forum

Rogue x Stonebank x Slips & Slurs - Unity

posted
Total Posts
41
Topic Starter
Dogerinoo
This beatmap was submitted using in-game submission on Thursday, 11 January 2018 at 6:23:28 PM

Artist: Rogue x Stonebank x Slips & Slurs
Title: Unity
Tags: happyrocket88 monstercat edm dance
BPM: 168
Filesize: 3819kb
Play Time: 01:08
Difficulties Available:
  1. Extra (5.29 stars, 329 notes)
  2. Hard (3.31 stars, 156 notes)
  3. Insane (4.79 stars, 249 notes)
  4. Light Insane (4.37 stars, 225 notes)
  5. Normal (2.13 stars, 114 notes)
  6. Rocket's Easy (1.42 stars, 76 notes)
Download: Rogue x Stonebank x Slips & Slurs - Unity
Information: Scores/Beatmap Listing
---------------
Rocket's Easy by HappyRocket88
Normal by Me
Hard by Me
Light Insane by Me
Insane by Me
Extra by Me

Hitsounds:Done!



18/11/2017 - Insane changed to Light insane,
Extra changed to Insane,
New Extra Mapped & Added
Peter
Mod
You don't have to Map this with distance scaling its unnecessary in insane
Turn off Grid Snap!
You've started placing objects too early start here : http://osu.ppy.sh/ss/9207000
offset is 418
00:39:168 (2) - why is this here overlapping with 00:38:632 (1)

and i think there troo much mistakes in map to explain so i edited beginning your diff little bit to show you how you can try to map this
paste this to .osz file in your song folder mapping starts at 34 second and ends after stream

Changed diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34345
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Insane
Source:
Tags:
BeatmapID:1428351
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
417.050760349363,357.142857142857,4,1,0,100,1,0


[Colours]
Combo1 : 43,1,80
Combo2 : 116,29,173
Combo3 : 0,21,47
Combo4 : 136,5,154

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Topic Starter
Dogerinoo

PeterEU wrote:

Mod
You don't have to Map this with distance scaling its unnecessary in insane
Turn off Grid Snap!
You've started placing objects too early start here : http://osu.ppy.sh/ss/9207000
offset is 418
00:39:168 (2) - why is this here overlapping with 00:38:632 (1)

and i think there troo much mistakes in map to explain so i edited beginning your diff little bit to show you how you can try to map this
paste this to .osz file in your song folder mapping starts at 34 second and ends after stream

Changed diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 34345
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Insane
Source:
Tags:
BeatmapID:1428351
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:4
ApproachRate:8.4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
417.050760349363,357.142857142857,4,1,0,100,1,0


[Colours]
Combo1 : 43,1,80
Combo2 : 116,29,173
Combo3 : 0,21,47
Combo4 : 136,5,154

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thanks!! i changed the part before the stream and also the stream itself, as well as making the jumps harder.
i was trying to use grid lines for this map just to try it out, maybe ill stop using it for other difficulties :)
Azir Lane
This is a great map :) However, there needs more difficulties and more kick at 00:42:977
GreekStapler
I modded the extra difficulty, and as I found a lot of problems I decided to do the same thing as PeterEU.
changes
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34346
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Extra
Source:
Tags:
BeatmapID:1434368
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
2,23118,30889
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,357.142857142857,4,1,0,100,1,0
418.050760349363,357.142857142857,4,1,0,100,1,0


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mapping starts at the beginning of the song and ends at 00:10:150
Topic Starter
Dogerinoo

GreekStapler wrote:

I modded the extra difficulty, and as I found a lot of problems I decided to do the same thing as PeterEU.
changes
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34346
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Unity
TitleUnicode:Unity
Artist:Rogue x Stonebank x Slips & Slurs
ArtistUnicode:Rogue x Stonebank x Slips & Slurs
Creator:Dogerinoo
Version:Extra
Source:
Tags:
BeatmapID:1434368
BeatmapSetID:675152

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"redbigeye___monstercat_v_by_redbigeye-db69o02.jpg",0,0
//Break Periods
2,23118,30889
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,357.142857142857,4,1,0,100,1,0
418.050760349363,357.142857142857,4,1,0,100,1,0


