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Tatsh - IMAGE -MATERIAL- <Version 0>

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Topic Starter
Enon
This beatmap was submitted using in-game submission on 2018년 1월 7일 일요일 at 오전 1:28:30

Artist: Tatsh
Title: IMAGE -MATERIAL- <Version 0>
Tags: (新曲) (Shinkyoku) REFLEC BEAT limelight 福山沙織 fukuyama saori Dailycare
BPM: 130
Filesize: 20572kb
Play Time: 06:24
Difficulties Available:
  1. Revolution (7.14 stars, 1606 notes)
Download: Tatsh - IMAGE -MATERIAL- <Version 0>
Information: Scores/Beatmap Listing
---------------


Garden / Natsu

Collab with Dailycare
Storyboard by me

00:06:590 - 03:01:051 - Enon
03:01:051 - 05:10:280 - Dailycare
05:10:280 - 06:24:127 - Enon
Startrick
.
Rose Pacifica
:)
Ksardas
))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
Beomsan
ㄹㅇ?
Topic Starter
Enon
ㄹㅇ지
zyoi
ganbare moe Enon >A<
Topic Starter
Enon

Enjoy wrote:

ganbare moe Enon >A<
!! arigato /w\
Ksardas

Beomsan wrote:

ㄹㅇ?
20?
Vampir

Ksardas wrote:

Beomsan wrote:

ㄹㅇ?
20?
20
ㄹㅇ
fd
ㅋㅋ
Topic Starter
Enon

Vampir wrote:

20
ㄹㅇ
fd
ㅋㅋ
앙 기무띠
Topic Starter
Enon
self reminder:
02:19:974 (1) - NC


READY TO GET MODS!!!!!!!!!!
-sandAI
why not OD 9 or higher? It might be easy to notelock on the long streams for some players.
Topic Starter
Enon
OK, I will update that! thank you for coming!
Beomsan
random anime girl
milr_
Wow
Anze
Owo
Luscent
매퍼님의 request로 짤막한 모딩합니다...

00:19:628 (1) - 끝지점을 00:21:128 - 아니면 00:21:128 - 로 하는게 자연스러울듯
01:30:127 (7) - 블랭킷 모양으로 바꾸면 좀더 동선이 나아질거같음
01:32:204 (7,8,9,10) - 아직 쉬운부분인데 나름 큰 스페이싱인거같음 조금 줄이는게 나을듯
01:36:474 (2,3) - 01:36:935 (4) - 위치 바꾸고 블랭킷처리 하는건 어떨지
02:15:127 (2,3,4) - 제자리 겹슬라들은 슬라속도 조금만 줄여도 좋을듯
04:16:408 (1,2,1) - 너무 노트시간 간격이 좁은데 슬라 시간 사이에 간격을 좀 늘려야할듯
04:44:896 (8) - 9번 노트는 다음비트 강조를 위해 늘린다고 해도 얘는 1/2박으로 줄여도 될거같음
04:57:704 (2) - 1번 노트랑 시간이 좀 있는데 굳이 같은위치에 쌓을필요는 없을듯
05:57:819 (1,2,3,4) - 전체적으로 조금 오른쪽으로 옮겨도 될듯





06:22:280 (1) ~ 06:24:126 (33) - :?:
Topic Starter
Enon

404 AimNotFound wrote:

매퍼님의 request로 짤막한 모딩합니다...

00:19:628 (1) - 끝지점을 00:21:128 - 아니면 00:21:128 - 로 하는게 자연스러울듯 :ok_hand:
01:30:127 (7) - 블랭킷 모양으로 바꾸면 좀더 동선이 나아질거같음 어떤 부분에 있어서 동선이 이상한지 잘 이해가 안 돼서 보류하겠습니다
01:32:204 (7,8,9,10) - 아직 쉬운부분인데 나름 큰 스페이싱인거같음 조금 줄이는게 나을듯 좀 줄여봤어요
01:36:474 (2,3) - 01:36:935 (4) - 위치 바꾸고 블랭킷처리 하는건 어떨지 블랭킷은 아니더라도 제 마음에 드는 방향으로 고쳐봤어요
02:15:127 (2,3,4) - 제자리 겹슬라들은 슬라속도 조금만 줄여도 좋을듯 나쁘지 않은 아이디어이지만 곡에 그런 걸 뒷받침 해주는 게 없다고
봐서 일단 보류하겠습니다.

05:57:819 (1,2,3,4) - 전체적으로 조금 오른쪽으로 옮겨도 될듯 앞 패턴에 스택해서 만든 패턴이라 개인적으로 내버려두고 싶네요.






06:22:280 (1) ~ 06:24:126 (33) - :?: 인생 스트림 ㄷㄷ
감사합니다.
ailv
01:11:089 (7,8,1) - Flow from stream into slider is kind of weird, other streams you use always flow into the next slider well, i think for consistency sake, and for playing it feels better to have it flow into the slider well. Something like http://puu.sh/xQR98/10f20e6623.jpg

01:15:935 (5) - Strange shape of this slider doesn't fit, it shortens the length of it in play, and is inconsistent with the other sliders.

01:39:358 (11,12,13,14,1,2,3,4,1) - I think im just bad but this felt awkward to play the angle change 01:39:243 (10,11,1) - is weird to me

02:19:974 (7) - nc?

02:36:474 (5) - I think it's better if this flows into 02:37:051 (1) - , as it is 02:36:935 (10,1) - feels awkward to play

I think it looks better if 03:11:666 (3) - follows the curve of 03:12:127 (1) -

04:51:588 (3) - ctrl-g? i think the white tick of 04:51:819 (4) - isn't strong enough to justify the spacing

04:54:588 (1,2) - Any reason to use 1/4 slider here particularly, I don't think you've used any in the rest of the map

05:00:011 (4,5) - move to the left so 04:59:665 (3) - blanket?

05:22:280 (4,5,6) - Here 4 is very different from 5,6, so the triangle pattern doesn't make too much sense. I think 5,6 works better as circles instead.

05:30:588 (1) - Curve a bit more to blanket 05:31:511 (5) -

05:46:973 (1) - I don't think this sound is distinct enough from 05:46:280 (1,1,1) - , maybe try a 90 degree rotate of the previous sliders?
Gloria Guard
As request.

[General]

■ OSB 파일이 두개인데 스토리보드를 사용하실 거면 다른 하나를 지우시고 하셔야 될듯하네요.

■ 곡 배경이미지가 두개인데 사용하실 이미지는 남겨두시고 남은 하나는 지우셔야 될듯하네요.


[레볼루션]

■ 01:08:897 (1,2,1,2) - 이거는 뒤에 쓰인 커브형 슬라이더 동선과는 좀 동떨어진 동선같아요. 특히나 빠른 곡 같은 경우에는 패턴의 다양성이나 세밀하게 무빙을 하게끔 의도하는 패턴 동선 보다는 자연스럽게 커서 무빙이 흘러가도록 기본베이스를 토대로 패턴을 짜야하는 경우가 많아요 왜냐하면 빠른 곡을 플레이 하는 플레이어들의 공통점은 슬라이더 아트, 오각형 사각형 패턴 등, 커서가 직접적으로 모양을 따라가는게 아니라 대부분 슬라이더 안에서 생기는 원 밖으로 나가지 않을 정도로만 커서를 움직이고 대부분 해당 모양들을 세밀하고 정확하게 무빙을 하진 못해요 특히나 240~320 이런 곡들은 리듬간의 텀이 정말로 짧기 때문에 더더욱 노트를 처리하는 정확성에 중점을 둘 수 밖에 없겠지요 그래서 왠만하면 전부 그렇게 할 수는 없지만 조금이라도 부드러운 형태로 바꿔주는 것도 나쁘지 않다고 생각해요 그래서 제가 느끼는 이 부분은 지그재그 비슷한 형태가 아닌 왼쪽 아래에서 위쪽으로 올라가도록 원을 그리는 형태의 패턴 느낌이 나네요
■ 01:14:435 (6) - 이거는 거리를 일정하게 벌리고 슬라이더 모양을 다른형태로 바꿔주시는게 좋을 것 같네요
■ 01:21:127 (3) - 이전 1,2 번 슬라이더 하고 대칭모양을 맞춰주시는게 깔끔할 듯해요
■ 01:24:820 (3,4,5) - 3번 모양의 형태가 뒤에 4,5번 흐름과는 전혀 딴판으로 만들어져 있는데, 따로 의도한 바가 있나요? 이런 조그마한 흐름 브레이커라도 살짝이나마 플레이어가 동선을 생각하고 읽는데에 착오가 생기지 않을까 생각이 드는데.. 이전 4,5번과 똑같은 형태로 만들어주시는게 어떨가요?
■ 02:01:512 (6,7,1) - 1번 무슨 흐름을 의도하려고 대칭구도를 만들어서 패턴을 짜셨는지 궁금한데, 일반적으로는 Ctrl+G를 하는게 알맞는 방향인데 반대방향으로 만들어서 조금 의외네요. 제가 좀 실력이 낮은 플레이어라 그런지는 몰라도, 굉장히 치기 까다롭고 불편하다는 생각이 드는 패턴흐름이엿네요.
■ 02:22:166 (4) - 이전 3번 슬라이더 끝에 스택을 하시거나 일관적인 거리를 두고 다른곳에 배치하는게 더 좋을 것 같네요. 슬라이더 끝 방향은 약간 위로가있는데 뒤에 나오는 노트가 밑에있어서 그 다음에 나오는 살색 1번 슬라이더 치기에는 거리가 너무 벌어져 있고 무엇보다 이런 패턴의 경우 문제점은 슬라미스를 자주 유발하고 동선이 꼬이게 된다는 문제가 발생하는데, 왠만하면 다른 곳으로 노트를 배치하시는 걸 추천드려요
■ 02:36:474 (5,6,7) - 스트림이 불필요해 보여요, 처음 이 구간을 시작할 때에는 피아노 소리와 분위기가 강조되고 있어서 괜찮은데, 여기는 강조되는 부분도 아니고 소리의 변화가 없고 일반적인 1/2 박자가 진행되고 있기 때문에 없애는게 좋을 듯해요, 어떻게 보면 오버매핑 느낌이 없지않아 있기도 하구요. 무엇보다 이후에 나오는 02:39:704 (4,5,1,2,3,4,5,6,7,8) 와 같은 구간인데 여기만 이렇게 매핑 되어있네요. 일관성을 기반으로 패턴을 만드시는 걸 고려해보시는 것도 좋아보입니다.
■ 03:18:935 - 03:30:474 - 03:33:704 - 현재 이 구간에서는 노래 분위기가 굉장히 강렬하고 보컬이 엄청나게 고조되고 있는데 중간 중간에 박자가 끊기고 스탑 무빙을 의도 하면서 굉장히 노래의 흐름을 끊는 역할을 하고 자연스럽게 흘러가지 못하게 막아 놓은 느낌이네요. 무엇보다 플레이어는 이런 고조되는 분위기 속의 리듬을 인지하고 어느정도의 느낌을 가지고 리듬패턴을 처리를 할텐데, 갑작스럽게 박자가 끊기면서 연속적인 박자로 노트리듬을 읽어서 처리하는데에 문제가 발생할 수가 있어요. 실질적으로 키아이 부분에는 쭈욱 곡이 이어달리기처럼 쭉 이어서 연주되고 있는 느낌이 있구요 또한 03:27:243 이런 부분 에서는 음악에서 들리는 느낌도 그렇고 어느정도 텀이 있어서 괜찮지만, 저것 외에 끊은 부분은 노래는 이어지고 있지만 마치 악보에서 그려져 있는 음표 하나하나가 제거되서 연주를 할 때 연주자가 중간중간에 빠져있는 음표 부분을 끊으면서 청취자가 이해할 수 없는 즉 플레이어가 리듬을 이해하는데에 혼란을 주는 리듬이다라고 말씀을 드리고 싶네요
■ 05:46:280 (1,1,1,1) - 이런거는 일반적인 직선 슬라이더 보다는, 바이올린의 소리 느낌을 따라서 커브모양이나 색다른 슬라이더 모양을 만들어서 표현을 했으면 어땟을까 하는 아쉬움이 남는 3/4구간이네요..
■ 06:22:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - 굉장히 논란이 많을 것 같은 스트림 흐름이네요. 뭔가 강렬한 바이올린 소리를 따라서 만든 의도같은데.. 개인적으로는 굉장히 난잡한 스트림 흐름이 아닐까 싶네요. 이것보다 정확한 스트림 흐름을 짤 수 있었을텐데. 개인적으로는 좋은 형태라고는 볼 수 없네요. 나중에가서 이게 븡이나 쾃들이 어떻게 코멘트를 남길지가 궁금한데.. 어쨋든 랭크 이전을 떠나서 플레이어 or 븡쾃들에게 논란의 여지를 주는 것과 다름없다고 생각해요. 왠만하면 다른방향으로 슬라이더 모양을 만드시라고 권유하고 싶은데, 정확하게 판단을 받고 싶으시면 쾃에게 제대로 한번 검증을 받아보시는게 좋을 듯합니다, 아니면 아는 랭커에게 이 구간에 대해 의견을 듣고 개선해보시는 것도 좋을 듯 하구요.
Lazer
helo

00:35:205 (2,1,2) - you should make them have the same distance inbetween each other it would look nicer!
02:13:858 (1,2,1,2,3,4,5,6,7,8,9) - this stream should end on 02:14:204 (5) - in my opinion



sory its very good map so not many things i would change
SilverCatalyst
could you map from 06:28:742 - on? just to finish the song :]
Topic Starter
Enon
@PizzarollMC: Humm, I have no plan to map that part for now. But, I will do it if it would be necessary.

ailv wrote:

01:11:089 (7,8,1) - Flow from stream into slider is kind of weird, other streams you use always flow into the next slider well, i think for consistency sake, and for playing it feels better to have it flow into the slider well. Something like http://puu.sh/xQR98/10f20e6623.jpg Humm, I agree it might be kinda weird. but, I have no idea how to fix it for now. I will keep it.

