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Tatsh - IMAGE -MATERIAL- <Version 0>

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Regou
quick chat :3
SPOILER
22:24 Enon: Hey!
22:24 Regou: hi :3
22:25 Enon: Are you busy now?
22:25 Regou: not really
22:26 Enon: then can I ask you to give an opinion for some parts on my map if you don't mind it?
22:26 Regou: sure
22:26 Enon: I need player-based-mapper's opinion
22:26 Enon: thanks!
22:27 *Enon is editing [https://osu.ppy.sh/b/875945 Tatsh - IMAGE -MATERIAL- <Version 0> [Revolution]]
22:27 Enon: which map is this
22:27 Enon: one
22:27 Regou: omg 260 bpm
22:27 Enon: yeah
22:27 Enon: it might be too fast for everyone
22:27 Regou: i can't really play it properly ><
22:27 Regou: by the way which part would you want me to look at
22:29 Enon: 01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:58:281 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 03:16:397 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 05:09:004 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 06:22:273 (1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
22:29 Enon: etc
22:29 Enon: Parts are mentioned as "overmapping"
22:29 Enon: so I and dailycare did try to fix them and
22:29 Enon: now you can see the changes
22:30 Regou: 01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - lol this one
22:30 Enon: with the changes, i want to see your opinions about it
22:30 Enon: lol
22:30 Enon: maybe
22:30 Regou: it's really hard to sense there's a 1/2 in the middle at first try
22:30 Regou: since it's 260bpm
22:30 Enon: i am going to fix the distance
22:30 Enon: yeayea
22:30 Enon: the part was mistake of me
22:30 Enon: :(
22:31 Enon: 01:42:877 - 01:42:993 -
22:31 Enon: ive removed out
22:31 Regou: i see
22:31 Enon: these
22:31 Enon: from original stream
22:31 Regou: 01:58:858 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is okay i think
22:31 Enon: so it might seems shit
22:31 Enon: lol
22:31 Regou: it follows the music well
22:31 Regou: you can hear they fall on the drum beat
22:31 Enon: that's good to hear
22:32 Regou: 03:16:397 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this could be controversal
22:32 Regou: 03:16:801 (2) - lands on nothing actually
22:32 Regou: but it will play much more smoothly if 03:16:801 (2) - is added
22:32 Regou: plays*
22:33 Regou: combining 03:16:743 (1,2,3) - into a 1/2 could be one of the option tho
22:36 Enon: humm
22:36 Enon: maybe you can post it this log on the thread then dailycare could consider about it?
22:36 Regou: sure
22:36 Enon: thanks!
22:36 Regou: im checking the last two btw
22:36 Enon: how about others ?
22:36 Enon: yes
22:37 Regou: 05:09:812 (1,2,3,4,5,6) - changing them into 1/4 sliders might be better since sound on (2) (4) (6) is extremely weak
22:38 Regou: 06:22:735 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - super cool do a overmapping at the end would like to see this being keeped tbh even tho it's obviously overmapped
22:39 Regou: i think that's all for me :3
22:40 Enon: depends on how dailycare changes it
22:40 Enon: it would be awesome
22:41 Regou: changing some of them into 1/4 sliders might be safer choice
22:41 Regou: i guess
22:41 Regou: anyway let's post this to the thread first
Dailycare
169,16,309812,6,0,L|237:24,1,46.75,10|2,0:0|0:0,0:0:0:0:
263,124,309927,2,0,L|331:116,1,46.75,10|2,0:0|0:0,0:0:0:0:
361,42,310043,2,0,L|429:50,1,46.75,10|2,0:0|0:0,0:0:0:0:
495,106,310158,1,10,0:0:0:0:
495,106,310216,1,10,0:0:0:0:

