Starter
Enon
Thank you for coming, Lasse. I am going to leave my feedback for the modding as soon as possible.

If I am going to give up this work, please don't hate me.
Genjuro
this storyboard is so good omg
vipto
>bubble popped because of blatant overmapping
>"Yeah I might quit on this set"
Topic Starter
Enon
I have never said I am going to quit on this set.

It is about whether I am going to fix it or not.
Illyasviel
Wall mods are hard to take on. It's the mapper choice to continue his work or not.
athyriel
Congrats!
moonpoint
I want to see another high SR image material get ranked. I say go for it!
Garden
hi Lasse :>
I picked a few points you raise that I think it's ok to keep, would leave the rest replies to the mappers themselves.

  1. For 01:28:282 (1,2,3,4) - etc. overmaps, imo they are mapped in a way to indicate the increasing pitch in melody. 01:26:897 (1,2,3,4) - two 1/1 sliders for 01:26:897 - 01:27:358 - notes, 01:27:820 (1,2) - two 1/2 sliders for 01:27:820 - note, so it make sense to start 1/4 rhythm from 01:28:281 - instead of 01:28:512 - what the music literally provides. Also a proof to my point is the undermap here -> 01:27:358 (3) - , it's logically coherent with the overmap.
  2. 01:39:820 (1,2,3,4,5,6,7,8) - Probably this pattern is rather a tribute to the Scorpiour map (both rhythm and visual), at least the music supports the rhythm here. I can't agree melody is much more dominant in this case, but the singletaps can be a bit harsh to play after previous stream.
  3. 01:59:608 (8,1,2) - I was thinking about this too but when I tested with HT it played fine, so in my opinion, as long as the player has the ability to stream 260 bpm this won't be a thing. But yeah the flow can be improved.
  4. 02:29:551 (4,1) - Rather than being read as 02:29:320 (2,3,4,1) - (the square you mention? sorry if i didnt get it right here), it's more like 02:28:743 (1,2,3,4,5,1,2) - 02:29:204 (1,2,3,4) - , then 02:29:666 (1) - , so the slider works really well as a flowbreaker to transfer to the slow part.
  5. 05:23:895 (4) - : 05:23:204 (1,2) - 05:23:665 (3,4) - should be consistent to support the vocal pattern. So mapper decided not to start the stream at 05:23:896 - (also it seems a bit abrupt to play if it starts there).
  6. 05:37:511 (1,2,3,4,5,6,7,8) - Surely your point makes sense here, but it's more a mapper's perspective of view (imo it's only noticeable in editor when we slowly listen to the intensity changes in music, but players won't really find it obvious while playing)

[]
There are indeed some not so fitting overmaps I overlooked, but some overmaps/undermaps look really intentional for playability/emphasis sake if you go much more in depth, after all beatmaps are made for players to enjoy rather than strictly following what the song provides, so long as the overmaps make sense it's ok to me, hope my explanations work.

For hitsounding(the cymbal part you mention), I kinda agree to your point but I supposed it's his hitsounding style to only finish those cymbals that indicates a transition in sections while modding so I said nothing about it. Yeah better go over the hitsounding again with Lasse's suggestions Enon. ^^"
02:13:512 (9,7) - Well it was my suggestion to add nw, but I overlooked that he didn't remove clap...

Lasse wrote:

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Even after streams would potentially get nerfed after fixing some overmaps, the rest would still make this a hard map with unbalanced difficulty spikes on streams. But hey this shouldn't be a thing as long as the music supports so. See those 1-2 jump maps? They seem justifiable too. ;)
Topic Starter
Enon

Lasse wrote:

d

enon
01:28:282 (1,2,3,4) - what is this even mapped to, there's a clear change to really noticeable 1/4 snares on 01:28:512 - - which your current thing completely ignores by just mapping a full stream I know it is existing a variation from 01:28:512 - on this streams. but I thought it would be nice the 1,2,3,4 to flow to the starting of kiai along with 5,6,7,8. While I can hear some melody changes on single 1/4 tick 01:28:281 - 01:28:339 - 01:28:397 - 01:28:454 - I am thinking it is okay to keep current.
01:32:205 (7,8,9,10) - held string sound mapped as 1/4 with clap spam, why... I agree I did put clap sounds to where clap sounds even don't exist. How about change it to whistle or just soft-hitnormal?
01:39:358 (3,4,5,6,1,2,3,4,1) - basically same, there is no base for 1/4 rhythm Okay, I turned it to two 1/2 sliders.
01:39:820 (1,2,3,4,5,6,7,8) - what is this following? completely ignores the 1/1 melody to spam filler rhythm I wanted to follow where you can listen to drum sounds on single 1/2 tick more than melodies you think it has to be supoosed. The music goes to the finale of a highlight, so I want to give a strong effect here.
02:57:358 (1,2,3,4,5,6,7,8) - ^ same as above
01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) - most of this is not in the song either I still believe the vocals are supposed to be done as the streams. 01:58:281 - the vocals start from here, and keeping sound for several ticks. The vocals exist along with drums and are making a harmony into the part. If I didn't put here the streams it would feel weird so much.
01:59:608 (8,1,2) - this is just suddenly extremely harsh gameplay wise for no apparent reason, it's just a drum roll but this is stands out so much in the map pattern and difficulty wise It was for the aesthetic of the pattern actually. It might be harsh to play as you said, but it won't be that big issue for the player who is able to play it.