01:15:935 (5) - Strange shape of this slider doesn't fit, it shortens the length of it in play, and is inconsistent with the other sliders. Humm,
any recommendation?


01:39:358 (11,12,13,14,1,2,3,4,1) - I think im just bad but this felt awkward to play the angle change 01:39:243 (10,11,1) - is weird to me While it's fine for me still, I will keep it.

02:19:974 (7) - nc? Nah, don't see 02:19:974 (7,8) - and 02:20:435 (1,2,1,2) - as a pattern. It has same shape of slider though, I didn't aim to make them a pattern.

02:36:474 (5) - I think it's better if this flows into 02:37:051 (1) - , as it is 02:36:935 (10,1) - feels awkward to play but I don't want to break a star-shape-flow of 02:36:127 (1,2,3,4,5,6,7,8,9,10) - here.

05:22:280 (4,5,6) - Here 4 is very different from 5,6, so the triangle pattern doesn't make too much sense. I think 5,6 works better as circles instead. I don't get it what's different with.

05:30:588 (1) - Curve a bit more to blanket 05:31:511 (5) - Fixed

05:46:973 (1) - I don't think this sound is distinct enough from 05:46:280 (1,1,1) - , maybe try a 90 degree rotate of the previous sliders? Want to emphasize start of 05:47:204 (1) -

Gloria Guard wrote:

As request.

[General]

■ OSB 파일이 두개인데 스토리보드를 사용하실 거면 다른 하나를 지우시고 하셔야 될듯하네요.

■ 곡 배경이미지가 두개인데 사용하실 이미지는 남겨두시고 남은 하나는 지우셔야 될듯하네요.

다 지웠습니다.

[레볼루션]

■ 01:08:897 (1,2,1,2) - 이거는 뒤에 쓰인 커브형 슬라이더 동선과는 좀 동떨어진 동선같아요. 특히나 빠른 곡 같은 경우에는 패턴의 다양성이나 세밀하게 무빙을 하게끔 의도하는 패턴 동선 보다는 자연스럽게 커서 무빙이 흘러가도록 기본베이스를 토대로 패턴을 짜야하는 경우가 많아요 왜냐하면 빠른 곡을 플레이 하는 플레이어들의 공통점은 슬라이더 아트, 오각형 사각형 패턴 등, 커서가 직접적으로 모양을 따라가는게 아니라 대부분 슬라이더 안에서 생기는 원 밖으로 나가지 않을 정도로만 커서를 움직이고 대부분 해당 모양들을 세밀하고 정확하게 무빙을 하진 못해요 특히나 240~320 이런 곡들은 리듬간의 텀이 정말로 짧기 때문에 더더욱 노트를 처리하는 정확성에 중점을 둘 수 밖에 없겠지요 그래서 왠만하면 전부 그렇게 할 수는 없지만 조금이라도 부드러운 형태로 바꿔주는 것도 나쁘지 않다고 생각해요 그래서 제가 느끼는 이 부분은 지그재그 비슷한 형태가 아닌 왼쪽 아래에서 위쪽으로 올라가도록 원을 그리는 형태의 패턴 느낌이 나네요 흠, 앞 12와 뒤 12가 떨어져있을 이유가 없을 것 같아서 그 두 패턴을 붙인 지그재그로 바꿔봤네요. 빠른 BPM의 곡에서 각진 패턴이 어려울 수 있다는 건 이해하지만, 그걸 고친다면 애초에 좀 그런 치기 힘든 맵을 만들어보고 싶었던 제 의도를 벗어나는 행위 같네요.
■ 01:14:435 (6) - 이거는 거리를 일정하게 벌리고 슬라이더 모양을 다른형태로 바꿔주시는게 좋을 것 같네요 01:14:089 (5,6) - 사이에는
디스턴스를 두고 싶어서 그랬지만 01:14:435 (6,7) - 사이 간격은 3/4 이니 만큼 좁게 뒀던 거네요.

■ 01:21:127 (3) - 이전 1,2 번 슬라이더 하고 대칭모양을 맞춰주시는게 깔끔할 듯해요 이미 대칭 맞는 것 같네요.
■ 01:24:820 (3,4,5) - 3번 모양의 형태가 뒤에 4,5번 흐름과는 전혀 딴판으로 만들어져 있는데, 따로 의도한 바가 있나요? 이런 조그마한 흐름 브레이커라도 살짝이나마 플레이어가 동선을 생각하고 읽는데에 착오가 생기지 않을까 생각이 드는데.. 이전 4,5번과 똑같은 형태로 만들어주시는게 어떨가요? 좀 예전에 찍은 부분인데 아이디어 고갈이었던 것 같네요. 제 나름대로 고쳐봤습니다.
■ 02:01:512 (6,7,1) - 1번 무슨 흐름을 의도하려고 대칭구도를 만들어서 패턴을 짜셨는지 궁금한데, 일반적으로는 Ctrl+G를 하는게 알맞는 방향인데 반대방향으로 만들어서 조금 의외네요. 제가 좀 실력이 낮은 플레이어라 그런지는 몰라도, 굉장히 치기 까다롭고 불편하다는 생각이 드는 패턴흐름이엿네요. 이 부분 참 고민을 많이 했던 부분인데 잘 집어주셨네요. 고쳤습니다.
■ 02:22:166 (4) - 이전 3번 슬라이더 끝에 스택을 하시거나 일관적인 거리를 두고 다른곳에 배치하는게 더 좋을 것 같네요. 슬라이더 끝 방향은 약간 위로가있는데 뒤에 나오는 노트가 밑에있어서 그 다음에 나오는 살색 1번 슬라이더 치기에는 거리가 너무 벌어져 있고 무엇보다 이런 패턴의 경우 문제점은 슬라미스를 자주 유발하고 동선이 꼬이게 된다는 문제가 발생하는데, 왠만하면 다른 곳으로 노트를 배치하시는 걸 추천드려요 슬라이더 꼬리 뒤에 스택하는 걸로 바꿨습니다.
■ 02:36:474 (5,6,7) - 스트림이 불필요해 보여요, 처음 이 구간을 시작할 때에는 피아노 소리와 분위기가 강조되고 있어서 괜찮은데, 여기는 강조되는 부분도 아니고 소리의 변화가 없고 일반적인 1/2 박자가 진행되고 있기 때문에 없애는게 좋을 듯해요, 어떻게 보면 오버매핑 느낌이 없지않아 있기도 하구요. 무엇보다 이후에 나오는 02:39:704 (4,5,1,2,3,4,5,6,7,8) 와 같은 구간인데 여기만 이렇게 매핑 되어있네요. 일관성을 기반으로 패턴을 만드시는 걸 고려해보시는 것도 좋아보입니다. 잘 들어보시면 02:36:474 - 02:36:531 - 02:36:589 - 확실한 드럼 소리가 들립니다. 3연타를 넣기 적절했다고 봅니다. 02:40:224 - 이 부분도 채울려면 채울 수 있었을텐데, 앞처럼 강한 소리는 아닌 것 같아서 비웠습니다.
■ 05:46:280 (1,1,1,1) - 이런거는 일반적인 직선 슬라이더 보다는, 바이올린의 소리 느낌을 따라서 커브모양이나 색다른 슬라이더 모양을 만들어서 표현을 했으면 어땟을까 하는 아쉬움이 남는 3/4구간이네요.. 점 하나 추가해서 ******아주 약간****** 휘게 했습니다
■ 06:22:280 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - 굉장히 논란이 많을 것 같은 스트림 흐름이네요. 뭔가 강렬한 바이올린 소리를 따라서 만든 의도같은데.. 개인적으로는 굉장히 난잡한 스트림 흐름이 아닐까 싶네요. 이것보다 정확한 스트림 흐름을 짤 수 있었을텐데. 개인적으로는 좋은 형태라고는 볼 수 없네요. 나중에가서 이게 븡이나 쾃들이 어떻게 코멘트를 남길지가 궁금한데.. 어쨋든 랭크 이전을 떠나서 플레이어 or 븡쾃들에게 논란의 여지를 주는 것과 다름없다고 생각해요. 왠만하면 다른방향으로 슬라이더 모양을 만드시라고 권유하고 싶은데, 정확하게 판단을 받고 싶으시면 쾃에게 제대로 한번 검증을 받아보시는게 좋을 듯합니다, 아니면 아는 랭커에게 이 구간에 대해 의견을 듣고 개선해보시는 것도 좋을 듯 하구요. 제 나름대로 한 번 고쳐봤습니다.

Lazer wrote:

helo

00:35:205 (2,1,2) - you should make them have the same distance inbetween each other it would look nicer! OK done!
02:13:858 (1,2,1,2,3,4,5,6,7,8,9) - this stream should end on 02:14:204 (5) - in my opinion I am baka



sory its very good map so not many things i would change

모딩 감사합니다

Thank you for the moddings.
Asphyxia
Talked with Enon over IRC and suggested more volume to 00:06:590 - , 01:10:281 - and 01:58:281 - because they're basically inaudible. I also think that some of the streams might be a bit too harsh (mainly 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - with spacing, but I left that to Enon to decide because I'm not a very good player so can't judge these properly.