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377,47,22203,2,0,P|431:98|439:153,1,105.000000447034
438,125,22560,1,0,0:0:0:0:
391,106,22650,1,0,0:0:0:0:
336,95,22739,1,0,0:0:0:0:
280,101,22828,1,0,0:0:0:0:
227,117,22918,5,14,0:0:0:0:
256,192,31489,12,0,33989,0:0:0:0:
199,79,34346,6,0,P|254:75|288:89,1,70.000000298023
333,104,34703,1,0,0:0:0:0:
219,245,34882,1,0,0:0:0:0:
88,119,35060,2,0,P|86:48|128:19,1,105.000000447034
248,26,35418,1,0,0:0:0:0:
270,78,35507,1,0,0:0:0:0:
265,134,35596,1,0,0:0:0:0:
248,186,35685,1,0,0:0:0:0:
174,163,35775,6,0,P|215:113|246:113,1,70.000000298023
286,111,36132,1,0,0:0:0:0:
347,284,36310,1,0,0:0:0:0:
500,116,36489,2,0,P|461:165|415:171,1,105.000000447034
353,104,36846,1,0,0:0:0:0:
299,116,36935,1,0,0:0:0:0:
247,135,37025,1,0,0:0:0:0:
197,159,37114,1,0,0:0:0:0:
259,200,37203,6,0,P|271:143|258:116,1,70.000000298023
231,62,37560,1,0,0:0:0:0:
98,218,37739,1,0,0:0:0:0:
49,82,37918,2,0,P|106:44|149:39,1,105.000000447034
344,73,38275,1,0,0:0:0:0:
305,115,38364,1,0,0:0:0:0:
261,152,38453,1,0,0:0:0:0:
212,181,38543,1,0,0:0:0:0:
141,158,38632,6,0,P|144:219|171:244,1,70.000000298023
184,286,38989,1,0,0:0:0:0:
360,323,39168,1,0,0:0:0:0:
238,105,39346,2,0,P|301:110|345:132,1,105.000000447034
441,198,39703,1,0,0:0:0:0:
392,227,39793,1,0,0:0:0:0:
339,247,39882,1,0,0:0:0:0:
284,264,39971,1,0,0:0:0:0:
41,197,40060,6,0,P|41:120|57:99,1,105.000000447034
79,80,40418,2,0,P|122:49|176:54,1,105.000000447034
199,62,40775,2,0,P|258:103|267:138,1,105.000000447034
269,163,41132,2,0,P|253:227|219:258,1,105.000000447034
197,270,41489,2,0,P|140:286|100:265,1,105.000000447034
87,236,41846,2,0,P|83:175|111:132,1,105.000000447034
131,118,42203,2,0,P|209:102|238:142,1,105.000000447034
242,139,42560,2,0,P|256:214|228:249,1,105.000000447034
215,254,42918,5,0,0:0:0:0:
184,258,43007,1,0,0:0:0:0:
152,248,43096,1,0,0:0:0:0:
126,227,43185,1,0,0:0:0:0:
106,200,43275,1,0,0:0:0:0:
94,168,43364,1,0,0:0:0:0:
194,94,43453,2,0,L|155:118,3,35.0000001490115
234,194,43810,2,0,L|280:162,3,35.0000001490115
316,298,44168,5,0,0:0:0:0:
337,273,44257,1,0,0:0:0:0:
352,244,44346,1,0,0:0:0:0:
363,213,44435,1,0,0:0:0:0:
369,180,44525,1,0,0:0:0:0:
366,147,44614,1,0,0:0:0:0:
354,115,44703,1,0,0:0:0:0:
337,84,44793,1,0,0:0:0:0:
317,55,44882,1,0,0:0:0:0:
291,31,44971,1,0,0:0:0:0:
281,249,45775,5,0,0:0:0:0:
175,106,46132,2,0,P|133:121|119:142,2,70.000000298023
149,237,46846,1,0,0:0:0:0:
375,357,47025,1,0,0:0:0:0:
480,159,47203,1,0,0:0:0:0:
254,39,47382,1,0,0:0:0:0:
167,288,47560,2,0,P|165:228|178:214,1,70.000000298023
219,155,47918,2,0,L|310:60,1,105.000000447034
291,79,48275,2,0,L|236:132,1,70.000000298023
367,165,48632,5,0,0:0:0:0:
407,248,48989,2,0,P|417:314|404:338,2,70.000000298023
281,109,49703,1,0,0:0:0:0:
64,64,49882,1,0,0:0:0:0:
128,320,50060,1,0,0:0:0:0:
352,352,50239,1,0,0:0:0:0:
399,298,50418,2,0,P|433:260|432:235,1,70.000000298023
399,154,50775,2,0,P|356:148|310:189,1,105.000000447034
311,185,51132,2,0,P|312:133|280:102,1,70.000000298023
231,48,51489,5,0,0:0:0:0:
110,87,51846,2,0,P|60:118|46:149,2,70.000000298023
346,103,52560,1,0,0:0:0:0:
112,99,52739,1,0,0:0:0:0:
241,227,52918,1,0,0:0:0:0:
9,233,53096,1,0,0:0:0:0:
38,167,53275,2,0,P|63:131|104:103,1,70.000000298023
143,176,53632,2,0,P|184:129|220:102,1,105.000000447034
217,103,53989,2,0,P|266:138|300:126,1,70.000000298023
448,128,54346,5,0,0:0:0:0:
480,288,54614,1,0,0:0:0:0:
320,224,54793,1,0,0:0:0:0:
320,224,54882,1,0,0:0:0:0:
96,160,55060,5,0,0:0:0:0:
224,32,55328,1,0,0:0:0:0:
288,192,55507,1,0,0:0:0:0:
288,192,55596,1,0,0:0:0:0:
160,320,55775,5,0,0:0:0:0:
0,192,56043,1,0,0:0:0:0:
192,128,56221,1,0,0:0:0:0:
192,128,56310,1,0,0:0:0:0:
256,64,56489,6,0,L|224:96,1,35.0000001490115
256,128,56757,2,0,L|288:160,1,35.0000001490115
256,192,57025,2,0,L|224:224,1,35.0000001490115
258,263,57203,2,0,L|258:391,1,105.000000447034
254,363,57560,2,0,P|265:323|293:289,1,70.000000298023
328,245,57918,1,0,0:0:0:0:
416,32,58275,6,0,L|384:64,1,35.0000001490115
384,192,58453,2,0,L|352:160,1,35.0000001490115
320,32,58632,2,0,L|288:64,1,35.0000001490115
288,192,58810,2,0,L|256:160,1,35.0000001490115
191,61,58989,2,0,P|140:38|106:43,1,70.000000298023
79,116,59346,2,0,P|55:179|84:238,1,105.000000447034
64,213,59703,2,0,P|78:174|116:155,1,70.000000298023
160,131,60060,1,0,0:0:0:0:
337,63,60418,6,0,P|303:107|306:147,2,70.000000298023
299,189,60953,1,0,0:0:0:0:
116,152,61132,1,0,0:0:0:0:
233,368,61310,1,0,0:0:0:0:
276,132,61489,1,0,0:0:0:0:
233,368,61668,1,0,0:0:0:0:
116,152,61846,2,0,P|115:91|132:70,1,70.000000298023
185,26,62203,2,0,P|206:86|188:132,1,105.000000447034
193,123,62560,2,0,P|219:90|261:75,1,70.000000298023
311,57,62918,1,0,0:0:0:0:
441,82,63275,6,0,L|398:144,2,70.000000298023
353,200,63810,1,0,0:0:0:0:
95,185,63989,1,0,0:0:0:0:
319,116,64168,1,0,0:0:0:0:
95,185,64346,1,0,0:0:0:0:
319,116,64525,1,0,0:0:0:0:
95,185,64703,2,0,P|96:123|117:96,1,70.000000298023
163,164,65060,2,0,P|159:237|135:270,1,105.000000447034
142,262,65418,2,0,P|182:235|207:232,1,70.000000298023
360,82,65775,6,0,P|412:108|432:151,1,105.000000447034
111,271,66310,1,0,0:0:0:0:
111,271,66400,1,0,0:0:0:0:
143,158,66489,2,0,P|115:99|130:57,1,105.000000447034
346,84,67025,1,0,0:0:0:0:
346,84,67114,1,0,0:0:0:0:
66,126,67203,6,0,P|106:57|142:52,1,105.000000447034
277,217,67739,1,0,0:0:0:0:
277,217,67828,1,0,0:0:0:0:
128,96,67918,1,0,0:0:0:0:
352,128,68185,1,0,0:0:0:0:
128,224,68453,1,0,0:0:0:0:
256,288,68632,1,0,0:0:0:0:
mapping starts at the beginning of the song and ends at 00:10:150
updated the intro of extra to something similar to your mod, thanks!
Wekkl
m4m from #modreq
EXTRA

00:06:846 (1) - This should be a 1/2 slider, so that there isn't an awkward 1/4 jump from object to object. There are multiple cases for this, like here 00:12:560 (8) - and here 00:15:418 (8) - I feel like it would be more comfortable to play avoiding jumps like this. 1/4 gap leading into a slider is ok imo due to slider leniency.

00:45:775 (1) - Here should be a change in slider velocity as well as spacing as it is an exciting point in the song. (Hopefully you know basic timing things. Pishifat explains these concepts pretty well)

00:51:489 (1,2,3,4,5,6,7,8,9) - Rhythms in these sections should be more dense, there are some pretty important sounds that are being ignored here. (this actually happens a lot throughout the whole map, so its hard to pick specific examples)

00:22:918 (1) - Stuff could be put in the break here

00:40:060 (1,2,3,4,5,6,7,8) - As I will repeat from other mods, distance spacing is not required for Insane diffs, but you can still use it, however it should be changed throughout the map. These sliders can be more spaced apart for more aesthetic appeal and increased difficulty

01:02:918 (10) - maybe make this a 1/4 slider since the sound it represents is a tad bit extended

01:07:203 (1) - This 1/4 gap should be eliminated. something like this https://gyazo.com/4cb510ec03160699f460657c0f7c0235 Repeat that for other cases as well where this occurs.