02:15:358 (3,4) - why ignore the guitar switching to red ticks for such a bland rhythm? something like https://i.imgur.com/gTwiGIL.jpg would make for a much more engaging rhythm
same thing applies basically for the whole part, your rhythm is just so bland when the song offers a lot of possibilities for more interesting rhythm than just spamming sliders on white ticks I tried to follow the rhythm you suggested.

02:29:551 (4,1) - basically just a free sliderbreak with how much momentum the square builds up, different angle/breaking movement on the slider would be much nicer

Garden wrote:

02:29:551 (4,1) - Rather than being read as 02:29:320 (2,3,4,1) - (the square you mention? sorry if i didnt get it right here), it's more like 02:28:743 (1,2,3,4,5,1,2) - 02:29:204 (1,2,3,4) - , then 02:29:666 (1) - , so the slider works really well as a flowbreaker to transfer to the slow part.
Garden explained it very well. I really think current flow is following and expressing the music.

02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is probably the worst one overmap wise... I am not sure if you would be fine with the change.
05:23:895 (4) - so there are a ton of overmapped streams, but then you ignore the ones actually in the song

Garden wrote:

05:23:895 (4) - : 05:23:204 (1,2) - 05:23:665 (3,4) - should be consistent to support the vocal pattern. So mapper decided not to start the stream at 05:23:896 - (also it seems a bit abrupt to play if it starts there).
It is as Garden said.

05:24:127 (1,2,3,4,5,6) - yea I think it applies as well what I said on 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) -
05:37:050 (1,2,3,4,5,6,7,8) -
05:37:511 (1,2,3,4,5,6,7,8) - well, this is in the song, but 05:37:741 (5,6,7,8) - is clearly different since it switches from kicks to way louder snares

Garden wrote:

05:37:511 (1,2,3,4,5,6,7,8) - Surely your point makes sense here, but it's more a mapper's perspective of view (imo it's only noticeable in editor when we slowly listen to the intensity changes in music, but players won't really find it obvious while playing)
It is as Garden said.

06:10:280 (1,2,3,4,5,6) - 06:22:280 (1,2,1,2,3,4) - etc

I fixed the 6:10 thing, but 6:22 thing would have really weird rhythm if I going to change it. It would be appreciated if you give me some recommendation.


06:12:588 (4) - 06:14:434 (5) - etc. melody on these is twice as fast as before but represented in the same way which is just really underwhelming I really don't get what is the problem with it.


[]
I only pointed out some of the worst overmaps, there are more which are probably just on the edge of being acceptable since they don't feel too unfitting

for overmapped triples like 00:58:166 (6,7) - at least hitsound them properly (1/4 claps)


should also go over hitsounding again, it's extremely bland for what the song offers and it also seems like you missed a lot of stuff like cymbals on 04:43:511 - or 06:05:665 - 06:07:511 - 01:01:974 - To be honest, I am really not good at hitsounding. So I might put some wrong hitsounds. and, yeah. It is my hitsounding style to only finish those cymbals that indicates a transition in sections. So it also would be appreciated if you give me some recommendation
also normal claps on 02:13:512 (9,7) - sound really out of place, just use your custom clap for normal too if you want clap with normalwhistle? I admit I did make a mistake on here :(



pop is mainly for the in my opinion very badly executed overmapping, though in general I don't think this is an accurate representation of the song and just very underwhelming in general

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Thank you for posting Lasse and Garden. Sorry for being lated to reply.

Dailycare's reply will be delayed a few time.
Lasse
02:59:781 (2,3,4) - etc these triples will be much nicer with proper hitsounding (read: claps on all ticks) if you use 1/2 claps with 1/4 rhythm is just becomes really weird (basically hitsound these similar to 01:45:243 (5,6) - etc)

things like 01:28:282 (1,2,3,4,5,6,7,8) - still don't make any sense to me with what the song is doing, even if you try to tell me there is a "change in movement on 01:28:512 (5) - " which is not anything that will stand out in gameplay, as an experienced player you should know how streams like this play (one fluid motion)
maybe even something like https://i.imgur.com/VE2UGOx.jpg would work, right now you are representing 1/4 and 1/2 in the song both in the same way which is just really questionable

01:32:205 (7,8,9,10,1) - this is just a very random feeling overmap since you never do it for similar spots in this part, so it feels just out of place

01:39:820 (1,2,3,4,5,6,7,8) - "The music goes to the finale of a highlight, so I want to give a strong effect here." how does an insane level alt pattern give any strong effect in a map filled with spaced 260 streams

"I still believe the vocals are supposed to be done as the streams."
just
what
no
how does this make any sense
this sentence alone makes me just feel like I'm wasting my time arguing here


02:29:551 (4,1) - yea whatever, this is a minor point anyway

03:00:589 (1,2,3,4) - ignores the really noticeable change in drums on 03:00:820 (3,4) - , some kind of expanding pattern for example would be much nicer

05:23:895 (4) - what, there isn't even a vocal on this, why would you make it consistent with the "vocal pattern"

06:10:280 (1,2,3,4,5,6,7,8,9,10,11) - at least this actually follows the song now..