Really clean map, good luck~

Log
18:47 *Enon is listening to [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0>]
18:48 Enon: Thanks in advance
18:48 Asphyxia: IMAGE MATERIAL
18:48 Enon: > _ <
18:49 Asphyxia: 00:06:590 - maybe try 15 or 20% volume? I think 10% is a bit too inaudible
18:50 Enon: ok
18:50 Enon: I increased it to 15%
18:51 Asphyxia: kk, do the same actually to uh 01:10:281 - and 01:58:281 -
18:51 Asphyxia: I think that'd be nice
18:52 Enon: humm
18:52 Enon: can you explain more specific
18:57 Asphyxia: O
18:57 Asphyxia: my bad uh
18:57 Enon: :O
18:57 Asphyxia: I think if you just increase the volume for those specific timestamps I linked
18:57 Asphyxia: 1:10 and 1:58
18:57 Asphyxia: it'd be nie
18:57 Asphyxia: nice*
18:57 Asphyxia: I tested them and I barely heard anything so I think it'd be nicer for the players to get some feedback from them :o
18:58 Asphyxia: other than that, I think the map is wonderful
18:58 Enon: oh
18:58 Asphyxia: very clean
18:58 Asphyxia: I also like your stream shapes
18:58 Enon: thanks
18:58 Asphyxia: the only concern I have though
18:58 Enon: humm
18:58 Enon: maybe you are seeing dailycare's part lol
18:59 Asphyxia: some of the streams seem really, really hard compared to the rest of the map, and I feel like that doesn't really balance the map out evenly
18:59 Enon: humm
18:59 Enon: example?
19:00 Asphyxia: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think considering the bpm and the lenght of this stream and the spacing
19:00 Asphyxia: it might be a bit too hard?
19:00 Asphyxia: I can't play the map properly but that's what I assume
19:01 Asphyxia: 03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
19:01 Asphyxia: this too
19:01 Asphyxia: my opinion is that the music doesn't support that kind of a spacing, so I think a small nerf at least to the spacing could work
19:01 Asphyxia: but if you think that's not necessary then it's fine
19:01 Enon: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
19:01 Enon: you know
19:01 Enon: it's already nurfed
19:02 Enon: lol
19:02 Enon: nerfed*
19:03 Asphyxia: if you think it's fine, then leave it I suppose :0
19:03 Asphyxia: but that's all from my side
19:03 Asphyxia: I like the map
19:03 Asphyxia: very clean
19:03 Enon: yeah
19:03 Enon: the vocals and mood of that part
19:04 Enon: support the stream could be existing
19:04 Enon: imo
19:04 Asphyxia: sounds fine then
19:05 Enon: that orchestratic vocal?
19:05 Enon: wooooooooooooooooooooooooooo?
19:05 Enon: idk
19:05 Enon: lol
19:06 Asphyxia: if you're okay with them and no one who can play the map has issues with them
19:06 Asphyxia: then it's good to go :0
19:06 Enon: 06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
19:06 Enon: how do you think about it
19:06 Asphyxia: I think 06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - is fine because it sounds way more intense compared to the earlier streams I linked
19:06 Asphyxia: and I don't think the spacing is as harsh
19:07 Enon: ok
19:08 Enon: I feel relax with that
19:08 Enon: xd
19:08 Asphyxia: that's it for me though
Topic Starter
Enon
Thank you for the modding and stars!!
ailv
01:11:204 (1,2) - maybe something like this then? http://puu.sh/xRxll/7840c04618.jpg

01:15:935 (5) - just brining out the point i think works http://puu.sh/xRxse/51f69c1f58.jpg

02:36:127 (1,2,3,4,5,6,7,8,9,10) - here you can rotate the pattern 72 degree and still keep star while flowing better

05:22:511 (5) - idk whats wrong here either now that im looking at it again ;c
Topic Starter
Enon

ailv wrote:

01:11:204 (1,2) - maybe something like this then? http://puu.sh/xRxll/7840c04618.jpg done

01:15:935 (5) - just brining out the point i think works http://puu.sh/xRxse/51f69c1f58.jpg sorry but i prefer the current one

02:36:127 (1,2,3,4,5,6,7,8,9,10) - here you can rotate the pattern 72 degree and still keep star while flowing better done

05:22:511 (5) - idk whats wrong here either now that im looking at it again ;c DX

thank you for coming again!

your feedback was really appreciated!
milr_
안뇽하세요! 짧은 모딩 해봅니다 ;)

[혁명]

  • 01:14:666 (7,1) - 뭔가 거슬리는 간격이네요 서로 쬐끔만 띄어주시면 좋겠어요


  • 01:43:974 (3) - 직선 슬라이더가 어울릴 것 같네요

    02:13:512 (9,1) - 이 두 노트 사이에 노트를 배치 해주었으면 하네요

  • 03:03:127 (2) - 직선 슬라이더가 괜찮을지도..?

    04:39:011 (5,6,7) - 이것도 뭔가 거슬리는 간격이네요 6번 슬라이더를 5번 슬라이더 끝을 중심으로 쬐금 띄어주시면 좋겠어요
Like This
Before
After

갓곡 and 깔끔한 맵 :)
앙기무띠 Good Luck!
Dailycare

404 AimNotFound wrote:

04:16:408 (1,2,1) - 너무 노트시간 간격이 좁은데 슬라 시간 사이에 간격을 좀 늘려야할듯 노트 시간 간격이 무슨 말인지 이해가 안 가는데, 우측 위의 그것을 말하시는 거라면 괜찮은 것 같네요. 비피엠도 낮고 슬라 속도도 느리기 때문에 실질적인 거리는 그다지 크지 않은 것 같습니다.
04:44:896 (8) - 9번 노트는 다음비트 강조를 위해 늘린다고 해도 얘는 1/2박으로 줄여도 될거같음 01:18:127 (8) - 와의 통일성을 위해 늘렸습니다.
04:57:704 (2) - 1번 노트랑 시간이 좀 있는데 굳이 같은위치에 쌓을필요는 없을듯 그냥 패턴 바꿔봤습니다.

ailv wrote:

I think it looks better if 03:11:666 (3) - follows the curve of 03:12:127 (1) - oke
04:51:588 (3) - ctrl-g? i think the white tick of 04:51:819 (4) - isn't strong enough to justify the spacing I can hear the strong sound and also I wish there would be a strong hitsound (smth like finish) here. And I think focusing on the guitar will be better than the drum.
04:54:588 (1,2) - Any reason to use 1/4 slider here particularly, I don't think you've used any in the rest of the map They are on the same part as 01:27:820 (5,6) - . But the drum was divided into 1/4 at 04:54:588 (1,2) - , so I just used them for expressing the drum. And I guess it will give the players the unity of the pattern
05:00:011 (4,5) - move to the left so 04:59:665 (3) - blanket? look at 04:59:204 (1,3,5) - their ends. I intended the triangle.

[ White Music ] wrote:

03:03:127 (2) - 직선 슬라이더가 괜찮을지도..? 여기는 굳이 직선으로 놓고 싶지 않아요.

04:39:011 (5,6,7) - 이것도 뭔가 거슬리는 간격이네요 6번 슬라이더를 5번 슬라이더 끝을 중심으로 쬐금 띄어주시면 좋겠어요 사진이랑 최대한 비슷하게 고쳐봤습니다.
Like This
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After
@Gloria Guard
스탑 무빙은 의도한 바 인데요, 이렇게 끊음으로써 드럼과 뒤 배경음악도 효과적으로 나타낼 수 있고, 앞 1/1 슬라 패턴과의 구분도 할 수 있을 것 같아서 넣어봤습니다. 드럼을 비롯한 악기를 표현한 부분, 샘플링을 표현한 부분이 한 키아이 안에 있어서 어색하게 비칠 수도 있지만, 저는 아직 지금의 리듬/패턴이 가장 나아보입니다.

@Asphixia
Fixed the streams and their flow. But honestly, it seems a little bit messy for now.
-Eat Sparingly-
지나가는 별선비
Topic Starter
Enon

[ White Music ] wrote:

안뇽하세요! 짧은 모딩 해봅니다 ;)

[혁명]

  • 01:14:666 (7,1) - 뭔가 거슬리는 간격이네요 서로 쬐끔만 띄어주시면 좋겠어요 네...

    01:43:974 (3) - 직선 슬라이더가 어울릴 것 같네요 제 생각에는 지금 슬라이더가 더 어울리는 것 같네요

    02:13:512 (9,1) - 이 두 노트 사이에 노트를 배치 해주었으면 하네요
흰틱에 강한 음이 하나 있긴 한데 개인적으로 이렇게 비워두는
게 더 느낌 사는 것 같네요.


갓곡 and 깔끔한 맵 :)
앙기무띠 Good Luck!
모딩 감사합니다.

@-Eat Sparingly-: 별 감사합니다!
Beomsan
no

[diff]
  1. 01:06:589 (1,2) - 좋게 볼래야 볼 수가 없는 리듬 채용, 이유는 앞이나 뒤에서 유지하는 템포에 과하게 벗어났기 때문
  2. 01:30:070 - 이런 3/4들 하나하나 짚지는 못하겠고 알아서 뮤트 ㄱㄱ 특히 02:23:435 (1,1,1,1) - 이거는 안하면 똥꼬 다찢어버릴것
  3. 01:39:762 (4,1,2) - 고bpm 연타후 바로 단타전개를 하는데 디스턴스까지 좁으면 리딩이 매우 힘들어짐. 슬라를 적당히 섞거나(특히 01:39:820 (1) - )차라리 노트 사이 ds를 늘리는게 리딩에 도움이 될 것
  4. 02:29:204 (1,2,3,4,1) - 상당히 가혹한 형태의 점프가 아닐 수 없다 02:29:551 (4,1) - 특히 이거는 ㄱ웬만하면 힘들거같음
  5. 02:44:435 (1,2,3,4,1) - 솔직히 이거 의미를 모르겠음 왜 이래야만 하는지 이래도 되는지 논리가 좀 필요해보임. ar 10이라 리딩이 어렵다거나 그런건 별로 아닌거같다
  6. 03:43:512 (1) - 여기까진 괜찮은데 03:43:858 (2) - 이거는 좀 채웠으면 좋겠음 앞이랑 잘 맞지는 않는 리듬 사용이라고 생각됨
  7. 03:45:704 (2) - ^
  8. 04:15:586 (2) - 뭔가 소리가 두개인거같기도 한데 솔직히 ㅇㅣ건 좀 아닌듯 노트한개 ㄱ?
  9. 05:53:665 (1,2,3,4) - 위에 있는거랑 비슷한거 그리고 이런 안티점프 사용한다고 해도 그 뒤에 바로 05:55:511 (1,2,3,4,5,6,7,8) - 이런게 나오는게 적절한지 생각해보고 역시 리딩이 그렇게 어려운거는 아닌거같음 그냥 논리가 ㅈㄴ없음
히트사운딩 한거 맞음?
ㅅㄱ
Topic Starter
Enon

Beomsan wrote:

no

[diff]
  1. 01:06:589 (1,2) - 좋게 볼래야 볼 수가 없는 리듬 채용, 이유는 앞이나 뒤에서 유지하는 템포에 과하게 벗어났기 때문
  2. 01:30:070 - 이런 3/4들 하나하나 짚지는 못하겠고 알아서 뮤트 ㄱㄱ 특히 02:23:435 (1,1,1,1) - 이거는 안하면 똥꼬 다찢어버릴것
  3. 01:39:762 (4,1,2) - 고bpm 연타후 바로 단타전개를 하는데 디스턴스까지 좁으면 리딩이 매우 힘들어짐. 슬라를 적당히 섞거나(특히 01:39:820 (1) - )차라리 노트 사이 ds를 늘리는게 리딩에 도움이 될 것 어렵더라도 전 이 패턴을 고집해보고 싶네요. 제가 생각하기에 가장 이상적인 상태인 것 같아요.
  4. 02:29:204 (1,2,3,4,1) - 상당히 가혹한 형태의 점프가 아닐 수 없다 02:29:551 (4,1) - 특히 이거는 ㄱ웬만하면 힘들거같음 이 부분도 마찬가지. 개인적으로 만족하고 있는 패턴이라 바꾸기 아깝네요.
  5. 02:44:435 (1,2,3,4,1) - 솔직히 이거 의미를 모르겠음 왜 이래야만 하는지 이래도 되는지 논리가 좀 필요해보임. ar 10이라 리딩이 어렵다거나 그런건 별로 아닌거같다
  6. 05:53:665 (1,2,3,4) - 위에 있는거랑 비슷한거 그리고 이런 안티점프 사용한다고 해도 그 뒤에 바로 05:55:511 (1,2,3,4,5,6,7,8) - 이런게 나오는게 적절한지 생각해보고 역시 리딩이 그렇게 어려운거는 아닌거같음 그냥 논리가 ㅈㄴ없음
히트사운딩 한거 맞음? 미스터 만두 기다리고 있읍니다
ㅅㄱ
답변 없는 건 다 건드려봤습니다 감사합니다
Yunomi
i love enon and dailycare

good map but i think some streams are a bit extreme

Good stream example: 02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

--------------------

01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is way too difficult to play, borderline unplayable at that bpm. spacing and pattern is too complicated for 260bpm. it's a cool shape but i think this stream is the most problematic in the map

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape

06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - turn 06:23:204 (1) - here is too sharp, and spacing increase might be too dramatic near end

but this is just my thoughts, i can't play this map well so this might not be very helpful :(
Gloria Guard
이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
Yunomi

Gloria Guard wrote:

이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
ㅇㅈ
Musty
yo Enon Dailycare :) !!