05:09:812 (1,2,3,4,5,6) - 지우고 복붙해주세요

thanks for the mod, and I'll keep 03:16:801 (2) - for now but find a better alternative talking to others
Topic Starter
Enon
Updated!
Garden
rebubbled
Topic Starter
Enon
Thank you so much again!
milr_
NICEEE
Natsu
yo

general

  1. combo color 1 and 2 are too similar, can you make them different pls
diff

  1. 01:28:281 (1,2,3,4) - I think it represents well the music
  2. 01:32:204 (7,8,9,10,1) - this one is ok for me, since there are some bg sounds and I think the stream represents it well
  3. 03:00:589 (1,2,3,4) - every beat should have the same spacing, 1 and 2 being smaller than 3 and 4 doesn't makes much sense to me.
  4. 03:00:935 (4,1) - also this should be a jump considering how strong 1 is.
  5. 00:43:051 (4) - the tail is mapped to a stanza which sounds just wrong, it needs a click action try a circle or smth
  6. 01:02:666 (1) - remove the NC, this is still part of the previous melody, instead add one at 01:03:358 (2) - since there is a change in the music
  7. 01:44:666 (2,5) - stack is off
  8. 01:55:512 (2) - there is a hold sound in the music, pls map it as a long slider like the other ones
  9. 02:06:012 (4,5) - the change on the music is on 5, but ur pattern doesn't represent it well because of how small the spacing is xd
  10. 02:13:743 (1) - this nc doesn't follows anything, remove it and add one at 02:13:973 (3) - were the change in the music happens
  11. 02:28:281 (3,4) - eh the drums changes to every 1/2 beats, use 1/2 circles the sliders doesn't represent well this change in the music
  12. 02:36:935 (10,1) - similar as before, the spacing doesn't represent the music at all, this needs to have higher spacing than the rest
  13. 02:40:627 (8,1) - 02:40:627 (8,1) - same
  14. 02:45:820 (4) - shouldn't this be a NC as the before similar part?
  15. 03:00:935 (4,1) - 1 needs higher spacing to represent the song properly
  16. 04:18:892 (1,1) - the overlap looks super bad T-T
  17. 04:44:889 (5,6) - ignoring the 1/2 strong beats doesn't make any sense with the song
  18. 05:23:888 (4) - don't ignore the triplet pls
Topic Starter
Enon

Natsu wrote:

yo

general

  1. combo color 1 and 2 are too similar, can you make them different pls fixed
diff

  1. 01:28:281 (1,2,3,4) - I think it represents well the music glad to hear this
  2. 01:32:204 (7,8,9,10,1) - this one is ok for me, since there are some bg sounds and I think the stream represents it well glad to hear this
  3. 03:00:589 (1,2,3,4) - every beat should have the same spacing, 1 and 2 being smaller than 3 and 4 doesn't makes much sense to me. fixed
  4. 03:00:935 (4,1) - also this should be a jump considering how strong 1 is. fixed
  5. 00:43:051 (4) - the tail is mapped to a stanza which sounds just wrong, it needs a click action try a circle or smth fixed
  6. 01:02:666 (1) - remove the NC, this is still part of the previous melody, instead add one at 01:03:358 (2) - since there is a change in the music fixed
  7. 01:44:666 (2,5) - stack is off fixed
  8. 01:55:512 (2) - there is a hold sound in the music, pls map it as a long slider like the other ones i think leaving it an empty is really nice even if i ignore some sound.
  9. 02:06:012 (4,5) - the change on the music is on 5, but ur pattern doesn't represent it well because of how small the spacing is xd i finally fixed it
  10. 02:13:743 (1) - this nc doesn't follows anything, remove it and add one at 02:13:973 (3) - were the change in the music happens fixed
  11. 02:28:281 (3,4) - eh the drums changes to every 1/2 beats, use 1/2 circles the sliders doesn't represent well this change in the music fixed
  12. 02:36:935 (10,1) - similar as before, the spacing doesn't represent the music at all, this needs to have higher spacing than the rest fixed
  13. 02:40:627 (8,1) - 02:40:627 (8,1) - same fixed
  14. 02:45:820 (4) - shouldn't this be a NC as the before similar part? added
  15. 04:18:892 (1,1) - the overlap looks super bad T-T fixed
  16. 04:44:889 (5,6) - ignoring the 1/2 strong beats doesn't make any sense with the song he followed my part 01:18:127 (5,6) - and i think it is fine because there are some sound existing to those 3/4
  17. 05:23:888 (4) - don't ignore the triplet pls i already know there are sounds worth to be stream on 05:23:889 - 05:23:947 - 05:24:004 - 05:24:062 - but i wanted to make 05:23:197 (1,2,3,4) - these a pattern.
Thank you for coming!
Natsu
몸조심히다녀와라 형이 기다리고 있을께
Topic Starter
Enon
한국 오면 피자 먹자 고마워!!!!!!!ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ
Euny
축하드려요 에농에농ㅇ농님
Monstrata
축하드립니다 owo
milr_
congrats congrats congrats congrats congrats congrats
Topic Starter
Enon