01:08:185 (5) - move this to the white tick

hm shorter than i thought. Pretty good ideas. I feel as if everything could be built upon. Expect a GD in the upcoming week or so.
Gabe-
Extra

If you're not gonna map the whole song, you may cut the mp3
00:17:203 (5) - Move this slider alongside to 00:17:114 (4) -
00:43:453 (7) - Ctrl+G
Consider increasing OD, 6 is pretty low for 4.7*, same as slider velocity, which is the same as Insane diff

Good Luck :)
Topic Starter
Dogerinoo

Wekkl wrote:

m4m from #modreq
EXTRA

00:06:846 (1) - This should be a 1/2 slider, so that there isn't an awkward 1/4 jump from object to object. There are multiple cases for this, like here 00:12:560 (8) - and here 00:15:418 (8) - I feel like it would be more comfortable to play avoiding jumps like this. 1/4 gap leading into a slider is ok imo due to slider leniency.I had purposely intended for this to be like that, cuz i feel that i represented the song better

00:45:775 (1) - Here should be a change in slider velocity as well as spacing as it is an exciting point in the song. (Hopefully you know basic timing things. Pishifat explains these concepts pretty well) Changed the slider velocity to 1.25 from 1 :)

00:51:489 (1,2,3,4,5,6,7,8,9) - Rhythms in these sections should be more dense, there are some pretty important sounds that are being ignored here. (this actually happens a lot throughout the whole map, so its hard to pick specific examples)Filled in some gaps.

00:22:918 (1) - Stuff could be put in the break hereIts a break tho owo

00:40:060 (1,2,3,4,5,6,7,8) - As I will repeat from other mods, distance spacing is not required for Insane diffs, but you can still use it, however it should be changed throughout the map. These sliders can be more spaced apart for more aesthetic appeal and increased difficulty Noted :D

01:02:918 (10) - maybe make this a 1/4 slider since the sound it represents is a tad bit extended Done!

01:07:203 (1) - This 1/4 gap should be eliminated. something like this https://gyazo.com/4cb510ec03160699f460657c0f7c0235 Repeat that for other cases as well where this occurs.wdym?

01:08:185 (5) - move this to the white tickwdym?

hm shorter than i thought. Pretty good ideas. I feel as if everything could be built upon. Expect a GD in the upcoming week or so.
ill be looking forward to it! thanks for the mod
Topic Starter
Dogerinoo

Gabe- wrote:

Extra

If you're not gonna map the whole song, you may cut the mp3
00:17:203 (5) - Move this slider alongside to 00:17:114 (4) -
00:43:453 (7) - Ctrl+G
Consider increasing OD, 6 is pretty low for 4.7*, same as slider velocity, which is the same as Insane diff

Good Luck :)
changed the od and slider velocity :D thanks for feedback
BlakeIsMyWaifu
Normal

I am just going to list each point in the ranking criteria for normal and show you where you have broken it (which is A LOT).

Time-distance equality should be used
00:00:060 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1) -
I gave up listed each part because it was the whole map.

When distance snap is used, try to keep it between 0.8x and 1.3x
00:08:632 (2,3) - 1.42x
00:11:132 (1,1) - 1.34x
00:12:560 (3,4,5,6) - 0.3x
00:14:346 (2,3) - 0.44x
I gave up here again, you get the idea.

Avoid overlapping circles, slider heads, and slider tails.
00:11:846 (1,2) - Overlaps half the note
00:12:560 (3,4,5,6) - Huge cluster of overlap
00:13:989 (1,2) - 100% overlap
00:14:703 (3,4,5,6,7,8) - All of this
You get the idea, again.

Avoid long chains of hit objects with 1/2 gaps
00:00:775 (3,4,5,6,7) - Try to use 4 max, 5 is 1 too many
00:03:632 (4,5,6,7,8) - ^
00:06:489 (4,5,6,7,8) - ^
00:09:346 (4,5,6,7,8) - ^
You get the idea

Avoid 1/2 hit objects after sliders which appear underneath the previous slider's path
Good job here!

Avoid 1/2 sliders with multiple reverses
00:11:132 (1) - don't
00:16:846 (1) - Don't
00:19:703 (1) - DON'T
00:22:560 (1) - ^
00:35:418 (4) - ^
00:36:846 (1) - ^
00:38:275 (4) - ^
00:39:703 (1) - ^
00:42:918 (1) - :o
You do this a lot, but don't

Avoid slider-only sections
00:39:703 (1,1,2,3,4,5,6,7,8,1) - This should be fine but thought i would point it out anyways

Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly
00:00:060 (1,2) - You use 1/1 here which is fine; you use it almost everywhere
00:13:989 (1,2) - 1/2
and then after that it just turns random 1/2 and 1/1s

Manipulating slider velocity is discouraged
Perfect!

Use straightforward and easily understandable slider shapes
00:13:989 (1) - Nope

Spinner recovery time should be at least 2 beats
No spinners so you are fine!

Avoid spinners less than 3 beats
No spinners so you are fine!

The mp3 needs to be cut down to size or maps the other 70% of the song. You need to add a "preview point" to the song also. Lastly your offset is after the first note, change it from 418 to 60. The slider velocity is quite high for a normal map. It is not a bad start and i can see from the other difficultys that you are a good mapper but the "normal" needs to be remade. There are so many huge mistakes so you might want to remap it from the start again. If you do choose to remap it:
[*]Use the distance snap tool at all times
[*]press Ctrl+Shift+A to open AiMod. Here you will see that your "normal" is actually counted as a hard. If you tick "Check distance snap" then you can see that you have lots of problems to sort out.

If you have any other questions or need more examples of when you have broken the ranking guild-lines then PM me. Also watch this video by pishifat on low difficulty mapping https://www.youtube.com/watch?v=LEBlmgfQfC0
Topic Starter
Dogerinoo

Gazder wrote:

Normal

I am just going to list each point in the ranking criteria for normal and show you where you have broken it (which is A LOT).

Time-distance equality should be used
00:00:060 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,1,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1,1,1) -
I gave up listed each part because it was the whole map.

When distance snap is used, try to keep it between 0.8x and 1.3x
00:08:632 (2,3) - 1.42x
00:11:132 (1,1) - 1.34x
00:12:560 (3,4,5,6) - 0.3x
00:14:346 (2,3) - 0.44x
I gave up here again, you get the idea.

Avoid overlapping circles, slider heads, and slider tails.
00:11:846 (1,2) - Overlaps half the note
00:12:560 (3,4,5,6) - Huge cluster of overlap
00:13:989 (1,2) - 100% overlap
00:14:703 (3,4,5,6,7,8) - All of this
You get the idea, again.

Avoid long chains of hit objects with 1/2 gaps
00:00:775 (3,4,5,6,7) - Try to use 4 max, 5 is 1 too many
00:03:632 (4,5,6,7,8) - ^
00:06:489 (4,5,6,7,8) - ^
00:09:346 (4,5,6,7,8) - ^
You get the idea

Avoid 1/2 hit objects after sliders which appear underneath the previous slider's path
Good job here!

Avoid 1/2 sliders with multiple reverses
00:11:132 (1) - don't
00:16:846 (1) - Don't
00:19:703 (1) - DON'T
00:22:560 (1) - ^
00:35:418 (4) - ^
00:36:846 (1) - ^
00:38:275 (4) - ^
00:39:703 (1) - ^
00:42:918 (1) - :o
You do this a lot, but don't

Avoid slider-only sections
00:39:703 (1,1,2,3,4,5,6,7,8,1) - This should be fine but thought i would point it out anyways

Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly
00:00:060 (1,2) - You use 1/1 here which is fine; you use it almost everywhere
00:13:989 (1,2) - 1/2
and then after that it just turns random 1/2 and 1/1s

Manipulating slider velocity is discouraged
Perfect!

