I don't care what you say, I am abbreviating this map to BJ.
Easy- Main thing I don't like is how some parts feel repetitive and mundane from the constant 1/1 rhythm.
- 00:00:902 (2) - The shape could do with smoothing out a bit I think, specifically the top part
- 00:04:705 (2) - I think removing this would be kinda cool, so there's a distinguishable difference between this combo and the next one where drums are more active.
- 00:40:621 (1,2,3,4,5) - This is one combo I would try to change to be different, since it's kind of like a 'finale' to the section. It feels too similar to the previous combos so far in my opinion. First suggestion would be changing 00:41:043 (2) to a reverse to match the trumpets playing the same notes. Could also change 00:42:311 (3) to circles to make the section slightly more click intensive.
- 01:19:494 (4,5,6) - Would've liked to see some sort of symmetry pattern continuing, since you did it for the previous two combos.
- 01:24:565 (1) - Using reverses here makes this section feel too similar to the section from 00:44:001. Suggestion would be to change one of the sections to use 2/1 sliders instead so there's more variety to distinguish the sections.
- These two kiai sections is basically repeating the same rhythm again and again until the end, which I guess is what the song does, but I still feel like some sort of variety could be added so it doesn't get too mundane.
- 01:55:410 (2,3) - Rhythm seems inconsistent with how you mapped these sounds elsewhere. Would make more sense if you at least repeated this later.
- 01:55:832 (3,4) - Would be nice to see these sliders be the same shape.
- 02:01:748 (1,2) - Flow is kinda inconsistent with how you mapped these rhythms previously, since you used smoother flow before whereas here it's sharp.
Normal- This diff feels a lot better to play to me comparatively.
- 00:14:846 (3) - Regular curve will bit better here to transition into the blanket thing to me.
- 00:21:818 (4) - Personal choice would've been to place this at (221, 230). Overlap thing isn't really noticable to me, and current position has issues with visual flow between 00:21:818 (4,1) and that I don't think the wide circular flow really fits.
- 00:25:198 - I would aim to make this beat clickable, since it's clickable everywhere else and it's a distinct enough sound that it feels weird when you suddenly made it passive.
- 00:33:860 (1,3) - Coupling thing could be applied here too.
- 00:37:240 (1) - I guess here too if you wanted.
- 00:39:564 (2) - It didn't seem clear to me at first that you were following the vocals, since you had to simplify the rhythm so much it felt like you were following guitar. I'd say you should stick to guitar rhythms, since the vocals aren't too prominent and it feels weird to play this rhythm when it feels like you're not playing vocals.
- 00:40:621 (1,2,3,4,1,2,3) - I would've tried to make a pattern out of sharper angles rather than a smooth flow so it reflects the stronger impacts on each sound.
- 01:02:381 - rip hitsound
- 01:46:114 (3) - Random linear bend slider in the middle of a bunch of curved sliders seems weird.
- 01:59:846 (1,2,3) - Pattern symmetry could be improved, start by moving 2 up a bit.
- 02:04:071 (4) - Nazi blanket thing, just doesn't look right at the moment. Might be worth using two anchors for the curve.
- 02:08:931 (1,2,3,4,5) - Would be better if the finale wasn't confined to a corner I think. Easy fix is moving the entire combo so that 1 starts at (143, 42).
Hard- 00:13:579 (1,2,3,4) - Simialr to Easy, would've liked the see the symmetry theme continue, more specifically havin the pattern be in the centre of the field rather than off to the side.
- 01:21:395 (2,4) - Using 5-note sliders here seems too unexpected for the player since you've used only 3-note sliders until now (expect that first slider but that doesn't count). I think it's better to keep these as 3-note sliders and base your rhythm around that. Applies to future ones too.
- 01:29:635 to 01:41:254 - lol
https://puu.sh/yxThK.jpg- 02:08:931 (1,2,3,4,5) - Finale thing like in Normal.
Warpy's InsaneCopying .osu files is hard huh.- 00:06:712 (8) - Extending this to a stream does seem unnecessary, since it would make more sense to follow the trumpet beats with just a triple, and the sounds are getting quieter so there isn't any tension build up to justify a stream.
- 00:07:663 (4,5) - Larger spacing here isn't needed since there isn't a trumpet sound to support it.
- 00:09:142 (1) - Might as well Ctrl+G so it faces the previous/next object.
- 00:29:635 (1) - Flipping this so the bend goes in the other direction would be cooler to me I think.
- 00:35:339 (1,2) - Tail overlaps like this are kind of meh I think. I would try to avoid it.
- 00:44:001 to 00:53:930 - Repeating the same 3/4-1/2 slider rhythm gets old very quickly. This definitely needs changing to something more interesting.
- 01:23:719 (5,6,7,8) - Vertical flipping this would match the rest of the combo better, where you have to change direction after you reach the object.
- 02:00:058 (1,2,3,4,5,6,7,8,9) - Would've prefered to see the circular flow move in the opposite direction since it was like this before.
KindSo the style is fine, but I do have suggestions on how to improve it. I think since those spaced stream things are pretty unforgiving to hit already, I would aim to make them as smooth for the player as possible while keeping them spaced. Stuff like keeping their shapes simple and their entry paths sharp to favour sharp movements.
- 00:14:001 (4,5,6,7) - Stuff like this is trickier to play since the player has to slow down their cursor speed but still move in roughly the same direction as they reach 5, which is harder to control (
https://puu.sh/yxWl0.jpg).
- 00:49:494 (10,1,2,3) - This is more giving to play since the player is able to snap to 1 and move in roughly the opposite direction, which is easier to handle (
https://puu.sh/yxWpM.jpg), though note that 00:50:128 (3,4,5,6) is awkward again.
- 00:54:142 (1,2,3,4,5) - I think these S-bend kind of things should be replaced with just a single curve or a straight line, so that the player only has to control one movement through the stream, which is easier.
- 00:31:747 (1) - Nice snapping.
- 00:42:945 (10,1,2,3,4) - So I have two suggestions you could do here. First one would be moving 00:43:156 (1,2,3,4) to (465, 305) so that it makes part of the linear patter at the end of the previous combo. Second suggestion would be moving 00:42:945 (10) upward so that there's an upward zig-zag motion between 00:42:734 (9,10,1) to emphasise the end of this section better.
- 01:21:184 (1) - Might be better to put this on the other side of the triple, since the slider ends on the opposite side of the head.
- 01:23:191 (2) - Could be removed to nerf the stream to be easier slightly.
- 01:23:297 (3,4,5,6,7,8,9,10) - Also as a nazi, this stream shape isn't really as circular as it could be.
- 01:24:565 (1,2,3) - Usually you have your spaced triple thing on starting on the downbeat rather than after a slider.
- 01:47:381 (5,6,7) - Would be smoother like this I think:
- 02:09:776 (5,6) - Could avoid the overlap.
Rhythm seems mostly fine to me, and outside of the spaced stream stuff I can only spot minor issues.
I still do think the mapset can be improved a fair bit before considering it for qualify, mostly for the upper diff to be less unforgiving, and the lower diffs to be less mundane and repetitive.
Oh and I still think the red line is shit.