Euny wrote:

축하드려요 에농에농ㅇ농님
은이님 감사해용 ㅠㅠㅠㅠㅠㅠㅠ


Monstrata wrote:

축하드립니다 owo
감사합니다 triangle mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnn



[ White Music ] wrote:

congrats congrats congrats congrats congrats congrats
thanks thanks
thanks thanks
thanks thanks
thanks thanks
thanks thanks
worst fl player
Gz, best of luck for the army!
Mint
who is enon
Shmiklak
waoh grats
Satellite
Congrats! nice work nice sb
YooA
축하드립니다~ ㅎ
Skystar
im gay
milr_

Skystar wrote:

im gay
Dailycare
Jizz
Regou

Skystar wrote:

im gay
Nakano Itsuki

Skystar wrote:

im gay
worst fl player

Skystar wrote:

im gay
Topic Starter
Enon

L-a-m-e-y [ B ] wrote:

Gz, best of luck for the army!
thanks for the cheering


appleeaterx wrote:

who is enon
i am nanachii who play osu and map


M a r v o l l o wrote:

waoh grats
waoh thanks


Satellite wrote:

Congrats! nice work nice sb
arigatou > <


Revia wrote:

축하드립니다~ ㅎ
감사합니다!!


Skystar wrote:

im gay
thank you and meme guys!
-Atri-

Skystar wrote:

im gay
ailv
Congrats <3
Cellina
축하드려용
Topic Starter
Enon

ailv wrote:

Congrats <3
Thanks <3


Cellina wrote:

축하드려용
고마웡
Xelite
Very nice map! But I want to ask..
01:42:243 (4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - why you make these streams a bit weird in flow? You could just made this stream (01:42:243 (4,5,6,7,8,9,1,2,3,4,5) ) angle to the left side of screen instead of right. If you want I can show what I mean, but I want to heard why you chose such decision..
Topic Starter
Enon
It is really not major thing, but if I am going to explain the reason, It was for the aesthetic of the stream.

01:42:589 - and you could hear some changes of music is happened at here. As the song is it, 01:42:589 (1,2,3,4,5) - I expressed this stream differently to 01:42:243 (4,5,6,7,8,9) -

I wanted to express it.
Xelite
Thanks for answer :)
Topic Starter
Enon
No problem :)

Have a nice day ~
fartownik
01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^

you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not

At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless).

Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) -

Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before?

04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music.

The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
anna apple
^no
Lanturn
Since the song has a reflec beat version, it means the song is featured in the game as part of it. This would be like a full sized anime opening. We still use the source it appears on, even if its not the version that is directly on the game.

Appearances:
REFLEC BEAT limelight (Recommended as source)
jubeat plus
REFLEC BEAT plus (The sources above cover this, so no need to add this into the tags)

*EDIT* Also add Konami to the tags please.