Use straightforward and easily understandable slider shapes
00:13:989 (1) - Nope

Spinner recovery time should be at least 2 beats
No spinners so you are fine!

Avoid spinners less than 3 beats
No spinners so you are fine!

The mp3 needs to be cut down to size or maps the other 70% of the song. You need to add a "preview point" to the song also. Lastly your offset is after the first note, change it from 418 to 60. The slider velocity is quite high for a normal map. It is not a bad start and i can see from the other difficultys that you are a good mapper but the "normal" needs to be remade. There are so many huge mistakes so you might want to remap it from the start again. If you do choose to remap it:
[*]Use the distance snap tool at all times
[*]press Ctrl+Shift+A to open AiMod. Here you will see that your "normal" is actually counted as a hard. If you tick "Check distance snap" then you can see that you have lots of problems to sort out.

If you have any other questions or need more examples of when you have broken the ranking guild-lines then PM me. Also watch this video by pishifat on low difficulty mapping https://www.youtube.com/watch?v=LEBlmgfQfC0
All done!if im missing anything feel free to let me know. Thanks for the mod! :)
-Latias-
e
general
-mp3 ur using is a lot longer than what is mapped, pls cut
-no preview point
-extra uninherited timing point collides with all other diffs
-the 100% volume hurts my ears
n
-ok first in this instance u can't use normal as the lowest diff since * rating is a thing but also its way to hard for a normal trying to be the lowest diff in the set since of the abundant 1/2 usage such as 00:39:703 (1,1,2,3,4,5,6,7,8,1) -
-also u should really use ds or distance snap since it will help with new players and bring down the difficulty. the sv also seems unreasonably hard since its faster than all the other higher difficulty's
theres too much in this normal to say in one mod so ill just sum up most of the issues. first is to try to avoid a lot of continous 1/2 beats like the one above. second is to use ds and third is to use less dense rythem.
h
00:00:775 (3) - 00:09:346 (4) - these two are spaced diffrently from similiar rythem like 00:03:632 (3) - 00:06:489 (3) -
00:08:453 (1,2) - spaced a lot for no real reason
00:38:275 (3,1) - bad rythem and flow
ok, im gonna sum it up in to some main points for the same reasons as normal. the spacing is atrocoious even for a hard, since there is not concise or consistent rythem and flow.the rythem u chose is too dense like 00:42:918 (1,2,3,4,5,6) - and other patterns like 00:46:846 (1,2,3,4,5) - could be confusing to read for players at this lvl.overall, not much consistency in this diff and normal
i
so same thing, sorry :c dont have a lot of time to finish modding so gonna make it concise. spacing in this diff makes me want to hurl since the more intense part or where you put more dense rythem seems to be lacking in the spacing part where its the same as the beginning which is much calmer than in the later parts.inconsistency also raise's its head up again where some objects are more further placed than others.also the 3/4 sliders dont really make since in this situation.
extra seems to be a more glorified version of insane, so as one could imagine it has more glorified issues like awkward reading and extreme spacing even though the song isn't really suppose to be for it. sorry to burst your dreams of trying to get it ranked, but these are just my opinions so sorry if they were hurtful :c
Topic Starter
Dogerinoo

-Latias- wrote:

e
general
-mp3 ur using is a lot longer than what is mapped, pls cut
-no preview point
-extra uninherited timing point collides with all other diffs
-the 100% volume hurts my ears
n
-ok first in this instance u can't use normal as the lowest diff since * rating is a thing but also its way to hard for a normal trying to be the lowest diff in the set since of the abundant 1/2 usage such as 00:39:703 (1,1,2,3,4,5,6,7,8,1) -
-also u should really use ds or distance snap since it will help with new players and bring down the difficulty. the sv also seems unreasonably hard since its faster than all the other higher difficulty's
theres too much in this normal to say in one mod so ill just sum up most of the issues. first is to try to avoid a lot of continous 1/2 beats like the one above. second is to use ds and third is to use less dense rythem.
h
00:00:775 (3) - 00:09:346 (4) - these two are spaced diffrently from similiar rythem like 00:03:632 (3) - 00:06:489 (3) -
00:08:453 (1,2) - spaced a lot for no real reason
00:38:275 (3,1) - bad rythem and flow
ok, im gonna sum it up in to some main points for the same reasons as normal. the spacing is atrocoious even for a hard, since there is not concise or consistent rythem and flow.the rythem u chose is too dense like 00:42:918 (1,2,3,4,5,6) - and other patterns like 00:46:846 (1,2,3,4,5) - could be confusing to read for players at this lvl.overall, not much consistency in this diff and normal
i
so same thing, sorry :c dont have a lot of time to finish modding so gonna make it concise. spacing in this diff makes me want to hurl since the more intense part or where you put more dense rythem seems to be lacking in the spacing part where its the same as the beginning which is much calmer than in the later parts.inconsistency also raise's its head up again where some objects are more further placed than others.also the 3/4 sliders dont really make since in this situation.
extra seems to be a more glorified version of insane, so as one could imagine it has more glorified issues like awkward reading and extreme spacing even though the song isn't really suppose to be for it. sorry to burst your dreams of trying to get it ranked, but these are just my opinions so sorry if they were hurtful :c
i changed extra to be more smooth and less awkward to read ;)
Topic Starter
Dogerinoo

-Latias- wrote:

e
general
-mp3 ur using is a lot longer than what is mapped, pls cut
-no preview point
-extra uninherited timing point collides with all other diffs
-the 100% volume hurts my ears
n
-ok first in this instance u can't use normal as the lowest diff since * rating is a thing but also its way to hard for a normal trying to be the lowest diff in the set since of the abundant 1/2 usage such as 00:39:703 (1,1,2,3,4,5,6,7,8,1) -
-also u should really use ds or distance snap since it will help with new players and bring down the difficulty. the sv also seems unreasonably hard since its faster than all the other higher difficulty's
theres too much in this normal to say in one mod so ill just sum up most of the issues. first is to try to avoid a lot of continous 1/2 beats like the one above. second is to use ds and third is to use less dense rythem.
h
00:00:775 (3) - 00:09:346 (4) - these two are spaced diffrently from similiar rythem like 00:03:632 (3) - 00:06:489 (3) -
00:08:453 (1,2) - spaced a lot for no real reason
00:38:275 (3,1) - bad rythem and flow
ok, im gonna sum it up in to some main points for the same reasons as normal. the spacing is atrocoious even for a hard, since there is not concise or consistent rythem and flow.the rythem u chose is too dense like 00:42:918 (1,2,3,4,5,6) - and other patterns like 00:46:846 (1,2,3,4,5) - could be confusing to read for players at this lvl.overall, not much consistency in this diff and normal
i
so same thing, sorry :c dont have a lot of time to finish modding so gonna make it concise. spacing in this diff makes me want to hurl since the more intense part or where you put more dense rythem seems to be lacking in the spacing part where its the same as the beginning which is much calmer than in the later parts.inconsistency also raise's its head up again where some objects are more further placed than others.also the 3/4 sliders dont really make since in this situation.
extra seems to be a more glorified version of insane, so as one could imagine it has more glorified issues like awkward reading and extreme spacing even though the song isn't really suppose to be for it. sorry to burst your dreams of trying to get it ranked, but these are just my opinions so sorry if they were hurtful :c
completely remapped normal <3
Pozy
00:11:132 (1,2,3,4,5) that stream doesnt feel very comfy after that small pause, maybe stack the stream on top of the slider?