[Revolution]

00:17:666 (3) - super nazi but blanket xd!!
02:16:743 (1,2,1,2) - why didnt you keep the previous structure with 1 slider then 3 sliders ?
02:20:897 (1) - not sure if the NC is needed here :p
03:31:858 (2,1,2,3,4) - i think the jump is super awkward to play ><
04:32:377 (2) - i feel like this note is too "extra" if you know what i mean, like there is no real note here actually ><
03:56:665 (2) - this object isnt snapped :p
06:04:973 (2) - anchors are funny XD


cool map !!!!!!!
good luck >w<
tochiii
hello o/

  • [Revolution]
  1. 00:13:974 (1) - This blanket is a bit off: https://osu.ppy.sh/ss/9308255 try to fix it so it's like: https://osu.ppy.sh/ss/9308261
  2. 01:21:127 (3) - I think making this tilting the same way as 01:20:781 (2) - and 01:20:435 (1) - will fit more so it will be like: https://osu.ppy.sh/ss/9308292 and then moving it a bit down so the visual spacing between 01:20:781 (2,3) - is the same as 01:20:435 (1,2) -
  3. 02:01:512 (3,1) - Fix the stacking here on the sliderheads.
  4. 02:13:915 (2) - There's no sound here, so the stream should start at 02:13:974 - You could try to do something like: https://osu.ppy.sh/ss/9308328
  5. 05:08:896 (1) - I think moving this a bit down will fit better.
  6. 06:03:242 (2,1) - Fix the stacking here.

Good map :D
GL with it!
Topic Starter
Enon

Gloria Guard wrote:

이거슨 랭크 가야함니다 ㅇㅈ? ㅇㅇㅈ 乃
엌ㅋㅋ 별 감사합니다!!

Yunomi wrote:

i love enon and dailycare i wanna suk adore's dik

good map but i think some streams are a bit extreme

Good stream example: 02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

--------------------

01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is way too difficult to play, borderline unplayable at that bpm. spacing and pattern is too complicated for 260bpm. it's a cool shape but i think this stream is the most problematic in the map

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape

06:22:280 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - turn 06:23:204 (1) - here is too sharp, and spacing increase might be too dramatic near end

but this is just my thoughts, i can't play this map well so this might not be very helpful :(

We got some mods regarding the streams and already did try to nurf those. I think it's fine, so want to keep going it for now.

Of course we are going to get mods about that more though.

Musty wrote:

yo Enon Dailycare :) !! > <

[Revolution]

00:17:666 (3) - super nazi but blanket xd!! I remapped the beginning part.
02:16:743 (1,2,1,2) - why didnt you keep the previous structure with 1 slider then 3 sliders ? I want to make some variations at that part instead of just repeating same rhythms.
02:20:897 (1) - not sure if the NC is needed here :p I want to show those are different patterns.
06:04:973 (2) - anchors are funny XD I think that's been well-expressed XD


cool map !!!!!!!
good luck >w<

-Tochi wrote:

hello o/

  • [Revolution]
  1. 00:13:974 (1) - This blanket is a bit off: https://osu.ppy.sh/ss/9308255 try to fix it so it's like: https://osu.ppy.sh/ss/9308261 I tried to do my best!
  2. 01:21:127 (3) - I think making this tilting the same way as 01:20:781 (2) - and 01:20:435 (1) - will fit more so it will be like: https://osu.ppy.sh/ss/9308292 and then moving it a bit down so the visual spacing between 01:20:781 (2,3) - is the same as 01:20:435 (1,2) - yeah you are right
  3. 02:01:512 (3,1) - Fix the stacking here on the sliderheads. lol nazi
  4. 02:13:915 (2) - There's no sound here, so the stream should start at 02:13:974 - You could try to do something like: https://osu.ppy.sh/ss/9308328 nice idea!
  5. 06:03:242 (2,1) - Fix the stacking here. ok~~

Good map :D
GL with it!
thank you for the moddings
YooA
GOD MAP
RANK GO
:>
Dailycare

Beomsan wrote:

[diff]
  1. 03:43:512 (1) - 여기까진 괜찮은데 03:43:858 (2) - 이거는 좀 채웠으면 좋겠음 앞이랑 잘 맞지는 않는 리듬 사용이라고 생각됨 03:43:974 - 에음이업거든요귀머거리새요?
  2. 03:45:704 (2) - ^ ^^
  3. 04:15:586 (2) - 뭔가 소리가 두개인거같기도 한데 솔직히 ㅇㅣ건 좀 아닌듯 노트한개 ㄱ?

Yunomi wrote:

03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is good, but shape and movement might be too complicated not gonna change teh shape for now. but it's ye just smth like dummy data so im still gathering better opinions and i will fix it

04:32:377 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - needs spacing nerf, or break in between with kicksliders to make easier shape nerfed it but aesthetic too lmao

Musty wrote:

[Revolution]
03:31:858 (2,1,2,3,4) - i think the jump is super awkward to play >< uhh but i can't come up with any alternative... so keep it for now ><
04:32:377 (2) - i feel like this note is too "extra" if you know what i mean, like there is no real note here actually >< o actually there's a strong drum here. you can check the sound using lower speed ><
03:56:665 (2) - this object isnt snapped :p o :o :o :o
@tochi
does it mean using manual stack? or not stacking them? i guess you intend the former lol

thank you guys for nice suggestionsssss
Len
03:47:204 - 힛사줄여조제발 글고 왜 soft가아님

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내

ㅅㄱ
Broly
good good
Topic Starter
Enon

Len wrote:

03:47:204 - 힛사줄여조제발 글고 왜 soft가아님 이거보다 더 줄이면 노래에 힛사가 묻힐 것 같아서 일단 소프트로 바꿈

05:55:050 (3) - 이거 그냥 펼쳐주삼

01:15:820 (1,2) - 이거 너무 붙어잇음 그리고 커브도 뭔가 별로 이쁘지는안내 조금 띄워는 봤는데 디자인은 제가 생각하는 가장 이상적인 디자인이라 그대로 쓰고 싶네요

ㅅㄱ
ㄱㅅ
[ -Scarlet- ]
Had some discussion with Enon earlier xd
chatlog if anyone is interested
2017-10-16 01:29 Enon: heyyyyyy
2017-10-16 01:29 [ -Scarlet- ]: yo
2017-10-16 01:30 Enon: do you mind if i ask you some opnion & suggestion for my map
2017-10-16 01:30 [ -Scarlet- ]: sure
2017-10-16 01:30 [ -Scarlet- ]: image?
2017-10-16 01:30 Enon: yes
2017-10-16 01:30 Enon: ACTION is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
2017-10-16 01:30 Enon: i got some mods regarding
2017-10-16 01:30 Enon: stream is too hard
2017-10-16 01:30 Enon: i agree
2017-10-16 01:31 Enon: and i did nurf streams several times
2017-10-16 01:31 Enon: i think it's fine though
2017-10-16 01:31 Enon: i wonder how you do think about this
2017-10-16 01:33 [ -Scarlet- ]: like which stream tho
2017-10-16 01:34 Enon: 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2017-10-16 01:34 Enon: like this
2017-10-16 01:34 [ -Scarlet- ]: usually when someone see a bit of spaced stream in a 260bpm song, they'll just call it extreme since is extremely high bpm
2017-10-16 01:34 [ -Scarlet- ]: but then it's 2017, so anything goes LOl
2017-10-16 01:34 Enon: LOL
2017-10-16 01:35 Enon: do you have any complaint about flow or shape or smth
2017-10-16 01:35 [ -Scarlet- ]: stream looks fine, just the sharp turn at 01:59:089 (7,8,1,2,3,4,5) - is really harsh
2017-10-16 01:36 [ -Scarlet- ]: looks fine on editor but not that sure about 260bpm tho
2017-10-16 01:37 Enon: hummmmmmmmm
2017-10-16 01:37 Enon: i really love that shape though
2017-10-16 01:37 Enon: i think i should make there smooth
2017-10-16 01:37 [ -Scarlet- ]: a bit more circular turn at 01:59:147 (8,1,2) - should be fine
2017-10-16 01:41 [ -Scarlet- ]: 02:45:762 (3) - this note seems kinda forced tho
2017-10-16 01:41 [ -Scarlet- ]: should dedicate the 02:45:820 (3,4,5,6,7,8,9,10) - stream to the violin/drum
2017-10-16 01:44 Enon: https://osu.ppy.sh/ss/9324600
2017-10-16 01:45 Enon: should be fine?
2017-10-16 01:46 [ -Scarlet- ]: should be
2017-10-16 01:47 [ -Scarlet- ]: not too confident for a 260bpm stream map asd
2017-10-16 01:47 Enon: xD
2017-10-16 01:47 Enon: it would be nice chanllenge
2017-10-16 01:49 Enon: https://osu.ppy.sh/ss/9324629
2017-10-16 01:49 Enon: how about this
2017-10-16 01:52 [ -Scarlet- ]: looks fine, but feel like if you make 02:45:589 (2) - to two stacked circles would fit nicely with the song
2017-10-16 01:54 Enon: okay!
2017-10-16 01:54 Enon: btw
2017-10-16 01:54 Enon: what hitsound sampleset would fit to those streams
2017-10-16 01:55 Enon: is using just normal-hitnormal good for it
2017-10-16 01:58 [ -Scarlet- ]: I think the soft-whistle sounds nice with the drum
2017-10-16 01:58 [ -Scarlet- ]: normal is fine too
2017-10-16 01:59 [ -Scarlet- ]: soft whistle as in your custom one
2017-10-16 02:00 Enon: ok
2017-10-16 02:01 [ -Scarlet- ]: but yea, imo whistle fits nicely with the drum like 02:13:051 (1,2,3,4,5,6,7,8,9) -
2017-10-16 02:03 [ -Scarlet- ]: 03:17:204 (1) - I think this start of the stream doesn't flow too well
2017-10-16 02:04 Enon: you mean
2017-10-16 02:04 Enon: that flow is bad?
2017-10-16 02:06 [ -Scarlet- ]: from (8) to (1) yea
2017-10-16 02:07 [ -Scarlet- ]: https://puu.sh/xYQxs/bde6dc1ff4.png
2017-10-16 02:08 [ -Scarlet- ]: the next stream should start around that area for better flow ish if you wanna follow the violin
2017-10-16 02:08 [ -Scarlet- ]: sry for bad drawing asd
2017-10-16 02:08 [ -Scarlet- ]: I would map something like this
2017-10-16 02:08 Enon: btw
2017-10-16 02:08 Enon: that's not my part
2017-10-16 02:08 Enon: it's collab
2017-10-16 02:08 [ -Scarlet- ]: oo
2017-10-16 02:08 [ -Scarlet- ]: LOL
2017-10-16 02:09 Enon: if you could
2017-10-16 02:09 Enon: post it
2017-10-16 02:09 Enon: it would be appreciate
2017-10-16 02:10 [ -Scarlet- ]: oop,s didn't realize dailycare starts around that part LOL
2017-10-16 02:11 Enon: lol
2017-10-16 02:14 [ -Scarlet- ]: rest of the map looks pretty neat actually xd
2017-10-16 02:14 Enon: thanks!
2017-10-16 02:14 [ -Scarlet- ]: streams are pretty direct
2017-10-16 02:15 [ -Scarlet- ]: just fee like some little stream can be done nicer like 06:22:280 (1,2,3,4,5,6,7,8) -
2017-10-16 02:16 [ -Scarlet- ]: maybe a bit curvy stream will fits nicely with the intense violin
2017-10-16 02:18 Enon: humm
2017-10-16 02:18 Enon: does it mean
2017-10-16 02:18 Enon: that straight stream is not fit?
2017-10-16 02:18 [ -Scarlet- ]: yea
2017-10-16 02:19 Enon: any recommendation
2017-10-16 02:19 Enon: to fix that
2017-10-16 02:19 Enon: i don't get it how to put curve here
2017-10-16 02:21 [ -Scarlet- ]: simple curvy like this is nice enough https://puu.sh/xYR8N/18b54687ab.png
2017-10-16 02:25 Enon: https://osu.ppy.sh/ss/9324896
2017-10-16 02:25 Enon: like it/
2017-10-16 02:25 [ -Scarlet- ]: looks fine~
2017-10-16 02:26 Enon: :D~
2017-10-16 02:26 [ -Scarlet- ]: 05:55:511 (1,2,1,2,1,2,1,2) - maybe can map this jump a bit more interesting
2017-10-16 02:26 [ -Scarlet- ]: since the drum gets from loud to soft
2017-10-16 02:27 [ -Scarlet- ]: can map the jump like get smaller and smaller if you want
2017-10-16 02:28 Enon: https://osu.ppy.sh/ss/9324921
2017-10-16 02:29 [ -Scarlet- ]: looks nice, the rest should be okay~
2017-10-16 02:30 Enon: :D
2017-10-16 02:30 [ -Scarlet- ]: got some parts wanted to mention but that's dailycare's part so, gonna post soon xd
2017-10-16 02:30 Enon: alright
2017-10-16 02:30 Enon: thanks!
2017-10-16 02:30 Enon: you deserve a kudosu!
2017-10-16 02:34 [ -Scarlet- ]: last stuff, 02:51:127 (2,3) - feels a little inconsistent since most of the time you map the slider close to each other like 01:33:589 (2,3) -
2017-10-16 02:36 Enon: increase distance of prvious part
2017-10-16 02:36 Enon: previous*
2017-10-16 02:36 [ -Scarlet- ]: kk alright~
Just had a bit of concern at some Dailycare's part.