06:12:127 (3,4) - compare the sounds on both, 3 maps melody only on head, while 4 has it both, this one is also only a minor issue not related to the pop, but I still think something like https://i.imgur.com/91aXjfq.jpg would be better


yea I still don't think this is in any way acceptable with how you put streams over held vocals with no 1/4 to support and overall unfitting and inconsistent overmaps. I'm not saying overmapping is bad in general, it can be nice if used well, but not the way you executed it.
Illyasviel
Checking the timing I see some minor issues especially on the slow parts. You should really change the mp3 and copy the timing from the set that got ranked last year in CtB. It even has timed the ending too. Because with your current timing parts like this 04:16:408 (1) - and this 04:18:906 (1) - are not properly timed.
Vell
passing by to say please silence those ends 00:08:320 -
VINXIS
Topic Starter
Enon

Lasse wrote:

02:59:781 (2,3,4) - etc these triples will be much nicer with proper hitsounding (read: claps on all ticks) if you use 1/2 claps with 1/4 rhythm is just becomes really weird (basically hitsound these similar to 01:45:243 (5,6) - etc) fixed

things like 01:28:282 (1,2,3,4,5,6,7,8) - still don't make any sense to me with what the song is doing, even if you try to tell me there is a "change in movement on 01:28:512 (5) - " which is not anything that will stand out in gameplay, as an experienced player you should know how streams like this play (one fluid motion)
maybe even something like https://i.imgur.com/VE2UGOx.jpg would work, right now you are representing 1/4 and 1/2 in the song both in the same way which is just really questionable Two 1/4 kick sliders feel weird a little for me :( I fixed the distance of 01:28:281 (1,2,3,4) - this stream instead.

01:32:205 (7,8,9,10,1) - this is just a very random feeling overmap since you never do it for similar spots in this part, so it feels just out of place I did it at 02:49:743 (4,5,6,7) - as well. and I could only hear the sounds at 01:32:204 - 01:32:262 - 01:32:320 - 01:32:377 -

01:39:820 (1,2,3,4,5,6,7,8) - "The music goes to the finale of a highlight, so I want to give a strong effect here." how does an insane level alt pattern give any strong effect in a map filled with spaced 260 streams The pattern is like preparing for the 260 long streams? I really think it is fine to keep.

"I still believe the vocals are supposed to be done as the streams."
just
what
no
how does this make any sense
this sentence alone makes me just feel like I'm wasting my time arguing here OK, I fixed it with VINXIS's help.


02:29:551 (4,1) - yea whatever, this is a minor point anyway

03:00:589 (1,2,3,4) - ignores the really noticeable change in drums on 03:00:820 (3,4) - , some kind of expanding pattern for example would be much nicer I tried but I am not sure you would be satisfied with this change.

05:23:895 (4) - what, there isn't even a vocal on this, why would you make it consistent with the "vocal pattern" I can hear the sound "ah-----------" which is starting to exist from 05:23:665 - and it seems a bit abrupt to play if it starts there.

06:10:280 (1,2,3,4,5,6,7,8,9,10,11) - at least this actually follows the song now..

06:12:127 (3,4) - compare the sounds on both, 3 maps melody only on head, while 4 has it both, this one is also only a minor issue not related to the pop, but I still think something like https://i.imgur.com/91aXjfq.jpg would be better ok!


yea I still don't think this is in any way acceptable with how you put streams over held vocals with no 1/4 to support and overall unfitting and inconsistent overmaps. I'm not saying overmapping is bad in general, it can be nice if used well, but not the way you executed it.
I tried to fix those things you mentioned and I am thinking this is good for now!

[XV] wrote:

Checking the timing I see some minor issues especially on the slow parts. You should really change the mp3 and copy the timing from the set that got ranked last year in CtB. It even has timed the ending too. Because with your current timing parts like this 04:16:408 (1) - and this 04:18:906 (1) - are not properly timed.

I am not sure about it. because it uses same mp3 file with the mapset? I will contact to someone has knowledge of timing.
Lasse
well I still don't like the way some of the overmaps are utilized, but at least it makes a bit more sense than before

seems like this discussion will not lead to anything new at this point and I'm also tired of the whole thing so feel free to go ahead with this
though chance is high it will be popped again I think...
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