also... yeaaaaa... https://imgur.com/a/frinc might wanna fix that

also, maybe change the offset from 60 to 51? its closer to perfect sync with the notes :D
Axhina
euh, explains itself
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
Topic Starter
Dogerinoo

Sugumikoku wrote:

euh, explains itself
just ctrl+a and move everything back and forth or use the option lol
https://puu.sh/y1X7X/4de296c036.PNG
done https://gyazo.com/adfd6cb56417f06a8275d46c74a6823b
Affirmation
Q m4m

[General]
turn off Countdown and widescreen support

[Extra]
all notes are unsnapped?
00:00:417 - Unnecessary red line here.
00:00:060 (1,2) - 00:02:917 (1,2) - this stacking
00:05:774 (3,4) - why only this 1/4 are not stacked?
00:17:202 (5,6) - I suggest you making 3/4 and 1/2 as you did at others.
00:19:970 (7,1) - looks hard to read, players can read it as 1/2
00:45:774 (1,2,3,4) - visually similart DS, but this part has different rhythm, 00:45:774 (1,2) - is 1/1 00:46:132 (2,3,4) - is 1/2.

[Insane]
00:11:130 (1) - Unnecessary NC
00:14:522 - add a beat here.
00:34:700 - where is beat.

GL
Topic Starter
Dogerinoo

Neoskylove wrote:

Q m4m

[General]
turn off Countdown and widescreen support

[Extra]
all notes are unsnapped?
00:00:417 - Unnecessary red line here.
00:00:060 (1,2) - 00:02:917 (1,2) - this stacking
00:05:774 (3,4) - why only this 1/4 are not stacked?
00:17:202 (5,6) - I suggest you making 3/4 and 1/2 as you did at others.
00:19:970 (7,1) - looks hard to read, players can read it as 1/2
00:45:774 (1,2,3,4) - visually similart DS, but this part has different rhythm, 00:45:774 (1,2) - is 1/1 00:46:132 (2,3,4) - is 1/2.

[Insane]
00:11:130 (1) - Unnecessary NC
00:14:522 - add a beat here.
00:34:700 - where is beat.

GL
applied the mods :D
CucumberCuc
Hello

[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629
Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82
[Normal]
i think AR very small, do AR4
what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good
00:16:486 (6,1) overlap, fix this
and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned
00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...)
00:35:057 (3,2) overlap too, maybe stack or choice another place?
00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking
00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort
00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x)
[Hard]
HP drain need do slightly less and OD need do slightly above
00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound?
00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)?
00:16:843 (1,2) overlap
00:40:415 (1,2,3,4,5,6,7) do the same distance
00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now
00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above

can i do GD if u want? In advance answer to me in PM
Topic Starter
Dogerinoo

CucumberCuc wrote:

Hello

[General]
where your kiai on map? add for example on 00:45:772 to 00:54:343 + 00:57:200 to 01:05:772
and 01:08:629 not end ur map, you have free place to 01:18:629 added kiai, the end of the song i purposely left blank when i cut the mp3 so that the music will still play after finishing the song

Insane+Extra have another tags
Extra have uninherited timing point (it's mean u use another timing point on diff)
and i think 100% sound on diffs not good, maybe do him less?
ur offset not good, use 80 or 82 wow, i hadnt noticed my offset was slightly off... maybe my hearing isnt so good :c . i changed it to 80 for all diffs B)

[Normal]
i think AR very small, do AR4 Done c:

what I noticed on your difficulty - so it blankets your sliders, they are a little uncomfortable and use a lot of anchors in them can make them much easier? for example starting 00:00:058 (1,2,3,4,5,6,7,8) to do so: https://osu.ppy.sh/ss/9444609, https://osu.ppy.sh/ss/9444601 (circles 7,8 stack with 4)
the rest of the long sliders too, it is necessary to remove these anchors https://osu.ppy.sh/ss/9444627 and do his easierhttps://osu.ppy.sh/ss/9444622 (other sliders on map too), it's be look more better, then u have now
and yet, if we make the objects and to make the overlap as of 00:06:486 (2,5,6,7) then it would not look good, you need to reconsider your placement of objects and still make them stack or to place the circles in a different place
so you better make the objects on 00:00:772 (3,1) + 00:15:057 (3,6) + 00:17:915 (3,6) + 00:19:343 (6,2) + 00:21:843 (5,1) can stack or no overlap, so they look much better, and the overlap here is not good ohh... ok i get it :P

00:16:486 (6,1) overlap, fix this Done c:

and yet, the time of 00:09:343 (2,3,4,5,6) not very good at distance, you violate it, so you better make them closer to each other, but they can reduce the distance as you planned Done c:

00:22:200 (6,1) it's far (give advice: for this challenge, the difference in range between the objects the maximum of good to 7, and here's a tip where you can see the difference - look at the Prev and Next clicking on one of the objects and you will be able to see the difference between him and the next object)
00:34:343 to 00:39:700 maybe for objects in this distance do 0.5x? and on 00:38:629 (1,2,3) it is possible to reduce the distance for the next 00:40:057 (1,2,3...) Done c:

00:35:057 (3,2) overlap too, maybe stack or choice another place? Done c:

00:39:343 (3,1) about distance i say in 00:22:200, so as distance between 3,1,2 very strange and need relooking Done c:

00:42:915 (1) after spinner on Normal u do have 2-3 white ticks for comfort Done c:

00:45:772 to 01:08:629 because it is like not prohibited, then you can make the distance between the objects more than you was 0.7 x at the beginning and before the break, so go for it (or do this timing distance 0.7-0.8x and 00:00:058 to 00:22:915 can do for example 0.6-0.65x) i think i got what ur saying... i changed the distance snap for various parts of the map :D

[Hard]
HP drain need do slightly less and OD need do slightly above Done c:

00:00:058 (1,2,3) mb this be better than ur choice? https://osu.ppy.sh/ss/9444831, https://osu.ppy.sh/ss/9444834 and then 00:02:915 to 00:10:772 you can do something similar
and why u miss sounds on 00:02:736 - 00:05:593 but placed on 00:08:450 with the some sound? Done my own design

00:12:557 (4) like this sliders i think not good, maybe do simular what i say for 00:00:058 (1,2,3)? ^

00:16:843 (1,2) overlap Done c:

00:40:415 (1,2,3,4,5,6,7) do the same distance Done c:

00:42:915 (1,2,3,4,5,6) here u need have distance less than u have now Done c:

00:46:129 (2) - 01:00:415 (4) this slider blankets not good, change pls
and u have problems with flow on map
on "kiai" section u have problems with overlaps and flow between objects, can try most things stack?
[Insane-Extra]
the same problems like above - flow and slightly overlaps + random jumps
and Insane i think need do OD above Done c:

can i do GD if u want? In advance answer to me in PM
thanks for the extensive mod!!!
Green tiger
Hi Dogerinoo

This is suggestion from me.