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely.
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead?
Most of the difficulty of the map comes from the long streams itself only though. The rest like jumps and slider are pretty straight forward and easy to play. Kinda preferred if the jumps aren't too clustered or linear/circular same DS like the one from Scorpiour.

Anyway, Good Luck! :D
Dailycare

[ -Scarlet- ] wrote:

  1. 03:17:204 (1) - I think this stream doesn't flow very well from the previous stream. Had a suggestion in mind which somewhat fits nicely with the violin here not gonna change the stream. cuz i want the slider 1 to be placed at the current position. but the pattern is cool anyway. if there're no alternative for it, i'll consider change the pattern as your suggestion
  2. 03:29:435 (1,2,3,1,2,3) - Not sure is because I was too used to the ranked version of the map, but I think mapping a stream following the violin here does fits here really well. The current one seems rather, underwhelming :? . Following the drum is pretty fine too though. i think the current pattern also fits on the part. and the aesthetic is cool too.
  3. 04:07:973 (3) - The piano are quite important here unlike the other parts like 04:05:434 (1) - 03:58:280 (1) - where the piano could be ignored. Replace 04:07:973 (3) - with 1/2 reverse slider fits nicely. oke
  4. 04:09:127 (1) - 04:10:050 (1) - 04:10:742 (1) - Not sure why you're ignoring the nice piano at 04:09:357 - 04:10:280 - 04:10:973 - . 1/2 repeat slider like the point I mentioned above fits nicely fixed them other than 04:10:742 (1) -
  5. 04:30:934 (1,2,3) - the 1/4 slider jumps are rather "sudden" to play mainly because of the low spacing 1/4 sliders at 04:30:588 (1,2,3) - . You can make that slider jump more intuitive to play by having bigger jump on 04:30:588 (1,2,3) - , or making it triangular slider jump like this bad example much better than mine lul
  6. 04:36:127 (1,2) - Felt awkward to play as this part is rather intense, but only to be covered by 2 1/4 repeat sliders. Kinda get what sound you're mapping to, maybe try this rhythm instead? um don't want it. just keep mine
thanks for the checkk
Skystar
oh hey... ;_; did you save the log? i forgot to turn on automatically log saving and thought i did...
Topic Starter
Enon
I was not on my pc that time :(

Please just quick re-check it!
Lami
02:12:012 - 힛사 x
03:14:898 (4,5) - 압이랑 ds 가께하는거디 조치아눌까요
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요
Reillia
00:17:666 (3) - 스무스한 원 어떰 00:26:897 (2,1) - 00:36:590 (1,1) - 똑같은 1/1에 똑같은 리듬인데 전자는 안스택이고 후자는 스택을 한 이유는?
00:57:358 (1,5) - 이 겹침이 죠큼 보기 안좋네오 ㅎ;
04:44:434 (4) - 뉴콤 넣어도 괜찮을거같음
05:58:050 (3,3) - 스택
06:12:588 (4) - hp bar 에 좀 많이 가까운거 같은데 안전하게 ㄲ?

M4M ㄱ? 응 ㄱ~ https://osu.ppy.sh/s/434016
Nokris
Hello.
00:08:436 (2) - i'don't know why you desrtoying smoothie flow, ctrl+g making flow more intuitive.
00:12:128 (4) - same
01:07:397 (4) - i think this circle playing a bit wierd. Considering with flow you never used the same stuck in this parts of song. You can unstack and replace this circle upward. Thats would play slightly and more intuitively without a stop circle and big jump.
01:33:589 (2,3) - too big for me, compare with 3/4 you used before - i understand why microjumps here 01:22:051 (4,1) - for example. New part in music supports spacing.
+ comparing with the same moment in music 01:29:897 (2,3) - one spacing. 01:35:204 (1,2) - same spacing, but why here 01:33:589 (2,3) - a really big? You can fix this if do a blanket like https://makina.s-ul.eu/xkexGUvY.jpg
01:39:358 (3,4,5,6,1) - can you make curve of this stream part more deep? It can help understand abrupt transition of this stream
02:56:897 (3,4,5,6,1) - ^
01:54:820 - you can copy your sliderclap and hitsound this tick. Sounds a bit off for me without clap imo.
01:56:897 - ^
03:12:358 - ^
03:14:204 - ^
02:12:012 - why clap here? You didn't put clap in the same moment previously.
02:22:166 (4) - the same problem i said upper. Anti-jumps destoying your flow.
02:51:127 (2,3) - no reason to do a big 3/4 jump here. I said that previously.
02:54:012 (2,3) - this anti-flow playing a bit wierd for me, but no problem here. Do w/e you want.
03:02:377 - forgot to silence blue tick?

wow, pretty clean map. hope ranked soon!
Topic Starter
Enon

Lami wrote:

02:12:012 - 힛사 x
05:10:280 (1) - 키아이 폭죽효과 넣어보실?
05:16:511 (4,3) - 스택이 잘 안대어잇내요

다 고침

[C u r i] wrote:

00:17:666 (3) - 스무스한 원 어떰 예시로 든 사진이 바꾸기 전이랑 뭐가 다른지 모르겠어서 냅둠00:26:897 (2,1) - 00:36:590 (1,1) - 똑같은 1/1에 똑같은 리듬인데 전자는 안스택이고 후자는 스택을 한 이유는? 보컬의 텐션이 다르다고
생각했기 때문

00:57:358 (1,5) - 이 겹침이 죠큼 보기 안좋네오 ㅎ; 플레이해보면 그렇게까지 신경 쓰이는 정도는 아닌 것 같아요
05:58:050 (3,3) - 스택
06:12:588 (4) - hp bar 에 좀 많이 가까운거 같은데 안전하게 ㄲ? 쪼매 낮춰봤음

M4M ㄱ? 응 ㄱ~ https://osu.ppy.sh/s/434016

Reya wrote:

Hello.
00:08:436 (2) - i'don't know why you desrtoying smoothie flow, ctrl+g making flow more intuitive.
00:12:128 (4) - same omg... nice suggestions
01:07:397 (4) - i think this circle playing a bit wierd. Considering with flow you never used the same stuck in this parts of song. You can unstack and replace this circle upward. Thats would play slightly and more intuitively without a stop circle and big jump. ok fixed
01:33:589 (2,3) - too big for me, compare with 3/4 you used before - i understand why microjumps here 01:22:051 (4,1) - for example. New part in music supports spacing. you are right! fixed
+ comparing with the same moment in music 01:29:897 (2,3) - one spacing. 01:35:204 (1,2) - same spacing, but why here 01:33:589 (2,3) - a really big? You can fix this if do a blanket like https://makina.s-ul.eu/xkexGUvY.jpg
01:39:358 (3,4,5,6,1) - can you make curve of this stream part more deep? It can help understand abrupt transition of this stream current of the streams are fine since the new combo may help you to notice it.
02:56:897 (3,4,5,6,1) - ^ ^
01:54:820 - you can copy your sliderclap and hitsound this tick. Sounds a bit off for me without clap imo.
01:56:897 - ^
03:12:358 - ^
03:14:204 - ^ all done
02:12:012 - why clap here? You didn't put clap in the same moment previously. that's my mistake
02:22:166 (4) - the same problem i said upper. Anti-jumps destoying your flow. fixed
02:51:127 (2,3) - no reason to do a big 3/4 jump here. I said that previously. fixed
02:54:012 (2,3) - this anti-flow playing a bit wierd for me, but no problem here. Do w/e you want. humm i re-worked this around part
03:02:377 - forgot to silence blue tick? yee

wow, pretty clean map. hope ranked soon!
모딩 감사합니다

Thank you for the modding
Nokris
Rank rank rank rank rank! :) :) :)
Dailycare
@Lami
에그것슨저가 01:57:820 (4,5) - 처럼ds에구애밪지안을라고그랫거든요저가..

modding thanks man

@Enon: 뉴ㅗㅁ넣어주새욯ㅎ
Topic Starter
Enon
ok

sb is in work
extrasensory
going for ranked? :D
Topic Starter
Enon
I wish!
Garden
metadata reference?

General
  1. unused sb files:
    SB\triangle1.png
    SB\triangle2.png
    SB\triangle3.png
    SB\Background\00.png
    SB\Background\02.png
    SB\Background\03.png
    SB\Background\BG_nochar.png
  2. also turn Epilepsy warning on, 00:56:435 - 01:28:743 - etc. are a bit flashy
  3. 04:11:550 - volume level conflicts
Revolution

  • Enon parts:
  1. 01:06:589 (1,2) - turning into 1/1 slider+circle or even a 3/2 slider instead to follow the extended guitar sound here? like you did to 01:01:974 (1,2,1) -
  2. 02:04:166 (2,1) - you might wanna put 1 up a bit to avoid the minor overlap for neat visual
  3. 02:06:127 - 02:06:820 - some personal suggestions, add some different hitsounds to indicate that you're following the vocal thing(? in music instead of guitar here (e.g. normal sample+whistle can be nice imo)
  4. 02:13:512 - 02:14:204 - ^ same suggestion here if you don't wanna use soft finish too often
  5. 02:14:204 (7,8,1) - pattern looks too crowded, try https://puu.sh/ywW7k/7d319fa900.png maybe? flows well too
  6. 02:33:358 - 02:37:051 - add finish to be consistent with 02:29:666 -
  7. 05:18:588 (1) - tho not offscreen but almost hitting the edge, move it up
  8. 05:31:742 (2,3,4,5,6,7,8,9,1) - not sure if its just me but i found it a hard to control my cursor to follow the 05:31:742 (2,3,4) - flow and then suddenly get to the stream, using https://puu.sh/ywX7m/19f22158e9.png is better to me but it's your choice whether to change or not, might as well get some other players' opinions too
  9. 05:37:973 - finish?
  10. 06:13:050 - 06:14:896 - 06:16:742 - 06:18:588 - adding finish would sound cool
  11. 06:22:280 (1) - it can be way too punishing to put such a long stream at the very end (same length as 03:15:820 (1) - ) , converting 06:22:280 (1,2,3,4,5,6,7,8) - to two reversed slider seems to work well as a build up

    Dailycare parts:
  12. 03:01:281 - missing clap
  13. 03:31:974 (1,2,3,4) - I don't hear an increasing intensity in music that supports the sudden 1/2 jump, but it wound sound kinda justified to me if you add clap to all the four notes
  14. 04:17:675 - whistle? so it sounds a bit different from 04:17:516 -
  15. 04:26:550 (2,4) - 04:28:396 (2,4) - i assume they should have whistle like 04:24:704 (2,4) -
  16. 04:30:588 (1,2,3,1,2,3) - six 1/4 kicksliders in a row at 260bpm can be a bit harsh imo, dunno how it turns out to top players but I suggest nerfing it a bit by turning 04:30:934 (1) - into two circles
  17. 04:31:165 - should be a whistle refering to 04:30:704 -
  18. 04:33:242 - also whistle?
[]
nice to see this epic song gets mapped again, call me back once you replied stuff
Topic Starter
Enon

Garden wrote:

metadata reference? I asked it to the people of the metadata help server. but, I think we can use it p/5280871 as a reference. but i don't know ;_;

General
  1. unused sb files:
    SB\triangle1.png
    SB\triangle2.png
    SB\triangle3.png
    SB\Background\00.png
    SB\Background\02.png
    SB\Background\03.png
    SB\Background\BG_nochar.png Removed
  2. also turn Epilepsy warning on, 00:56:435 - 01:28:743 - etc. are a bit flashy Fixed
  3. 04:11:550 - volume level conflicts What should I do with this? The volume gives enough feedback to the song?
Revolution