The IMAGE MATERIAL part in the SB at the beginning should show up a bit earlier imo. You barely get any time to read it.
You could also add more at the start of the break like:
"Tatsh", "IMAGE MATERIAL", Beatmap by Names" or "SB by name" fading in separately in this break. You already have a cool setup for it with the white fading over, so additional info on the map would be cool

fartownik did mention 01:42:589 (1,2,3,4,5,6) - but there's nothing in the music to support a stream there at all. (01:42:647 - may be an exception, but it isn't that loud tbh) 01:43:108 (2) - also. All in all, this is pretty overmapped. This should follow the drums exclusively and avoid capturing any other minor sounds.
This should be mapped more like how you mapped 02:59:666 (1,2,3,4,5,1,2,3,4,1,2,3,4) - though it is a bit different.

04:32:427 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - This whole stream section. The guitar actually slows down at this point and the drums don't even play as much here. Guitar Strums are all 1/2 at this timing. It just feels off when the part before it should be emphasized more than this here.

Anyways. Just some things I noticed from doing metadata and looking at fartownik's suggestions.
anna apple

fartownik wrote:

01:42:935 (6,1) - what is this
04:32:197 (1,2,1) - ^

you dont do that while the streams are this intense, they're supposed to be easy to read and intuitive to click, right now they're not they are easy to read for me and most players who will approach this map, this isn't a valid issue.

At 01:42:935 (6,1) - there's not a single thing pointing out that there should be a 1/4 slider in the music, it's confusing. It's just a continuous 1/4 stream in the music, and that's how it should be mapped. This pattern makes no sense at the moment. Replace 01:42:819 (5) - with a repeating slider with 3 repeats and delete 01:42:935 (6), snap correctly with proper spacing, my suggestion (the way to fix is just a suggestion but this has to be fixed nonetheless). there is a drum beat a 01:42:935 (6) - indicating there should be a click, and then there is a consistent held sound in the music during this point so a slider is acceptable, only reason 5 isn't a slider is because sliders require slightly more stress and ending on a circle for that stream resets the clicking/mouse tension to help reset for the next stream

Also the clap hitsound at 01:42:589 (1) - is weird, it should be at the previous white tick 01:42:358 (6) - the hitsound at 01:42:589 (1) - is accurate to the music.

Same here 01:43:166 (3) - why would you place a clap at the red tick instead white tick 01:42:819 (5,5) - as you did before? the hitsound at 01:43:166 (3) - is appropriate to the music.

04:30:927 (1,2) - Looks like you kinda run out of ideas to map this part. Honestly it doesn't fit the music at all, listen in 25%/50%. The music has a static beat that can be easily emphasized with 1/4 sliders (although that would be kinda hard to play). For starters, 04:30:927 (1) - should not be a part of a new combo, it's still a part of the previous pattern, making it a new combo is very confusing as it belongs to the previous section in the music. I disagree,
its clear to me that NCing has been used to represent symmetrical arrangements similar like 04:27:812 (1,2) - 04:29:658 (1,2) - 04:30:581 (1,2,3) - 04:30:927 (1,2) - second of all its insulting/rude to tell a mapper they ran out of ideas when most of the stuff you say is incredibly outdated. Also I did listen at 25% and for the most part the rhythms in this section are fairly close to the actual music, and for ranking standards this is nonissue.


The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped. shut the fuck up and stop being a rude little bitch
fartownik

Meat Inspector wrote:

shut the fuck up and stop being a rude little bitch
Literally stopped caring about anything you said in that post after reading this.

Hopefully someone with actual mapping knowledge will check what I wrote.
Natsu
ah I hope Enon can address your concerns in time, he is going to army in like 1 or 2 day? I think

anyways Enon if you want to apply anything, you can call me anytime

@fartownik would be cool if you can explain this better (so Enon can have a better idea of what's your issue with it):

The whole part starting from 04:30:581 (1) - and ending at 04:32:889 (1) - seems like a total mess and should be remapped.
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