Normal
00:02:937 (8) - Put New Combo.
00:03:294 (1) - Remove New Combo.
00:05:794 (7) - Put New Combo.
00:06:151 (1) - Remove New Combo.
00:08:651 (7) - Put New Combo.
00:09:008 (1) - Remove New Combo.

Hard
00:02:579 (5,1,2) - The distance between the targets is not good.
00:05:437 (6,1,2) - The distance between the targets is not good.
00:08:294 (6,1,2) - The distance between the targets is not good.
00:20:080 (6) - Put New Combo.
00:21:152 (1) - Remove New Combo.
00:21:509 (2) - Put New Combo.
00:35:795 (5) - Put New Combo.
00:36:330 (1) - Remove New Combo.
00:37:223 (4) - Put New Combo.
00:37:759 (1) - Remove New Combo.
00:40:080 (5) - Put New Combo.
00:40:438 (1) - Remove New Combo.
00:49:723 (5) - Put New Combo.
00:52:580 (6) - Put New Combo.
00:58:295 (4) - Put New Combo.
01:01:151 (6) - Put New Combo.
01:01:865 (1) - Remove New Combo.


Insane
00:11:240 (1) - Put another target in front of 1/4.
00:43:473 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:58:295 (4) - Put New Combo.

Extra
00:00:437 (2) - Shift this position to make this easy to see. Or is this intentional?
00:01:508 (5) - Put New Combo.
00:02:579 (1) - Remove New Combo.
00:11:508 (5) - Put New Combo.
00:43:472 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:46:865 (5) - Put New Combo.
00:49:545 (5) - Put New Combo.
00:52:402 (5,6) - Put New Combo on either.
00:57:222 (4) - Put New Combo.
01:03:829 (3,4) - Put New Combo on either.
01:06:509 (4) - Put New Combo.
01:07:223 (7) - Put New Combo.

Good luck! :D
Topic Starter
Dogerinoo

Green tiger wrote:

Hi Dogerinoo

This is suggestion from me.

Normal
00:02:937 (8) - Put New Combo.
00:03:294 (1) - Remove New Combo.
00:05:794 (7) - Put New Combo.
00:06:151 (1) - Remove New Combo.
00:08:651 (7) - Put New Combo.
00:09:008 (1) - Remove New Combo.

Hard
00:02:579 (5,1,2) - The distance between the targets is not good.
00:05:437 (6,1,2) - The distance between the targets is not good.
00:08:294 (6,1,2) - The distance between the targets is not good.
00:20:080 (6) - Put New Combo.
00:21:152 (1) - Remove New Combo.
00:21:509 (2) - Put New Combo.
00:35:795 (5) - Put New Combo.
00:36:330 (1) - Remove New Combo.
00:37:223 (4) - Put New Combo.
00:37:759 (1) - Remove New Combo.
00:40:080 (5) - Put New Combo.
00:40:438 (1) - Remove New Combo.
00:49:723 (5) - Put New Combo.
00:52:580 (6) - Put New Combo.
00:58:295 (4) - Put New Combo.
01:01:151 (6) - Put New Combo.
01:01:865 (1) - Remove New Combo.


Insane
00:11:240 (1) - Put another target in front of 1/4.
00:43:473 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:58:295 (4) - Put New Combo.

Extra
00:00:437 (2) - Shift this position to make this easy to see. Or is this intentional? it was intentional :)
00:01:508 (5) - Put New Combo.
00:02:579 (1) - Remove New Combo.
00:11:508 (5) - Put New Combo.
00:43:472 (7,8) - Slider position isn't appropriate. Move those timing by 1/2 front.
00:46:865 (5) - Put New Combo.
00:49:545 (5) - Put New Combo.
00:52:402 (5,6) - Put New Combo on either.
00:57:222 (4) - Put New Combo.
01:03:829 (3,4) - Put New Combo on either.
01:06:509 (4) - Put New Combo.
01:07:223 (7) - Put New Combo.

Good luck! :D
most of the mods applied, thanks for fixing my combo start/ends :)
HappyRocket88
Hellow! Easy GD finished as requested! :3/

:arrow: http://puu.sh/yf5Ht/bd1a86dfe3.rar

Note: Tell me if you got any issue at adding it to the mapset!
Topic Starter
Dogerinoo

HappyRocket88 wrote:

Hellow! Easy GD finished as requested! :3/

:arrow: http://puu.sh/yf5Ht/bd1a86dfe3.rar

Note: Tell me if you got any issue at adding it to the mapset!
Thanks for the GD! added it to the beatmap with credit to you B)
MrMan
NM from my queue.
You didn't tell which diff you wanted me to mod so I'm modding Extra.

AI Mod.


Extra
00:07:937 (5) - Space this object more to the left to emphasize the loud drum.

00:08:651 (3,4,5) - ^

00:10:437 - There are beats here (white, red, white ticks) But no circles. Undermapped.

00:22:937 - Don't put large breaks on a section that can easily mapped. It's very lazy.

00:37:937 (4,5,6,7,8) - Spacing here is too high compared to your previous jump streams.

00:45:079 - You're missing a beat for this stream.

00:46:509 (4) - This object here could use more spacing on the louder sound. Where it is now emphasizes the music poorly.

00:50:079 (3,4) - ^

01:05:795 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Not only that this is overmapped on a quiet or muted sounds, there isn't a proper pattern. This pattern can easily break a player's combo because it isn't timed properly.

For an Extra difficulty this is very simple, easy and very undermapped. A lot of missed opportunities for a more technical map. You should play with more constant slider velocity changes and higher spacing between objects. It feels like a normal Insane difficulty. Even AI Mod says your map is Insane. You should put more work and effort into a map that seems to be heading towards ranked.

Good luck
Topic Starter
Dogerinoo

-CerealBox- wrote:

NM from my queue.
You didn't tell which diff you wanted me to mod so I'm modding Extra.

AI Mod.


Extra
00:07:937 (5) - Space this object more to the left to emphasize the loud drum.

00:08:651 (3,4,5) - ^

00:10:437 - There are beats here (white, red, white ticks) But no circles. Undermapped.

00:22:937 - Don't put large breaks on a section that can easily mapped. It's very lazy.

00:37:937 (4,5,6,7,8) - Spacing here is too high compared to your previous jump streams.

00:45:079 - You're missing a beat for this stream.

00:46:509 (4) - This object here could use more spacing on the louder sound. Where it is now emphasizes the music poorly.

00:50:079 (3,4) - ^

01:05:795 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Not only that this is overmapped on a quiet or muted sounds, there isn't a proper pattern. This pattern can easily break a player's combo because it isn't timed properly.

For an Extra difficulty this is very simple, easy and very undermapped. A lot of missed opportunities for a more technical map. You should play with more constant slider velocity changes and higher spacing between objects. It feels like a normal Insane difficulty. Even AI Mod says your map is Insane. You should put more work and effort into a map that seems to be heading towards ranked.