  • Enon parts:
  1. 01:06:589 (1,2) - turning into 1/1 slider+circle or even a 3/2 slider instead to follow the extended guitar sound here? like you did to 01:01:974 (1,2,1) - Nice idea. But, I wanted to emphasize drum sounds more.
  2. 02:04:166 (2,1) - you might wanna put 1 up a bit to avoid the minor overlap for neat visual Fixed
  3. 02:06:127 - 02:06:820 - some personal suggestions, add some different hitsounds to indicate that you're following the vocal thing(? in music instead of guitar here (e.g. normal sample+whistle can be nice imo) Added Normal Sampleset Whistle
  4. 02:13:512 - 02:14:204 - ^ same suggestion here if you don't wanna use soft finish too often Nice idea
  5. 02:14:204 (7,8,1) - pattern looks too crowded, try https://puu.sh/ywW7k/7d319fa900.png maybe? flows well too Fixed
  6. 02:33:358 - 02:37:051 - add finish to be consistent with 02:29:666 - Fixed
  7. 05:18:588 (1) - tho not offscreen but almost hitting the edge, move it up Fixed
  8. 05:31:742 (2,3,4,5,6,7,8,9,1) - not sure if its just me but i found it a hard to control my cursor to follow the 05:31:742 (2,3,4) - flow and then suddenly get to the stream, using https://puu.sh/ywX7m/19f22158e9.png is better to me but it's your choice whether to change or not, might as well get some other players' opinions too I asked someone about it and I think it's better to change the pattern. Fixed
  9. 05:37:973 - finish? kwang!
  10. 06:13:050 - 06:14:896 - 06:16:742 - 06:18:588 - adding finish would sound cool Fixed
  11. 06:22:280 (1) - it can be way too punishing to put such a long stream at the very end (same length as 03:15:820 (1) - ) , converting 06:22:280 (1,2,3,4,5,6,7,8) - to two reversed slider seems to work well as a build up I am not sure I did it properly
[]
nice to see this epic song gets mapped again, call me back once you replied stuff
Thank you for coming! When I get Dailycare's part and finished the SB working, I will call you back.
Dailycare

Garden wrote:


  • Dailycare parts:
  1. 03:01:281 - missing clap ok
  2. 03:31:974 (1,2,3,4) - I don't hear an increasing intensity in music that supports the sudden 1/2 jump, but it wound sound kinda justified to me if you add clap to all the four notes um i see. but don't wanna add a clap to (2)
  3. 04:17:675 - whistle? so it sounds a bit different from 04:17:516 - ok
  4. 04:26:550 (2,4) - 04:28:396 (2,4) - i assume they should have whistle like 04:24:704 (2,4) - yes
  5. 04:30:588 (1,2,3,1,2,3) - six 1/4 kicksliders in a row at 260bpm can be a bit harsh imo, dunno how it turns out to top players but I suggest nerfing it a bit by turning 04:30:934 (1) - into two circles nerfed it but changed the second 1,2 to a repeat slider. actually im not sure of the pattern and changed rhythm so please check it again lol
  6. 04:31:165 - should be a whistle refering to 04:30:704 - k
  7. 04:33:242 - also whistle? yup
thanks for the check

SPOILER
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101,341,306819,1,8,0:0:0:0:
196,332,306934,1,0,0:0:0:0:
148,251,307050,2,0,P|207:210|328:230,1,187,2|8,0:0|0:0,0:0:0:0:
395,165,307396,1,0,0:0:0:0:
327,32,307511,6,0,P|315:80|308:129,1,93.5,2|0,0:0|0:0,0:0:0:0:
379,356,307742,2,0,P|391:308|398:259,1,93.5,8|0,0:0|0:0,0:0:0:0:
511,90,307973,6,0,L|483:-25,1,93.5,2|0,0:0|0:0,0:0:0:0:
473,292,308204,2,0,L|495:382,1,93.5,8|0,0:0|0:0,0:0:0:0:
512,192,308434,5,2,0:0:0:0:
418,163,308550,1,0,0:0:0:0:
375,249,308665,1,8,0:0:0:0:
379,256,308896,5,2,0:0:0:0:
281,219,309011,1,10,0:0:0:0:
275,203,309069,1,2,0:0:0:0:
271,188,309127,1,10,0:0:0:0:
268,171,309184,1,10,0:0:0:0:
265,156,309242,1,10,0:0:0:0:
264,140,309300,1,10,0:0:0:0:
263,124,309357,5,2,0:0:0:0:
233,165,309415,1,2,0:0:0:0:
189,185,309473,1,2,0:0:0:0:
142,183,309530,1,2,0:0:0:0:
105,155,309588,1,10,0:0:0:0:
86,111,309646,1,2,0:0:0:0:
90,63,309704,1,10,0:0:0:0:
122,27,309761,1,2,0:0:0:0:
169,16,309819,5,10,0:0:0:0:
215,31,309877,1,2,0:0:0:0:
242,71,309934,1,10,0:0:0:0:
283,99,309992,1,2,0:0:0:0:
332,98,310050,1,10,0:0:0:0:
373,71,310107,1,10,0:0:0:0:
420,60,310165,1,10,0:0:0:0:
463,76,310223,1,10,0:0:0:0:
495,106,310280,6,0,L|480:318,1,187,6|8,0:0|0:0,0:0:0:0:
Garden
SB\dot.png
SB\Background\01.png
seem unused?

04:11:549 - here i mean make green/red line volume same

other changes look fine to me, storyboard is cool!
Topic Starter
Enon

Garden wrote:

SB\dot.png
SB\Background\01.png
seem unused?

04:11:549 - here i mean make green/red line volume same

other changes look fine to me, storyboard is cool!

All fixed
Garden
fine, bubbled
Topic Starter
Enon
Thanks!!!! Garden!!!
Ideal
sex
scanter
sex
Down
정말 멋진 스토리보드네요!
퀄파전 고치실 때 하면 좋을 거 같은 거 추천해드릴게요.

■ 키아이 파트 부분에 Feather1~3이 날릴 때 additive를 넣어주세요. 또한 깃털 날아가는 속도도 조금 줄여주셨으면 좋겠습니다. rotate 값도 처음 값 그대로 가는 것이 아니라 조금씩 돌아가면서 날아가면 어떨까요?

wing.png의 코드가 fade값만 다르고 완전 같게 움직여서 크게 의미가 없는 것 같습니다. http://puu.sh/yz7rt/62aeddba24.png
밑에 코드는 지워도 될 것 같네요. 그리고 additive도 지금 310280부터 시작하는데 197666부터 넣어주세요. additive가 없는 부분의 날개가 상당히 어두워 보입니다.

혹시라도 궁금한 점 있으시면 질문해주세요.
Lasse
d

enon
01:28:282 (1,2,3,4) - what is this even mapped to, there's a clear change to really noticeable 1/4 snares on 01:28:512 - - which your current thing completely ignores by just mapping a full stream
01:32:205 (7,8,9,10) - held string sound mapped as 1/4 with clap spam, why...
01:39:358 (3,4,5,6,1,2,3,4,1) - basically same, there is no base for 1/4 rhythm
01:39:820 (1,2,3,4,5,6,7,8) - what is this following? completely ignores the 1/1 melody to spam filler rhythm
02:57:358 (1,2,3,4,5,6,7,8) - ^
01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) - most of this is not in the song either
01:59:608 (8,1,2) - this is just suddenly extremely harsh gameplay wise for no apparent reason, it's just a drum roll but this is stands out so much in the map pattern and difficulty wise

02:15:358 (3,4) - why ignore the guitar switching to red ticks for such a bland rhythm? something like https://i.imgur.com/gTwiGIL.jpg would make for a much more engaging rhythm
same thing applies basically for the whole part, your rhythm is just so bland when the song offers a lot of possibilities for more interesting rhythm than just spamming sliders on white ticks

02:29:551 (4,1) - basically just a free sliderbreak with how much momentum the square builds up, different angle/breaking movement on the slider would be much nicer
02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is probably the worst one overmap wise...
05:23:895 (4) - so there are a ton of overmapped streams, but then you ignore the ones actually in the song
05:24:127 (1,2,3,4,5,6) - yea
05:37:050 (1,2,3,4,5,6,7,8) -
05:37:511 (1,2,3,4,5,6,7,8) - well, this is in the song, but 05:37:741 (5,6,7,8) - is clearly different since it switches from kicks to way louder snares
06:10:280 (1,2,3,4,5,6) - 06:22:280 (1,2,1,2,3,4) - etc



06:12:588 (4) - 06:14:434 (5) - etc. melody on these is twice as fast as before but represented in the same way which is just really underwhelming



dailycare
03:15:820 (1,2,3,4,5,6,7,8,1,2,3,4) - basically same as first point for enon at 03:16:512 (5) -
03:16:801 (2,6) - .. guess these can be accepted since the other stuff is kinda intense but eh
04:37:050 (1,2,3,4,5,6,7,8,1,2,3,4) - why, drums are 1/2, you hitsound 1/2, but map a stream, same issue as before, completely ignores the clear change to 1/4 drums on 04:37:742 -

guitar part is basically filled with incoherent overmaps, but the map has way bigger issues than that anyway

04:37:973 (1,2) - what is this extreme drop in difficulty, music is really intense but you suddenly map it like a hard??

then you have things like 03:38:897 (1,2,3,1,2,3) - which just keep doing what you did before, even though there are really outstanding 1/1 strings here
what enon did for 05:46:280 (1,1,1) - seemed nice, would've liked to see something similar (or just 1/2 sliders) for these musical patterns

05:06:127 (1,2,3,4) - now this has 1/2 melody but you map it just the same as all the filler and drum 1/2 patterns?




[]
I only pointed out some of the worst overmaps, there are more which are probably just on the edge of being acceptable since they don't feel too unfitting

for overmapped triples like 00:58:166 (6,7) - at least hitsound them properly (1/4 claps)


should also go over hitsounding again, it's extremely bland for what the song offers and it also seems like you missed a lot of stuff like cymbals on 04:43:511 - or 06:05:665 - 06:07:511 - 01:01:974 -
also normal claps on 02:13:512 (9,7) - sound really out of place, just use your custom clap for normal too if you want clap with normalwhistle?



pop is mainly for the in my opinion very badly executed overmapping, though in general I don't think this is an accurate representation of the song and just very underwhelming in general

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Topic Starter
Enon
Thank you for coming, Lasse. I am going to leave my feedback for the modding as soon as possible.

If I am going to give up this work, please don't hate me.
Genjuro
this storyboard is so good omg
vipto
>bubble popped because of blatant overmapping
>"Yeah I might quit on this set"
Topic Starter
Enon
I have never said I am going to quit on this set.

It is about whether I am going to fix it or not.
Illyasviel
Wall mods are hard to take on. It's the mapper choice to continue his work or not.
athyriel
Congrats!
apollodw
I want to see another high SR image material get ranked. I say go for it!
Garden
hi Lasse :>
I picked a few points you raise that I think it's ok to keep, would leave the rest replies to the mappers themselves.

  1. For 01:28:282 (1,2,3,4) - etc. overmaps, imo they are mapped in a way to indicate the increasing pitch in melody. 01:26:897 (1,2,3,4) - two 1/1 sliders for 01:26:897 - 01:27:358 - notes, 01:27:820 (1,2) - two 1/2 sliders for 01:27:820 - note, so it make sense to start 1/4 rhythm from 01:28:281 - instead of 01:28:512 - what the music literally provides. Also a proof to my point is the undermap here -> 01:27:358 (3) - , it's logically coherent with the overmap.
  2. 01:39:820 (1,2,3,4,5,6,7,8) - Probably this pattern is rather a tribute to the Scorpiour map (both rhythm and visual), at least the music supports the rhythm here. I can't agree melody is much more dominant in this case, but the singletaps can be a bit harsh to play after previous stream.
  3. 01:59:608 (8,1,2) - I was thinking about this too but when I tested with HT it played fine, so in my opinion, as long as the player has the ability to stream 260 bpm this won't be a thing. But yeah the flow can be improved.
  4. 02:29:551 (4,1) - Rather than being read as 02:29:320 (2,3,4,1) - (the square you mention? sorry if i didnt get it right here), it's more like 02:28:743 (1,2,3,4,5,1,2) - 02:29:204 (1,2,3,4) - , then 02:29:666 (1) - , so the slider works really well as a flowbreaker to transfer to the slow part.
  5. 05:23:895 (4) - : 05:23:204 (1,2) - 05:23:665 (3,4) - should be consistent to support the vocal pattern. So mapper decided not to start the stream at 05:23:896 - (also it seems a bit abrupt to play if it starts there).
  6. 05:37:511 (1,2,3,4,5,6,7,8) - Surely your point makes sense here, but it's more a mapper's perspective of view (imo it's only noticeable in editor when we slowly listen to the intensity changes in music, but players won't really find it obvious while playing)

[]
There are indeed some not so fitting overmaps I overlooked, but some overmaps/undermaps look really intentional for playability/emphasis sake if you go much more in depth, after all beatmaps are made for players to enjoy rather than strictly following what the song provides, so long as the overmaps make sense it's ok to me, hope my explanations work.