Good luck
Applied everything u mentioned except the break one, as i feel that the break is really neccessary :D
i also added slider velocity changes in buildup-parts of the song and will add on more when i can find the right spot to slot them in 8-)
thanks for the mod! Appreciate the feedback :oops:
HappyRocket88
Greetins, Dear Dogerinoo! Just as I promised once when we were talking about the GD! Here's the mod! \w/

[ACTUAL MOD]
Positive aspects! 👏
Above all, I'd like to congratulate for getting a song you like and the will to map this song! There's one step to become a mapper and you've been encouraged to turn into one thanks to your motivation! Most people think it is easy to get the song, look up for the background, set up the timing and find the most adequate rhythm; a mapper is more than that and you've proved you can do great stuff so keep up the good work!

Things to work on! 🔧
One hint I really liked from all your mapset was the rhythm you discovered to highlight the beats! It is really good and it mostly follows what music offers so good job! However, there are some important things you'll consider in order to make your map more organized. The three main issues that are causing problems are the following:
  1. Structure: The current syntax of the mapset is somehow inconsistent and do not reflect a pattern among the notes. This ends making clutter arrangements with poor aesthetics among the objects. It's very important to keep the same distance among objects specially over lower difficulties [Normal and Hard] since they're likely to miss if significant changes on the Distance Snap are made.
  2. New Combo usage: New Combos are a very important thing in osu! since it indicates when and how objects are split up so the numbers don't get above 20 working in the same stanza. This mapset lacks structure about when and how to place New Combos among the objects. It would be cool if you could set up a pattern regarding when to put a NC in every difficulty. It's commonly placed every two white big tick as it's shown in the below box:

    Reference
    Hard Difficulty Pattern 00:45:795 (1,2,3,4,5,1,2,3,4,5,1) -


    Fixed Hard Difficulty Pattern 00:45:795 (1,2,3,4,5,1,2,3,4,5,1) -
  3. Hitsounds: According to Ranking Criteria, you must use a variety of hitsounds in order to give feedback to the beats players are playing with your map. Hence it's very important to use different hitsounds CONSISTENTLY among the notes. Current mapset barely uses them and it lacks structure in the place where object do not provide any sound aside of the default ones. There are a lot of tips you can use in order to make your map more fun to play since you're giving more sounds to the objects player will click! By opening the below box, you can find some guides explaining when and how they should be placed and an extra to make them more epic!

    Reference

    Guides

    1. t/306177
    2. p/2183481
    3. https://osu.ppy.sh/s/224758

    Example

    Pattern


    Pattern + Hitsounds
[]

[ General]
  1. According to RC, all information in tags fields must be consistent in every difficulty! So make sure each word you add in tags is the same in every difficuty.
  2. Remove "unity stonebank slip&slurs slip & slurs stonebank dance yo" from tags since these words are already in the title and osu! by default add it there while you seach for the song.
  3. Add "HappyRocket88" to tags because you should include the name of every GDer who's a guest in your map! :3
[ Normal]
  1. At mapping Normal difficulty, Ranking Criteria stated each object must have the same distance from each other. This is set up in order to avoid any confusion when they're clicking the circles on beats. There are a bunch of inconsistencies you should look up throughout the difficulty but here there are some examples of inconsistencies 00:00:437 (2,3) - 00:02:222 (6,7,1) - 00:03:294 (2,3) - 00:36:508 (3,1) - 00:10:437 (5,6,7,1) - etc
    Tip: Press Y and adjust every object, it will help you to map with the distance snap enabled so the distance will remain the same when you move each objects.
  2. 00:12:937 (4,5,6,7) - This is likely to get beginner players to miss due it's not easy to guess the time to click due to the stacks and overlaps they handle. It would be better if you could use a square as you managed in the previous pattern.
  3. 00:16:508 (6,2) - Little overlap. Try placing them so they won't touch each other and would improve the way they flow.
  4. 00:19:365 (6,2) - Similar issue.
[ Hard] Main issue with this difficulty is the inconsistency with New combos. Make sure to go up to define the pattern you're going to use to manage new combos in your map, just make sure to be consistent at it!
  1. 00:00:794 (3,4) - Reverse sliders shouldn't be overlapped with other others because it might confuse players when they clicking this. It would be better if you could place them further in order to avoid this.
  2. 00:02:579 (5,1,2) - 00:05:437 (6,1,2) - 00:08:294 (6,1,2) - etc These patterns are confusing due the timing and the distance each object manages. A player would not expect to drain over a stack so fast knowing how you built up the previous pattern before. It would be cool if they were stacked to improve the readability of this section.
  3. 00:09:366 (4) - Uneven amount of repeat sliders. Players are likely to get confused since the whole section wasn't consistent and do not allow players to guess the amount of reverses this sliders has. Would be better if you could manage two sliders with one reverse each.
  4. 00:11:152 (5) - Add one more reverse just as well as you did in the upcoming patterns.
  5. 00:22:580 (1,2) - Here it would be nicer if they had actually a lower distance so the flow would remain natural.
  6. 00:47:580 (5,6) - 00:50:438 (9,1) - While compaing these, you should manage the same distance in order to make a more natural flow.
  7. 00:48:295 (1,2,3) - 00:51:509 (3,4) - 01:03:295 (5,6) -Similar issue.
  8. 00:54:366 (1,2,3) - the main rhythm is drastically changed here so players may lose their combos due to the sudden snapping change. It would be better if you could try 3/4 sliders with reverses instead to fix this.
That should be all! Poke me if you need a mod in the harder difficulties! Poke me if you have any issue applying them! Good luck!
RShields
Normal usually needs to have Distance Snap on at all times, so I'd recommend just remapping it. Sorry, mate.

After looking at Rocket's Easy, I get the feeling that you could change Normal to Light Hard and have Rocket's Normal as your lowest diff. You would have to talk to Rocket about a change like that, but I think it would help his map express the song as well as maintain the difficulty spread.
Topic Starter
Dogerinoo

RShields wrote:

Normal usually needs to have Distance Snap on at all times, so I'd recommend just remapping it. Sorry, mate.

After looking at Rocket's Easy, I get the feeling that you could change Normal to Light Hard and have Rocket's Normal as your lowest diff. You would have to talk to Rocket about a change like that, but I think it would help his map express the song as well as maintain the difficulty spread.
The easy diff is classified as easy in the beatmap listing, and so is normal so i dont see why it should be changed to normal and light-hard. Distance snap
was on for most of the map. the only time it wasnt used was during parts where it wasnt neccesary and it was very minimal. :?
HardNeper
Hey from #modreqs !

[General]
Open AiMod, you have conflicting uninherited timing points and tags. Check all your difficulties with AiMod, some have unsnapped objects, the Extra diff has a lot of unsnapped objects. The Easy diff have different combo colors than the other ones.

The hitsounds are too loud imo, and the default hitsound doesn't fit the song very well, consider using custom hitsounds.

Consider cropping the end of the song to reduce file size.

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - 00:17:222 (1,2,1,2,1) - 00:27:222 (4,1) - 00:30:079 (3,1) - 00:38:651 (3,1) - 00:50:794 (3,1) - 01:05:794 (1) - Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.

[Normal]
00:14:008 (7,1) - You can't put jumps in a Normal diff, use Distance Snap at all time for objects spaced by less than 2 beats. And you should keep the same spacing for the entirety of the map.

00:45:794 - Similar to jumps and spacing, you must keep the same slider velocity for the entirety of the map.