For hitsounding(the cymbal part you mention), I kinda agree to your point but I supposed it's his hitsounding style to only finish those cymbals that indicates a transition in sections while modding so I said nothing about it. Yeah better go over the hitsounding again with Lasse's suggestions Enon. ^^"
02:13:512 (9,7) - Well it was my suggestion to add nw, but I overlooked that he didn't remove clap...

Lasse wrote:

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Even after streams would potentially get nerfed after fixing some overmaps, the rest would still make this a hard map with unbalanced difficulty spikes on streams. But hey this shouldn't be a thing as long as the music supports so. See those 1-2 jump maps? They seem justifiable too. ;)
Topic Starter
Enon

Lasse wrote:

d

enon
01:28:282 (1,2,3,4) - what is this even mapped to, there's a clear change to really noticeable 1/4 snares on 01:28:512 - - which your current thing completely ignores by just mapping a full stream I know it is existing a variation from 01:28:512 - on this streams. but I thought it would be nice the 1,2,3,4 to flow to the starting of kiai along with 5,6,7,8. While I can hear some melody changes on single 1/4 tick 01:28:281 - 01:28:339 - 01:28:397 - 01:28:454 - I am thinking it is okay to keep current.
01:32:205 (7,8,9,10) - held string sound mapped as 1/4 with clap spam, why... I agree I did put clap sounds to where clap sounds even don't exist. How about change it to whistle or just soft-hitnormal?
01:39:358 (3,4,5,6,1,2,3,4,1) - basically same, there is no base for 1/4 rhythm Okay, I turned it to two 1/2 sliders.
01:39:820 (1,2,3,4,5,6,7,8) - what is this following? completely ignores the 1/1 melody to spam filler rhythm I wanted to follow where you can listen to drum sounds on single 1/2 tick more than melodies you think it has to be supoosed. The music goes to the finale of a highlight, so I want to give a strong effect here.
02:57:358 (1,2,3,4,5,6,7,8) - ^ same as above
01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) - most of this is not in the song either I still believe the vocals are supposed to be done as the streams. 01:58:281 - the vocals start from here, and keeping sound for several ticks. The vocals exist along with drums and are making a harmony into the part. If I didn't put here the streams it would feel weird so much.
01:59:608 (8,1,2) - this is just suddenly extremely harsh gameplay wise for no apparent reason, it's just a drum roll but this is stands out so much in the map pattern and difficulty wise It was for the aesthetic of the pattern actually. It might be harsh to play as you said, but it won't be that big issue for the player who is able to play it.

02:15:358 (3,4) - why ignore the guitar switching to red ticks for such a bland rhythm? something like https://i.imgur.com/gTwiGIL.jpg would make for a much more engaging rhythm
same thing applies basically for the whole part, your rhythm is just so bland when the song offers a lot of possibilities for more interesting rhythm than just spamming sliders on white ticks I tried to follow the rhythm you suggested.

02:29:551 (4,1) - basically just a free sliderbreak with how much momentum the square builds up, different angle/breaking movement on the slider would be much nicer

Garden wrote:

02:29:551 (4,1) - Rather than being read as 02:29:320 (2,3,4,1) - (the square you mention? sorry if i didnt get it right here), it's more like 02:28:743 (1,2,3,4,5,1,2) - 02:29:204 (1,2,3,4) - , then 02:29:666 (1) - , so the slider works really well as a flowbreaker to transfer to the slow part.
Garden explained it very well. I really think current flow is following and expressing the music.

02:59:781 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is probably the worst one overmap wise... I am not sure if you would be fine with the change.
05:23:895 (4) - so there are a ton of overmapped streams, but then you ignore the ones actually in the song

Garden wrote:

05:23:895 (4) - : 05:23:204 (1,2) - 05:23:665 (3,4) - should be consistent to support the vocal pattern. So mapper decided not to start the stream at 05:23:896 - (also it seems a bit abrupt to play if it starts there).
It is as Garden said.

05:24:127 (1,2,3,4,5,6) - yea I think it applies as well what I said on 01:58:281 (1,2,3,4,5,6,7,8,1,2,3,4) -
05:37:050 (1,2,3,4,5,6,7,8) -
05:37:511 (1,2,3,4,5,6,7,8) - well, this is in the song, but 05:37:741 (5,6,7,8) - is clearly different since it switches from kicks to way louder snares

Garden wrote:

05:37:511 (1,2,3,4,5,6,7,8) - Surely your point makes sense here, but it's more a mapper's perspective of view (imo it's only noticeable in editor when we slowly listen to the intensity changes in music, but players won't really find it obvious while playing)
It is as Garden said.

06:10:280 (1,2,3,4,5,6) - 06:22:280 (1,2,1,2,3,4) - etc

I fixed the 6:10 thing, but 6:22 thing would have really weird rhythm if I going to change it. It would be appreciated if you give me some recommendation.


06:12:588 (4) - 06:14:434 (5) - etc. melody on these is twice as fast as before but represented in the same way which is just really underwhelming I really don't get what is the problem with it.


[]
I only pointed out some of the worst overmaps, there are more which are probably just on the edge of being acceptable since they don't feel too unfitting

for overmapped triples like 00:58:166 (6,7) - at least hitsound them properly (1/4 claps)


should also go over hitsounding again, it's extremely bland for what the song offers and it also seems like you missed a lot of stuff like cymbals on 04:43:511 - or 06:05:665 - 06:07:511 - 01:01:974 - To be honest, I am really not good at hitsounding. So I might put some wrong hitsounds. and, yeah. It is my hitsounding style to only finish those cymbals that indicates a transition in sections. So it also would be appreciated if you give me some recommendation
also normal claps on 02:13:512 (9,7) - sound really out of place, just use your custom clap for normal too if you want clap with normalwhistle? I admit I did make a mistake on here :(



pop is mainly for the in my opinion very badly executed overmapping, though in general I don't think this is an accurate representation of the song and just very underwhelming in general

also difficulty wise it mainly looks like you took a double bpm style insane/low extra and put some 7* streams on it, which in most cases don't even follow the song
Thank you for posting Lasse and Garden. Sorry for being lated to reply.

Dailycare's reply will be delayed a few time.
Lasse
02:59:781 (2,3,4) - etc these triples will be much nicer with proper hitsounding (read: claps on all ticks) if you use 1/2 claps with 1/4 rhythm is just becomes really weird (basically hitsound these similar to 01:45:243 (5,6) - etc)

things like 01:28:282 (1,2,3,4,5,6,7,8) - still don't make any sense to me with what the song is doing, even if you try to tell me there is a "change in movement on 01:28:512 (5) - " which is not anything that will stand out in gameplay, as an experienced player you should know how streams like this play (one fluid motion)
maybe even something like https://i.imgur.com/VE2UGOx.jpg would work, right now you are representing 1/4 and 1/2 in the song both in the same way which is just really questionable

01:32:205 (7,8,9,10,1) - this is just a very random feeling overmap since you never do it for similar spots in this part, so it feels just out of place

01:39:820 (1,2,3,4,5,6,7,8) - "The music goes to the finale of a highlight, so I want to give a strong effect here." how does an insane level alt pattern give any strong effect in a map filled with spaced 260 streams

"I still believe the vocals are supposed to be done as the streams."
just
what
no
how does this make any sense
this sentence alone makes me just feel like I'm wasting my time arguing here


02:29:551 (4,1) - yea whatever, this is a minor point anyway

03:00:589 (1,2,3,4) - ignores the really noticeable change in drums on 03:00:820 (3,4) - , some kind of expanding pattern for example would be much nicer

05:23:895 (4) - what, there isn't even a vocal on this, why would you make it consistent with the "vocal pattern"

06:10:280 (1,2,3,4,5,6,7,8,9,10,11) - at least this actually follows the song now..

06:12:127 (3,4) - compare the sounds on both, 3 maps melody only on head, while 4 has it both, this one is also only a minor issue not related to the pop, but I still think something like https://i.imgur.com/91aXjfq.jpg would be better


yea I still don't think this is in any way acceptable with how you put streams over held vocals with no 1/4 to support and overall unfitting and inconsistent overmaps. I'm not saying overmapping is bad in general, it can be nice if used well, but not the way you executed it.
Illyasviel
Checking the timing I see some minor issues especially on the slow parts. You should really change the mp3 and copy the timing from the set that got ranked last year in CtB. It even has timed the ending too. Because with your current timing parts like this 04:16:408 (1) - and this 04:18:906 (1) - are not properly timed.
Vell
passing by to say please silence those ends 00:08:320 -
VINXIS
Topic Starter
Enon

Lasse wrote:

02:59:781 (2,3,4) - etc these triples will be much nicer with proper hitsounding (read: claps on all ticks) if you use 1/2 claps with 1/4 rhythm is just becomes really weird (basically hitsound these similar to 01:45:243 (5,6) - etc) fixed

things like 01:28:282 (1,2,3,4,5,6,7,8) - still don't make any sense to me with what the song is doing, even if you try to tell me there is a "change in movement on 01:28:512 (5) - " which is not anything that will stand out in gameplay, as an experienced player you should know how streams like this play (one fluid motion)
maybe even something like https://i.imgur.com/VE2UGOx.jpg would work, right now you are representing 1/4 and 1/2 in the song both in the same way which is just really questionable Two 1/4 kick sliders feel weird a little for me :( I fixed the distance of 01:28:281 (1,2,3,4) - this stream instead.

01:32:205 (7,8,9,10,1) - this is just a very random feeling overmap since you never do it for similar spots in this part, so it feels just out of place I did it at 02:49:743 (4,5,6,7) - as well. and I could only hear the sounds at 01:32:204 - 01:32:262 - 01:32:320 - 01:32:377 -

01:39:820 (1,2,3,4,5,6,7,8) - "The music goes to the finale of a highlight, so I want to give a strong effect here." how does an insane level alt pattern give any strong effect in a map filled with spaced 260 streams The pattern is like preparing for the 260 long streams? I really think it is fine to keep.

"I still believe the vocals are supposed to be done as the streams."
just
what
no
how does this make any sense
this sentence alone makes me just feel like I'm wasting my time arguing here OK, I fixed it with VINXIS's help.


02:29:551 (4,1) - yea whatever, this is a minor point anyway

03:00:589 (1,2,3,4) - ignores the really noticeable change in drums on 03:00:820 (3,4) - , some kind of expanding pattern for example would be much nicer I tried but I am not sure you would be satisfied with this change.

05:23:895 (4) - what, there isn't even a vocal on this, why would you make it consistent with the "vocal pattern" I can hear the sound "ah-----------" which is starting to exist from 05:23:665 - and it seems a bit abrupt to play if it starts there.

06:10:280 (1,2,3,4,5,6,7,8,9,10,11) - at least this actually follows the song now..

06:12:127 (3,4) - compare the sounds on both, 3 maps melody only on head, while 4 has it both, this one is also only a minor issue not related to the pop, but I still think something like https://i.imgur.com/91aXjfq.jpg would be better ok!


yea I still don't think this is in any way acceptable with how you put streams over held vocals with no 1/4 to support and overall unfitting and inconsistent overmaps. I'm not saying overmapping is bad in general, it can be nice if used well, but not the way you executed it.
I tried to fix those things you mentioned and I am thinking this is good for now!

[XV] wrote:

Checking the timing I see some minor issues especially on the slow parts. You should really change the mp3 and copy the timing from the set that got ranked last year in CtB. It even has timed the ending too. Because with your current timing parts like this 04:16:408 (1) - and this 04:18:906 (1) - are not properly timed.

I am not sure about it. because it uses same mp3 file with the mapset? I will contact to someone has knowledge of timing.
Lasse
well I still don't like the way some of the overmaps are utilized, but at least it makes a bit more sense than before

seems like this discussion will not lead to anything new at this point and I'm also tired of the whole thing so feel free to go ahead with this
though chance is high it will be popped again I think...
Dailycare
04:37:966 (1,2) - didn't change the spacing for making it same with the similar part

notes
172,203,181051,6,0,P|205:334|201:384,1,187,6|8,0:0|0:0,0:0:0:0:
121,328,181397,1,0,0:0:0:0:
37,358,181512,2,0,P|4:227|8:177,1,187,2|8,0:0|0:0,0:0:0:0:
58,98,181858,1,0,0:0:0:0:
58,98,181974,6,0,P|104:96|150:106,1,93.5,2|0,0:0|0:0,0:0:0:0:
381,158,182204,2,0,P|334:191|224:165,1,140.25,8|0,0:0|0:0,0:0:0:0:
214,161,182435,2,0,L|223:260,1,93.5,2|0,0:0|0:0,0:0:0:0:
184,337,182666,1,8,0:0:0:0:
278,329,182781,6,0,B|383:304|353:370|477:341,1,187,2|2,0:0|0:0,0:0:0:0:
505,267,183127,2,0,P|488:184|474:75,1,187,8|2,0:0|0:0,0:0:0:0:
403,21,183474,2,0,P|382:61|397:133,1,93.5,0|8,0:0|0:0,0:0:0:0:
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Topic Starter
Enon
Changelog:
  1. Some overmaps have been resolved with Lasse and some mappers' suggestions.
  2. Storyboard has been fixed according to changes of the map.
We have addressed about the overmap issues and made some changes.