00:40:079 (1,2,3,4,5,6,7,8) - 01:02:222 (4,5,1,2) - Making the map easy to read is also something you should keep in mind while mapping Normal diff, there is weird patterns and overlaps you could avoid.

[Hard]
You should keep Distance Snap on most of the time, and keep jumps *small*.

00:05:437 (6,1,2) - Jump is too big
00:34:902 (2,3) - Looks like a 1/4, not a 1/2, it's confusing
00:46:509 (3,4,5,1,2,3) - Spacing on this pattern is very confusing, isn't fitting an Hard diff

Many object i didn't paste here have the same issues, check the map with these in mind.

00:11:152 (1) - 00:16:866 (1) - 00:19:723 (5) - 00:22:580 (1) - These repeating sliders all look similar, but doesn't have the same amount of repeats

[Insane]
There is a few places where the spacing doesn't make sense to me, I.e. huge jumps without support or inconsistency.

00:54:009 (2,1) - That's a huge jump
00:46:509 (1,2) - Maybe make this jump longer
00:57:045 (3,1) - Make this jump shorter
00:57:938 (3,1) - Make this jump longer

Here are a few examples, you want to make these jumps as easy to read as possible, otherwise it's just frustrating and not very challenging.

00:19:722 (2,3) - 00:22:579 (2,3) - Copy pasted, is that intentional ?

[Extra]
I don't know what happened here, but you have 60 warnings for unsnapped objects :? , This is very bad and you should fix that before anything else.

00:39:990 (8,1) - I'm not used to mod Extra diff, but that might be a mistake. This huge jump isn't supported by the song and break the pattern.

It might seem less obvious at this difficulty because players are used to read weird spacing and rhythm, but the spacing seems inconsistent here too, you should use jumps to emphasize strong sounds in the song.

That's it for me, hope this is useful ! :)
Topic Starter
Dogerinoo

HardNeper wrote:

Hey from #modreqs !

[General]
Open AiMod, you have conflicting uninherited timing points and tags. Check all your difficulties with AiMod, some have unsnapped objects, the Extra diff has a lot of unsnapped objects. The Easy diff have different combo colors than the other ones.

The hitsounds are too loud imo, and the default hitsound doesn't fit the song very well, consider using custom hitsounds.

Consider cropping the end of the song to reduce file size.

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - 00:17:222 (1,2,1,2,1) - 00:27:222 (4,1) - 00:30:079 (3,1) - 00:38:651 (3,1) - 00:50:794 (3,1) - 01:05:794 (1) - Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.

[Normal]
00:14:008 (7,1) - You can't put jumps in a Normal diff, use Distance Snap at all time for objects spaced by less than 2 beats. And you should keep the same spacing for the entirety of the map.

00:45:794 - Similar to jumps and spacing, you must keep the same slider velocity for the entirety of the map.

00:40:079 (1,2,3,4,5,6,7,8) - 01:02:222 (4,5,1,2) - Making the map easy to read is also something you should keep in mind while mapping Normal diff, there is weird patterns and overlaps you could avoid.

[Hard]
You should keep Distance Snap on most of the time, and keep jumps *small*.

00:05:437 (6,1,2) - Jump is too big
00:34:902 (2,3) - Looks like a 1/4, not a 1/2, it's confusing
00:46:509 (3,4,5,1,2,3) - Spacing on this pattern is very confusing, isn't fitting an Hard diff

Many object i didn't paste here have the same issues, check the map with these in mind.

00:11:152 (1) - 00:16:866 (1) - 00:19:723 (5) - 00:22:580 (1) - These repeating sliders all look similar, but doesn't have the same amount of repeats

[Insane]
There is a few places where the spacing doesn't make sense to me, I.e. huge jumps without support or inconsistency.

00:54:009 (2,1) - That's a huge jump
00:46:509 (1,2) - Maybe make this jump longer
00:57:045 (3,1) - Make this jump shorter
00:57:938 (3,1) - Make this jump longer

Here are a few examples, you want to make these jumps as easy to read as possible, otherwise it's just frustrating and not very challenging.

00:19:722 (2,3) - 00:22:579 (2,3) - Copy pasted, is that intentional ?

[Extra]
I don't know what happened here, but you have 60 warnings for unsnapped objects :? , This is very bad and you should fix that before anything else.

00:39:990 (8,1) - I'm not used to mod Extra diff, but that might be a mistake. This huge jump isn't supported by the song and break the pattern.

It might seem less obvious at this difficulty because players are used to read weird spacing and rhythm, but the spacing seems inconsistent here too, you should use jumps to emphasize strong sounds in the song.

That's it for me, hope this is useful ! :)
yep, thanks for the mod!!! for extra, some of the unsnapped ends are meant to be like that. i fixed the rest arldy, didnt see the others haha owo!!!
HappyRocket88

HardNeper wrote:

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - What's wrong with this?
00:17:222 (1,2,1,2,1) - Gonna change this whenever I found or someone suggests me how to
00:27:222 (4,1) - Slider-end is quite visible and overlapping slider-body isn't unrankable
00:30:079 (3,1) - ^
00:38:651 (3,1) - ^
00:50:794 (3,1) - ^
01:05:794 (1) - Adding two reverses in one slider isn't unrankable since it's predictable the way the music held this particular sound; what RC states is not use repeats or rhythms below 1/2 so they Do confuse players.

Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
Thanks for the mod! :)

Update -> https://pastebin.com/CZ7Y8WmY
Topic Starter
Dogerinoo

HappyRocket88 wrote:

HardNeper wrote:

[Rocket's Easy]
An Easy difficulty should be as easy to read as possible, there is a lot of confusing patterns, overlapping objects and slider bodies, weird shaped sliders, and sliders repeating more than once. I'm not against some new ideas for mapping lower difficulties, but this one seems a bit too hard.

00:09:365 (3,4,1) - What's wrong with this?
00:17:222 (1,2,1,2,1) - Gonna change this whenever I found or someone suggests me how to
00:27:222 (4,1) - Slider-end is quite visible and overlapping slider-body isn't unrankable
00:30:079 (3,1) - ^
00:38:651 (3,1) - ^
00:50:794 (3,1) - ^
01:05:794 (1) - Adding two reverses in one slider isn't unrankable since it's predictable the way the music held this particular sound; what RC states is not use repeats or rhythms below 1/2 so they Do confuse players.

Here are a few examples to show you what i'm talking about.

You can't really modify these issues without remapping most of the map, but i think it's important to keep easy maps easy.
Thanks for the mod! :)

Update -> https://pastebin.com/CZ7Y8WmY
updated c:
Alfarai
Extra


00:00:794 (4,5) - unsnapped sliders

00:01:151 (5) - too close to previous slider

00:03:651 (4,5) - unsnapped

00:04:008 (5) - overlaps (4), blanket it properly or something

00:06:508 (4,5) - unsnapped

00:06:865 (5) - also too close

00:09:365 (1,2,3,4,5) - unsnapped

00:14:187 (2) - ctrl|+g for flow

00:17:937 (4) - increase spacing

00:22:935 (1) - i recommend mapping this long break, kinda turns the players off

00:35:612 (2) - ctrl+g

00:37:040 (2) - ^

00:56:771 (2) - ^

00:57:218 (1) - too much curve doesnt fit the flow, make it a normal curved one

01:03:467 (3) - overlap under 01:02:932 (1) to make it neat
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