As Lasse agreed to go ahead with this state, it seems we have made an agreement with him at least.

Then, we are ready to go with this now.
Rizia
xd
04:18 Enon: Hello Rizia
04:18 Rizia: hello
04:20 Enon: Do you mind if I ask you to give me an opinion for some patterns being issue in my map?
04:20 Rizia: sure
04:20 Enon: Since it's really hard map
04:21 Enon: so I want to ask some play-experienced mapper
04:21 Enon: thanks!
04:21 *Enon is listening to [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0>]
04:21 Enon: Which map is this
04:22 Enon: The issues are started from https://osu.ppy.sh/forum/p/6387790 Lasse's mod
04:22 Enon: and I replied like https://osu.ppy.sh/forum/p/6391296 and https://osu.ppy.sh/forum/p/6396973
04:22 Enon: and it seems we made an agreement with Lasse
04:23 Enon: so I think it's fine to go
04:23 Enon: but
04:23 Enon: Garden worries if it might be bubble-popped again
04:23 Enon: so
04:23 Enon: before rebubbling
04:23 Enon: needs to gather some mappers' opinions
04:24 Rizia: 01:59:608 (8,1,2) -
04:24 Rizia: nerf plz
04:24 Rizia: since its 260
04:25 Rizia: streams better have a smooth flow
04:25 Enon: humm
04:26 Enon: https://osu.ppy.sh/ss/9780127
04:26 Enon: like this?
04:26 Rizia: its looks better
04:26 Rizia: xd
04:27 Enon: OK
04:29 Rizia: for me, i dont see any serious issue in the map now
04:30 Enon: thank you for checking!
04:30 Enon: if you don't mind
04:30 Enon: can you post it in the thread?
04:30 Enon: it would be appreciated!
04:32 Rizia: 01:32:262 (8) -
04:32 Rizia: not too bad if deleted
04:33 Enon: humm
04:33 Enon: 01:32:204 - 01:32:262 - 01:32:320 - 01:32:377 - i mapped in a way to indicate the increasing pitch in melody
04:34 Rizia: oh
04:35 Rizia: actually fine
04:35 Rizia: its
04:35 Rizia: xd
04:35 Enon: XD
04:35 Rizia: yeah i think thats all for me
04:36 Enon: XD
04:36 Enon: good to hear
04:36 Rizia: good luck with your map~!
04:37 Enon: thank you for your time
04:37 Enon: :D
neonat
Quick Chat
2017-12-18 01:40 neonat: like uh
2017-12-18 01:41 neonat: 01:42:877 (6,8) - there is no music here
2017-12-18 01:43 neonat: 02:06:012 (4,5) - kinda underwhelming spacing when 02:06:127 (5) - is so strong
2017-12-18 01:44 neonat: it's weird to start the sliders on the red line 02:15:474 (4) - 02:15:474 (4) - 02:16:397 (4) - etc
2017-12-18 01:44 neonat: their strong part is the white line
2017-12-18 01:45 Enon: humm
2017-12-18 01:45 Enon: about the part
2017-12-18 01:45 Enon: lasse suggested me the rhythms
2017-12-18 01:46 Enon: like "why ignore the guitar switching to red ticks for such a bland rhythm? something like https://imgur-archive.ppy.sh/gTwiGIL.jpg would make for a much more engaging rhythm "
2017-12-18 01:46 neonat: because the guitars hold at 02:15:358 (3) - then 02:16:281 (3,4) - is a double guitar sound
2017-12-18 01:46 neonat: while 02:16:512 - guitar starts here too
2017-12-18 01:47 Enon: https://puu.sh/yIqOJ/77a58db679.png
2017-12-18 01:47 Enon: how about these rhythms?
2017-12-18 01:47 neonat: the violin at 03:23:666 - is strong enough to not be slider end
2017-12-18 01:48 neonat: I think for 02:15:358 (3,4) - you can merge them all together into a slider
2017-12-18 01:48 neonat: 02:16:281 (3,4,5) - can be like those sliders you ss-ed
2017-12-18 01:49 Enon: that mean 02:15:358 (3,4) - for this is
2017-12-18 01:49 Enon: make 02:15:358 (3,4) - it to 1/1?
2017-12-18 01:49 neonat: yeh
2017-12-18 01:50 neonat: 03:13:512 - 03:13:627 - 03:13:743 - 03:13:858 - you just left this blank
2017-12-18 01:50 neonat: or at least dailycare did
2017-12-18 01:50 Enon: i did it as well
2017-12-18 01:50 neonat: that violin part also daily's part
2017-12-18 01:50 Enon: 01:55:743 -
2017-12-18 01:50 neonat: it's different
2017-12-18 01:51 neonat: your part doesn't have the same percussion
2017-12-18 01:51 Enon: ahh
2017-12-18 01:51 Enon: the red ticks?
2017-12-18 01:52 Enon: maybe
2017-12-18 01:52 Enon: he wanted to make it as similar as mine because its mood is really similar?
2017-12-18 01:52 neonat: not quite
2017-12-18 01:52 neonat: same mood
2017-12-18 01:53 Enon: humm
2017-12-18 01:53 Enon: i didn't say it's same :O
2017-12-18 01:53 Enon: just really similar
2017-12-18 01:54 neonat: still not quite lol
2017-12-18 01:54 neonat: the percussion is much more prevalent in daily's
2017-12-18 01:55 neonat: 05:11:197 (1,2) - the stack pauses in the kiai differ, it's not really consistent
2017-12-18 01:55 neonat: it's 6 beats here from the start of the phrase
2017-12-18 01:55 neonat: it's after 12 at 05:19:504 (1) -
2017-12-18 01:56 Enon: ????????
2017-12-18 01:56 Enon: what does mean of that number
2017-12-18 01:56 Enon: hard to understand tbh
2017-12-18 01:56 Enon: :(
2017-12-18 01:58 neonat: anyway that's what I have to say from seeing once through
2017-12-18 01:58 Enon: humm
2017-12-18 01:58 Enon: i need your explanation about the part you mentioned "phrase"
2017-12-18 01:59 Enon: humm
2017-12-18 01:59 neonat: it just means when a section of music begins
2017-12-18 01:59 neonat: but that's just a thought on that part
2017-12-18 02:01 Enon: humm
2017-12-18 02:01 Enon: i will consider your suggestions
2017-12-18 02:01 Enon: thank you for your time
Topic Starter
Enon

neonat wrote:

  1. 01:42:877 (6,8) - there is no music here deleted
  2. 02:06:012 (4,5) - kinda underwhelming spacing when 02:06:127 (5) - is so strong i think lower distance could emphasize the strong sound.
  3. it's weird to start the sliders on the red line 02:15:474 (4) - 02:15:474 (4) - 02:16:397 (4) - etc because the guitars hold at 02:15:358 (3) - then 02:16:281 (3,4) - is a double guitar sound while 02:16:512 - guitar starts here too tried to fix it
  4. 02:15:358 (3,4) - you can merge them all together into a slider fixed
  5. 02:16:281 (3,4,5) - can be like those sliders you ss-ed fixed
  6. 05:11:197 (1,2) - the stack pauses in the kiai differ, it's not really consistent it's 6 beats here from the start of the phrase it's after 12 at 05:19:504 (1) - humm I really didn't understand your said though, I followed the rhythm from the similar part Dailycare has mapped 03:17:666 - ?
Thank you for the checking
Dailycare
for the S slider on 03:12:127 -
Actually I intended to give a similar experience of the previous part and I also think it isn't a bad choice. Though the drum gets stronger than the previous, the sampling sound is also strong enough. And 03:11:666 (3,4) - they can be a hint that there may be notes following a vocal at the next part.

Also fixed 03:23:204 (1,2,3,4) -

SPOILER
249,122,203089,1,0,0:0:0:0:
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297,307,204012,1,0,0:0:0:0:
ZekeyHache
hey I just came to say this map is pretty especially Enon's parts, sorry Dailycare
+5sp and added to favs!
Topic Starter
Enon
Thank you for the comment, ezek!

Updated Dailycare's part.
Regou
quick chat :3
SPOILER
22:24 Enon: Hey!
22:24 Regou: hi :3
22:25 Enon: Are you busy now?
22:25 Regou: not really
22:26 Enon: then can I ask you to give an opinion for some parts on my map if you don't mind it?
22:26 Regou: sure
22:26 Enon: I need player-based-mapper's opinion
22:26 Enon: thanks!
22:27 *Enon is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
22:27 Enon: which map is this
22:27 Enon: one
22:27 Regou: omg 260 bpm
22:27 Enon: yeah
22:27 Enon: it might be too fast for everyone
22:27 Regou: i can't really play it properly ><
22:27 Regou: by the way which part would you want me to look at
22:29 Enon: 01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:58:281 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 03:16:397 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 05:09:004 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 06:22:273 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
22:29 Enon: etc
22:29 Enon: Parts are mentioned as "overmapping"
22:29 Enon: so I and dailycare did try to fix them and
22:29 Enon: now you can see the changes
22:30 Regou: 01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - lol this one
22:30 Enon: with the changes, i want to see your opinions about it
22:30 Enon: lol
22:30 Enon: maybe
22:30 Regou: it's really hard to sense there's a 1/2 in the middle at first try
22:30 Regou: since it's 260bpm
22:30 Enon: i am going to fix the distance
22:30 Enon: yeayea
22:30 Enon: the part was mistake of me
22:30 Enon: :(
22:31 Enon: 01:42:877 - 01:42:993 -
22:31 Enon: ive removed out
22:31 Regou: i see
22:31 Enon: these
22:31 Enon: from original stream
22:31 Regou: 01:58:858 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is okay i think
22:31 Enon: so it might seems shit
22:31 Enon: lol
22:31 Regou: it follows the music well
22:31 Regou: you can hear they fall on the drum beat
22:31 Enon: that's good to hear
22:32 Regou: 03:16:397 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this could be controversal
22:32 Regou: 03:16:801 (2) - lands on nothing actually
22:32 Regou: but it will play much more smoothly if 03:16:801 (2) - is added
22:32 Regou: plays*
22:33 Regou: combining 03:16:743 (1,2,3) - into a 1/2 could be one of the option tho
22:36 Enon: humm
22:36 Enon: maybe you can post it this log on the thread then dailycare could consider about it?
22:36 Regou: sure
22:36 Enon: thanks!
22:36 Regou: im checking the last two btw
22:36 Enon: how about others ?
22:36 Enon: yes
22:37 Regou: 05:09:812 (1,2,3,4,5,6) - changing them into 1/4 sliders might be better since sound on (2) (4) (6) is extremely weak
22:38 Regou: 06:22:735 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - super cool do a overmapping at the end would like to see this being keeped tbh even tho it's obviously overmapped
22:39 Regou: i think that's all for me :3
22:40 Enon: depends on how dailycare changes it
22:40 Enon: it would be awesome
22:41 Regou: changing some of them into 1/4 sliders might be safer choice
22:41 Regou: i guess
22:41 Regou: anyway let's post this to the thread first
Dailycare
169,16,309812,6,0,L|237:24,1,46.75,10|2,0:0|0:0,0:0:0:0:
263,124,309927,2,0,L|331:116,1,46.75,10|2,0:0|0:0,0:0:0:0:
361,42,310043,2,0,L|429:50,1,46.75,10|2,0:0|0:0,0:0:0:0:
495,106,310158,1,10,0:0:0:0:
495,106,310216,1,10,0:0:0:0:

05:09:812 (1,2,3,4,5,6) - 지우고 복붙해주세요

thanks for the mod, and I'll keep 03:16:801 (2) - for now but find a better alternative talking to others
Topic Starter
Enon
Updated!
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